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* AntiEscapeMechanism\\
A move that can be used against fleeing foes in order to thwart their attempts.


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* YouWillNotEvadeMe\\
A move that pulls a target to your location.
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* DamageReduction

Added: 31

Changed: 21

Removed: 18

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+ ForMassiveDamage



+ ThisIndexHitsForMassiveDamage



A stealth attack from behind that does [[ForMassiveDamage massive damage]].

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A stealth attack from behind that does [[ForMassiveDamage massive damage]].damage.
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* UselessItem \\
Man, this would be a great item if the programmers remembered what it was meant to do.
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Cut by TRS decision.


A mode where an individual temporarily becomes much stronger, almost always accompanied by a visible change towards the BadAss end of the spectrum.

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A mode where an individual temporarily becomes much stronger, almost always accompanied by a visible change towards the BadAss badass end of the spectrum.
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* StrongFleshWeakSteel\\
Where meat trumps metal and fleshy characters are (sometimes inexplicably) more durable than armored tanks.
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* OnlyFleshIsSafe\\
This attack only damages or affects inorganic and inanimate matter. Biological life is immune.



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Added: 86

Removed: 86

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Jump once, then you jump again in mid-air. No, it shouldn't be possible, but it's fun.



Jump once, then you jump again in mid-air. No, it shouldn't be possible, but it's fun.
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* DrawAggro \\
Abilities that make enemies focus on one player, usually the tank in the party.
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* ImmuneToFlinching \\
The ability to avoid the recoil/stun animations when being hit.
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* AttackReflector \\
A technique that reflects an attack back to the attacker.
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Ice beats water. Water beats fire. Fire beats... [[KingdomOfLoathing spooky]]?

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Ice beats water. Water beats fire. Fire beats... [[KingdomOfLoathing [[VideoGame/KingdomOfLoathing spooky]]?

Added: 9

Removed: 9

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[[index]]



[[index]]
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+ ForMassiveDamage

Added: 16

Changed: 2

Removed: 107

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+RangedEnergyAttackTropes
+SpecialAttack

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+RangedEnergyAttackTropes
+SpecialAttack
+ RangedEnergyAttackTropes
+ SpecialAttack
+ StockRPGSpells



* StockRPGSpells \\
The various forms of magic found in most [=RPGs=] and other games with similar elements.
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* SpellCrafting \\
When a setting lets you make up or cobble together spells or powers.
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* CooldownManipulation \\
Where you can manipulate the {{Cooldown}} of your abilities (or your foes').
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* DamageDiscrimination \\
In videogames, things that do damage to one thing don't always do damage to something else.
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* SituationalDamageAttack \\
An attack that depends on some certain variable/action that can make it more powerful.
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* LootCommand \\
A specific command you need to loot something from a defeated enemy.
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Arrows can kill you. But they can ''kill you better'' if [[KillItWithFire it's on fire]]!

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Arrows can kill you. But they can ''kill you better'' if [[KillItWithFire it's they're on fire]]!
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* RandomizedDamageAttack \\
An attack/ability that has its damage/quality etc randomized per each usage, forcing you to be wise on using it.
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added a new trope.

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* GrappleMove \\
An attack done by grabbing an enemy and usually throwing them after.
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Used by multiple games to indicate various StandardStatusEffects

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Used by multiple games to indicate various StandardStatusEffectsA visual indicator of being dazed and/or confused and/or under certain StandardStatusEffects.

Added: 113

Changed: 32

Removed: 113

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* StatusBuffDispel \\
A spell that negates {{Status Buff}}s that enemies (or the players) have cast on themselves.



Anything that changes how you can play a character, whether for good or ill.

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Anything that changes how you can play a character, character plays or battles, whether for good or ill.ill:



* StatusBuffDispel \\
A spell that negates {{Status Buff}}s that enemies (or the players) have cast on themselves.

Added: 192

Changed: 95

Removed: 107

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launched Status Effect finally. Staus Ailment is next on the launch list.


* StatusBuff \\
An ability that gives a temporary boost of one form or another to a character or an ally.

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* StatusEffect \\
Anything that changes how you can play a character, whether for good or ill.
** StatusAilment \\
Negative secondary effects that impair one's ability to fight an extended battle.
**
StatusBuff \\
An ability that gives a temporary boost of Positive secondary affects in one form or another to a character or an ally.



* StandardStatusEffects \\
Negative secondary effects that impair one's ability to fight an extended battle.

Added: 103

Removed: 103

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Spoony Bard is now Quirky Bard. Misuse and bad examples are being purged.


* QuirkyBard \\
A gimmick class, character or unit often added by game designers trying to add variety.



* SpoonyBard \\
A gimmick class, character or unit often added by game designers trying to add variety.
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* SacrificialRevivalSpell \\
This spell kills you, but it brings someone back to life.
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* DashAttack \\
An attack that simultaneously moves the user in a forward direction.
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* NonStandardSkillLearning \\
This skill is learned in a different way than other skills in the game.

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