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* Psych uses a variation with it's "clue-vision", zooming in and then HIGHLIGHTING the clue Shawn just noticed (or flashing back on a line of dialogue or flashing back and again HIGHLIGHTING a clue as it is noticed). ALWAYS accompanied by Shawn making his squinty-eyed-I-just-found-a-clue-face (LampShaded as such eventually when Gus points out that, yes, he also saw many of the the same clues but never feel the need to make a silly face)
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** And again in ''ThePhantomPlanet'', where the hero flashes back through his experiences in the film, including the previous scene with his love interest. Crow yells, "No fair! You can't flash back to stuff we saw ten seconds ago!"
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** The Chaos Emerald four parter had Sonic getting a new time travel gizmo in each part, and is told each time that they'll "enable him to circle the planet at the speed of light and enter the time warp". A little more grating in the sense that the audio for the line was pretty much recycled for the other episodes.

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** The Chaos Emerald four parter had Sonic getting a new time travel gizmo in each part, and is told each time that they'll "enable him to circle the planet at the speed of light and enter the time warp". A little more grating in the sense that the audio for the line was pretty much recycled for the other episodes. This YouTubePoop [[http://www.youtube.com/watch?v=C-xkgnzc5mw flat out shows it (Skip to 1:04)]]
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* Chainsawsuit came up with [[http://chainsawsuit.com/2010/08/11/goldfish-memory this little representation]] of the trope.

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* Chainsawsuit ''{{Chainsawsuit}}'' came up with [[http://chainsawsuit.com/2010/08/11/goldfish-memory this little representation]] of the trope.




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* ''AmazingSuperPowers'' did it with Wade lampshaded about as much (see AltText).
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** The Chaos Emerald four parter had Sonic getting a new time travel gizmo in each part, and is told each time that they'll "enable him to circle the planet at the speed of light and enter the time warp". A little more grating in the sense that the audio for the line was pretty much recycled for the other episodes.
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* ''The Babysitters Club'' books would give a run down of all the characters and how the club worked at the start of every single book.

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* ''The Babysitters Club'' The ''BabysittersClub'' books would give a run down of all the characters and how the club worked at the start of every single book.
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* ''The Babysitters Club'' books would give a run down of all the characters and how the club worked at the start of every single book.

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[[folder: Advertising]]
* There exists a commercial for Nerf guns in which a kids "squad" is gunned down by a lone gunman. Cue action shots of the survivor getting the cool, new Nerf gun and taking out half a dozen kids to get revenge, and as our protagonist finds the one responsible, the commercial '''FLASHES BACK''' to the beginning of the '''THIRTY SECOND COMMERCIAL''' to remind you why he wanted revenge in the first place.
* Any of those commercials that include the phrase "act now and you'll also receive [insert product here], absolutely free!" They inevitably list all of the great bargain items you'll be getting if you act now about five times before the commercial ends.
** [[ButWaitTheresMore BUT WAIT! THERE'S MORE!]]
* Radio commercials that repeat phone numbers as many as four times in a row. This might have been effective in the old days, but it's almost become a DiscreditedTrope, because now people mostly listen to the radio in situations where they can't write a number down (like driving), and the commercials that use it are always for really shady-sounding businesses (get-rich-quick schemes, predatory lenders).
* [=HeadOn=], apply directly to the forehead. [=HeadOn=], apply directly to the forehead. [=HeadOn=], apply directly to the forehead.
[[/folder]]



* Any of those commercials that include the phrase "act now and you'll also receive [insert product here], absolutely free!" They inevitably list all of the great bargain items you'll be getting if you act now about five times before the commercial ends.
** [[ButWaitTheresMore BUT WAIT! THERE'S MORE!]]
* Radio commercials that repeat phone numbers as many as four times in a row. This might have been effective in the old days, but it's almost become a DiscreditedTrope, because now people mostly listen to the radio in situations where they can't write a number down (like driving), and the commercials that use it are always for really shady-sounding businesses (get-rich-quick schemes, predatory lenders).
* [=HeadOn=], apply directly to the forehead. [=HeadOn=], apply directly to the forehead. [=HeadOn=], apply directly to the forehead.
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** Justified, because the target audience really does have the attention span of a goldfish, and you shouldn't be watching it if you're older than five.
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just to add some information

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**The portuguese dub was (in)famous because, among many things, they didn't replay the dub they allready did in the previous episode when they recaped it, they would re-dub it and, more often than not, change the dialoge completely.
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* Parodied in the 1975 ''{{Superman}}'' musical tv special ''It's a Bird, It's a Plane, It's Superman'', where Doctor Sedgwick sings a song about how his sole motivation is to get revenge on Superman and Switzerland (for turning him down for the Nobel Prize 10 times). It then cuts out midverse and promises that after the commercial it will reveal what terrible thing the doctor wants to do before he dies, as though everyone just missed or forgot him singing an entire song about how he wants revenge. And tells everyone to stay tuned for Chapter 4: Sedgwick's Revenge.
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** Also, from about the third season on, every time a character appears on screen for the first time in an episode, a subtitle shows up telling us their name. Even if it's someone who is in every episode. Even if THEIR NAME WAS JUST SPOKEN IN THE DIALOG.
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* ''YuGiOh TheMovie'' [[LampshadeHanging lampshaded]] this during the Pegasus Versus Kaiba duel, where Pegasus started to ramble off the effect of his recently-played card (Cost Down) -- only for Kaiba to butt in and say that he already knows what the card does (though while this would normally be a subversion, Kaiba goes on to give a Cliffs Notes version of the effect, thus making it a LampshadeHanging instead).
** Even though you really only need to see one duel to know what Pot Of Greed does, they ''still'' go through the trouble of saying "I play the Magic Card Pot Of Greed, which allows me to draw two cards from my deck" every damn time the card is played.

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* ''YuGiOh ''[=~Yu-Gi-Oh!~=] TheMovie'' [[LampshadeHanging lampshaded]] this during the Pegasus Versus Kaiba duel, where Pegasus started to ramble off the effect of his recently-played card (Cost Down) -- only for Kaiba to butt in and say that he already knows what the card does (though while this would normally be a subversion, Kaiba goes on to give a Cliffs Notes version of the effect, thus making it a LampshadeHanging instead).
** Even though you really only need to see one duel to know what Pot Of Greed does, they ''still'' go through the trouble of saying "I play the Magic Card Pot Of Greed, which allows me to draw two cards from my deck" almost every damn time the card is played.



** The ''YuGiOh'' {{anime}} did the same thing in the Battle City arc, with Marik explaining [[spoiler:"Those fools don't realize I am Marik!"]] in an internal monologue. At least three times an episode.

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** The ''YuGiOh'' ''[=~Yu-Gi-Oh!~=]'' {{anime}} did the same thing in the Battle City arc, with Marik explaining [[spoiler:"Those fools don't realize I am Marik!"]] in an internal monologue. At least three times an episode.



* "YuGiOhTheAbridgedSeries" parodied this in Episode 35 where Kaiba and Yami have flashbacks of the events of the entire Abridged Series including the opening of the episode.

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* "YuGiOhTheAbridgedSeries" ''{{Yu-Gi-Oh The Abridged Series}}'' parodied this in Episode 35 where Kaiba and Yami have flashbacks of the events of the entire Abridged Series including the opening of the episode.
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** If you watch all the dubbed episodes all in one go, you get very tired of hearing the story of how Kikyo and Inuyasha died... especially since they replay Inuyasha's death scene ''every single episode''.
*** Those scenes weren't dub additions...

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** If you watch all the dubbed episodes all in one go, you get very tired of hearing the story of how Kikyo and Inuyasha died... especially since they replay Inuyasha's death scene ''every single episode''.
*** Those scenes weren't dub additions...** In some episodes, the second half of the episode consists largely of flashbacks to the ''first half of the same episode''.



* In ''[[TalesofSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]'', literally about 80% of the occurrences of anyone saying or Emil remembering Richter's phrase "courage is the magic that turns dreams into reality" follow [[FlashbackToCatchPhrase with a flashback to when he first said it]], despite the fact that it was unusual for a guy like him to say that kind of thing it would be impossible to forget he said it even if you tried.

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* In ''[[TalesofSymphoniaDawnOfTheNewWorld Tales of Symphonia: Dawn of the New World]]'', literally about 80% of the occurrences of anyone saying or Emil remembering Richter's phrase "courage is the magic that turns dreams into reality" follow [[FlashbackToCatchPhrase with a flashback to when he first said it]], despite the fact that it was unusual for a guy like him to say that kind of thing it would be impossible to forget he said it even if you tried. If that wasn't enough, there's usually at least one flashback to a different part of that conversation (or the just-after one where you meet Marta) every half an hour of gameplay.
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* Try to watch an episode of any show that [[HellsKitchen Gordon Ramsay]] is involved with, and know in your heart that half of the show is recapping what just happened.
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** Often occurs in American shows broadcast in the UK. The public-funded BBC channels don't have any advert breaks at all, and even British commercial TV stations don't have as many advert breaks as their US counterparts so the breaks we get don't always match up properly with the points the program-makers were intending breaks to take place.
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* Parodied in the musical version of ''TheProducers'', where Max's eleventh-hour solo recaps the entire plot up to that point (including the intermission in the stage version).

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* Parodied in the musical version of ''TheProducers'', where Max's eleventh-hour solo recaps the entire plot up to that point (including the intermission {{Intermission}} in the stage version).

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* For TwilightPrincess, Nintendo must've believed the players were incapable of remembering or re-figuring the values of the different colored rupees. Every time you start a new session (i.e., resume a saved game or start a new one), for each non-green rupee you pick up, the game will tell you the value of it.

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* For TwilightPrincess, Nintendo must've believed the players were incapable of remembering or re-figuring the values of the different colored rupees. Every time you start a new session (i.e., resume a saved game or start a new one), for each non-green rupee you pick up, the game will tell you the value of it.it.
* Star control 2 averts this and demonstrates why it exists. Fortunately, most of the background exposition can be reviewed. Unfortunately, some very vital information can't be, including homeworld coordinates and the location of the final boss. You are advised to take notes.
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[[DepartmentOfRedundancyDepartment Executives think]] [[ViewersAreMorons viewers are stupid]], [[SelfDemonstratingArticle and they also think you have the]] [[DidNotDoTheResearch memory of a goldfish which lasts about three seconds]].Sometimes a necessity in video game plots, due to the possibility of the player saving the game, taking a break of, say, two or three months, and then coming back, [[NowWhereWasIGoingAgain having forgotten important plot points during that time]]. In this case, the flashbacks will only seem insulting to the player's intelligence during a non-stop play, in which case they only have themselves to blame. (Some recent games try to avert this by putting plot summaries or scenes that otherwise show what has happened up to that point in the LoadingScreen.)

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[[DepartmentOfRedundancyDepartment Executives think]] [[ViewersAreMorons viewers are stupid]], [[SelfDemonstratingArticle and they also think you have the]] [[DidNotDoTheResearch memory of a goldfish which lasts about three seconds]]. Sometimes a necessity in video game plots, due to the possibility of the player saving the game, taking a break of, say, two or three months, and then coming back, [[NowWhereWasIGoingAgain having forgotten important plot points during that time]]. In this case, the flashbacks will only seem insulting to the player's intelligence during a non-stop play, in which case they only have themselves to blame. (Some recent games try to avert this by putting plot summaries or scenes that otherwise show what has happened up to that point in the LoadingScreen.)
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*** As a result, combined with all the {{padding}} and {{filler}}, you only needed to watch every fifth episode or so to keep up with the plot.
**** Or alternatively, watch ''DragonBallKai'', which removes most of the padding and filler and shortens each recap to a more reasonable length.



** This is mainly so that they don't overtake the manga again, and they don't have to resort to godawful filler. Instead, they stay behind the manga a little bit, and they resort to SoBadItsGood filler.
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** And parodied it in the first episode. "Last time on ''Clerks:'' * long beep* "

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** And parodied it in the first episode. "Last time on ''Clerks:'' * long beep* cue test pattern* "
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** And again used in ''AlanWake.'' The episodes, however, are quite long. This troper found each episode just the right amount of playtime for each day and turned the game off before the previously on segments. Though getting that timing right so you both finish the previous chapter and don't start the new one is so you can save your progress and not start the new chapter(so you don't skip the previously on segment when you start the game up again), respectively, is...tricky, to say the least.

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** And again used in ''AlanWake.'' The episodes, however, are quite long. This troper found each episode just the right amount of playtime for each day and turned the game off before the previously on segments. Though getting that timing right so you both finish the previous chapter and don't start the new one is one, so you can save your progress and not start the new chapter(so you don't skip the previously on segment when you start the game up again), again) respectively, is...tricky, to say the least.
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** And again used in ''AlanWake.'' The episodes, however, are quite long. This troper found each episode just the right amount of playtime for each day and turned the game off before the previously on segments. Though getting that timing right so you both finish the previous chapter and don't start the new one is so you can save your progress and not start the new chapter, respectively is...tricky, to say the least.

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** And again used in ''AlanWake.'' The episodes, however, are quite long. This troper found each episode just the right amount of playtime for each day and turned the game off before the previously on segments. Though getting that timing right so you both finish the previous chapter and don't start the new one is so you can save your progress and not start the new chapter, respectively chapter(so you don't skip the previously on segment when you start the game up again), respectively, is...tricky, to say the least.
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** And again used in ''AlanWake.'' The episodes, however, are quite long. This troper found each episode just the right amount of playtime for each day and turned the game off before the previously on segments. Though getting that timing right so you both finish the previous chapter and don't start the new one is so you can save your progress and not start the new chapter, respectively is...tricky, to say the least.
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***I am nitpicking a bit here, but you can turn the battle animations off to prevent the aforementioned annoyance. I had to do that eventually.
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** FridgeBrilliance: The comic's about three panels long. A goldfish's memory is about three seconds long. [[RuleOfThree And I STILL cannot believe it's not butter!]]
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** Bonus points for every other comment [[LampshadeHanging hanging a lampshade as well.]]
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[[folder: Web Comics]]

* Chainsawsuit came up with [[http://chainsawsuit.com/2010/08/11/goldfish-memory this little representation]] of the trope.

[[/folder]]
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Sort of like how executives think [[ViewersAreMorons viewers are stupid]], they also think you have the [[DidNotDoTheResearch memory of a goldfish, which lasts about three seconds]][[hottip:*: actually, real life goldfish have been proven to have actually a longer memory; a study concluded a maximum limit of seven months]]. Because remembering what happens over the course of a ''whole thirty minutes'' or, god forbid, ''an hour'', is too difficult for [[ThisLoserIsYou your general media consumer,]] there is a handy little device called a {{Flashback}} that can be used to rewind, oh, five minutes or so to say, "Hey! This just happened, moron!" [[hottip:*:It may also be the case that a viewer has tuned in partway through the program or series, and therefore has no memory of what happened even moments earlier.]]

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Sort of like how executives think [[ViewersAreMorons viewers are stupid]], they also think you have the [[DidNotDoTheResearch memory of a goldfish, which lasts about three seconds]][[hottip:*: actually, real life goldfish have been proven to have actually a longer memory; a study concluded a maximum limit of seven months]]. Because remembering what happens over the course of a ''whole thirty minutes'' or, god forbid, ''an hour'', is too difficult for [[ThisLoserIsYou your general media consumer,]] there is a handy little device called a {{Flashback}} that can be used to rewind, oh, five minutes or so to say, "Hey! This just happened, moron!" [[hottip:*:It [[hottip:*:[[AdBreakDoubleTake It may also be the case that a viewer has tuned in partway through the program or series, and therefore has no memory of what happened even moments earlier.]]
]]]]

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* The first episode of ''{{The Wire}}'' features a flashback in its final scene to remind us who the newly discovered dead body is, in a show that typically eschewed any such artificial storytelling techniques. David Simon didn't want to do it but HBO insisted, and it actually is justified: the episode introduces the viewer to so many characters and situations that odds are they actually will have forgotten the dead character, who only appeared briefly in an early scene.

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* The first episode of ''{{The Wire}}'' ''TheWire'' features a flashback in its final scene to remind us who the newly discovered dead body is, in a show that typically eschewed any such artificial storytelling techniques. David Simon didn't want to do it but HBO insisted, and it actually is justified: the episode introduces the viewer to so many characters and situations that odds are they actually will have forgotten the dead character, who only appeared briefly in an early scene.scene.
* Every episode of ''{{Leverage}}'' has a flashback near the end revealing how they pulled off the job by showing a key event that was left out previously (for instance, that when she borrowed his coat, she planted a camera on it). Since these are necessarily framed by repeating the events immediately before and after (her taking the coat and giving it back), they work very poorly if the key event only took place five minutes ago.

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