History Main / WrapAroundBackground

18th Jan '18 5:31:02 PM DastardlyDemolition
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* Used as a part of a scam in the ''WesternAnimation/EdEddNEddy'' episode "Ready, Set, Ed!" to give the illusion that the Ed's tiny "rocket car" is traveling around the world to different countries. It starts to fall apart when Ed stands still and says he's homesick... right in Kevin's view.
29th Dec '17 4:39:01 PM ScorpiusOB1
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* While seemingly ruled out by newer observations, some astronomers suggested in the past the Universe could be smaller than the ''observable'' Universe, in which case what looked like distant galaxies would actually be close ones, those images formed by light that had time to circumnavegate the Universe since having been emitted. A hypothetical (intergalactic) traveller who went on in an Universe of this type would find again and again the same galaxies (albeit changed because of their evolution during the ages and thus usually being difficult to recognize them).
21st Nov '17 6:34:23 PM nombretomado
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* In the 1953 film of ColePorter's ''Theatre/KissMeKate'', it was used quite obviously, as well as being lampshaded in the lyrics of the song in "We Open In Venice". [[http://www.youtube.com/watch?v=_s_lTT-0pr4 Video clip here]]

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* In the 1953 film of ColePorter's Music/ColePorter's ''Theatre/KissMeKate'', it was used quite obviously, as well as being lampshaded in the lyrics of the song in "We Open In Venice". [[http://www.youtube.com/watch?v=_s_lTT-0pr4 Video clip here]]
18th Oct '17 10:35:20 AM kyojikasshu
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* The set for the corridors of the Enterprise in classic ''Franchise/StarTrek'' consisted of one curved corridor with a couple straight ones intersecting it. The foot chase through the ship at the end of ''LetThatBeYourLastBattlefield'' passes through the same intersections many, many times.

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* The set for the corridors of the Enterprise in classic ''Franchise/StarTrek'' consisted of one curved corridor with a couple straight ones intersecting it. The foot chase through the ship at the end of ''LetThatBeYourLastBattlefield'' "[[Recap/StarTrekS3E15LetThatBeYourLastBattlefield Let That Be Your Last Battlefield]]" passes through the same intersections many, many times.
18th Oct '17 10:34:04 AM kyojikasshu
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** More subtly, the window in the Captain's Ready Room showed a moving star field at warp. This star field was on a conveyor belt.

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** More subtly, the window in the Captain's Ready Room showed a moving star field at warp.sublight speed. This star field was on a conveyor belt. (Stars at warp in TNG appear as streaks, so those are {{Chroma Key}}ed in).
7th Jul '16 4:39:44 PM HighCrate
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* Some of the really cheap [[Creator/DCComics DC Superhero cartoons]] are very guilty of this. The worst example is in a Flash short in which Flash and Kid Flash chased Zoom throughout the world, including a chase in Egypt in which they pass by [[TheyJustDidntCare thirty pyramids]]. Note: there are only three "True Pyramids", and about half-a-dozen failed attempts. It wasn't just the cheap DC toons. The Franchise/{{DCAU}} did it, too.

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* Some of the really cheap [[Creator/DCComics DC Superhero cartoons]] are very guilty of this. The worst example is in a Flash short in which Flash and Kid Flash chased Zoom throughout the world, including a chase in Egypt in which they pass by [[TheyJustDidntCare thirty pyramids]].pyramids. Note: there are only three "True Pyramids", and about half-a-dozen failed attempts. It wasn't just the cheap DC toons. The Franchise/{{DCAU}} did it, too.
29th Nov '15 8:47:08 PM nombretomado
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* Pretty much every driving game until the fourth generation of games (16-bits) has them. One notable example is ''Top Gear 2'' for the [[SuperNintendoEntertainmentSystem SNES]] and [[SegaGenesis Genesis]]; before every race, you are shown a scrolling view of its location, which is also used as backdrop for the race itself.

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* Pretty much every driving game until the fourth generation of games (16-bits) has them. One notable example is ''Top Gear 2'' for the [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and [[SegaGenesis [[UsefulNotes/SegaGenesis Genesis]]; before every race, you are shown a scrolling view of its location, which is also used as backdrop for the race itself.
26th Nov '15 7:52:12 AM KamenRiderOokalf
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* Lampshaded in ''WesternAnimation/VoltronForce'', when several characters are fleeing [[NInjaPirateZombieRobot zombie ninja scientists]] through a shopping mall which uses a wrap-around background. Larmina and Allura talk briefly about how they've been past these stores already; Lance claims that all malls have multiples of the same stores.

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* Lampshaded in ''WesternAnimation/VoltronForce'', when several characters are fleeing [[NInjaPirateZombieRobot [[NinjaPirateZombieRobot zombie ninja scientists]] through a shopping mall which uses a wrap-around background. Larmina and Allura talk briefly about how they've been past these stores already; Lance claims that all malls have multiples of the same stores.
1st Oct '15 3:53:50 AM sickeningjar
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* Arguably occurs in the opening titles of ''Film/Speed''. The credits appear between the floors of a lift shaft as the camera descends many, many floors. The lift shaft is clearly a (well constructed) miniature, so it's likely the same footage, looped a number of times, masked by the large beam that obscures the view.

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* Arguably occurs in the opening titles of ''Film/Speed''.''Film/{{Speed}}''. The credits appear between the floors of a lift shaft as the camera descends many, many floors. The lift shaft is clearly a (well constructed) miniature, so it's likely the same footage, looped a number of times, masked by the large beam that obscures the view.
1st Oct '15 3:47:53 AM sickeningjar
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* Arguably occurs in the opening titles of ''Film/Speed''. The credits appear between the floors of a lift shaft as the camera descends many, many floors. The lift shaft is clearly a (well constructed) miniature, so it's likely the same footage, looped a number of times, masked by the large beam that obscures the view.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WrapAroundBackground