History Main / UnnecessaryCombatRoll

15th Aug '16 10:12:24 PM UmbrellasWereAwesome
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** In ''VideoGame/HaloReach'', the "Evade" armor ability available to Elites in multiplayer means that players can do this trope as often as they'd like! It's a very useful ability, as it can save your butt if you run into too many enemies at once, are about to get hit by the game's different {{BFG}}s, or, as players figured out in Forge mode/Custom games, [[GoodBadBugs set the speed higher than normal and fly across Forge World in your glitching glory!]] It's a good way to cover ground quickly, too.\\
While the Evade covers less distance than Sprint if both are used until they are depleted, it covers the distance ''faster'', which is important when fighting vehicles or someone with a power weapon. Try sprinting away from a rocket's blast radius. Probably won't work out.

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** In ''VideoGame/HaloReach'', the "Evade" armor ability available to Elites in multiplayer means that players can do this trope as often as they'd like! It's a very useful ability, as it can save your butt if you run into too many enemies at once, are about to get hit by the game's different {{BFG}}s, or, as players figured out in Forge mode/Custom games, [[GoodBadBugs set the speed higher than normal and fly across Forge World in your glitching glory!]] glory!]]\\
It's a good way to cover ground quickly, too.\\
While
too; while the Evade covers less distance than Sprint if both are used until they are depleted, it covers the distance ''faster'', which is important when fighting vehicles or someone with a power weapon. Try sprinting away from a rocket's blast radius. Probably won't work out.
15th Aug '16 10:11:41 PM UmbrellasWereAwesome
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While the Evade covers less distance than Sprint if both are used until they are depleted, it covers the distance ''faster'', which is important when fighting vehicles or someone with a power weapon. Try spritning away from a rocket's blast raidus. Probably won't work out.

to:

While the Evade covers less distance than Sprint if both are used until they are depleted, it covers the distance ''faster'', which is important when fighting vehicles or someone with a power weapon. Try spritning sprinting away from a rocket's blast raidus.radius. Probably won't work out.
15th Aug '16 10:11:29 PM UmbrellasWereAwesome
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** In ''VideoGame/HaloReach'', the "Evade" armor ability available to Elites in multiplayer means that players can do this trope as often as they'd like! It's a very useful ability, as it can save your butt if you run into too many enemies at once, are about to get hit by the game's different {{BFG}}s, or, as players figured out in Forge mode/Custom games, [[GoodBadBugs set the speed higher than normal and fly across Forge World in your glitching glory!]] It's a good way to cover ground quickly, too.
** While the Evade covers less distance than Sprint if both are used until they are depleted, it covers the distance ''faster'', which is important when fighting vehicles or someone with a power weapon. Try spritning away from a rocket's blast raidus. Probably won't work out.

to:

** In ''VideoGame/HaloReach'', the "Evade" armor ability available to Elites in multiplayer means that players can do this trope as often as they'd like! It's a very useful ability, as it can save your butt if you run into too many enemies at once, are about to get hit by the game's different {{BFG}}s, or, as players figured out in Forge mode/Custom games, [[GoodBadBugs set the speed higher than normal and fly across Forge World in your glitching glory!]] It's a good way to cover ground quickly, too.
**
too.\\
While the Evade covers less distance than Sprint if both are used until they are depleted, it covers the distance ''faster'', which is important when fighting vehicles or someone with a power weapon. Try spritning away from a rocket's blast raidus. Probably won't work out.
15th Aug '16 12:46:53 AM Qamikace
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Added DiffLines:

** Players can again roll to dodge in ''VideoGame/TheElderScrollsOnline'', and are often encouraged to in certain situations, as rolling not only displaces you quickly, but also makes every incoming attack, either physical or projectile based, miss. However, the fact that it takes a whole chunk of stamina to do so makes most players think twice before rolling, since that is a resource that can be used for a bunch of other different functions.
13th Aug '16 10:52:05 PM UmbrellasWereAwesome
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** In ''VideoGame/HaloReach'', the "Evade" armor ability available to Elites in multiplayer means that players can do this trope as often as they'd like! Both useful and practical, it can save your butt if you run into too many enemies at once, are about to get hit by the games different {{BFG}}s, or as players figured out in Forge mode/Custom games: [[GoodBadBugs set the speed higher than normal and fly across Forge World in your glitching glory!]] It's a good way to cover ground quickly, too.

to:

** In ''VideoGame/HaloReach'', the "Evade" armor ability available to Elites in multiplayer means that players can do this trope as often as they'd like! Both like! It's a very useful and practical, ability, as it can save your butt if you run into too many enemies at once, are about to get hit by the games game's different {{BFG}}s, or or, as players figured out in Forge mode/Custom games: games, [[GoodBadBugs set the speed higher than normal and fly across Forge World in your glitching glory!]] It's a good way to cover ground quickly, too.
13th Aug '16 10:50:40 PM UmbrellasWereAwesome
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* ''VideoGame/HaloCombatEvolved''
** The human marines would roll away from gunfire and grenades. It didn't really help much. In later games they would trade the rolling for actually useful combat behavior, such as firing while taking cover behind objects.
** Elites would roll away from grenades as well, though one can consider the necessity of it considering Elites had energy shielding. Sometimes they [[ArtificialStupidity would roll off cliffs too]].
** Instead of flinching and exposing themselves to your fire when you shoot their hand like in the subsequent games, Jackals would roll to the side instead, and this would often be the only time you get a clear shot on one of them other than catching one who's unaware of you.
* As seen in the Multiplayer Beta, when ''VideoGame/HaloReach'' comes out, the "Evade" armor ability available to Elites in multiplayer means that now players will be able to do this trope as often as they'd like! It's a good way to cover ground quickly, too.
** The evade, both useful and practical, can save your butt if you run into too many enemies at once, is about to get hit by the games different {{BFG}}s, or as players figured out in Forge mode/Custom games: [[GoodBadBugs set the speed higher than normal and fly across Forge World in your glitching glory!]]

to:

* ''VideoGame/HaloCombatEvolved''
''Franchise/{{Halo}}'':
** ''VideoGame/HaloCombatEvolved'':
***
The human marines would roll away from gunfire and grenades. It didn't really help much. In later games they would trade the rolling for actually useful combat behavior, such as firing while taking cover behind objects.
** *** Elites would roll away from grenades as well, though one can consider the necessity of it considering Elites had energy shielding. Sometimes they [[ArtificialStupidity would roll off cliffs too]].
** *** Instead of flinching and exposing themselves to your fire when you shoot their hand like in the subsequent games, Jackals would roll to the side instead, and this would often be the only time you get a clear shot on one of them other than catching one who's unaware of you.
* As seen in the Multiplayer Beta, when ''VideoGame/HaloReach'' comes out, ** In ''VideoGame/HaloReach'', the "Evade" armor ability available to Elites in multiplayer means that now players will be able to can do this trope as often as they'd like! It's a good way to cover ground quickly, too.
** The evade, both
Both useful and practical, it can save your butt if you run into too many enemies at once, is are about to get hit by the games different {{BFG}}s, or as players figured out in Forge mode/Custom games: [[GoodBadBugs set the speed higher than normal and fly across Forge World in your glitching glory!]]glory!]] It's a good way to cover ground quickly, too.
19th Jul '16 9:06:34 PM PaulA
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* In ''LegoStarwars'', Han Solo (and several other high-level gun characters, such as pre-Jedi Luke and Lando Calrissian) can roll during a run and fire off three perfectly aimed shots when he comes out of it. Not surprisingly a number of people love playing Solo in the game for just that move.
** [[LegoAdaptationGame Lego Harry Potter]] ups the ante with the Muggles, who roll around to ''attack''!

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* In ''LegoStarwars'', ''VideoGame/LEGOStarWars'', Han Solo (and several other high-level gun characters, such as pre-Jedi Luke and Lando Calrissian) can roll during a run and fire off three perfectly aimed shots when he comes out of it. Not surprisingly a number of people love playing Solo in the game for just that move.
** [[LegoAdaptationGame Lego Harry Potter]] * ''VideoGame/LEGOHarryPotter'' ups the ante with the Muggles, who roll around to ''attack''!
8th Jul '16 7:46:16 PM Cailleach
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[[/folder]]

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[[/folder]]* For the sports version: Gymnast Simone Biles does an unnecessary aerial cartwheel when [[https://www.youtube.com/watch?v=Yyn25s58u9w throwing the first pitch at a Houston Astros game.]] {{Justified}} in that she's a world champion gymnast, and MLB first pitches are allowed to be a bit flashy.
[[/folder]]
1st Jul '16 10:43:57 AM Mhazard
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* This is your primary means of evasion in ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', ''VideoGame/DarkSoulsII'' and ''VideoGame/DarkSoulsIII''. For part of the roll you'll be invincible even if the attack actually connects: how long this lasts depends on your equipment load in ''Dark Souls'' and your agility stat in ''Dark Souls II.'' However, if you're overencumbered[[note]]75% max load in ''I'' or 100% in ''II'' & ''III''[[/note]], your combat roll becomes an awkward flop on the ground leaving you wide open for follow-up attacks.
** While you can roll in ''VideoGame/{{Bloodborne}}'', if you locked onto your foes, you do a sidestep instead of rolling. And speaking of rolling, the [[FullFrontalAssault mace-wielding naked Watchers]] in Chalice Dungeon will do this against you, with a ''[[VisualPun literal]] [[{{Acrofatic}} fatroll]]'' [[note]]The term "fatroll" came from the use of heavy investment on Vitality (Endurance as in ''Dark Souls I'') in order to roll with heavy armor without being slowed down[[/note]], no less.

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* ** This is your primary means of evasion in ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', ''VideoGame/DarkSoulsII'' and ''VideoGame/DarkSoulsIII''. For part of the roll you'll be invincible even if the attack actually connects: how long this lasts depends on your equipment load in ''Dark Souls'' and your agility stat in ''Dark Souls II.'' However, if you're overencumbered[[note]]75% max load in ''I'' or 100% in ''II'' & ''III''[[/note]], your combat roll becomes an awkward flop on the ground leaving you wide open for follow-up attacks.
** While you can roll in ''VideoGame/{{Bloodborne}}'', ''VideoGame/{{Bloodborne}}'' outside combat, if you locked onto your foes, you do a sidestep instead of rolling. And speaking of rolling, the [[FullFrontalAssault mace-wielding naked Watchers]] in Chalice Dungeon will do this against you, with a ''[[VisualPun literal]] [[{{Acrofatic}} fatroll]]'' [[note]]The term "fatroll" came from the use of heavy investment on Vitality (Endurance as in ''Dark Souls I'') in order to roll with heavy armor without being slowed down[[/note]], no less.
1st Jul '16 10:43:02 AM Mhazard
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** While you can roll in ''VideoGame/{{Bloodborne}}'', if you locked onto your foes, you do a sidestep instead of rolling. And speaking of rolling, the [[FullFrontalAssault mace-wielding naked Watchers]] in Chalice Dungeon will do this against you, with a ''[[VisualPun literal]] [[Acrofatic fatroll]]'' [[note]]The term "fatroll" came from the use of heavy investment on Vitality (Endurance as in ''Dark Souls I'') in order to roll with heavy armor without being slowed down[[/note]], no less.

to:

** While you can roll in ''VideoGame/{{Bloodborne}}'', if you locked onto your foes, you do a sidestep instead of rolling. And speaking of rolling, the [[FullFrontalAssault mace-wielding naked Watchers]] in Chalice Dungeon will do this against you, with a ''[[VisualPun literal]] [[Acrofatic [[{{Acrofatic}} fatroll]]'' [[note]]The term "fatroll" came from the use of heavy investment on Vitality (Endurance as in ''Dark Souls I'') in order to roll with heavy armor without being slowed down[[/note]], no less.
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