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* ''VIdeoGame/LethalEnforcers'': Enemies will often roll out of cover to attack you. [[TheTriadsAndTheTongs The Triad]] enemies in Stage 2 are especially dramatic about it, cartwheeling out of cover to throw knives.

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* ''VIdeoGame/LethalEnforcers'': ''VIdeoGame/LethalEnforcers1'': Enemies will often roll out of cover to attack you. [[TheTriadsAndTheTongs The Triad]] enemies in Stage 2 are especially dramatic about it, cartwheeling out of cover to throw knives.
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* Watch Ironhide in the '07 ''Film/{{Transformers}}'' movie, particularly when he and Ratchet are covering Witwicky in the big city battle. It's practically all he does.

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* Watch Ironhide in the '07 ''Film/{{Transformers}}'' ''Film/{{Transformers|2007}}'' movie, particularly when he and Ratchet are covering Witwicky in the big city battle. It's practically all he does.
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* ''VIdeoGame/LethalEnforcers'': Enemies will often roll out of cover to attack you. [[TheTriadsAndTheTongs The Triad]] enemies in Stage 2 are especially dramatic about it, cartwheeling out of cover to throw knives.
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** Samus Aran does unnecessary combat rolls... in midair. At an RPM to make your average Ferrari jealous. Kind of annoying as it makes her hard to control compared to her straight jump, and throws off her aim. But it does activate the [[SpinAttack SCREW ATTACK]] when you get that powerup.

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** Samus Aran does unnecessary combat rolls... somerssaults while in midair. At an RPM to make your average Ferrari jealous. Kind of annoying as it makes her hard to control compared to her straight jump, and throws off her aim. But it does activate the [[SpinAttack SCREW ATTACK]] when you get that powerup.
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* Franchise/JamesBond is given this ability in ''VideoGames/EverythingOrNothing''. It doesn't protect you from fire, but it can help you get from cover to cover quickly. Doing it ''at'' the enemy mooks however is suicidal. Also, if he rolls three times in rapid succession, he'll have to catch himself and hold his knee in apparent pain.

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* Franchise/JamesBond is given this ability in ''VideoGames/EverythingOrNothing''.''VideoGame/EverythingOrNothing''. It doesn't protect you from fire, but it can help you get from cover to cover quickly. Doing it ''at'' the enemy mooks however is suicidal. Also, if he rolls three times in rapid succession, he'll have to catch himself and hold his knee in apparent pain.
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* During one of the training sequences in ''WesternAnimation/HowToTrainYourDragon'', some of the students evade a Deadly Nadder by dodge rolling from one piece of cover to the next. When Hiccup tries it, he gets stuck and attracts the Nadder's attention. Oops.

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* During one of the training sequences in ''WesternAnimation/HowToTrainYourDragon'', ''WesternAnimation/{{How to Train Your Dragon|2010}}'', some of the students evade a Deadly Nadder by dodge rolling from one piece of cover to the next. When Hiccup tries it, he gets stuck and attracts the Nadder's attention. Oops.
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* ''VideoGame/DiceyDungeons'': This trope is parodied with the Warrior's special ability being "Combat Roll", allowing him to [[{{Pun}} reroll]] a die. In ''Reunion'', he can reroll all his unused dice up to twice per turn, while the Inventor gets his standard Combat Roll.
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* In ''VideoGame/Splatoon2'', dodge rolling is the unique feature of the [[GunsAkimbo Dualies]] weapon class, justified by the guns having inbuilt ink jets that propel the wielder in the desired direction. You can roll up to twice in a row, except with the Tetra Dualies, which allow as many as four consecutive dodge rolls. You're fixed in a crouching stance for a moment after rolling, during which the weapon's accuracy is increased, so a well-timed dodge will afford you the chance to counter but a poorly-timed one will just leave you more vulnerable.

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* In ''VideoGame/Splatoon2'', dodge rolling is the unique feature of the [[GunsAkimbo Dualies]] weapon class, justified by the guns having inbuilt ink jets that propel the wielder in the desired direction. You can roll up to twice in a row, except with the Tetra Dualies, which allow as many as four consecutive dodge rolls.rolls, and the Dualie Squelchers, which allows you to jump out of a dodge roll for continuous movement as long as you have ink. You're fixed in a crouching stance for a moment after rolling, during which the weapon's accuracy is increased, so a well-timed dodge will afford you the chance to counter but a poorly-timed one will just leave you more vulnerable.

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* ''VideoGame/ANNOMutationem'': Ann can perform a combat roll to dodge enemy attacks, and is also invincible for the brief duration of the roll.



* Traditional ''VideoGame/SonicTheHedgehog'' games invert this trope. Makes sense, as rolling up is an effective technique for real-life hedgehogs.

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* Traditional ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games invert this trope. Makes sense, as rolling up is an effective technique for real-life hedgehogs.



* Franchise/SpyroTheDragon can roll evasively to the left or right in his first game. He isn't invincible during it, but he can do it as long as he wants. Most players didn't use it though and it was removed from all future games.

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* Franchise/SpyroTheDragon ''Franchise/SpyroTheDragon'' can roll evasively to the left or right in his first game. He isn't invincible during it, but he can do it as long as he wants. Most players didn't use it though and it was removed from all future games.

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