History Main / UnnecessaryCombatRoll

18th Sep '17 6:35:47 AM JackG
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* ''Series/BlakesSeven''. In "Warlord", Federation soldiers do dramatic somersaults into a BBCQuarry for no apparent reason.

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* ''Series/BlakesSeven''. ''Series/BlakesSeven''.
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In "Warlord", Federation soldiers do dramatic somersaults into a BBCQuarry for no apparent reason.
** In "Moloch", a ScreenShake causes the stuntman playing Vila to do a [[{{Narm}} delicate cartwheel]] across the flight deck before pretending to crash into a bulkhead.
17th Sep '17 4:48:32 PM nombretomado
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* ''GearsOfWar'' and ''ArmyOfTwo'' allow your characters to roll, generally to avoid being hit and to quickly move in a direction. In ''GearsOfWar 2'', this is actually the fastest way to move, roadie-running (essentially sprinting while crouching) when you're not rolling and attempting to roll as often as possible.

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* ''GearsOfWar'' ''VideoGame/GearsOfWar'' and ''ArmyOfTwo'' ''VideoGame/ArmyOfTwo'' allow your characters to roll, generally to avoid being hit and to quickly move in a direction. In ''GearsOfWar 2'', ''VideoGame/GearsOfWar2'', this is actually the fastest way to move, roadie-running (essentially sprinting while crouching) when you're not rolling and attempting to roll as often as possible.
17th Sep '17 1:10:40 AM JackG
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* ''Series/BlakesSeven''. In "Warlord", Federation soldiers do dramatic somersaults into a BBCQuarry for no apparent reason.
10th Aug '17 8:34:30 PM SullenFrog
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* In ''VideoGame/{{Sundered}}'', Eshe can avoid all enemy attacks—up to and including getting shot at by a WaveMotionGun—with a well-timed dodge-roll. Taking the Resist path allows the player to upgrade this dodge-roll into Othaloth’s Demise, which damages enemies as Eshe passes through them.
29th Jun '17 12:17:08 AM PaulA
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* {{Lampshaded}} in ''Film/MrAndMrsSmith'' when John Smith does a dramatic dive roll into the bushes while trying to hide from his wife and rolls right into a tangled pile of branches with an appropriately annoyed hiss of ''"OW!"''

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* {{Lampshaded}} in ''Film/MrAndMrsSmith'' ''Film/MrAndMrsSmith2005'' when John Smith does a dramatic dive roll into the bushes while trying to hide from his wife and rolls right into a tangled pile of branches with an appropriately annoyed hiss of ''"OW!"''
24th May '17 7:45:11 AM IndirectActiveTransport
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* Gratuitous somersaults are a trademark to high-flying wrestlers in order to show their agility. An especially popular lucha libre sequence involves two wrestlers charging against each other before one rolls across the ground and the another somersaults over him.
* Doing a handspring or a rolling kip-up is a flashy way to get up. A match involving the old [[Wrestling/SatoruSayama Tiger Mask]] or Wrestling/DynamiteKid easily could have loads of those moves.
* CIMA likes to roll in his Wrestling/DragonGate matches. Sometimes it will be an evasive or recovery move but just as likely it's something he does before his upper cut or something, even though the after makes him more likely to miss than simply running or even jumping. Looks cool when he pulls it off, admittedly.

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* Gratuitous somersaults are a trademark to high-flying wrestlers in order to show their agility. An especially popular lucha libre sequence involves two wrestlers charging against each other before one rolls across the ground and the another somersaults over him.
him. Wrestling/{{Konnan}} is especially known for these, because most men with his bulk can't pull it off.
* Doing a handspring or a rolling kip-up can be somewhat useful for creating space but 9 times out of 10 is a flashy way to get up. A match involving the old [[Wrestling/SatoruSayama Tiger Mask]] or Wrestling/DynamiteKid easily could have loads of those moves.
* CIMA likes to roll in his Wrestling/DragonGate matches. Sometimes it will be an evasive or recovery move but just as likely it's something he does before his upper cut or something, even though the doing such after makes him more likely to miss than simply running or even jumping. Looks cool when he pulls it off, admittedly.admittedly.
* Wrestling/JayLethal and KUSHIDA do cartwheels and these are better than most examples in that they do keep their eyes on their opponent and do transition into an advantageous position while doing so, but all the same they almost never really need to.
30th Apr '17 5:53:08 PM AgProv
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* In ''Fanfic/ThemanyWorldsinterpretation'', the Assassins who are guiding visitors from Caltech to the Discworld do this when crossing the magical portal/Einstein-Bosen Bridge[[note]]It depends if you do quantum magic or quantum physics[[/note]] that directly links Caltech and Unseen University. They don't ''have'' to do the flying forward rolls in mid-air. It just looks cool.

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* In ''Fanfic/ThemanyWorldsinterpretation'', ''Fanfic/TheManyWorldsInterpretation'', the Assassins who are guiding visitors from Caltech to the Discworld do this when crossing the magical portal/Einstein-Bosen Bridge[[note]]It depends if you do quantum magic or quantum physics[[/note]] that directly links Caltech and Unseen University. They don't ''have'' to do the flying forward rolls in mid-air. It just looks cool.
30th Apr '17 5:52:26 PM AgProv
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* In ''Fanfic/ThemanyWorldsinterpretation'', the Assassins who are guiding visitors from Caltech to the Discworld do this when crossing the magical portal/Einstein-Bosen Bridge[[note]]It depends if you do quantum magic or quantum physics[[/note]] that directly links Caltech and Unseen University. They don't ''have'' to do the flying forward rolls in mid-air. It just looks cool.
20th Apr '17 2:42:43 PM StFan
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Video games tend to fall victim to this as the negative consequences of rolling are often omitted as AcceptableBreaksFromReality. This often leads to repeated diving rolls being a better choice than flat-out running when moving from place to place, something especially evident in {{Speed Run}}s. It could be argued that in RealLife a single diving roll covers more distance than a large step- it's the ''recovery'' that takes a lot of time and the maneuver is likely to result in injury. Remove the need for recovery and make rolling safe, and we might as well roll rather than run or walk.

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Video games tend to fall victim to this as the negative consequences of rolling are often omitted as AcceptableBreaksFromReality. This often leads to repeated diving rolls being a better choice than flat-out running when moving from place to place, something especially evident in {{Speed Run}}s. It could be argued that in RealLife a single diving roll covers more distance than a large step- step -- it's the ''recovery'' that takes a lot of time and the maneuver is likely to result in injury. Remove the need for recovery and make rolling safe, and we might as well roll rather than run or walk.



!!Examples

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!!Examples!!Examples:



[[folder: Anime and Manga ]]

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[[folder: Anime and [[folder:Anime & Manga ]]



-->'''Yotsuba''': Freeze! [[GratuitousEnglish Nonstop]]!

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-->'''Yotsuba''': -->'''Yotsuba:''' Freeze! [[GratuitousEnglish Nonstop]]!



* In the anime of ''Manga/{{Golgo 13}}'' Duke Togo does this and [[ImprobableAimingSkills of course is able to kill several guards while doing so]].

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* In the anime of ''Manga/{{Golgo 13}}'' ''Manga/Golgo13'' Duke Togo does this and [[ImprobableAimingSkills of course is able to kill several guards while doing so]].



* Rorschach in ''WebVideo/WatchmenTheHighSchoolYears'' does this ''badly'' when enters a room to interrogate Adrian Veidt. And it gets absolutely hilarious when he trails Dan -- by doing nothing but combat rolls.



* During one of the training sequences in ''WesternAnimation/HowToTrainYourDragon'', some of the students evade a Deadly Nadder by dodge rolling from one piece of cover to the next. When Hiccup tries it, he gets stuck and attracts the Nadder's attention. Oops.



* Watch Ironhide in the '07 ''[[TransformersFilmSeries Transformers]]'' movie, particularly when he and Ratchet are covering Witwicky in the big city battle. It's practically all he does.

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* Watch Ironhide in the '07 ''[[TransformersFilmSeries Transformers]]'' ''Film/{{Transformers}}'' movie, particularly when he and Ratchet are covering Witwicky in the big city battle. It's practically all he does.



* Parodied in the ''Film/LandOfTheLost'' film during Will Ferrell's fight with the T-Rex.

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* Parodied in the ''Film/LandOfTheLost'' film during Will Ferrell's fight with the T-Rex.''T. rex''.



* ''Film/PoliceAcademy'' Tackleberry can't help but do one over the hood of a parked cruiser during his LeeroyJenkins charge through the cadet shoot house.

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* ''Film/PoliceAcademy'' ''Film/PoliceAcademy'': Tackleberry can't help but do one over the hood of a parked cruiser during his LeeroyJenkins charge through the cadet shoot house.



* During one of the training sequences in ''WesternAnimation/HowToTrainYourDragon'', some of the students evade a Deadly Nadder by dodge rolling from one piece of cover to the next. When Hiccup tries it, he gets stuck and attracts the Nadder's attention. Oops.



* ''{{Series/Firefly}}''

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* ''{{Series/Firefly}}''''Series/{{Firefly}}'':



[[folder: MMORPG ]]
* The VideoGame/WorldOfWarcraft expansion "Mists of Pandaria" adds the Monk as a playable class. One maneuver a Monk can perform is a forward roll. This somersault miraculously propels the Monk 20 yards forward at a pace far faster than the Monk's normal running speed. This can also be done underwater, propelling you exactly the same distance. With a glyph, you can even do it while you're dead!
** More fitting in the sense of "Unnessesary" is the male nightelf randomly doing a somersault in his jump animation.
* In ''VideoGame/StarTrekOnline'', the player character can throw themselves into a roll to get behind cover or away from an enemy (useful) or diveroll to a aiming crouch from a run (very useful). The player character's AI companions will put the Unnecessary in Unnecessary Combat Roll. Present in the game because of Kirk, of course. (see LiveActionTV. above)
* ''VideoGame/ChampionsOnline'' has an unnecessary roll during the Holdout Shot maneuver. The character rolls to one side, pulls a gun from the lower leg and comes up firing a final shot. If executed in flight, the roll will be replaced by [[EverythingsBetterWithSpinning a mid-air pirouette.]]
* In ''VideoGame/DungeonsAndDragonsOnline'' any character with ranks in the tumble skill can hold SHIFT while pressing move, to do a roll instead of normal movement. There is no limit to how much you can do that and it is as fast as regular movement (faster in water of a ''very'' specific depth). The downside is that you suffer a penalty to attack rolls shortly after moving, even by rolling, and you can't attack while rolling. You can also use it for Necessary Combat Rolls, when surrounded by a kobold horde to leave safely. Likewise, if you have the Mobility feat, such tumble rolls can offer a +4 bonus to Armor Class. And finally, if you have enough ranks in Tumble, the rolls turn into flips that take the character -just- enough distance from their starting point to be [[HighSpeedMissileDodge out of the radius of a Fireball, or similar spell]].
[[/folder]]

[[folder: Professional Wrestling ]]

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[[folder: MMORPG ]]
* The VideoGame/WorldOfWarcraft expansion "Mists of Pandaria" adds the Monk as a playable class. One maneuver a Monk can perform is a forward roll. This somersault miraculously propels the Monk 20 yards forward at a pace far faster than the Monk's normal running speed. This can also be done underwater, propelling you exactly the same distance. With a glyph, you can even do it while you're dead!
** More fitting in the sense of "Unnessesary" is the male nightelf randomly doing a somersault in his jump animation.
* In ''VideoGame/StarTrekOnline'', the player character can throw themselves into a roll to get behind cover or away from an enemy (useful) or diveroll to a aiming crouch from a run (very useful). The player character's AI companions will put the Unnecessary in Unnecessary Combat Roll. Present in the game because of Kirk, of course. (see LiveActionTV. above)
* ''VideoGame/ChampionsOnline'' has an unnecessary roll during the Holdout Shot maneuver. The character rolls to one side, pulls a gun from the lower leg and comes up firing a final shot. If executed in flight, the roll will be replaced by [[EverythingsBetterWithSpinning a mid-air pirouette.]]
* In ''VideoGame/DungeonsAndDragonsOnline'' any character with ranks in the tumble skill can hold SHIFT while pressing move, to do a roll instead of normal movement. There is no limit to how much you can do that and it is as fast as regular movement (faster in water of a ''very'' specific depth). The downside is that you suffer a penalty to attack rolls shortly after moving, even by rolling, and you can't attack while rolling. You can also use it for Necessary Combat Rolls, when surrounded by a kobold horde to leave safely. Likewise, if you have the Mobility feat, such tumble rolls can offer a +4 bonus to Armor Class. And finally, if you have enough ranks in Tumble, the rolls turn into flips that take the character -just- enough distance from their starting point to be [[HighSpeedMissileDodge out of the radius of a Fireball, or similar spell]].
[[/folder]]

[[folder: Professional
[[folder:Pro Wrestling ]]



[[folder: Video Games ]]

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[[folder: Video Games ]][[folder:Video Games]]
* ''VideoGame/WorldOfWarcraft'':
** The expansion "Mists of Pandaria" adds the Monk as a playable class. One maneuver a Monk can perform is a forward roll. This somersault miraculously propels the Monk 20 yards forward at a pace far faster than the Monk's normal running speed. This can also be done underwater, propelling you exactly the same distance. With a glyph, you can even do it while you're dead!
** More fitting in the sense of "Unnecessary" is the male nightelf randomly doing a somersault in his jump animation.
* In ''VideoGame/StarTrekOnline'', the player character can throw themselves into a roll to get behind cover or away from an enemy (useful) or diveroll to a aiming crouch from a run (very useful). The player character's AI companions will put the Unnecessary in Unnecessary Combat Roll. Present in the game because of Kirk, of course. (see LiveActionTV. above)
* ''VideoGame/ChampionsOnline'' has an unnecessary roll during the Holdout Shot maneuver. The character rolls to one side, pulls a gun from the lower leg and comes up firing a final shot. If executed in flight, the roll will be replaced by [[EverythingsBetterWithSpinning a mid-air pirouette.]]
* In ''VideoGame/DungeonsAndDragonsOnline'' any character with ranks in the tumble skill can hold SHIFT while pressing move, to do a roll instead of normal movement. There is no limit to how much you can do that and it is as fast as regular movement (faster in water of a ''very'' specific depth). The downside is that you suffer a penalty to attack rolls shortly after moving, even by rolling, and you can't attack while rolling. You can also use it for Necessary Combat Rolls, when surrounded by a kobold horde to leave safely. Likewise, if you have the Mobility feat, such tumble rolls can offer a +4 bonus to Armor Class. And finally, if you have enough ranks in Tumble, the rolls turn into flips that take the character -just- enough distance from their starting point to be [[HighSpeedMissileDodge out of the radius of a Fireball, or similar spell]].



[[folder: Webcomics ]]

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[[folder: Webcomics ]][[folder:Web Animation]]
* ''Machinima/RedVsBlue'' has these once they start using motion capture and animation. Mostly it's there for legitimate reasons, like the Freelancers dodging explosions or gunshots, but sometimes it's egregious. Notably, done very reasonably by Washington to get to a heavy weapon lying on the ground, because the PyroManiac's fire was in the way.
* In the ''WesternAnimation/MyLittlePonyEquestriaGirlsFriendshipGames'' short "Pinkie Spy", Rainbow Dash makes a few quite gratuitous rolls while sneaking on Crystal Prep's sport team. She can't help showing off, even when she's supposed to be stealthy.
[[/folder]]

[[folder:Web Comics]]



* [[http://www.awkwardzombie.com/index.php?page=0&comic=030617 This]] is what [[FireEmblemTheBindingBlade Roy]] regard as "the most efficient method of self-propelled transportation" in ''Webcomic/AwkwardZombie'', apparently.

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* [[http://www.awkwardzombie.com/index.php?page=0&comic=030617 This]] is what [[FireEmblemTheBindingBlade [[VideoGame/FireEmblemTheBindingBlade Roy]] regard as "the most efficient method of self-propelled transportation" in ''Webcomic/AwkwardZombie'', apparently.



[[folder: Web Original ]]

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[[folder: Web Original ]][[folder:Web Original]]



* Rorscarch in ''WebVideo/WatchmenTheHighSchoolYears'' does this ''badly'' when enters a room to interrogate Adrian Veidt. And it gets absolutely hilarious when he trails Dan- by doing nothing but combat rolls.
* ''Machinima/RedVsBlue'' has these once they start using motion capture and animation. Mostly it's there for legitimate reasons, like the Freelancers dodging explosions or gunshots, but sometimes it's egregious.
** Notably, done very reasonably by Washington to get to a heavy weapon lying on the ground, because the PyroManiac's fire was in the way.



[[folder: Western Animation ]]

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[[folder: Western Animation ]][[folder:Western Animation]]



* In [[WesternAnimation/MyLittlePonyFriendshipIsMagic "Lesson Zero"]] Rainbow Dash kicks open the door to the library and does a combat roll up to where Celestia and Twilight were talking.
** There's also Twilight's gratuitous use of combat rolls in ''It's About Time'' to stay out of sight of the guards, while Pinkie Pie and Spike just walk normally. It turns out the guards were aware of them the entire time but ignored them since Twilight and her friends are ''always welcome'' in the palace, which makes the rolls even more unnecessary.

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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
**
In [[WesternAnimation/MyLittlePonyFriendshipIsMagic "Lesson Zero"]] Zero", Rainbow Dash kicks open the door to the library and does a combat roll up to where Celestia and Twilight were talking.
** There's also Twilight's gratuitous use of combat rolls in ''It's "It's About Time'' Time" to stay out of sight of the guards, while Pinkie Pie and Spike just walk normally. It turns out the guards were are aware of them the entire time but ignored ignore them since Twilight and her friends are ''always welcome'' in the palace, which makes the rolls even more unnecessary.



* In ''WesternAnimation/TransformersAnimated,'' Sentinel Prime did this, as one more sign of just how much of a walking ego he is.

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* In ''WesternAnimation/TransformersAnimated,'' ''WesternAnimation/TransformersAnimated'', Sentinel Prime did this, as one more sign of just how much of a walking ego he is.



[[folder: Real Life ]]

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[[folder: Real Life ]][[folder:Real Life]]



* Back in the early days of baseball, around 1885 or so, St. Louis third baseman Arlie Latham pulled this manuever, avoiding a tag by Chicago first baseman Cap Anson, leaping over Anson (who had the ball in his hand and who had the basepath blocked off) and running successfully to first base.

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* Back in the early days of baseball, around 1885 or so, St. Louis third baseman Arlie Latham pulled this manuever, maneuver, avoiding a tag by Chicago first baseman Cap Anson, leaping over Anson (who had the ball in his hand and who had the basepath blocked off) and running successfully to first base.



16th Apr '17 8:46:57 PM nombretomado
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* ''Republic Heroes'', a video-game tie-in to ''TheCloneWars'', lets you do this whenever playing as a clone. It looks pretty epic, suffice to say.

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* ''Republic Heroes'', a video-game tie-in to ''TheCloneWars'', ''WesternAnimation/TheCloneWars'', lets you do this whenever playing as a clone. It looks pretty epic, suffice to say.
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