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** In ''ComicBook/Superboy1980'' issue #10, Superboy ends up visiting the 52nd century as testing his time-travelling ability.
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* In "The World of the Red Sun" by Creator/CliffordSimak, the protagonists travel to a far-future world ruled by a tyrannical BrainMonster. After they kill the creature, the future people tell them that it is impossible to travel backward in time and urge them to stay and help with their research to synthesize enough food to survive on the now-barren Earth. Instead, they decide to go home, promising to return with useful knowledge and equipment. Unfortunately, it turned out that the future people were right -- even as their instruments claimed they were returning to their own time, they were in fact headed into a more distant future where humanity is extinct.
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** Travel thousand of years ahead, and humanity begins to be more and more altered; life extension and the digital preservation of deceased minds are common. A thousand years in the future, the Solar System is a patchwork of human and posthuman nations. Ten thousand years hence, its worlds are ruled by a cruel despot.

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** Travel thousand thousands of years ahead, and humanity begins to be more and more altered; life extension and the digital preservation of deceased minds are common. A thousand years in the future, the Solar System is a patchwork of human and posthuman nations. Ten thousand years hence, its worlds are ruled by a cruel despot.



** Hundreds of millions of years from now, humanity and metahumanity are gone, but new life inhabits Earth. In 100 million years, androids, beast-men and stranded aliens live in barbaric societies amidst the ruins of ancien technology and ancient, mad machines on a new supercontinent and on the terraformed Solar worlds. 500 million years hence, new intelligences evolve from far-future animals in a primitive Earth under a tired Sun. A billion years from now, the Solar System is an interstellar hub for travelers, criminals and scoundrels from countless alien races.

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** Hundreds of millions of years from now, humanity and metahumanity are gone, but new life inhabits Earth. In 100 million years, androids, beast-men and stranded aliens live in barbaric societies amidst the ruins of ancien ancient technology and ancient, mad machines on a new supercontinent and on the terraformed Solar worlds. 500 million years hence, new intelligences evolve from far-future animals in a primitive Earth under a tired Sun. A billion years from now, the Solar System is an interstellar hub for travelers, criminals and scoundrels from countless alien races.
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* ''TabletopGame/GeniusTheTransgression'': Time travel is a dodgy proposition, since tripes to the same era doesn't reliably bring you to the same events, but a general progression of epochs is established as the most common destinations that time-travellers find themselves in:

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* ''TabletopGame/GeniusTheTransgression'': Time travel is a dodgy proposition, since tripes trips to the same era doesn't reliably bring you to the same events, but a general progression of epochs is established as the most common destinations that time-travellers find themselves in:

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Contrary to [[Literature/TheAreasOfMyExpertise certain well-regarded opinions]], there is ''always'' more of the future. Did you visit [[Film/DemolitionMan 2032]], taste a ratburger, and even learn how to use the seashells? Why stop there? Why not take a jaunt to [[Franchise/StarTrek the 23rd century]], stow away aboard a starship and seek out new life and new civilizations? Or skip ahead a few millennia, enlist in the [[TabletopGame/{{Warhammer 40000}} Imperial Guard]] and fight for the glory of the God-Emperor of Mankind? Just be careful you don't go too far, or else [[Series/DoctorWho you might run into malicious little transhumans in flying capsules festooned with all kinds of lethal gadgetry...]]

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Contrary to [[Literature/TheAreasOfMyExpertise certain well-regarded opinions]], there is ''always'' more of the future. Did you visit [[Film/DemolitionMan 2032]], taste a ratburger, and even learn how to use the seashells? Why stop there? Why not take a jaunt to [[Franchise/StarTrek the 23rd century]], stow away aboard a starship and seek out new life and new civilizations? Or skip ahead a few millennia, enlist in the [[TabletopGame/{{Warhammer 40000}} [[TabletopGame/Warhammer40000 Imperial Guard]] and fight for the glory of the God-Emperor of Mankind? Just be careful you don't go too far, or else [[Series/DoctorWho you might run into malicious little transhumans in flying capsules festooned with all kinds of lethal gadgetry...]]



[[folder:{{Theatre}}]]
* In ''Theatre/TheTragedyOfMan'', first staged in 1861, Lucifer sends Adam travelling through time to show him the horrors of history in order to convince him that humans can never escape their base natures. After a trip to the 19th century London, the play jumps forward to what playwright Imre Madach believed the 20th century would be like... then travels to a distant ice age that is at least four millennia into our future.

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[[folder:{{Theatre}}]]
[[folder:Tabletop Games]]
* ''TabletopGame/GeniusTheTransgression'': Time travel is a dodgy proposition, since tripes to the same era doesn't reliably bring you to the same events, but a general progression of epochs is established as the most common destinations that time-travellers find themselves in:
** The near future, up to about fifty years hence, is mostly home to the immediate descendants of modern cultures, and to people using slightly more advanced versions of modern technology; this is usually similar enough to current tech that it if is brought back it doesn't count as Wonders. Travelers heading ten years in the future usually find themselves amidst TheRapture; travel to fifty years hence instead brings you to an ice age where robots are warring against humanity.
** A few hundred years on, technology becomes more complex -- internal AI is often seen among scientists, police officers, and spies -- and the line between regular people and Geniuses starts to blur. A hundred years in the future, the serpent masters of Lemuria use its control of the Internet to take over humanity's computerized brains and rule the world, but their rule eventually slips and they're assimilated into human civilization. Two hundred years later, the Martian Empire manages to make itself real and takes over the Solar System, beginning a golden age of interstellar culture.
** Travel thousand of years ahead, and humanity begins to be more and more altered; life extension and the digital preservation of deceased minds are common. A thousand years in the future, the Solar System is a patchwork of human and posthuman nations. Ten thousand years hence, its worlds are ruled by a cruel despot.
** Tens of thousands of years hence, humans possess immense personal power thanks to ages of genetic and technological augmentation. 50,000 years in the future, a civilization of godlike, immortal people rules the stars; 100,000 years hence, the world is a sterile waste, sometimes replaced by complex megastructures, while humanity's minds live as gods in digital worlds.
** Millions of years from the present, metahumanity resembles modern folk about as much as we do apes. Powerful, undying and fey, they live in Dyson spheres, digital simulations and stranger things, and their morality rarely resembles that of modern men.
** Hundreds of millions of years from now, humanity and metahumanity are gone, but new life inhabits Earth.
In ''Theatre/TheTragedyOfMan'', first staged 100 million years, androids, beast-men and stranded aliens live in 1861, Lucifer sends Adam travelling barbaric societies amidst the ruins of ancien technology and ancient, mad machines on a new supercontinent and on the terraformed Solar worlds. 500 million years hence, new intelligences evolve from far-future animals in a primitive Earth under a tired Sun. A billion years from now, the Solar System is an interstellar hub for travelers, criminals and scoundrels from countless alien races.
** Past that point, time travelers find a slowly dying cosmos as history approaches the NaturalEndOfTime. Five billion years hence, the last intelligent life on Earth lives in a blasted waste; ten billion years hence, the Sun is surrounded by a Dyson sphere home to nightmare beings birthed from ancient computers; one trillion years hence, a darkened universe twitches
through time to show him the horrors of history in order to convince him that humans can never escape their base natures. After a trip to the 19th century London, the play jumps forward to what playwright Imre Madach believed the 20th century would be like... then travels to a distant ice age that its last motions; and past that, there is at least four millennia into our future.only eternal darkness and strange minds birthed from quantum foam.


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[[folder:Theatre]]
* In ''Theatre/TheTragedyOfMan'', first staged in 1861, Lucifer sends Adam travelling through time to show him the horrors of history in order to convince him that humans can never escape their base natures. After a trip to the 19th century London, the play jumps forward to what playwright Imre Madach believed the 20th century would be like... then travels to a distant ice age that is at least four millennia into our future.
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* In the Creator/PoulAnderson novel ''There Will Be Time'', the protagonist travels forward in time, beyond the Maurai Federation's rise and fall to a future in which his own long-term programs have paid off: humans have made contact with extraterrestrial beings and are assimilating into a broader galactic culture with the help of experienced human space travelers and time travelers.

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* In the Creator/PoulAnderson novel ''There Will Be Time'', ''Literature/ThereWillBeTime'', the protagonist travels forward in time, beyond the Maurai Federation's rise and fall to a future in which his own long-term programs have paid off: humans have made contact with extraterrestrial beings and are assimilating into a broader galactic culture with the help of experienced human space travelers and time travelers.



* ''The Man Who Awoke'' series -- published in 1933 on ''Wonder Stories'' -- is about Norman Winters, who invents a technology for suspended animation and visits the years 5,000, 10,000, 15,000, 20,000 and 25,000 A.D. The last episode starts with the discovery of immortality in the year 25,000, which obviates the need for suspended animation, and covers several million years.

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* ''The Man Who Awoke'' series ''Literature/TheManWhoAwoke'' -- published in 1933 on in five parts in ''Wonder Stories'' Stories'', then republished in book form in the 1970s -- is about Norman Winters, who invents a technology for [[HumanPopsicle suspended animation animation]] and visits the years 5,000, 10,000, 15,000, 20,000 and 25,000 A.D. The last episode starts with the discovery of immortality in the year 25,000, which obviates the need for suspended animation, and covers several million years.
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* ''ComicBook/AstroCity'':
** The [[TheCape Silver Agent]] was sent to the 43rd century [[spoiler:right before his execution]], where he inspires and leads thousands of heroes against a digital tyrant. Afterwards, he is sent backwards in time, stopping at key periods along the way to help others in need and establishing himself as a beacon of hope for millenia. This is why [[spoiler:he willingly allows himself to be executed]], to avoid [[RetGone changing history and erasing the sacrifices]] of those other heroes.
** After being harassed by mere mortals in history, [[EvilSorcerer Infidel]] established his first empire in the far future, after humanity had died out and he could study the universe without being interrupted... at least, until Samaritan [[RetGone accidentally erased it.]]

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* ''VideoGame/ChronoTrigger'' lets you travel to different stages of both the past and future: back to the medieval era, a forgotten age of advanced science and magic, or prehistory, or forward to the day of the apocalypse, a bleak post-apocalyptic wasteland, or so far into the future that you reach the End of Time itself.



* ''VideoGame/ChronoTrigger'' had you travel from the present to the past, the prehistoric past, the bleak future, and way way to the future down to the End of Time itself.



* ''VideoGame/TheSilentAge'': The player quickly gets used to travel some 40 years into the future, but Joe's final destination is more impressive. It's vaguely described as "hundreds, maybe thousands of years in the future", and is apparently as far as the time machine would allow. Worth mentioning, the trope isn't played straight and that's well justified: the farther you go, the more imprecise and unstable everything gets (like, the location of arrival and such). Travelling as far as Joe eventually does, even destroys his time machine.

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* ''VideoGame/TheSilentAge'': The player quickly gets used to travel some 40 years into the future, but Joe's final destination is more impressive. It's vaguely described as "hundreds, maybe thousands of years in the future", and is apparently as far as the time machine would allow. Worth mentioning, the trope isn't played straight and that's well justified: the farther you go, the more imprecise and unstable everything gets (like, the location of arrival and such). Travelling Traveling as far as Joe eventually does, even destroys his time machine.

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* ''ComicBook/NathanNever'': ''Double Future'', a special issue, features an inversion of sorts where two different futures come visit the "present". Two {{Cyborg}} killers arrive in the protagonist's time to turn the tide against humans in the RobotWar they are fighting in their time. To do so, they need to kill a mysterious man whose memoirs are the main inspiration for humans in the war: as it turns out, said man comes from an even further, ''Franchise/StarTrek''-esque future and already knows the end of the war. On top of it all, since ''Natan Never'' is a sci-fi comic, the "present" of the protagonist is about two centuries in our own future.

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* ''ComicBook/NathanNever'': ''Double Future'', a special issue, features an inversion of sorts where two different futures come visit the "present". Two {{Cyborg}} killers arrive in the protagonist's time to turn the tide against humans in the RobotWar they are fighting in their time. To do so, they need to kill a mysterious man whose memoirs are the main inspiration for humans in the war: as it turns out, said man comes from an even further, ''Franchise/StarTrek''-esque further future and already knows the end of the war. On top of it all, since ''Natan Never'' is a sci-fi comic, the "present" of the protagonist is about two centuries in our own future.



** ''ComicBook/TheImmortalSuperman'': Superman has travelled to the 1,020th century but he's unable to go back to the past because the [[ComicBook/LegionOfSuperHeroes Time Trapper]] has blocked the timestream. Superman's only recourse is propelling further and further into the future until he stumbles upon a way back to his era.

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** ''ComicBook/TheImmortalSuperman'': Superman has travelled to the 1,020th century but he's unable to go back to the past because the [[ComicBook/LegionOfSuperHeroes Time Trapper]] Trapper has blocked the timestream. Superman's only recourse is propelling further and further into the future until he stumbles upon a way back to his era.


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** In ''ComicBook/TheLivingLegendsOfSuperman'', Kal-El runs into a dangerous cosmic anomaly, and although he manages to dissipate it, he is hurtled far into the future, crashing in the year 5,902. The final story, "The Exile at the Edge of Eternity", is set at least seven million years after Superman's time.

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* ''Franchise/{{Superman}}'':

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* ''Franchise/{{Superman}}'':''ComicBook/{{Superman}}'':


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** In ''ComicBook/TheCondemnedLegionnaires'', Kara briefly mentions one prior adventure where she travelled beyond the 30th century.
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* Creator/PoulAnderson's ''Literature/TauZero'' is essentially this trope turned UpToEleven '''IN SPACE!''', although with a single continuous travel instead of a number of discrete ones.

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* Creator/PoulAnderson's ''Literature/TauZero'' is essentially this trope turned UpToEleven '''IN SPACE!''', although with a single continuous travel instead of a number of discrete ones.
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* ''Franchise/StarTrek'' already takes place in our future in the first place, but occasionally the crews have to deal with time travelers from even much farther away in the future. Some examples are the Vorgons from the ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' episode "Captain's Holiday", Captain Braxton and the time ship USS ''Relativity'' from ''[[Series/StarTrekVoyager Voyager]]'', or Daniels and his enemies in the Temporal Cold War from ''Series/StarTrekEnterprise''. In the third season of ''Series/StarTrekDiscovery'', [[spoiler:to avert a galactic apocalypse, the titular ship and her crew take a one-way trip 930 years into the future, to the year 3189.]]

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* ''Franchise/StarTrek'' already takes place in our future in the first place, but occasionally the crews have to deal with time travelers from even much farther away in the future. Some examples are the Vorgons from the ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' episode "Captain's Holiday", Captain Braxton and the time ship USS ''Relativity'' from ''[[Series/StarTrekVoyager Voyager]]'', or Daniels and his enemies in the Temporal Cold War from ''Series/StarTrekEnterprise''. In the third season of ''Series/StarTrekDiscovery'', [[spoiler:to avert a galactic apocalypse, the titular ship and her crew take a one-way trip 930 years into the future, to the year 3189.]]

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* ''Double Future'', a special issue of the Italian comic ''ComicBook/NathanNever'', features an inversion of sorts where two different futures come visit the "present". Two {{Cyborg}} killers arrive in the protagonist's time to turn the tide against humans in the RobotWar they are fighting in their time. To do so, they need to kill a mysterious man whose memoirs are the main inspiration for humans in the war: as it turns out, said man comes from an even further, ''Franchise/StarTrek''-esque future and already knows the end of the war. On top of it all, since ''Natan Never'' is a sci-fi comic, the "present" of the protagonist is about two centuries in our own future.
* In ''Franchise/{{Superman}}'' comics:

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* ''ComicBook/NathanNever'': ''Double Future'', a special issue of the Italian comic ''ComicBook/NathanNever'', issue, features an inversion of sorts where two different futures come visit the "present". Two {{Cyborg}} killers arrive in the protagonist's time to turn the tide against humans in the RobotWar they are fighting in their time. To do so, they need to kill a mysterious man whose memoirs are the main inspiration for humans in the war: as it turns out, said man comes from an even further, ''Franchise/StarTrek''-esque future and already knows the end of the war. On top of it all, since ''Natan Never'' is a sci-fi comic, the "present" of the protagonist is about two centuries in our own future.
* In ''Franchise/{{Superman}}'' comics:''Franchise/{{Superman}}'':



** In ''ComicBook/TheImmortalSuperman'', Superman has travelled to the 1,020th century but he's unable to go back to the past because the [[ComicBook/LegionOfSuperHeroes Time Trapper]] has blocked the timestream. Superman's only recourse is propelling further and further into the future until he stumbles upon a way back to his era.
** Inverted in ''ComicBook/AMindSwitchInTime'', Superman gets trapped into a time-loop. Since he can't break it by time-travelling to the future, he decides to test Einstein's theory that time isn't linear but a full loop: he flings himself into the past and travels the entire timestream backwards until emerging one day after the time-loop.
** In ''ComicBook/SupermanFamily'' #200, Supergirl gets ambushed by a Time Beast as travelling across time. Her only way to escape is to fly towards the end of time where the Time Beast can't survive.
** Lampshaded in ''ComicBook/JusticeLeague3000''. Supergirl gets trapped in an alternate, awful future where the Justice League is made up for half-assed, jerkass clones of the originals. When she asks if her rocketship can send her ''further'' into the future, she's told she's stuck.
** In ''ComicBook/TheUnknownSupergirl'', Kara travels several thousands of years into the future, instead of "just" to the 31st century, hoping to find a way to regain her powers.

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** In ''ComicBook/TheImmortalSuperman'', ''ComicBook/TheImmortalSuperman'': Superman has travelled to the 1,020th century but he's unable to go back to the past because the [[ComicBook/LegionOfSuperHeroes Time Trapper]] has blocked the timestream. Superman's only recourse is propelling further and further into the future until he stumbles upon a way back to his era.
** Inverted ''ComicBook/JusticeLeague3000'': Lampshaded. Supergirl gets trapped in ''ComicBook/AMindSwitchInTime'', an alternate, awful future where the Justice League is made up for half-assed, jerkass clones of the originals. When she asks if her rocketship can send her ''further'' into the future, she's told she's stuck.
** ''ComicBook/AMindSwitchInTime'': Inverted.
Superman gets trapped into a time-loop. Since he can't break it by time-travelling to the future, he decides to test Einstein's theory that time isn't linear but a full loop: he flings himself into the past and travels the entire timestream backwards until emerging one day after the time-loop.
** ''ComicBook/SupermanFamily'': In ''ComicBook/SupermanFamily'' #200, Supergirl gets ambushed by a Time Beast as travelling across time. Her only way to escape is to fly towards the end of time where the Time Beast can't survive.
** Lampshaded in ''ComicBook/JusticeLeague3000''. Supergirl gets trapped in an alternate, awful future where the Justice League is made up for half-assed, jerkass clones of the originals. When she asks if her rocketship can send her ''further'' into the future, she's told she's stuck.
** In ''ComicBook/TheUnknownSupergirl'',
''ComicBook/TheUnknownSupergirl'': Kara travels several thousands of years into the future, instead of "just" to the 31st century, hoping to find a way to regain her powers.powers.
* ''ComicBook/{{Suspense}}'': Issue #14, "[[http://thehorrorsofitall.blogspot.com/2009/06/death-and-doctor-parker.html Death and Doctor Parker]]", has a version of this where the titular immortal takes TheSlowPath through the future. Beginning in the then-present day of the fifties, he lives first through centuries of cultural evolution and world-reshaping wars, before ending up imprisoned in a zoo by far-future, [[MyBrainIsBig giant-headed humans]] who view him like we would a surviving ''Australopithecus''. He remains there until the future humans annihilate themselves in an interplanetary war, which strips the Earth of any animal life besides insects and Parker himself. In the end, he finds himself trapped as the only intelligent being in a distant future of steaming jungles ruled by [[BigCreepyCrawlies giant insects]].



* ''Fanfic/MaybeTheLastArchieStory'': As hunting down Doctor Doom -who has kidnapped Sabrina, built a time machine and escaped into the time stream-, Archie's gang end in the 29th Century.

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* ''Fanfic/MaybeTheLastArchieStory'': As When hunting down Doctor Doom -who Doom, who has kidnapped Sabrina, built a time machine and escaped into the time stream-, stream, Archie's gang end in the 29th Century.
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* In ''Future Times Three'', by Creator/ReneBarjavel, the protagonists visit both the year 2052 -- where they witness the [[TheEndOfTheWorldAsWeKnowIt collapse of civilization]] -- and the year 100.000, where what's left of mankind has evolved into something unrecognizable. Some reconnaissance trips between the two ages help them understand how this evolution took place.

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* In ''Future Times Three'', ''Literature/FutureTimesThree'', by Creator/ReneBarjavel, the protagonists visit both the year 2052 -- where they witness the [[TheEndOfTheWorldAsWeKnowIt collapse of civilization]] -- and the year 100.000, where what's left of mankind has evolved into something unrecognizable. Some reconnaissance trips between the two ages help them understand how this evolution took place.
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Some works treat "the future" as a brick wall: once you get there, you don't get to go any further. Others are well aware that once you introduce anything beyond the mundane present day, the sky's the limit (or, more accurately, the possible heat death of the universe).

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Some works treat "the future" as a brick wall: once you get there, you don't get to go any further. Others are well aware that once you introduce anything beyond the mundane present day, the sky's the limit (or, more accurately, the possible heat death of the universe).
NaturalEndOfTime).
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** In ''ComicBook/TheImmortalSuperman'', Superman has travelled to the 1,020th century but he's unable to go back to the past because the [[ComicBook/LegionOfSuperHeroes Time Trapper]] has blocked the timestream. Superman's only resource is propelling further and further into the future until he stumbles upon a way back to his era.

to:

** In ''ComicBook/TheImmortalSuperman'', Superman has travelled to the 1,020th century but he's unable to go back to the past because the [[ComicBook/LegionOfSuperHeroes Time Trapper]] has blocked the timestream. Superman's only resource recourse is propelling further and further into the future until he stumbles upon a way back to his era.
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* In ''Film/{{Millennium}}'', agents from the future (31st Century) are using desperate means to replace the dying human race with people abducted from the 20th century from airplanes just before they crash. Due to the deteriorating time line, however, the 31st Century is rocked by temporal distortions (or timequakes) which force the re-population effort to rely on their backup plan: send everyone into the far, far future. The fate of the main characters (and possibly humanity?) is represented by 1980s abstract visual effects.

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* In ''Film/{{Millennium}}'', ''Film/Millennium1989'', agents from the future (31st Century) are using desperate means to replace the dying human race with people abducted from the 20th century from airplanes just before they crash. Due to the deteriorating time line, however, the 31st Century is rocked by temporal distortions (or timequakes) which force the re-population effort to rely on their backup plan: send everyone into the far, far future. The fate of the main characters (and possibly humanity?) is represented by 1980s abstract visual effects.
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* ''Series/DoctorWho'' takes this to extremes not seen anywhere else. By which we mean that the Doctor has been to the ''end of the Universe'' on at least three separate occasions, just to start.

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* ''Series/DoctorWho'' takes this to extremes not seen anywhere else. By which we mean that the Doctor has been to the ''end of the Universe'' on at least three separate occasions, just to start. Lampshaded in "The End of the World", where the Doctor offers to take Rose to "the future", and then ''keeps saying'' "Do you want to go further?" until they get to the destruction of Earth.
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* ''The Man Who Awoke'' series -- published in 1933 on ''Wonder Stories'' -- is about Norman Winters, who invents a technology for suspended animation and visits the years 5,000, 10,000, 15,000, 20,000 and 25,000 A.D. The last episode starts with the discovery of immortality in the year 25,000, which obviates the need for suspended animation, and covers several million years.
Is there an issue? Send a MessageReason:
added example

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[[folder:{{Theatre}}]]
* In ''Theatre/TheTragedyOfMan'', first staged in 1861, Lucifer sends Adam travelling through time to show him the horrors of history in order to convince him that humans can never escape their base natures. After a trip to the 19th century London, the play jumps forward to what playwright Imre Madach believed the 20th century would be like... then travels to a distant ice age that is at least four millennia into our future.
[[/folder]]
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* ''Franchise/StarTrek'' already takes place in our future in the first place, but occasionally the crews have to deal with time travelers from even much farther away in the future. Some examples are the Vorgons from the ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' episode "Captain's Holiday", Captain Braxton and the time ship USS ''Relativity'' from ''[[Series/StarTrekVoyager Voyager]]'', or Daniels and his enemies in the Temporal Cold War from ''Series/StarTrekEnterprise''.

to:

* ''Franchise/StarTrek'' already takes place in our future in the first place, but occasionally the crews have to deal with time travelers from even much farther away in the future. Some examples are the Vorgons from the ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' episode "Captain's Holiday", Captain Braxton and the time ship USS ''Relativity'' from ''[[Series/StarTrekVoyager Voyager]]'', or Daniels and his enemies in the Temporal Cold War from ''Series/StarTrekEnterprise''. In the third season of ''Series/StarTrekDiscovery'', [[spoiler:to avert a galactic apocalypse, the titular ship and her crew take a one-way trip 930 years into the future, to the year 3189.]]

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