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* ''Series/OddSquad'':
** The episode "6:00 to 6:05" opens up with Olive in one of these, [[BreakingTheFourthWall addressing the viewer]] as she tells the story of how dinosaurs somehow broke out of their room and nearly destroyed Headquarters. Later on, the episode cuts back to her in the same room as she explains how the dinosaurs were the ones who broke out themselves, and no agent did it intentionally.
** Sister Zero becoming DrunkOnTheDarkSide with the ability to multiply things with zero and zapping everything in sight in "Total Zeroes" leads her to eventually zap her and her brother's evil lair, causing them to end up in a white room with nothing in it but themselves. This spurs her to have a MyGodWhatHaveIDone moment and realize that she has too much power, and together with her brother, she turns to Oprah for help.
** In "Raising the Bar", O'Wow's MentalWorld is revealed to be one. She can conjure things up just by imagining them, and others, such as the Mobile Unit agents, can enter it just by closing their eyes and using their imaginations. It's implied that the Mobile Unit agents themselves also have similar worlds, although it's unclear if they're white void rooms or not.
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* ''Film/DaftPunksElectroma'' features one. Exaggerated to the point in where the workers in the room are also wearing white and don't have distinguishable outlines, resulting in them perfectly blending into the white walls.

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* ''Film/DaftPunksElectroma'' features one. Exaggerated to the point in where the workers in the room are also wearing white and don't have distinguishable outlines, resulting in them [[ChameleonCamouflage perfectly blending into the white walls.walls]].
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I can't seem to verify the GM_Construct visual glitch in old map packs; can't color the walls in those.


* ''VideoGame/GarrysMod'': The map gm_construct has one of these, until you change the color of its walls. Earlier versions of the map, available on the Internet, have a glitch where trippiness happens when the player paints the walls in that room transparent.

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* ''VideoGame/GarrysMod'': The map gm_construct has one of these, until you change the color of its walls. Earlier versions of the map, available on the Internet, have a glitch where trippiness happens when the player paints the walls in that room transparent.
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** In "Sleepy Time", Patrick’s dream is this, with only a coin-operated kid’s seahorse ride, which promptly stops working when he runs out of quarters.

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* In ''WesternAnimation/{{Spongebob SquarePants}}'', episode titled "SB-129", Squidward attempts to avoid Spongebob and Patrick by going to the Krusty Krab and hidding in the walk-in freezer. He is then locked in and forgotten thus stuck frozen for two-thousand years. In the future, Spongebob (called Spongtron) leads Squidward to a time machine which Squidward later breaks. Squidward is then seen what seems to be lost in time; he is in an empty white void with no other sea creatures, objects, or scenery.

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* In ''WesternAnimation/{{Spongebob SquarePants}}'', ''WesternAnimation/SpongeBobSquarePants'', episode titled "SB-129", Squidward attempts to avoid Spongebob and Patrick by going to the Krusty Krab and hidding in the walk-in freezer. He is then locked in and forgotten thus stuck frozen for two-thousand years. In the future, Spongebob (called Spongtron) leads Squidward to a time machine which Squidward later breaks. Squidward is then seen what seems to be lost in time; he is in an empty white void with no other sea creatures, objects, or scenery.


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* ''WesternAnimation/UncleGrandpa'' features one of these in the episode transition segments. The episode "A Gift For Gus" shows that this room is actually a part of the UGRV.

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* The white room behind the mirror in the DS remake of ''VideoGame/SuperMario64''. It has in it just one star.

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* ''VideoGame/SuperMario64'': The white UsefulNotes/NintendoDS version has such a room behind with a secret Power Star inside. You can access it by going into the room with the mirror wall (where the portal to Snowman's Land is) as Luigi, grabbing a Power Flower to become intangible, and going into the mirror's reflection and entering the door on the other side.
* ''VideoGame/DonkeyKong64'' has a benign one
in the DS remake 101% ending. In it, Cranky holds auditions for the cast of ''VideoGame/SuperMario64''. It has the game to see if any of them should be cast in it just one star.a later game for the UsefulNotes/NintendoGameCube (as denoted by the [[DevelopmentGag dolphin picture]] on the auditions sign). [[TerribleIntervieweesMontage Cranky is never seen giving the OK to anyone]], though.



* ''VideoGame/SuperMario64'': The UsefulNotes/NintendoDS version has such a room with a secret Power Star inside. You can access it by going into the room with the mirror wall (where the portal to Snowman's Land is) as Luigi, grabbing a Power Flower to become intangible, and going into the mirror's reflection and entering the door on the other side.

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* ''Series/StarTrekEnterprise''. T'Pol uses a mental version to avoid distractions while meditating. So she's not happy to find Trip Tucker there, a sign that their brief "[[InterspeciesRomance intimate relationship]]" has led to a [[MindlinkMates somewhat more permanent connection]].

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* ''Series/StarTrekEnterprise''. ''Series/StarTrekEnterprise'':
**
T'Pol uses a mental version to avoid distractions while meditating. So she's not happy to find Trip Tucker there, a sign that their brief "[[InterspeciesRomance intimate relationship]]" has led to a [[MindlinkMates somewhat more permanent connection]].


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** The [[AnotherDimension realm of the]] [[ArcVillain Sphere-Builders]] appears like this.
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* The ''Website/TurkeyCityLexicon'' {{Deconstruction}}s this trope under the name "White Room Syndrome." According to the Lexicon, to begin a story with "She awoke in a white room" is "a clear and common sign of the failure of the author's imagination," since, if you think about it, it's likely [[DoesThisRemindYouOfAnything a barely coded description]] of the writer's own ideas slowly coming together while staring at a featureless blank white ''piece of paper.''

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* The ''Website/TurkeyCityLexicon'' {{Deconstruction}}s {{Deconstruct}}s this trope under the name "White Room Syndrome." According to the Lexicon, to begin a story with "She awoke in a white room" is "a clear and common sign of the failure of the author's imagination," since, if you think about it, it's likely [[DoesThisRemindYouOfAnything a barely coded description]] of the writer's own ideas slowly coming together while staring at a featureless blank white ''piece of paper.''
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* The ''Website/TurkeyCityLexicon'' {{deconstruct}}s this trope under the name "White Room Syndrome." According to the Lexicon, to begin a story with "She awoke in a white room" is "a clear and common sign of the failure of the author's imagination," since, if you think about it, it's likely [[DoesThisRemindYouOfAnything a barely coded description]] of the writer's own ideas slowly coming together while staring at a featureless blank white ''piece of paper.''

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* The ''Website/TurkeyCityLexicon'' {{deconstruct}}s {{Deconstruction}}s this trope under the name "White Room Syndrome." According to the Lexicon, to begin a story with "She awoke in a white room" is "a clear and common sign of the failure of the author's imagination," since, if you think about it, it's likely [[DoesThisRemindYouOfAnything a barely coded description]] of the writer's own ideas slowly coming together while staring at a featureless blank white ''piece of paper.''
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* In ''VideoGame/FinalFantasyXII'', Vaan in is one of these with Reks when reminiscing on his lost brother's final moments. The musical theme associated with it is even called "Room of White" on the game's soundtrack.
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* ''Literature/Escapist Dream'' has place that players go to before embarking into the virtual reality world Escapist Dream called the Lobby. It's basically this white room "bleached so much that it was painful to look at". Although a bit cliched that a virtual reality story has this feature, it was later revealed in the following chapters that the creators of the Escapist Dream were inspired by ''Film/TheMatrix'', hence why they have a white void room.

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* ''Literature/Escapist Dream'' ''Literature/EscapistDream'' has place that players go to before embarking into the virtual reality world Escapist Dream called the Lobby. It's basically this white room "bleached so much that it was painful to look at". Although a bit cliched that a virtual reality story has this feature, it was later revealed in the following chapters that the creators of the Escapist Dream were inspired by ''Film/TheMatrix'', hence why they have a white void room.
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* ''Literature/Escapist Dream'' has place that players go to before embarking into the virtual reality world Escapist Dream called the Lobby. It's basically this white room "bleached so much that it was painful to look at". Although a bit cliched that a virtual reality story has this feature, it was later revealed in the following chapters that the creators of the Escapist Dream were inspired by ''Film/TheMatrix'', hence why they have a white void room.

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re-sorting the Literature folder, adding in Creator wicks


* ''Literature/TheMetamorphosisOfPrimeIntellect'' has several characters in a post-TechnologicalSingularity universe living in white void rooms. Most, though, find that they don't really want to live in a completely featureless white void, and and up decorating their living areas, thus completely missing the point of not owning anything when there's no longer any meaning to concepts like "home".
* The ''Website/TurkeyCityLexicon'' {{deconstruct}}s this trope under the name "White Room Syndrome." According to the Lexicon, to begin a story with "She awoke in a white room" is "a clear and common sign of the failure of the author's imagination," since, if you think about it, it's likely [[DoesThisRemindYouOfAnything a barely coded description]] of the writer's own ideas slowly coming together while staring at a featureless blank white ''piece of paper.''
* Aside from the camera setup at one end and the television monitor setup at the other, the Television-Chocolate Room in ''Literature/CharlieAndTheChocolateFactory'' is "completely bare" and white thanks to the walls, floor, and ceiling being painted such, as well as the extremely bright light coming from overhead lamps (so bright that one cannot enter the room without donning special dark glasses).
* In ''Literature/InstrumentOfGod'', the magistrate tells two lawyers how they have a "stasis field" that suspends people in another area where ten minutes passes in their world no matter how long the person is in the field. In this case it's used to send someone to the prison law library, but in cases of misconduct or bad behavior ("sending them to Coventry") it can be turned into a completely white room. The magistrate even uses a ShoutOut to the White Room from ''Film/TheMatrix''. It's used for solitary confinement for disciplinary cases, generally one minute, but it's considered so bad a punishment that the maximum time the courts will allow them to use it is one hour.
* ''Literature/TheMazeRunner''. Thomas is placed in one at the end of "The Scorch Trials". Teresa tells him (via telepathy) that this is because he had started to show symptoms of the Flare, making him a danger to the other survivors. This turns out to be a lie; the real reason Thomas was placed in the white room was so that WICKED could stimulate a particular emotional response in him, enabling them to collect more killzone patterns.
* In "Literature/{{Swellhead}}", one of Creator/KimNewman's 'Diogenes Club' novellas, Richard Jeperson has retreated from contact with the outside world. Sent to recruit him for one last mission, Stacy finds he's turned his bedroom into one of these, to minimize his exposure to stimuli.

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* ''Literature/TheMetamorphosisOfPrimeIntellect'' has several characters in Creator/IsaacAsimov's "Literature/GimmicksThree": Welby must escape from a post-TechnologicalSingularity universe living in white void rooms. Most, though, find that they don't really want to live in a completely featureless white void, and and up decorating their living areas, thus completely missing the point of not owning anything when there's no longer any meaning to concepts like "home".
* The ''Website/TurkeyCityLexicon'' {{deconstruct}}s this trope under the name "White Room Syndrome." According to the Lexicon, to begin a story
room with "She awoke in a white room" is "a clear and common sign of the failure of the author's imagination," since, if you think about it, it's likely [[DoesThisRemindYouOfAnything a barely coded description]] of the writer's own ideas slowly coming together while staring at a featureless blank white ''piece of paper.''
no features aside from bronze walls.
* Creator/RoaldDahl's ''Literature/CharlieAndTheChocolateFactory'': Aside from the camera setup at one end and the television monitor setup at the other, the Television-Chocolate Room in ''Literature/CharlieAndTheChocolateFactory'' is "completely bare" and white thanks to the walls, floor, and ceiling being painted such, as well as the extremely bright light coming from overhead lamps (so bright that one cannot enter the room without donning special dark glasses).
* In ''Literature/InstrumentOfGod'', Creator/JamesDashner's ''Literature/TheMazeRunner'': Thomas is placed in one at the end of "The Scorch Trials". Teresa tells him (via telepathy) that this is because he had started to show symptoms of the Flare, making him a danger to the other survivors. This turns out to be a lie; the real reason Thomas was placed in the white room was so that WICKED could stimulate a particular emotional response in him, enabling them to collect more killzone patterns.
* Creator/KimNewman's ''Diogenes Club'': In "Literature/{{Swellhead}}", Richard Jeperson has retreated from contact with the outside world. Sent to recruit him for one last mission, Stacy finds he's turned his bedroom into one of these, to minimize his exposure to stimuli.
* Creator/PaulRobinson's ''Literature/InstrumentOfGod'': The
magistrate tells two lawyers how they have a "stasis field" that suspends people in another area where ten minutes passes in their world no matter how long the person is in the field. In this case it's used to send someone to the prison law library, but in cases of misconduct or bad behavior ("sending them to Coventry") it can be turned into a completely white room. The magistrate even uses a ShoutOut to the White Room from ''Film/TheMatrix''. It's used for solitary confinement for disciplinary cases, generally one minute, but it's considered so bad a punishment that the maximum time the courts will allow them to use it is one hour.
* ''Literature/TheMazeRunner''. Thomas is placed Creator/RogerWilliams's ''Literature/TheMetamorphosisOfPrimeIntellect'': Several characters in one at the end of "The Scorch Trials". Teresa tells him (via telepathy) that this is because he had started to show symptoms of the Flare, making him a danger to the other survivors. This turns out to be a lie; the real reason Thomas was placed post-TechnologicalSingularity universe living in the white room was so void rooms. Most, though, find that WICKED could stimulate a particular emotional response they don't really want to live in him, enabling them to collect more killzone patterns.
* In "Literature/{{Swellhead}}", one of Creator/KimNewman's 'Diogenes Club' novellas, Richard Jeperson has retreated from contact with
a completely featureless white void, and and up decorating their living areas, thus completely missing the outside world. Sent point of not owning anything when there's no longer any meaning to recruit him for one last mission, Stacy finds he's turned his bedroom into one of these, to minimize his exposure to stimuli.concepts like "home".


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[[folder:Web Original]]
* The ''Website/TurkeyCityLexicon'' {{deconstruct}}s this trope under the name "White Room Syndrome." According to the Lexicon, to begin a story with "She awoke in a white room" is "a clear and common sign of the failure of the author's imagination," since, if you think about it, it's likely [[DoesThisRemindYouOfAnything a barely coded description]] of the writer's own ideas slowly coming together while staring at a featureless blank white ''piece of paper.''
[[/folder]]
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Garry's Mod listing update


* ''VideoGame/GarrysMod'': The map gm_construct has one of these, until you change the color of its walls. Fun glitch: make the walls in that room transparent. Enjoy the trippy!

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* ''VideoGame/GarrysMod'': The map gm_construct has one of these, until you change the color of its walls. Fun glitch: make Earlier versions of the map, available on the Internet, have a glitch where trippiness happens when the player paints the walls in that room transparent. Enjoy the trippy!transparent.
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* The "night loops" of Germans kid TV series "Bernd das Brot" always play in such a room, nicknamed "White Hell". (Also, it has torus topology, so running away is no option for poor Bernd.)

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* The "night loops" of Germans kid TV series "Bernd das Brot" always play in such a room, nicknamed "White Hell". (Also, it has [[WrapAround torus topology, topology]], so running away is no option for poor Bernd.)
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* The "night loops" of Germans kid TV series "Bernd das Brot" always play in such a room, nicknamed "White Hell". (Also, it has torus topology, so running away is no option for poor Bernd.)
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* ''Film/TheBostonStrangler'': The interrogation room where Bottomly grills SerialKiller Albert [=DeSalvo=] in the third act is maybe not technically a White Void Room, as there is a door and a one-way observation glass window. But it is otherwise painted all in white, and for that matter Albert himself is dressed in an all-white prisoner jumpsuit, symbolizing his isolation and exposure in the featureless room. The movie then ends, and the credits roll, as Albert is shown standing in a corner of the White Void Room, which in this shot lacks the interview table or any features at all.
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* ''Film/THX1138'' (pictured) is the {{Trope Maker|s}}.

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* ''Film/THX1138'' (pictured) is takes place in a dystopian society with a spartan, barren aesthetic. Locations tend to be either stark white, dull grey or some combination of the {{Trope Maker|s}}.two. The prison is a white void that seems to stretch on endlessly, but is actually much smaller than it appears.
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* Experimental rodent mazes and other behavioral test chambers for animals - at least, the ones with eyesight - are often painted an even white color, to eliminate the chance that color-preferences on the part of the test subjects may skew their reactions. Also, because it's easier to spot where the animal may have [[UrineTrouble made a mess]] in your nice clean experimental chamber if the background is pure white.
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* In "Literature/{{Swellhead}}", one of Creator/KimNewman's 'Diogenes Club' novellas, Richard Jeperson has retreated from contact with the outside world. Sent to recruit him for one last mission, Stacy finds he's turned his bedroom into one of these, to minimize his exposure to stimuli.
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* ''Series/LastWeekTonightWithJohnOliver'' already had [[https://www.youtube.com/watch?v=P1EtSBxm0S4 a]] [[https://www.youtube.com/watch?v=P1EtSBxm0S4 few]] [[https://www.youtube.com/watch?v=wrpeEitIEpA promos]] set in such a white void. And once the COVID-19 pandemic forced the show to be recorded at John's house, he picked a room like that, which he downright noted as looking like "the location characters go in movies when they die".
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* ''VideoGame/SuperMario64'': The UsefulNotes/NintendoDS version has such a room with a secret Power Star inside. You can access it by going into the room with the mirror wall (where the portal to Snowman's Land is) as Luigi, grabbing a Power Flower to become intangible, and going into the mirror's reflection and entering the door on the other side.
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A featureless white room. So featureless, in fact, that you can't even tell where the walls, floor, and ceiling end--they all blend seamlessly together under the uniform light, so the chamber looks more like a white void than a room. Sometimes, the only indication that it's ''not'' a void is the fact that the characters have something solid to stand on.

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A featureless white room. Think of being inside a gigantic, well-lit ping-pong ball. So featureless, in fact, that you can't even tell where the walls, floor, and ceiling end--they all blend seamlessly together under the uniform light, so the chamber looks more like a white void than a room. Sometimes, the only indication that it's ''not'' a void is the fact that the characters have something solid to stand on.
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* In ''Film/{{WillyWonkaandtheChocolateFactory}}'', everyone goes into a white room to see the demonstration of Wonkavision.

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* In ''Film/{{WillyWonkaandtheChocolateFactory}}'', ''Film/WillyWonkaAndTheChocolateFactory'', everyone goes into a white room to see the demonstration of Wonkavision.
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* In ''Film/WillyWonkaandtheChocolateFactory'', everyone goes into a white room to see the demonstration of Wonkavision.

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* In ''Film/WillyWonkaandtheChocolateFactory'', ''Film/{{WillyWonkaandtheChocolateFactory}}'', everyone goes into a white room to see the demonstration of Wonkavision.
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* In the film ''Film/{{Willie Wonka & the Chocolate Factory}}'', everyone goes into a white room to see the demonstration of Wonkavision.

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* In the film ''Film/{{Willie Wonka & the Chocolate Factory}}'', ''Film/WillyWonkaandtheChocolateFactory'', everyone goes into a white room to see the demonstration of Wonkavision.
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* In the film ''Film/{{Willie Wonka and the Chocolate Factory}}'', everyone goes into a white room to see the demonstration of Wonkavision.

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* In the film ''Film/{{Willie Wonka and & the Chocolate Factory}}'', everyone goes into a white room to see the demonstration of Wonkavision.
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* In the film ''Film/{{Willie Wonka and the Chocolate Factory}}'', everyone goes into a white room to see the demonstration of Wonkavision.
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Actual glitch that I have suffered, and thought I should deliver fair warning for.


[[caption-width-right:350:No, the background is not transparent, tropers.[[note]]Wait, did you say you have night vision switched on?[[/note]]]]

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[[caption-width-right:350:No, the background is not transparent, tropers.[[note]]Wait, did [[note]]If the wiki's background is dark and you say you have night vision switched on?[[/note]]]]
''still'' made that mistake, your browser's "night vision" mode is most likely acting up and colour-inverting the image.[[/note]]]]

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* ''Series/TheGoodPlace'':
** The "boundless void" where Janet, the humanoid AI who runs the titular neighborhood, lives when not interacting with the humans is depicted as featureless white space.
** Janet Warehouse is a location within the Neutral Zone that creates and stores Good Janets (and perhaps also Neutral Janets). It's a bright white void room.

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* ''Series/TheGoodPlace'':
** The "boundless void" where Janet, the humanoid AI who runs the titular neighborhood, lives when not interacting with the humans is depicted as featureless white space.
**
''Series/TheGoodPlace'': Janet Warehouse is a location within the Neutral Zone that creates and stores Good Janets (and perhaps also Neutral Janets). It's a bright white void room. Michael accesses the void room through a door. Michael also says it's located "beneath the Shapeless Time-Void and right next to Accounting".

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