History Main / TimedMission

21st Nov '16 9:00:54 AM Morgenthaler
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* ''CrimsonSkies: High Road to Revenge'' had a subtle one in a lategame mission, where a giant zeppelin-"eater" shows up. Being invincible from the outside, you had to fly a plane inside to destroy its core. Taking too long would lead to it destroying Nathan's zeppelin and a game over, but you wouldn't know that there was a time limit till you saw the cutscene where that happens.

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* ''CrimsonSkies: ''VideoGame/CrimsonSkies: High Road to Revenge'' had a subtle one in a lategame mission, where a giant zeppelin-"eater" shows up. Being invincible from the outside, you had to fly a plane inside to destroy its core. Taking too long would lead to it destroying Nathan's zeppelin and a game over, but you wouldn't know that there was a time limit till you saw the cutscene where that happens.
17th Nov '16 5:42:20 PM cornycrunch
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* In general, almost every single pinball since the 90s incorporates the use of timed "modes", where the player must complete a small objective within a time limit for a large number of points and/or progression toward a larger goal.
7th Nov '16 11:15:47 AM ZorotheGallade
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* ''VideoGame/Pandemic'' and its spiritual successor ''VideoGame/PlagueInc'' have the vaccine research, which will start a timer as soon as your disease is discovered and keep ticking down: once the vaccine is completely researched the disease will be cured, preventing you from wiping out mankind. Most mid- and late-game strategies require finding ways to slow down the timer by hindering the research, and destabilizing countries to the point further research is impossible stops it entirely.
29th Oct '16 2:24:25 PM nombretomado
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* GuildWars makes liberal use of this trope, though it (mostly) limits the timed aspect to bonuses: if all you want to do is get through the mission, you are free to take as long as you require; if you want all the rewards, however, you must complete it in under X minutes. "X" naturally ranges from extremely generous to NintendoHard.

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* GuildWars ''VideoGame/GuildWars'' makes liberal use of this trope, though it (mostly) limits the timed aspect to bonuses: if all you want to do is get through the mission, you are free to take as long as you require; if you want all the rewards, however, you must complete it in under X minutes. "X" naturally ranges from extremely generous to NintendoHard.
22nd Oct '16 12:25:32 AM superkeijikun
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* ''VideoGame/DeadRising'' is one 72 hour-long timed mission. There are also optional "Scoops" and story-centric "Case Files" that must be completed within their time limits. Whether you complete all the Case Files, and whether your at the helipad when the deadline comes, play a part in determining the ending you ultimately receive.
22nd Oct '16 12:19:50 AM superkeijikun
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* ''VideoGame/AlienSyndrome'' begins each stage with the announcement that "THE TIME BOMB HAS BEEN SET". From there, you have to rescue a minimum amount of comrades, run for the exit, and kill the boss before the bomb goes off with you caught in the blast.
30th Aug '16 12:23:48 PM Morgenthaler
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* The whole campaign of ''{{Earth2150}}: Escape from the Blue Planet'' is a timed mission. You only have 180 in-game days to collect resources and send it to the evacuation ship construction before Earth is doomed, with the clock still running while you do missions (however, the weather only advances as you complete missions). The expansion packs ''The Moon Project'' and ''Lost Souls'' have no time limit.

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* The whole campaign of ''{{Earth2150}}: ''VideoGame/Earth2150: Escape from the Blue Planet'' is a timed mission. You only have 180 in-game days to collect resources and send it to the evacuation ship construction before Earth is doomed, with the clock still running while you do missions (however, the weather only advances as you complete missions). The expansion packs ''The Moon Project'' and ''Lost Souls'' have no time limit.
13th Aug '16 10:39:42 PM UmbrellasWereAwesome
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* The final escape in the last level of ''VideoGame/HaloCombatEvolved''.
* Additionally, though there is no timer for the final level of ''VideoGame/{{Halo 3}}'', [[spoiler: the environment of the unfinished Halo ring will tumble and collapse after a set period of time, forcing the Master Chief and the Arbiter to keep driving forward without stopping.]]

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* ''Franchise/{{Halo}}'':
**
The final escape in the last level of ''VideoGame/HaloCombatEvolved''.
* ** Additionally, though there is no timer for the final level of ''VideoGame/{{Halo 3}}'', [[spoiler: the environment of the unfinished Halo ring will tumble and collapse after a set period of time, forcing the Master Chief and the Arbiter to keep driving forward without stopping.]]
5th Aug '16 3:04:40 PM tadaru
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* Likewise the 1985 Bally Midway pin ''Beat the Clock'' is based around this concept. Time can be added by hitting targets, and the timer can be stopped by hitting the red S-T-O-P standups near the top of the playfield (though it will be restarted if one of two rollovers is triggered).
19th Jul '16 9:04:07 PM PaulA
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* ''LegoStarWars 2'' and its sequels have a "super story" mode in which the player must complete all six levels of one of the films within an hour as well as collect a certain number of lego studs in order to gain an extra unlockable. Thankfully the timer pauses for cutscenes.

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* ''LegoStarWars ''VideoGame/LEGOStarWars 2'' and its sequels have a "super story" mode in which the player must complete all six levels of one of the films within an hour as well as collect a certain number of lego studs in order to gain an extra unlockable. Thankfully the timer pauses for cutscenes.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TimedMission