History Main / WhatYouAreintheDark

8th Dec '17 8:54:49 AM ZaklogtheGreat
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** It's a recurring theme in the ''Changes'', with several characters, even [[TheStoic Mac]], warning Harry that the latest crisis will show Harry who he really is. [[spoiler: It showed that Harry is capable of being a true monster, if the stakes are high enough. Including when Harry is given the choice to kill a man and gain the power to save his daughter...and goes through with it. To be entirely fair to Harry, that man had been, and would otherwise continue to, viciously tortured for years. Killing him could be called an act of mercy]].

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** It's a recurring theme in the ''Changes'', with several characters, even [[TheStoic Mac]], warning Harry that the latest crisis will show Harry who he really is. [[spoiler: It showed that Harry is capable of being a true monster, if the stakes are high enough. Including when Harry is given the choice to kill a man and gain the power to save his daughter...and goes through with it. To be entirely fair to Harry, that man had been, and would otherwise continue to, to be, viciously tortured for years. Killing him could be called an act of mercy]].
8th Dec '17 8:53:31 AM ZaklogtheGreat
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** It's a recurring theme in the ''Changes'', with several characters, even [[TheStoic Mac]], warning Harry that the latest crisis will show Harry who he really is. [[spoiler: It showed that Harry is capable of being a true monster, if the stakes are high enough. Including when Harry is given the choice to kill a man and gain the power to save his daughter...and goes through with it]].

to:

** It's a recurring theme in the ''Changes'', with several characters, even [[TheStoic Mac]], warning Harry that the latest crisis will show Harry who he really is. [[spoiler: It showed that Harry is capable of being a true monster, if the stakes are high enough. Including when Harry is given the choice to kill a man and gain the power to save his daughter...and goes through with it]].it. To be entirely fair to Harry, that man had been, and would otherwise continue to, viciously tortured for years. Killing him could be called an act of mercy]].
7th Dec '17 12:40:44 PM BeerBaron
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* Crops up in ''Franchise/TheElderScrolls'' series quite regularly. It's easy to steal anything that's not nailed down, including the life savings of some poor old woman. It's even easier to meet a travelling merchant out in the wilderness, where nobody will notice what happens next...
** Except for the Dark Brotherhood, in Oblivion at least.

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* Crops up in ''Franchise/TheElderScrolls'' series quite regularly. It's easy to steal anything that's not nailed down, including frequently provides opportunities of this nature for the player. Perhaps you find yourself alone in the home of an elderly widow and her life savings of some poor old woman. It's even easier to meet are sitting there unguarded... or maybe you run into a travelling lone traveling merchant out in the wilderness, where nobody will notice what happens next...
** Except for the Dark Brotherhood, in Oblivion at least.
wilderness... no one would ever know. Plays into VideoGameCrueltyPotential and KleptomaniacHero significantly.
3rd Dec '17 8:53:54 AM ImperialMajestyXO
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[[DoWeHaveThisOne Compare and contrast]] the ''villainous'' version; the villain has [[TheBadGuyWins achieved everything he set out to do]], has wealth and power beyond his imagination, and is perhaps even ready to [[UnholyMatrimony settle down]] with someone they [[EvenEvilHasLovedOnes genuinely and unselfishly love]]. Then they realize that their actions [[EveryoneHasStandards cross a line]] - believing utterly that what they have done is unforgivable and a HeelFaceTurn probably won't even ''work'' - and they give it all up to fight for Good '''anyway.'''

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[[DoWeHaveThisOne [[Administrivia/DoWeHaveThisOne Compare and contrast]] the ''villainous'' version; the villain has [[TheBadGuyWins achieved everything he set out to do]], has wealth and power beyond his imagination, and is perhaps even ready to [[UnholyMatrimony settle down]] with someone they [[EvenEvilHasLovedOnes genuinely and unselfishly love]]. Then they realize that their actions [[EveryoneHasStandards cross a line]] - believing utterly that what they have done is unforgivable and a HeelFaceTurn probably won't even ''work'' - and they give it all up to fight for Good '''anyway.'''
24th Nov '17 4:12:32 PM Angeldeb82
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* Happens toward the end of ''VideoGame/{{Cuphead}}''. [[spoiler:When Cuphead and Mugman finally face the Devil in the final level, they are given the choice to hand over the soul contracts they collected from defeating every boss to the Devil and join his side. Now, Cuphead and Mugman owe nothing to these bosses who were probably not very good people, and they would benefit greatly by becoming the Devil's henchmen, but refusing the Devil's offer leads to the brothers instead burning all the contracts and saving all the bosses from having their souls taken away.]]
24th Nov '17 3:30:47 PM Angeldeb82
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If a [[{{Villains}} villain]] is urging that no one will ever know, three responses are possible, depending on the hero's character:

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If a [[{{Villains}} villain]] {{villain|s}} is urging that no one will ever know, three responses are possible, depending on the hero's character:



The usual {{Aesop}} of this trope revolves around the idea that anyone can do the right thing when all the attention is placed on them and it would be inconvenient to do so, but it takes real strength of character -- and heroism -- to do the heroic thing when no one is watching and there's nothing to lose. This may carry an [[FamilyUnfriendlyAesop unfortunate implication]] that [[HobbesWasRight most humans aren't bastards only when]] BigBrotherIsWatching.

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The usual {{Aesop}} {{A|nAesop}}esop of this trope revolves around the idea that anyone can do the right thing when all the attention is placed on them and it would be inconvenient to do so, but it takes real strength of character -- and heroism -- to do the heroic thing when no one is watching and there's nothing to lose. This may carry an [[FamilyUnfriendlyAesop unfortunate implication]] that [[HobbesWasRight most humans aren't bastards only when]] BigBrotherIsWatching.
23rd Nov '17 3:33:54 PM FoxBluereaver
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* In a sidestory of ''Fanfic/PokemonResetBloodlines'', Butterfree has an argument with Ash and flies off to try and find his mate, the Pink Butterfree. [[spoiler: He does find her, but she doesn't recognize him, and has found herself another mate. He actually has the chance [[MurderTheHypotenuse to kill his rival and make it look like a Fearow did it]], but ultimately can't bring himself to do it, [[IWantMyBelovedToBeHappy and decides to let her be happy with him]].]]
15th Nov '17 5:41:30 PM MagiMecha
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* ''ComicBook/DarkNightsMetal'' reveals that the seven Dark Knights of the Dark Multiverse are aspects and fears of Batman twisted to a murderous extreme:
** The Red Death, a Batman bonded with the Speed Force, is his dedication to justice and paternal feelings towards the Robins.
** The Murder Machine, a Batman lost in Apokalyptic technology and ran by an Alfred AI, is his love and dependence towards his beloved butler
** The Dawnbreaker, a Batman armed with a twisted and broken Green Lantern ring, is his willpower and the despair of his dead parents.
** The Drowned, a gender-bent Batman turned Atlantian, is his love for Catwoman and his distrust towards others, metahumans in particular.
** The Merciless, a Batman who wears the armor of Ares, is his love for Wonder Woman and the fear of breaking his no-killing rule.
** The Devastator, a Batman transformed into a Doomsday-like beast, is his friendship towards Superman and the Kents, the compassion and hope the man brings and the fear of what may happen if Superman ''ever'' crossed the line.
** The Batman Who Laughs, a Batman transformed into the Joker, is the embodiment of chaos that the Joker represents and Batman's desire to kill the clown once and for all.
11th Nov '17 4:03:56 AM defciggy
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* In ''Videogame/{{Persona 3}}'', during the month of December the PlayerCharacter and party are asked to decide whether to [[spoiler:try to fight against the supposedly unstoppable EndOfTheWorldAsWeKnowIt]], or to [[spoiler:kill Ryoji, the avatar of the embodiment of death, which still won't prevent the Fall but will erase their memories of everything related to it and thus allow them to live out their remaining few months in peace, unaware of what's coming.]] Each party member separately resolves for themselves that they'd rather fight, but the ultimate choice comes down to the protagonist, and if you choose to go against the rest of the party's decision and [[spoiler:kill Ryoji]], nobody will ever even remember that it was an issue. [[spoiler:Unsurprisingly, doing so leads to the game's BadEnding.]]
* In ''VideoGame/{{Persona 4}}'', a crucial decision late in the game is centered around this. [[spoiler:A loved one has just passed away and you and your friends are in the same room with the person responsible. You have the option of [[ItMakesSenseInContext murdering him by throwing him into the TV]], with the knowledge that no one would ever find out that you were the ones who did it. Of course, just like in ''VideoGame/{{Persona 3}}'', this leads to the bad ending. Instead, it's staying true to your principles (you ''are'' the Investigation Team, and you ''swore'' to get to the bottom of the case and find the real culprit) that puts you on the road to the good ending]].
* ''VideoGame/{{Persona 5}}'': The Shadows selves in the hidden MentalWorld of the Palace represent the twisted secret feelings of the respective adults you target. Similarly, when characters' Persona first awaken, they encourage their other selves to ignore society's expectations and unleash their true rage / vengeance / etc. on those who have wronged them.

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* From the ''Franchise/{{Persona}}'' series:
**
In ''Videogame/{{Persona 3}}'', during the month of December the PlayerCharacter and party are asked to decide whether to [[spoiler:try to fight against the supposedly unstoppable EndOfTheWorldAsWeKnowIt]], or to [[spoiler:kill Ryoji, the avatar of the embodiment of death, which still won't prevent the Fall but will erase their memories of everything related to it and thus allow them to live out their remaining few months in peace, unaware of what's coming.]] Each party member separately resolves for themselves that they'd rather fight, but the ultimate choice comes down to the protagonist, and if you choose to go against the rest of the party's decision and [[spoiler:kill Ryoji]], nobody will ever even remember that it was an issue. [[spoiler:Unsurprisingly, doing so leads to the game's BadEnding.]]
* ** In ''VideoGame/{{Persona 4}}'', a crucial decision late in the game is centered around this. [[spoiler:A loved one has just passed away and you and your friends are in the same room with the person responsible. You have the option of [[ItMakesSenseInContext murdering him by throwing him into the TV]], with the knowledge that no one would ever find out that you were the ones who did it. Of course, just like in ''VideoGame/{{Persona 3}}'', this leads to the bad ending. Instead, it's staying true to your principles (you ''are'' the Investigation Team, and you ''swore'' to get to the bottom of the case and find the real culprit) that puts you on the road to the good ending]].
* ** ''VideoGame/{{Persona 5}}'': The Shadows selves in the hidden MentalWorld of the Palace represent the twisted secret feelings of the respective adults you target. Similarly, when characters' Persona first awaken, they encourage their other selves to ignore society's expectations and unleash their true rage / vengeance / etc. on those who have wronged them.
8th Nov '17 9:50:07 AM gothelittle
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** In the fifth season episode "Objects at Rest", Lennier must choose whether to save [[spoiler:Sheridan, the husband of the woman Lennier has always loved and plans to marry when Sheridan dies of premature old age. He starts to flee, stops, realizes that he can't go through with it, and returns to help, only to be too late; Sheridan has managed to rescue himself in the meantime.]]
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