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* ''VideoGame/EtrianOdyssey'' has '''Survivalists''', including Flavio in [[VideoGameRemake The Fafnir Knight]], who have the Forager skill which lets them get bonuses from picking at any supply point (most classes can only get bonuses from one), and '''Farmers''' who trade the ability to fight for resource gathering, cheap resurrection, a quick way back to town, and experience boosts for the rest of the party

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* The Rogue [[CharacterClassSystem class]] in ''TabletopGame/DungeonsAndDragons'' and systems derived from it has traditionally been the party's skill monkey, thanks to receiving, depending on the edition, the most skill points per level or the most non-combat skill boosts.
** In edition 3.5, the [[JackOfAllTrades Factotum]] class is the king of this trope, receiving access to every skill in the game and even more skill points than the rogue, and can also emulate the abilities of most other classes to a limited extent. In particular a factotum's ability to cast wizard spells is too limited to become a major part of his fighting style, but he can access almost any wizard spell in the game if given enough time, making him perfectly suited to casting UtilityMagic between encounters.

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* The Rogue [[CharacterClassSystem class]] in ''TabletopGame/DungeonsAndDragons'' and systems derived from it has traditionally been the party's skill monkey, thanks to receiving, depending on the edition, the most skill points per level or the most non-combat skill boosts.
**
boosts. In edition 3.5, 5e, however, the [[JackOfAllTrades Factotum]] class is the king of this trope, receiving access to every skill in the game and even more skill points than the rogue, and can also emulate the abilities of most other classes to a limited extent. In particular a factotum's ability to cast wizard spells is too limited to become a major part of his fighting style, but he can access almost any wizard spell in the game if given enough time, making him perfectly suited to casting UtilityMagic between encounters.
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** In edition 3.5, the [[JackOfAllTrades Factotum]] class is the king of this trope, receiving access to every skill in the game and even more skill points than the rogue, and can also emulate the abilities of most other classes to a limited extent. In particular a factotum's ability to cast wizard spells is too limited to become a major part of his fighting style, but he can access almost any wizard spell in the game if given enough time, making him perfectly suited to casting UtilityMagic between encounters.
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Actually, come to think of it, defog actually WAS a useless useful spell back in gen IV.


* Some ''VideoGame/{{Pokemon}}'' players call these "[[http://bulbapedia.bulbagarden.net/wiki/HM_slave HM slaves]]." It's because with few exceptions (notably Strength and Surf, and sometimes [[StatusBuffDispel Defog]] in the [=PvP=] scene) the HM "field moves" these Pokemon specialize in are only useful as methods of navigating the overworld, with minimal utility in battle. You can designate one party member to handle this stuff so the other five can maintain skills that are useful in battle.

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* Some ''VideoGame/{{Pokemon}}'' players call these "[[http://bulbapedia.bulbagarden.net/wiki/HM_slave HM slaves]]." It's because with few exceptions (notably Strength and Surf, and sometimes [[StatusBuffDispel Defog]] in the [=PvP=] scene) Surf) the HM "field moves" these Pokemon specialize in are only useful as methods of navigating the overworld, with minimal utility in battle. You can designate one party member to handle this stuff so the other five can maintain skills that are useful in battle.
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* Some ''VideoGame/{{Pokemon}}'' players call these "[[http://bulbapedia.bulbagarden.net/wiki/HM_slave HM slaves]]." It's because with few exceptions (notably Strength and Surf) the HM "field moves" these Pokemon specialize in are only useful as methods of navigating the overworld, with minimal utility in battle. You can designate one party member to handle this stuff so the other five can maintain skills that are useful in battle.

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* Some ''VideoGame/{{Pokemon}}'' players call these "[[http://bulbapedia.bulbagarden.net/wiki/HM_slave HM slaves]]." It's because with few exceptions (notably Strength and Surf) Surf, and sometimes [[StatusBuffDispel Defog]] in the [=PvP=] scene) the HM "field moves" these Pokemon specialize in are only useful as methods of navigating the overworld, with minimal utility in battle. You can designate one party member to handle this stuff so the other five can maintain skills that are useful in battle.
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A gender-neutral subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking; in rarer cases, their primary role may be a HumanPackMule. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).

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A This is a gender-neutral subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking; in rarer cases, their primary role may be a HumanPackMule. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).
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PlayerParty-based RolePlayingGames, of both {{tabletop|RPG}} and computer varieties, often feature combat as [[RPGsEqualCombat a core gameplay element]], where each party member has a specific role, such as the DamagerHealerTank trifecta. However, in games that also feature a [[SkillScoresAndPerks non-combat skill system]], an additional archetype emerges that isn't defined by its combat specialization, but by its mastery of a variety of skills that the party may need ''outside'' of combat. This trope is about such party members (also known as "skill monkeys" among ''[[TabletopGame/DungeonsAndDragons D&D]]'' players).

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PlayerParty-based RolePlayingGames, of both {{tabletop|RPG}} and computer varieties, often feature combat as [[RPGsEqualCombat a core gameplay element]], where each party member has a specific role, such as the DamagerHealerTank trifecta. However, in games that also feature a [[SkillScoresAndPerks non-combat skill system]], an additional archetype emerges that isn't is defined not by its combat specialization, but by its mastery of a variety of skills that the party may need ''outside'' of combat. This trope is about such party members (also known as "skill monkeys" among ''[[TabletopGame/DungeonsAndDragons D&D]]'' players).
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* Queen Frieda from ''VideoGame/OneWayHeroics'' downplays this. While she is decent in a fight, her main use is her ability to unlock sealed doors, which would normally require a rare, one-use Key of Seals, and which guard rare Holy items.
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* Although ''VideoGame/MassEffect2'' doesn't have any non-combat gameplay skills, [[TheProfessor Professor Mordin Solus]] is the resident skill monkey aboard the ''Normandy''. Despite his special forces training, his age makes him a lousy combatant compared to other squadmates, and he has little to contribute during the combat-heavy SuicideMission endgame. However, his technical expertise allows you to install the ship upgrades that save many lives during said Suicide Mission, and it is he who develops the Collector swarm countermeasures that allow the party survive the Horizon mission.

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* Although ''VideoGame/MassEffect2'' doesn't have any non-combat gameplay skills, [[TheProfessor Professor Mordin Solus]] is the resident skill monkey aboard the ''Normandy''. Despite his special forces training, his age makes him a lousy combatant compared to other squadmates, and he has little to contribute during the combat-heavy SuicideMission endgame. However, his technical expertise allows you to install the ship upgrades that save many lives during said Suicide Mission, and it is he who develops the Collector swarm countermeasures that allow the party to survive the Horizon mission.
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In a broader sense, a UtilityPartyMember is any character who occupies an [[PlayerCharacterCalculus active party slot]] and lowers the party's overall battle-readiness, but their usefulness outside of combat makes it a good trade-off.

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In a broader sense, a UtilityPartyMember is any character who occupies an [[PlayerCharacterCalculus active party slot]] and lowers the party's overall battle-readiness, but their usefulness outside of combat makes it their inclusion a good trade-off.

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* In ''VideoGame/FireEmblem'', thieves and dancers/bards tend to be this; their combat skills are lacking, and the main reason to have them is to pick locks and give your other party members extra turns, respectively.

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* In ''VideoGame/FireEmblem'', thieves and dancers/bards tend to be this; their combat skills are lacking, lacking (in the latter's case, they sometimes can't fight at all), and the main reason to have them is to pick steal items/pick locks and give your other party members extra turns, respectively.respectively.
** The [[VideoGame/FireEmblemElibe sixth and seventh]] games included a character named Merlinus, a merchant who handled your spare items. He couldn't fight (and, in the seventh game, couldn't even ''move'' until late in the game), but you could send him items when a character's inventory got too full, and take items out again if you stood next to him. He was pretty much useless in the sixth game, though, since he took up a deployment slot, had no convenient means of leveling up, and you could send items to him regardless of whether he was on the field or not. The seventh game changed this by allowing him to level up each time he survived a chapter, giving him his own unique deployment slot rather than using one that could go to someone else, and making it so he ''must'' be on the field in order for you to send items to him, making his survival far more important.
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In a broader sense, a UtilityPartyMember is any character who occupies an [[PlayerCharacterCalculus active party slot]] and thus lowers the party's overall battle-readiness, but their usefulness outside of combat makes it a good trade-off.

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In a broader sense, a UtilityPartyMember is any character who occupies an [[PlayerCharacterCalculus active party slot]] and thus lowers the party's overall battle-readiness, but their usefulness outside of combat makes it a good trade-off.
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* The Rogue [[CharacterClassSystem class]] in ''TabletopGame/DungeonsAndDragons'' and systems derived from it, like ''TabletopGame/{{Pathfinder}}'', has traditionally been the party's skill monkey, thanks to receiving, depending on the edition, the most skill points per level or the most non-combat skill boosts.

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* The Rogue [[CharacterClassSystem class]] in ''TabletopGame/DungeonsAndDragons'' and systems derived from it, like ''TabletopGame/{{Pathfinder}}'', it has traditionally been the party's skill monkey, thanks to receiving, depending on the edition, the most skill points per level or the most non-combat skill boosts.
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** T3 returns in ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', alongside Bao-Dur, whose Tech Specialist class alongside his potential +3 Intelligence modifier (he joins the party at level 7) gives him a whopping ''seven'' skill points per level, making him even better than T3! Mira also can fulfill this role due to her Scout class (which gives her many "class skills", making skill development easier) and high Intelligence, although not as well.

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** * T3 returns in ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', alongside Bao-Dur, whose Tech Specialist class alongside his potential +3 Intelligence modifier (he joins the party at level 7) gives him a whopping ''seven'' skill points per level, making him even better than T3! Mira also can fulfill this role due to her Scout class (which gives her many "class skills", making skill development easier) and high Intelligence, although not as well.
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** T3 returns in [[VideoGame/KnightsOfTheOldRepublicIITheSithLords ''The Sith Lords'']], alongside Bao-Dur, whose Tech Specialist class alongside his potential +3 Intelligence modifier (he joins the party at level 7) gives him a whopping ''seven'' skill points per level, making him even better than T3! Mira also can fulfill this role due to her Scout class (which gives her many "class skills", making skill development easier) and high Intelligence, although not as well.

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** T3 returns in [[VideoGame/KnightsOfTheOldRepublicIITheSithLords ''The ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords'']], Lords]]'', alongside Bao-Dur, whose Tech Specialist class alongside his potential +3 Intelligence modifier (he joins the party at level 7) gives him a whopping ''seven'' skill points per level, making him even better than T3! Mira also can fulfill this role due to her Scout class (which gives her many "class skills", making skill development easier) and high Intelligence, although not as well.
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** T3 returns in [[VideoGame/KnightsOfTheOldRepublicIITheSithLords ''The Sith Lords'']], alongside Bao-Dur, whose Tech Specialist class alongside his potential +3 Intelligence modifier (he joins the party at level 7) gives him a whopping ''seven'' skill points per level, making him even better than T3! Mira also can fulfill this role due to her Scout class (which gives her many "class skills", making skill development easier) and high Intelligence, although not as well.
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* In ''VideoGame/FireEmblem'', thieves and dancers/bards tend to be this; their combat skills are lacking, and the main reason to have them is to pick locks and give your other party members extra turns, respectively.
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* In ''WebVideo/TheGamersNaturalOne'', Leo plays the team's Decker--a specialist who hacks computers with his mind (they are playing ''Cyberrun'', mind you, and [[YouWannaGetSued definitely not]] ''TabletopGame/{{Shadowrun}}''). His hacking skills (and his sheer audacity) get the team into the villain's base, but during the final boss fight, he spends most of the fight immobilized before falling under the villain's MindControl... and getting promptly ridiculed by the party because he cannot even shoot them without his gun instantly jamming. Also, Ryan discovers a natural talent at playing [[spoiler:TheTeamBenefactor and TheFace types of UPM]], and never actually successfully attacks anyone in the entire game.

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* In ''WebVideo/TheGamersNaturalOne'', Leo plays the team's Decker--a specialist who hacks computers with his mind (they are playing ''Cyberrun'', mind you, and [[YouWannaGetSued definitely not]] ''TabletopGame/{{Shadowrun}}''). His hacking skills (and his sheer audacity) get the team into the villain's base, but during the final boss fight, he spends most of the fight immobilized before falling is promptly immobilized, then falls under the villain's MindControl... and getting promptly is quickly ridiculed by the party because he cannot even shoot them without his gun instantly jamming. Also, Ryan discovers a natural talent at playing [[spoiler:TheTeamBenefactor and TheFace types of UPM]], and never actually successfully attacks anyone in the entire game.
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[[folder:Non-Interactive Media]]
* In ''WebVideo/TheGamersNaturalOne'', Leo plays the team's Decker--a specialist who hacks computers with his mind (they are playing ''Cyberrun'', mind you, and [[YouWannaGetSued definitely not]] ''TabletopGame/{{Shadowrun}}''). His hacking skills (and his sheer audacity) get the team into the villain's base, but during the final boss fight, he spends most of the fight immobilized before falling under the villain's MindControl... and getting promptly ridiculed by the party because he cannot even shoot them without his gun instantly jamming. Also, Ryan discovers a natural talent at playing [[spoiler:TheTeamBenefactor and TheFace types of UPM]], and never actually successfully attacks anyone in the entire game.
[[/folder]]
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A gender-neutral subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).

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A gender-neutral subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking.MasterOfUnlocking; in rarer cases, their primary role may be a HumanPackMule. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).
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* In ''VideoGame/ZanZarahTheHiddenPortal'', you must keep a faery of a specific element in your party's first slot for the corresponding Elemental Cards to function, and since you can only swap out faeries in London, you may have to trade off some combat efficiency for the ability to clear environmental obstacles. This is particularly egregious in the case of Air faeries, who bring little combat benefits that cannot be achieved by combining other faeries' strengths, yet they are needed every time you need to leap over some air eddies (unlike the boulders and prickly bushes, which disappear for good once a Stone or Nature faery works its magic on them).

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* In ''VideoGame/ZanZarahTheHiddenPortal'', you must keep a faery of a specific element in your party's first slot for the corresponding Elemental Cards to function, and since you can only swap out faeries in London, you may have to trade off some combat efficiency for the ability to clear environmental obstacles. This is particularly egregious in the case of Air faeries, who bring little combat benefits that cannot be achieved by combining other faeries' strengths, yet they are needed every time you need have to leap over some air eddies (unlike the boulders and prickly bushes, which disappear for good once a Stone or Nature faery works its magic on them).
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In a broader sense, a UtilityPartyMember is any character who occupies an [[PlayerCharacterCalculus active party slot]], lowering the party's average battle-readiness, but whose usefulness out of combat makes it a good trade-off.

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In a broader sense, a UtilityPartyMember is any character who occupies an [[PlayerCharacterCalculus active party slot]], lowering slot]] and thus lowers the party's average overall battle-readiness, but whose their usefulness out outside of combat makes it a good trade-off.
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* While ''TabletopGame/{{Shadowrun}}'' doesn't use classes ''per se'', common archetypes players use are the "Hacker/Decker", who works in the Matrix and security networks, and the "Face", who handles social situations.
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* In ''VideoGame/ZanZarahTheHiddenPortal'', you must keep a faery of a specific element in your party's first slot for the corresponding Elemental Cards to function, and since you can only swap out faeries in London, you may have to trade off some combat efficiency for the ability to clear environmental obstacles. This is particularly egregious in the case of Air faeries, who bring little combat benefits that cannot be achieved by combining other faeries' strengths, yet they are needed every time you need to leap over some air eddies (unlike the boulders and prickly bushes, which disappear for good once a Stone or Nature faery works its magic on them).
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* In ''TabletopGame/BlackCrusade'', while a heretek can be a "warrior" member in a fully human party, he's clearly the utility member of a party that includes Chaos Space Marines (especially as there is no Chaos Space Marine equivalent to his archetype in the core rulebook, so a full-CSM party would be lacking on this point).
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Subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).

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Subtrope A gender-neutral subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).
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In a broader sense, a UtilityPartyMember is any character who occupies an [[PlayerCharacterCalculus active party slot]] but whose usefulness outside of combat makes up for the party being overall less combat-ready.

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In a broader sense, a UtilityPartyMember is any character who occupies an [[PlayerCharacterCalculus active party slot]] slot]], lowering the party's average battle-readiness, but whose usefulness outside out of combat makes up for the party being overall less combat-ready.
it a good trade-off.

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PlayerParty-based RolePlayingGames, of both {{tabletop|RPG}} and computer varieties, often feature combat as [[RPGsEqualCombat a core gameplay element]], where each party member has a specific role--such as the DamagerHealerTank trifecta. However, in games that also feature a [[SkillScoresAndPerks non-combat skill system]], an additional archetype emerges that isn't defined by its combat specialization, but by its mastery of a variety of skills that the party may need ''outside'' of combat. This trope is about such party members (also known as "skill monkeys" among ''[[TabletopGame/DungeonsAndDragons D&D]]'' players).

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PlayerParty-based RolePlayingGames, of both {{tabletop|RPG}} and computer varieties, often feature combat as [[RPGsEqualCombat a core gameplay element]], where each party member has a specific role--such role, such as the DamagerHealerTank trifecta. However, in games that also feature a [[SkillScoresAndPerks non-combat skill system]], an additional archetype emerges that isn't defined by its combat specialization, but by its mastery of a variety of skills that the party may need ''outside'' of combat. This trope is about such party members (also known as "skill monkeys" among ''[[TabletopGame/DungeonsAndDragons D&D]]'' players).
players).

In a broader sense, a UtilityPartyMember is any character who occupies an [[PlayerCharacterCalculus active party slot]] but whose usefulness outside of combat makes up for the party being overall less combat-ready.
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Subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when for they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).

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Subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when for they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).
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->''"You take care of the orcs, I take care of the traps."''
-->-- '''[[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Mr. Welch]]''', playing a ''[[TabletopGame/DungeonsAndDragons D&D]]'' thief

PlayerParty-based RolePlayingGames, of both {{tabletop|RPG}} and computer varieties, often feature combat as [[RPGsEqualCombat a core gameplay element]], where each party member has a specific role--such as the DamagerHealerTank trifecta. However, in games that also feature a [[SkillScoresAndPerks non-combat skill system]], an additional archetype emerges that isn't defined by its combat specialization, but by its mastery of a variety of skills that the party may need ''outside'' of combat. This trope is about such party members (also known as "skill monkeys" among ''[[TabletopGame/DungeonsAndDragons D&D]]'' players).

Subtrope of NonActionGuy and, in many video games, of NonPlayerCompanion. The most common subtype found in DungeonCrawling games is a MasterOfUnlocking. May overlap with the QuirkyBard, TheSmartGuy, or TheFace (when for they focus on diplomacy and/or haggling). Compare TheMedic, whose main function is to heal, not to fight (though a CombatMedic tries to strike a balance).

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!!Examples

[[foldercontrol]]

[[folder:RPG -- Eastern]]
* Some ''VideoGame/{{Pokemon}}'' players call these "[[http://bulbapedia.bulbagarden.net/wiki/HM_slave HM slaves]]." It's because with few exceptions (notably Strength and Surf) the HM "field moves" these Pokemon specialize in are only useful as methods of navigating the overworld, with minimal utility in battle. You can designate one party member to handle this stuff so the other five can maintain skills that are useful in battle.
* ''VideoGame/GoldenSun'': It's possible (but frankly stupid) to make one character hold all the non-combat Psynergy-bestowing items (such as freezing water into ice pillars or lifting boulders out of the way). Stupid because the game averts BagOfSharing, every character has at least one non-combat skill that sees regular use, and mana is regenerated by walking around, making it more efficient to spread it around the party.
* In ''VideoGame/UnchartedWatersNewHorizons'', you have to recruit mates to have more than one ship in your fleet. In addition to the navigators, you can also appoint mates to non-combat roles that let them bring their special skills to the table without ever participating in battles. For instance, a Chief Navigator with the Celestial Navigation perk allows you to auto-sail to any known port, while a Book Keeper with Accounting and Negotiation helps you get better prices for your goods at the market.
[[/folder]]

[[folder:RPG -- Western]]
* Thieves in the ''VideoGame/BaldursGate'' series, which is obvious since the games are based on D&D. While they can make powerful combatants, they are primarily used for sneaking around, picking locks and detecting/disarming traps. While a couple of other classes have these abilities, it is to a much lesser degree and never all three together. When one isn't [[SelfImposedChallenge playing solo]], a thief is almost a mandatory party member.
* Mission Vao and T3-M4 are both skill monkeys in ''VideoGame/KnightsOfTheOldRepublic''. T3-M4 is a utility droid [[TheSmartGuy specializing in Intelligence-based skills]] (in which he, with consistent upgrades, can reach truly inhuman levels), while Mission belongs to the Scoundrel class, meaning that she gets a lot of skill points per level and has the broadest selection of class skills to invest them in.
* Played with in the original ''VideoGame/DungeonSiege'': instead of recruiting another adventurer, you can instead fill one or two of the [[PlayerCharacterCalculus eight party slots]] with donkeys who cannot participate in combat at all. Instead, their "special skill" is being able to carry twice as much {{Plunder}} as regular party members.
* ''VideoGame/ADanceWithRogues'' is geared towards being played as a skill monkey (namely, the 3rd edition ''D&D'' rogue) to whatever companions you happen to travel with, to the point where you gain [[NonCombatEXP more XP from using skills]] than from defeating enemies.
* Rogues in ''VideoGame/DragonAgeOrigins'' are this, thanks to receiving non-combat skill points every two levels (instead of every three, like warriors and mages). If the [[PlayerCharacter Warden]] isn't a rogue, then Leliana and Zevran become the party's skill monkeys.
* Although ''VideoGame/MassEffect2'' doesn't have any non-combat gameplay skills, [[TheProfessor Professor Mordin Solus]] is the resident skill monkey aboard the ''Normandy''. Despite his special forces training, his age makes him a lousy combatant compared to other squadmates, and he has little to contribute during the combat-heavy SuicideMission endgame. However, his technical expertise allows you to install the ship upgrades that save many lives during said Suicide Mission, and it is he who develops the Collector swarm countermeasures that allow the party survive the Horizon mission.
* In ''VideoGame/{{Wasteland 2}}'', party members with high Intelligence tend to become this, thanks to getting more skill points per level. The HotScientist Rose stands out in particular among recruitable [=NPCs=] thanks to being the only one with Int 10, thus getting 5 skill points per level and inevitably ending up as the party's skill monkey ([[MutuallyExclusivePartyMembers if you find her in time, that is]]).
* Deckers in ''VideoGame/ShadowrunReturns''. They typically have limited skill with weapons, and can't carry as many, due to needing a inventory slot for their cyberdecks. They're also mandatory if you want to break into a computer system, which are omnipresent in the game's {{Cyberpunk}} setting.
[[/folder]]

[[folder:Tabletop Games]]
* The Rogue [[CharacterClassSystem class]] in ''TabletopGame/DungeonsAndDragons'' and systems derived from it, like ''TabletopGame/{{Pathfinder}}'', has traditionally been the party's skill monkey, thanks to receiving, depending on the edition, the most skill points per level or the most non-combat skill boosts.
* ''TabletopGame/{{Pathfinder}}'', being based on ''D&D'', also commonly casts Rogues as the party's skill monkeys, but it also has the Bards, who can make all Knowledge checks untrained and get a bonus to them. However, the king of skill monkey classes is the Investigator, a hybrid of Alchemist, Rogue, and Bard, who gains a crapton of bonuses to (mainly Intelligence-based) skills at the cost of rather mediocre combat performance.
* Classes of the Scout archetype in ''TabletopGame/DescentJourneysInTheDark'' generally have one or two class abilities that mainly concern recovering treasure cards scattered across the encounter map, so that task naturally falls to them while the rest of the party fights monsters. In particular, most of the Treasure Hunter's abilities in the ''Labyrinth of Ruin'' expansion are {{Luck Manipulation Mechanic}}s concerning search cards, while the Thief from the base game can recover them at a distance, DiscardAndDraw them, and also open doors as a free action.
[[/folder]]
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