Follow TV Tropes

Following

History Main / ViolationOfCommonSense

Go To

OR

Added: 475

Changed: 8

Removed: 475

Is there an issue? Send a MessageReason:
None


** In ''VideoGame/SonicTheHedgehogCD'', Wacky Workbench contains some large gray blocks in narrow corridors that slowly descend, then quickly slam against the ceiling. These do ''not'' crush you, as similar objects in other Sonic games (and later in the same game) do, and are not only completely harmless, but useful: letting them push you against the ceiling will drop you into an area below. It's even [[GuideDangIt necessary to use one to reach the Robotizer in Zone 1]].



** In ''VideoGame/SonicTheHedgehog1'', pressing forward while moving faster than usual (usually after being launched by a spring) will ''reduce'' your speed. ''VideoGame/SonicTheHedgehog2'' and Sonic CD fixed this on the ground, but it still occurred in the air. It wasn't until ''VideoGame/Sonic3AndKnuckles'' that the problem was truly corrected.
** The iOS/Android port of ''VideoGame/SonicTheHedgehog2'' added a special hidden level to the game. How do you reach it? By falling into a certain pit in Mystic Cave Zone, which is deadly in all other versions of the game. In this version, you fall into another Zone instead of dying.
** In ''VideoGame/SonicTheHedgehogCD'', Wacky Workbench contains some large gray blocks in narrow corridors that slowly descend, then quickly slam against the ceiling. These do ''not'' crush you, as similar objects in other Sonic games (and later in the same game) do, and are not only completely harmless, but useful: letting them push you against the ceiling will drop you into an area below. It's even [[GuideDangIt necessary to use one to reach the Robotizer in Zone 1]].

to:

** In ''VideoGame/SonicTheHedgehog1'', pressing forward while moving faster than usual (usually after being launched by a spring) will ''reduce'' your speed. ''VideoGame/SonicTheHedgehog2'' and Sonic CD ''Sonic CD'' fixed this on the ground, but it still occurred in the air. It wasn't until ''VideoGame/Sonic3AndKnuckles'' that the problem was truly corrected.
** The iOS/Android port of ''VideoGame/SonicTheHedgehog2'' added adds a special hidden level to the game. How do you reach it? By falling into a certain pit in Mystic Cave Zone, which is deadly in all other versions of the game. In this version, you fall into another Zone instead of dying.
** In ''VideoGame/SonicTheHedgehogCD'', Wacky Workbench contains some large gray blocks in narrow corridors that slowly descend, then quickly slam against the ceiling. These do ''not'' crush you, as similar objects in other Sonic games (and later in the same game) do, and are not only completely harmless, but useful: letting them push you against the ceiling will drop you into an area below. It's even [[GuideDangIt necessary to use one to reach the Robotizer in Zone 1]].
dying.



[[folder:Visual Novels]]

to:

[[folder:Visual Novels]]Novel]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Anime/CardfightVanguardDivineZ'': [[TheHero Akina]] is selected to participate in a small Vanguard tournament in which the winner is granted one wish, and of all the people there he has the most to lose: his wish is that his dying little sister is healed of her illness. The problem? He's a complete novice at Vanguard, having never played in his life and pretty much getting into the game just to participate in the tournament. He decides to bridge the experience gap by [[GlassCannon building a deck that has no perfect guards or heal triggers]] both of which are considered essential in almost any competitive deck. When he goes up against Taizo Kiyokura, one of the best players in the country, Taizo assumes the last card in Akina's hand is a Perfect Guard and, figuring that going for the win that turn is futile, decides to eliminate Akina's rear-guards to prevent him from being able to mount an effective counterattack, which costs Taizo the match.

Added: 812

Changed: 59

Is there an issue? Send a MessageReason:
None


* ''VideoGame/RuneFactory4'':
** The hero's energy level is measured by Rune Points. Naturally, the best way to regain Rune Points is by shelling out some cash to enjoy the town's lovely bathhouse...in the early game. In the ''midgame'' you unlock a certain location, far from the town, that contains more than enough RP-filled Crystals to recharge the meter for free. So when you're exhausted, you should head out into the wilderness to smash rocks. ''Especially'' if it's nighttime (since the bathhouse is closed then).
** Armor and weapons can be improved by fusing fish into them. (Mackerel is especially good for this.)
** Weeds should be placed in the fertilizer bin. This is the ''opposite'' of what should be done in real life, because weeds will grow well in the fertilizer and spread all over your garden.



* ''VideoGame/TalesOfPhantasia'': There's a sidequest spanning most of the past-era portion of the game, where the party goes to help a girl called Nancy buck up and go confess her feelings for a guy called Elwyn in Alvanista. Eventually, the two go to his father to get his blessing in wanting to get married, but he refuses and Klarth suggest to them to elope. They are found in a later city, with Elwyn requesting that the party not tell his father where he and Nancy have run off to, so that he won't follow and force Elwyn back home. And in order to proceed correctly with this sidequest, the party has to do ''exactly what Elwyn asked them to not do''. Not telling Elwyn's father will lead to the sidequest being abruptly ended.

to:

* ''VideoGame/TalesOfPhantasia'': There's a sidequest spanning most of the past-era portion of the game, where the party goes to help a girl called Nancy buck up and go confess her feelings for a guy called Elwyn in Alvanista. Elwyn. Eventually, the two go to his father to get his blessing in wanting to get married, but he refuses and Klarth suggest to them to suggests they elope. They are found in a later city, with Elwyn requesting that the party not tell his father where he and Nancy have run off to, so that he won't follow and force Elwyn back home. And in order to proceed correctly with this sidequest, the party has to do ''exactly what Elwyn asked them to not do''. Not telling Elwyn's father will lead to the sidequest being abruptly ended.



* ''VideoGame/VampireTheMasqueradeBloodlines'', probably the only game in all history where in the end, handing the BigBad the {{MacGuffin}} he needs to activate his ArtifactOfDoom and then just leaving results in one of the ''best'' possible endings. Please note by this point ''everyone'' in the game with some sense of wisdom from [[BadassBookworm Beckett]] to [[MadOracle Rosa]] has told you '''not to open it yourself'''.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'', ''VideoGame/VampireTheMasqueradeBloodlines'' is probably the only game in all history where in the end, handing the BigBad the {{MacGuffin}} he needs to activate his ArtifactOfDoom and then just leaving results in one of the ''best'' possible endings. Please note by this point that ''everyone'' in the game with some sense of wisdom wisdom, from [[BadassBookworm Beckett]] to [[MadOracle Rosa]] Rosa]], has told you to '''not to open it yourself'''.
Is there an issue? Send a MessageReason:
None


*** A number of [=NPCs=] are marked as doctors, meaning you can go to them to get injuries healed for money. All doctors are equally effective; the only difference is what they can do and how much they charge for their services. This means that Ada Straus, a character whose main gag is the fact that she's an IncompletelyTrained BackAlleyDoctor [[DoctorFeelgood who deals drugs on the side]], and whose dialogue includes giving a tetanus shot to make up for using rusty implements and recommending a tomato juice bath to heal radiation sickness, is one of the ''best'' choices for a doctor, since her services are cheap.

to:

*** A number of [=NPCs=] are marked as doctors, meaning you can go to them to get injuries healed for money. All doctors are equally effective; the only difference is what they can do and how much they charge for their services. This means that Ada Straus, a character whose main gag is the fact that she's an IncompletelyTrained BackAlleyDoctor [[DoctorFeelgood [[DrFeelgood who deals drugs on the side]], and whose dialogue includes giving a tetanus shot to make up for using rusty implements and recommending a tomato juice bath to heal radiation sickness, is one of the ''best'' choices for a doctor, since her services are cheap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** A number of [=NPCs=] are marked as doctors, meaning you can go to them to get injuries healed for money. All doctors are equally effective; the only difference is what they can do and how much they charge for their services. This means that Ada Straus, a character whose main gag is the fact that she's an IncompletelyTrained BackAlleyDoctor [[DoctorFeelgood who deals drugs on the side]], and whose dialogue includes giving a tetanus shot to make up for using rusty implements and recommending a tomato juice bath to heal radiation sickness, is one of the ''best'' choices for a doctor, since her services are cheap.
Is there an issue? Send a MessageReason:
None


** Evrae Altanta is a boss that you can defeat the "normal" way, which involves strategic use of a side passage to evade damage. However, it has permanent Zombie status, and thus [[ReviveKillsZombie can be damaged by healing items and spells]]. In fact, throwing two Pheonix Downs at it will kill it in record time[[note]]Normally this would kill a zombified target in one hit, but Evrae Altana has the [[ContractualBossImmunity genre-standard immunity to instant death]], so it instead takes 50% of its max HP in damage, due to Phoenix Downs normally reviving the subject with half of their max HP.[[/note]]. You'd expect the easier method to be less-rewarding, but this actually allows you to swim through the main passage for a few [[PermanentlyMissableContent unique items that can't be obtained anywhere else]].

to:

** *** Evrae Altanta Altana is a boss that you can defeat the "normal" way, which involves strategic use of a side passage to evade damage. However, it has permanent Zombie status, and thus [[ReviveKillsZombie can be damaged by healing items and spells]]. In fact, throwing two Pheonix Downs at it will kill it in record time[[note]]Normally this would kill a zombified target in one hit, but Evrae Altana has the [[ContractualBossImmunity genre-standard immunity to instant death]], so it instead takes 50% of its max HP in damage, due to Phoenix Downs normally reviving the subject with half of their max HP.[[/note]]. You'd expect the easier method to be less-rewarding, but this actually allows you to swim through the main passage for a few [[PermanentlyMissableContent unique items that can't be obtained anywhere else]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Evrae Altanta is a boss that you can defeat the "normal" way, which involves strategic use of a side passage to evade damage. However, it has permanent Zombie status, and thus [[ReviveKillsZombie can be damaged by healing items and spells]]. In fact, throwing two Pheonix Downs at it will kill it in record time[[note]]Normally this would kill a zombified target in one hit, but Evrae Altana has the [[ContractualBossImmunity genre-standard immunity to instant death]], so it instead takes 50% of its max HP in damage, due to Phoenix Downs normally reviving the subject with half of their max HP.[[/note]]. You'd expect the easier method to be less-rewarding, but this actually allows you to swim through the main passage for a few [[PermanentlyMissableContent unique items that can't be obtained anywhere else]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TalesOfPhantasia'': There's a sidequest spanning most of the past-era portion of the game, where the party goes to help a girl called Nancy buck up and go confess her feelings for a guy called Elwyn in Alvanista. Eventually, the two go to his father to get his blessing in wanting to get married, but he refuses and Klarth suggest to them to elope. They are found in a later city, with Elwyn requesting that the party not tell his father where he and Nancy have run off to, so that he won't follow and force Elwyn back home. And in order to proceed correctly with this sidequest, the party has to do ''exactly what Elwyn asked them to not do''. Not telling Elwyn's father will lead to the sidequest being abruptly ended.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* In ''VideoGame/StickyBusiness'', one way to increase the EXP gained from selling stickers is to add more stickers not part of the order. In real life, this is a dark marketing pattern called "sneaking into basket", which is [[https://www.interaction-design.org/literature/topics/sneaking-into-basket illegal according to the European Commission.]]

Added: 712

Changed: 377

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FiveNightsAtFreddys1'', the enigmatic Golden Freddy will instantly NonStandardGameOver you unless you immediately [[spoiler:ignore it. Just go back to your security cameras, and it'll despawn]]. The same thing applies to it when it reappears in [[VideoGame/FiveNightsAtFreddys2 the sequel]], as the Freddy head won't fool it like the other animatronics (excluding Foxy and the Puppet).

to:

* In ''VideoGame/FiveNightsAtFreddys1'', ''Franchise/FiveNightsAtFreddys'':
** In
the enigmatic [[VideoGame/FiveNightsAtFreddys1 first game]], Golden Freddy will instantly NonStandardGameOver you unless you immediately [[spoiler:ignore it. ignore him. Just go back to your security cameras, and it'll despawn]]. The same thing applies to it when it reappears he'll despawn. This does ''not'' apply in [[VideoGame/FiveNightsAtFreddys2 the sequel]], as where he will attack you if you do the same, and you must put on the Freddy head won't fool it mask like you do to the other animatronics (excluding Foxy and others. ''VideoGame/UltimateCustomNight'' has the Puppet).best of both worlds by making it so you can either bring up the monitor or put on the Freddy mask to shoo him away.
** In the Custom Night of ''VideoGame/FiveNightsAtFreddysSisterLocation'', Yenndo is shooed away by bringing up the monitor, much like Golden Freddy from the first game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Some items Pokemon can hold will inflict a status ailment on them. Why would anyone want to do this to their own Pokemon? Main status effects (Sleep, frozen, burned, paralysis, and poison) cannot stack, so if a Pokemon is suffering an ailment, they can't be afflicted with a different effect until the first one wears off. Some Pokemon can even get stat boosts if they're suffering from certain ailments.
Is there an issue? Send a MessageReason:
None


** In the UpdatedRerelease of the first game, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight,'' simply called ''Shadow Dragon'' in the west, all but one of the secret missions are blocked to you if you have too many units in your standing army, forcing you to get some of them killed in order to access them. The last one requires you to do yet more self-destructive acts like [[spoiler: losing the [[SwordOfPlotAdvancement Falchion]] and getting Tiki killed]]. However, previous games in the series emphasized ''protecting'' your units from death at all costs, so most players wouldn't want to let so many characters die. Not only that, the requirements for how many units is "too many" remains consistently at "more than 15" for ''all'' secret chapters but the last; in a game with over 50 unique characters ''and'' technically-infinite "replacement" characters, even players who were OK with losing units would probably never see the secret chapters without intentionally killing almost every unit in the game (including, most likely, [[ShaggyDogStory the very units you could recruit in the secret missions]]).

to:

** In the UpdatedRerelease of the first game, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight,'' simply called ''Shadow Dragon'' in the west, all but one of the secret missions are blocked to you if you have too many units in your standing army, forcing you to get meaning some of them killed your units have to [[{{Permadeath}} die]] (whether by accident or [[UriahGambit on purpose]]) in order to access them. The last one requires you to do yet more self-destructive acts like [[spoiler: losing the [[SwordOfPlotAdvancement Falchion]] and getting Tiki killed]]. This was intended to be a MercyMode and a way to encourage players to keep going after losing units instead of SaveScumming, and the last secret mission prevents the game from becoming UnwinnableByMistake. However, many players of the previous games in the series emphasized ''protecting'' your (who had been trained by those games to ''[[NoCasualtiesRun protect]]'' units from death at all costs, so most players wouldn't want to let so many characters die. costs) felt this went too far, coming off as [[SecondPlaceIsForWinners rewarding incompetence]] or [[VideoGameCrueltyPotential sociopathy.]] Not only that, the requirements for how many units is "too many" remains consistently at "more than 15" for ''all'' secret chapters but the last; in a game with over 50 unique characters ''and'' technically-infinite "replacement" characters, even players who were OK with losing units would probably never see the secret chapters without intentionally killing almost every unit in the game (including, most likely, [[ShaggyDogStory the very units you could recruit in the secret missions]]).
Is there an issue? Send a MessageReason:
None


* In the otherwise somewhat-kinda realistic alien shooter ''{{VideoGame/Contra}} III'', what's the best way to destroy a giant flying alien ship? Chase it with motorcycles, and then cling to a cruise missile that's heading for the ship! And then leap from missile to missile in the salvo as they impact uselessly on the alien's shield. Considering that you've mostly been running along the ground, climbing walls, and riding tanks so far, it's an unusually... brazen choice of attack.

to:

* In the otherwise somewhat-kinda realistic alien shooter ''{{VideoGame/Contra}} III'', ''VideoGame/ContraIIITheAlienWars'', what's the best way to destroy a giant flying alien ship? Chase it with motorcycles, and then cling to a cruise missile that's heading for the ship! And then leap from missile to missile in the salvo as they impact uselessly on the alien's shield. Considering that you've mostly been running along the ground, climbing walls, and riding tanks so far, it's an unusually... brazen choice of attack.
Is there an issue? Send a MessageReason:
None


** Similarly, size is completely irrelevant. What is the best choice to fight a hundred-foot long flying water dragon (Gyarados) who could swallow a human whole? How about a 10lb yellow mouse? In game, electricity has double-type-advantage for a 4x damage bonus. However, ''Film/DetectivePikachu'' shows just how lopsided this fight would be in real life.

to:

** Similarly, size is completely irrelevant. What is the best choice to fight a hundred-foot long hundred-foot-long flying water dragon (Gyarados) who could swallow a human whole? How about a 10lb yellow mouse? In game, electricity has double-type-advantage for a 4x damage bonus. However, ''Film/DetectivePikachu'' ''Film/PokemonDetectivePikachu'' shows just how lopsided this fight would be in real life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FearAndHunger'' is an [[NintendoHard unforgiving game]] where resource management is king, so when given the choice between stocking up on supplies before entering the dungeon or [[LeeroyJenkins blindly rushing in without any preperation]], most first-time players would naturally avoid the latter option. However, not taking any supplies is the quickest and easiest way to unlock the Dash skill, which doubles movement speed outside of battle and is far more useful in the long term than starting out with some extra consumables.
Is there an issue? Send a MessageReason:
None


*** In most games, water is weak to ice. Here, water type Pokemon ''resist'' ice type moves.

to:

*** In most games, water is weak to ice. Here, water type Water-type Pokemon ''resist'' ice type moves.Ice-type moves (except for Freeze-Dry, which is [[ScissorsCutsRock super-effective against them instead]]).
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fanfic/AlwaysVisible'': In the third act, Inspector Galbraith receives a phone number from a London taxi driver, but when he calls it, it ends up in his home police department in Portland. This is followed by a scene where he gets into a taxi and travels forward two months in time.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FatalFrame1'', Kirie appears at the end of the night and leaves Miku locked in a small room, with no apparent way of escape. She's not just an unbeatable ghost at this point, but she has a OneHitKill. The player is supposed to go against the basic concept of the game - avoiding and fighting ghosts - by ''letting'' her touch Miku, which causes the game to proceed to the next night.

to:

* In ''VideoGame/FatalFrame1'', ''VideoGame/FatalFrameI'', Kirie appears at the end of the night and leaves Miku locked in a small room, with no apparent way of escape. She's not just an unbeatable ghost at this point, but she has a OneHitKill. The player is supposed to go against the basic concept of the game - avoiding and fighting ghosts - by ''letting'' her touch Miku, which causes the game to proceed to the next night.
Is there an issue? Send a MessageReason:
None


* ''Manga/JujutsuKaisen'': [[DomainHolder Domain Expansion]] works by creating a barrier that constructs the user's [[MentalWorld Innate Domain]] within, and infusing their Cursed Technique into the barrier, [[AlwaysAccurateAttack ensuring that it will always hit any and all targets inside the Domain]]. Because the idea is to use the technique to defeat a target trapped within, the barrier is formed such that attempting to break free is almost impossible; as a consequence, however, breaking ''in'' is relatively easy precisely because there is no merit to doing so (in fact, breaking into an expanded Domain is usually considered suicidal). When Yuji forces his way into Mahito's Domain in an attempt to save Nanami, however, Idle Transfiguration, which works by [[SoulPower targeting the souls of the person Mahito is touching]], reaches [[SealedInsideAPersonShapedCan Sukuna's soul inside Yuji's body]]. Sukuna is less than pleased at Mahito touching his soul a second time (even accidentally) after warning him not to do so and delivers a powerful slash at Mahito in retaliation, which dispels his Domain and leaves him defenseless.

to:

* ''Manga/JujutsuKaisen'': [[DomainHolder Domain Expansion]] works by creating a barrier that constructs the user's [[MentalWorld Innate Domain]] within, and infusing their Cursed Technique into the barrier, [[AlwaysAccurateAttack ensuring that it will always hit any and all targets inside the Domain]]. Because the idea is to use the technique to defeat a target trapped within, the barrier is formed such that attempting to break free is almost impossible; as a consequence, however, breaking ''in'' is relatively easy precisely because there is no merit to doing so (in fact, breaking into an expanded Domain is usually considered suicidal). When Yuji forces his way into Mahito's Domain in an attempt to save Nanami, however, Idle Transfiguration, which works by [[SoulPower targeting the souls of the person Mahito is touching]], reaches [[SealedInsideAPersonShapedCan Sukuna's soul inside Yuji's body]]. Sukuna is less than pleased at Mahito touching his soul a second time (even accidentally) after warning him not to do so and delivers a powerful slash at Mahito in retaliation, which dispels his Domain and leaves him defenseless.
Is there an issue? Send a MessageReason:
None


** In the Aglaia raid, Rhalgr has multiple variations of a MeteorSummoningAttack to pummel the party. One of said variations requires you to ignore the flashing red proximity damage marker that would normally signal certain death and stand directly under the incoming meteor. Fail to do so, and Rhalgr will punch the meteor into fragments, blasting the entire battlefield except for where the meteor was due to land.

to:

** In the Aglaia raid, Rhalgr has multiple variations of a MeteorSummoningAttack to pummel the party. One of said variations requires you to ignore the flashing red proximity damage marker that would normally signal certain death and stand directly under the incoming meteor. Fail to do so, and you'll eat a faceful of explosions after Rhalgr will punch punches the meteor into fragments, blasting fragments to hit the entire battlefield except for where rest of the meteor was due to land.battlefield.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Aglaia raid, Rhalgr has multiple variations of a MeteorSummoningAttack to pummel the party. One of said variations requires you to ignore the flashing red proximity damage marker that would normally signal certain death and stand directly under the incoming meteor. Fail to do so, and Rhalgr will punch the meteor into fragments, blasting the entire battlefield except for where the meteor was due to land.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Racing]]
* ''VideoGame/FZero99'':
** Burning out your engine at the start of a race may be a viable strategy depending on the vehicle. Because it gives you max speed for a brief moment, it will jump you ahead of other racers momentarily before you start to decelerate. If you're able to swerve into a path of a machine on either your left or right during this very limited window of opportunity, you can get a RecoilBoost off of the vehicle behind you bumping into you, negating the burnout and getting you a bigger jumpstart than you would have gotten if you just did a normal Rocket Start. This especially benefits the Fire Stingray since its acceleration is much worse than the other machines.
** One trick you can do in Silence, the last track of the Knight League, is to simply hang near the back and let other players go in front of you rather than fighting for pole position like you would normally do in other tracks. This lets you farm for Super Boost by letting other players clash with each other, which is extra-powerful in Silence compared to most other tracks in the game as it lets you completely bypass both of its tricky turns that would otherwise force you to slow down and potentially use up precious Energy on Boosting to stay in the lead. A well-timed Super Boost from a good enough position has the potential to push you straight to the lead since you get to avoid all of the nonsense that makes Silence difficult.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''Manga/JujutsuKaisen'': [[DomainHolder Domain Expansion]] works by creating a barrier that constructs the user's [[MentalWorld Innate Domain]] within, and infusing their Cursed Technique into the barrier, [[AlwaysAccurateAttack ensuring that it will always hit any and all targets inside the Domain]]. Because the idea is to use the technique to defeat a target trapped within, the barrier is formed such that attempting to break free is almost impossible; as a consequence, however, breaking ''in'' is relatively easy precisely because there is no merit to doing so (in fact, breaking into an expanded Domain is usually considered suicidal). When Yuji does exactly that in an attempt to save Nanami from Mahito, however, Mahito's technique, which works by targeting the souls of the person Mahito is touching, reaches [[SealedInsideAPersonShapedCan Sukuna's soul inside Yuji's body]]. Sukuna is less than pleased at Mahito touching his soul a second time (even accidentally) after warning him not to do so and delivers a powerful slash at Mahito in retaliation, which dispels his Domain and leaves him defenseless.

to:

* ''Manga/JujutsuKaisen'': [[DomainHolder Domain Expansion]] works by creating a barrier that constructs the user's [[MentalWorld Innate Domain]] within, and infusing their Cursed Technique into the barrier, [[AlwaysAccurateAttack ensuring that it will always hit any and all targets inside the Domain]]. Because the idea is to use the technique to defeat a target trapped within, the barrier is formed such that attempting to break free is almost impossible; as a consequence, however, breaking ''in'' is relatively easy precisely because there is no merit to doing so (in fact, breaking into an expanded Domain is usually considered suicidal). When Yuji does exactly that forces his way into Mahito's Domain in an attempt to save Nanami from Mahito, Nanami, however, Mahito's technique, Idle Transfiguration, which works by [[SoulPower targeting the souls of the person Mahito is touching, touching]], reaches [[SealedInsideAPersonShapedCan Sukuna's soul inside Yuji's body]]. Sukuna is less than pleased at Mahito touching his soul a second time (even accidentally) after warning him not to do so and delivers a powerful slash at Mahito in retaliation, which dispels his Domain and leaves him defenseless.

Added: 1129

Changed: 24

Is there an issue? Send a MessageReason:
None



to:

[[folder:Anime & Manga]]
* ''Manga/JujutsuKaisen'': [[DomainHolder Domain Expansion]] works by creating a barrier that constructs the user's [[MentalWorld Innate Domain]] within, and infusing their Cursed Technique into the barrier, [[AlwaysAccurateAttack ensuring that it will always hit any and all targets inside the Domain]]. Because the idea is to use the technique to defeat a target trapped within, the barrier is formed such that attempting to break free is almost impossible; as a consequence, however, breaking ''in'' is relatively easy precisely because there is no merit to doing so (in fact, breaking into an expanded Domain is usually considered suicidal). When Yuji does exactly that in an attempt to save Nanami from Mahito, however, Mahito's technique, which works by targeting the souls of the person Mahito is touching, reaches [[SealedInsideAPersonShapedCan Sukuna's soul inside Yuji's body]]. Sukuna is less than pleased at Mahito touching his soul a second time (even accidentally) after warning him not to do so and delivers a powerful slash at Mahito in retaliation, which dispels his Domain and leaves him defenseless.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PrimalCarnage'': Because there's no friendly fire, there's a lot of strategies that only work before the teams can't hurt each other. For example, it's good for humans to jump into a pool of flame made by a Molotov cocktail because it will help keep them safe from dinosaurs (since dinosaurs will be forced to set themselves on fire to get at you). Similarly, shooting wildly at your teammate to defend them from an attacking dinosaur is perfectly acceptable. On the other side, the ''Cryolophosaurus'' can spit on other dinosaurs that are on fire to put them out, which would make more sense if it wasn't spitting ''acid'' on them.
Is there an issue? Send a MessageReason:
None


* After rescuing Volo in ''VideoGame/BaldursGate3'', you can talk to him in your camp and bring up the fact that you've been infected with a mind flayer tadpole and ask his advice on how to get rid of it. Volo has a longstanding reputation in TabletopGames/TheForgottenRealms as a NoNothingKnowItAll of colossal porportions, so when he suggests strapping you down and letting him try to perform MeatGrinderSurgery on you with an icepick, this seems like a completely insane idea. In fact, if you let him go through with it, he'll end up cutting your eye out in his (unsuccessful) bid to remove the parasite, but will give you a magic eye that gives you permanent [[SeeTheInvisible See Invisibility]] for your trouble.

to:

* After rescuing Volo in ''VideoGame/BaldursGate3'', you can talk to him in your camp and bring up the fact that you've been infected with a mind flayer tadpole and ask his advice on how to get rid of it. Volo has a longstanding reputation in TabletopGames/TheForgottenRealms TabletopGame/ForgottenRealms as a NoNothingKnowItAll KnowNothingKnowItAll buffoon of colossal porportions, so when he suggests strapping you down and letting him try to perform MeatGrinderSurgery on you with a knitting needle and an icepick, this seems like a completely insane idea. In fact, if you let him go through with it, he'll end up cutting your eye out in his (unsuccessful) bid to remove the parasite, but will give you a magic eye that gives you permanent [[SeeTheInvisible See Invisibility]] for your trouble.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* After rescuing Volo in ''VideoGame/BaldursGate3'', you can talk to him in your camp and bring up the fact that you've been infected with a mind flayer tadpole and ask his advice on how to get rid of it. Volo has a longstanding reputation in TabletopGames/TheForgottenRealms as a NoNothingKnowItAll of colossal porportions, so when he suggests strapping you down and letting him try to perform MeatGrinderSurgery on you with an icepick, this seems like a completely insane idea. In fact, if you let him go through with it, he'll end up cutting your eye out in his (unsuccessful) bid to remove the parasite, but will give you a magic eye that gives you permanent [[SeeTheInvisible See Invisibility]] for your trouble.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Many of the right answers to the Mirror Dungeon events in ''VideoGame/LimbusCompany'' involve doing some strange and risky things to get rewards.
** When encountering Will You Play, she challenges the Sinners to a game of Rock Paper Scissors, and even announces at the beginning that she's going to pick scissors. If you play rock, she acts like a SoreLoser and attacks the Sinners. The correct answer is to play paper, because according to her [[InsaneTrollLogic scissors are useless without cloth.]]
** To get the E.G.O. gift of the Forsaken Employee, you need to ''fail'' the check to cut the ring, when 99% of the time you want to succeed in checks.
** To get the E.G.O. gift of the Hole-In-The-Man, you need to stand your ground when it points it gun at you, because doing so will cause the bullet to curve to hit ''it'' instead. Running and hiding will cause the bullet to strike true and hit your Sinners.
Is there an issue? Send a MessageReason:
None


* The so-called [[https://japantoday.com/category/features/new-products/aqtas-the-deep-fryer-that-not-only-is-safe-to-add-water-to-but-uses-it-for-better-frying "Water fryer."]] This is a type of fryer that uses water to enhnace the fryer's efficiency and keeps the oil clean at the same time. However, anyone who's dealt with frying with oil will tell you that mixing water and hot oil is a ''terrible'' idea. Oil can be much hotter than water's boiling point, so throwing water on hot oil causes it to flash vaporize into steam creating an explosion of hot oil. And if there's a fire around, it will cause a conflegration. But the water fryer takes advantage of the fact that oil and water don't mix and oil is less dense than water, so the oil floats. The idea then is fill a portion of the fryer with water, then fill the rest with oil, have the heating element in the oil side, and stir the two separately in opposite directions. Some how this all works out such that the oil is still hot enough to cook, the debris from frying fall into the water layer, clean up is easy, and overall seems to work better than a traditional oil fryer. Of note though: '''Do not do this with a oil-only fryer''', you need a specialized water/oil fryer to do this safely!

to:

* The so-called [[https://japantoday.com/category/features/new-products/aqtas-the-deep-fryer-that-not-only-is-safe-to-add-water-to-but-uses-it-for-better-frying "Water fryer."]] This is a type of fryer that uses water to enhnace enhance the fryer's efficiency and keeps the oil clean at the same time. However, anyone who's dealt with frying with oil will tell you that mixing water and hot oil is a ''terrible'' idea. Oil can be much hotter than water's boiling point, so throwing water on hot oil causes it to flash vaporize into steam creating an explosion of hot oil. And if there's a fire around, it will cause a conflegration. But the water fryer takes advantage of the fact that oil and water don't mix and oil is less dense than water, so the oil floats. The idea then is fill a portion of the fryer with water, then fill the rest with oil, have the heating element in the oil side, and stir the two separately in opposite directions. Some how this all works out such that the oil is still hot enough to cook, the debris from frying fall into the water layer, clean up is easy, and overall seems to work better than a traditional oil fryer. Of note though: '''Do not do this with a oil-only fryer''', you need a specialized water/oil fryer to do this safely!

Top