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* In a surprising example ''[[spoiler: PokemonBlackAndWhite]]'' can be seen as this. The ending speaks for itself.

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* In a surprising example example, ''[[spoiler: PokemonBlackAndWhite]]'' can be seen as this. The ending speaks for itself. Same with the second ''PokemonMysteryDungeon''.
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* In a surprising example ''[[spoiler: PokemonBlackAndWhite]]'' can be seen as this. The ending speaks for itself.
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* ''SchoolDays'', much more subtler than other ones of it's genre, some of the routes are just wallowing in melodrama and ends with someone unexpectedly dying horribly through suicide or murder.
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** Especially notable in that WordOfGod says it wasn't his intention to make people cry at the end. Well, [[SpringtimeForHitler he failed.]] ''[[TearJerker Hard.]]''

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** Especially notable in that WordOfGod says it wasn't his intention to make people cry at the end. Well, [[SpringtimeForHitler he failed.]] ''[[TearJerker ''[[TearJerker/{{Narcissu}} Hard.]]''
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* ''HigurashiNoNakuKoroNi'' and its sequel ''UminekoNoNakuKoroNi'' form an interesting variation. Their main objective is not to make the players cry, but to ''scare'' them. Despite this, the games still manage to move the player emotionally.

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* ''HigurashiNoNakuKoroNi'' and its sequel ''UminekoNoNakuKoroNi'' form an interesting variation. Their main objective is not to make the players cry, but to ''scare'' them. Despite this, the games still manage to move the player emotionally. They succeeded in [[HighOctaneNightmareFuel/HigurashiNoNakuKoroNi doing]] [[HighOctaneNightmareFuel/UminekoNoNakuKoroNi both]] in [[TearJerker/HigurashiNoNakuKoroNi both]] [[TearJerker/UminekoNoNakuKoroNi series]].
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** Especially notable in that WordOfGod says it wasn't his intention to make people cry at the end. Well, [[TearJerker he failed.]] ''[[TearJerker Hard.]]''

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** Especially notable in that WordOfGod says it wasn't his intention to make people cry at the end. Well, [[TearJerker [[SpringtimeForHitler he failed.]] ''[[TearJerker Hard.]]''
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I don\'t remember the game being intentionally tear jerking as a whole.


* ''{{Iji}}'' certainly counts. More than one player has reported it as being one of, if not ''the'', saddest games they've ever played.
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* ''{{NIER}}'' fits this category as well. Considered the tearjerker game of 2010, the backstory only makes it worse.

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* ''{{NIER}}'' fits this category as well. Considered the tearjerker is probably ''the'' most utterly depressing game of 2010, the backstory only makes it worse.2010. The [[AllThereInTheManual backstory]] [[ItGotWorse doesn't help much either.]]
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* And if that counts, ''{{Iji}}'' certainly does. More than one player has reported it as being one of, if not ''the'', saddest games they've ever played.

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* And if that counts, ''{{Iji}}'' certainly does.counts. More than one player has reported it as being one of, if not ''the'', saddest games they've ever played.
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* ''{{Ever17}}'', especially [[spoiler:Tsugumi's and Sora's paths]].

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* ''{{Ever17}}'', especially [[spoiler:Tsugumi's and Sora's paths]].paths]], or worse yet, [[spoiler: the Tsugumi/Sora bad ending]].
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* ''{{Ever17}}''. If you don't cry at the end of [[spoiler:Tsugumi's and Sora's paths]], you aren't human.

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* ''{{Ever17}}''. If you don't cry at the end of ''{{Ever17}}'', especially [[spoiler:Tsugumi's and Sora's paths]], you aren't human.paths]].



* ''HigurashiNoNakuKoroNi'' and its sequel ''UminekoNoNakuKoroNi'' form an interesting variation. Their main objective is not to make the players cry, but to ''scare'' them. Despite this, the games still manage to move the player emotionally. Anyone who doesn't feel their eyes become damp at any point in the series has [[{{CompleteMonster}} no soul]].

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* ''HigurashiNoNakuKoroNi'' and its sequel ''UminekoNoNakuKoroNi'' form an interesting variation. Their main objective is not to make the players cry, but to ''scare'' them. Despite this, the games still manage to move the player emotionally. Anyone who doesn't feel their eyes become damp at any point in the series has [[{{CompleteMonster}} no soul]].
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* ''NekoKawaigari'' combines this with [[IllGirl ill]] [[CatGirl catgirls]] and a [[BaitAndSwitchCredits Bait and Switch opening]]. This Troper hasn't even ''played'' it, but...just compare [[http://www.youtube.com/watch?v=S6G3xKoswCE the opening]] to [[http://www.youtube.com/watch?v=ews32BGFq1w the ending]].

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* ''NekoKawaigari'' combines this with [[IllGirl ill]] [[CatGirl catgirls]] and a [[BaitAndSwitchCredits Bait and Switch opening]]. This Troper hasn't even ''played'' it, but...just Just compare [[http://www.youtube.com/watch?v=S6G3xKoswCE the opening]] to [[http://www.youtube.com/watch?v=ews32BGFq1w the ending]].
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* ''{{NIER}}'' fits this category as well. Considered the tearjerker game of 2010, the backstory only makes it worse.
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How could Shadow of the Colossus not already be listed?

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*** Don't forget ''{{Shadow Of The Colossus}}'' - the music is exciting action-adventure stuff (except for the final boss), but the ending is possibly the most bitter-sweet thing ever in gaming.
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* And if that counts, ''{{Iji}}'' certainly does. More than one player has reported it as being one of, if not ''the'', saddest games they've ever played.
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** Especially notable in that WordOfGod says it wasn't his intention to make people cry at the end. Well, [[TearJerker he failed.]] ''[[TearJerker Hard.]]''
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* ''HigurashiNoNakuKoroNi'' and its sequel ''UminekoNoNakuKoroNi'' form an interesting variation. Their main objective is not to make the players cry, but to ''scare'' them. Despite this, the games still manage to move the player emotionally. Anyone who doesn't feel their eyes become damp at any point in the series has [[{{CompleteMonster}}no soul]].

to:

* ''HigurashiNoNakuKoroNi'' and its sequel ''UminekoNoNakuKoroNi'' form an interesting variation. Their main objective is not to make the players cry, but to ''scare'' them. Despite this, the games still manage to move the player emotionally. Anyone who doesn't feel their eyes become damp at any point in the series has [[{{CompleteMonster}}no [[{{CompleteMonster}} no soul]].
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* ''HigurashiNoNakuKoroNi'' and its sequel ''UminekoNoNakuKoroNi'' form an interesting variation. Their main objective is not to make the players cry, but to ''scare'' them. Despite this, the games still manage to move the player emotionally. Anyone who doesn't feel their eyes become damp at any point in the series has no soul.

to:

* ''HigurashiNoNakuKoroNi'' and its sequel ''UminekoNoNakuKoroNi'' form an interesting variation. Their main objective is not to make the players cry, but to ''scare'' them. Despite this, the games still manage to move the player emotionally. Anyone who doesn't feel their eyes become damp at any point in the series has no soul.[[{{CompleteMonster}}no soul]].
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A single TearJerker in an otherwise normal game hardly makes it one designed to depress the player.


* Second western example: MedalOfHonor (2010). [[spoiler:In the end, Rabbit, one of the main characters, being comforted by his teammates after the rescue of his, dies.]]
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{{Utsuge}} is the Japanese portmanteau for "depressing game". As the name implies, these games' goal is to make the player cry. Most of them are of the VisualNovel variety, in which the player is guided through an increasingly (melo)dramatic story.

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{{Utsuge}} is the Japanese portmanteau for "depressing "depressing/melancholy game". As the name implies, these games' goal is to make the player cry. Most of them are of the VisualNovel variety, in which the player is guided through an increasingly (melo)dramatic story.
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Valid point.


* An even rarer non-Bishoujo, non-dating, ''Western'' example: ''GearsOfWar''. The second one especially twists the knife, delighting in killing all the most sympathetic and BadAss non-player characters in the [[DrivenToSuicide most]] [[YankTheDogsChain depressing]] ways possible.
** Arguable, since most of them are cases of WeHardlyKnewYe, like Kim and Tai. Maria's scene, however, I've got no complaints. But those are just character deaths, and if you were to include games where the character deaths are sad, this list would be much bigger, and if you remove said deaths, [=GoW=] would have no business being anywhere near this list, so that hardly qualifies it for being a depressing game.
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* Second western example: MedalOfHonor (2010). [[spoiler:In the end, Rabbit, one of the main characters, being comforted by his teammates after the rescue of his, dies.]]
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** Tatarigoroshi-hen is also fueled by tears.
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* MOTHER3 is an RPG example. Oooh, boy, is it ever.

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* MOTHER3 ''{{Mother 3}}'' is an RPG example. Oooh, boy, is it ever.
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* MOTHER3 is an RPG example. Oooh, boy, is it ever.
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blue linking


* A Dance With Rogues is a BreakTheCutie story for the player character. In the opening sequence, your entire family gets massacred by an invading army and you [[RapeAsDrama get raped]]. Then you are forced into working for the city's equivalent of TheMafiya, and just when you are getting settled and used to it your friend Caron gets brutally murdered right in front of you. Then, just when you are getting over that, all of the Family's leadership that have been much nicer to you than they could have get killed or taken prisoner by the same band of people who killed your family in the first place. [[ItGotWorse And it doesn't stop there]].

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* A Dance With Rogues ''ADanceWithRogues'' is a BreakTheCutie story for the player character. In the opening sequence, your entire family gets massacred by an invading army and you [[RapeAsDrama get raped]]. Then you are forced into working for the city's equivalent of TheMafiya, and just when you are getting settled and used to it your friend Caron gets brutally murdered right in front of you. Then, just when you are getting over that, all of the Family's leadership that have been much nicer to you than they could have get killed or taken prisoner by the same band of people who killed your family in the first place. [[ItGotWorse And it doesn't stop there]].
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** ''{{Tsukihime}}'', the Far Side routes (Akiha/Hisui/Kokahu) in particular. Akiha's normal end will PlayerPunch you in the face.

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** ''{{Tsukihime}}'', the Far Side routes (Akiha/Hisui/Kokahu) in particular. Akiha's normal end Normal End, as well as Hisui's True End, will PlayerPunch you in the face.
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* ''DoteUpACat'' combines this with [[IllGirl ill]] [[CatGirl catgirls]] and a [[BaitAndSwitchCredits Bait and Switch opening]]. This Troper hasn't even ''played'' it, but...just compare [[http://www.youtube.com/watch?v=S6G3xKoswCE the opening]] to [[http://www.youtube.com/watch?v=ews32BGFq1w the ending]].

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* ''DoteUpACat'' ''NekoKawaigari'' combines this with [[IllGirl ill]] [[CatGirl catgirls]] and a [[BaitAndSwitchCredits Bait and Switch opening]]. This Troper hasn't even ''played'' it, but...just compare [[http://www.youtube.com/watch?v=S6G3xKoswCE the opening]] to [[http://www.youtube.com/watch?v=ews32BGFq1w the ending]].
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** Arguable on some points, since most of them are cases of WeHardlyKnewYe, like Kim and Tai. Maria's scene, however, I've got no complaints.

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** Arguable on some points, Arguable, since most of them are cases of WeHardlyKnewYe, like Kim and Tai. Maria's scene, however, I've got no complaints. But those are just character deaths, and if you were to include games where the character deaths are sad, this list would be much bigger, and if you remove said deaths, [=GoW=] would have no business being anywhere near this list, so that hardly qualifies it for being a depressing game.

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