History Main / VideoGameCaringPotential

25th Feb '17 11:38:01 AM nombretomado
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* ''AceCombat'' games usually have a RedshirtArmy alongside the player's plane. While it's possible to go ahead and focus on destroying the targets while leaving the other planes to go down, there's some satisfaction to be gained in helping allies to fend off enemy planes and gain air superiority. ''Fires of Liberation'' explicates this by rewarding the player for helping out in secondary operations, such as by letting them call down {{Macross Missile Massacre}}s.
** More importantly, your [[{{wingman}} wingmen/-women]]. If you don't feel sad about PJ in ''Belkan War'', you have emotional capacity of a tree stump, but on the other hand, can you really get yourself mad enough at Pixy, after all you've been through together, can you? And how about Edge, Grimm, and Chopper in ''[=AC5=]''--don't you feel really close to them, despite not really knowing anything about them except their names and appearances?

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* ''AceCombat'' ''VideoGame/AceCombat'' games usually have a RedshirtArmy alongside the player's plane. While it's possible to go ahead and focus on destroying the targets while leaving the other planes to go down, there's some satisfaction to be gained in helping allies to fend off enemy planes and gain air superiority. ''Fires of Liberation'' explicates this by rewarding the player for helping out in secondary operations, such as by letting them call down {{Macross Missile Massacre}}s.
** More importantly, your [[{{wingman}} [[{{Wingman}} wingmen/-women]]. If you don't feel sad about PJ in ''Belkan War'', you have emotional capacity of a tree stump, but on the other hand, can you really get yourself mad enough at Pixy, after all you've been through together, can you? And how about Edge, Grimm, and Chopper in ''[=AC5=]''--don't you feel really close to them, despite not really knowing anything about them except their names and appearances?
25th Feb '17 12:55:23 AM Zoriax91
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* The ''Anime/GregoryHorrorShow'' videogame has Neko Zombie, who teaches you the rules and dangers of the hotel. You can bring him food to help him with his constant starvation, sometimes receiving items in return (in particular, giving him his favourite food is one of the few ways you can get the rare [[OneUp Angel Herb]]).
17th Feb '17 9:52:39 AM catmuto
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* ''[[Franchise/FatalFrame Fatal Frame II]]'' gives this to the player in the form of protagonist Mio's twinsister, Mayu. Mayu has a permanentl limp from a childhood injury and [[TheLoad can come across as quite a nuisance]], the emotional aspect that she is supposed to fulfill works. She is Mio's twinsister and is obviously in need of Mio's help, not just because of her being physically incapacitated, but also because Mayu is too easily influenced by the spirits in Minakami Village. The plot of the game mostly revolves around Mio trying to find Mayu and get her back home. [[spoiler:Though [[WordOfGod it's been revealed]] that Mayu is manipulative and purposefully fell and injured her knee, to cause Mio enough guilt to never leave her behind.]]

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* ''[[Franchise/FatalFrame Fatal Frame II]]'' gives this to the player in the form of protagonist Mio's twinsister, Mayu. Mayu has a permanentl permanent limp from a childhood injury and [[TheLoad can come across as quite a nuisance]], the emotional aspect that she is supposed to fulfill works. She is Mio's twinsister and is obviously in need of Mio's help, not just because of her being physically incapacitated, but also because Mayu is too easily influenced by the spirits in Minakami Village. The plot of the game mostly revolves around Mio trying to find Mayu and get her back home. [[spoiler:Though [[WordOfGod it's been revealed]] that Mayu is manipulative and purposefully fell and injured her knee, to cause Mio enough guilt to never leave her behind.]]
17th Feb '17 9:49:15 AM catmuto
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* ''VideoGame/FatalFrame II'' gives you a twin sister to protect. She's a bit of a hassle because her knee is permanently injured, so she's slower, but what you soon learn is that [[spoiler:she's like that because of Mio's (the playable character) fault, yet she never blamed her for it. Mio, however, is overwhelmed by [[GuiltBasedGaming guilt]] over this, so she is very protective of Mayu.]] These feelings are well transmitted into the player during the game, and so, Mayu's safety becomes an indisputable priority.
** [[spoiler:This is true unless you read the fanbook for the game or look in between the lines, where you will figure out that Mayu purposely fell and broke her knee, intending to use it to keep her sister close.]]

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* ''VideoGame/FatalFrame II'' ''[[Franchise/FatalFrame Fatal Frame II]]'' gives you a twin sister this to protect. She's a bit the player in the form of protagonist Mio's twinsister, Mayu. Mayu has a hassle because her knee is permanently injured, so she's slower, but what you soon learn is permanentl limp from a childhood injury and [[TheLoad can come across as quite a nuisance]], the emotional aspect that [[spoiler:she's like that because she is supposed to fulfill works. She is Mio's twinsister and is obviously in need of Mio's (the playable character) fault, yet she never blamed help, not just because of her for it. Mio, however, being physically incapacitated, but also because Mayu is overwhelmed too easily influenced by [[GuiltBasedGaming guilt]] over this, so she is very protective of Mayu.]] These feelings are well transmitted into the player during the game, and so, Mayu's safety becomes an indisputable priority.
** [[spoiler:This is true unless you read the fanbook for
spirits in Minakami Village. The plot of the game or look in between the lines, where you will figure out mostly revolves around Mio trying to find Mayu and get her back home. [[spoiler:Though [[WordOfGod it's been revealed]] that Mayu purposely is manipulative and purposefully fell and broke injured her knee, intending to use it cause Mio enough guilt to keep never leave her sister close.behind.]]
12th Feb '17 2:12:52 PM Gosicrystal
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* ''VideoGame/{{Overlord}}'' can enter into this at times - your Minions are ultra-expendable, but the basic (brown) ones can pick up pieces of equipment from fallen enemies... (actually, they all can, but while the other variants just get generic graphical upgrades that reflect how good their equipment is, you can actually SEE what the Browns are carrying). Since certain pieces of equipment are unique, gained from defeating specific bosses or one-time-only encounters - or just plain rare - you can easily end up wanting to protect the one who's wearing a golden crown and wielding a giant fondue fork, partially because they're unique and powerful items (which will be LostForever if he dies) and partially because they serve as souvenirs of an interesting boss-fight.

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* ''VideoGame/{{Overlord}}'' can enter into this at times - your Minions are ultra-expendable, but the basic (brown) ones can pick up pieces of equipment from fallen enemies... (actually, they all can, but while the other variants just get generic graphical upgrades that reflect how good their equipment is, you can actually SEE what the Browns are carrying). Since certain pieces of equipment are unique, gained from defeating specific bosses or one-time-only encounters - or just plain rare - you can easily end up wanting to protect the one who's wearing a golden crown and wielding a giant fondue fork, partially because they're unique and powerful items (which will be LostForever [[PermanentlyMissableContent lost for good]] if he dies) and partially because they serve as souvenirs of an interesting boss-fight.
4th Feb '17 6:45:20 AM Chabal2
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* ''{{VideoGame/Rebuild}}''
** Survivors all have randomly generated names and appearances and individual stats that grow over time. Naturally, losing one is a big blow to your efficiency (and some deaths are unavoidable if you want certain endings).
** Several survivors escaped from the Last Judgement, a fundamentalist gang of sex slavers. One of the multiple endings involves wrecking their base ([[PayEvilUntoEvil both with your soldiers and by letting the zombies overrun them]]) and seeing their leader tied to a pole and used as archery practice.
** Gustave is a trader who visits once a week to trade valuable items for food (or give you food if you're starving), gamble, or [[BandOfBrothels advertise his Love Caravan's services]]. At one point he'll offer a job in said caravan to one of your female survivors (she isn't happy about it, but if it's what everyone wants...). Agreeing will get you a rocket launcher and a lingering sensation that the zombies are better people than you.
29th Jan '17 12:10:04 PM AnonFangeekGirl
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* The story of Noh is a legendary ''TabletopGame/DungeonsAndDragons'' example. It goes like this: A group of players were doing a DungeonCrawl when they came upon an ornate and obviously magical sword and chainmail shirt. The items were guarded by a young girl (really a construct) who could only say 'no' and (if saying no would be misleading) 'please do not take these items'. The party bard tried to use music to 'awaken her dormant soul', and rolled high enough that the DM let her shed a single tear. The players promptly suffered CutenessProximity and [[OffTheRails decided to take the girl instead of the items]]. They took her with them, risked their lives for her, and named her 'Noh' since it was what she said when asked her name.
26th Jan '17 2:32:57 PM skidoo23
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** The game allows the player to actually marry a companion. Although domesticity is at a minimum, the option does exist for one to keep a spouse out of harm's way, and a spouse can also be killed in action.
17th Jan '17 1:15:19 PM ShinyManaphy
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** The GoldenEnding credits tells you what happened to each of the monsters you encountered after the game. The bosses all get short cutscenes, but the random enemies just get short blurbs, which can either be white or yellow. Yellow blurbs have different text and indicate that the monster's life has been more fulfilling because of some action you took when you encountered them. Getting every single yellow blurb is something of a GuideDangIt, but it's ''incredibly'' rewarding to know that the monsters are all leading happy, fulfilling lives because of your actions.
12th Jan '17 10:35:06 PM X2X
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* ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona 4}} 4]]'' have this in the form of [[LevelUpAtIntimacy5 Social Links]], each modeled after [[TarotMotifs a particular tarot card]]. There is something incredibly satisfying in maxing someone's link out, knowing they're going to be alright, ''4'''s [[TheCutie Nanako Dojima]] (Justice) in particular, with the words "I love you, Big Bro!". [[spoiler:Nanako almost certainly [[InvokedTrope invokes]] this, considering [[PlayerPunch what happens to her]] and [[MultipleEndings what you can do to the one responsible]].]] ''[[UpdatedRerelease Persona 3 Portable]]'' takes this UpToEleven with [[spoiler:[[EnsembleDarkhorse Shinjiro Aragaki]] (The Moon)]]. Maxing out ''his'' Social Link can [[spoiler:delay his death by five months.]]

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* ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona 4}} 4]]'' have this in the form of [[LevelUpAtIntimacy5 Social Links]], each modeled after [[TarotMotifs a particular tarot card]]. There is something incredibly satisfying in maxing someone's link out, knowing they're going to be alright, ''4'''s [[TheCutie Nanako Dojima]] (Justice) in particular, with the words "I love you, Big Bro!". [[spoiler:Nanako almost certainly [[InvokedTrope invokes]] this, considering [[PlayerPunch what happens to her]] and [[MultipleEndings what you can do to the one responsible]].]] ''[[UpdatedRerelease Persona 3 Portable]]'' takes this UpToEleven with [[spoiler:[[EnsembleDarkhorse Shinjiro Aragaki]] (The Moon)]]. Maxing out ''his'' Social Link can [[spoiler:delay his death by five months.]]months]].



* Pikachu in ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow Version]]''. This version introduced the happiness mechanic, but ''only'' for Pikachu- you could look at it and see how it liked you. So you wanted to keep it happy by using it in battle but not letting it faint, not keeping it locked up in the PC, etc. (Or you could just [[GoodBadBugs repeatedly use the Potion from your PC on it at full health and get it to love you in two minutes flat.]])

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* Pikachu in ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow Version]]''. This version introduced the happiness mechanic, but ''only'' for Pikachu- Pikachu -- you could look at it and see how it liked you. So you wanted to keep it happy by using it in battle but not letting it faint, not keeping it locked up in the PC, etc. (Or you could just [[GoodBadBugs repeatedly use the Potion from your PC on it at full health and get it to love you in two minutes flat.]])



** Nicknaming your Pokémon will inevitably lead to you caring about them. And getting pissed at enemies who KO your little Pichu. [[DisproportionateRetribution And then you bust out your Level 100 Charizard and barbecue the NPC's team of Grass-types.]]

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** Nicknaming your Pokémon will inevitably lead to you caring about them. And getting pissed at enemies who KO K.O. your little Pichu. [[DisproportionateRetribution And then you bust out your Level 100 Charizard and barbecue the NPC's team of Grass-types.]]



** Forging a deeper connection with your Pokémon is pretty much the whole point of a [[NuzlockeComics Nuzlocke]] [[SelfImposedChallenge Challenge run.]] If a Pokémon faints, it is "dead" and [[KilledOffForReal can never be used again,]] the number of Pokémon you can catch is also limited, which makes you use species that would've been overlooked otherwise, and you also have to name every one you catch. When done right, every lost party member [[PlayerPunch feels like a punch in the gut.]]
*** [[http://pettynuzlockelg.smackjeeves.com Petty]], an author of a Nuzlocke comic, just knows how to pull at your heartstrings every time she has a friend die.
** Something completely unrelated to the Pokémon themselves, however, is an optional side-quest in ''VideoGame/PokemonDiamondAndPearl'' and its remake, ''Platinum''. In it, there is a cave beneath Cycling Road named Wayward Cave, which is ExactlyWhatItSaysOnTheTin. In the furthest point of the cave is a young girl named Mira, whose sprite looks to be about half the height of your character's. She has a lone Kadabra without Teleport, Dig, Rock Smash (required to get through the cave), or Flash. She begs you to escort her out, [[ButThouMust which your character does without your input]] (you'd have to have a heart of ice to refuse, though). What really makes this an example is that Mira really doesn't give you much of a reward for saving her, other than you being able to rebattle her in the Battleground or team up with her in the Battle Tower later, neither of which are very significant in themselves. Saving her is completely optional, too. FridgeHorror kicks in when you think about the real-life implications of being stuck in a dark cave with literally no way of escape, and exactly how terrifying it would be to a little girl.
** Pokémon-Amie in ''VideoGame/PokemonXAndY'' was made with this in mind, allowing you to interact with your Pokémon by petting them, feeding them cake, playing games with them, and making faces at them (which they'll try to imitate), among other things. A Pokemon that's become fond of you through this will also gain numerous benefits in battle, along with the battle text being changed to emphasize the bond they share with you.
*** One of the benefits to a Pokemon with maxed out affection is that sometimes it will tank a hit that would otherwise knock it out, only to say that it "hung on out of love for its trainer."
** Metagame example: The internet interaction, also for ''X and Y''. For Wonder Trade, send over a rare Pokémon, or, any Pokémon with perfect [=IV=]s, Egg Moves, and/or Pokérus. For O-Power, send your highest O-Power. For the Global Trade Station, offer a rare Pokémon for something more common.
** There's a small example in the Hoenn remakes; on an early route, you'll encounter an NPC who complains that his Pokémon is really tired and he should have brought a potion. The NPC was also in the originals, but this time around, if you have a potion, the game will allow you to give it to him. You don't get a reward for doing this, other than the NPC thanking you, but it is a nice little touch.

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** Forging a deeper connection with your Pokémon is pretty much the whole point of a [[NuzlockeComics [[Webcomic/NuzlockeComics Nuzlocke]] [[SelfImposedChallenge Challenge run.]] run]]. If a Pokémon faints, it is "dead" and [[KilledOffForReal can never be used again,]] again]], the number of Pokémon you can catch is also limited, which makes you use species that would've been overlooked otherwise, and you also have to name every one you catch. When done right, every lost party member [[PlayerPunch feels like a punch in the gut.]]
*** [[http://pettynuzlockelg.smackjeeves.com Petty]], Petty,]] an author of a Nuzlocke comic, just knows how to pull at your heartstrings every time she has a friend die.
** Something completely unrelated to the Pokémon themselves, however, is an optional side-quest sidequest in ''VideoGame/PokemonDiamondAndPearl'' and its remake, ''Platinum''. In it, there is a cave beneath Cycling Road named Wayward Cave, which is ExactlyWhatItSaysOnTheTin. In the furthest point of the cave is a young girl named Mira, whose sprite looks to be about half the height of your character's. She has a lone Kadabra without Teleport, Dig, Rock Smash (required to get through the cave), or Flash. She begs you to escort her out, [[ButThouMust which your character does without your input]] (you'd have to have a heart of ice to refuse, though). What really makes this an example is that Mira really doesn't give you much of a reward for saving her, other than you being able to rebattle her in the Battleground or team up with her in the Battle Tower later, neither of which are very significant in themselves. Saving her is completely optional, too. FridgeHorror kicks in when you think about the real-life implications of being stuck in a dark cave with literally no way of escape, and exactly how terrifying it would be to a little girl.
** Pokémon-Amie in ''VideoGame/PokemonXAndY'' was made with this in mind, allowing you to interact with your Pokémon by petting them, feeding them cake, playing games with them, and making faces at them (which they'll try to imitate), among other things. A Pokemon Pokémon that's become fond of you through this will also gain numerous benefits in battle, along with the battle text being changed to emphasize the bond they share with you.
you. This feature was retained for ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' and ''VideoGame/PokemonSunAndMoon'', with minor changes, in the form of the [=PlayNav=] and Pokémon Refresh.
*** One of the benefits to a Pokemon Pokémon with maxed out high affection is that sometimes it will tank a hit that would otherwise knock it out, only to say that it "hung on out of love for its trainer."
Trainer." Likewise, a particularly affectionate Pokémon may muster up all their willpower to break through StandardStatusEffects "to keep you from worrying," as well as dodge enemy attacks regardless of their accuracy.
** Metagame example: The internet interaction, also for ''X and Y''.interaction beginning with ''X/Y''. For Wonder Trade, send over a rare Pokémon, or, any Pokémon with perfect [=IV=]s, Egg Moves, and/or Pokérus. For O-Power, send your highest O-Power. For the Global Trade Station, offer a rare Pokémon for something more common.
** There's a small example in the Hoenn [[VideoGame/PokemonRubyAndSapphire Hoenn]] remakes; on an early route, you'll encounter an NPC who complains that his Pokémon is really tired and he should have brought a potion. The NPC was also in the originals, but this time around, if you have a potion, the game will allow you to give it to him. You don't get a reward for doing this, other than the NPC thanking you, but it is a nice little touch.
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