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* ''Franchise/StarTrek: Strategic Operations Simulator''
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* ''Franchise/StarTrek: Strategic Operations Simulator''''VideoGame/StarTrekStrategicOperationsSimulator''
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** ''[[WebAnimation/HomestarRunner Strong Bad Zone]]''
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** ''[[WebAnimation/HomestarRunner Strong Bad Zone]]''
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* While ''VideoGame/DonkeyKong3'' is primarily a raster game, the arcade version[[note]]But not the NES version.[[/note]] uses vector lines to convey the idea that the game is set in a greenhouse.[[note]]Only the [[EndlessGame "final"]] level doesn't have these.[[/note]]
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* While ''VideoGame/DonkeyKong3'' ''Franchise/DonkeyKong 3'' is primarily a raster game, the arcade version[[note]]But not the NES version.[[/note]] uses vector lines to convey the idea that the game is set in a greenhouse.[[note]]Only the [[EndlessGame "final"]] level doesn't have these.[[/note]]
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* While ''VideoGame/DonkeyKong3'' is primarily a raster game, the arcade version[[note]]But not the NES version.[[/note]] uses vector lines to convey the idea that the game is set in a greenhouse.[[note]]Only the [[EndlessGame "final"]] level doesn't have these.[[/note]]
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* The original UsefulNotes/PlayStation version of ''VideoGame/KlonoaDoorToPhantomile'' was predominantly a SpritePolygonMix, however the life meter for the bosses is rendered this way in full color.[[index]]
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* The original UsefulNotes/PlayStation version of ''VideoGame/KlonoaDoorToPhantomile'' ''VideoGame/{{Klonoa}}: Door to Phantomile'' was predominantly a SpritePolygonMix, however the life meter for the bosses is rendered this way in full color.[[index]]
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* The original {{Playstation}} version of ''VideoGame/{{Klonoa}}: Door to Phantomile'' was predominantly a SpritePolygonMix, however the life meter for the bosses is rendered this way in full color.[[index]]
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* The original {{Playstation}} UsefulNotes/PlayStation version of ''VideoGame/{{Klonoa}}: Door to Phantomile'' ''VideoGame/KlonoaDoorToPhantomile'' was predominantly a SpritePolygonMix, however the life meter for the bosses is rendered this way in full color.[[index]]
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* ''VideoGame/VibRibbon'' (Playstation game from ''VideoGame/ParappaTheRapper'' creator Masaya Matsuura; only released in Japan and Europe)
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* ''VideoGame/VibRibbon'' (Playstation (UsefulNotes/PlayStation game from ''VideoGame/ParappaTheRapper'' creator Masaya Matsuura; only released in Japan and Europe)
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* ''VideoGame/OmegaRace'' (The only one ever made by {{Midway}})
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* ''VideoGame/OmegaRace'' (The only one ever made by {{Midway}})Film/{{Midway}})
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* ''{{Silpheed}}'' does this in the intro to all versions that aren't the Sega CD version.
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* ''{{Silpheed}}'' ''Silpheed'' does this in the intro to all versions that aren't the Sega CD version.
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* ''{{Silpheed}}'' does this in the intro to all versions that aren't the Sega CD version.
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* ''Space Fury''
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* ''Space Fury''''VideoGame/SpaceFury''
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* ''OmegaRace'' (The only one ever made by {{Midway}})
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* ''OmegaRace'' ''VideoGame/OmegaRace'' (The only one ever made by {{Midway}})
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* ''VideoGame/{{Battlezone|1980}}''
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* ''VideoGame/{{Battlezone|1980}}''''VideoGame/{{Battlezone|1980}}''. The '[[Videogame/BattleZone1998 sequel]]' adopts raster graphics but has a MythologyGag to the original in its main menu, with green vector-graphic hover tanks fighting.
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** ''Film/TheEmpireStrikesBack'' (conversion kit ''The Arcade Game'', see below)
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** ''Film/TheEmpireStrikesBack'' (conversion kit for ''The Arcade Game'', see below)
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** ''Film/TheEmpireStrikesBack'' (conversion kit for the above)
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** ''Film/TheEmpireStrikesBack'' (conversion kit for the above)''The Arcade Game'', see below)
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** ''VideoGame/StarWarsTheArcadeGame''
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** ''Star Wars: Attack on the Death Star'' (SharpX68000)
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** ''Star Wars: Attack on the Death Star'' (SharpX68000)(UsefulNotes/SharpX68000)
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Too many index in Franchise.Star Wars
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* ''Franchise/StarWars''
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* ''Franchise/StarWars''''Star Wars''
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* ''VideoGame/VibRibbon'' (Playstation game from ParappaTheRapper creator Masaya Matsuura; only released in Japan and Europe)
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* ''VideoGame/VibRibbon'' (Playstation game from ParappaTheRapper ''VideoGame/ParappaTheRapper'' creator Masaya Matsuura; only released in Japan and Europe)
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Games of this type were produced mainly by {{Atari}}, Cinematronics (which had a short-lived spinoff company called Vectorbeam), and Creator/{{Sega}} (through their old U.S. subsidiary Gremlin Industries/Sega Electronics).
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Games of this type were produced mainly by {{Atari}}, Creator/{{Atari}}, Cinematronics (which had a short-lived spinoff company called Vectorbeam), and Creator/{{Sega}} (through their old U.S. subsidiary Gremlin Industries/Sega Electronics).
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And no, ''{{Vectorman}}'' wasn't made this way. Neither was the iOS/Android game ''VideoGame/{{Vector}}''.
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And no, ''{{Vectorman}}'' ''VideoGame/{{Vectorman}}'' wasn't made this way. Neither was the iOS/Android game ''VideoGame/{{Vector}}''.
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!!List of vector-based arcade and console games:
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!!List of vector-based arcade and console video games:
* ''VideoGame/BattleGirl''
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* ''Eliminator'' (no, not [[AmericanGladiators that]] one)
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* ''Eliminator'' (no, not [[AmericanGladiators [[Series/AmericanGladiators that]] one)
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* ''GeometryWars'', while not actually one, is one big ShoutOut to the genre.
* ''{{Gravitar}}''[[/index]]
* The original {{Playstation}} version of ''VideoGame/{{Klonoa}}: Door to Phantomile'' was predominatly a SpritePolygonMix, however the life meter for the bosses is rendered this way in full color.[[index]]
* ''{{Gravitar}}''[[/index]]
* The original {{Playstation}} version of ''VideoGame/{{Klonoa}}: Door to Phantomile'' was predominatly a SpritePolygonMix, however the life meter for the bosses is rendered this way in full color.[[index]]
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* ''GeometryWars'', ''VideoGame/GeometryWars'', while not actually one, is one big ShoutOut to the genre.
*''{{Gravitar}}''[[/index]]
''VideoGame/{{Gravitar}}''[[/index]]
* The original {{Playstation}} version of ''VideoGame/{{Klonoa}}: Door to Phantomile'' waspredominatly predominantly a SpritePolygonMix, however the life meter for the bosses is rendered this way in full color.[[index]]
*
* The original {{Playstation}} version of ''VideoGame/{{Klonoa}}: Door to Phantomile'' was
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The {{Vectrex}} home console also used a vector display; among its games were vector-graphics conversions of ''{{Berzerk}}'', ''VideoGame/PolePosition'' and ''VideoGame/{{Scramble}}''.
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The {{Vectrex}} UsefulNotes/{{Vectrex}} home console also used a vector display; among its games were vector-graphics conversions of ''{{Berzerk}}'', ''Videogame/{{Berzerk}}'', ''VideoGame/PolePosition'' and ''VideoGame/{{Scramble}}''.
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* ''VibRibbon'' (Playstation game from ParappaTheRapper creator Masaya Matsuura; only released in Japan and Europe)
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* ''VibRibbon'' ''VideoGame/VibRibbon'' (Playstation game from ParappaTheRapper creator Masaya Matsuura; only released in Japan and Europe)
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no one of them was NOT a web game, why am I so confused sorry
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!!List of vector-based games:
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!!List of vector-based arcade and console games:
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Tweak~ (and one of these was a web game, sooooo....)
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List of vector-based arcade and console games:
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* The original {{Playstation}} version of ''{{Klonoa}}: Door to Phantomile'' was predominatly a SpritePolygonMix, however the life meter for the bosses is rendered this way in full color.[[index]]
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* The original {{Playstation}} version of ''{{Klonoa}}: ''VideoGame/{{Klonoa}}: Door to Phantomile'' was predominatly a SpritePolygonMix, however the life meter for the bosses is rendered this way in full color.[[index]]
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* ''GeometryWars'', while not actually one, is one big ShoutOut to the genre.
* ''Vector Stunt'', as the name suggests.
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And of course, ''GeometryWars'', while not actually one, is one big ShoutOut to the genre.
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And no, ''{{Vectorman}}'' wasn't made this way.
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And no, ''{{Vectorman}}'' wasn't made this way. Neither was the iOS/Android game ''VideoGame/{{Vector}}''.
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Games of this type were produced mainly by {{Atari}}, Cinematronics, and {{Sega}}. There is also an obscure company called "Vectorbeam" who only made vector games.
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Games of this type were produced mainly by {{Atari}}, Cinematronics, and {{Sega}}. There is also an obscure Cinematronics (which had a short-lived spinoff company called "Vectorbeam" who only made vector games.
Vectorbeam), and Creator/{{Sega}} (through their old U.S. subsidiary Gremlin Industries/Sega Electronics).
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* ''Franchise/StarTrek''
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* ''Franchise/StarTrek''''Franchise/StarTrek: Strategic Operations Simulator''
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** ''Star Wars: Attack on the Death Star'' (SharpX68000)
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The Vectrex home console also used a vector display; among its games were vector-graphics conversions of ''{{Berzerk}}'', ''VideoGame/PolePosition'' and ''VideoGame/{{Scramble}}''.
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The Vectrex {{Vectrex}} home console also used a vector display; among its games were vector-graphics conversions of ''{{Berzerk}}'', ''VideoGame/PolePosition'' and ''VideoGame/{{Scramble}}''.