Follow TV Tropes

Following

History Main / UnholyGround

Go To

OR

Is there an issue? Send a MessageReason:
None


* Not literally unholy, but Zerg [[AlienKudzu Creep]] in the ''Franchise/{{Starcraft}}'' universe has a function analogous to Blight, though biological in nature. Unlike Blight, it slowly dies if there are no Zerg structures to maintain it but Terran and Protoss structures cannot be built on it. In ''VideoGame/StarcraftII'', Zerg units get a speed bonus if moving on Creep, and it can be spread via Creep Tumors and stationary Overlords in addition to buildings.

to:

* Not literally unholy, but Zerg [[AlienKudzu Creep]] in the ''Franchise/{{Starcraft}}'' ''VideoGame/StarCraft'' universe has a function analogous to Blight, though biological in nature. Unlike Blight, it slowly dies if there are no Zerg structures to maintain it but Terran and Protoss structures cannot be built on it. In ''VideoGame/StarcraftII'', Zerg units get a speed bonus if moving on Creep, and it can be spread via Creep Tumors and stationary Overlords in addition to buildings.
Is there an issue? Send a MessageReason:
None


If it's the burial place of some malevolent being, it will also be a SupernaturallyMarkedGrave. May otherwise be the result of a LeakingCanOfEvil or just because EvilTaintedThePlace.

to:

If it's the burial place of some malevolent being, it will also be a SupernaturallyMarkedGrave. May otherwise be the result of a LeakingCanOfEvil LeakingCanOfEvil, an UnholyNuke going off, or just because EvilTaintedThePlace.
EvilTaintedThePlace.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-> ''“America is not a young land: it is old and dirty and evil before the settlers, before the Indians. The evil is there waiting.”''
--> - Creator/WilliamSBurroughs, ''Literature/NakedLunch''
Is there an issue? Send a MessageReason:
None



to:

* It is implied that Carnate Island from ''VideoGame/TheSuffering'' is an inherently cursed settlement - the various disasters and lapses in human decency being the island's attempt to get rid of the humans that settle there - and that the Malefactors (the monsters of the game) are the Island's last resort in doing so. The same could be the case for Baltimore.
Is there an issue? Send a MessageReason:
None



to:

*Several ''Franchise/PowerRangers'' series have tried to come up with better reasons than the original (in which it never came up) for why the villains only ever attack one city. For the demons in ''Series/PowerRangersLightspeedRescue'' we get a doozy: The city of Mariner Bay is built upon their sacred ground. If they retake it and recreate their palace there, they'll become unstoppable. That means the city has to go.
Is there an issue? Send a MessageReason:
None


If it's the burial place of some malevolent being, it will also be a SupernaturallyMarkedGrave. May otherwise be the result of a LeakingCanOfEvil.

to:

If it's the burial place of some malevolent being, it will also be a SupernaturallyMarkedGrave. May otherwise be the result of a LeakingCanOfEvil.
LeakingCanOfEvil or just because EvilTaintedThePlace.

Added: 157

Changed: 110

Is there an issue? Send a MessageReason:
Added collapsible folders.


[[AC:ComicBooks]]

to:

[[AC:ComicBooks]][[foldercontrol]]

[[folder: Comic Books ]]



[[AC:Film]]

to:

[[AC:Film]][[/folder]]

[[folder: Film ]]



[[AC:{{Literature}}]]

to:

[[AC:{{Literature}}]][[/folder]]

[[folder: Literature ]]



[[AC:LiveActionTV]]

to:

[[AC:LiveActionTV]][[/folder]]

[[folder: Live Action TV ]]



[[AC:TabletopGames]]

to:

[[AC:TabletopGames]][[/folder]]

[[folder: Tabletop Games ]]



[[AC:VideoGames]]

to:

[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]



-----

to:

-----
[[/folder]]
----
Is there an issue? Send a MessageReason:
None



to:

* There are two levels of this surrounding the mountain Shayol Ghul (the site where [[GodOfEvil the Dark One's]] prison overlaps with the living world) in ''Literature/TheWheelOfTime''. Travel north from the Borderlands, and one will find not the cold subarctic wastes one might expect but, thanks to the Dark One's touch, the Great Blight, [[GardenOfEvil a diseased jungle inhabited by deadly and unnatural creatures]]. Travel beyond ''that'' and you come to the Blasted Lands, the direct environs of Shayol Ghul where the corruption is so strong that [[{{Mordor}} nothing can survive at all there]]. Both regions become increasingly [[EldritchLocation eldritch]] as the series progresses and the Dark One's prison weakens, warping time and space in Shayol Ghul's environs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On Voss is a region known as the Nightmare Lands. Those who enter often never leave, and those that do are likely to be driven mad. [[spoiler:The source of the corruption is a being called Sel-Makor, a creature of the Dark Side created when the Jedi began teaching the natives the ways of the Force, using it against the Sith. In the centuries that followed, Sel-Makor has spread its influence, inducing hatred and violence between the Voss and Gormak and growing ever stronger from the conflict.]]
Is there an issue? Send a MessageReason:
None


* In NickPerumov's ''Literature/KeeperOfTheSwords'' series, the entire world of Evial is like this, due to the presence of the entity known as the Western Darkness. Any graveyard can go bad, sooner or later, necessitating the presence of clerics and necromancers to deal with the undead. And necromancers are the safer, saner option: the sacrifices they need to stop the undead are just cats, while the priests will torture or burn some human sinners.

to:

* In NickPerumov's Creator/NickPerumov's ''Literature/KeeperOfTheSwords'' series, the entire world of Evial is like this, due to the presence of the entity known as the Western Darkness. Any graveyard can go bad, sooner or later, necessitating the presence of clerics and necromancers to deal with the undead. And necromancers are the safer, saner option: the sacrifices they need to stop the undead are just cats, while the priests will torture or burn some human sinners.
Is there an issue? Send a MessageReason:
None


* The Shadow Temple from ''VideoGame/OcarinaOfTime''. Monsters like Redeads, Gibdos and Stalfos roam its halls and the temple itself is a gathering place for Hyrule's bloody history of greed and hatred.

to:

* The Shadow Temple from ''VideoGame/OcarinaOfTime''.''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Monsters like Redeads, Gibdos and Stalfos roam its halls and the temple itself is a gathering place for Hyrule's bloody history of greed and hatred.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''TabletopGame/ArsMagica'', an area can take on an "infernal aura" if it is dedicated to {{satan}} or if something suitably atrocious happens there. In extreme cases, it warps the area into an EldritchLocation with multiple layers of reality, each more profoundly tainted than the last.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/devil_summoner_realm_change.jpg]]
[[caption-width-right:350:[[VideoGame/DevilSummoner That's not your home anymore.]]]]

to:

[[quoteright:350:http://static.[[quoteright:350:[[VideoGame/DevilSummoner http://static.tvtropes.org/pmwiki/pub/images/devil_summoner_realm_change.jpg]]
[[caption-width-right:350:[[VideoGame/DevilSummoner That's
jpg]]]]
[[caption-width-right:350:That's
not your home anymore.]]]]
]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/devil_summoner_realm_change.jpg]]
[[caption-width-right:350:[[VideoGame/DevilSummoner That's not your home anymore.]]]]
Is there an issue? Send a MessageReason:
None


* In NickPerumov's ''Keeper of the Swords'' series, the entire world of Evial is like this, due to the presence of the entity known as the Western Darkness. Any graveyard can go bad, sooner or later, necessitating the presence of clerics and necromancers to deal with the undead. And necromancers are the safer, saner option: the sacrifices they need to stop the undead are just cats, while the priests will torture or burn some human sinners.

to:

* In NickPerumov's ''Keeper of the Swords'' ''Literature/KeeperOfTheSwords'' series, the entire world of Evial is like this, due to the presence of the entity known as the Western Darkness. Any graveyard can go bad, sooner or later, necessitating the presence of clerics and necromancers to deal with the undead. And necromancers are the safer, saner option: the sacrifices they need to stop the undead are just cats, while the priests will torture or burn some human sinners.



* The village of Tristram in the ''Franchise/{{Diablo}}'' series gradually became one of these after Diablo corrupted the town's cathedral. For twenty years afterwards rumor persisted of the land being cursed for any who tried to settle there.

to:

* The village of Tristram in the ''Franchise/{{Diablo}}'' ''VideoGame/{{Diablo}}'' series gradually became one of these after Diablo corrupted the town's cathedral. For twenty years afterwards rumor persisted of the land being cursed for any who tried to settle there.
Is there an issue? Send a MessageReason:


* The Shadow Temple from ''VideoGame/OcarinaOfTime''. Monsters like Redeads, Gibdos and Stalfos roam it's halls and the temple itself is a gathering place for Hyrule's bloody history of greed and hatred.

to:

* The Shadow Temple from ''VideoGame/OcarinaOfTime''. Monsters like Redeads, Gibdos and Stalfos roam it's its halls and the temple itself is a gathering place for Hyrule's bloody history of greed and hatred.

Added: 824

Changed: 1960

Removed: 613

Is there an issue? Send a MessageReason:
None









to:

* ''Film/CityOfTheDead'': The town of Whitewood, on account of its history of witch-burnings.



* ''VideoGame/WarcraftIII'': Undead buildings spread a corruption called Blight, which turns ordinary ground into a black, fog-emitting morass with bones sticking out, and makes undead units regenerate health while on it. Undead buildings (save for the Necropolis) can only be built on blight, while non-undead buildings dispel it in a large radius when built. It can also be removed by area-of-effect dispel-magic spells, a good way to infuriate an Undead opponent since it prevents them from building until they put down some more blight. In ''The Frozen Throne'' expansion, the Undead can buy an item to create a circle of Blight at a location without needing to wait for a slooow-building Necropolis.



* ''VideoGame/WarcraftIII''
** Undead buildings spread a corruption called Blight, which turns ordinary ground into a black, fog-emitting morass with bones sticking out, and makes undead units regenerate health while on it. Undead buildings (save for the Necropolis) can only be built on blight, while non-undead buildings dispel it in a large radius when built. It can also be removed by area-of-effect dispel-magic spells, a good way to infuriate an Undead opponent since it prevents them from building until they put down some more blight. In ''The Frozen Throne'' expansion, the Undead can buy an item to create a circle of Blight at a location without needing to wait for a slooow-building Necropolis.
*** Not literally unholy, but Zerg [[AlienKudzu Creep]] in the {{Starcraft}} universe has a function analogous to Blight, though biological in nature. Unlike Blight, it slowly dies if there are no Zerg structures to maintain it but Terran and Protoss structures cannot be built on it. In StarcraftII, Zerg units get a speed bonus if moving on Creep, and it can be spread via Creep Tumors and stationary Overlords in addition to buildings.
* ''SilentHill'' is a textbook example. The land where the town is built was considered a haunted place by the local Indians before the settlers came, and after the town was built eerie things occasionally happened. Then a whole lot of evil went on and as a result the dark force inhabiting the land became much more active. Now the town summons anyone with a DarkAndTroubledPast and torments them with monsters and visions.
* The Shadow Temple from OcarinaOfTime. Monsters like Redeads, Gibdos and Stalfos roam it's halls and the temple itself is a gathering place for Hyrule's bloody history of greed and hatred.

to:

* ''VideoGame/WarcraftIII''
** Undead buildings spread a corruption called Blight, which turns ordinary ground into a black, fog-emitting morass with bones sticking out, and makes undead units regenerate health while on it. Undead buildings (save for the Necropolis) can only be built on blight, while non-undead buildings dispel it in a large radius when built. It can also be removed by area-of-effect dispel-magic spells, a good way to infuriate an Undead opponent since it prevents them from building until they put down some more blight. In ''The Frozen Throne'' expansion, the Undead can buy an item to create a circle of Blight at a location without needing to wait for a slooow-building Necropolis.
***
Not literally unholy, but Zerg [[AlienKudzu Creep]] in the {{Starcraft}} ''Franchise/{{Starcraft}}'' universe has a function analogous to Blight, though biological in nature. Unlike Blight, it slowly dies if there are no Zerg structures to maintain it but Terran and Protoss structures cannot be built on it. In StarcraftII, ''VideoGame/StarcraftII'', Zerg units get a speed bonus if moving on Creep, and it can be spread via Creep Tumors and stationary Overlords in addition to buildings.
* ''SilentHill'' ''Franchise/SilentHill'' is a textbook example. The land where the town is built was considered a haunted place by the local Indians before the settlers came, and after the town was built eerie things occasionally happened. Then a whole lot of evil went on and as a result the dark force inhabiting the land became much more active. Now the town summons anyone with a DarkAndTroubledPast and torments them with monsters and visions.
* The Shadow Temple from OcarinaOfTime.''VideoGame/OcarinaOfTime''. Monsters like Redeads, Gibdos and Stalfos roam it's halls and the temple itself is a gathering place for Hyrule's bloody history of greed and hatred.


Added DiffLines:

* ''VideoGame/DevilSummoner'': The city itself whenever parts of it gets distorted by the Alien Dimension thanks to Sid.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/StarWarsTheOldRepublic'': The Dark Temple on Dromund Kaas, where the Emperor entombed some of his most deadly enemies, and where their power lies dormant, until an unwitting expedition opens the place and is driven mad, if not outright taken over by the personalities of the entombed Sith.

to:

* ''VideoGame/StarWarsTheOldRepublic'': The Dark Temple on Dromund Kaas, where the Emperor entombed some of his most deadly enemies, and where their power lies dormant, until an unwitting expedition opens the place and is driven mad, if not outright taken over over, by the personalities of the entombed Sith.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Sith temples in Korriban the former homeworld of the Sith race. A few Jedi who entered the ruins are corrupted by the spirits of the fallen Sith lords.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/StarWarsTheOldRepublic'': The Dark Temple on Dromund Kaas, where the Emperor entombed some of his most deadly enemies, and where their power lies dormant, until an unwitting expedition opens the place and is driven mad, if not outright taken over by the personalities of the entombed Sith.
Is there an issue? Send a MessageReason:
None


* ''DragonAgeII'' has the entire city of Kirkwall. It's revealed the city's very architecture is designed to harness arcane power and was used in an immense blood ritual, the sacrificing of ''thousands'' of slaves secretly abducted from the slavery trade, which took place during the Tevinter Empire days. [[spoiler: This mass slaughter may have been to fuel the very ritual Tevinter Magisters used to enter the Black City and unleash the Blight on Thedas.]] As a result the veil is noticeably much weaker in Kirkwall with demons, blood mages and abominations far more frequent that any other location. Worse still the Chantry and Templars decided that the old slave prison was the best place to house the Circle of Magi. Unsurprisingly the death rate for Harrowings, a trainee mage's final rite of passage, is ''far'' higher than anywhere else.

to:

* ''DragonAgeII'' ''VideoGame/DragonAgeII'' has the entire city of Kirkwall. It's revealed the city's very architecture is designed to harness arcane power and was used in an immense blood ritual, the sacrificing of ''thousands'' of slaves secretly abducted from the slavery trade, which took place during the Tevinter Empire days. [[spoiler: This mass slaughter may have been to fuel the very ritual Tevinter Magisters used to enter the Black City and unleash the Blight on Thedas.]] As a result the veil is noticeably much weaker in Kirkwall with demons, blood mages and abominations far more frequent that any other location. Worse still the Chantry and Templars decided that the old slave prison was the best place to house the Circle of Magi. Unsurprisingly the death rate for Harrowings, a trainee mage's final rite of passage, is ''far'' higher than anywhere else.
Is there an issue? Send a MessageReason:
None


* ''WarcraftIII''

to:

* ''WarcraftIII''''VideoGame/WarcraftIII''
Is there an issue? Send a MessageReason:
None


* ''DragonAgeII'' has the entire city of Kirkwall. It's revealed the city's very architecture is designed to harness arcane power and was used in an immense blood ritual, the sacrificing thousands of slaves secretly abducted from the slavery trade, which took place during the Tevinter Empire days. [[spoiler: This ritual may have been to fuel the very ritual Tevinter Magisters used to enter the Black City and unleash the Blight on Thedas.]] As a result the veil is noticeably much weaker in Kirkwall with demons, blood mages and abominations far more frequent that any other location. Worse still the Chantry and Templars decided that the old slave prison was the best place to house the Circle of Magi. Unsurprisingly the death rate for Harrowings, a trainee mage's final rite of passage, is ''far'' higher than anywhere else.

to:

* ''DragonAgeII'' has the entire city of Kirkwall. It's revealed the city's very architecture is designed to harness arcane power and was used in an immense blood ritual, the sacrificing thousands of ''thousands'' of slaves secretly abducted from the slavery trade, which took place during the Tevinter Empire days. [[spoiler: This ritual mass slaughter may have been to fuel the very ritual Tevinter Magisters used to enter the Black City and unleash the Blight on Thedas.]] As a result the veil is noticeably much weaker in Kirkwall with demons, blood mages and abominations far more frequent that any other location. Worse still the Chantry and Templars decided that the old slave prison was the best place to house the Circle of Magi. Unsurprisingly the death rate for Harrowings, a trainee mage's final rite of passage, is ''far'' higher than anywhere else.
Is there an issue? Send a MessageReason:
None


* The village of Tristram in the ''Franchise/{{Diablo}}'' series gradually became one of these after Diablo corrupted the town's cathedral. For twenty years afterwards rumor persisted of the land being cursed for any who tried to settle there.

to:

* The village of Tristram in the ''Franchise/{{Diablo}}'' series gradually became one of these after Diablo corrupted the town's cathedral. For twenty years afterwards rumor persisted of the land being cursed for any who tried to settle there.there.
* ''DragonAgeII'' has the entire city of Kirkwall. It's revealed the city's very architecture is designed to harness arcane power and was used in an immense blood ritual, the sacrificing thousands of slaves secretly abducted from the slavery trade, which took place during the Tevinter Empire days. [[spoiler: This ritual may have been to fuel the very ritual Tevinter Magisters used to enter the Black City and unleash the Blight on Thedas.]] As a result the veil is noticeably much weaker in Kirkwall with demons, blood mages and abominations far more frequent that any other location. Worse still the Chantry and Templars decided that the old slave prison was the best place to house the Circle of Magi. Unsurprisingly the death rate for Harrowings, a trainee mage's final rite of passage, is ''far'' higher than anywhere else.

-----
Is there an issue? Send a MessageReason:
None



to:

* In ''TabletopGame/VampireTheMasquerade'' and ''TabletopGame/DemonTheFallen'', the fallen angel Kupala is bound within the soil of Eastern Europe.

Changed: 222

Removed: 219

Is there an issue? Send a MessageReason:
Ehdrigohr is a tabletop RPG, not a video game.



to:

* Pretty much everywhere in ''TabletopGame/{{Ehdrigohr}}''. Since the land is infected by the Shivers, who come out every night, every burial ground that has not been properly consecrated risks sparking a ZombieApocalypse.



* Pretty much everywhere in ''VideoGame/{{Ehdrigohr}}''. Since the land is infected by the Shivers, who come out every night, every burial ground that has not been properly consecrated risks sparking a ZombieApocalypse.
Is there an issue? Send a MessageReason:
None


** Undead buildings spread a corruption called Blight, which turns ordinary ground into a black, fog-emitting morass with bones sticking out, and makes undead units regenerate health while on it. Undead buildings can only be built on blight, while non-undead buildings dispel it in a large radius when built. It can also be removed by area-of-effect dispel-magic spells, a good way to infuriate an Undead opponent since it prevents them from building until they put down some more blight. In ''The Frozen Throne'' expansion, the Undead can buy an item to create a circle of Blight at a location without needing to wait for a building.

to:

** Undead buildings spread a corruption called Blight, which turns ordinary ground into a black, fog-emitting morass with bones sticking out, and makes undead units regenerate health while on it. Undead buildings (save for the Necropolis) can only be built on blight, while non-undead buildings dispel it in a large radius when built. It can also be removed by area-of-effect dispel-magic spells, a good way to infuriate an Undead opponent since it prevents them from building until they put down some more blight. In ''The Frozen Throne'' expansion, the Undead can buy an item to create a circle of Blight at a location without needing to wait for a building.slooow-building Necropolis.
Is there an issue? Send a MessageReason:
None


The trope is where a {{c|reepyCemetery}}emetery, [[TempleOfDoom temple]], [[TheLostWoods forest]], etc. is considered holy... to the forces of evil. Whether it was the site of great and terrible crimes, incredible bloodshed, satanic rituals or other atrocious acts, the very ground itself and any surrounding lands are now cursed. Exact results vary, but the most common are that evil is stronger, good is weaker and things buried here [[TheUndead don't stay down for long]].

to:

The trope is where a {{c|reepyCemetery}}emetery, [[TempleOfDoom temple]], [[TheLostWoods forest]], etc. is considered holy... to the forces of evil. Whether it was the site of great and terrible crimes, incredible bloodshed, satanic Satanic rituals or other atrocious acts, the very ground itself and any surrounding lands are now cursed. Exact results vary, but the most common are that evil is stronger, good is weaker and things buried here [[TheUndead don't stay down for long]].
Is there an issue? Send a MessageReason:
None


Sometimes overlaps with IndianBurialGround. Contrast HolyGround.

to:

Sometimes overlaps with IndianBurialGround. Contrast The inversion is HolyGround.
Is there an issue? Send a MessageReason:
start page

Added DiffLines:

The trope is where a {{c|reepyCemetery}}emetery, [[TempleOfDoom temple]], [[TheLostWoods forest]], etc. is considered holy... to the forces of evil. Whether it was the site of great and terrible crimes, incredible bloodshed, satanic rituals or other atrocious acts, the very ground itself and any surrounding lands are now cursed. Exact results vary, but the most common are that evil is stronger, good is weaker and things buried here [[TheUndead don't stay down for long]].

If it's the burial place of some malevolent being, it will also be a SupernaturallyMarkedGrave. May otherwise be the result of a LeakingCanOfEvil.

The site may be a MookMaker for NightOfTheLivingMooks. If it produces way more zombies than it should, that is a ClownCarGrave. If the effect covers an entire battlefield, that is a CorpseLand.

When this is a video game level, that's BigBoosHaunt.

Sometimes overlaps with IndianBurialGround. Contrast HolyGround.
----

!!Examples

[[AC:ComicBooks]]
*The third ''Literature/CaptainUnderpants'', the one with the long title about the lunch ladies, had a very good page image about the hill where they buried the lunch ladies being haunted.

[[AC:Film]]
*The cave in ''Film/TheEmpireStrikesBack''. "That place is strong with the Dark Side of the Force."

[[AC:{{Literature}}]]
* Creator/StephenKing's ''Literature/PetSematary'', which did not produce overtly undead resurrectees, but there definitely was something wrong and horrible to those who rose from it.
* In NickPerumov's ''Keeper of the Swords'' series, the entire world of Evial is like this, due to the presence of the entity known as the Western Darkness. Any graveyard can go bad, sooner or later, necessitating the presence of clerics and necromancers to deal with the undead. And necromancers are the safer, saner option: the sacrifices they need to stop the undead are just cats, while the priests will torture or burn some human sinners.

[[AC:LiveActionTV]]
* In the backstory of ''Series/{{Angel}}'' Wolfram & Hart de-consecrated the grounds of the Los Angeles branch office with the spilling of a serial killer's blood in the foundation. The ghost of that killer continued to haunt the offices until Angel & Co brought him back to life, after which they locked him in a sarcophagus for the rest of his eternal life.

[[AC:TabletopGames]]
* In ''TabletopGame/{{Deadlands}}'' there is a whole mechanic for this, called Fear Levels. Ground becomes unhallowed if local Manitou (demons) become strong, and Manitou feed of human fear. So scare the populace, and their fears become real.
** Regarding the undead-spawning subtrope, there are places (usually in areas with high Fear Level) with properties like these. Usually they produce [[RevenantZombie Harrowed]] with a greater [[MonsterFromBeyondTheVeil Dominion of the Manitou]] than usual, but sometimes garden variety zombies.
* ''TabletopGame/DungeonsAndDragons''
** Unhallowed ground can be created with the spell ''[[http://www.d20srd.org/srd/spells/unhallow.htm unhallow]]''. This strengthens undead against [[TurnUndead turning]] and provides bonuses against good creatures in general.
** The 1st Edition ''Dungeon Master's Guide'' mentions "Evil Areas", places where Evil has created a special power base that reduce the chance for clerics to turn (repel) undead. They can only be destroyed by purifying them in some way, such as pouring holy water or casting a Bless and/or Prayer spell.
* ''TabletopGame/{{Exalted}}'' has the Shadowlands, areas where normal Creation and TheUnderworld overlap and the dead can walk freely. They're often created by vast death in an area or through some vile Necromancy.

[[AC:VideoGames]]
* Pretty much everywhere in ''VideoGame/{{Ehdrigohr}}''. Since the land is infected by the Shivers, who come out every night, every burial ground that has not been properly consecrated risks sparking a ZombieApocalypse.
* The entire continent of Wraeclast in ''VideoGame/PathOfExile'' is, according to the lore, an unhallowed ground where the dead refuse to stay down, [[AdventureFriendlyWorld handily explaining the hordes of undead roaming the levels]].
* ''VideoGame/WorldOfWarcraft'': The [[BlackKnight Death Knight]] class has [[SkillScoresAndPerks a talent ability]] called "Desecrated Ground". It corrupts the ground beneath the user removing and making him/her immune to effects that cause loss of control of the character. [[ThePaladin Paladins]] have a more or less corresponding ability called "Consecration", though it's simply an AreaOfEffect spell that deals holy damage.
* ''WarcraftIII''
** Undead buildings spread a corruption called Blight, which turns ordinary ground into a black, fog-emitting morass with bones sticking out, and makes undead units regenerate health while on it. Undead buildings can only be built on blight, while non-undead buildings dispel it in a large radius when built. It can also be removed by area-of-effect dispel-magic spells, a good way to infuriate an Undead opponent since it prevents them from building until they put down some more blight. In ''The Frozen Throne'' expansion, the Undead can buy an item to create a circle of Blight at a location without needing to wait for a building.
*** Not literally unholy, but Zerg [[AlienKudzu Creep]] in the {{Starcraft}} universe has a function analogous to Blight, though biological in nature. Unlike Blight, it slowly dies if there are no Zerg structures to maintain it but Terran and Protoss structures cannot be built on it. In StarcraftII, Zerg units get a speed bonus if moving on Creep, and it can be spread via Creep Tumors and stationary Overlords in addition to buildings.
* ''SilentHill'' is a textbook example. The land where the town is built was considered a haunted place by the local Indians before the settlers came, and after the town was built eerie things occasionally happened. Then a whole lot of evil went on and as a result the dark force inhabiting the land became much more active. Now the town summons anyone with a DarkAndTroubledPast and torments them with monsters and visions.
* The Shadow Temple from OcarinaOfTime. Monsters like Redeads, Gibdos and Stalfos roam it's halls and the temple itself is a gathering place for Hyrule's bloody history of greed and hatred.
* The village of Tristram in the ''Franchise/{{Diablo}}'' series gradually became one of these after Diablo corrupted the town's cathedral. For twenty years afterwards rumor persisted of the land being cursed for any who tried to settle there.

Top