History Main / WaitingPuzzle

3rd Jan '18 2:59:24 AM Concrete4
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* One of the branching pathways in ''VideoGame/WarioLand II'' is unlocked when the player, rather than hitting a button to wake up in the first level, stays asleep for 10 seconds and having the villains carry Wario out of his house.

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* One of the branching pathways in ''VideoGame/WarioLand II'' ''VideoGame/WarioLandII'' is unlocked when the player, rather than hitting a button to wake up in the first level, stays asleep for 10 seconds and having the villains carry Wario out of his house.
31st Oct '17 12:28:57 PM morenohijazo
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25th Sep '17 4:24:03 PM Bissek
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* There are several hidden object games that have an award for taking ''more than'' ten minutes to complete a puzzle (Often in the same game that has achievements for completing X puzzles in a row in ''under'' three minutes, and barely enough puzzles to go around). This generally means finding all but one of the hidden objects and then finding something else to do for several minutes before clicking on the last one.
15th May '17 9:38:14 PM GEPFC
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* The DOS-version of ''VideoGame/PrinceOfPersia1'' has an odd waiting puzzle, and considering the whole game is a TimedMission you generally don't want to spend time loafing around. [[spoiler: At then end of the twelfth level, you first have to SheatheYourSword to defeat your own shadow, by some considered a GuideDangIt. Directly afterwards, you have to walk or jump straight into thin air, which appears to be sure death, if not for ground materializing beneath you. How is this a waiting puzzle? If you make this jump before the melding is complete, you will instead simply fall to your death. Of course, you'll have to trial and error this at the end of a fairly long level.]]

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* The DOS-version of ''VideoGame/PrinceOfPersia1'' has an odd waiting puzzle, and considering the whole game is a TimedMission you generally don't want to spend time loafing around. [[spoiler: At then the end of the twelfth level, you first have to SheatheYourSword to defeat your own shadow, by some considered a GuideDangIt. Directly afterwards, you have to walk or jump straight into thin air, which appears to be sure death, if not for ground materializing beneath you. How is this a waiting puzzle? If you make this jump before the melding is complete, you will instead simply fall to your death. Of course, you'll have to trial and error this at the end of a fairly long level.]]
3rd Apr '17 6:41:06 PM nombretomado
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* In ''ProfessorLaytonAndTheLastSpecter'', Luke warns you that you can't do anything to solve his puzzle. The trick is he means it literally; don't do anything.

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* In ''ProfessorLaytonAndTheLastSpecter'', ''VideoGame/ProfessorLaytonAndTheLastSpecter'', Luke warns you that you can't do anything to solve his puzzle. The trick is he means it literally; don't do anything.
22nd Mar '17 1:40:32 PM epoxy
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[[folder:Webcomics]]
* In ''Webcomic/{{Homestuck}}'', all the kids who play SBURB must overcome a challenge or solve a puzzle in order to "enter" the game. For Dave Strider, the puzzle takes the shape of an egg in a nest - all he has to do is wait for it to hatch. However, SBURB gives each player a challenge suited to their character strengths and weaknesses. For Dave, the [[TimeTravel Knight of Time]], patience and inactivity do not come naturally. He tries and fails to reach the egg before it hatches on its own.
[[/folder]]
19th Mar '17 3:17:05 AM MeatWisdom
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** ''VideoGame/TheElderScrollsVSkyrim'' also has a few. One of the Thieves Guild missions involves taking the [[{{MacGuffin}} Skeleton Key]] back to [[OurGodsAreDifferent Nightingale]]. After getting to her inner sanctum you have to fall into a death trap hole and wait for two or more minutes until finally the game pulls out the key and unlock the floor.

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** ''VideoGame/TheElderScrollsVSkyrim'' also has a few. One of the Thieves Guild missions involves taking the [[{{MacGuffin}} Skeleton Key]] back to [[OurGodsAreDifferent Nightingale]].Nocturnal]]. After getting to her inner sanctum you have to fall into a death trap hole and wait for two or more minutes until finally the game pulls out the key and unlock the floor.
12th Feb '17 12:14:55 PM Gosicrystal
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* A couple GuideDangIt moments in ''VideoGame/DarkSoulsI'' have to do with this. To return to the tutorial level, for instance, the player has to sit curled up in a bird's nest for thirty seconds--a giant crow will then pick the character up and fly away. Joining the Gravelord Covenant, meanwhile, requires you to sit in an easily overlooked empty coffin for 30 seconds ''with a specific item in your inventory'' to be transported to Gravelord Nito and pledge allegiance to him. Oh, and if you just follow the plot and enter Nito's chamber normally, he will attack you, rendering his Covenant LostForever (until NewGamePlus).

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* A couple GuideDangIt moments in ''VideoGame/DarkSoulsI'' have to do with this. To return to the tutorial level, for instance, the player has to sit curled up in a bird's nest for thirty seconds--a giant crow will then pick the character up and fly away. Joining the Gravelord Covenant, meanwhile, requires you to sit in an easily overlooked empty coffin for 30 seconds ''with a specific item in your inventory'' to be transported to Gravelord Nito and pledge allegiance to him. Oh, and if you just follow the plot and enter Nito's chamber normally, he will attack you, rendering his Covenant LostForever [[PermanentlyMissableContent unobtainable]] (until NewGamePlus).



** ''VideoGame/FinalFantasyVI'' has one of these as well. You can leave the FloatingContinent as soon as you reach the airship... [[spoiler:and you'll [[LostForever leave Shadow behind on the falling island.]] He arrives at the airship with 5 seconds remaining in the clock.]]

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** ''VideoGame/FinalFantasyVI'' has one of these as well. You can leave the FloatingContinent as soon as you reach the airship... [[spoiler:and you'll [[LostForever [[PermanentlyMissableContent leave Shadow behind on the falling island.]] He arrives at the airship with 5 seconds remaining in the clock.]]
10th Feb '17 10:11:22 PM Midna
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* To get [[spoiler:Mordack's wand]] in ''VideoGame/KingsQuestV'', you must wait in the library adjacent to Mordack's bedroom (out of the line of sight of the door) until [[spoiler:you see him get in bed and go to sleep, at which point you can return to his bedroom and steal it off his end table.]]

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* ''VideoGame/KingsQuestV'':
**
To get [[spoiler:Mordack's wand]] in ''VideoGame/KingsQuestV'', wand]], you must wait in the library adjacent to Mordack's bedroom (out of the line of sight of the door) until [[spoiler:you see him get in bed and go to sleep, at which point you can return to his bedroom and steal it off his end table.]]]]
** Just after that is the puzzle to recharge Crispin's wand, which requires placing it at one end of a strange machine, placing Mordack's wand at the other, inserting a wedge of cheese into the machine, and waiting for about one real-time minute. In a spectacularly cheap move, Mordack can still appear and kill you while this is happening.
10th Feb '17 10:05:45 PM Midna
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** In a way, [[spoiler:the fights against Papyrus and the Mad Dummy are this, assuming you want to solve things peacefully. For Toriel, you explicitly have to Spare her multiple times before she stops fighting, but for Papyrus and the Mad Dummy, you just have to wait and survive their attacks until they give up or something else happens. Doubly so for the Mad Dummy as this is the ''only'' way you can beat him - he's immune to your attacks and cannot be Spared.]]

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** In a way, [[spoiler:the fights against Papyrus and Toriel, Papyrus, the Mad Dummy Dummy, and Muffet are this, assuming you want to solve things peacefully. For Toriel, you explicitly have to Spare her multiple times before she stops fighting, but for Papyrus and Papyrus, the Mad Dummy, and Muffet, you just have to wait and survive their attacks until they give up or something else happens. Doubly so for the Mad Dummy as this is the ''only'' way you can beat him - he's immune to your attacks and cannot be Spared.]]
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