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* ''Film/MissionImpossibleIII''. Ethan's team in a Huey helicopter try to evade a Cobra gunship by flying through a wind turbine farm. [[AcrophobicBird For some reason]] the Cobra doesn't fly above the farm and fire its missiles (which are heat-seaking) down at them -- but then if it did that we wouldn't have a cool scene of the Huey flying ''between'' the spinning turbine blades and the Cobra being smashed when it decides to TryAndFollow.
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* ''Film/MissionImpossibleIII''. Ethan's team in a Huey helicopter try to evade a Cobra gunship by flying through a wind turbine farm. [[AcrophobicBird For some reason the Cobra doesn't fly above the farm]] and fire its missiles (which are heat-seaking) down at them..
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* ''Film/MissionImpossibleIII''. Ethan's team in a Huey helicopter try to evade a Cobra gunship by flying through a wind turbine farm. [[AcrophobicBird For some reason the Cobra doesn't fly above the farm]] and fire its missiles (which are heat-seaking) down at them -- but then if it did that we wouldn't have a cool scene of the Huey flying ''through'' the spinning turbine blade and the Cobra being smashed when it decides to TryAndFollow.

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* ''Film/MissionImpossibleIII''. Ethan's team in a Huey helicopter try to evade a Cobra gunship by flying through a wind turbine farm. [[AcrophobicBird For some reason the Cobra doesn't fly above the farm]] and fire its missiles (which are heat-seaking) down at them -- but then if it did that we wouldn't have a cool scene of the Huey flying ''through'' the spinning turbine blade and the Cobra being smashed when it decides to TryAndFollow.them..
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* ''Film/MissionImpossibleIII''. Ethan's team in a Huey helicopter try to evade a Cobra gunship by flying through a wind turbine farm. [[AcrophobicBird For some reason the Cobra doesn't fly above the farm]] and fire its missiles (which are heat-seaking) down at them -- but then if it did that we wouldn't have a cool scene of the Huey flying ''through'' the spinning turbine blade and the Cobra being smashed when it decides to TryAndFollow.
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* In ''Roleplay/TheBalladOfEdgardo'', when fleeing from a mob of angry players who are [[TravelingAtTheSpeedOfPlot ignoring the travelling rules]], the title character and his sidekick A Guy Called Squid briefly manage to escape their pursuers by deliberately following a RidiculouslyDifficultRoute through snowy mountains strewn with especially dangerous random events and monsters, correctly guessing that the other players are [[DirtyCoward too scared to enter]] is an area through which no one would ever [[CrazyEnoughToWork follow him and Squid]].

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* In ''Roleplay/TheBalladOfEdgardo'', when fleeing from a mob of angry players who are [[TravelingAtTheSpeedOfPlot ignoring the travelling rules]], the title character and his sidekick A Guy Called Squid briefly manage to escape their pursuers by deliberately following a RidiculouslyDifficultRoute through snowy mountains strewn with especially dangerous random events and monsters, correctly guessing that an area the other players are [[DirtyCoward too scared to enter]] is an area through which no one would ever [[CrazyEnoughToWork follow him and Squid]].
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* In ''Roleplay/TheBalladOfEdgardo'', the title character and his sidekick A Guy Called Squid briefly manage to escape their pursuers by deliberately following a RidiculouslyDifficultRoute through snowy mountains strewn with especially dangerous random events and monsters, correctly guessing that the other players are [[DirtyCoward too scared to enter]] is an area through which no one would ever [[CrazyEnoughToWork follow him and Squid]].

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* In ''Roleplay/TheBalladOfEdgardo'', when fleeing from a mob of angry players who are [[TravelingAtTheSpeedOfPlot ignoring the travelling rules]], the title character and his sidekick A Guy Called Squid briefly manage to escape their pursuers by deliberately following a RidiculouslyDifficultRoute through snowy mountains strewn with especially dangerous random events and monsters, correctly guessing that the other players are [[DirtyCoward too scared to enter]] is an area through which no one would ever [[CrazyEnoughToWork follow him and Squid]].
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[[/folder]]
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[[folder:Role-Playing Games]]
* In ''Roleplay/TheBalladOfEdgardo'', the title character and his sidekick A Guy Called Squid briefly manage to escape their pursuers by deliberately following a RidiculouslyDifficultRoute through snowy mountains strewn with especially dangerous random events and monsters, correctly guessing that the other players are [[DirtyCoward too scared to enter]] is an area through which no one would ever [[CrazyEnoughToWork follow him and Squid]].
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* [[PlayingWithATrope Played with]] in ''Manga/RanmaOneHalf''. Ranma and JerkJock Kunō are staring down in a school corridor, and Ranma declares that "this is no place for a fight" and proceeds out the nearest (third floor) window and Kunō, idiot that he is, jumps right after. While everyone in school gasps in shock (and Kunō himself is horrified when he realizes it,) this is not a problem for Ranma, who's used to this kind of leap. The problem is that Ranma ''didn't'' know about the swimming pool right below, and even though he can withstand the impact, it will also trigger his GenderBender curse in full view of everyone.

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* [[PlayingWithATrope Played with]] in ''Manga/RanmaOneHalf''. Ranma and JerkJock Kunō are staring down in a school corridor, and Ranma declares that "this is no place for a fight" and proceeds out the nearest (third floor) window and Kunō, idiot that he is, jumps right after. While everyone in school gasps in shock (and Kunō himself is horrified when he realizes it,) this is not a problem for Ranma, who's used to this kind of leap. The problem is that Ranma ''didn't'' know about the swimming pool right below, and even though he can withstand the impact, it will also trigger his GenderBender SexShifter curse in full view of everyone.
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* In ''Webcomic/RustyAndCo'', [[http://rustyandco.com/comic/level-5-23/ Prestige jumps out the window onto a cloud.]] The pursuing illithid is obviously thinking of this trope. Then he assumes she's got something that makes it solid.

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* In ''Webcomic/RustyAndCo'', [[http://rustyandco.com/comic/level-5-23/ Prestige jumps out the window onto a cloud.]] The pursuing illithid is obviously thinking of this trope. Then he assumes she's got something that makes it solid.solid and assumes that he can follow right after her. He falls right through the cloud and she reveals that she was only pretending to walk on the cloud and was actually using a flight spell.
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* Parodied in an episode of ''WesternAnimation/KingOfTheHill'': Hank is caught in a car chase with a pimp, and so he waits at an intersection for a yellow light and then guns it. When the pimp runs through the subsequent red light, Hank is shocked.

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* Parodied in an episode of ''WesternAnimation/KingOfTheHill'': Hank is caught in a car chase with a pimp, and so he waits at an intersection for a yellow light and then guns it. When the pimp runs through the subsequent red light, [[GoodCannotComprehendEvil Hank is shocked.shocked]].

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* The entire "[[IAmSong I Stand Alone]]" number in ''WesternAnimation/QuestForCamelot'' is essentially one extended TryAndFollow sequence, as our forest-dwelling male lead attempts to ditch the heroine.

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* The entire "[[IAmSong I Stand Alone]]" number in ''WesternAnimation/QuestForCamelot'' is essentially one extended TryAndFollow Try-And-Follow sequence, as our forest-dwelling male lead attempts to ditch the heroine.



-->'''Dodger''': ''You want 'em? Come and get 'em!''



** And earlier, when Vizzini's gang climb the Cliffs of Insanity.

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** And earlier, when He makes a habit of this; see Vizzini's gang climb climbing the Cliffs of Insanity.



* A common defensive strategy used by aircraft hoping to avoid a fight is to fly Nap-of-the-Earth. This makes them difficult to spot on some types of radar (especially older, less precise systems), gives AntiAir batteries less opportunity to engage them, and makes it riskier for enemy aircraft to chase them. Less effective against more modern opponents [[TechnologyMarchesOn with advances in radar, missiles, and terrain avoidance auto-pilots]] negating many of the advantages and simply leaving the pilot with limited room to maneuver if they get attacked.
* Similarly, smaller ships and boats attempting to evade pursuit will occasionally race into shallower waters, given that their smaller craft need less clearance to avoid the seabed or other obstacles. During UsefulNotes/WorldWarI, the US Navy fielded shallow-draft wooden sub-hunter boats that could race through shallow waters or even minefields which the heavier German subs had to sail around, allowing them to use hit-and-run tactics against the bigger German ships.

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* A common defensive strategy used by aircraft hoping to avoid a fight is to fly Nap-of-the-Earth. This makes them difficult to spot on some types of radar (especially older, less precise systems), gives AntiAir batteries less opportunity to engage them, and makes it riskier for enemy aircraft to chase them. Less It is less effective against more modern opponents [[TechnologyMarchesOn with advances in radar, missiles, and terrain avoidance auto-pilots]] negating many of the advantages and simply leaving the pilot with limited room to maneuver if they get attacked.
* Similarly, smaller Smaller ships and boats attempting to evade pursuit will occasionally race into shallower waters, given that their smaller craft need less clearance to avoid the seabed or other obstacles. During UsefulNotes/WorldWarI, the US Navy fielded shallow-draft wooden sub-hunter boats that could race through shallow waters or even minefields which the heavier German subs had to sail around, allowing them to use hit-and-run tactics against the bigger German ships.
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* ''Film/Cube2Hypercube''. One of the people imprisoned in the Hypercube turns out to be a superhacker fleeing the MegaCorp who built it, as it was the one place they wouldn't follow. [[spoiler:Turns out she's wrong, as the person she's talking to is revealed to be an operative sent after her.]]

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* ''Film/Cube2Hypercube''. One of the people imprisoned in the Hypercube turns out to be a superhacker hacker who is fleeing the MegaCorp who built it, as it was the one place they wouldn't follow. [[spoiler:Turns out she's wrong, as the person she's talking to is revealed to be an operative sent after her.]]
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* ''Film/Cube2Hypercube''. One of the people imprisoned in the Hypercube turns out to be a superhacker fleeing the MegaCorp who built it, as it was the one place they wouldn't follow. [[spoiler:Turns out she's wrong, as the person she's talking to is revealed to be an operative sent after her.]]
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* When drug smugglers started to use [[https://en.wikipedia.org/wiki/Go-fast_boat go-fast boats]], the Coast Guard had their own versions built. However it was pointed out that they were AwesomeButImpractical because a smuggler would be more likely to risk destruction of his vessel to escape a lengthy prison sentence than the government employee piloting the Coast Guard vessel. It's for this reason that such boats work in conjunction with helicopters carrying snipers who can disable the engines of the go-fast boat.
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* Find yourself a victim of an IncrediblyObviousTail? Experts suggest the best way to shake your stalker is to jump into traffic. The confusion ensures everyone is paying attention to you, and your stalker won't act with witnesses abound. Plus, if you really cause enough trouble, police might take you into (protective) custody. Of course, [[ShaggyDogStory you might just get mowed over by a car.]]

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* Find yourself a victim of an IncrediblyObviousTail? Experts suggest the best way to shake your stalker is to jump into traffic. The confusion ensures everyone is paying attention to you, and your stalker won't act with witnesses abound.around. Plus, if you really cause enough trouble, police might take you into (protective) custody. Of course, [[ShaggyDogStory you might just get mowed over by a car.]]
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* ''Series/BlakesSeven''. In "Pressure Point", [[TheDragon Space Commander Travis]] realises that [[RebelLeader Blake]], having just escaped, will go into the ForbiddenZone despite its automated defenses because it's the last place anyone would look (though Blake is also after the MasterComputer the zone is protecting).
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* Done by ComicBook/TheQuestion in ''WesternAnimation/JusticeLeague'' to escape Huntress and Green Arrow. Question may not have superpowers or extensive martial arts training, but he's very willing to play chicken with a train.
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* ''Series/StarTrekVoyager''. In "Scientific Method", aliens have taken over Voyager and threaten to kill the crew if they resist their [[TestedOnHumans medical experiments]]. Captain Janeway flies the ship on a reckless course between two binary pulsars whose combined gravitational force could tear the ship apart, so the aliens have a choice between risking destruction or fleeing in their own ships. Not being as crazy as Janeway is, they flee.
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* Similarly, smaller ships and boats attempting to evade pursuit will occasionally race into shallower waters, given that their smaller craft need less clearance to avoid the seabed or other obstacles. During WorldWarOne, the US Navy fielded shallow-draft wooden sub-hunter boats that could race through shallow waters or even minefields which the heavier German subs had to sail around, allowing them to use hit-and-run tactics against the bigger German ships.

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* Similarly, smaller ships and boats attempting to evade pursuit will occasionally race into shallower waters, given that their smaller craft need less clearance to avoid the seabed or other obstacles. During WorldWarOne, UsefulNotes/WorldWarI, the US Navy fielded shallow-draft wooden sub-hunter boats that could race through shallow waters or even minefields which the heavier German subs had to sail around, allowing them to use hit-and-run tactics against the bigger German ships.
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* ''Series/DoctorWho''. In "The Pilot", the Doctor takes the TARDIS to Australia, then 23 million years in the future on the other side of the Universe, then into the midst of a Dalek war to see if the MonsterOfTheWeek will follow. [[TheDeterminator It does.]]
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* Similarly, smaller ships and boats attempting to evade pursuit will occasionally race into shallower waters, given that their smaller craft need less clearance to avoid the seabed or other obstacles. During WorldWarOne, the US Navy fielded shallow-draft wooden sub-hunter boats that could race through narrow waters or even minefields which the heavier German subs had to sail around, allowing them to use hit-and-run tactics against the bigger German ships.

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* Similarly, smaller ships and boats attempting to evade pursuit will occasionally race into shallower waters, given that their smaller craft need less clearance to avoid the seabed or other obstacles. During WorldWarOne, the US Navy fielded shallow-draft wooden sub-hunter boats that could race through narrow shallow waters or even minefields which the heavier German subs had to sail around, allowing them to use hit-and-run tactics against the bigger German ships.

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* One standard tactic in aerial combat is to try and dive out of the fight if you're outmatched. Diving is the easiest way to accelerate, and if done improperly, brings the risk of exceeding the airframe's structural limits (in other words, you will break the airplane). If pursued, a pilot might attempt to hold the dive as long as possible and pull out at the last second. More than a few times either the pursuing or fleeing pilot ended up either crashing into the ground or ripping a wing off trying to pull out of the dive (followed by crashing into the ground).
* A common defensive strategy used by aircraft hoping to avoid a fight is to fly Nap-of-the-Earth. This makes them difficult to spot on some types of radar (especially older, less precise systems), gives AntiAir batteries less opportunity to engage them, and makes it riskier for enemy aircraft to chase them. Less effective against more modern opponents [[TechnologyMarchesOn with advances in radar, missiles, and terrain avoidance auto-pilots]] negating many of the advantages and simply leaving the pilot with limited room to maneuver if they get attacked.
* Similarly, smaller ships and boats attempting to evade pursuit will occasionally race into shallower waters, given that their smaller craft need less clearance to avoid the seabed or other obstacles. During WorldWarOne, the US Navy fielded shallow-draft wooden sub-hunter boats that could race through narrow waters or even minefields which the heavier German subs had to sail around, allowing them to use hit-and-run tactics against the bigger German ships.
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** In "Witness", John Reese and the witness flee TheMafiya into an apartment block controlled by Bulgarian gangsters. The Russian gangsters chasing them have to call their boss to negotiate entry, giving Reese time to treat the witness' injury and find a phone to call Finch.

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** In "Witness", John Reese and the witness flee TheMafiya into an apartment block controlled by Bulgarian gangsters. The Russian gangsters chasing them have to call their boss to negotiate entry, entry with the Bulgarians, giving Reese time to treat the witness' injury their injuries and find a phone to call Finch.[[MissionControl Finch]].
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-->'''FBIAgent:''' ''(to his partner)'' You first.

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** In "No Good Dead", the VictimOfTheWeek is being chased by government assassins, so he [[GetIntoJailFree throws a bottle at a passing police car]] so he'll get arrested. Unfortunately his pursuers have no problem with [[ImpersonatingAnOfficer sending an assassin into the police station]] after him.

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** In "No Good Dead", the VictimOfTheWeek is being chased by government assassins, so he [[GetIntoJailFree throws a bottle at a passing police car]] so he'll get arrested. Unfortunately his pursuers have no problem with [[ImpersonatingAnOfficer sending an assassin into the police station]] after him.

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** One method used by the VictimOfTheWeek to escape pursuers is to [[GetIntoJailFree throw something at a passing police car]], so they'll get arrested.

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** One method used by In "No Good Dead", the VictimOfTheWeek to escape pursuers is to being chased by government assassins, so he [[GetIntoJailFree throw something throws a bottle at a passing police car]], car]] so they'll he'll get arrested.arrested. Unfortunately his pursuers have no problem with [[ImpersonatingAnOfficer sending an assassin into the police station]] after him.

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* ''Series/PersonOfInterest''. In "Witness", John Reese and the witness flee TheMafiya into an apartment block controlled by Bulgarian gangsters. The Russian gangsters chasing them have to call their boss to negotiate entry, giving Reese time to treat the witness' injury and find a phone to call Finch.

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* ''Series/PersonOfInterest''. ''Series/PersonOfInterest''.
**
In "Witness", John Reese and the witness flee TheMafiya into an apartment block controlled by Bulgarian gangsters. The Russian gangsters chasing them have to call their boss to negotiate entry, giving Reese time to treat the witness' injury and find a phone to call Finch.Finch.
** One method used by the VictimOfTheWeek to escape pursuers is to [[GetIntoJailFree throw something at a passing police car]], so they'll get arrested.
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* ''ComicBook/TheTriganEmpire''. The heroes are being chased by Lokan hover-tanks, so drive into a cave in an attempt to invoke this trope. The Lokans are brave or suicidal enough to follow, so everyone gets smashed up on the stalagmites inside. The heroes, of course, [[PlotArmor survive unharmed]].
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If you are feeling particularly ballsy, you can give your hunters the raspberry and issue the challenge of "[[TitleDrop Go ahead, try and follow me!]]"

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If you are feeling particularly ballsy, you can give your hunters the raspberry and issue the challenge of "[[TitleDrop Go ahead, try and follow me!]]"
me!]]" If you take the chase into an environment where you have a concrete advantage over your pursuers, you are using ExploitedImmunity.

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