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** Upon reaching the Grymforge, a nasty timed segment appears wherein you must rescue True Soul Nere and some gnome slaves within the span of two Long Rests. [[spoiler:Running out of time leads to the deaths of Nere and the traped slaves, and the duergar will leave with the slaves, preventing you from rescuing them.]] Annoyingly, the game -- which otherwise runs on TakeYourTime -- doesn't tell you about your time limit until you take a Long Rest.

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** Upon reaching the Grymforge, a nasty timed segment appears wherein you must rescue True Soul Nere and some gnome slaves within the span of two Long Rests. [[spoiler:Running out of time leads to the deaths of Nere and the traped trapped slaves, and the duergar will leave with the slaves, preventing you from rescuing them.]] Annoyingly, the game -- which otherwise runs on TakeYourTime -- doesn't tell you about your time limit until you take a Long Rest.Rest.
** Going into Act III, between leaving the Shadow-cursed Lands and entering Baldur's Gate, a brief timed segment begins when the Absolute's influence suddenly strengthens. You are given three turns to escape through a portal into the Astral Realm, where you can address this turn of events: failure to reach the portal by then will result in [[NonstandardGameOver immediate ceremorphosis]].
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* ''VideoGame/{{Helldivers}}'' and its sequel have a variation: the Super Destroyer can only stay in a planet's low orbit for a short time. If the mission's timer expires, Super Destroyer will leave, and the players will be stranded on the planet. This doesn't automatically result in mission failure, and the mission can still be completed if the players are good and lucky enough; but it does cut the players off from their Strategems, including [[VideoGameLives reinforcements]], making everything that much harder.

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* ''VideoGame/{{Helldivers}}'' and its sequel have a variation: the Super Destroyer can only stay in a planet's low orbit for a short time. If the mission's timer expires, Super Destroyer will leave, and the players will be stranded on the planet. This doesn't automatically result in mission failure, and the mission can still be completed if the players are good and lucky enough; but it does cut the players off from their Strategems, including [[VideoGameLives reinforcements]], making everything that much harder. In addition, an evac shuttle is immediately called in to pick players up at the end of the time limit if all main objectives have already been completed: players who fail to reach the extraction point will be left behind, and while the mission will be considered a success, any materials they were carrying will be lost.
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* ''VideoGame/{{Helldivers}}'' and its sequel have a variation: the Super Destroyer can only stay in a planet's low orbit for a short time. If the mission's timer expires, Super Destroyer will leave, and the players will be stranded on the planet. This doesn't automatically result in mission failure, and the mission can still be completed if the players are good and lucky enough; but it does cut the players off from their Strategems, including [[VideoGameLives reinforcements]], making everything that much harder.
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** ''VideoGame/FlashOfTheBlade'' does basically the same, though you're given much more lenient time limits as you need more effort to parry with your sword. In that case, It's easier to empty your LifeMeter than let the time run out.

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** ''VideoGame/FlashOfTheBlade'' does basically the same, though you're given much more lenient time limits (99 as opposed to 60) as you need more effort to parry with your sword. In that case, It's easier to empty your LifeMeter than let the time run out.
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** ''VideoGame/FlashOfTheBlade'' does basically the same, though you're given much more lenient time limits as you need more effort to parry with your sword. In that case, It's easier to empty your LifeMeter than let the time run out.
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* ''VideoGame/RoadOfTheDead'': Once you get to Tunnel Drive, you have ''exactly'' two minutes to get to the tunnel before Evans City is nuked. While driving through the ruined highway littered with abandoned spike strips, zombies and the occasional Mutant.
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* In ''Vampire's Castle'', the game starts at 8 PM and advances one minute per action you take. You have until midnight to find and slay the eponymous vampire, before he awakens and drinks your blood.
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* ''VideoGame/GuildWars2'': Some of the jumping puzzles in yearly festivals are timed, failure results in death and respawning at the beginning.
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** ''Guardian Signs''. You have two minutes to get onto a submarine that doubles as the Pokemon Pinchers' Base. Later, you have ten minutes to climb to the top of the now flooding submarine and open the hatch to free everyone before Sub Floods Everyone Drowns.

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** ''Guardian Signs''. You have two minutes to get onto a submarine that doubles as the Pokemon Pinchers' Base. Later, you have ten minutes to climb to the top of the now flooding submarine and open the hatch to free everyone before Sub Floods Everyone Drowns.Drowns, though if time runs out during your first attempt, this time limit is increased to fifteen minutes.
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* ''VideoGame/OuterWilds'':
** The game itself is one similar to ''VideoGame/TheLegendOfZeldaMajorasMask'', thanks to taking place in a similar GroundhogDayLoop. The environments on the planets change as time passes, which can both prevent and enable exploration of specific areas. On the Hourglass Twins, sand flows from Ash Twin to Ember Twin, revealing buried towers on the former but filling the caves of the latter. And on Brittle Hollow, fiery meteors raining down from its moon destroy whole swathes of the surface and underlying pathways as time progresses, sending entire structures plummeting into the black hole at its center.
** Once you [[spoiler:end the time loop by removing a warp core from an alien facility, you have until the end of that loop to find some way to escape it before a game over.]]
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Mania Plus has an option to disable the time limit.


** ''VideoGame/SonicTheHedgehog1'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog3'', and ''VideoGame/SonicMania'' enforce a ten-minute time limit on all of the stages.

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** ''VideoGame/SonicTheHedgehog1'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog3'', and ''VideoGame/SonicMania'' enforce a ten-minute time limit on all of the stages.stages (on ''Mania Plus,'' however, you can set the limit to off prior to starting a new game with any character, and the limit automatically resets for the boss fight at the end of Titanic Monarch Act 2).
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* The ''Videogame/WingCommander'' series has these pop up from [[IncrediblyLamePun time to time]].

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* The ''Videogame/WingCommander'' series has these pop up from [[IncrediblyLamePun [[{{Pun}} time to time]].
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* One of the levels in ''Mickey's Ultimate Challenge'' is timed: the memory-matching challenge. Your goal is to match each character to the corresponding painting for the castle's torches burn out. The castle gets darker as time passes.

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* One of the levels in ''Mickey's Ultimate Challenge'' is timed: the memory-matching challenge.MemoryMatchMiniGame. Your goal is to match each character to the corresponding painting for the castle's torches burn out. The castle gets darker as time passes.
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Added example(s), Alphabetizing example(s), Crosswicking


* In ''VideoGame/DreamsInTheWitchHouse2023'', PlayerCharacter Walter Gilman has the months of March and April to get to the bottom of the mystery surrounding the Mason House, which translates to 60 in-day games. Depending on how much of the conspiracy Walter has uncovered at this point, one of the game's MultipleEndings will be triggered.



* In ''VideoGame/DreamsInTheWitchHouse2023'', PlayerCharacter Walter Gilman has the months of March and April to get to the bottom of the mystery surrounding the Mason House, which translates to 60 in-day games. Depending on how much of the conspiracy Walter has uncovered at this point, one of the game's MultipleEndings will be triggered.

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* In ''VideoGame/DreamsInTheWitchHouse2023'', PlayerCharacter Walter Gilman has The "Rusty Hole" chapter in the months second volume of March ''VideoGame/TwilightSyndrome'' ends with a slow, dramatic countdown from 10 as the main characters rush through the mazelike tunnels trying to find a way out before they're caught by the [[{{Ghostapo}} Iron Soldier]], and April ultimately to get to clear the bottom of area before the mystery surrounding explosion triggered by the Mason House, which translates old man in order to 60 in-day games. Depending on how much of bury the conspiracy Walter has uncovered at this point, one of the game's MultipleEndings will be triggered.whole matter for good.


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* ''VideoGame/DeadlyPremonition'' largely averts this, as even though the plot-important events each day have a limited window of time in which they can be accessed, there is no in-game day counter, meaning that if you miss said window you can simply wait to do it the next day without any significant consequence, which invokes TakeYourTime instead. However, several Red World levels include rooms where a puzzle or action must be completed within a short span of time in order to avoid a NonStandardGameOver where York goes LaughingMad.
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* ''VideoGame/BaldursGateIII''
** The final battle of the prologue segment of the game entails fighting across the bridge of an illithid nautiloid to warp the ship -- and yourselves -- out of Avernus and back to the Material Plane before it is destroyed. You have 12 turns to accomplish this, and powerful cambions spawning three turns in to incentivize finishing this segment quickly.
** Upon reaching the Grymforge, a nasty timed segment appears wherein you must rescue True Soul Nere and some gnome slaves within the span of two Long Rests. [[spoiler:Running out of time leads to the deaths of Nere and the traped slaves, and the duergar will leave with the slaves, preventing you from rescuing them.]] Annoyingly, the game -- which otherwise runs on TakeYourTime -- doesn't tell you about your time limit until you take a Long Rest.
** The Iron Throne has [[spoiler:a time limit of 6 turns, during which you are tasked with saving Duke Ravengard and as many Gondians as possible, then rushing back to the submarine and escaping before the facility is scuttled.]]
** Upon reaching the Lower City, you are informed that [[spoiler:Counsellor Florrick -- a potentially important ally -- will be executed in five days. Taking that many Long Rests will lead to her death.]]
** If one of your Companions dies in battle, [[spoiler:specifically Gale, an astral projection of him will inform you that you would be wise to resurrect him within the next two days, or else something terrible may happen. If you take two Long Rests without resurrecting Gale, the FantasticNuke in his body will detonate, [[NonstandardGameOver killing everyone.]]]]
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* While ''{{VideoGame/Motos}}'' doesn't have a definitive on-screen indicator of a time limit, if you take too long to clear a stage, shooting stars will begin to rain down on the tiles making up the stage and destroy them, giving you less room to move around. They only start falling faster the longer you take, and they eventually start aiming for you, so it's best to clear the stages quickly.
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*** One section near the end of Metal Harbor has Sonic come to a gigantic missile set to launch in fifteen seconds. If Sonic does not grab onto one of the two handles on the missile within the time limit, the missile will fly away, leaving him behind and costing him a life.
*** The levels White Jungle, Green Forest, and Security Hall are all timed, though this is {{Justified|Trope}} since the island the levels take place on has been planted with time bombs.

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*** One section near the end of Metal Harbor has Sonic come to a gigantic missile set to launch in fifteen seconds. If Sonic does not grab onto one of the two handles on the missile within the time limit, the missile will fly away, leaving him behind and costing him a life.
life. There's also a secret exit that takes longer to get to, but the reward for this risk is a higher score.
*** The levels White Jungle, Green Forest, and Security Hall are all timed, though this is {{Justified|Trope}} since the island the levels take place on has been planted with time bombs. The time limit itself is 15 minutes, with Rouge using five of them to hunt for the Chaos Emeralds and Shadow having the rest of the time to get off of Prison Island.
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* ''[[VideoGame/FZero F-Zero GX]]'' has two timed missions in Story Mode; one in Chapter 1 where you must collect all the capsules on the track and cross the finish line, and one in Chapter 5 where you must escape the power plant with Jody before it explodes.

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* ''[[VideoGame/FZero F-Zero GX]]'' ''VideoGame/FZeroGX'' has two timed missions in Story Mode; one in Chapter 1 where you must collect all the capsules on the track and cross the finish line, and one in Chapter 5 where you must escape the power plant with Jody before it explodes.
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* The arcade game ''VideoGame/ElevatorAction Returns'' (''Elevator Action II'' in the US) has a time limit when the player takes too long to enter a red door. In that case, the screen will start flashing the word "CAUTION!", and if there is not much time left, the amount of remaining seconds will appear on the screen. When the timer reaches zero, the player will die instantly. The final stage also has a time limit that begins halfway through. The countdown starts at 180 seconds (3 minutes) and if the player does not finish that stage in time, then the terrorists will launch the missile, causing an immediate GameOver.

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* The arcade game ''VideoGame/ElevatorAction Returns'' (''Elevator Action II'' in the US) ''VideoGame/ElevatorActionReturns'' has a time limit when the player takes too long to enter a red door. In that case, the screen will start flashing the word "CAUTION!", and if there is not much time left, the amount of remaining seconds will appear on the screen. When the timer reaches zero, the player will die instantly. The final stage also has a time limit that begins halfway through. The countdown starts at 180 seconds (3 minutes) and if the player does not finish that stage in time, then the terrorists will launch the missile, causing an immediate GameOver.
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* In every stage of ''VideoGame/CrackDown1989'', you only have three minutes before the time bombs you are tasked with placing around each stage detonate, so you must place them in their spots and escape the stage before that much time passes.
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* ''VideoGame/{{Quarantine}}'' has this for any time you pick up a passenger. Annoyingly, the majority of such missions have a frustratingly short time limit, no matter how far your location is from the actual destination, and to make matters worse, the maps have a rather confusing layout which can daunt players. The arrow shown in your bottom right screen somewhat rectifies this, however.

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* ''VideoGame/{{Quarantine}}'' ''VideoGame/Quarantine1994'' has this for any time you pick up a passenger. Annoyingly, the majority of such missions have a frustratingly short time limit, no matter how far your location is from the actual destination, and to make matters worse, the maps have a rather confusing layout which can daunt players. The arrow shown in your bottom right screen somewhat rectifies this, however.
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* ''VideoGame/ShantaeRiskysRevenge'': The Battle Tower has a 3 minute time limit, extended by one 10 second and one 20 second time extender by RewardingVandalism pot break drops after every floor.
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*** In ''Golden'', in order to get the epilogue, the first step is that you must complete [[spoiler:Marie's]] Social Link before the end of December. The exact time limit depends on when you complete [[spoiler:Adachi's]] dungeon. Likewise, in order to get the ''worst'' ending, the first step is reaching a certain point in [[spoiler:Adachi's]] Social Link before the middle of November.

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*** In ''Golden'', in order to get the epilogue, the first step is that you must complete [[spoiler:Marie's]] Social Link before the end of December. The exact time limit depends on when you complete [[spoiler:Adachi's]] dungeon. Likewise, [[spoiler:Adachi's]] Social Link needs to be at Rank 6 by November 1st in order to either get the ''worst'' ending, ending or maximize said link on the first step is reaching a certain point in [[spoiler:Adachi's]] Social Link before the middle of November.true ending route.
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Adding an example.

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* ''Cosmic Carnage'': You have a set amount of time that decreases the higher your difficulty to [[ThereCanOnlyBeOne get rid of everyone else so that you alone can board the only remaining escape pod]]. Run out of time, [[EverybodyDiesEnding and the ship explodes in the midst of your escape attempt]].
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* In ''VideoGame/PoliceQuest 2'', you have about two minutes to figure out how to [[spoiler:disarm a bomb]] before it's game over.

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* In ''VideoGame/PoliceQuest 2'', ''VideoGame/PoliceQuest2TheVengeance'', you have about two minutes to figure out how to [[spoiler:disarm a bomb]] before it's game over.
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* ''VideoGame/LunarLux'':
** One of the titles requires the player to find the ''VideoGame/CrossCode'' cameo, Emilienator, before the game time reaches a certain threshold. This essentially means speedrunning the game up to a certain point in Chapter 4.
** During the first bandit sidequest, the bandits set their ship to explode in 10 turns. In the second bandit quest, the bandits reduce the duration to 5 turns. Failure to defeat the bandit team in time results in a game over.
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* Almost every level in ''VideoGame/RCHelicopter'', thanks to each copter having a limited battery life. If the battery fully drains, then the player fails the level.
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* ''Videogame/PAYDAY3'': ''Road Rage's'' first objective (setting up an EMP and keeping civilians from escaping the map) is on a 90 second timer. Fail to set up the EMP in time, and the heist will end in failure.
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* ''VideoGame/PrimalCarnage'': The "Get to the Chopper" game-mode involves the human team having to capture a number of checkpoints and then escape to an arriving helicopter within a time limit. Capturing a checkpoint will increase the time limit by a minute or so and move up the team's spawn point to that location.
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redirect franchise page


* Renting a video game from a library, specifically [[https://biblioteket.sonderborg.dk/ these ones]] is this, although the time limit is usually 28 days, which is generous for nearly all games. If the game is in high demand, this can be reduced to 14 or even seven days. Certain games (like the ''VideoGame/{{Persona}}'' series) can be up to 80 hours long, meaning that in order to beat it in time, you'll need to play for almost ''9 hours a day.'' Completionist runs become practically impossible. In some cases, the time limit can be extended, but not if the game has been reserved, and only up to twice. However, the save is stored to the console (or memory card, if any), so buying (or returning, then re-renting) the game will allow you to continue. Also, extensions are 28 days long regardless of the original rental time limit.

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* Renting a video game from a library, specifically [[https://biblioteket.sonderborg.dk/ these ones]] is this, although the time limit is usually 28 days, which is generous for nearly all games. If the game is in high demand, this can be reduced to 14 or even seven days. Certain games (like the ''VideoGame/{{Persona}}'' ''Franchise/{{Persona}}'' series) can be up to 80 hours long, meaning that in order to beat it in time, you'll need to play for almost ''9 hours a day.'' Completionist runs become practically impossible. In some cases, the time limit can be extended, but not if the game has been reserved, and only up to twice. However, the save is stored to the console (or memory card, if any), so buying (or returning, then re-renting) the game will allow you to continue. Also, extensions are 28 days long regardless of the original rental time limit.

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