History Main / WaitingPuzzle

28th Apr '16 12:02:10 AM aye_amber
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* ''VideoGame/{{La-Mulana}}'' has a bunch of these:

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has a bunch of these:
19th Feb '16 6:00:38 PM morenohijazo
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* ''VideoGame/TheWitness'': A few optional puzzles require you to wait on a moving platform of some sort while other elements of the puzzle move in and out of view. [[spoiler:One requires you to complete the Challenge (or obtain the reward through other means), and wait through the entire reward.]]
14th Feb '16 6:48:24 PM troacctid
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* One of the secrets in ''VideoGame/{{Anodyne}}'' requires you to wait until a rabbit inches across the screen in order to unlock a gate. If you move at all, the rabbit runs in the other direction, so you have to stand perfectly still...for nearly ''two hours''.
12th Feb '16 2:18:56 AM Sabrewing
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* ''VideoGame/Undertale'' has one in the form of the FinalBoss of the [[KillEmAll Genocide]] run, [[spoiler:Sans. His "special attack" involves doing absolutely nothing, trapping you in his turn forever, without letting you have yours, since he knows that on one of your turns you'll kill him. The solution is to simply wait until he falls asleep, then push the box over to the FIGHT command so you can finally kill him. If you try to move the box before he falls asleep, he just resets your position.]]

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* ''VideoGame/Undertale'' ''VideoGame/{{Undertale}}'' has one in the form of the FinalBoss of the [[KillEmAll Genocide]] run, [[spoiler:Sans. His "special attack" involves doing absolutely nothing, trapping you in his turn forever, without letting you have yours, since he knows that on one of your turns you'll kill him. The solution is to simply wait until he falls asleep, then push the box over to the FIGHT command so you can finally kill him. If you try to move the box before he falls asleep, he just resets your position.]]
8th Feb '16 1:01:14 PM Koveras
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* To return to the tutorial level in ''Dark Souls'', the player has to sit curled up in a bird's nest for thirty seconds. A giant crow will then pick the character up and fly away.

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* A couple GuideDangIt moments in ''VideoGame/DarkSoulsI'' have to do with this. To return to the tutorial level in ''Dark Souls'', level, for instance, the player has to sit curled up in a bird's nest for thirty seconds. A seconds--a giant crow will then pick the character up and fly away.away. Joining the Gravelord Covenant, meanwhile, requires you to sit in an easily overlooked empty coffin for 30 seconds ''with a specific item in your inventory'' to be transported to Gravelord Nito and pledge allegiance to him. Oh, and if you just follow the plot and enter Nito's chamber normally, he will attack you, rendering his Covenant LostForever (until NewGamePlus).
24th Jan '16 12:39:31 AM GrammarNavi
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* One of the microgames in the ''[[VideoGame/WarioWare WarioWare Inc.]]'' stage of ''[[SuperSmashBros Super Smash Bros. Brawl]]'' requires you to stand completely still for a few seconds, in the middle of a fight, to receive a bonus. It is a re-creation of a genuine microgame from the series proper.

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* One of the microgames in the ''[[VideoGame/WarioWare WarioWare Inc.]]'' stage of ''[[SuperSmashBros ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' requires you to stand completely still for a few seconds, in the middle of a fight, to receive a bonus. It is a re-creation of a genuine microgame from the series proper.
17th Jan '16 12:43:00 PM TwilightLord
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* ''VideoGame/Undertale'' has one in the form of the FinalBoss of the [[KillEmAll Genocide]] run, [[spoiler:Sans. His "special attack" involves doing absolutely nothing, trapping you in his turn forever, without letting you have yours, since he knows that on one of your turns you'll kill him. The solution is to simply wait until he falls asleep, then push the box over to the FIGHT command so you can finally kill him. If you try to move the box before he falls asleep, he just resets your position.]]
** At the beginning of the game, right after Toriel gives you the Cell Phone and leaves, she tells you to wait in this room. To progress the game, you need to leave and explore the rest of the dungeon yourself, but if you stay in the room for five minutes, you'll get a rather amusing call from her. If you keep waiting, you'll get a call every five minutes. It's not required, but it is an entertaining EasterEgg.
** Blue attacks in the game are a variant of this - they only hurt you if you're moving, so in order to avoid them, you just have to keep perfectly still and let them pass you. Orange attacks do the opposite - they only damage you if you're standing still.
** Another waiting-related EasterEgg happens in the date/hangout with Papyrus. If you simply wait when he prompts you to press C to bring up the dating/friendship meter, without pressing any buttons, eventually he'll decide to simply move on without it.
** Waiting during [[spoiler:Mettaton EX's essay question without typing anything will cause Mettaton to remark that you must be speechless.]]
** In a way, [[spoiler:the fights against Papyrus and the Mad Dummy are this, assuming you want to solve things peacefully. For Toriel, you explicitly have to Spare her multiple times before she stops fighting, but for Papyrus and the Mad Dummy, you just have to wait and survive their attacks until they give up or something else happens. Doubly so for the Mad Dummy as this is the ''only'' way you can beat him - he's immune to your attacks and cannot be Spared.]]
8th Jan '16 7:21:22 PM Discar
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** ''VideoGame/TheElderScrollsVSkyrim'' also has a few. One of the Thieves Guild missions involves taking the [[{{MacGuffin}} Skeleton Key]] back to [[OurGodsAreGreater Nightingale]]. After getting to her inner sanctum you have to fall into a death trap hole and wait for two or more minutes until finally the game pulls out the key and unlock the floor.

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** ''VideoGame/TheElderScrollsVSkyrim'' also has a few. One of the Thieves Guild missions involves taking the [[{{MacGuffin}} Skeleton Key]] back to [[OurGodsAreGreater [[OurGodsAreDifferent Nightingale]]. After getting to her inner sanctum you have to fall into a death trap hole and wait for two or more minutes until finally the game pulls out the key and unlock the floor.
17th Sep '15 11:49:42 PM manat31790
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** The PuzzleBoss fight against Gogo in ''VideoGame/FinalFantasyV''. He is a mimic if you attack him physically, he'll counter with an overwhelming physical attack. If you attack with magic, he'll counter with an overwhelming magical attack. The only way to beat him is to do absolutely nothing for nearly a minute before he gives up, which may be irritating that you're, at the time, racing against a clock and trying to avoid being drown fighting under water.

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** The PuzzleBoss fight against Gogo in ''VideoGame/FinalFantasyV''. He is a mimic if you attack him physically, he'll counter with an overwhelming physical attack. If you attack with magic, he'll counter with an overwhelming magical attack. The only way to beat him is to do absolutely nothing for nearly a minute before he gives up, which may be irritating that since you're, at the time, racing against a clock and trying to avoid being drown fighting under water.underwater.
17th Sep '15 11:48:51 PM manat31790
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* The PuzzleBoss fight against Gogo in ''VideoGame/FinalFantasyV''. He is, well, a ''mimic'' if you attack him physically, he'll counter with an overwhelming physical attack. If you attack with magic, he'll counter with an overwhelming magical attack. The only way to beat him is to do absolutely nothing for nearly a minute... made all the harder from the fact that you're fighting underwater and have a timer counting down to when you drown.
* Several of the hunts in ''VideoGame/FinalFantasyXII'' require you to stay in one area for a set amount of time before the marks appear-- generally long after you've had enough time to clear the area of enemies several times over and leave.

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* ''VideoGame/FinalFantasy'':
**
The PuzzleBoss fight against Gogo in ''VideoGame/FinalFantasyV''. He is, well, is a ''mimic'' mimic if you attack him physically, he'll counter with an overwhelming physical attack. If you attack with magic, he'll counter with an overwhelming magical attack. The only way to beat him is to do absolutely nothing for nearly a minute... made all the harder from the fact minute before he gives up, which may be irritating that you're, at the time, racing against a clock and trying to avoid being drown fighting under water.
** ''VideoGame/FinalFantasyVI'' has one of these as well. You can leave the FloatingContinent as soon as you reach the airship... [[spoiler:and you'll [[LostForever leave Shadow behind on the falling island.]] He arrives at the airship with 5 seconds remaining in the clock.]]
** Getting 100% completion in ''VideoGame/FinalFantasyX2'' requires you to allow MrExposition to finish telling a very long, not especially relevant story. If he senses
you're fighting underwater and losing interest -- for instance, if you press the button to hurry his dialogue -- he stops. You have a timer counting to put down to when you drown.
*
the controller and wait him out.
**
Several of the hunts in ''VideoGame/FinalFantasyXII'' require you to stay in one area for a set amount of time before the marks appear-- generally long after you've had enough time to clear the area of enemies several times over and leave.



* ''VideoGame/FinalFantasyVI'' has one of these as well. You can leave the FloatingContinent as soon as you reach the airship... [[spoiler:and you'll [[LostForever leave Shadow behind on the falling island.]] He arrives at the airship with 5 seconds remaining in the clock.]]



* Getting 100% completion in ''VideoGame/FinalFantasyX2'' requires you to allow MrExposition to finish telling a very long, not especially relevant story. If he senses you're losing interest -- for instance, if you press the button to hurry his dialogue -- he stops. You have to put down the controller and wait him out.
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