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* Windmill Isle in ''VideoGame/SonicUnleashed'' takes place in the fictional country of Apotos, inspired by Mykonos, Greece, with similar windmills.

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Some reorganization. Also added a new example


Sister trope to LighthousePoint, since windmills and lighthouses are usually used in the same way. See also LandOfTulipsAndWindmills for the HollywoodAtlas version of UsefulNotes/TheNetherlands, which make an abundant use of this trope. Unrelated to WindmillPolitical, NoMereWindmill and WindmillCrusader (except for the TropeNamer).

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Sister trope to LighthousePoint, since windmills and lighthouses are usually used in the same way. See also LandOfTulipsAndWindmills for the HollywoodAtlas version of UsefulNotes/TheNetherlands, which make an abundant use of this trope. Unrelated to WindmillPolitical, NoMereWindmill and WindmillCrusader (except for the TropeNamer). In video games, it's likely to appear in GustyGlade levels.



* The Windmill Plains, from ''VideoGame/DiddyKongRacing''. After all, it's even in the name.
* As one could expect after seeing the level's name, ''many'' windmills appear in the "Windmill Hills" level from ''VideoGame/DonkeyKongCountryTropicalFreeze''. Their rotating blades carry platforms and the Kongs have to jump from one to the other carefully as not to fall in BottomlessPits.

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* The Windy area in ''VideoGame/ConkersBadFurDay'' features a tall windmill at the top of the spiral mountain at the center, but by the time Conker tries to explore it [[spoiler:Rodent accidentally destroys it when he's blown away from the exploding Tediz island]]. According to Conker himself, it was meant to be the last level in the game (and because of its destruction, the actual level that serves as the last is the Panther King's castle).
* ''Franchise/DonkeyKong'':
**
The Windmill Plains, from ''VideoGame/DiddyKongRacing''. After all, it's even in the name.
* ** As one could expect after seeing the level's name, ''many'' windmills appear in the "Windmill Hills" level from ''VideoGame/DonkeyKongCountryTropicalFreeze''. Their rotating blades carry platforms and the Kongs have to jump from one to the other carefully as not to fall in BottomlessPits.



** The Kakariko village windmill in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is the town's most prominent feature. It is actually a wind''pump'', as it is used to draw up water from the well that sits in from of it.
** A big windmill-slash-lighthouse is the main landscape feature from Windfall Island in ''VideoGame/TheLegendOfZeldaTheWindWaker''. A rather smart choice for a power source if the name of the island is to be believed.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', two windmills appear Skyloft. [[spoiler:The two actually are important to the plot, as rotating them toward the Light Tower activates it, which is crucial to find the Isle of Songs]].

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** The Kakariko village windmill in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' is the town's most prominent feature. It is actually a wind''pump'', as it is used to draw up water from the well that sits in from of it.
** A big windmill-slash-lighthouse is the main landscape feature from Windfall Island in ''VideoGame/TheLegendOfZeldaTheWindWaker''.''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. A rather smart choice for a power source if the name of the island is to be believed.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', two windmills appear Skyloft. [[spoiler:The two actually are important to the plot, as rotating them toward the Light Tower activates it, which is crucial to find the Isle of Songs]].



** The ''VideoGame/YoshisWoollyWorld'' level "Knitty-Knotty Windmill Hill" takes place in a grassland with an absurd number of windmills, some of which carry platforms on their sails so they can be used by Yoshi.



* The ''VideoGame/YoshisWoollyWorld'' level "Knitty-Knotty Windmill Hill" takes place in a grassland with an absurd number of windmills, some of which carry platforms on their sails so they can be used by Yoshi.
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* [[GhostsNGoblins Ghouls 'N' Ghosts]] has [[SceneryGorn The Village of Decay And Destruction]].

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* [[GhostsNGoblins [[VideoGame/GhostsNGoblins Ghouls 'N' Ghosts]] has [[SceneryGorn The Village of Decay And Destruction]].
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* [[VideoGame/Ghosts N Goblins Ghouls 'N' Ghosts]] has [[SceneryGorn The Village of Decay And Destruction]].

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* [[VideoGame/Ghosts N Goblins [[GhostsNGoblins Ghouls 'N' Ghosts]] has [[SceneryGorn The Village of Decay And Destruction]].
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* [[Ghosts N Goblins Ghouls 'N' Ghosts]] has [[SceneryGorn The Village of Decay And Destruction]].

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* [[Ghosts [[VideoGame/Ghosts N Goblins Ghouls 'N' Ghosts]] has [[SceneryGorn The Village of Decay And Destruction]].
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* [[GhostsNGoblins Ghouls 'N' Ghosts]] has [[SceneryGorn The Village of Decay And Destruction]].

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* [[GhostsNGoblins [[Ghosts N Goblins Ghouls 'N' Ghosts]] has [[SceneryGorn The Village of Decay And Destruction]].
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* Windala in ''VideoGame/BreathOfFire'' is this in castle town form.


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* [[GhostsNGoblins Ghouls 'N' Ghosts]] has [[SceneryGorn The Village of Decay And Destruction]].
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[[caption-width-right:350:Round and round they go.[[note]] Clockwise from the top-left: ''Disney/TheOldMill'', ''[[VideoGame/MysteryCaseFiles Mystery Case Files: The Malgrave Incident]]'', ''VideoGame/DonkeyKongCountryTropicalFreeze'' and ''VideoGame/MarioKart7'' [[/note]]]]

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[[caption-width-right:350:Round and round they go.[[note]] Clockwise from the top-left: ''Disney/TheOldMill'', ''WesternAnimation/TheOldMill'', ''[[VideoGame/MysteryCaseFiles Mystery Case Files: The Malgrave Incident]]'', ''VideoGame/DonkeyKongCountryTropicalFreeze'' and ''VideoGame/MarioKart7'' [[/note]]]]



* An old, long-abandoned windmill is the star of Disney's 1937 short ''Disney/TheOldMill''. Said short shows the life of various wild animals that live in the windmill before and during a violent storm that culminate in a lightning strike hitting the old building, destroying one of its sails.

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* An old, long-abandoned windmill is the star of Disney's 1937 short ''Disney/TheOldMill''."WesternAnimation/TheOldMill". Said short shows the life of various wild animals that live in the windmill before and during a violent storm that culminate in a lightning strike hitting the old building, destroying one of its sails.
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* Series/JonathanCreek lives in an old windmill that's been converted into a rather nice living space and workshop for Jonathan's day-job as producer, technician and OnlySaneEmployee for a stage illusionist. It's a kind of [[EstablishingCharacterMoment establishing character set]], indicating that Jonathan is mildly eccentric and moderately wealthy.
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* In ''Film/TheWindmillMassacre'', a busload of tourists are on a day trip viewing Dutch windmills. [[MyCarHatesMe The bus breaks down]], forcing to take shelter in a shed next to an old windmill. A windmill that, according to local legend, is inhabited by a demonic miller who harvests the souls of sinners as grist for his mill...
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Rural and grassy environments in fiction seem to frequently feature windmills ([[LandOfTulipsAndWindmills especially if said environments are in Dutch]]).

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Rural and grassy environments in fiction seem to frequently feature windmills ([[LandOfTulipsAndWindmills especially if said environments are in Dutch]]).
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Sister trope to LighthousePoint, since windmills and lighthouses are usually used in the same way. See also LandOfTulipsAndWindmills for the HollywoodAtlas version of Holland which make an abundant use of this trope. Unrelated to WindmillPolitical, NoMereWindmill and WindmillCrusader (except for the TropeNamer).

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Sister trope to LighthousePoint, since windmills and lighthouses are usually used in the same way. See also LandOfTulipsAndWindmills for the HollywoodAtlas version of Holland UsefulNotes/TheNetherlands, which make an abundant use of this trope. Unrelated to WindmillPolitical, NoMereWindmill and WindmillCrusader (except for the TropeNamer).
TropeNamer).
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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', a weary old windmill stands guard outside the [[BigBoosHaunt haunted village of /x/]]. You’ll pass it by without much thought when you first arrive, but naturally you’ll need to uncover its secret before you leave. [[spoiler:The chapter boss and the second [=PasSWORD=] shard are both hidden inside]].
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* The ''[[Film/Slipstream1989 Slipstream]]'' is a permanent world-encircling wind, like the jetstream but at low level, affecting the environment and culture of an AfterTheEnd future. Naturally the communities that have evolved beneath the Slipstream have plenty of wind turbines to make use of the free energy provided.

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* The ''[[Film/Slipstream1989 Slipstream]]'' is a permanent world-encircling wind, like the jetstream but at low level, affecting the environment and culture of an AfterTheEnd future. Naturally the communities that have evolved beneath the Slipstream have plenty of wind windmills and turbines to make use of the free energy provided.
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* The ''[[Film/Slipstream1989 Slipstream]]'' is a permanent world-encircling wind, like the jetstream but at low level, affecting the environment and culture of an AfterTheEnd future. Naturally the communities that have evolved beneath the Slipstream have plenty of wind turbines to make use of the free energy provided.
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* A modern take on this trope are wind turbines, an obligatory trope for any depiction of an environmentally safe future. Action-wise however, ''Film/MissionImpossibleIII'' has a scene where our heroes in a Huey helicopter try to evade a pursuing Cobra gunship by [[TryAndFollow flying through a wind farm]].
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* Perhaps the most recognisable landmark shown in the original opening to ''Series/ThomasTheTankEngine'' is the Post Windmill, which has gone on to make countless appearances in the show through the years.


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* Perhaps the most recognizable landmark shown in the original opening to ''WesternAnimation/ThomasTheTankEngine'' is the Post Windmill, which has gone on to make countless appearances in the show through the years.

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Once used to mill grain or pump water, windmills are now completely obsolete thanks to the advent of more recent technologies. They are nowadays similar to the [[LighthousePoint lighthouses]], serving no purpose other than being a distinctive landscape feature, often to add a rural, quaint flair, although they have occasionally been used to crank up the creepy factor.

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Once used to mill grain or pump water, windmills are now completely obsolete have long since been superseded thanks to the advent of more recent technologies.technologies, although there has been a movement in recent years to preserve, rebuild and use mills once again. They are nowadays similar to the [[LighthousePoint lighthouses]], serving no purpose other than being a distinctive landscape feature, often to add a rural, quaint flair, although they have occasionally been used to crank up the creepy factor.


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* Perhaps the most recognisable landmark shown in the original opening to ''Series/ThomasTheTankEngine'' is the Post Windmill, which has gone on to make countless appearances in the show through the years.
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[[folder:Podcasts]]
* The world of the ''Podcast/CoolKidsTable'' game ''Small Magic'' features plenty of windmills at Jake's request. Initially it's stated they have no purpose, but later in the first episode the Queen states they are connected to what keeps the Oni locked away.
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* ''Franchise/SuperSmashBros'':

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* ''Franchise/SuperSmashBros'':''VideoGame/SuperSmashBros'':



** In ''Wii U'', the Windy Hill Zone stage has a giant windmill on the right. Only a portion of the spinning mill is within the blastlines, so standing on it carries the risk of being swooped away from the stage stright into a KO.

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** In ''Wii U'', the Windy Hill Zone stage has a giant windmill on the right. Only a portion of the spinning mill is within the blastlines, so standing on it carries the risk of being swooped away from the stage stright straight into a KO.
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* ''Franchise/SuperSmashBros'':
** The Water version of the Pokémon Stadium stage in ''Melee'' has a large spinning windmill at the left of the arena whose sails can be used as platforms. The stage reappears in ''Brawl'' as well.
** In ''3DS'', the [[VideoGame/PaperMarioStickerStar Hither-Thither Hill]] phase of the Paper Mario stage features the aforementioned level trademark windmill on the right side of the arena, and its sails can be stood upon. When the Fan appears in the background and starts blowing gusts of wind, it starts spinning frantically, and the players will not be able to stand on it anymore.
** In ''Wii U'', the Windy Hill Zone stage has a giant windmill on the right. Only a portion of the spinning mill is within the blastlines, so standing on it carries the risk of being swooped away from the stage stright into a KO.
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* In ''VideoGame/{{Bloodborne}}'', you can see several massive, immobile windmills on the horizon in Yharnam's higher points, and one of them can be entered in the Forbidden Woods, providing a shorcut between the beginning and the middle of the section.
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** A big windmill-slash-lighthouse is the main landscape feature from Windfall Island in ''VideoGame/TheLegendOfZeldaTheWindWaker''. A rather smart choice for a power source if the name of the island is to be believed.

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* ''Franchise/{{Kirby}}''

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* ''Franchise/{{Kirby}}''''Franchise/{{Kirby}}'':




[[AC:WebVideo]]

* One of the main mysteries of {{WebVideo/Petscop}} is an example of this trope. It keeps disappearing, it rotates the opposite way multiple times, and it's an integral plot point. Apparently even mentioning the location is enough to [[CensorBox get censored]].

[[AC:WesternAnimation]]

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\n[[AC:WebVideo]]\n\n[[/folder]]

[[folder:Web Original]]
* One of the main mysteries of {{WebVideo/Petscop}} ''WebVideo/{{Petscop}}'' is an example of this trope. It keeps disappearing, it rotates the opposite way multiple times, and it's an integral plot point. Apparently even mentioning the location is enough to [[CensorBox get censored]].

[[AC:WesternAnimation]]
censored]].
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[[folder:Western Animation]]




[[AC:RealLife]]
* Windmills are a very iconic obstacle in minigolf courses.

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\n[[AC:RealLife]]\n[[/folder]]

[[folder:Real Life]]
* Windmills are a very iconic obstacle in minigolf courses.courses.
[[/folder]]
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[[AC:WebVideo]]

* One of the main mysteries of {{WebVideo/Petscop}} is an example of this trope. It keeps disappearing, it rotates the opposite way multiple times, and it's an integral plot point. Apparently even mentioning the location is enough to [[CensorBox get censored]].
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!!Examples

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\n!!Examples\n!!Examples:




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* ''VideoGame/TheWitness'': There's a windmill near the town in the center of the island. It's an important place to visit, since its basement features [[spoiler:an underground theatre, as well as a shortcut to the cave system beneath the island]]. However, apart from [[spoiler:a few environmental puzzles involving the sails]], the fact that it's a windmill is not relevant and it could pretty much have been any other type of building.
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* In ''Foreign Correspondant'', the journalist Jones witnesses an assassination in Amsterdam, then pursues the killer into the countryside. He winds up in open plains, with dozens of windmills visible. One of these windmills is turning ''against'' the wind; Jones figures this must be a signal and goes to investigate. Sure enough, the killer's accomplices are hiding there.

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* In ''Foreign Correspondant'', ''Film/ForeignCorrespondent'', the journalist Jones witnesses an assassination in Amsterdam, then pursues the killer into the countryside. He winds up in open plains, with dozens of windmills visible. One of these windmills is turning ''against'' the wind; Jones figures this must be a signal and goes to investigate. Sure enough, the killer's accomplices are hiding there.
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** In ''VideoGame/PaperMario'', the Windy Mill can be found at the bottom of the conveniently windy Gusty Gulch, and it looms ominously before the path to a Boo-infested village. [[spoiler:It serves as the entrance to a Tunnel that leads to Tubba Blubba's heart.]]

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** In ''VideoGame/PaperMario'', ''VideoGame/PaperMario64'', the Windy Mill can be found at the bottom of the conveniently windy Gusty Gulch, and it looms ominously before the path to a Boo-infested village. [[spoiler:It serves as the entrance to a Tunnel that leads to Tubba Blubba's heart.]]
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* The ''VideoGame/YoshisWoollyWorld'' level "Knitty-Knotty Windmill Hill" takes place in a grassland with an absurd number of windmill, some of which carry platforms on their sails so they can be used by Yoshi.

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* The ''VideoGame/YoshisWoollyWorld'' level "Knitty-Knotty Windmill Hill" takes place in a grassland with an absurd number of windmill, windmills, some of which carry platforms on their sails so they can be used by Yoshi.
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Created from YKTTW

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/windmillscenery.png]]
[[caption-width-right:350:Round and round they go.[[note]] Clockwise from the top-left: ''Disney/TheOldMill'', ''[[VideoGame/MysteryCaseFiles Mystery Case Files: The Malgrave Incident]]'', ''VideoGame/DonkeyKongCountryTropicalFreeze'' and ''VideoGame/MarioKart7'' [[/note]]]]

Rural and grassy environments in fiction seem to frequently feature windmills ([[LandOfTulipsAndWindmills especially if said environments are in Dutch]]).

Once used to mill grain or pump water, windmills are now completely obsolete thanks to the advent of more recent technologies. They are nowadays similar to the [[LighthousePoint lighthouses]], serving no purpose other than being a distinctive landscape feature, often to add a rural, quaint flair, although they have occasionally been used to crank up the creepy factor.

Works taking place in ancient times still feature them doing what they were intended for in the first place: grinding grains.

They typically have 4 sails, but may have as many as 6 or as few as 3.

Sister trope to LighthousePoint, since windmills and lighthouses are usually used in the same way. See also LandOfTulipsAndWindmills for the HollywoodAtlas version of Holland which make an abundant use of this trope. Unrelated to WindmillPolitical, NoMereWindmill and WindmillCrusader (except for the TropeNamer).

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!!Examples

[[AC:{{Anime}} and {{Manga}}]]
* ''Manga/OnePiece'''s Luffy is from a village named Foosha Village, which means Windmill Village and is surrounded by lush green fields which house numerous windmills.

[[AC:FilmLiveAction]]
* In ''Foreign Correspondant'', the journalist Jones witnesses an assassination in Amsterdam, then pursues the killer into the countryside. He winds up in open plains, with dozens of windmills visible. One of these windmills is turning ''against'' the wind; Jones figures this must be a signal and goes to investigate. Sure enough, the killer's accomplices are hiding there.

[[AC:{{Literature}}]]
* Averted in ''Literature/DonQuijote'', where the windmills are actually very important to understanding the main character's mindset rather than simply being background scenery.

[[AC:LiveActionTV]]
* The eponymous warhouse from ''Series/Warehouse13'' has Don Quixote's Windmill in the background, just to add a bit of fantastical wonder.

[[AC:VideoGames]]
* One of the landscapes the player can build after donating 1,000,000 Bells to the City Hall in ''VideoGame/AnimalCrossingCityFolk'' is a windmill (the other is a [[LighthousePoint lighthouse]]). Its only purpose is to increase the town's ratings. In ''VideoGame/AnimalCrossingNewLeaf'', the windmill returns as one of the public works projects the player can decide to build.
* In ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'', there's the Kinderdijk Stage, which is the fight in Holland in the middle of a landscape with a lot of windmills.
* The Windmill Plains, from ''VideoGame/DiddyKongRacing''. After all, it's even in the name.
* As one could expect after seeing the level's name, ''many'' windmills appear in the "Windmill Hills" level from ''VideoGame/DonkeyKongCountryTropicalFreeze''. Their rotating blades carry platforms and the Kongs have to jump from one to the other carefully as not to fall in BottomlessPits.
* ''Franchise/{{Kirby}}''
** The Fantasy Meadows in ''VideoGame/KirbyAirRide'' is a quaint, grassland racetrack. A windmill (to enhance the "Meadows" part) with blades made out our dragonfly wings (supposedly for the "Fantasy" part) sits in the background of the track.
** The bucolic [[GreenHillZone Cookie Country]] from ''VideoGame/KirbysReturnToDreamland'' has gratuitous, three-sailed windmills in the background. What is unusual about them is they seem to be ''actual trees'' with three giant, rotating leaves.
* ''Franchise/TheLegendOfZelda''
** The Kakariko village windmill in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is the town's most prominent feature. It is actually a wind''pump'', as it is used to draw up water from the well that sits in from of it.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', two windmills appear Skyloft. [[spoiler:The two actually are important to the plot, as rotating them toward the Light Tower activates it, which is crucial to find the Isle of Songs]].
* A decayed, ominous windmill appears in ''[[VideoGame/MysteryCaseFiles Mystery Case Files: The Malgrave Incident]]'' near Elmore's farm. It has been altered to be the source of the island's electricity.
* The Gale Shrine in ''VideoGame/{{Okami}}'' is actually a giant windmill. Its purpose is to protect Kusa Village from evil forces by blowing the Divine Wind. Sadly, the Yokai managed to make it stop rotating, depriving Kusa Village of its protection and causing the town to slowly become a cursed zone. Thankfully, Amaterasu manages to save the day.
* In ''VideoGame/PokemonXAndY'', the most prominent building in Dendemille town is a big, six-bladed windmill. It isn't known to serve any purpose besides providing a windy and rural flair to the town.
* ''Franchise/SuperMarioBros'':
** In ''VideoGame/SuperMarioSunshine'', the Big Windmill in Bianco Hills is a prominent landscape feature with unknwon purposes and its empty halls are where the first fight against Petey Piranha takes place.
** The Cloudy Court Galaxy in ''VideoGame/SuperMarioGalaxy2'' features giant windmills whose sole purpose is to blow wind with their rotating sails, and the currents created can be used by Cloud Mario to move around.
** In ''VideoGame/PaperMario'', the Windy Mill can be found at the bottom of the conveniently windy Gusty Gulch, and it looms ominously before the path to a Boo-infested village. [[spoiler:It serves as the entrance to a Tunnel that leads to Tubba Blubba's heart.]]
** In ''VideoGame/PaperMarioStickerStar'', the windmill in Hither Thither Hill contains a pipe that leads further through the level (''and nothing else''), but its door is blocked by one of the sails. Mario has to use the Fan sticker to blow strong gusts of wind that make it briefly rotate and unblock the access to the door.
** Moo Moo Meadows in ''VideoGame/MarioKartWii'' is a rural track which features a windmill as a background feature near the end of the racetrack to enhance the "farm" feeling. It returns in the ''VideoGame/MarioKart8'' version of the course, and another windmill was added next to it.
** Some windmills act as scenery elements in the upbeat ''VideoGame/MarioKart7'' racecourse "Daisy Hills". One of them is in the way during the gliding section and it's rotating blades can block the racer's way.
** ''VideoGame/MarioParty7'' has Windmillville, a cheery Holland-inspired map with windmills that you invest in to get stars.
* The first level in ''VideoGame/WiiPlayMotion'''s ''Trigger Twist'' takes place in a grassland with a rustic windmill sitting in the middle of it.
* The ''VideoGame/YoshisWoollyWorld'' level "Knitty-Knotty Windmill Hill" takes place in a grassland with an absurd number of windmill, some of which carry platforms on their sails so they can be used by Yoshi.

[[AC:WesternAnimation]]
* An old, long-abandoned windmill is the star of Disney's 1937 short ''Disney/TheOldMill''. Said short shows the life of various wild animals that live in the windmill before and during a violent storm that culminate in a lightning strike hitting the old building, destroying one of its sails.

[[AC:RealLife]]
* Windmills are a very iconic obstacle in minigolf courses.

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