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* ApocalypseWow: The destruction of the Torus Aeternal in ''Albion Prelude'' is shown in [[http://store.steampowered.com/video/201310?snr=1_5_9__400 the opening cinematic]].


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* NoEndorHolocaust: Averted in ''Albion Prelude''. The game mentions that debris from the Torus killed millions.
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* BareYourMidriff: Saya Kho is frequently depicted as such. [[http://extreme.pcgameshardware.de/attachments/397450d1301531304-spieler-frauen-die-beliebtesten-frauen-charaktere-computerspielen-x3saya.jpg This image]] is on the back of ''X3: Gold Edition''.
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Apocalypse How: maybe somebody who\'s played more than \'\'Terran Conflict\'\' can fill in some blanks for me?

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* ApocalypseHow: Apocalypses of various types are ''all over'' the games and lore.
** Let's start all the way back in the [=2140s=] A.D. The terraformers going nuts resulted in Galactic-level Societal Disruption for the Terrans. Earth came within a hairsbreadth of being rendered uninhabitable.
** The Kha'ak did a system-scale Physical Annihilation of President's End in ''X2: The Threat''. All that's left is rubble and the gates.
** The [[SpaceColdWar Terran Conflict]] turned into a hot war after Saya Kho blew up the Torus Aeternal in ''X3: Albion Prelude'', a Planetary Societal Disruption for Earth. A year later the {{Precursors}} shut down the gate system ([[WildMassGuessing maybe to prevent the younger races from obliterating themselves]]), which likely caused Galactic Societal Collapse.
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** Many ship models have spinning components, just because. Some (like on the OTAS M2 Boreas) are justified by looking like sensor dishes, or by being an engine turbine in the case of the Boron Megalodon.

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* EscortMission: From HELL. The amount of opponents that spawn during missions varies with your combat ratings but the escortees remain painfully slow and barely shielded cargo freighters which go down to any interceptor and fighter in a matter of seconds. The attackers seem to appear indefinitely in fixed time intervals, so it's easy to end up having to fight a swarm of 10-15 fighters every 20 kilometers - if you're lucky, as the AI certainly seems to take its time to pass through gates and dock to stations. To add insult to injury, [[FailureIsTheOnlyOption sometimes the freighters break formation and fly in separate directions.]] Once you have a high combat rank, the AI will start spawning in ''battleships'' at regular intervals to try and kill the freighters.

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* EscortMission: From HELL. The amount of opponents that spawn during missions varies with your combat ratings but the escortees remain painfully slow and barely shielded cargo freighters which go down to any interceptor and fighter in a matter of seconds. The attackers seem to appear indefinitely in fixed time intervals, so it's easy to end up having to fight a swarm of 10-15 fighters every 20 kilometers - -- if you're lucky, as the AI certainly seems to take its time to pass through gates and dock to stations. To add insult to injury, [[FailureIsTheOnlyOption sometimes the freighters break formation and fly in separate directions.]] Once you have a high combat rank, the AI will start spawning in ''battleships'' at regular intervals to try and kill the freighters.


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* EverythingsBetterWithSpinning: One forum member discovered that corkscrewing, or flying in a spiral by putting his joystick to the stops on all three axes, was a pretty effective evasive maneuver in a fighter. He was even able to survive a mob of Kha'ak fighters in a Split Mamba Vanguard.
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* The Split M2 Python went from AwesomeYetPractical to AwesomeButImpractical between ''Reunion'' and ''Terran Conflict'', as it is now the only destroyer that [[PointDefenseless can't mount flak weapons for point defense]]. It has to rely on either escorts or corvette guns for this.

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* ** The Split M2 Python went from AwesomeYetPractical to AwesomeButImpractical between ''Reunion'' and ''Terran Conflict'', as it is now the only destroyer that [[PointDefenseless can't mount flak weapons for point defense]]. It has to rely on either escorts or corvette guns for this.

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** The ATF Valhalla. 14 gigajoules of shielding, 32 [[WaveMotionGun Point Singularity Projectors]], 24 [[MoreDakka Starburst Shockwave Cannons]] ... and it's so wide that it can't fit through gates. Seriously, when it enters a sector, it ''bangs into the gate rim and loses its shields'', reducing the ATF's trump card to a sitting duck. There's a good reason it doesn't spawn in vanilla TC; the behavior is corrected in ''Albion Prelude'', where the Valhalla warps next to a jumpgate, not inside it.

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** The ATF Valhalla. 14 gigajoules of shielding, 32 [[WaveMotionGun Point Singularity Projectors]], 24 [[MoreDakka Starburst Shockwave Cannons]] ... and it's so wide that it can't fit through gates. Seriously, when it enters a sector, it ''bangs into the gate rim and loses its shields'', reducing the ATF's trump card to a sitting duck. There's a good reason it doesn't spawn in vanilla TC; the TC. The behavior is corrected in ''Albion Prelude'', where the Valhalla warps next to a jumpgate, not inside it.



* The Split M2 Python went from AwesomeYetPractical to AwesomeButImpractical between ''Reunion'' and ''Terran Conflict'', as it is now the only destroyer that [[PointDefenseless can't mount flak weapons for point defense]]. It has to rely on either escorts or corvette guns for this.



** As mentioned in AwesomeButImpractical, the Valhalla is a subversion: it's so wide it clips the gate (in ''Terran Conflict'') when it enters a sector, stripping it of its shields and rendering it a sitting duck for other capital ships.

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** As mentioned in AwesomeButImpractical, the Valhalla is a subversion: subversion in ''Terran Conflict'': it's so wide it clips the gate (in ''Terran Conflict'') when it enters a sector, stripping it of its shields and rendering it a sitting duck for other capital ships.ships. ''Albion Prelude'' fixed it so it warps next to the gate rather than through it.


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** The Split M2 Python, one of the best destroyers in ''Reunion'', became this in ''Terran Conflict'' because its ability to mount Flak Artillery Arrays was removed. It now has to rely on comparatively ineffective corvette weapons for fighter defense.
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** The Paranid M2 Odysseus and Boron M6+ Heavy Hydra are sometimes ''treated'' like this (notably on the wiki), though they're really only impractical for early and mid-game players: their price tags are quite a bit higher than the rest of their class.
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: The station or ship will turn hostile and the sector police will attack. This becomes fairly annoying during station defense missions, where friendly fire to the station you're protecting is a constant hazard.

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: :: The station or ship will turn hostile and the sector police will attack. This becomes fairly annoying during station defense missions, where friendly fire to the station you're protecting is a constant hazard.
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* SelfImposedChallenge: Experienced players often set these for themselves. They range from "I'm only allowed to use one faction's ships" to {{Pacifist Run}}s to going to war with a faction to wipe them out.
** Nuklear-Slug wrote a thread about the exploits of Squiddy [=McSquid=], a Boron playthrough whose SelfImposedChallenge was to fly his starting ship deep into Terran space, then set the self-destruct and eject. He then floated his way to a shipyard to buy himself a new ship and started from there.
** Tropers/StarSword made it a goal to build an impenetrable blockade against all Xenon sectors, a strategy that involved devoting a considerable percentage of his [[MemeticMutation profitsss]] to the construction and equipment of Osaka destroyers.


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** If another pilot ejects from his ship (whether because you bought it from him, or because a he offered his ship in exchange for you not finishing him off), they'll start floating towards the nearest {{space station}} in their spacesuits. You have the choice of leaving them alone, using them for target practice, or scooping them into your cargo bay and enslaving them at pirate bases.


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* WhatTheHellPlayer: Hit non-hostile ships or stations enough times (whether accidentally or on purpose) and the sector police will warn you that if you keep it up, they'll attack. Continue, and you may get a message that sounds something like this:
--> '''Computer announcer:''' Fighter ships from the Argon Federation are now being launched. They have orders to kill.
: The station or ship will turn hostile and the sector police will attack. This becomes fairly annoying during station defense missions, where friendly fire to the station you're protecting is a constant hazard.
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* GoodRepublicEvilEmpire: The Argon Federation and the Boron Kingdom are generally considered the good guys, and the Split Dynasty and Paranid Empire are generally considered the bad guys. But there's a lot of gray involved, so this may be a subversion.
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** Oh, and [[EverythingsBetterWithPrincesses it has a princess, too]].
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** The [[http://fc01.deviantart.net/fs70/i/2010/305/8/c/the_torus_aeternal_by_firedragon20-d31xyz7.jpg Torus Aeternal]], a ''massive'' station that wraps entirely around Earth's equator. It houses millions of people, builds most of the Terran's enormous fleet, and has weapons capable of annihilating ''anything'' that dares to get to close.

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** The [[http://fc01.deviantart.net/fs70/i/2010/305/8/c/the_torus_aeternal_by_firedragon20-d31xyz7.jpg Torus Aeternal]], a ''massive'' station that wraps entirely around Earth's equator. It houses millions of people, builds most of the Terran's enormous fleet, and has weapons capable of annihilating ''anything'' that dares to get to too close.
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** The Terrans have no named government, but their space operations are controlled by the United Space Command, and any operations dealing with AIs are run by the AGI Task Force
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* OneFederationLimit: Argon Federation. Boron Kingdom. Split Dynasty. Paranid Empire. Teladi Space Company. And that's just the Commonwealth.
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* ButWhatAboutTheAstronauts: The Argon backstory consists of this.
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* TheKingdom: [[AllThereInTheManual According to the X3TC manual]], the Boron Kingdom is a constitutional monarchy akin to Great Britain in RealLife (i.e. Queen Atreus is a figurehead, with the real power in the hands of elected officials). Otherwise it fits the trope pretty much perfectly: it is generally considered good-aligned, controls the fewest sectors, and is constantly under threat from [[TheEmpire the Split]].

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* TheKingdom: [[AllThereInTheManual According to the X3TC manual]], the Boron Kingdom is a constitutional monarchy akin to Great Britain in RealLife (i.e. Queen Atreus is a figurehead, with the real power in the hands of elected officials). Otherwise it fits the trope pretty much perfectly: it is generally considered good-aligned, controls the fewest sectors, sectors (among the Commonwealth races, anyway), and is constantly under threat from [[TheEmpire the Split]].Split]]. They're also the only people to develop ion weapons.
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* HighSpeedMissileDodge: Happens regularly, since fighters are often faster and more maneuverable than the missiles chasing them.

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* TooDumbToLive: Ships generally take the shortest route to their destination. Even if said route lies directly on the other side of a Xenon sector and they don't have a jumpdrive to hop over it with.



* UsedFuture: Many of the Teladi and Pirate capital ships ships as well as some Pirate stations are crude and worn-down in appearance, and some look like random bits and bobs and ship hulls were duct-taped together. (In the case of most pirate ships and stations, they actually ''are''.) Argon fighters use this to a lesser extent, as most of them have rust spots (in space) and scorch marks from welding, despite being bought brand-new from a shipyard...

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* UsedFuture: Many of the Teladi and Pirate capital ships ships as well as some Pirate stations are crude and worn-down in appearance, and some look like random bits and bobs and ship hulls were duct-taped together. (In the case of most pirate ships and stations, they actually ''are''.) Argon fighters use this to a lesser extent, as most of them have rust spots (in space) ([[ArtisticLicenseChemistry in space]]) and scorch marks from welding, despite being bought brand-new from a shipyard...

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Cleaned up Pyrix\'s Easter Egg edit, as requested. Also, the Boron fit The Kingdom trope.


* EasterEgg: In Terran Conflict, while flying around you may come across a ship called Unknown Object. It's a small M3 fighter in the shape of a UFO. According to the wiki, it's a remnant of a "Xenon Unknown Object" from X3:Reunion.

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* EasterEgg: In Terran Conflict, while While flying around in ''Terran Conflict'' you may come across a ship called Unknown Object. Object. It's a small M3 fighter in the shape of a UFO. UFO. According to the wiki, it's a remnant of a "Xenon Unknown Object" from X3:Reunion.''Reunion''.



* FlyingSaucer: Players can sometimes see the stereotypical flying saurce [=UFO=] (labeled "Unknown Object") zipping quickly between sectors, as an easter egg. The flying saucer is very useful for exploring the universe - order one of your scout ships to follow it as the saucer makes its rounds through the gate system, and they'll quickly uncover most of the universe.

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* FlyingSaucer: Players can sometimes see the stereotypical flying saurce [=UFO=] (labeled "Unknown Object") zipping quickly between sectors, as an easter egg. EasterEgg. The flying saucer is very useful for exploring the universe - -- order one of your scout ships to follow it as the saucer makes its rounds through the gate system, and they'll quickly uncover most of the universe.



** The Argon are the only race without an easily defined [[PlanetOfHats Hat]].



* InfinityPlusOneSword: The Springblossom corvette. It requires the completion of the Terran Conflict main plot, good Terran rank, ~20million credits for the corvette (more expensive than some of the station-transporting [=TL=] ships), and then hunting down the factories that produce the weapons for the ship (in a sector some 800 kilometers wide, with a huge asteroid blocking traffic through the center), then (usually) supplying the factories with the goods necessary to produce it because the sector has a pitiful amount of traders for its size. Once you've done all that, you've got what is effectively the best frigate, or best ship in the entire game. Crazy top speed (it outruns some scout ships!), crazy firepower, and a huge cargo bay equivalent to some transporter ships. The only time you'll ever need to use anything else is for some luxury taxi missions - it has enough cargo space to carry enough ammo to kill destroyer class ships if you can wedge it into their blind spot.

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* InfinityPlusOneSword: The Springblossom corvette. It requires the completion of the Terran Conflict main plot, good Terran rank, ~20million credits for the corvette (more expensive than some of the station-transporting [=TL=] ships), and then hunting down the factories that produce the weapons for the ship (in a sector some 800 kilometers wide, with a huge asteroid blocking traffic through the center), then (usually) supplying the factories with the goods necessary to produce it because the sector has a pitiful amount of traders for its size. Once you've done all that, you've got what is effectively the best frigate, or best ship in the entire game. Crazy top speed (it outruns some scout ships!), crazy firepower, and a huge cargo bay equivalent to some transporter ships. The only time you'll ever need to use anything else is for some luxury taxi missions - -- it has enough cargo space to carry enough ammo to kill destroyer class ships if you can wedge it into their blind spot.



** The Torus Aeternal in ''Terran Conflict'' may qualify (it's technically a SpaceStation), as its defensive weapons can one-shot an M2.



* KnowWhenToFoldEm: Mostly averted. Usually the AI will continue fighting even if the battle is hopeless. But every once in a while, you'll encounter a foe that runs away from overwhelming force, such as the last M5 survivor of a pirate fighter squadron fleeing at top speed from an oncoming player-piloted frigate.

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* TheKingdom: [[AllThereInTheManual According to the X3TC manual]], the Boron Kingdom is a constitutional monarchy akin to Great Britain in RealLife (i.e. Queen Atreus is a figurehead, with the real power in the hands of elected officials). Otherwise it fits the trope pretty much perfectly: it is generally considered good-aligned, controls the fewest sectors, and is constantly under threat from [[TheEmpire the Split]].
* KnowWhenToFoldEm: Mostly averted. [[SuicidalOverconfidence Usually the AI will continue fighting even if the battle is hopeless. hopeless.]] But every once in a while, you'll encounter a foe that runs away from overwhelming force, such as the last M5 survivor of a pirate fighter squadron fleeing at top speed from an oncoming player-piloted frigate.
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* MechanicalEvolution: As the opening cinematic for ''Terran Conflict'' explains, terraformers are examples of a technology called artificial general intelligence, "mechanical minds capable of making themselves more intelligent, and again, and again, recursively forever." The intent was presumably to make the robots capable of adapting to unexpected events during the terraforming process, but somebody fouled up a software patch and they went haywire, turning into the Xenon.
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My addition is very choppy, I would much appreciate it if someone were to spruce up my line.

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* EasterEgg: In Terran Conflict, while flying around you may come across a ship called Unknown Object. It's a small M3 fighter in the shape of a UFO. According to the wiki, it's a remnant of a "Xenon Unknown Object" from X3:Reunion.
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fact fix to You Cant Go Home Again: PC in X:BTF is Kyle Brennan, and Julian is the son (had it backwards).


* YouCantGoHomeAgain: Played straight for Terran test pilot Julian Brennan (the PlayerCharacter) in ''X: Beyond the Frontier''. He is stranded in the X-Universe after the prototype gateless jumpdrive on the [[XtremeKoolLetterz Xperimental Shuttle]] goes haywire.
** In ''X3: Reunion'', three games and several dozen years later, the Solar System is reconnected to the X-Universe's PortalNetwork at the end of the main plot. By this time, Julian Brennan has a grown son in the X-Universe, is a war hero, and is the head of a multibillion-[[WeWillSpendCreditsInTheFuture credit]] company ([=TerraCorp=]). At best, he'd likely be a StrangerInAFamiliarLand.

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* YouCantGoHomeAgain: Played straight for Terran test pilot Julian Kyle Brennan (the PlayerCharacter) in ''X: Beyond the Frontier''. He is stranded in the X-Universe after the prototype gateless jumpdrive on the [[XtremeKoolLetterz Xperimental Shuttle]] goes haywire.
** In ''X3: Reunion'', three games and several dozen years later, the Solar System is reconnected to the X-Universe's PortalNetwork at the end of the main plot. By this time, Julian Kyle Brennan has a grown son in the X-Universe, is a war hero, and is the head of a multibillion-[[WeWillSpendCreditsInTheFuture credit]] company ([=TerraCorp=]). At best, he'd likely be a StrangerInAFamiliarLand.
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** Your trading ships and Universe Traders will blissfully fly through [[TooDumbToLive Xenon and Pirate sectors]] without any regard for their life. Universe Traders will ''sometimes'' jump away when they come under attack, but ''not'' when the enemy is coming towards them - the pilots don't seem to ever notice 3 kilometer long destroyers bearing down on them.

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** Your trading ships and Universe Traders will [[TooDumbToLive blissfully fly through [[TooDumbToLive Xenon and Pirate sectors]] without any regard for their life. Universe Traders will ''sometimes'' jump away when they come under attack, but ''not'' when the enemy is coming towards them - the pilots don't seem to ever notice 3 kilometer long destroyers bearing down on them.
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** Your trading ships and Universe Traders will blissfully fly through [[TooDumbToLive Xenon and Pirate sectors]] without any regard for their life. Universe Traders will ''sometimes'' jump away when they come under attack, but ''not'' when the enemy is coming towards them - the pilots don't seem to ever notice 3 kilometer long destroyers bearing down on them.
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* TheAestheticsOfTechnology: Terran ships, despite being the most advanced ships, don't look much more advanced than the modern Space Shuttle - just a lot more clean. The Paranid, the second most advanced race, use very high-tech looking ships with lots of curves and shiny hulls. The Teladi, who buy or reverse engineer all their technology from the other races and use lower tech weaponry, have cobbled-together ships, though they are usually just as effective as the other race's ships.

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* TheAestheticsOfTechnology: Terran ships, despite being the most advanced ships, [[http://i.imgur.com/SyPVb.jpg don't look much more advanced than the modern Space Shuttle Shuttle]] - just a lot more clean. clean and streamlined. The Paranid, the second most advanced race, use [[http://i.imgur.com/VG130.jpg very high-tech looking ships ships]] with lots of curves and shiny hulls. The Teladi, who buy or reverse engineer all their technology from the other races and use lower tech weaponry, have [[http://i.imgur.com/Z17s7.jpg cobbled-together ships, ships]], though they are usually just as effective as the other race's ships.
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* TheAestheticsOfTechnology: Terran ships, despite being the most advanced ships, don't look much more advanced than the modern Space Shuttle - just a lot more clean. The Paranid, the second most advanced race, use very high-tech looking ships with lots of curves and shiny hulls. The Teladi, who buy or reverse engineer all their technology from the other races and use lower tech weaponry, have cobbled-together ships, though they are usually just as effective as the other race's ships.
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** The ATF Valhalla. 14 gigajoules of shielding, 32 [[WaveMotionGun Point Singularity Projectors]], 24 [[MoreDakka Starburst Shockwave Cannons]] ... and it's so wide that it can't fit through gates. Seriously, when it enters a sector, it ''bangs into the gate rim and loses its shields'', reducing the ATF's trump card to a sitting duck. There's a good reason it doesn't spawn in vanilla TC.

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** The ATF Valhalla. 14 gigajoules of shielding, 32 [[WaveMotionGun Point Singularity Projectors]], 24 [[MoreDakka Starburst Shockwave Cannons]] ... and it's so wide that it can't fit through gates. Seriously, when it enters a sector, it ''bangs into the gate rim and loses its shields'', reducing the ATF's trump card to a sitting duck. There's a good reason it doesn't spawn in vanilla TC.TC; the behavior is corrected in ''Albion Prelude'', where the Valhalla warps next to a jumpgate, not inside it.



** As mentioned in AwesomeButImpractical, the Valhalla is a subversion: it's so wide it clips the gate when it enters a sector, stripping it of its shields and rendering it a sitting duck for other capital ships.

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** As mentioned in AwesomeButImpractical, the Valhalla is a subversion: it's so wide it clips the gate (in ''Terran Conflict'') when it enters a sector, stripping it of its shields and rendering it a sitting duck for other capital ships.
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** The ATF Valhalla. 14 gigajoules of shielding, 32 [[WaveMotionGun Point Singularity Projectors]], 24 [[MoreDakka Starburst Shockwave Cannons]] ... and it's so wide that it can't fit through gates. Seriously, when it enters a sector, it ''bangs into the gate rim and loses its shields'', reducing the ATF's trump card to a sitting duck. There's a good reason it doesn't spawn in vanilla TC.


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** As mentioned in AwesomeButImpractical, the Valhalla is a subversion: it's so wide it clips the gate when it enters a sector, stripping it of its shields and rendering it a sitting duck for other capital ships.


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* CoolGate: Ordinary jumpgates look pretty nifty. Then compare them to the Terran-designed Neptune gate in TC.


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* VideogameCrueltyPotential: {{Lampshaded}} by Mahi Ma at the end of the [[spoiler:Hub plot. Said BigDumbObject lets players link up to three gate pairs at their discretion, which lets them shorten the voyage between major regions of their trade empire. It also lets them give four Xenon sectors free passage to a populated area.]]
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** Oh, and your ability to hail other ships and stations is cut off abruptly at 25 kilometers.

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