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Wick cleaning
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* The goal of ''VideoGame/FiveNightsAtFreddys'' is, well, to survive for five nights at Freddy's, a SuckECheeses restaurant with haunted animatronics
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* The goal of ''VideoGame/FiveNightsAtFreddys'' ''Franchise/FiveNightsAtFreddys'' is, well, to survive for five nights at Freddy's, a SuckECheeses restaurant with haunted animatronics
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Compare StockVideoGamePuzzle. See also VariablePlayerGoals.
to:
They might be displayed on the StatusLine. Compare StockVideoGamePuzzle. See also VariablePlayerGoals. \n
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Fixing indentation
Changed line(s) 69,74 (click to see context) from:
Examples:
* The goal of VideoGame/FiveNightsAtFreddys is, well, to survive for five nights at Freddy's, a SuckECheeses restaurant with haunted animatronics
* Franchise/SuperMarioBros has the goal of finding and saving the princess. Except that your princess is in another castle.
* An early alpha of VideoGame/DontStarve had goals such as "survive 5 days" or "collect 12 logs". These were eventually cut out because players became too dependent on them and didn't know how to actually play the game. [[spoiler: Played straight in Adventure mode, where your goal is to complete all five levels to meet Maxwell and free him. If you do so, your previous character will become trapped and you will go back to the normal gameplay with Maxwell as your player character.]]
* The objective of VideoGame/{{Portal}} is to complete all the puzzles and get the cake at the end. [[spoiler: except the cake is a lie. Your real goal is to destroy GlaDOS and escape the facility]]
* While VideoGame/TheSims are fairly open-ended, from TS2 onward your sims will have lifetime goals or aspirations that you get in-game rewards for completing. Players can also set their own goals, such as having 100 babies or collecting every mineral in the game
* The goal of VideoGame/FiveNightsAtFreddys is, well, to survive for five nights at Freddy's, a SuckECheeses restaurant with haunted animatronics
* Franchise/SuperMarioBros has the goal of finding and saving the princess. Except that your princess is in another castle.
* An early alpha of VideoGame/DontStarve had goals such as "survive 5 days" or "collect 12 logs". These were eventually cut out because players became too dependent on them and didn't know how to actually play the game. [[spoiler: Played straight in Adventure mode, where your goal is to complete all five levels to meet Maxwell and free him. If you do so, your previous character will become trapped and you will go back to the normal gameplay with Maxwell as your player character.]]
* The objective of VideoGame/{{Portal}} is to complete all the puzzles and get the cake at the end. [[spoiler: except the cake is a lie. Your real goal is to destroy GlaDOS and escape the facility]]
* While VideoGame/TheSims are fairly open-ended, from TS2 onward your sims will have lifetime goals or aspirations that you get in-game rewards for completing. Players can also set their own goals, such as having 100 babies or collecting every mineral in the game
to:
!!Examples:
* The goal of
*
* An early alpha of
* The objective of
* While
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* VideoGame/SuperMarioBros has the goal of finding and saving the princess. Except that your princess is in another castle.
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* VideoGame/SuperMarioBros Franchise/SuperMarioBros has the goal of finding and saving the princess. Except that your princess is in another castle.
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* The objective of VideoGame/Portal is to complete all the puzzles and get the cake at the end. [[spoiler: except the cake is a lie. Your real goal is to destroy GlaDOS and escape the facility]]
to:
* The objective of VideoGame/Portal VideoGame/{{Portal}} is to complete all the puzzles and get the cake at the end. [[spoiler: except the cake is a lie. Your real goal is to destroy GlaDOS and escape the facility]]
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add examples
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Examples:
* The goal of VideoGame/FiveNightsAtFreddys is, well, to survive for five nights at Freddy's, a SuckECheeses restaurant with haunted animatronics
* VideoGame/SuperMarioBros has the goal of finding and saving the princess. Except that your princess is in another castle.
* An early alpha of VideoGame/DontStarve had goals such as "survive 5 days" or "collect 12 logs". These were eventually cut out because players became too dependent on them and didn't know how to actually play the game. [[spoiler: Played straight in Adventure mode, where your goal is to complete all five levels to meet Maxwell and free him. If you do so, your previous character will become trapped and you will go back to the normal gameplay with Maxwell as your player character.]]
* The objective of VideoGame/Portal is to complete all the puzzles and get the cake at the end. [[spoiler: except the cake is a lie. Your real goal is to destroy GlaDOS and escape the facility]]
* While VideoGame/TheSims are fairly open-ended, from TS2 onward your sims will have lifetime goals or aspirations that you get in-game rewards for completing. Players can also set their own goals, such as having 100 babies or collecting every mineral in the game
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* [[FetchQuest Bring X to Y]]. ("Use this purification potion on the cursed altar", "Deliver this letter to the King of the Undead.")
to:
* [[FetchQuest Bring Find X and bring it to Y]]. ("Use this ("Find a purification potion and use it on the cursed altar", "Deliver this letter to the King of the Undead.")altar")
** [[ProductDeliveryOrdeal Carry/transport X to deliver it to Y in Z]]. ("Take this letter and bring it to the King of the Undead in the Forbidden Kingdom")
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* [[ProductDeliveryOrdeal Carry/transport X to deliver it to Y in Z]].
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* [[StockVideogamePuzzle Solve a puzzle]]. ("Find a way through this BlockPuzzle", "Find your way through the unlit caves.")
to:
* [[StockVideogamePuzzle [[StockVideoGamePuzzle Solve a puzzle]]. ("Find a way through this BlockPuzzle", "Find your way through the unlit caves.")
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* [[ProductDeliveryOrdeal Carry/transport X to deliver it to Y in Z]].
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** Kill X, and bring me his Y. ("Kill the Dragon, and bring me his head.")
to:
** Kill X, and bring me his Y. ("Kill the Dragon, and [[DemandingTheirHead bring me his head.head]].")
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%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions154
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/WarioWorld https://static.tvtropes.org/pmwiki/pub/images/wario_world_objectives.png]]]]
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/WarioWorld https://static.tvtropes.org/pmwiki/pub/images/wario_world_objectives.png]]]]
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** Go to point A, and interact with X in particular manner. ("Plant a bomb on the structural support", "Listen in on the conversation between ThoseTwoBadGuys, making sure not to alert them to your presence.")
to:
** Go to point A, and interact with X in particular manner. ("Plant a bomb on the structural support", "Listen in on the conversation between ThoseTwoBadGuys, villains, making sure not to alert them to your presence.")
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Capitalization was fixed from Main.Videogame Objectives to Main.Video Game Objectives. Null edit to update page.
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* Collect every item of type X.
to:
* [[MacGuffin Obtain the legendary X]].
** Collect the Y pieces of X.
** [[SwordOfPlotAdvancement Pull the sword of X out of the stone]].
* [[GottaCatchThemAll Collect every item of typeX.X]].
** Collect the Y pieces of X.
** [[SwordOfPlotAdvancement Pull the sword of X out of the stone]].
* [[GottaCatchThemAll Collect every item of type
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* Rescue X. ("Rescue Alice")
** [[GottaRescueThemAll Rescue every X in Y.]] ("Rescue all the villagers in the Dungeon")
** [[GottaRescueThemAll Rescue every X in Y.]] ("Rescue all the villagers in the Dungeon")
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----
to:
----
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* Collect every item of type X.
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** [[KillStreak Kill a certain amount of X without dying]]. ("Kill 3 enemies without dying.")
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** [[KillStreak Kill a certain amount of X without dying]].getting hit]]. ("Kill 3 enemies without dying.")
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** Kill [number] X. ("Kill 20 Zombies, and get back to me.")
to:
** Kill [number] X. ("Kill ("[[MassMonsterSlaughterSidequest Kill 20 Zombies, Zombies]], and get back to me.")
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Clarification between two variations
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** Kill all X. ("Kill all the Giant Flaming Heads in this dungeon.")
to:
** Kill all X.every X in Y. ("Kill all the Giant Flaming Heads in this dungeon.")
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* Information regarding what you have to do to actually [[DoubleUnlock get something]].
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* Kill X. ("Kill the Dragon!")
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* Kill X. ("Kill ("[[BossBattle Kill the Dragon!")Dragon!]]")
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** [[KillStreak Kill a certain amount of X without dying]] ("Kill 3 enemies without dying")
** (MMORPG) Kill [number] X. ("Kill 20 Zombies, and get back to me.")
** (MMORPG) Kill [number] X. ("Kill 20 Zombies, and get back to me.")
to:
** [[KillStreak Kill a certain amount of X without dying]] dying]]. ("Kill 3 enemies without dying")
dying.")
**(MMORPG) Kill [number] X. ("Kill 20 Zombies, and get back to me.")
**
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* [[HoldTheLine Survive until X]]
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* [[HoldTheLine Survive until X]]X happens.]]
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** Don't let Party Member X die. ("Protect Lucia", "Make sure Hal has at least half of his HP after the fight")
to:
** Don't let Party Member X die. ("Protect Lucia", "Make sure Hal has at least half of his HP after the fight")
fight.")
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* Protect X. ("Don't let Roger die", "Don't let the building collapse")
* Don't do X. ("Don't take any damage")
* Don't do X. ("Don't take any damage")
to:
* Protect X. ("Don't let Roger die", die!", "Don't let the building collapse")
collapse!")
** Don't take damage. ([[ExactlyWhatItSaysOnTheTin Do we really need to provide an example?]])
* Don't do X. ("Don'ttake any damage")[[BottomlessPit fall into a hole]].")
** Don't take damage. ([[ExactlyWhatItSaysOnTheTin Do we really need to provide an example?]])
* Don't do X. ("Don't
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* Equipment
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* Equipment[[VideoGameItemsAndInventory Equipment]]
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Compare StockVideoGamePuzzle.
to:
Compare StockVideoGamePuzzle. See also VariablePlayerGoals.
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** [[KillStreak Kill a certain amount of X without dying]] ("Kill 3 enemies without dying")