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* ''Anime/SmilePrecure'': Majorina has one in the Bad End Kingdom, including a cauldron and some potions.

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* ''Anime/SmilePrecure'': Majorina has one in the Bad End Kingdom, including a cauldron and cauldron, some potions.potions, and a CrystalBall.
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* ''Anime/SmilePrecure'': Majorina has one in the Bad End Kingdom, including a cauldron and some potions.
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Compare the MadScientistLaboratory, this trope's pulp and science fiction counterpart. Might be down the hall from a MagicalLibrary.

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Compare the MadScientistLaboratory, this trope's pulp and science fiction counterpart. Might be down the hall from a MagicalLibrary. Contrast WanderingWizard.
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* ''Literature/TheMagiciansNephew'': Downplayed with Uncle Andrew's study, which is on the top floor of Digory's house, and is described as containing many books, a microscope, and of course, the magic rings. Uncle Andrew describes himself as a great scholar and magician.
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'the' hoi polloi is redundant, the Greek phrase already contains a definite article


* ''Literature/TheBartimaeusTrilogy'' (2003): Deconstructed. The djinni Bartimaeus notes that the presence of stereotypical "wizardly" paraphernalia is a good indication that a mage is a second-rate poser trying to hide his incompetence behind spooky knickknacks that impress the hoi polloi but don't have any practical use, whereas the truly powerful magicians favor a sleek, modern look.

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* ''Literature/TheBartimaeusTrilogy'' (2003): Deconstructed. The djinni Bartimaeus notes that the presence of stereotypical "wizardly" paraphernalia is a good indication that a mage is a second-rate poser trying to hide his incompetence behind spooky knickknacks that impress the hoi polloi but don't have any practical use, whereas the truly powerful magicians favor a sleek, modern look.

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* In ''WesternAnimation/ThePrincessAndTheFrog'', Dr. Facilier has a voodoo emporium where he does tarot readings, possess mystical objects he states he hasn't even tried, and contacts his "Friends" on the Other Side.

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* In ''WesternAnimation/ThePrincessAndTheFrog'', ''WesternAnimation/ThePrincessAndTheFrog'': Dr. Facilier has a voodoo emporium where he does tarot readings, possess mystical objects he states he hasn't even tried, and contacts his "Friends" on the Other Side.



* ''Literature/TressOfTheEmeraldSea'': Tress inherits a workshop after agreeing to become the sprouter for the ''Crow's Song''. The room includes a bed, a small bath, and a worktable, as well as a series of drawers built into the wall that contain the spores that she uses for sprouting. What it doesn't include is any silver in the floorboards, meaning that she has to be careful with the spores because if any of them fall to the floor, and if she happens to spill any water on them, she has no way of immediately killing whatever sprouts from them.[[/folder]]

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* ''Literature/SwordOfTheRightfulKing'' (2003): Merlinnus and Morgause both have their magical workshops, bursting with magical writings and potion ingredients and, in Morgause’s tower, a MagicCauldron and [[JarOfTheBizarre jars of preserved dead things]].
* ''Literature/TressOfTheEmeraldSea'': Tress inherits a workshop after agreeing to become the sprouter for the ''Crow's Song''. The room includes a bed, a small bath, and a worktable, as well as a series of drawers built into the wall that contain the spores that she uses for sprouting. What it doesn't include is any silver in the floorboards, meaning that she has to be careful with the spores because if any of them fall to the floor, and if she happens to spill any water on them, she has no way of immediately killing whatever sprouts from them.them.
[[/folder]]



* The ''VideoGame/{{Castlevania}}'' series occasionally features these as stages, whether it be in Dracula's Castle or the castles of someone Dracula-adjacent. The Alchemy Lab from ''VideoGame/CastlevaniaSymphonyOfTheNight'' is probably the most well known example.

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* The ''VideoGame/{{Castlevania}}'' series occasionally features these as stages, whether it be in Dracula's Castle or the castles of someone Dracula-adjacent. The Alchemy Lab from ''VideoGame/CastlevaniaSymphonyOfTheNight'' is probably the most well known example.



** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the majority of the [[TheClan Great House]] Telvanni councilors have one in their magically grown [[FungusHumongous mushroom]] {{Mage Tower}}s. Included are alchemical equipment, soul gems, and, since the Telvanni care little for Imperial laws against the subject, human remains for {{Necromancy}}. Master Aryon's includes his notes translating the famous necromancy in-game book "N'Gasta! Kvata! Kvakis!", as well. Should you choose to join House Telvanni, you get to build (or "grow", as the case may be) your own stronghold in their style include an area clearly designed as a mage's study with tables, alchemical equipment and ingredients, and soul gems.
** The ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' DLC "Wizard's Tower" naturally inserts one of these into the game for the player's use, known as Frostcrag Spire. It includes a garden full of alchemical ingredients, teleportation to any Mages Guild hall, Enchanting and Spellmaking altars, and an altar to summon an Atronach follower. Everything an aspiring wizard could need.

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** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the Morrowind]]'': The majority of the [[TheClan Great House]] Telvanni councilors have one in their magically grown [[FungusHumongous mushroom]] {{Mage Tower}}s. Included are alchemical equipment, soul gems, and, since the Telvanni care little for Imperial laws against the subject, human remains for {{Necromancy}}. Master Aryon's includes his notes translating the famous necromancy in-game book "N'Gasta! Kvata! Kvakis!", as well. Should you choose to join House Telvanni, you get to build (or "grow", as the case may be) your own stronghold in their style include an area clearly designed as a mage's study with tables, alchemical equipment and ingredients, and soul gems.
** The ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' Oblivion]]'': The DLC "Wizard's Tower" naturally inserts one of these into the game for the player's use, known as Frostcrag Spire. It includes a garden full of alchemical ingredients, teleportation to any Mages Guild hall, Enchanting and Spellmaking altars, and an altar to summon an Atronach follower. Everything an aspiring wizard could need.



* ''VideoGame/HollowKnight'': The Soul Sanctum, a secluded area high in the spires of the City of Tears where scholarly bugs performed arcane experiments in the nature of the soul, is a complex of opulent rooms filled with bookshelves and vessels full of soul energy.

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* ''VideoGame/HollowKnight'': The Soul Sanctum, a secluded area high in the spires of the City of Tears where scholarly bugs performed arcane experiments in the nature of the soul, is a complex of opulent rooms at the top of one of the City of Tears' many spires filled with bookshelves and vessels full of soul energy.
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->There were tables strewn with archaic instruments of doubtful use, with astrological charts, with skulls and alembics and crystals, with censers such as are used in the Catholic Church, and volumes bound in worm-eaten leather with verdigris-mottled clasps. In one corner stood the skeleton of a large ape; in another, a human skeleton; and overhead a stuffed crocodile was suspended.

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->There ->''There were tables strewn with archaic instruments of doubtful use, with astrological charts, with skulls and alembics and crystals, with censers such as are used in the Catholic Church, and volumes bound in worm-eaten leather with verdigris-mottled clasps. In one corner stood the skeleton of a large ape; in another, a human skeleton; and overhead a stuffed crocodile was suspended.''
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* ''Manga/MagicKaito'': Akako Koizumi has this in her [[OldDarkHouse creepy-looking mansion]].

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* ''Manga/MagicKaito'': Akako Koizumi has this in her [[OldDarkHouse creepy-looking mansion]].mansion]], which almost resembles the Evil Queen's from ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''.



* In [[https://www.deviantart.com/slifofinadragon/art/Lets-Endless-Party-Ch-2-pt-3-736912302 chapter 2 part 3]] of [[https://www.deviantart.com/slifofinadragon SlifofinaDragon]]'s ''VideoGame/SengokuBasara'' fanfic ''Let's Endless Party!'', we read that Kyogoku Maria, a very powerful sorceress, has her own study-laboratory at her residence, which in [[https://www.deviantart.com/misakiyu misakiyu]]'s illustrations, is almost [[Expy replicant]] to The Evil Queen's in ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''.

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* In [[https://www.deviantart.com/slifofinadragon/art/Lets-Endless-Party-Ch-2-pt-3-736912302 chapter 2 part 3]] of [[https://www.deviantart.com/slifofinadragon SlifofinaDragon]]'s ''VideoGame/SengokuBasara'' fanfic ''Let's Endless Party!'', we read that Kyogoku Maria, a very powerful sorceress, has her own study-laboratory at her residence, which in [[https://www.deviantart.com/misakiyu misakiyu]]'s illustrations, is almost [[Expy [[{{Expy}} replicant]] to The Evil Queen's in ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''.

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[[folder:Anime & Manga]]
* ''Manga/MagicKaito'': Akako Koizumi has this in her [[OldDarkHouse creepy-looking mansion]].
[[/folder]]



* In [[https://www.deviantart.com/slifofinadragon/art/Lets-Endless-Party-Ch-2-pt-3-736912302 chapter 2 part 3]] of [[https://www.deviantart.com/slifofinadragon SlifofinaDragon]]'s ''VideoGame/SengokuBasara'' fanfic ''Let's Endless Party!'', we read that Kyogoku Maria, a very powerful sorceress, has her own study-laboratory at her residence, where she lives in [[SolitarySorceress solitude]].

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* In [[https://www.deviantart.com/slifofinadragon/art/Lets-Endless-Party-Ch-2-pt-3-736912302 chapter 2 part 3]] of [[https://www.deviantart.com/slifofinadragon SlifofinaDragon]]'s ''VideoGame/SengokuBasara'' fanfic ''Let's Endless Party!'', we read that Kyogoku Maria, a very powerful sorceress, has her own study-laboratory at her residence, where she lives which in [[SolitarySorceress solitude]].[[https://www.deviantart.com/misakiyu misakiyu]]'s illustrations, is almost [[Expy replicant]] to The Evil Queen's in ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''.
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* The ''VideoGame/{{Castlevania}}'' series occasionally features these as stages, whether it be in Dracula's Castle or the castles of someone Dracula-adjacent. The Alchemy Lab from ''VideoGame/CastlevaniaSymphonyOfTheNight'' is probably the most well known example..

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* The ''VideoGame/{{Castlevania}}'' series occasionally features these as stages, whether it be in Dracula's Castle or the castles of someone Dracula-adjacent. The Alchemy Lab from ''VideoGame/CastlevaniaSymphonyOfTheNight'' is probably the most well known example..example.
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None

Added DiffLines:

* The ''VideoGame/{{Castlevania}}'' series occasionally features these as stages, whether it be in Dracula's Castle or the castles of someone Dracula-adjacent. The Alchemy Lab from ''VideoGame/CastlevaniaSymphonyOfTheNight'' is probably the most well known example..
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If the wizard practices FantasticScience, their workspace might resemble an academic office or research facility, showing off their own research projects and the reference materials they've amassed. HermeticMagic can require supplies of [[EyeOfNewt spell ingredients]], ceremonial tools, or even specially prepared rooms.

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If the wizard practices FantasticScience, their workspace might resemble an academic office or research facility, showing off their own research projects and the reference materials they've amassed. HermeticMagic can require supplies of [[EyeOfNewt spell ingredients]], ceremonial tools, or even specially prepared rooms.
rooms. If owned by a witch specifically, the workshop will most likely have a FlyingBroomstick stashed away somewhere.
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* ''VideoGame/MarchenForestMylneAndTheForestGift'': Flamel's Journal 01 mentions a laboratory, and AlchemyIsMagic, so it's a magical laboratory, along with relics in the area being things like alembic distillers:
--> I decided to build a research laboratory in this cavern to perfect the ultimate alchemy. This ultimate alchemy is none other than the Sage's Stone.
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* ''VideoGame/VermintideII'': The MageTower in "Tower of Treachery" contains an alchemy lab where you can [[PotionBrewingMechanic improvise magic potions]], an observatory for astrological work, and a storage area for animal specimens, along with a huge MagicalLibrary and even stranger features.
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* A small library's worth of literature, usually in the form of enormous leather-bound tomes and reams of parchment scrolls, either stacked in teetering heaps or overloaded on groaning bookshelves.

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* A small library's worth of literature, usually in the form of enormous leather-bound tomes (usually SpellBooks) and reams of parchment scrolls, either stacked in teetering heaps or overloaded on groaning bookshelves.
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* A small library's worth of literature, usually in the form of enormous leatherbound tomes and reams of parchment scrolls, either stacked in teetering heaps or overloaded on groaning bookshelves.

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* A small library's worth of literature, usually in the form of enormous leatherbound leather-bound tomes and reams of parchment scrolls, either stacked in teetering heaps or overloaded on groaning bookshelves.



* Alembics, mixing bowls, mortars and pestles, retorts, and assorted alchemical apparati, usually filled with ominously bubbling or smoking liquids, [[AlchemyIsMagic due to the association of magic with alchemy]]. A ScienceWizard's workshop might include ordinary laboratory equipment, or extraordinary equipment for ordinary sciences.

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* Alembics, mixing bowls, mortars and pestles, retorts, and assorted alchemical apparati, usually filled with ominously bubbling or smoking liquids, [[AlchemyIsMagic due to the association of magic with alchemy]]. A ScienceWizard's workshop might include ordinary laboratory equipment, equipment or extraordinary equipment for ordinary sciences.



* Telescopes, astrolabes, orreries, and other complicated astronomical accoutrements, usually made out of shiny brass, bronze or copper.

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* Telescopes, astrolabes, orreries, and other complicated astronomical accoutrements, usually made out of shiny brass, bronze bronze, or copper.



* A {{Familiar}}, usually an owl, toad, raven or cat, and its nest or perch.

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* A {{Familiar}}, usually an owl, toad, raven raven, or cat, and its nest or perch.



* ''WesternAnimation/{{Brave}}'': The witch's hut contains variety of magical implements, potions in bottles, her crow familiar, and a huge cauldron for mixing new potions. Her front door can also be used to switch to a room where she whittles wooden figurines because as she put it "Never conjure where you carve".

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* ''WesternAnimation/{{Brave}}'': The witch's hut contains a variety of magical implements, potions in bottles, her crow familiar, and a huge cauldron for mixing new potions. Her front door can also be used to switch to a room where she whittles wooden figurines because as she put it "Never conjure where you carve".



* ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'': The Evil Queen bombastically descends a staircase down to her secret laboratory in her dungeon. Once inside, we see that she has tomes labelled "Black Arts, Black Magic, Alchemy, Sorcery, Poisons" on a shelf covered in cobwebs, glassware and test tubes filled with bubbling liquids, and a raven familiar perched on a human skull.

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* ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'': The Evil Queen bombastically descends a staircase down to her secret laboratory in her dungeon. Once inside, we see that she has tomes labelled "Black Arts, Black Magic, Alchemy, Sorcery, Poisons" on a shelf covered in cobwebs, glassware glassware, and test tubes filled with bubbling liquids, and a raven familiar perched on a human skull.



** ''Literature/WyrdSisters'': Reconstructed. Magrat is a sucker for this stuff, but the elder and more experienced witches Nanny Ogg and Granny Weatherwax think that it's all a waste of time, although maybe good for "headology" -- i.e., for a combination of public image projection and deliberately instilled placebo effects that makes up a good portion of a competent witch's repertory.

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** ''Literature/WyrdSisters'': Reconstructed. Magrat is a sucker for this stuff, but the elder and more experienced witches Nanny Ogg and Granny Weatherwax think that it's all a waste of time, although maybe good for "headology" -- i.e., for a combination of public image projection and deliberately instilled placebo effects that makes make up a good portion of a competent witch's repertory.



* ''Literature/TheDresdenFiles'': The BlueCollarWarlock Harry Dresden invests most of his funds into a low-budget version of this in the lab in his sub-basement, accumulating features like a high-security [[GeometricMagic summoning circle]], a SympatheticMagic model of the city, and a stock of [[MagicPotion potion-making]] ingredients stored in rows of tupperware boxes and assorted jars.

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* ''Literature/TheDresdenFiles'': The BlueCollarWarlock Harry Dresden invests most of his funds into a low-budget version of this in the lab in his sub-basement, accumulating features like a high-security [[GeometricMagic summoning circle]], a SympatheticMagic model of the city, and a stock of [[MagicPotion potion-making]] ingredients stored in rows of tupperware Tupperware boxes and assorted jars.



* UsefulNotes/TarotCards: "The Magician", I of the Major Arcana, shows the Magician standing over a table with objects (a cup, a wand, a sword and a pentacle) representing the Minor Arcana.

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* UsefulNotes/TarotCards: "The Magician", I of the Major Arcana, shows the Magician standing over a table with objects (a cup, a wand, a sword sword, and a pentacle) representing the Minor Arcana.



* ''Franchise/BlazBlue'': There have been a number of mentions of the mage characters having a workshop of their own and even having meetings there. Nine, Trinity, Relius Clover, and presumably even Clavis Alucard had his own workshop[[note]]He needed to have built [[VideoGame/BlazBlueCrossTagBattle System No. XX]] and researched creating a spell for TimeTravel somewhere[[/note]]. We see glimpse of two workshops in the game and locating Nine's is plot point in ''VideoGame/BlazBlueCentralFiction''.

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* ''Franchise/BlazBlue'': There have been a number of mentions of the mage characters having a workshop of their own and even having meetings there. Nine, Trinity, Relius Clover, and presumably even Clavis Alucard had his own workshop[[note]]He needed to have built [[VideoGame/BlazBlueCrossTagBattle System No. XX]] and researched creating a spell for TimeTravel somewhere[[/note]]. We see a glimpse of two workshops in the game and locating Nine's is a plot point in ''VideoGame/BlazBlueCentralFiction''.



*** The Arch-Mage's Quarters in College of Winterhold is easily the most visually impressive Wizard Workshop in the game. An entire garden full of alchemical ingredients with an alchemy table ready for use. An enchanting table with multiple soul gems around the entire room to enchant or refuel enchanted items. It really is a workshop worthy of the TheArchmage. As an added bonus, the Arcanaeum (Wizard Library) is just one room away.

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*** The Arch-Mage's Quarters in College of Winterhold is easily the most visually impressive Wizard Workshop in the game. An entire garden full of alchemical ingredients with an alchemy table ready for use. An enchanting table with multiple soul gems around the entire room to enchant or refuel enchanted items. It really is a workshop worthy of the TheArchmage. As an added bonus, the Arcanaeum (Wizard Library) is just one room away.



* ''Franchise/{{Nasuverse}}'': In works like ''VisualNovel/FateStayNight'' and ''Literature/KaraNoKyoukai'', magi are prone to building workshops to facilitate their magical research. The exact specifications vary based on the magus' field of study and resources, but often include countermeasures and traps to punish trespassers who try to steal the work inside. Especially powerful magi, such as Caster-class Servants from the Age of Gods, can construct "Temples" that also offer them a HomeFieldAdvantage.

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* ''Franchise/{{Nasuverse}}'': In works like ''VisualNovel/FateStayNight'' and ''Literature/KaraNoKyoukai'', magi are prone to building workshops to facilitate their magical research. The exact specifications vary based on the magus' field of study and resources, resources but often include countermeasures and traps to punish trespassers who try to steal the work inside. Especially powerful magi, such as Caster-class Servants from the Age of Gods, can construct "Temples" that also offer them a HomeFieldAdvantage.
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* A cast iron cauldron, filled to the brim with unnamable green brew.

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* A cast iron cauldron, [[MagicCauldron cauldron]], filled to the brim with unnamable green brew.

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Adding ES examples, reformatting under the series header


* ''VideoGame/TheElderScrollsVSkyrim'':
** In the major cities such as Whiterun, Solitude, Markarth, Riften and Windhelm, the local CourtMage will have a private room or area for them to conduct research, make alchemical potions and enchant items.
** The Arch-Mage's Quarters in College of Winterhold is easily the most visually impressive Wizard Workshop in the game. An entire garden full of alchemical ingredients with an alchemy table ready for use. An enchanting table with multiple soul gems around the entire room to enchant or refuel enchanted items. It really is a workshop worthy of the TheArchmage. As an added bonus, the Arcanaeum (Wizard Library) is just one room away.
** You can purchase an [[PotionBrewingMechanic alchemy lab]] and [[ItemCrafting enchanting station]] for almost every [[AHomeownerIsYou purchasable house]], with associated furnishings like shelves and containers of ingredients, bookshelves, display racks, and a [[PowerCrystal soul gem]] holder. Breezehome in Whiterun is the exception: you can only fit in an alchemy lab, and only if you don't use the space for a child's bedroom.
** The [[DownloadableContent DLC]] ''Hearthfire'' includes two options as [[MageTower tower additions]] to your house. The Alchemy Laboratory has fancy lab equipment and plenty of EyeOfNewt stockpiles for [[PotionBrewingMechanic potion-making]], while the Enchanter's Tower has an ItemCrafting altar and display cases for your creations. Academically-inclined characters can pair them with a library tower.

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* ''VideoGame/TheElderScrollsVSkyrim'':
''Franchise/TheElderScrolls'':
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the majority of the [[TheClan Great House]] Telvanni councilors have one in their magically grown [[FungusHumongous mushroom]] {{Mage Tower}}s. Included are alchemical equipment, soul gems, and, since the Telvanni care little for Imperial laws against the subject, human remains for {{Necromancy}}. Master Aryon's includes his notes translating the famous necromancy in-game book "N'Gasta! Kvata! Kvakis!", as well. Should you choose to join House Telvanni, you get to build (or "grow", as the case may be) your own stronghold in their style include an area clearly designed as a mage's study with tables, alchemical equipment and ingredients, and soul gems.
** The ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' DLC "Wizard's Tower" naturally inserts one of these into the game for the player's use, known as Frostcrag Spire. It includes a garden full of alchemical ingredients, teleportation to any Mages Guild hall, Enchanting and Spellmaking altars, and an altar to summon an Atronach follower. Everything an aspiring wizard could need.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
***
In the major cities such as Whiterun, Solitude, Markarth, Riften and Windhelm, the local CourtMage will have a private room or area for them to conduct research, make alchemical potions and enchant items.
** *** The Arch-Mage's Quarters in College of Winterhold is easily the most visually impressive Wizard Workshop in the game. An entire garden full of alchemical ingredients with an alchemy table ready for use. An enchanting table with multiple soul gems around the entire room to enchant or refuel enchanted items. It really is a workshop worthy of the TheArchmage. As an added bonus, the Arcanaeum (Wizard Library) is just one room away.
** *** You can purchase an [[PotionBrewingMechanic alchemy lab]] and [[ItemCrafting enchanting station]] for almost every [[AHomeownerIsYou purchasable house]], with associated furnishings like shelves and containers of ingredients, bookshelves, display racks, and a [[PowerCrystal soul gem]] holder. Breezehome in Whiterun is the exception: you can only fit in an alchemy lab, and only if you don't use the space for a child's bedroom.
** *** The [[DownloadableContent DLC]] ''Hearthfire'' includes two options as [[MageTower tower additions]] to your house. The Alchemy Laboratory has fancy lab equipment and plenty of EyeOfNewt stockpiles for [[PotionBrewingMechanic potion-making]], while the Enchanter's Tower has an ItemCrafting altar and display cases for your creations. Academically-inclined characters can pair them with a library tower.

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Separating the examples into different bullet points for readability.


-->--"The Return of the Sorcerer" (1931), Creator/ClarkAshtonSmith

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-->--"The -->-- "The Return of the Sorcerer" (1931), Creator/ClarkAshtonSmith



** Just about every [[AHomeownerIsYou purchasable house]] can have workshop with the upgrade is bought. The reason for "just about" is because the Breezehome in Whiterun doesn't come with an enchanter table, only an alchemy lab. Even then, if you want to have your kids live here, you'll have to get rid of the lab to make space for their room. The [[DownloadableContent DLC]] ''Hearthfire'' includes two options as [[MageTower tower additions]] to your house. The Alchemy Laboratory has fancy lab equipment and plenty of EyeOfNewt stockpiles for [[PotionBrewingMechanic potion-making]], while the Enchanter's Tower has an ItemCrafting altar and display cases for your creations. Academically-inclined characters can pair them with a library tower.

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** Just about You can purchase an [[PotionBrewingMechanic alchemy lab]] and [[ItemCrafting enchanting station]] for almost every [[AHomeownerIsYou purchasable house]] can have workshop house]], with the upgrade is bought. The reason for "just about" is because the associated furnishings like shelves and containers of ingredients, bookshelves, display racks, and a [[PowerCrystal soul gem]] holder. Breezehome in Whiterun doesn't come with an enchanter table, is the exception: you can only fit in an alchemy lab. Even then, lab, and only if you want to have your kids live here, you'll have to get rid of don't use the lab to make space for their room. a child's bedroom.
**
The [[DownloadableContent DLC]] ''Hearthfire'' includes two options as [[MageTower tower additions]] to your house. The Alchemy Laboratory has fancy lab equipment and plenty of EyeOfNewt stockpiles for [[PotionBrewingMechanic potion-making]], while the Enchanter's Tower has an ItemCrafting altar and display cases for your creations. Academically-inclined characters can pair them with a library tower.
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* ''Literature/TheBelgariad'': Belgarath the Sorcerer's [[MageTower tower]] is cluttered with seven thousand years' worth of scrolls, specimens, experimental equipment, and {{cobweb|OfDisuse}}s. His greatest scholarly project is TheProphecy; he designed the other gear for projects to [[ScienceWizard improve his understanding of the world]], as sorcery is purely a ThoughtControlledPower.

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* ''Literature/TheBelgariad'': Belgarath the Sorcerer's [[MageTower tower]] is cluttered with seven thousand years' worth of scrolls, specimens, experimental equipment, and {{cobweb|OfDisuse}}s. His greatest scholarly project is researching TheProphecy; he designed the other gear for projects to [[ScienceWizard improve his understanding of the world]], as sorcery is purely a ThoughtControlledPower.
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[[/folder]]
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[[folder:Fan Works]]
* In [[https://www.deviantart.com/slifofinadragon/art/Lets-Endless-Party-Ch-2-pt-3-736912302 chapter 2 part 3]] of [[https://www.deviantart.com/slifofinadragon SlifofinaDragon]]'s ''VideoGame/SengokuBasara'' fanfic ''Let's Endless Party!'', we read that Kyogoku Maria, a very powerful sorceress, has her own study-laboratory at her residence, where she lives in [[SolitarySorceress solitude]].
Is there an issue? Send a MessageReason:
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* ''Franchise/TheLittleMermaid'': Ursula the sea witch has a glowing cauldron inside her home, which is inside the ribcage of some huge dead creature. Its entrance is guarded by serpentine creatures that try to snare intruders. She also has shelves of "ingredients", many of which have terrified eyes that look out through their clear vessels. Ursula's cauldron works its wicked magic twice: once to transform naive mermaid Ariel into a human girl, and another time to transform Ursula into TheVamp Vanessa.

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* ''Franchise/TheLittleMermaid'': Ursula the sea witch has a glowing cauldron inside her home, which is inside the ribcage of some huge dead creature. Its entrance is guarded by serpentine creatures that try to snare intruders.intruders[[note]]which are actually her previous victims, with the implications they're trying to stop others from suffering their fate[[/note]]. She also has shelves of "ingredients", many of which have terrified eyes that look out through their clear vessels. Ursula's cauldron works its wicked magic twice: once to transform naive mermaid Ariel into a human girl, and another time to transform Ursula into TheVamp Vanessa.

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* ''WesternAnimation/{{Brave}}'': The witch's hut contains variety of magical implements, potions in bottles, her crow familiar, and a huge cauldron for mixing new potions.

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* ''WesternAnimation/{{Brave}}'': The witch's hut contains variety of magical implements, potions in bottles, her crow familiar, and a huge cauldron for mixing new potions. Her front door can also be used to switch to a room where she whittles wooden figurines because as she put it "Never conjure where you carve".


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* In ''WesternAnimation/ThePrincessAndTheFrog'', Dr. Facilier has a voodoo emporium where he does tarot readings, possess mystical objects he states he hasn't even tried, and contacts his "Friends" on the Other Side.

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* ''VideoGame/HollowKnight'': The Soul Sanctum, a secluded area high in the spires of the City of Tears where scholarly bugs performed arcane experiments in the nature of the soul, is a complex of opulent rooms filled with bookshelves and vessels full of soul energy.


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* ''VideoGame/HollowKnight'': The Soul Sanctum, a secluded area high in the spires of the City of Tears where scholarly bugs performed arcane experiments in the nature of the soul, is a complex of opulent rooms filled with bookshelves and vessels full of soul energy.
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* ''Literature/TheFaceInTheFrost'': Prospero's living room holds the usual paraphernalia of a practicing wizard, including the inevitable skull that Prospero put there to remind himself of death (although it usually reminded him that he needed to go to the dentist).

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* ''Literature/TheFaceInTheFrost'': Prospero's living room holds the usual paraphernalia of a practicing wizard, including a talking MagicMirror and the inevitable skull that Prospero put there to remind himself of death (although it usually reminded him that he needed to go to the dentist).
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* ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'': The Evil Queen bombastically descends a staircase down to her secret laboratory in her dungeon. Once inside, we see that she has tomes labelled "Black Arts, Black Magic, Alchemy, Sorcery, Poisons" on a shelf covered in cobwebs. There are also test tubes and other scientific apparel around her lab.

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* ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'': The Evil Queen bombastically descends a staircase down to her secret laboratory in her dungeon. Once inside, we see that she has tomes labelled "Black Arts, Black Magic, Alchemy, Sorcery, Poisons" on a shelf covered in cobwebs. There are also cobwebs, glassware and test tubes filled with bubbling liquids, and other scientific apparel around her lab.a raven familiar perched on a human skull.
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->There were tables strewn with archaic instruments of doubtful use, with astrological charts, with skulls and alembics and crystals, with censers such as are used in the Catholic Church, and volumes bound in worm-eaten leather with verdigris-mottled clasps. In one corner stood the skeleton of a large ape; in another, a human skeleton; and overhead a stuffed crocodile was suspended.
-->--"The Return of the Sorcerer" (1931), Creator/ClarkAshtonSmith

The traditional workspace of the WizardClassic and the WitchClassic. These places are usually located up on the very topmost room of a MageTower (unlike the {{mad scientist|Laboratory}} counterpart, which is usually down in the castle basement instead), often with a peaked roof directly forming the ceiling. Otherwise, they will be found inside an isolated cottage deep in the wilderness. These are usually very messy and cluttered places, crammed with assorted tools of the arcane trade in teetering piles and messy clusters.

Common elements of such workshops include:
* A small library's worth of literature, usually in the form of enormous leatherbound tomes and reams of parchment scrolls, either stacked in teetering heaps or overloaded on groaning bookshelves.
* Clusters of dribbly candles as the main form of illumination, rarely seeming to form a fire hazard with all those books and scrolls.
* A human skull, often serving as a mount for the aforementioned candles.
* Alembics, mixing bowls, mortars and pestles, retorts, and assorted alchemical apparati, usually filled with ominously bubbling or smoking liquids, [[AlchemyIsMagic due to the association of magic with alchemy]]. A ScienceWizard's workshop might include ordinary laboratory equipment, or extraordinary equipment for ordinary sciences.
* A cast iron cauldron, filled to the brim with unnamable green brew.
* [[JarOfTheBizarre Rows of dead things floating in jars of preservatives]], usually either as curiosities or alchemical reagents. Bundles of dried herbs hanging from the ceiling are also common.
* [[CobwebJungle Lots and lots of cobwebs.]]
* Telescopes, astrolabes, orreries, and other complicated astronomical accoutrements, usually made out of shiny brass, bronze or copper.
* A CrystalBall, as well as assorted regular crystals.
* A {{Familiar}}, usually an owl, toad, raven or cat, and its nest or perch.
* The occasional bit of anachronism, such as maps showing lands centuries away from discovery or a few pieces of modern technology.
* [[ApothecaryAlligator And a stuffed alligator hanging from the ceiling.]]

Wizard's workshops often have powerful defenses. Sometimes these are a magical animal like a dragon, sometimes magic or mundane traps, sometimes both.

If the wizard practices FantasticScience, their workspace might resemble an academic office or research facility, showing off their own research projects and the reference materials they've amassed. HermeticMagic can require supplies of [[EyeOfNewt spell ingredients]], ceremonial tools, or even specially prepared rooms.

The general concept at work here is to cram a magic-user's workplace with stuff as a way to show that they must have clearly accumulated a great deal of knowledge of and practice with exotic materials, strange instruments, and varied lore by putting all this stuff on clear visual display to the audience. This imagery also takes its cues from the popular image of the laboratories and offices of historic alchemists, which often did tailor their public-facing rooms to look like this in order to impress clientele.

Compare the MadScientistLaboratory, this trope's pulp and science fiction counterpart. Might be down the hall from a MagicalLibrary.
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!!Examples:
[[foldercontrol]]
[[folder:Films -- Animation]]
* ''WesternAnimation/{{Brave}}'': The witch's hut contains variety of magical implements, potions in bottles, her crow familiar, and a huge cauldron for mixing new potions.
* ''Franchise/TheLittleMermaid'': Ursula the sea witch has a glowing cauldron inside her home, which is inside the ribcage of some huge dead creature. Its entrance is guarded by serpentine creatures that try to snare intruders. She also has shelves of "ingredients", many of which have terrified eyes that look out through their clear vessels. Ursula's cauldron works its wicked magic twice: once to transform naive mermaid Ariel into a human girl, and another time to transform Ursula into TheVamp Vanessa.
* ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'': The Evil Queen bombastically descends a staircase down to her secret laboratory in her dungeon. Once inside, we see that she has tomes labelled "Black Arts, Black Magic, Alchemy, Sorcery, Poisons" on a shelf covered in cobwebs. There are also test tubes and other scientific apparel around her lab.
* ''WesternAnimation/TheSwordInTheStone'': Merlin's cottage is filled with teetering stacks of books, alchemical devices of unclear purpose, an antiquated globe, a pair of mechanical wings on the wall, and a perch for his owl familiar. He later moves his entire collection of wizardly trappings to the top of the tallest tower of Sir Hector's castle.
* ''WesternAnimation/{{Wizards}}'': Avatar the wizard dwells in a tower atop a promontory. It has a balcony with a segmented telescope, while inside are several odd creatures in cages (they are transformed into a 50's jukebox when one gets loose and tries to bite Avatar). Also inside are an upholstered easy chair, an ornate full-size bed, and a peculiar table with restraints and a tilting mechanism. The captured assassin Nekron 99 is lashed to this table to allow Avatar to conduct a "brain reading".
[[/folder]]

[[folder:Films -- Live-Action]]
* ''Film/The7thVoyageOfSinbad'': The wizard Sokura's lair, located in his castle in a cave on the island of Colossa and guarded by a fire-breathing dragon, contains alchemical equipment, manacles, a hanging skeleton (which he animates to fight Sinbad in the "Skeleton Duel" sequence), some weapons, a CrystalBall, and the inevitable ApothecaryAlligator.
[[/folder]]

[[folder:Gamebooks]]
* ''Literature/FightingFantasy'': The series often features Yaztromo, an old, eccentric wizard, whose tower doubles as a lab filled with his nifty inventions. It first appears in ''Literature/TheForestOfDoom'' where you can purchase a number of magical items for your quest.
[[/folder]]

[[folder:Literature]]
* ''Literature/TheBartimaeusTrilogy'' (2003): Deconstructed. The djinni Bartimaeus notes that the presence of stereotypical "wizardly" paraphernalia is a good indication that a mage is a second-rate poser trying to hide his incompetence behind spooky knickknacks that impress the hoi polloi but don't have any practical use, whereas the truly powerful magicians favor a sleek, modern look.
* ''Literature/BedknobAndBroomstick'' (1943) by Mary Norton: The workroom of Miss Price the witch includes a zodiacal chart, a sheep's skull, a chocolate box full of dried mice, herbs both in dried bunches and growing in pots, and a small stuffed alligator hanging by wires from the ceiling. She admits that the latter doesn't serve any particular purpose and the habit's out of date, but she likes the way it looks.
* ''Literature/TheBelgariad'': Belgarath the Sorcerer's [[MageTower tower]] is cluttered with seven thousand years' worth of scrolls, specimens, experimental equipment, and {{cobweb|OfDisuse}}s. His greatest scholarly project is TheProphecy; he designed the other gear for projects to [[ScienceWizard improve his understanding of the world]], as sorcery is purely a ThoughtControlledPower.
* ''Literature/TheCastleOfTheSilverWheel'': {{Deconstructed|Trope}} by Gwenlliant's reaction to Lord Cado's wizard's laboratory. When Gwenlliant -- who grew up at court and was taught by the resident alchemist/wizard -- first sees Cado's laboratory, she is immediately uneasy, knowing that he must be a bad wizard -- "either not very principled, or not very wise". No proper wizard would bother to keep so many showy magical experiments running at once; they would be set up one at a time for research purposes, and would not be shown off to visitors.
* ''Literature/{{Discworld}}'': The novels can't have a scene in a magic-user's residence without poking fun at this trope. Most common are jokes about how they all order identical décor out of a kit: pre-dribbled candles, dusty skulls (with optional raven on top), mysterious alchemical glass apparati (usually filled with green-dyed water and soap), and the sorcerer's equivalent of the Jacob's ladder, i.e. [[ApothecaryAlligator a stuffed alligator hanging from the ceiling]].
** ''Literature/TheLightFantastic'' (1986): A wizard's workshop is described as looking like the chaotic meeting of a taxidermy warehouse, a foundry, and a glassblower's shop.
--->''Like all wizards' workshops, the place looked as though a taxidermist had dropped his stock in a foundry and then had a fight with a maddened glassblower, braining a passing crocodile in the process (it hung from the rafters and smelt strongly of camphor).''
** ''Literature/{{Mort}}'': The workshop of Cutwell, a wizard of the second-rate variety, includes a variety of the usual decorations with the caveat that most of them are decidedly shabby, in disrepair, and otherwise indicative of his unimpressive status.
--->''There was a large crystal ball with a crack in it, an astrolabe with several bits missing, a rather scuffed octogram on the floor, and a stuffed alligator hanging from the ceiling. A stuffed alligator is absolutely standard equipment in any properly-run magical establishment. This one looked as though it hadn't enjoyed it much.''
** ''Literature/SoulMusic'' (1994): Quoth the Raven says that dribbly candles, "[[TechnicolorScience bubbling green stuff in bottles]]" and "[[ApothecaryAlligator the old stuffed alligator hanging from the ceiling]]" are key parts of wizardry. He scornfully adds that the wizards "get it all out of a catalogue. Believe me, it all comes in a big box."
** A dealer in such accoutrements is encountered in the Tiffany Aching series, as well as a catalog marketing the witch's version: packaged cobwebs (with optional rubber spiders), icky bubbly goo for cauldrons, big ominous mirrors with a selection of frames, enough dopey Wicca-wannabee amulets to strangle a giraffe, etc. Boffo!
** ''Literature/WyrdSisters'': Reconstructed. Magrat is a sucker for this stuff, but the elder and more experienced witches Nanny Ogg and Granny Weatherwax think that it's all a waste of time, although maybe good for "headology" -- i.e., for a combination of public image projection and deliberately instilled placebo effects that makes up a good portion of a competent witch's repertory.
* ''Literature/DocSidhe'': Doc's lab in the Monarch Building is a combination of a Wizard Workshop and a MadScientistLaboratory, fitting the elves-in-the-1930s setting and the fact that Doc is a [[InsistentTerminology Deviser]]. ("Magic" is considered a primitive term in the setting and so isn't much used. Devisement is the science of mysticism while magic is the superstition.)
* ''Literature/TheDresdenFiles'': The BlueCollarWarlock Harry Dresden invests most of his funds into a low-budget version of this in the lab in his sub-basement, accumulating features like a high-security [[GeometricMagic summoning circle]], a SympatheticMagic model of the city, and a stock of [[MagicPotion potion-making]] ingredients stored in rows of tupperware boxes and assorted jars.
* ''Literature/TheFaceInTheFrost'': Prospero's living room holds the usual paraphernalia of a practicing wizard, including the inevitable skull that Prospero put there to remind himself of death (although it usually reminded him that he needed to go to the dentist).
* ''Literature/HarryPotter'': Some rooms in Hogwarts fit this trope, especially Dumbledore's office, which is full of mysterious magical instruments, relics such as the sword of Gryffindor, a vast number of books, and Fawkes the phoenix on his perch. Snape's dungeon is also full of cauldrons and animals in jars.
* ''Literature/InheritanceTrilogy'', by Creator/NKJemisin:
** ''The Hundred Thousand Kingdoms'': TheEmpire's scrivener's lab is packed with esoteric experimental apparatus, RunicMagic supplies, and plenty of specimen cages, foreshadowing his [[BadPeopleAbuseAnimals overall disregard for life]].
** ''The Kingdom of Gods'': In contrast, Deka's personal lab is stuffed with nothing but literature and writing supplies, as he's [[TheArchmage such a phenomenal scrivener]] that he's reinventing the divine LanguageOfMagic.
* ''Literature/{{Neverwhere}}'' (1996): Lord Portico's study contains various leather-bound books, an astrolabe, mirrors, assorted scientific instruments, and a stuffed crocodile hanging from the ceiling.
* ''Literature/TheSpiritRing'', by Creator/LoisMcMasterBujold: The workshop of Abbot Monreale, a magician as well as an abbot and a bishop, includes a "dried and mummified crocodile" stuffed in a barrel, assorted books, papers, jars, bottles, and "mysterious little boxes with labels in Latin".
* ''Literature/TressOfTheEmeraldSea'': Tress inherits a workshop after agreeing to become the sprouter for the ''Crow's Song''. The room includes a bed, a small bath, and a worktable, as well as a series of drawers built into the wall that contain the spores that she uses for sprouting. What it doesn't include is any silver in the floorboards, meaning that she has to be careful with the spores because if any of them fall to the floor, and if she happens to spill any water on them, she has no way of immediately killing whatever sprouts from them.[[/folder]]

[[folder:Live-Action TV]]
* ''Series/TheCrystalMaze'': The second series has a wizard's lab for the murder mystery game in the Medieval Zone, with books, scrolls, a bubbling cauldron, glass bottles of coloured liquid, small locking boxes containing ingredients such as coal and gold, a stuffed raven, cobwebs.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/ArsMagica'': Every mage needs a laboratory for long-term projects. They can be [[RenovatingThePlayerHeadquarters extensively customized]] to the mage's specializations and personal circumstances -- the classic MageTower gives a boost to [[BlowYouAway air magic]], but other magi might include [[{{Biomanipulation}} operating rooms]], {{astrolog|er}}ical apparatus, teaching theatres, ItemCrafting showrooms, {{Pocket Dimension}}s, or just really good glassware, to say nothing of the concessions a mage might make to a sub-optimal location.
* ''TabletopGame/HeroQuest'': Some of the furniture props portray this. The "sorcerer's table" has two candles and is covered with runes, and the "alchemists bench" has scales and bottles. Two large bookcases are often found in the room of a powerful mage. Skulls and rats can be fitted into these pieces of furniture.
* ''TabletopGame/MageTheAwakening'': Given the setting's PostModernMagik, a [[HomeBase Sanctum]] can be anything from a penthouse to a motor home. Mages can [[RenovatingThePlayerHeadquarters outfit them]] with useful features like a reference library, premade [[SummoningRitual summoning circles]], {{Haunted Fetter}}s, and a personal PlaceOfPower.
* ''TabletopGame/{{Starfinder}}'': The party's starship can be upgraded with an Arcane Laboratory that allows a Mystic or Technomancer character to craft magic items in half the normal time, or an Arcane Mortuary that strengthens any undead created in it.
* UsefulNotes/TarotCards: "The Magician", I of the Major Arcana, shows the Magician standing over a table with objects (a cup, a wand, a sword and a pentacle) representing the Minor Arcana.
[[/folder]]

[[folder:Video Games]]
* ''Franchise/BlazBlue'': There have been a number of mentions of the mage characters having a workshop of their own and even having meetings there. Nine, Trinity, Relius Clover, and presumably even Clavis Alucard had his own workshop[[note]]He needed to have built [[VideoGame/BlazBlueCrossTagBattle System No. XX]] and researched creating a spell for TimeTravel somewhere[[/note]]. We see glimpse of two workshops in the game and locating Nine's is plot point in ''VideoGame/BlazBlueCentralFiction''.
** Nine the Phantom: Her workshop is located inside [[HomeStage Purgatorium]]. It's both where she researched the development and creation of [[{{Magitek}} Ars Magus]] and the [[ArtifactOfDoom Nox Nyctores]].
** Relius Clover: We only ever see a glimpse of his workshop, and it's when he activates his [[FinishingMove Astral Finish]] the Puppeteer's Altar, where he has each character restrained in a unique character-specific animation and then [[UnwittingTestSubject experiments on them]] offscreen, ''[[ScreamDiscretionShot painfully]]''. It's also where he decides to [[VillainExitStageLeft retreat to]] when he sees that he isn't going be the one to reshape the world [[InTheirOwnImage into his own image]].
* ''VideoGame/BloodstainedRitualOfTheNight'':
** There are three Sorcery Labs in the castle:
*** The Oriental lab is Japanese-themed, with ninjas and torii.
*** The Secret lab has traps, like spikes and swinging axes, and is darkness-themed.
*** The Underground lab is poison-themed, and home to poison toads and poison-inflicting Sidhe.
** Johannes establishes a field alchemy lab in the secured section of Arvantville.
* ''VideoGame/HollowKnight'': The Soul Sanctum, a secluded area high in the spires of the City of Tears where scholarly bugs performed arcane experiments in the nature of the soul, is a complex of opulent rooms filled with bookshelves and vessels full of soul energy.
* ''VideoGame/TheElderScrollsVSkyrim'':
** In the major cities such as Whiterun, Solitude, Markarth, Riften and Windhelm, the local CourtMage will have a private room or area for them to conduct research, make alchemical potions and enchant items.
** The Arch-Mage's Quarters in College of Winterhold is easily the most visually impressive Wizard Workshop in the game. An entire garden full of alchemical ingredients with an alchemy table ready for use. An enchanting table with multiple soul gems around the entire room to enchant or refuel enchanted items. It really is a workshop worthy of the TheArchmage. As an added bonus, the Arcanaeum (Wizard Library) is just one room away.
** Just about every [[AHomeownerIsYou purchasable house]] can have workshop with the upgrade is bought. The reason for "just about" is because the Breezehome in Whiterun doesn't come with an enchanter table, only an alchemy lab. Even then, if you want to have your kids live here, you'll have to get rid of the lab to make space for their room. The [[DownloadableContent DLC]] ''Hearthfire'' includes two options as [[MageTower tower additions]] to your house. The Alchemy Laboratory has fancy lab equipment and plenty of EyeOfNewt stockpiles for [[PotionBrewingMechanic potion-making]], while the Enchanter's Tower has an ItemCrafting altar and display cases for your creations. Academically-inclined characters can pair them with a library tower.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyI'': You encounter the crotchety old wizard Matoya in the cave named after her, Matoya's Cave. It's littered with skulls on platforms, bookshelves filled with tomes, and magical brooms that keep the place as clean as a dank, old cave can be. It's here that Matoya brews potions and elixirs of great power, but she's been rendered blind by the dark elf Astos, who took her Crystal Eye. Once the Warriors of Light retrieve it, she'll use her facilities to create a potion capable of breaking the sleeping curse on the Prince of Elfheim.
** ''VideoGame/FinalFantasyXIV'': Matoya is still a grumpy old woman living in a cave swept by magical brooms, but she's also attended to by a small legion of poroggos, frogs enchanted with sapience and significant magical power. Her cave also acts as the only point of access to the Antitower, a strange, upside-down castle that Sharlayan designed to delve into the aetherial sea and uncover its mysteries. ''Shadowbringers'' reveals that she has an additional workshop known as "Matoya's Relict", where she once created many familiars and wonders. You help her clear out the monsters infesting it to get it working again [[spoiler:for the sake of mass-producing a cure for tempering]].
* ''Franchise/KingdomHearts'': Beginning in ''VideoGame/KingdomHeartsII'', the sorcerer Yen Sid becomes a recurring character, and his study, named "the Sorcerer's Loft", a recurring location. It's a circular room at the top of his Mysterious Tower, with shelves filled with books and a table with a skull with a candle on it.
* ''VideoGame/KingsQuestIIIRedux'': Manannan's study hides a secret door to the basement, where his work room is. A spell book lies open on a large table, a pile of tomes is on the other side of it, and, on the other side of the room are shelves with bottles of ingredients.
[[/folder]]

[[folder:Visual Novels]]
* ''Franchise/{{Nasuverse}}'': In works like ''VisualNovel/FateStayNight'' and ''Literature/KaraNoKyoukai'', magi are prone to building workshops to facilitate their magical research. The exact specifications vary based on the magus' field of study and resources, but often include countermeasures and traps to punish trespassers who try to steal the work inside. Especially powerful magi, such as Caster-class Servants from the Age of Gods, can construct "Temples" that also offer them a HomeFieldAdvantage.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/{{Unsounded}}'': The [[AncientConspiracy Black Tongues]] are based in Juste, a secure PocketDimension where they've hacked the BackgroundMagicField. Full members have personal workshops within: Maur's is stocked with ItemCrafting supplies and references, whereas [[MadScientist Delicieu]] has loads of specimen cages for his obsession with pain and the AnatomyOfTheSoul.
[[/folder]]
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