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* In ''VideoGame/EarthBound'', the 'password' to Belch's base is standing in a waterfall and doing nothing for three minutes.
** Later on, the only way to complete Poo's Mu training is to sit in one spot and ignore the [=NPCs=] urge you to get down. Fitting, as "Mu" means "Nothingness".

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* In ''VideoGame/EarthBound'', ''VideoGame/EarthBound'':
** You are told
the 'password' password to Belch's base is standing in a "wait 3 minutes." Which turns out to be having to stand at the waterfall and doing do nothing for three minutes.
minutes in real time.
** Later on, the only way to complete Poo's Mu training is to sit in one spot and ignore all the [=NPCs=] urge distracting you with requests to get down.down, and then ignore the image of your ancestor as he horribly maims you. Fitting, as "Mu" means "Nothingness".



** The PuzzleBoss fight against Gogo in ''VideoGame/FinalFantasyV''. He is a mimic — if you attack him physically, he'll counter with an overwhelming physical attack. If you attack with magic, he'll counter with an overwhelming magical attack. The only way to beat him is to do absolutely nothing for nearly a minute before he gives up, which may be irritating since you're, at the time, racing against a clock and trying to avoid being drown fighting underwater.

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** The PuzzleBoss fight against Gogo in ''VideoGame/FinalFantasyV''. He is a mimic — if you attack him physically, he'll counter with an overwhelming physical attack. If you attack with magic, he'll counter with an overwhelming magical attack. The only way to beat him is to do absolutely nothing for nearly a minute before he gives up, which may be irritating since you're, at the time, racing against a clock and trying to avoid being not drown fighting as the battle is in a tower underwater.



* One of the endings of ''VideoGame/TheWitchsHouse'' involves this. To get it, [[spoiler: after the game starts, simply wait where you are for one hour. The roses will wither and die, and you leave.]]

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* One of the endings of ''VideoGame/TheWitchsHouse'' involves this. To get it, [[spoiler: after the game starts, simply wait where you are for one hour. The roses will wither and die, and you can leave.]]



* However, even that is topped by ''Don't Shoot the Puppy'' Flash game, in which ''any'' interaction with the PC (no even involving the Flash object in the browser) will shoot the eponymous puppy for an immediate GameOver.

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* However, even that is topped by The ''Don't Shoot the Puppy'' Flash game, in which ''any'' interaction with the PC (no (not even involving the Flash object in the browser) will shoot the eponymous puppy for an immediate GameOver.
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* Antichamber involves a puzzle in which the player's path is blocked by a door with a mysterious eye on it that will eventually grow tired and fall asleep in what amounts to a staring contest. This seems trivial in a normal playthrough, however you can see the annoyance on speedrunners' faces when they're forced to sit and do nothing for about half a minute.

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* Antichamber ''Videogame/{{Antichamber}}'' involves a puzzle in which the player's path is blocked by a door with a mysterious eye on it that will eventually grow tired and fall asleep in what amounts to a staring contest. This seems trivial in a normal playthrough, however you can see the annoyance on speedrunners' faces when they're forced to sit and do nothing for about half a minute.
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* The ''[[VideoGame/TheImpossibleQuiz Impossible Quiz]]'' series has at least two:
** In level 35 of the original game, the player must [[spoiler: wait five seconds for the game-over button to change]].
** In level 94 of the original game, the player must [[spoiler: allow the timer on the bomb to expire. It turns out to be a dud]].

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* Almost any time you're captured and imprisoned in a ''VideoGame/MetalGear'' game, one of the options to escaping is to wait for someone to bust you out.

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* Almost any time you're captured and imprisoned in a ''VideoGame/MetalGear'' game, one of the options to for escaping is to wait for someone to bust you out.




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[[folder:Western Animation]]
* In the ''WesternAnimation/StarWarsTheCloneWars'' episode "The Gathering", a group of six younglings are each faced with a SecretTestOfCharacter in order to obtain a kyber crystal for their lightsabers. One of them finds his crystal on the other side of an ice-cold lake, and all he has to do to retrieve it is wait until nightfall for the lake to freeze over so he can safely walk across. This wouldn't be so bad if the youngling in question wasn't a HotBlooded Wookiee who can't stand waiting at the best of times.
[[/folder]]
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** In a way, [[spoiler:the fights against Toriel, Papyrus, the Mad Dummy, and Muffet are this, assuming you want to solve things peacefully. For Toriel, you explicitly have to Spare her multiple times before she stops fighting, but for Papyrus, the Mad Dummy, and Muffet, you just have to wait and survive their attacks until they give up or something else happens[[note]]although in Muffet's case she can be spared sooner or even skipped if you use an item from the Spider Bake Sale in the Ruins during the battle or buy one of the overpriced items from her own sale respectively.[[/note]]. Doubly so for the Mad Dummy as this is the ''only'' way you can beat them - they're immune to your attacks and cannot be Spared.]]

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** In a way, [[spoiler:the fights against Toriel, Papyrus, the Mad Dummy, and Muffet are this, assuming you want to solve things peacefully. For Toriel, you explicitly have to Spare her multiple times before she stops fighting, but for Papyrus, the Mad Dummy, and Muffet, you just have to wait and survive their attacks until they give up or something else happens[[note]]although in Muffet's case she can be spared sooner or even skipped if you use an item from the Spider Bake Sale in the Ruins during the battle or buy one of the overpriced items from her own sale respectively.respectively, and if you lose to Papyrus three times he'll let you skip the fight.[[/note]]. Doubly so for the Mad Dummy as this is the ''only'' way you can beat them - they're immune to your attacks and cannot be Spared.]]
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** In a way, [[spoiler:the fights against Toriel, Papyrus, the Mad Dummy, and Muffet are this, assuming you want to solve things peacefully. For Toriel, you explicitly have to Spare her multiple times before she stops fighting, but for Papyrus, the Mad Dummy, and Muffet, you just have to wait and survive their attacks until they give up or something else happens. Doubly so for the Mad Dummy as this is the ''only'' way you can beat him - he's immune to your attacks and cannot be Spared.]]

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** In a way, [[spoiler:the fights against Toriel, Papyrus, the Mad Dummy, and Muffet are this, assuming you want to solve things peacefully. For Toriel, you explicitly have to Spare her multiple times before she stops fighting, but for Papyrus, the Mad Dummy, and Muffet, you just have to wait and survive their attacks until they give up or something else happens. happens[[note]]although in Muffet's case she can be spared sooner or even skipped if you use an item from the Spider Bake Sale in the Ruins during the battle or buy one of the overpriced items from her own sale respectively.[[/note]]. Doubly so for the Mad Dummy as this is the ''only'' way you can beat him them - he's they're immune to your attacks and cannot be Spared.]]
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* ''VideoGame/TwelveMinutes'': [[spoiler: If the player does not take any action in their initial playthrough, none of the conflict in the game happens. A happy ending is achieved in five minutes.]]
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do not wick to self.


* A variation occurs in ''VideoGame/KingdomHeartsII'', during the DuelBoss fight against Xemnas. The battle begins with Sora and Xemnas running up/down a building towards each other, mirroring how Roxas and Riku did the same in the "Another Side, Another Story" secret movie. A Reaction Command "Clash" will pop up, which will do no damage to Xemnas when used. Wait a second, though, and the command will change to "Break Through", which deals a little damage. Wait another second and it changes to "Finish", which causes Sora to slam Xemnas into the side of the building and do quite a bit of damage. Since most players will hammer Triangle as soon as they see the prompt, this counts as a WaitingPuzzle and a bit of a GuideDangIt as well.

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* A variation occurs in ''VideoGame/KingdomHeartsII'', during the DuelBoss fight against Xemnas. The battle begins with Sora and Xemnas running up/down a building towards each other, mirroring how Roxas and Riku did the same in the "Another Side, Another Story" secret movie. A Reaction Command "Clash" will pop up, which will do no damage to Xemnas when used. Wait a second, though, and the command will change to "Break Through", which deals a little damage. Wait another second and it changes to "Finish", which causes Sora to slam Xemnas into the side of the building and do quite a bit of damage. Since most players will hammer Triangle as soon as they see the prompt, this counts as a WaitingPuzzle this and a bit of a GuideDangIt as well.
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* ''VideoGame/PortalReloaded'': The first "puzzle" is this, and the wait is said to take twenty years. Which is deliberately designed to be bypassed by a PortalToThePast, well, Future, that can be used to go to the past, introducing the TimeTravel mechanic, and avoiding TheSlowPath, which would kill the player character.
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** Another variant is the dentist situation. The most considerate thing you can do is to do ''nothing at all''. Don't touch any buttons (except the button that controls your left arm to raise your hands, as the dentist told the player character to raise your hands when you feel pain) when the dentist drills the player character's teeth, especially a button that controls the player character's right arm.

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** Another variant is the dentist situation. The most considerate thing you can do is to do ''nothing at all''. Don't touch any buttons (except the button that controls your left arm to raise your hands, arm, as the dentist told tells the player character to raise your hands hand when you feel pain) when the dentist drills the player character's teeth, especially a button that controls the player character's right arm.
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** Another variant is the dentist situation. The most considerate thing you can do is to do ''nothing at all''. Don't touch any buttons when the dentist drills the player character's teeth, especially a button that controls the player character's right arm.

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** Another variant is the dentist situation. The most considerate thing you can do is to do ''nothing at all''. Don't touch any buttons (except the button that controls your left arm to raise your hands, as the dentist told the player character to raise your hands when you feel pain) when the dentist drills the player character's teeth, especially a button that controls the player character's right arm.

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* Idle RPG chatrooms are counterintuitive chatrooms,where you gain experience (and levels) for not saying or doing anything in the chat room. Typing anything in the chat room will typically cause you to lose all experience you've gained since the last level.

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* Idle RPG chatrooms are counterintuitive chatrooms,where chatrooms, where you gain experience (and levels) for not saying or doing anything in the chat room. Typing anything in the chat room will typically cause you to lose all experience you've gained since the last level.



* One of the quests in the Ancient Arabia section of LegendMUD involves giving a belly dancer a bottle of perfume in exchange for a status award and some pretty decent basic equipment. Unfortunately, you have to give her a bottle for ''each'' item in the five-piece set and it can take up to several ''hours'' for her to randomly make an offer to trade. Savvy players tend to set up a macro triggered by a phrase from her offer dialogue, "follow dancer" and then go read a book or something.

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* ''VideoGame/{{Kuukiyomi}}'':
** Some levels require you to act correctly, wait until the screen fades into white and proceed to the next level. Otherwise you'll get lower total score.
** Some levels require you to not act quickly, because the hint is shown several seconds later, especially the show quiz situation. Don't answer the question too fast (but instead don't answer or answer it wrong) because [[spoiler:the show staff slowly sneaks onto the screen and shows a placard that says "No Budget", implying they don't have a reward to provide]].
** Another variant is the dentist situation. The most considerate thing you can do is to do ''nothing at all''. Don't touch any buttons when the dentist drills the player character's teeth, especially a button that controls the player character's right arm.
* One of the quests in the Ancient Arabia section of LegendMUD ''LegendMUD'' involves giving a belly dancer a bottle of perfume in exchange for a status award and some pretty decent basic equipment. Unfortunately, you have to give her a bottle for ''each'' item in the five-piece set and it can take up to several ''hours'' for her to randomly make an offer to trade. Savvy players tend to set up a macro triggered by a phrase from her offer dialogue, "follow dancer" and then go read a book or something.
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** Additionally, in the "Stickmin Space Resort" route of ''Completing ghr Mission'', the second correct choice is to, again, let the timer run out while dealing with two Toppat guards. Henry plows right through one of them and continues up the ramp to the rocket.

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** Additionally, in the "Stickmin Space Resort" route of ''Completing ghr the Mission'', the second correct choice is to, again, let the timer run out while dealing with two Toppat guards. Henry plows right through one of them and continues up the ramp to the rocket.
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Danganronpa wick cleanup


* In ''VisualNovel/DanganronpaV3'' [[spoiler: the characters find out that they are part of an endless series of killing games that exist only because people like us (see BreakingTheFourthWall) want this as entertainment. The Mastermind insists the protagonist choose between Despair and Hope (the CentralTheme of the series), but the protagonist urges everyone not to vote. Thus, the solution is to choose neither option but instead to let the timer run out.]]

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* In ''VisualNovel/DanganronpaV3'' ''VisualNovel/DanganronpaV3KillingHarmony'' [[spoiler: the characters find out that they are part of an endless series of killing games that exist only because people like us (see BreakingTheFourthWall) want this as entertainment. The Mastermind insists the protagonist choose between Despair and Hope (the CentralTheme of the series), but the protagonist urges everyone not to vote. Thus, the solution is to choose neither option but instead to let the timer run out.]]
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* In ''VisualNovel/DanganronpaV3'' [[spoiler: the characters find out that they are part of an endless series of killing games that exist only because people like us (see BreakingTheFourthWall) want this as entertainment. The Mastermind insists the protagonist choose between Despair and Hope (the CentralTheme of the series), but the protagonist urges everyone not to vote. Thus, the solution is to choose neither option but instead to let the timer run out.]]
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* A waiting puzzle is one part of getting the secret ending of ''VideoGame/Cyberpunk2077'' (the other is striking a true friendship with your VirtualSidekick Johnny Silverhand[[note]]itself a daunting prospect involving a [[GuideDangIt convoluted sequence of dialogue choices]][[/note]]): shortly after the PointOfNoReturn, Johnny presents to you your options for the MultipleEndings, and not saying anything for ca. 5 minutes of real time will prompt him to add another one to the list: [[spoiler:storming the Arasaka Tower on your own, no plans, no backup -- [[SuicideMission most likely, you die]], but if you reach your goal, you'll finally become a living legend of the Night City, just like you wanted all along]].
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** This Easter egg was repeated in ''VideoGame/FarCry5''. There, [[spoiler:the Deputy decides that attempting to arrest Joseph will not end well for anyone and decides to simply call off the arrest.]]
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** Additionally, in the "Stickmin Space Resort" route of ''Completing The Mission'', the second correct choice is to, again, let the timer run out while dealing with two Toppat guards. Henry plows right through one of them and continues up the ramp to the rocket.

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** Additionally, in the "Stickmin Space Resort" route of ''Completing The ghr Mission'', the second correct choice is to, again, let the timer run out while dealing with two Toppat guards. Henry plows right through one of them and continues up the ramp to the rocket.
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None

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** Additionally, in the "Stickmin Space Resort" route of ''Completing The Mission'', the second correct choice is to, again, let the timer run out while dealing with two Toppat guards. Henry plows right through one of them and continues up the ramp to the rocket.
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A form of RewardingInactivity. See also WeWait and YouWereTryingTooHard.

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A form of RewardingInactivity. See also WeWait and YouWereTryingTooHard.
YouWereTryingTooHard. Can compare with PatiencePlot.
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** There's also an animal trap in the game. To catch something in it, you put a piece of bait in it, lower it (make sure it's both powered and opened!), then wait for it to catch something. The time this takes varies, and you can choose to stay put and wait or go somewhere else in the meantime. Like the above example, it's not required, but simply gives you another small hint.
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* ''VideoGame/WarioWare: Smooth Moves'' has eight different microgames focused on putting the Wii Remote on a flat surface face-down, and waiting for the cue to pick it up. Because of the fast-paced nature of these microgames, for all but one of these, the time needed to wait is a few seconds at most.
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* In the ''VideoGame/HenryStickminSeries'', you sometimes get timed choices. 99% of the time, letting the timer run out results in failure, but to get ''Fleeing the Complex'''s [[spoiler:Presumed Dead]] ending you need to let the slowly-depleting timer run out at the final choice without picking any of the options that appear.

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* ''Series/SupermarketSweep'' would give a $100 bonus (later $200) to any contestant who had the patience to idle and allow a 1 oz. bag of coffee to be ground for them during the Big Sweep. To prevent people from running off to collect other groceries while the grinding happened, they had to hold the button down the whole time. It only took ten seconds, but in a game show setting with an average of only two minutes to maximize your score, it was a hefty time sink.

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* ''Series/SupermarketSweep'' ''Series/SupermarketSweep'':
** The Lifetime/PAX versions
would give a $100 bonus (later $200) to any contestant who had the patience to idle and allow a 1 oz. bag of coffee to be ground for them during the Big Sweep. To prevent people from running off to collect other groceries while the grinding happened, they had to hold the button down the whole time. It only took ten seconds, but in a game show setting with an average of only two minutes to maximize your score, it was a hefty time sink. Contestants were allowed to keep one hand on the grinder while using the other hand to grab nearby items and throw them in the cart.
** On the 2020 revival, a contestant can take a time penalty by visiting a florist or a barista and waiting for an order to be filled for a cash bonus. This takes the form of the actor/actress fumbling around deliberately until the time penalty has elapsed before giving the contestant the item.
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** An alternate way to disable the final forcefield in the CORE if you can't complete the Gauntlet area or solve the shooter puzzle is to [[spoiler:go to the forcefield in question and wait for it to go away.]]
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* ''VisualNovel/ChoicesStoriesYouPlay'' often has timed choices. 99 percent of the time, letting the timer run out results in a bad outcome and sometimes even a GameOver. Very rarely, though, the correct choice it to let the timer run out. In ''Bloodbound'', one of the stories where this happens, the game gives you a hint by telling you that if none of the given choices work, then "perhaps there is something else you can do, or ''not'' do".

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* In ''VideoGame/PokemonRubyAndSapphire'', in order to get to Regice, you examine a wall that has a message in Braille, and then wait for two minutes.
** For this one, you may even open the door while decoding the riddle itself.

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* In ''VideoGame/PokemonRubyAndSapphire'', in order to get to Regice, you examine a wall that has a message in Braille, and then wait for two minutes.
** For this one,
minutes. If you may even don't happen to be fluent in Braille, it might just open the door while decoding the riddle itself.you're trying to decode it.
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* At the end of ''VisualNovel/SpiritHunterNG'', Kakuya has Akira in her grasp and is [[ButThouMust forcing him]] to say everything she wants him to say. The way to get around this is letting the Crisis Choice timer run out, rather than picking any of the dialogue options.
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* Almost any time you're captured and imprisoned in a ''Franchise/MetalGear'' game, one of the options to escaping is to wait for someone to bust you out.

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* Almost any time you're captured and imprisoned in a ''Franchise/MetalGear'' ''VideoGame/MetalGear'' game, one of the options to escaping is to wait for someone to bust you out.
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[[folder:Live-Action TV]]
* ''Series/SupermarketSweep'' would give a $100 bonus (later $200) to any contestant who had the patience to idle and allow a 1 oz. bag of coffee to be ground for them during the Big Sweep. To prevent people from running off to collect other groceries while the grinding happened, they had to hold the button down the whole time. It only took ten seconds, but in a game show setting with an average of only two minutes to maximize your score, it was a hefty time sink.
[[/folder]]

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