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* ''Fanfic/FateReachOut'': Like in canon, Fuyuki city was burned to the ground because of the Holy Grail. In this fanfic, that event causes the city's park to become a gateway to the Yomi, the Japanese mythology's equivalent of hell.



* ''Franchise/StarWars'':
** The cave on Dagobah in ''Film/TheEmpireStrikesBack''.
--->'''Yoda:''' That place is strong with the Dark Side of the Force.
** The planet Exogol in ''Film/TheRiseOfSkywalker'' is the lost planet of the Sith.



* ''Film/FearStreet'': The area beneath the Hanging Tree where Sarah Fier's bones are buried. For context, Sarah Fier is a witch whose curse has plunged Shadyside into mystery in revenge for what they did to her.
* ''Film/IndianaJonesAndTheLastCrusade'': {{Conversed}} as this trope is how the titular character's dad describes [[UsefulNotes/NaziGermany Nazi Berlin]].
--> "My boy, we're pilgrims in an unholy land."
* ''Film/PetSematary2019'': The burial ground beneath the pet cemetery, especially after burying a person in the latter causes every dead body in both cemeteries to resurrect as a vicious revenant.
* ''Franchise/StarWars'':
** The cave on Dagobah in ''Film/TheEmpireStrikesBack''.
--->'''Yoda:''' That place is strong with the Dark Side of the Force.
** The planet Exogol in ''Film/TheRiseOfSkywalker'' is the lost planet of the Sith.



* ''Literature/AmericanGods'' has a variation. A god of death and darkness (and some say evil) Czernobog makes a stop near a place where a lot of human sacrifice was done in his name, spends half an hour shouting at, talking with and arguing with air on it. After that, his hair is not as grey as it once was and his grey mustache turns black as night. Blood sacrifice in their name works like that for all gods, good or bad. You could say that the ground was consecrated in the name of evil god in such a way that he can draw power from that blood sacrifice even centuries later.

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* ''Literature/AmericanGods'' has a variation. A god of death and darkness (and some say evil) Czernobog makes a stop near a place where a lot of human sacrifice sacrifices was done in his name, and spends half an hour shouting at, talking with with, and arguing with air on it. After that, his hair is not as grey as it once was and his grey mustache turns black as night. Blood sacrifice in their name works like that for all gods, good or bad. You could say that the ground was consecrated in the name of evil god in such a way that he can draw power from that blood sacrifice even centuries later.

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[[folder:Animation]]
* ''Animation/JohnnyCorncob'': The Country of Darkness, home of witches, demons, and the Devil. Ghosts spook and attempt to kill John as he nears the end of the world. In the original story, The Country of Darkness is an AciTripDimension while, in the animated movie, it's portrayed as a cemetery, thus [[LampshadeHanging lampshading]] this trope.
[[/folder]]



* ''ComicBook/AssassinsCreedUprising'': "Nobby Clarke" massacres an entire village in the ruins of a church during the Spanish Civil War. Decades later, the site retains its disturbing aura and the corpses appear to be freshly killed due to the effects of the [[SupernaturallyMarkedGrave Koh-i-Noor]].



* ''ComicBook/{{Crossed}}'': The "camp of camps" is the focal point of theHomo Tortor's evil actions. The horrors taking place there -—ranging from institutionalized cannibalism, slavery, rape, and murder-— are so vile, that it's implied to have led to the emergence of a Crossed outbreak. As a bonus, Kieron Gillen confirmed that the Homo Tortor's city was built next to the Toba Supervolcano (in what is now modern-day Sumatra). Ultimately {{subverted}} though, [[spoiler: as it turned out that everything about the Homo Tortor was a made-up story.]]



* The village of Tristram in the ''VideoGame/{{Diablo}}'' series gradually became one of these after Diablo corrupted the town's cathedral. For twenty years afterwards rumor persisted of the land being cursed for any who tried to settle there.
* ''VideoGame/DiabloII'', in keeping with its theme of unholy corruption, features two more examples of desecration:
** The Rogue Monastery, once one of the Rogues' most sacred places, was corrupted by the Maiden of Anguish Andariel, with many poor Rogues being tortured or worse down below.
** The Cathedral of Light in the jungles of Kurast is ''so'' corrupted by the evil of Mephisto, the Lord of Hatred, by the time you get there that all of the Zakarum high priesthood have become demons, and the Cathedral has become a bloodsoaked shrine of evil known as the Durance of Hate.

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* The village of Tristram in In the ''VideoGame/{{Diablo}}'' series gradually became one of these after Diablo corrupted the town's cathedral. For twenty years afterwards rumor persisted of the land being cursed for any who tried to settle there.
*
series:
**
''VideoGame/DiabloII'', in keeping with its theme of unholy corruption, features two more examples of desecration:
** *** The Rogue Monastery, once one of the Rogues' most sacred places, was corrupted by the Maiden of Anguish Andariel, with many poor Rogues being tortured or worse down below.
** *** The Cathedral of Light in the jungles of Kurast is ''so'' corrupted by the evil of Mephisto, the Lord of Hatred, by the time you get there that all of the Zakarum high priesthood have become demons, and the Cathedral has become a bloodsoaked blood-soaked shrine of evil known as the Durance of Hate.Hate.
** ''VideoGame/DiabloIII'': The village of Tristram gradually becomes one of these after the eponymous character corrupts the town's cathedral. For twenty years afterwards rumor persisted of the land being cursed for any who tried to settle there.

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* ''Fanfic/{{Paradoxus}}'' follows the same trend as the ''VideoGame/WorldOfWarcraft'' canon in that every place infected with either Fel magic or the Undead Plague becomes this trope. The most notorious places in the fanfic are:
** Some cities of Eralkyon -- the first to be attacked.
** Erphem and Edelyn -- the second ones to become life-extinct.
** Isis -- the first to have its lifeforms extinguished but better known as Magix's equivalent of Argus and the current Burning Legion headquarters.
[[/folder]]

[[folder:Films]]
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* Literature/AmericanGods has a variation. A god of death and darkness (and some say evil) Czernobog makes a stop near a place where a lot of human sacrifice was done in his name, spends half an hour shouting at, talking with and arguing with air on it. After that, his hair is not as grey as it once was and his grey mustache turns black as night. Blood sacrifice in their name works like that for all gods, good or bad. You could say that the ground was consecrated in the name of evil god in such a way that he can draw power from that blood sacrifice even centuries later.

to:

* Literature/AmericanGods ''Literature/AmericanGods'' has a variation. A god of death and darkness (and some say evil) Czernobog makes a stop near a place where a lot of human sacrifice was done in his name, spends half an hour shouting at, talking with and arguing with air on it. After that, his hair is not as grey as it once was and his grey mustache turns black as night. Blood sacrifice in their name works like that for all gods, good or bad. You could say that the ground was consecrated in the name of evil god in such a way that he can draw power from that blood sacrifice even centuries later.
Is there an issue? Send a MessageReason:
None


* 'Literature/AmericanGods' has a variation. A god of death and darkness (and some say evil) Chernabog makes a stop near a place where a lot of human sacrifice was done in his name, spends half an hour shouting at, talking with and arguing with air on it. After that, his hair is not as grey as it once was and his grey mustache turns black as night. Blood sacrifice in their name works like that for all gods, good or bad. You could say that the ground was consecrated in the name of evil god in such a way that he can draw power from that blood sacrifice even centuries later.

to:

* 'Literature/AmericanGods' Literature/AmericanGods has a variation. A god of death and darkness (and some say evil) Chernabog Czernobog makes a stop near a place where a lot of human sacrifice was done in his name, spends half an hour shouting at, talking with and arguing with air on it. After that, his hair is not as grey as it once was and his grey mustache turns black as night. Blood sacrifice in their name works like that for all gods, good or bad. You could say that the ground was consecrated in the name of evil god in such a way that he can draw power from that blood sacrifice even centuries later.
Is there an issue? Send a MessageReason:
None


* 'Literature/AmericanGods' has a variation. A god of death and darkness (and some say evil) Chernabog makes a stop near a place where a lot of human sacrifice was done in his name, spends half an hour shouting, talking and arguing on it. After that, his hair is not as grey as it once was and his grey mustache turns black. Blood sacrifice in their name works like that for all gods, good or bad. You could say that the ground was consecrated in the name of evil god in such a way that he can draw power from that blood sacrifice even centuries later.

to:

* 'Literature/AmericanGods' has a variation. A god of death and darkness (and some say evil) Chernabog makes a stop near a place where a lot of human sacrifice was done in his name, spends half an hour shouting, shouting at, talking with and arguing with air on it. After that, his hair is not as grey as it once was and his grey mustache turns black.black as night. Blood sacrifice in their name works like that for all gods, good or bad. You could say that the ground was consecrated in the name of evil god in such a way that he can draw power from that blood sacrifice even centuries later.
Is there an issue? Send a MessageReason:
None

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* 'Literature/AmericanGods' has a variation. A god of death and darkness (and some say evil) Chernabog makes a stop near a place where a lot of human sacrifice was done in his name, spends half an hour shouting, talking and arguing on it. After that, his hair is not as grey as it once was and his grey mustache turns black. Blood sacrifice in their name works like that for all gods, good or bad. You could say that the ground was consecrated in the name of evil god in such a way that he can draw power from that blood sacrifice even centuries later.
Is there an issue? Send a MessageReason:
Those refer specifically to video game levels.


The trope is where a {{c|reepyCemetery}}emetery, [[TempleOfDoom temple]], [[TheLostWoods forest]], etc. is considered holy... to the forces of evil. Whether it was the site of great and terrible crimes, incredible bloodshed, unholy rituals to malevolent beings or other atrocious acts, the very ground itself and any surrounding lands are now cursed. Exact results vary, but the most common are that evil is stronger, good is weaker and things buried here [[TheUndead don't stay down for long]].

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The trope is where a {{c|reepyCemetery}}emetery, [[TempleOfDoom temple]], [[TheLostWoods forest]], temple, forest, etc. is considered holy... to the forces of evil. Whether it was the site of great and terrible crimes, incredible bloodshed, unholy rituals to malevolent beings or other atrocious acts, the very ground itself and any surrounding lands are now cursed. Exact results vary, but the most common are that evil is stronger, good is weaker and things buried here [[TheUndead don't stay down for long]].



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* ''VideoGame/DwarfFortress'' has Evil biomes. Evil lands have a multitude of negative effects, ranging from creepy flora and fauna (a type of evil grass is known as Staring Eyeball), to weather patterns that kill you or turn you into a Thrall, reanimating corpses automatically, conjuring boogeymen when you sleep in them, and whatever other horrible things the Toady One can come up with. Necromancers like to raise their towers there, and the occasional suicidal dwarf fortress will set up shop, but civilizations avoid the places like the plague.
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* ''VideoGame/LeagueOfLegends'' features the Shadow Isles as one of these. Once the peaceful Blessed Isles, they seemingly procured the secrets to eternal life, [[MysteriousMist shrouding themselves in mist]] to [[HiddenElfVillage keep themselves hidden from the rest of the world. One day, a mad king invaded the lands seeking to know their secrets [[LoveMakesYouCrazy in a vain attempt to resurrect his dead queen]], and he forced his way into a ritual so botched that it cursed the isles with [[WhoWantsToLiveForever horrific undeath and eternal suffering]]; the game's resident DeathWorld where [[AndIMustScream not even death will let you escape]]. The surrounding mist became a vessel for the horde of countless undead souls, and every year, a "Harrowing" occurs where [[FogOfDoom the "Black Mist" scours the rest of the world in an attempt to absorb more people into it.]]

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* ''VideoGame/LeagueOfLegends'' features the Shadow Isles as one of these. Once the peaceful Blessed Isles, they seemingly procured the secrets to eternal life, [[MysteriousMist shrouding themselves in mist]] to [[HiddenElfVillage keep themselves hidden from the rest of the world.world]]. One day, a mad king invaded the lands seeking to know their secrets [[LoveMakesYouCrazy in a vain attempt to resurrect his dead queen]], and he forced his way into a ritual so botched that it cursed the isles with [[WhoWantsToLiveForever horrific undeath and eternal suffering]]; the game's resident DeathWorld where [[AndIMustScream not even death will let you escape]]. The surrounding mist became a vessel for the horde of countless undead souls, and every year, a "Harrowing" occurs where [[FogOfDoom the "Black Mist" scours the rest of the world in an attempt to absorb more people into it.]]
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* ''VideoGame/LeagueOfLegends'' features the Shadow Isles as one of these. Once the peaceful Blessed Isles, they seemingly procured the secrets to eternal life, [[MysteriousMist shrouding themselves in mist]] to [[HiddenElfVillage keep themselves hidden from the rest of the world. One day, a mad king invaded the lands seeking to know their secrets [[LoveMakesYouCrazy in a vain attempt to resurrect his dead queen]], and he forced his way into a ritual so botched that it cursed the isles with [[WhoWantsToLiveForever horrific undeath and eternal suffering]]; the game's resident DeathWorld where [[AndIMustScream not even death will let you escape]]. The surrounding mist became a vessel for the horde of countless undead souls, and every year, a "Harrowing" occurs where [[FogOfDoom the "Black Mist" scours the rest of the world in an attempt to absorb more people into it.]]
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* Downplayed in one [[Franchise/ConanTheBarbarian Conan short story]], Conan is wandering a desert and finds a ruined temple to shelter in. It's a bit creepy, but nothing out of the ordinary. The place was actually a temple to evil gods and countless people were sacrificed, so their ghosts haunt the ruins. The sleeping [[OurSoulsAreDifferent Conan's Ka]] however could see that these tormented (but not necessarily evil) souls were harmless and just monitored them. Unfortunately each ghost still possess an animating spark and with so many of them together and all of them [[UnwittingInstigatorOfDoom hungry for Conan's life force]], they [[AllYourPowersCombined joined to form]] a NighInvulnerable EldritchAbomination. Conan found he was powerless to kill the thing and had to RunOrDie, leaving a group of trespassing bandits to their fate.
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* ''VideoGame/{{Terraria}}'': Graveyard mini-biomes act like this: they're constantly covered in thick fog, while zombies, demon eyes, and other usually nocturnal enemies will appear even in daytime. It also has the same background music as a Blood Moon. And it's very easy to make one: all you have to do is put around eight grave markers in one place, and there you go (which also means that if players repeatedly die in one place, they can accidentally create a graveyard and make the game harder on themselves).
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** In the ''TabletopGame/ForgottenRealms'', there is the Battle of Bones, a desolate area that was once the site of a massive and senseless battle between humans and goblins. It is so deeply seeped in death that all kinds of weird necromantic effects happen there. Undead rise spontaneously and are nearly impossible to turn, and even after hundreds of years the corpses still haven't fully decayed.
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* ''VideoGame/DiabloII'', in keeping with its theme of unholy corruption, features two more examples of desecration:
** The Rogue Monastery, once one of the Rogues' most sacred places, was corrupted by the Maiden of Anguish Andariel, with many poor Rogues being tortured or worse down below.
** The Cathedral of Light in the jungles of Kurast is ''so'' corrupted by the evil of Mephisto, the Lord of Hatred, by the time you get there that all of the Zakarum high priesthood have become demons, and the Cathedral has become a bloodsoaked shrine of evil known as the Durance of Hate.
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* ''Literature/ElementalMasters'': Sometime before ''The Gates of Sleep'' begins, Madame Arachne learns that one of her potteries has a passage leading to a hidden (and never de-consecrated) Roman Catholic chapel, from the days when Catholics in England had to hide their faith. She and her son defile it specifically so they'll have the ideal chapel to celebrate the Black Mass.

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* The cave in ''Film/TheEmpireStrikesBack''. "That place is strong with the Dark Side of the Force."

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* ''Franchise/StarWars'':
**
The cave on Dagobah in ''Film/TheEmpireStrikesBack''. "That ''Film/TheEmpireStrikesBack''.
--->'''Yoda:''' That
place is strong with the Dark Side of the Force."Force.
** The planet Exogol in ''Film/TheRiseOfSkywalker'' is the lost planet of the Sith.
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* Creator/StephenKing's ''Literature/PetSematary'', which did not produce overtly undead resurrectees, but there definitely was something wrong and horrible to those who rose from it.

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* Creator/StephenKing's ''Literature/PetSematary'', which did not produce overtly undead resurrectees, but there definitely was something wrong they still CameBackWrong, and horrible it's implied that their corpses are actually possessed by a demonic presence that haunts the area. which is why the original native inhabitants abandoned the burial grounds. Animals are less affected, but are still subconsciously seen to those who rose from it.be "wrong" somehow, possibly because their limited brains can't properly channel the possession.

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* The planet Malachor from ''WesternAnimation/StarWarsRebels'' is the site of a Sith temple, containing a holocron that can unlock the power to destroy life. And, apparently, it's already been used - the temple is surrounded by [[TakenForGranite the petrified corpses of Jedi and Sith]] who fought a battle many years ago.

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* ''WesternAnimation/StarWarsRebels'':
**
The planet Malachor from ''WesternAnimation/StarWarsRebels'' is the site of a Sith temple, containing a holocron that can unlock the power to destroy life. And, apparently, it's already been used - the temple is surrounded by [[TakenForGranite the petrified corpses of Jedi and Sith]] who fought a battle many years ago.ago.
** Dathomir is the home of the Nightsisters, practitioners of BlackMagic. It's also the base of operations for Darth Maul.
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** Taint is an option in some [=D&D=] campaigns, that often occurs in lands blighted by some great evil, and has the potential to corrupt items and creatures, up to and including player characters and [=NPCs=]. It's most often used in horror campaigns, though any campaign that has you fighting encroaching evil can work.
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* ''ComicBook/WonderWoman1987'': The area directly outside of Doom's Doorway is barren and generally unpleasant due to the doorway's status as a frequently LeakingCanOfEvil and the fact that so many Amazons have died over the centuries fighting the horrors within as they try to escape.
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* Daemon Worlds in ''TabletopGame/Warhammer40000'' are planets that have been overwhelmed and corrupted by Chaos, and have become shaped by the dominant daemon that shapes each planet to their own whim. Likewise, any place where Chaos forces operate may tend to suffer similar corruption effects that defy physics through the power of the Warp.
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* The Tainted Places in ''TabletopGame/PrincessTheHopeful'', where acts of great evil have infused the land with the power of Darkness. Within the borders of Tainted Places all actions done with virtuous intent are penalized, creatures of Darkness can enter the real world, and those who spend too long within a Tainted Place become infected by the Darkness.
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** The ''Book of Vile Darkness'' supplement describes how evil actions can taint an area. The site of a murder or evil sacrifice might give people nightmares and make it more likely to evil undead to arise from corpses in the area. The site of an evil temple, massacre, or the abode of a fiend or powerful undead monster can be unnaturally cold and slightly warp objects left in it. A place of great evil that saw daily human sacrifices over centuries, or where someone built a portal to the Lower Planes, is tainted enough to traumatize creatures mentally and physically, and may impede the casting of spells like ''hallow'' or ''consecrate''. And an unspeakably evil act like genocide or the birth of a malevolent god can leave a powerful dark aura that sickens and corrupts any creature that enters the area, and permanently warps the surrounding landscape and weather patterns.
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-> ''“America is not a young land: it is old and dirty and evil before the settlers, before the Indians. The evil is there waiting.”''
--> - Creator/WilliamSBurroughs, ''Literature/NakedLunch''

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-> ''“America ->''"America is not a young land: it is old and dirty and evil before the settlers, before the Indians. The evil is there waiting.”''
--> - Creator/WilliamSBurroughs,
"''
-->-- '''Creator/WilliamSBurroughs''',
''Literature/NakedLunch''
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[[folder:Western Animation]]

* The planet Malachor from ''WesternAnimation/StarWarsRebels'' is the site of a Sith temple, containing a holocron that can unlock the power to destroy life. And, apparently, it's already been used - the temple is surrounded by [[TakenForGranite the petrified corpses of Jedi and Sith]] who fought a battle many years ago.

[[/folder]]
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The trope is where a {{c|reepyCemetery}}emetery, [[TempleOfDoom temple]], [[TheLostWoods forest]], etc. is considered holy... to the forces of evil. Whether it was the site of great and terrible crimes, incredible bloodshed, Satanic rituals or other atrocious acts, the very ground itself and any surrounding lands are now cursed. Exact results vary, but the most common are that evil is stronger, good is weaker and things buried here [[TheUndead don't stay down for long]].

to:

The trope is where a {{c|reepyCemetery}}emetery, [[TempleOfDoom temple]], [[TheLostWoods forest]], etc. is considered holy... to the forces of evil. Whether it was the site of great and terrible crimes, incredible bloodshed, Satanic unholy rituals to malevolent beings or other atrocious acts, the very ground itself and any surrounding lands are now cursed. Exact results vary, but the most common are that evil is stronger, good is weaker and things buried here [[TheUndead don't stay down for long]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DragonAgeII'' has the entire city of Kirkwall. It's revealed the city's very architecture is designed to harness arcane power and was used in an immense blood ritual, the sacrificing of ''thousands'' of slaves secretly abducted from the slavery trade, which took place during the Tevinter Empire days. [[spoiler: This mass slaughter may have been to fuel the very ritual Tevinter Magisters used to enter the Black City and unleash the Blight on Thedas.]] As a result the veil is noticeably much weaker in Kirkwall with demons, blood mages and abominations far more frequent that any other location. Worse still the Chantry and Templars decided that the old slave prison was the best place to house the Circle of Magi. Unsurprisingly the death rate for Harrowings, a trainee mage's final rite of passage, is ''far'' higher than anywhere else.

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* ''VideoGame/DragonAgeII'' has the entire city of Kirkwall. It's revealed the city's very architecture is designed to harness arcane power and was used in an immense blood ritual, the sacrificing of ''thousands'' of slaves secretly abducted from the slavery trade, which took place during the Tevinter Empire days. [[spoiler: This mass slaughter may have been to fuel the very ritual Tevinter Magisters used to enter the Black City and unleash the Blight on Thedas.]] As a result the veil is noticeably much weaker in Kirkwall with demons, blood mages and abominations far more frequent that any other location. Worse still the Chantry and Templars decided that the old slave prison was the best place to house the Circle of Magi. Unsurprisingly the death rate for Harrowings, a trainee mage's final rite of passage, is ''far'' higher in Kirkwall than anywhere else.

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