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* A lot of modern fighting games allow doing this, such as ''VideoGame/GuiltyGear'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' or even ''VideoGame/JumpSuperStars''.
* In the ''VideoGame/AzureStrikerGunvolt'' series, the titular Gunvolt can perform a quick sprint on the ground by using his Septimal powers, however he can obtain equippable pendents that can give him the ability to air-dash à la ''Mega Man Zero'' / ''ZX''. Since its sequel, its secondary protagonist Copen can dash on ground and mid-air by using his White Tiger Jacket, with the later allowing him to soar though greater distances, and his dash can be used to ram and "lock-on" to enemies with his Voder II gun and EX Weapons from Lola.
* ''[[VideoGame/CastlevaniaSymphonyOfTheNight Castlevania: Symphony of the Night]]'' is (in)famous for the ''backwards'' variant, but later ''Franchise/{{Castlevania}}'' games have characters who can dash in multiple directions.
* ''VideoGame/DevilMayCry'''s Dante can do this when using the [[StanceSystem Trickster fighting style]] (when fully leveled up, Dante can use Dash up to three times in succession). Trickster also gives Dante access to, [[FlashStep among other]] [[LeParkour acrobatic maneuvers]], Sky Star, an air dash.
** Dante in ''VideoGame/DmCDevilMayCry'' doesn't have a ground dash of this variety but he can boost through the air by jumping when he has an Angel weapon equipped.
* One of the basic movement abilities in ''VideoGame/{{Dragonica}}'', with dash-jumping also implemented.
* ''VideoGame/MapleStory'' has some skills which allow character to do this, though limited animation often forces them to stand upright from start to finish.



* [[GlassCannon Grolla]] [[FragileSpeedster Seyfarth]] from the ''VideoGame/{{Rosenkreuzstilette}}'' series can perform dashes like Zero does from the ''Mega Man Zero'' in her side-game as she is his {{expy}} (as well as one to [[VisualNovel/FateStayNight Rider]]). Pamela Arwig's dashing ability falls under this tropes as well.

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* [[GlassCannon Grolla]] [[FragileSpeedster Seyfarth]] from the ''VideoGame/{{Rosenkreuzstilette}}'' series can perform dashes like Zero does from the ''Mega Man Zero'' Beck in her side-game as she is his {{expy}} (as well as one to [[VisualNovel/FateStayNight Rider]]). Pamela Arwig's dashing ''VideoGame/MightyGunvolt'' posses this ability falls under this tropes in lieu of Mega Man's slide and as well.a charged DashAttack to mimic the [=AcXeleration=] mechanics of ''Mighty No. 9'' in an 8-bit styled game. In ''Mighty Gunvolt Burst'', characters like Beck, Call, RAY, and Copen can obtain an Aerial Action module that unlocks the ability to air-dash (or other aerial maneuvers) à la their respective games.



* In the ''VideoGame/AzureStrikerGunvolt'' series, the titular Gunvolt can perform a quick sprint on the ground by using his Septimal powers, however he can obtain equippable pendents that can give him the ability to air-dash à la ''Mega Man Zero'' / ''ZX''. Since its sequel, its secondary protagonist Copen can dash on ground and mid-air by using his White Tiger Jacket, with the later allowing him to soar though greater distances, and his dash can be used to ram and "lock-on" to enemies with his Voder II gun and EX Weapons from Lola.
* Beck in ''VideoGame/MightyGunvolt'' posses this ability in lieu of Mega Man's slide and as a charged DashAttack to mimic the [=AcXeleration=] mechanics of ''Mighty No. 9'' in an 8-bit styled game. In ''Mighty Gunvolt Burst'', characters like Beck, Call, RAY, and Copen can obtain an Aerial Action module that unlocks the ability to air-dash (or other aerial maneuvers) à la their respective games.

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* In Ratchet of, well, ''VideoGame/RatchetAndClank'' obtains a power up in the ''VideoGame/AzureStrikerGunvolt'' series, game called the titular Gunvolt can perform a quick sprint on the ground by using his Septimal powers, however he can obtain equippable pendents that can give him the ability to air-dash à la ''Mega Man Zero'' / ''ZX''. Since its sequel, its secondary protagonist Copen can dash on ground and mid-air by using his White Tiger Jacket, with the later allowing Charge Boots, which allow him to soar though greater distances, and his dash across short distances.
* Some of the adventurers in ''VideoGame/{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g. [[FragileSpeedster Charme the Thief]]
can be used to ram and "lock-on" to still strafe, Nagi damages enemies with his Voder II gun she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and EX Weapons from Lola.
* Beck
damage anyone in ''VideoGame/MightyGunvolt'' posses this ability the way.
* This occurs
in lieu of Mega Man's slide ''VideoGame/RobotUnicornAttack'' (original and as a charged DashAttack to mimic Heavy Metal version) when the [=AcXeleration=] mechanics of ''Mighty No. 9'' in an 8-bit styled game. In ''Mighty Gunvolt Burst'', characters like Beck, Call, RAY, and Copen can obtain an Aerial Action module that unlocks the ability to air-dash (or other aerial maneuvers) à la their respective games.X button is pressed.



* ''[[VideoGame/CastlevaniaSymphonyOfTheNight Castlevania: Symphony of the Night]]'' is (in)famous for the ''backwards'' variant, but later ''Franchise/{{Castlevania}}'' games have characters who can dash in multiple directions.
* ''VideoGame/DevilMayCry'''s Dante can do this when using the [[StanceSystem Trickster fighting style]] (when fully leveled up, Dante can use Dash up to three times in succession). Trickster also gives Dante access to, [[FlashStep among other]] [[LeParkour acrobatic maneuvers]], Sky Star, an air dash.
** Dante in ''VideoGame/DmCDevilMayCry'' doesn't have a ground dash of this variety but he can boost through the air by jumping when he has an Angel weapon equipped.
* A lot of modern fighting games allow doing this, such as ''VideoGame/GuiltyGear'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' or even ''VideoGame/JumpSuperStars''.
* Some of the adventurers in ''VideoGame/{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g. [[FragileSpeedster Charme the Thief]] can still strafe, Nagi damages enemies she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and damage anyone in the way.
* Ratchet of, well, ''VideoGame/RatchetAndClank'' obtains a power up in the game called the Charge Boots, which allow him to dash across short distances.
* ''VideoGame/MapleStory'' has some skills which allow character to do this, though limited animation often forces them to stand upright from start to finish.
* One of the basic movement abilities in ''VideoGame/{{Dragonica}}'', with dash-jumping also implemented.
* This occurs in ''VideoGame/RobotUnicornAttack'' (original and Heavy Metal version) when the X button is pressed.

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* ''[[VideoGame/CastlevaniaSymphonyOfTheNight Castlevania: Symphony of the Night]]'' is (in)famous for the ''backwards'' variant, but later ''Franchise/{{Castlevania}}'' games have characters who can dash in multiple directions.
* ''VideoGame/DevilMayCry'''s Dante can do this when using the [[StanceSystem Trickster fighting style]] (when fully leveled up, Dante can use Dash up to three times in succession). Trickster also gives Dante access to, [[FlashStep among other]] [[LeParkour acrobatic maneuvers]], Sky Star, an air dash.
** Dante in ''VideoGame/DmCDevilMayCry'' doesn't have a ground dash of this variety but he can boost through the air by jumping when he has an Angel weapon equipped.
* A lot of modern fighting games allow doing this, such as ''VideoGame/GuiltyGear'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' or even ''VideoGame/JumpSuperStars''.
* Some of the adventurers in ''VideoGame/{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g.
[[GlassCannon Grolla]] [[FragileSpeedster Charme the Thief]] can still strafe, Nagi damages enemies she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and damage anyone in the way.
* Ratchet of, well, ''VideoGame/RatchetAndClank'' obtains a power up in the game called the Charge Boots, which allow him to dash across short distances.
* ''VideoGame/MapleStory'' has some skills which allow character to do this, though limited animation often forces them to stand upright
Seyfarth]] from start to finish.
* One of
the basic movement abilities in ''VideoGame/{{Dragonica}}'', with dash-jumping also implemented.
* This occurs in ''VideoGame/RobotUnicornAttack'' (original and Heavy Metal version) when
''VideoGame/{{Rosenkreuzstilette}}'' series can perform dashes like Zero does from the X button ''Mega Man Zero'' in her side-game as she is pressed.his {{expy}} (as well as one to [[VisualNovel/FateStayNight Rider]]). Pamela Arwig's dashing ability falls under this tropes as well.
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->''"WULD NAH KEST!"''

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->''"WULD NAH KEST!"''KEST!"''[[labelnote:Rough Translation:]]Whirlwind, Fury, Tempest[[/labelnote]]
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Trope was cut/disambiguated due to cleanup


* While sprinting in ''Franchise/TheElderScrolls'' is typically just a faster run which costs stamina, ''VideoGame/TheElderScrollsVSkyrim'' adds the Whirlwind Sprint [[MakeMeWannaShout Shout]] (WULD NAH KEST), which applies a sudden burst of speed with gravity not taking over until the Shout is done.

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* While sprinting in ''Franchise/TheElderScrolls'' is typically just a faster run which costs stamina, ''VideoGame/TheElderScrollsVSkyrim'' adds the Whirlwind Sprint [[MakeMeWannaShout Shout]] Shout (WULD NAH KEST), which applies a sudden burst of speed with gravity not taking over until the Shout is done.
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* ''VideoGame/ShantaeRiskysRevenge'': Shantae starts the game with a backdash already mapped to a key.
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Blade On A Stick has been disambiguated


* Some of the adventurers in ''VideoGame/{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g. [[FragileSpeedster Charme the Thief]] can still strafe, [[BladeOnAStick Nagi]] damages enemies she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and damage anyone in the way.

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* Some of the adventurers in ''VideoGame/{{Recettear}}'' are able to dash by doubletapping the movement keys. They amount of movement they retain varies (e.g. [[FragileSpeedster Charme the Thief]] can still strafe, [[BladeOnAStick Nagi]] Nagi damages enemies she runs into). Some also have a [[FlashStep Dash Attack]] which cause them to jump straight forward and damage anyone in the way.
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None

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* In ''VideoGame/TurboOverkill'', the player can perform two dashes before needing to recharge. The dashes recharge quickly as long as the player is on the ground.
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** Using the Mask of Bakris helmet on a Revenant Hunter will replace the class's standard [[CombatRoll dodge ability]] with Light Shift, a longer-ranged evasive ability that also boosts your character's effectiveness against frozen enemies and the damage of any [[LightningGun Arc]] weapons one has equipped for a short time.

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** Using the Mask of Bakris helmet on a Revenant Hunter will replace the class's standard [[CombatRoll [[UnnecessaryCombatRoll dodge ability]] with Light Shift, a longer-ranged evasive ability that also boosts your character's effectiveness against frozen enemies and the damage of any [[LightningGun Arc]] weapons one has equipped for a short time.
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* All three classes in ''VideoGame/Destiny2'' have access to some form of dashing:
** While using the Dawnblade subclass, Warlocks can activate the Icarus Dash ability for quick movement on the ground or in the air.
** As part of the subclass's updates in Year 5, Striker Titans can choose to replace the class's main barricade ability with a Thruster dash instead, allowing them to quickly close the gap on enemies or evade whilst on the ground.
** Using the Mask of Bakris helmet on a Revenant Hunter will replace the class's standard [[CombatRoll dodge ability]] with Light Shift, a longer-ranged evasive ability that also boosts your character's effectiveness against frozen enemies and the damage of any [[LightningGun Arc]] weapons one has equipped for a short time.
* ''VideoGame/SunsetOverdrive'' includes an air dash as one of the player character's standard movement abilities. It plays a key role in helping you keep your combos and momentum going while traversing the [[LeParkour parkour-friendly]] Sunset City map.
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* Every [[MiniMecha Titan]] in ''VideoGame/{{Titanfall}}'' can do this expending charges. The Ogre can do it once, the Atlas twice and the Stryder thrice.

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* Every [[MiniMecha Titan]] Titans]] in ''VideoGame/{{Titanfall}}'' can are too heavy to jump, so they do this instead, expending charges. The Ogre can do it once, the Atlas twice in a row, and the Stryder thrice.
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* A few characters in ''VideoGame/SuperSmashBros.'' can do this as an attack. Fox, Falco and Wolf, most notably, but Ike also has a chargeable dash attack.
** Don't forget about wave dashing in ''Melee'' (tapping the jump button and then air-dodging diagonally into the ground, allowing a character to slide a short distance without changing their stance). Despite being controversial and having various exploits, it looks like standard video game dashing. Except for Luigi, whose low traction results in him sliding ridiculously far.

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* A few characters in ''VideoGame/SuperSmashBros.'' can do this as an attack. [[Franchise/StarFox Fox, Falco and Wolf, Wolf]], most notably, but Ike [[VideoGame/FireEmblemPathOfRadiance Ike]] also has a chargeable dash attack.
** Don't forget about wave dashing in ''Melee'' (tapping the jump button and then air-dodging diagonally into the ground, allowing a character to slide a short distance without changing their stance). Despite being controversial and having various exploits, it looks like standard video game dashing. Except for Luigi, [[Franchise/SuperMarioBros Luigi]], whose low traction results in him sliding ridiculously far.
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Up To Eleven is a defunct trope


* ''VideoGame/{{Prototype}}'' has a movement upgrade called the Air Dash, which allows you to shoot forward in the direction of your movement key. It's capable of receiving a boost in effect as an upgrade. Then there's the [[UpToEleven Double Air Dash and its subsequent boost upgrade]].

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* ''VideoGame/{{Prototype}}'' has a movement upgrade called the Air Dash, which allows you to shoot forward in the direction of your movement key. It's capable of receiving a boost in effect as an upgrade. Then there's the [[UpToEleven Double Air Dash and its subsequent boost upgrade]].upgrade.
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* The hero of ''VideoGame/{{Ghostrunner}}'' can dash forward once every few seconds, even when he's [[AirDashing mid-air]] or running along the wall. You can get upgrades that allow you to dash a second and third time before the cooldown sets in.
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* ''VideoGame/AxiomVerge'' has the Trenchcoat item, which turns the Modified Lab Coat's pass-through mechanic into a dash with the same properties. The Red Coat further upgrades it into an instant-transmission DashAttack.
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* ''VideoGame/SkeletalAvenger'': Pushing the dash button allows the PlayerCharacter to shoot forward several feet. It can be used to cross pits.
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* ''VideoGame/YourBizarreAdventure'': All players are able to dash a short distance in any direction, even backwards.

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