History Main / VendorTrash

28th Mar '16 5:38:41 PM REV6Pilot
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''VideoGame/{{Borderlands 2}}'' [[DownplayedTrope kicks it down a notch]]: every single gun you find has at least acceptable accuracy, capacity and fire rate, with the only true deciding factors being damage, recoil, recoil reduction and reload speed. You can use the very first pistol you find in the game until a good way into the Southern Shelf no problem, and that's only because the {{mook}}s will have outleveled its firepower. It's still played straight with most class/grenade mods, relics and shields, though.

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''VideoGame/{{Borderlands 2}}'' [[DownplayedTrope kicks it down a notch]]: every single gun you find has at least acceptable accuracy, capacity and fire rate, with the only true deciding factors being damage, recoil, recoil reduction and reload speed. You can use the very first pistol you find in the game game[[labelnote:+]]the Basic Repeater, a unique gun with a predetermined set of parts that make it kinda crappy, such as a lack of decent iron sights[[/labelnote]] until a good way into the Southern Shelf no problem, and that's only because the {{mook}}s will have outleveled its firepower. It's still played straight with most class/grenade mods, relics and shields, though.
16th Mar '16 5:36:28 AM REV6Pilot
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''VideoGame/{{Borderlands 2}}'' [[DownplayedTrope kicks it down a notch]]: every single gun you find has at least acceptable accuracy, capacity and fire rate, with the only true deciding factor being damage and, to a lesser extent, reload speed. You can use the very first pistol you find in the game until a good way into the Southern Shelf no problem, and that's only because the {{mook}}s will have outleveled its firepower. It's still played straight with class/grenade mods, relics and shields, though.

to:

''VideoGame/{{Borderlands 2}}'' [[DownplayedTrope kicks it down a notch]]: every single gun you find has at least acceptable accuracy, capacity and fire rate, with the only true deciding factor factors being damage and, to a lesser extent, damage, recoil, recoil reduction and reload speed. You can use the very first pistol you find in the game until a good way into the Southern Shelf no problem, and that's only because the {{mook}}s will have outleveled its firepower. It's still played straight with most class/grenade mods, relics and shields, though.
29th Jan '16 5:08:13 AM Ohio9
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* In ''VideoGame/Gothic'', you can collect certain items from dead animals like claws, fangs, talons, and skins after you learn the appropriate hunting skill. These items have no gameplay use other then sale to vendors.

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* In ''VideoGame/Gothic'', ''VideoGame/{{Gothic}}'', you can collect certain items from dead animals like claws, fangs, talons, and skins after you learn the appropriate hunting skill. These items have no gameplay use other then sale to vendors.
29th Jan '16 5:06:59 AM Ohio9
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* In ''VideoGame/Gothic'', you can collect certain items from dead animals like claws, fangs, talons, and skins after you learn the appropriate hunting skill. These items have no gameplay use other then sale to vendors.
8th Jan '16 11:42:03 AM Soldancer
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This will often take the form of gold or jewels - if those aren't the very things which constitute the GlobalCurrency. The term Vendor Trash can also refer to the weak items and equipment that accumulate in your inventory as you progress through the game (especially by fighting RandomEncounters), and that you inevitably [[WeBuyAnything sell off in bulk]] to the first shopkeeper you see once your bag starts becoming full.

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This will often take the form of gold or jewels - if those aren't the very things which constitute the GlobalCurrency. The term Vendor Trash can also refer to the weak items and equipment that accumulate in your inventory as you progress through the game (especially by fighting RandomEncounters), and that you inevitably [[WeBuyAnything sell off in bulk]] to the first shopkeeper you see once your bag starts becoming full.
full. In fact some of the examples, particularly for {{MMORPG}}s, are instituted as AntiPoopsocking methods. If the player has limited inventory space, she or he must eventually return to a vendor in order to sell off the goods, usually in a safer place that makes a good stopping point.
27th Dec '15 7:16:03 PM FF32
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[[folder:Third-Person Shooters]]
* ''VideoGame/RideToHellRetribution'' has its enemies drop baggies of drugs in addition to the standard weapons and money. The drugs all have different names and prices, but they cannot be used or bought. In fact, there's only one NPC in the game you can sell the drugs to, and the prices don't fluctuate at all. Functionally, they're just a second cash pickup.
[[/folder]]
8th Dec '15 5:55:36 PM Dallenson
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* The Golden Carp in ''VideoGame/{{Terraria}}'' serves no purpose other than to be sold for an easy ten gold.

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* The Golden Carp in ''VideoGame/{{Terraria}}'' serves no purpose other than to be sold for an easy ten gold. The Neon Tetra serves the same purpose but doesn't sell as much, to offset the fact it can be caught in the jungle easily.
4th Dec '15 5:10:55 PM nombretomado
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* The SegaSaturn RPG ''Albert Odyssey: Legend of Eldean'' (based on the Super Famicom series) had several "mundane" items much like NAMCO RPG ''Great Greed'' had -- forks and makeup and the like -- which differed from the other fantasy setting items -- swords and armors and the like.

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* The SegaSaturn UsefulNotes/SegaSaturn RPG ''Albert Odyssey: Legend of Eldean'' (based on the Super Famicom series) had several "mundane" items much like NAMCO RPG ''Great Greed'' had -- forks and makeup and the like -- which differed from the other fantasy setting items -- swords and armors and the like.
28th Nov '15 2:24:16 PM REV6Pilot
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* All protective artifacts in ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]: Shadow Of Chernobyl'' (with the exception of the Batteries and Spring, and to a lesser degree, the Kolobok and Mama's Beads, all of which are radiation-free). They absorb a deplorable amount of the damage they guard you against (5% at the very most), in exchange for a prohibitive rate of radiation per second. The only conceivable use you'd have for them is if you have an anti-rad artifact and no other good ones to put on your belt. Fortunately, they fetch as much of a price as all other artifacts, including the good ones.[[note]]That said, equipping Night Stars in bulk along with a Crystal Thorn/Fireball/Urchin/Crystal can be a lifesaver in the Chernobyl NPP. Starting in Pripyat, Night Stars (which provide 5% extra defense against bullets for 5 rads per tic) become ubiquitous, and by that point in the game, you won't need the stamina-enhancing artifacts that much.[[/note]]

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* All '''All''' protective artifacts in ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]: Shadow Of Chernobyl'' (with the exception very few exceptions of the Batteries and Spring, Springs, and to a lesser degree, the Kolobok Koloboks and Mama's Beads, all of which are radiation-free). They absorb a deplorable amount of the damage they guard you against (5% at the very most), in exchange for a prohibitive rate of radiation per second. The only conceivable use you'd have for them is if you have an anti-rad artifact and no other good ones to put on your belt. Fortunately, they fetch as much of a price as all other artifacts, including the good ones.[[note]]That said, equipping Night Stars in bulk along with a Crystal Thorn/Fireball/Urchin/Crystal can be a lifesaver in the Chernobyl NPP. Starting in Pripyat, Night Stars (which provide 5% extra defense against bullets for 5 rads per tic) become ubiquitous, and by that point in the game, you won't need the stamina-enhancing artifacts that much.[[/note]]
17th Nov '15 5:51:15 PM Sark0TAG
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* ''VideoGame/SystemShock2'' and the ''VideoGame/{{Bioshock}}'' have replicators and vending machines that, among ammo and useful items, also dispense useless things at very low prices. In the former, you can hack one of the replicators to get a tool that can turn these pieces of junk into more money. In the latter...well, at least it's good for a little extra health and EVE.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.VendorTrash