History Main / TotalPartyKill

10th Jun '18 10:47:11 AM Sunflorazumarill
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* ''Film/TheWildBunch'' almost begins with one as most of the bandits are killed when they try to rob a bank and instead ride right into a trap. The survivors flee to Mexico where [[spoiler:they end up taking on entire army garrison fully aware that they will probably not make it out alive. They don't.]] The bounty hunters chasing them [[spoiler: are so thrilled to grab the bodies for the bounties that they ride right into a rebel ambush and are wiped out]].

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* ''Film/TheWildBunch'' almost begins with one as most of the bandits are killed when they try to rob a bank and instead ride right into a trap. The survivors flee to Mexico where [[spoiler:they end up taking on an entire army garrison fully aware that they will probably not make it out alive. They don't.]] The bounty hunters chasing them [[spoiler: are so thrilled to grab the bodies for the bounties that they ride right into a rebel ambush and are wiped out]].



* [[http://www.rpgeneric.com/comics/31/ This strip]] of ''RPGeneric'' shows us what happen when the players insist on having heavy-armored dwarf characters in a high-seas adventure.

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* [[http://www.rpgeneric.com/comics/31/ This strip]] of ''RPGeneric'' ''RP Generic'' shows us what happen when the players insist on having heavy-armored dwarf characters in a high-seas adventure.



* In ''AbsurdNotions'', it [[http://www.absurdnotions.org/page47.html takes a while]] to convince the designers of "Traps and Treasures" that they shouldn't make ''all'' the traps [[http://www.absurdnotions.org/page38.html result in TPKs.]]

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* In ''AbsurdNotions'', ''Absurd Notions'', it [[http://www.absurdnotions.org/page47.html takes a while]] to convince the designers of "Traps and Treasures" that they shouldn't make ''all'' the traps [[http://www.absurdnotions.org/page38.html result in TPKs.]]
7th Jun '18 9:31:14 AM HyperPeanut
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* In ''VideoGame/FinalFantasyVIII'', junctioning 100 Death or Break spells to Attack-J allows you to OHKO any non-boss enemy susceptible to those spells. If Confuse is not junctioned to Status Defense, confused characters can easily destroy the entire party in a few turns. Multiple confused characters (say from Bad Breath or what have you) wielding 100 Death or Break spells in the Attack-J slot is a great example of this trope.

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* In ''VideoGame/FinalFantasyVIII'', junctioning 100 Death or Break spells to Attack-J allows you to OHKO any non-boss enemy susceptible to those spells. If Confuse is not junctioned to Status Defense, [[HoistByHisOwnPetard confused characters can easily destroy the entire party in a few turns.turns]]. Multiple confused characters (say from Bad Breath or what have you) wielding 100 Death or Break spells in the Attack-J slot is a great example of this trope.
4th Jun '18 12:53:53 PM fobarimperius
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* This is an unfortunate reality of just about every TabletopGame/ArkhamHorror session. A card is drawn, players aren't equipped to deal with it, things begin falling apart, nobody can control the monster numbers, encounters go exceedingly poorly, and then you're up against the ancient one with little more than your starting equipment, a pocket of dreams, and a matchstick. There's little one can do to maintain avoiding this scenario, the game is built around card draws that can go terribly wrong with no control. Of course the difficulty of the ancient one can dictate how poorly this will go, with AO's like Azathoth killing everyone instantly but otherwise not affecting the game, Glaaki outright screwing the board and killing you in battle if the Terror is 10, or Quachil Uttaus devouring a player from a card draw and instant-killing one player per turn during the final battle.


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* Because of how VideoGame/BloodBorne works, its possible to die in early dungeons by just getting mobbed after opening a door or when rushing a single enemy and not noticing his ten buddies behind him who proceed to stunlock you with [[DeathByAThousandCuts hit after hit until you die]].
** Bosses aren't much better, with bosses like Amygdala easily killing a whole unaware party [[GroundPound just by jumping on them]], or the area effect attacks of enemies like the Orphan of Kos reaching further than one would anticipate, the intended target dodging to avoid the attack while your buddy behind you misjudges the placenta and gets struck across the face, dying instantly.
23rd May '18 10:26:22 AM TheNerevarine
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* ''ComicBook/CurseOfTheMutants'': This happens very early during the event when [[ComicBook/BladeTheVampireHunter Blade]] assembles a vampire hunter team to investigate the deaths of several colleagues around the world. They are given enough characterization and personality that they feel like their own characters. Then they are attacked completely off-guard by an vampire army in [[DaywalkingVampire plain daylight]], who proceeds to slaughter them nearly effortlessly. Blade is the {{sole survivor}}, and that is because he is presumed dead by the vampires when his plane crashes.

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* ''ComicBook/CurseOfTheMutants'': This happens very early during the event when [[ComicBook/BladeTheVampireHunter Blade]] {{ComicBook/Blade}} assembles a vampire hunter team to investigate the deaths of several colleagues around the world. They are given enough characterization and personality that they feel like their own characters. Then they are attacked completely off-guard by an vampire army in [[DaywalkingVampire plain daylight]], who proceeds to slaughter them nearly effortlessly. Blade is the {{sole survivor}}, and that is because he is presumed dead by the vampires when his plane crashes.
23rd May '18 9:47:48 AM TheNerevarine
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* ''ComicBook/CurseOfTheMutants'': This happens very early during the event when [[ComicBook/BladeTheVampireHunter Blade]] assembles a vampire hunter team to investigate the deaths of several colleagues around the world. They are given enough characterization and personality that they feel like their own characters. Then they are attacked completely off-guard by an vampire army in [[DaywalkingVampire plain daylight]], who proceeds to slaughter them nearly effortlessly. Blade is the {{sole survivor}}, and that is because he is presumed dead by the vampires when his plane crashes.
7th May '18 9:01:53 AM GM_3826
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* This is an expected result of ''TabletopGame/TombOfHorrors'' and several other early ''[[TabletopGame/DungeonsAndDragons D&D]]'' modules, which were designed for tournaments where the winning party was the one who survived with the most people standing. Back then, the GameMaster was usually [[KillerGameMaster playing against the party]], not with them.
** Gygax himself counseled against this attitude in his manuals and talks and only used it for tournament style play.

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* This is an expected result of ''TabletopGame/TombOfHorrors'' and several other early ''[[TabletopGame/DungeonsAndDragons D&D]]'' modules, which were designed for tournaments where the winning party was the one who survived with the most people standing. Back then, the GameMaster was usually [[KillerGameMaster playing against the party]], not with them.\n** Gygax himself counseled against this attitude in his manuals and talks and only used it for tournament style play.



* The nicer ''TabletopGame/DarkHeresy'' and ''TabletopGame/WarhammerFantasyRoleplay'' games end like this. The bad ones don't bear thinking about.
** That's a bit of an exaggeration; unlike in ''Call of Cthulhu'', the player characters have Fate Points that allow them to escape death (until they run out, that is).

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* The nicer Common in ''TabletopGame/DarkHeresy'' and ''TabletopGame/WarhammerFantasyRoleplay'' games end like this. The bad ones don't bear thinking about.
** That's a bit of an exaggeration; unlike in ''Call of Cthulhu'', the
games; although player characters have Fate Points that allow let them to escape death (until death, given how lethal the setting is, they can easily run out, that is).out.



* Almost all tabletops have a critical and/or a critical fail type of system that can result in TPK, hence being the namer of the tropes. Of course, the most hilarious methods of TPK generally involve the "exploding" rule, a common variation of the critical where if you roll maximum on a die, you get to roll that die again and add that number to the result, and this can continue indefinitely if you keep rolling well. Let's just say that in more than a few ''Legend of the Five Rings'' games, people die from 3-foot falls because the dice exploded on them a little too often...

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* Almost all tabletops have a critical and/or a critical fail type of system that can result in TPK, hence being the namer of the tropes.TropeNamer. Of course, the most hilarious methods of TPK generally involve the "exploding" rule, a common variation of the critical where if you roll maximum on a die, you get to roll that die again and add that number to the result, and this can continue indefinitely if you keep rolling well. Let's just say that in more than a few ''Legend of the Five Rings'' games, people die from 3-foot falls because the dice exploded on them a little too often...
28th Mar '18 4:16:59 PM Scorntex
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* ''[[ComicBook/TheTransformersMoreThanMeetsTheEye Transformers: Lost Light]]'': Due to an unfortunate set of circumstances, the finale begins with [[spoiler:the entirety of Team Rodimus getting killed by a NegativeSpaceWedgie and winding up in the afterlife. Naturally, most of them spend the first issue after realizing this ''complaining''.]]
16th Mar '18 9:04:02 AM FlakyPorcupine
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* ''VideoGame/TownOfSalem'' has two roles that can end the game with this: the Arsonist who can douse individual players in gasoline and choose to ignite at any time, and the Hex Master who hexes a player at night (and dealing a weak attack [[TookALevelInBadass if they have the Necronomicon]]) before dealing an unstoppable attack to every hexed player if every non-Coven player is hexed and the Hex Master is still alive.
13th Mar '18 8:46:21 PM BattleMaster
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* Unusually for an arcade game, this shows up in ''[[VideoGame/DungeonsAndDragonsChroniclesOfMystara Dungeons & Dragons: Shadow over Mystara]]''. At one point, the players are given the choice to stay overnight in some city or other (the exact details are not presently recalled), or to press on with their quest immediately. [[RocksFallEverybodyDies If you stay, the whole party gets wiped out when a dragon (that you would have fought had you gone on) annihilates the city that night. Game Over, no continuing]]. Sounds harsh, but the option to stay inverts ButThouMust so hard that anyone who doesn't take the hint frankly deserves it.

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* Unusually for an arcade game, this shows up in ''[[VideoGame/DungeonsAndDragonsChroniclesOfMystara Dungeons & Dragons: Shadow over Mystara]]''. At one point, the players are given the choice to stay overnight in some city or other (the exact details are not presently recalled), or to press on with their quest immediately. [[RocksFallEverybodyDies If you stay, the whole party gets wiped out when a dragon (that you would have fought had you gone on) annihilates the city that night. Game Over, no continuing]]. Sounds harsh, but the option to stay inverts ButThouMust so hard that anyone who doesn't take the hint frankly deserves it. It's also difficult enough to find (requiring specific party members and specific choices having been made up to that point) that it probably counts as a malicious EasterEgg. It's also possible to get a TPK from the final boss's BreathWeapon attack if you fail to hide behind the rocks that appear just before she unleashes it, since the attack hits the entire screen (except for characters behind the rocks) and instantly kills anyone caught in it regardless of their hitpoints.
31st Dec '17 7:08:57 AM Fliegenbein400
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* Standard for the last episode of nearly every series of ''Series/BlackAdder'', but most poignantly in Series 4.
This list shows the last 10 events of 126. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TotalPartyKill