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[[folder:Theatre]]
* One showing of the musical adaptation for ''Literature/BenHur'' used a wraparound background (on a drum) for the chariot race sequence.
* One showing of the musical adaptation for ''Literature/BenHur'' used a wraparound background (on a drum) for the chariot race sequence.
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*
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[[folder:Theatre]]
* One showing of the musical adaptation for ''Literature/BenHur'' used a wraparound background (on a drum) for the chariot race sequence.
[[/folder]]
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* ''Series/SesameStreet'' did this in the early 1980s Muppet song "[[https://www.youtube.com/watch?v=Ql5JDzSFLZc Let's Go Driving]]."
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* ''Series/SesameStreet'' did this in the early 1980s Muppet song "[[https://www.youtube.com/watch?v=Ql5JDzSFLZc com/watch?v=95W7cXehn6o Let's Go Driving]]."
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* ''Series/SesameStreet'' did this in the early 1980s Muppet song "[[https://www.youtube.com/watch?v=Ql5JDzSFLZc Let's Go Driving]]."
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* Subverted, with LampshadeHanging, in an episode of ''WesternAnimation/DextersLaboratory'' that was itself an {{Homage}} to ''WesternAnimation/WackyRaces''. Dee Dee asks her imaginary friend Koosalagoopagoop (whom she is also using as her vehicle) why the background keeps repeating. Koos explains that it used to be a popular cost-cutting measure, but then the racers discover that they are stuck in a trap set up by Mandark, in the form of a treadmill surrounded by holograms of various rocks going by them again and again. Koosie even mentioned the industry name "the Repeat Pan".
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* Subverted, with LampshadeHanging, in an episode of ''WesternAnimation/DextersLaboratory'' that was itself an {{Homage}} to ''WesternAnimation/WackyRaces''. Dee Dee asks her imaginary friend Koosalagoopagoop (whom she is also using as her vehicle) why the background keeps repeating. Koos explains that it used to be a popular cost-cutting measure, but then the racers discover that they are stuck in a trap set up by Mandark, in the form of a treadmill surrounded by holograms of various rocks going by them again and again. Koosie even mentioned the industry name "the Repeat Pan".Pan" and gave Hanna and Barbera a ShoutOut.
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* Played straight many times in ''Series/StarTrekTheNextGeneration''. The stretch of corridor running between the Ten Forward set and the crew quarters set was only about thirty feet long, and when "walk and talk" scenes were filmed there, the actors would frequently walk off-camera at one end of the set only to re-enter (after a cut) at the opposite end. The most {{egregious}} example of this comes at the end of the two-part episode "Gambit," with Picard, Riker, and Data discussing the fate of the mercenaries.
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* Played straight many times in ''Series/StarTrekTheNextGeneration''. The stretch of corridor running between the Ten Forward set and the crew quarters set was only about thirty feet long, and when "walk and talk" scenes were filmed there, the actors would frequently walk off-camera at one end of the set only to re-enter (after a cut) at the opposite end. The most {{egregious}} JustForFun/{{egregious}} example of this comes at the end of the two-part episode "Gambit," with Picard, Riker, and Data discussing the fate of the mercenaries.
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* ''WebAnimation/MysterySkullsAnimated'': Briefly seen when Vivi, Arthur and Mystery are running down the hallway with the suits of armor, and again when Arthur is fleeing from Lewis down another hall in the HauntedHouse.
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* Used as a part of a scam in the ''WesternAnimation/EdEddNEddy'' episode "Ready, Set, Ed!" to give the illusion that the Ed's tiny "rocket car" is traveling around the world to different countries. It starts to fall apart when Ed stands still and says he's homesick... right in Kevin's view.
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Moved to "Wrap Around"
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* While seemingly ruled out by newer observations, some astronomers suggested in the past the Universe could be smaller than the ''observable'' Universe, in which case what looked like distant galaxies would actually be close ones, those images formed by light that had time to circumnavegate the Universe since having been emitted. A hypothetical (intergalactic) traveller who went on in an Universe of this type would find again and again the same galaxies (albeit changed because of their evolution during the ages and thus usually being difficult to recognize them).
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* In the 1953 film of ColePorter's ''Theatre/KissMeKate'', it was used quite obviously, as well as being lampshaded in the lyrics of the song in "We Open In Venice". [[http://www.youtube.com/watch?v=_s_lTT-0pr4 Video clip here]]
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* In the 1953 film of ColePorter's Music/ColePorter's ''Theatre/KissMeKate'', it was used quite obviously, as well as being lampshaded in the lyrics of the song in "We Open In Venice". [[http://www.youtube.com/watch?v=_s_lTT-0pr4 Video clip here]]
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* The set for the corridors of the Enterprise in classic ''Franchise/StarTrek'' consisted of one curved corridor with a couple straight ones intersecting it. The foot chase through the ship at the end of ''LetThatBeYourLastBattlefield'' passes through the same intersections many, many times.
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* The set for the corridors of the Enterprise in classic ''Franchise/StarTrek'' consisted of one curved corridor with a couple straight ones intersecting it. The foot chase through the ship at the end of ''LetThatBeYourLastBattlefield'' "[[Recap/StarTrekS3E15LetThatBeYourLastBattlefield Let That Be Your Last Battlefield]]" passes through the same intersections many, many times.
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** More subtly, the window in the Captain's Ready Room showed a moving star field at warp. This star field was on a conveyor belt.
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** More subtly, the window in the Captain's Ready Room showed a moving star field at warp.sublight speed. This star field was on a conveyor belt. (Stars at warp in TNG appear as streaks, so those are {{Chroma Key}}ed in).
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* Some of the really cheap [[Creator/DCComics DC Superhero cartoons]] are very guilty of this. The worst example is in a Flash short in which Flash and Kid Flash chased Zoom throughout the world, including a chase in Egypt in which they pass by [[TheyJustDidntCare thirty pyramids]]. Note: there are only three "True Pyramids", and about half-a-dozen failed attempts. It wasn't just the cheap DC toons. The Franchise/{{DCAU}} did it, too.
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* Some of the really cheap [[Creator/DCComics DC Superhero cartoons]] are very guilty of this. The worst example is in a Flash short in which Flash and Kid Flash chased Zoom throughout the world, including a chase in Egypt in which they pass by [[TheyJustDidntCare thirty pyramids]].pyramids. Note: there are only three "True Pyramids", and about half-a-dozen failed attempts. It wasn't just the cheap DC toons. The Franchise/{{DCAU}} did it, too.
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* Pretty much every driving game until the fourth generation of games (16-bits) has them. One notable example is ''Top Gear 2'' for the [[SuperNintendoEntertainmentSystem SNES]] and [[SegaGenesis Genesis]]; before every race, you are shown a scrolling view of its location, which is also used as backdrop for the race itself.
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* Pretty much every driving game until the fourth generation of games (16-bits) has them. One notable example is ''Top Gear 2'' for the [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and [[SegaGenesis [[UsefulNotes/SegaGenesis Genesis]]; before every race, you are shown a scrolling view of its location, which is also used as backdrop for the race itself.
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* Lampshaded in ''WesternAnimation/VoltronForce'', when several characters are fleeing [[NInjaPirateZombieRobot zombie ninja scientists]] through a shopping mall which uses a wrap-around background. Larmina and Allura talk briefly about how they've been past these stores already; Lance claims that all malls have multiples of the same stores.
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* Lampshaded in ''WesternAnimation/VoltronForce'', when several characters are fleeing [[NInjaPirateZombieRobot [[NinjaPirateZombieRobot zombie ninja scientists]] through a shopping mall which uses a wrap-around background. Larmina and Allura talk briefly about how they've been past these stores already; Lance claims that all malls have multiples of the same stores.
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* Arguably occurs in the opening titles of ''Film/Speed''. The credits appear between the floors of a lift shaft as the camera descends many, many floors. The lift shaft is clearly a (well constructed) miniature, so it's likely the same footage, looped a number of times, masked by the large beam that obscures the view.
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* Arguably occurs in the opening titles of ''Film/Speed''.''Film/{{Speed}}''. The credits appear between the floors of a lift shaft as the camera descends many, many floors. The lift shaft is clearly a (well constructed) miniature, so it's likely the same footage, looped a number of times, masked by the large beam that obscures the view.
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* Arguably occurs in the opening titles of ''Film/Speed''. The credits appear between the floors of a lift shaft as the camera descends many, many floors. The lift shaft is clearly a (well constructed) miniature, so it's likely the same footage, looped a number of times, masked by the large beam that obscures the view.
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jump of the treadmill = jump off the treadmill
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Occasionally Lampshaded in old WesternAnimation/LooneyTunes where the camera would zoom out and we see the characters running on a a treadmill powering the background causing the characters to jump of the treadmill and continue the chase.
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Occasionally Lampshaded in old WesternAnimation/LooneyTunes where the camera would zoom out and we see the characters running on a a treadmill powering the background causing the characters to jump of off the treadmill and continue the chase.
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* ''Webcomic/TheOrderOfTheStick'', instead of copypasting, shares the background among as many adjacent panels as possible, even if the "camera" didn't move a bit. (At least for its first 200-and-odd strips.) It's most notable in the Starmetal arc (strips [http://www.giantitp.com/comics/oots0150.html #150] to #173), because the same 3 or so backgrounds are recycled over and over, but this trick is used cleverly at other points of the comic.
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* ''Webcomic/TheOrderOfTheStick'', instead of copypasting, shares the background among as many adjacent panels as possible, even if the "camera" didn't move a bit. (At least for its first 200-and-odd strips.) It's most notable in the Starmetal arc (strips [http://www.[[http://www.giantitp.com/comics/oots0150.html #150] #150]] to #173), because the same 3 or so backgrounds are recycled over and over, but this trick is used cleverly at other points of the comic.
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* While seemingly ruled out by newer observations, some astronomers suggested in the past the Universe could be smaller than the ''observable'' Universe, in which case what looked like distant galaxies would actually be close ones, images formed the light that has circumnavegated the Universe since its beginning. A hypothetical (intergalactic) traveller who went on in an Universe of this type would find again and again the same galaxies (albeit changed because of their evolution during the ages.)
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* While seemingly ruled out by newer observations, some astronomers suggested in the past the Universe could be smaller than the ''observable'' Universe, in which case what looked like distant galaxies would actually be close ones, those images formed the by light that has circumnavegated had time to circumnavegate the Universe since its beginning. having been emitted. A hypothetical (intergalactic) traveller who went on in an Universe of this type would find again and again the same galaxies (albeit changed because of their evolution during the ages.)ages and thus usually being difficult to recognize them).
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Changed line(s) 132 (click to see context) from:
* While seemingly ruled out by newer observations, some astronomers have suggested the Universe could be smaller than the ''observable'' Universe, in which case what looked like distant galaxies would actually be close ones, images formed the light that has circumnavegated the Universe. A hypothetical traveller in an Universe of this type would find again and again the same objects (albeit changed because of their evolution during the ages.)
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* While seemingly ruled out by newer observations, some astronomers have suggested in the past the Universe could be smaller than the ''observable'' Universe, in which case what looked like distant galaxies would actually be close ones, images formed the light that has circumnavegated the Universe. Universe since its beginning. A hypothetical (intergalactic) traveller who went on in an Universe of this type would find again and again the same objects galaxies (albeit changed because of their evolution during the ages.)
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* While seemingly ruled out by newer observations, some astronomers have suggested the Universe could be smaller than the ''observable'' Universe, in which case what looked like distant galaxies would actually be close ones, images formed the light that has circumnavegated the Universe. A hypothetical traveller in an Universe of this type would find again and again the same objects (albeit changed because of their evolution during the ages.)
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** ''Franchise/TombRaider: The Last Revelation'' has a rare 3D variation of this when Lara is on a train. The poor draw distance that causes fog to appear helps disguise this trick.
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** ''Franchise/TombRaider: The Last Revelation'' ''VideoGame/TombRaiderTheLastRevelation'' has a rare 3D variation of this when Lara is on a train. The poor draw distance that causes fog to appear helps disguise this trick.
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Added collapsible folders.
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->''"Hey, didn't we already pass that couch, chair, and lamp?"''
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->''"Hey, didn't we already pass that couch, chair, and lamp?"''
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The effect was most frequently seen in products made by Creator/HannaBarbera, but can be spotted in shows from other studios, too.
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The effect was most frequently seen in products made by Creator/HannaBarbera, but can be spotted in shows from other studios, too.
too.
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[[AC:{{Anime}} and {{Manga}}]]
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[[folder:Anime and
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[[AC:{{Film}}]]
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[[folder:Film]]
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[[AC:LiveActionTV]]
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[[folder:Live-Action TV]]
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[[AC:{{Theatre}}]]
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[[folder:Theatre]]
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[[AC:VideoGames]]
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[[folder:Video Games]]
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* ''VideoGame/BattleGaregga''[='=]s Stage 7 is an airport runway that you fly down until you complete the main body of the stage as well as defeat Black Heart mk2, the first of the game's two {{Final Boss}}es. The runway ends up being far longer than any other runway in the world; for reference, [[http://en.wikipedia.org/wiki/List_of_longest_runways the world's longest runway is 5500 meters long]].
[[AC:WebAnimation]]
[[AC:WebAnimation]]
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* ''VideoGame/BattleGaregga''[='=]s Stage 7 is an airport runway that you fly down until you complete the main body of the stage as well as defeat Black Heart mk2, the first of the game's two {{Final Boss}}es. The runway ends up being far longer than any other runway in the world; for reference, [[http://en.wikipedia.org/wiki/List_of_longest_runways the world's longest runway is 5500 meters long]].
[[AC:WebAnimation]]long]].
[[/folder]]
[[folder:Web Animation]]
[[AC:WebAnimation]]
[[/folder]]
[[folder:Web Animation]]
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[[AC:WebComics]]
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[[folder:Webcomics]]
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[[folder:Western Animation]]
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[[AC:RealLife]]
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[[folder:Real Life]]
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[[/folder]]
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Potholes are not allowed in page quotes.
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->''"[[LampshadeHanging Hey, didn't we already pass that couch, chair, and lamp?]]"''
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Occasionally Lampshaded in old WesternAnimation/LooneyTunes where the camera would zoom out and we see the characters running on a a treadmill powering the background causing the characters to jump of the treadmill and continue the chase.
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* This was PlayedForLaughs in ''TheMelancholyOfHaruhiSuzumiya''. The SOS Brigade's film showed Mikuru running through the same shopping district several times in a [[PlayBoyBunny bunny suit]], growing increasingly exhausted in each take.
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* This was PlayedForLaughs in ''TheMelancholyOfHaruhiSuzumiya''.''[[LightNovel/HaruhiSuzumiya The Melancholy of Haruhi Suzumiya]]''. The SOS Brigade's film showed Mikuru running through the same shopping district several times in a [[PlayBoyBunny bunny suit]], growing increasingly exhausted in each take.
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The effect was most frequently seen in products made by {{Hanna-Barbera}}, but can be spotted in shows from other studios, too.
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The effect was most frequently seen in products made by {{Hanna-Barbera}}, Creator/HannaBarbera, but can be spotted in shows from other studios, too.
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* This was [[PlayingWithATrope played for laughs]] in ''TheMelancholyOfHaruhiSuzumiya''. The SOS Brigade's film showed Mikuru running through the same shopping district several times in a [[PlayBoyBunny bunny suit]], growing increasingly exhausted in each take.
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* This was [[PlayingWithATrope played for laughs]] PlayedForLaughs in ''TheMelancholyOfHaruhiSuzumiya''. The SOS Brigade's film showed Mikuru running through the same shopping district several times in a [[PlayBoyBunny bunny suit]], growing increasingly exhausted in each take.
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* ''VideoGame/BattleGaregga''[='=]s Stage 7 is an airport runway that you fly down until you complete the main body of the stage as well as defeat Black Heart mk2, the first of the game's two {{Final Boss}}es. The runway ends up being far longer than any other runway in the world; for reference, [[http://en.wikipedia.org/wiki/List_of_longest_runways the world's longest runway is 5500 meters long]]. A player who [[ScoreMilking purposely draws out the Black Heart battle for score]] will generate enough runway to practically create a cross-country highway.
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* ''VideoGame/BattleGaregga''[='=]s Stage 7 is an airport runway that you fly down until you complete the main body of the stage as well as defeat Black Heart mk2, the first of the game's two {{Final Boss}}es. The runway ends up being far longer than any other runway in the world; for reference, [[http://en.wikipedia.org/wiki/List_of_longest_runways the world's longest runway is 5500 meters long]]. A player who [[ScoreMilking purposely draws out the Black Heart battle for score]] will generate enough runway to practically create a cross-country highway.\n
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** ''VideoGame/BattleGaregga''[='=]s Stage 7 is an airport runway that you fly down until you complete the main body of the stage as well as defeat Black Heart mk2, the first of the game's two {{Final Boss}}es. The runway ends up being far longer than any other runway in the world; for reference, [[http://en.wikipedia.org/wiki/List_of_longest_runways the world's longest runway is 5500 meters long]].
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* ''VideoGame/BattleGaregga''[='=]s Stage 7 is an airport runway that you fly down until you complete the main body of the stage as well as defeat Black Heart mk2, the first of the game's two {{Final Boss}}es. The runway ends up being far longer than any other runway in the world; for reference, [[http://en.wikipedia.org/wiki/List_of_longest_runways the world's longest runway is 5500 meters long]]. A player who [[ScoreMilking purposely draws out the Black Heart battle for score]] will generate enough runway to practically create a cross-country highway.
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** ''VideoGame/{{Ketsui}}'' combines this with seamless stage transitions, resulting in stretches of land whose length depend on how fast you take to defeat the boss, even if the stretch is a runway and the fight goes on long enough that the runway becomes far longer than [[https://en.wikipedia.org/wiki/List_of_longest_runways the world's longest runway, which is 5,500 meters long]].
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** ''VideoGame/{{Ketsui}}'' combines this with seamless ''VideoGame/BattleGaregga''[='=]s Stage 7 is an airport runway that you fly down until you complete the main body of the stage transitions, resulting in stretches of land whose length depend on how fast you take to as well as defeat Black Heart mk2, the boss, even if first of the stretch is a game's two {{Final Boss}}es. The runway and the fight goes on long enough that the runway becomes ends up being far longer than [[https://en.any other runway in the world; for reference, [[http://en.wikipedia.org/wiki/List_of_longest_runways the world's longest runway, which runway is 5,500 5500 meters long]].