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* The first two ''EscapeVelocity'' games. ''Nova'' instead gave everything a [[ThreeQuartersView 3/4ths tilt]].

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* The first two ''EscapeVelocity'' ''VideoGame/EscapeVelocity'' games. ''Nova'' instead gave everything a [[ThreeQuartersView 3/4ths tilt]].
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* ''VideoGame/{{Reassembly}}''
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* ''VideoGame/TempleOfApshai''
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* ''VideoGame/{{Bolo}}''
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* ''VideoGame/BallsOfSteel''


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* ''VideoGame/CrueBall''
* The ''VideoGame/CrushPinball'' series (''Alien Crush, Devil's Crush,'' and ''Jaki Crush'')
* ''VideoGame/DavidsMidnightMagic''
* ''VideoGame/ExtremePinball''


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* ''VideoGame/ObsessionPinball'' and its PolishedPort, ''VideoGame/AbsolutePinball''.


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* ''VideoGame/PokemonPinball''
* ''VideoGame/PsychoPinball''
* ''VideoGame/RollerBall''
* ''VideoGame/RuinerPinball''
* ''VideoGame/SonicTheHedgehogSpinball''
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* ''VideoGame/SuperMario3DLand'' has this in World 5-2, which is designed in {{homage}} to ''The Legend of Zelda''. ''VideoGame/SuperMario3DWorld'', its sequel, has an AutoScrollingLevel in this view.

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* Done as an art style in Creator/WilliamsElectronics' "rollercoaster" pinballs (''Pinball/{{Comet}}, Pinball/{{Cyclone}},'' and ''Pinball/{{Hurricane}}''); the playfields are drawn so the player is looking down on the AmusementPark attendees from high overhead.
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[[caption-width-right:320:Follow the bouncing ball.]

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[[caption-width-right:320:Follow the bouncing ball.]
]]
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[[caption-width-right:320:Follow the bouncing ball.]
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* ''VideoGame/OfGuardsAndThieves''
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* ''VideoGame/BubbleTrouble''


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* ''VideoGame/TaskMaker''
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[[quoteright:320:[[VideoGame/PinballDreams http://static.tvtropes.org/pmwiki/pub/images/pinball_dreams_6812.jpg]]]]


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* All of the original games in the ''VideoGame/PinballDreams'' series.
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* Many early DigitalPinballTables, such as the ''VideoGame/CrushPinball'' series (''VideoGame/AlienCrush, VideoGame/DevilsCrush, '' etc.)
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Some of these games, in addition to having the camera angled straight down, also use a perspectiveless top-down projection in which everything on the screen is viewed as if the camera were directly above it.

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Some of these games, in addition to having the camera angled straight down, also use a perspectiveless top-down projection in which everything on the screen is viewed as if the camera were directly above it.
it. Not everything can be drawn well in this perspective, though, which is why CheatedAngle is often applied to character and item sprites.



* ''Franchise/TheLegendOfZelda'' Kind of. Characters and other items are rendered in an inconsistent mix of this and several other perspectives. Many of the games, including the original, have brief side-view sections.

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* The 2D ''Franchise/TheLegendOfZelda'' Kind of. Characters and other items are rendered in an inconsistent mix of games mostly use this and several other perspectives. Many view; many of the games, them including the original, have brief side-view sections.
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* ''VideoGame/TastyPlanet''
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* ''VideoGame/WarioWare''
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* ''VideoGame/BattleChess''
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* ''VideoGame/{{Action 52}}''
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* ''VideoGame/HighwayHunter''
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* ''VideoGame/HercsAdventures''
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* ''VideoGame/HeavyWaterJogger''
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* ''VideoGame/{{Heartlight}}''
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Namespace, yeah


Top-down view, also sometimes referred to as bird's-eye view or overhead view, was a common perspective in video games before the advent of 3D, and is still in use in some genres today. Commonly found in RealTimeStrategy games and occasionally in {{Simulation Game}}s that don't use IsometricProjection. It is also used in some ActionGame[=s=], such as the early ''GrandTheftAuto'' series.

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Top-down view, also sometimes referred to as bird's-eye view or overhead view, was a common perspective in video games before the advent of 3D, and is still in use in some genres today. Commonly found in RealTimeStrategy games and occasionally in {{Simulation Game}}s that don't use IsometricProjection. It is also used in some ActionGame[=s=], such as the early ''GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' series.



* The early ''GrandTheftAuto'' games.

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* The early ''GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' games.



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* ''TheLegendOfZelda''… Kind of. Characters and other items are rendered in an inconsistent mix of this and several other perspectives. Many of the games, including the original, have brief side-view sections.

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* ''TheLegendOfZelda''… ''Franchise/TheLegendOfZelda'' Kind of. Characters and other items are rendered in an inconsistent mix of this and several other perspectives. Many of the games, including the original, have brief side-view sections.
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* {{Bosconian}}

Changed: 10

Removed: 21

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fix Namespace.+


* The original ''SimCity'', sort of, though there was an inconsistent bottom-left-to-top-right tilt for most of the graphics, [[http://www.mobygames.com/game/simcity/screenshots see here]].

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* The original ''SimCity'', ''VideoGame/SimCity'', sort of, though there was an inconsistent bottom-left-to-top-right tilt for most of the graphics, [[http://www.mobygames.com/game/simcity/screenshots see here]].



<<|VideoGameTropes|>>
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* ''TheLegendOfZelda''… Kind of. Characters and other items are rendered in an inconsistent mix of this and several other perspectives.

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* ''TheLegendOfZelda''… Kind of. Characters and other items are rendered in an inconsistent mix of this and several other perspectives. Many of the games, including the original, have brief side-view sections.
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* EvolutionWorlds uses this as one of its two camera angles.
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See also IsometricProjection SideView and ThreeQuartersView.

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See also IsometricProjection IsometricProjection, SideView and ThreeQuartersView.



* ''TheLegendOfZelda''… Kind of. Characters and other items are rendered in an inconsistent mix of this and several other perspectives.

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* ''TheLegendOfZelda''… Kind of. Characters and other items are rendered in an inconsistent mix of this and several other perspectives.



* Practically all VerticalScrollingShooter[==]s (''{{Ikaruga}}'', ''1942'', etc…)

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* Practically all VerticalScrollingShooter[==]s (''{{Ikaruga}}'', ''1942'', etc…)



* Many TwoDSpace games (''{{Asteroids}}'', ''Star Castle'', etc…)

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* Many TwoDSpace games (''{{Asteroids}}'', ''Star Castle'', etc…)

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