History Main / VendorTrash

7th Jun '17 10:41:32 AM Borghen
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* Items in ''VideoGame/Wasteland2''have a "junk" category, whose sole purpose is to be converted in cash.

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* Items in ''VideoGame/Wasteland2''have ''VideoGame/Wasteland2'' have a "junk" category, whose sole purpose is to be converted in cash.
7th Jun '17 10:39:54 AM Borghen
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* ''VideoGame/KingdomOfLoathing'' has an "autosell" function that lets you sell just about any item in your inventory for money. Two items in particular are almost entirely useful only for their autosell value: "Valuable trinkets" and "fat stacks of cash" (the latter are useless because the GlobalCurrency is "meat").

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* ''VideoGame/KingdomOfLoathing'' has an "autosell" function that lets you sell just about any item in your inventory for money. Two items in particular are almost entirely useful only for their autosell value: "Valuable trinkets" and "fat stacks of cash" (the latter are useless userolless because the GlobalCurrency is "meat").


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* Items in ''VideoGame/Wasteland2''have a "junk" category, whose sole purpose is to be converted in cash.
21st May '17 12:59:58 AM Jbadder
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[[AC:WebVideo]]
* Predictably for a series that parodies video game tropes, WebVideo/EpicNPCMan has the titular character deal with this.
30th Apr '17 1:43:47 PM nombretomado
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* Many ''Franchise/HarvestMoon'' games traditionally have "foraged items" that respawn daily in the wilderness areas around town. Some of them can be eaten to restore health, and some can be used for cooking or crafting, but the majority of them are most useful for shipping. Especially early on, when you don't have many crops or animals to work with. Some Harvest Moon games also feature jewels and jewelry, which can sometimes be given as gifts but usually make much more when sold.

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* Many ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' games traditionally have "foraged items" that respawn daily in the wilderness areas around town. Some of them can be eaten to restore health, and some can be used for cooking or crafting, but the majority of them are most useful for shipping. Especially early on, when you don't have many crops or animals to work with. Some Harvest Moon games also feature jewels and jewelry, which can sometimes be given as gifts but usually make much more when sold.
3rd Apr '17 6:39:54 PM nombretomado
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* In ''Professor Layton's London Life,'' the adorable RPG that comes bundled with some versions of ''ProfessorLaytonAndTheLastSpecter'', pretty much everything you can pick up is vendor trash. Caught fish, picked flowers, you name it - Bruno will buy literally ''anything'' you want to sell him, except for those items necessary for the completion of the main plot.

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* In ''Professor Layton's London Life,'' the adorable RPG that comes bundled with some versions of ''ProfessorLaytonAndTheLastSpecter'', ''VideoGame/ProfessorLaytonAndTheLastSpecter'', pretty much everything you can pick up is vendor trash. Caught fish, picked flowers, you name it - Bruno will buy literally ''anything'' you want to sell him, except for those items necessary for the completion of the main plot.
26th Mar '17 2:13:53 PM nombretomado
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* In the SNES/PSX game ''OgreBattle: March of the Black Queen'' several items have in their descriptions that their only use was to be sold off for money; the player could also find that different shopkeepers would offer varying amounts (or trade goods) for certain items.

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* In the SNES/PSX game ''OgreBattle: March of the Black Queen'' ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' several items have in their descriptions that their only use was to be sold off for money; the player could also find that different shopkeepers would offer varying amounts (or trade goods) for certain items.
7th Feb '17 9:57:24 PM Chabal2
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* ''VideoGame/WarcraftIII'':
** As item drops are only randomized in skirmish games, items meant only to be sold are replaced by coins and lumber pickups.
** In skirmish games, some items can become this, especially if they replicate a spell your faction already has or your hero can cast better. It's better to sell them and get money than leave them lying around where the enemy can take them.
31st Jan '17 8:50:31 AM REV6Pilot
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* While everything you find in ''VideoGame/{{Borderlands}}'' is either money, equipment or ammo, the fact that most of the equipment is randomly generated [[CantCatchUp and usually a few levels below you]] (if it's even a type of weapon you like to use or a class mod compatible with your class), most of it is vendor trash. In fact, there is a unique gun in the game which has the sole special power of being [[http://borderlands.wikia.com/wiki/Knoxx%27s_Gold good vendor trash]], though it can appear with a good set of parts and ultimately avert the trope.

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* While everything you find in ''VideoGame/{{Borderlands}}'' is either money, equipment or ammo, the fact that most of the equipment is randomly generated [[CantCatchUp and usually a few levels below you]] (if it's even a type of weapon you like to use or a class mod compatible with your class), most of it is vendor trash. In fact, there is a unique gun in the game which has the sole special power of being game, [[http://borderlands.wikia.com/wiki/Knoxx%27s_Gold good Knoxx's Gold]], which has the special power of being ''good'' vendor trash]], trash (its sale value is very high), though it can appear with such a good set of parts and ultimately avert the trope.complementing its base that it becomes a PunchPackingPistol that's not worth it to sell for a while.
29th Jan '17 5:47:17 PM suzloua
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** Fallout 4 even turns actual useful items into this; in its predecessors, where items could be literally worthless when you finally trekked to a vendor to unload, thus forcing you to learn which items were worth collecting (cigarettes, for example, had a good value-to-weight ratio). In 4, possibly as a consequence of the designated junk vendors who sell items to use for crafting, the game assigns a value of at least one bottlecap (the in-game currency) to every single item. .38 ammo is only used for pipe guns, and since you find a superior 10mm pistol before you've even left the vault, chances are you'll stack up thousands of .38 bullets without even realising from fighting lower level raiders who continually use pipe guns throughout the world, even after you've long since moved onto laser guns and missile launchers. Every one of those bullets is worth at least a cap, and unless you're playing on survival mode, ammo has no weight. Basically, never take the perk that increases the amount of money you find in containers; take the one that increases the amount of ammo you find, because you can sell the ones you don't need and keep the ones you do.
31st Dec '16 7:29:29 PM nombretomado
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* This is the quickest means of getting money in ''FossilFighters.'' You find "Jewel Rocks" over the world, and clean the rocks to sell the jewels inside. However, it ends up being somewhat "normal" in that, in order to claim a Jewel Rock, you must generally [[MoneySpider win a battle]] first.

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* This is the quickest means of getting money in ''FossilFighters.''VideoGame/FossilFighters.'' You find "Jewel Rocks" over the world, and clean the rocks to sell the jewels inside. However, it ends up being somewhat "normal" in that, in order to claim a Jewel Rock, you must generally [[MoneySpider win a battle]] first.
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