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History Main / TimedMission

16th Apr '16 11:42:15 PM Maniago
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* ''VideoGame/TheJungleBook'': all levels have a 6 minute time limit from the start (which can be expanded when you find hour glasses). Running out of time results in instant death, costing you a life.
12th Apr '16 2:23:19 AM MysteriousZorua1994
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*** Unfortunately, Knocksmash was nerfed in the Final Mix version, but in the same version, you're given 15 seconds to defeat the 10 clones instead.
10th Apr '16 12:06:09 AM Karxrida
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* ''VideoGame/FireEmblemFates'':
** Chapter 18 of ''Conquest'' requires beating Zola and 2 Generals within 20 turns to save the Hoshidan Royals.
** The mission of Chapter 6 of ''Revelation'' is to beat a commanding officer from both Hoshido and Nohr within 5 turns to distract the armies.
4th Apr '16 4:31:09 PM Adept
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* ''VideoGame/AceFishing'' has an optional side quest called the Time Attack Mission, where the player is tasked to catch 3 specific types of fish to earn gold.
19th Feb '16 5:50:18 PM morenohijazo
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* ''VideoGame/TheWitness'': At least one door is timed and requires you to solve nearby puzzles in a specific fashion in order to get to it in time. There's also [[spoiler:[[BrutalBonusLevel The Challenge]], a sequence of randomized puzzles you have to complete before [[PublicDomainSoundtrack Grieg's "Anitra's Dance" and "Hall of the Mountain King"]] finish playing.]]
14th Feb '16 8:22:40 AM Prfnoff
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* In ''VideoGame/TheQuestOfKi'', each level has to be completed within a time limit, which depending on the level can be anywhere from 30 seconds to 180 seconds (with one exception). Like ''TheTowerOfDruaga'', powerups can give you more time or make the timer run out more quickly.

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* In ''VideoGame/TheQuestOfKi'', each level has to be completed within a time limit, which depending on the level can be anywhere from 30 seconds to 180 seconds (with one exception). Like ''TheTowerOfDruaga'', ''VideoGame/TheTowerOfDruaga'', powerups can give you more time or make the timer run out more quickly.
5th Feb '16 8:39:22 PM nombretomado
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Level timers originated in {{arcade game}}s which needed some kind of mechanic to discourage players from hogging the machine without putting in more coins, and spread to many NintendoHard console and computer games that aimed to provide arcade-style gameplay. In a few cases, having the timer run out is the ''only'' way to get a GameOver, with all the other obstacles in the game merely serving to make the player waste valuable time. Many older arcade racing games had stricter time limits where unless you were moderately good, you were destined to run out of time; newer games have bigger time limits that aren't much of a threat unless you're pathetically slow or stop playing.

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Level timers originated in {{arcade UsefulNotes/{{arcade game}}s which needed some kind of mechanic to discourage players from hogging the machine without putting in more coins, and spread to many NintendoHard console and computer games that aimed to provide arcade-style gameplay. In a few cases, having the timer run out is the ''only'' way to get a GameOver, with all the other obstacles in the game merely serving to make the player waste valuable time. Many older arcade racing games had stricter time limits where unless you were moderately good, you were destined to run out of time; newer games have bigger time limits that aren't much of a threat unless you're pathetically slow or stop playing.



* ''Indiana Jones and the Temple of Doom'': Oddly enough, the NES version had level timers and the ArcadeGame didn't.

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* ''Indiana Jones and the Temple of Doom'': Oddly enough, the NES version had level timers and the ArcadeGame UsefulNotes/ArcadeGame didn't.
30th Jan '16 8:59:59 AM nombretomado
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* Many missions in ''SyphonFilter'', but the most infamous is the last mission of the first game. Gabe had to locate the missile's abort code. Take too long and the missile's countdown will begin.

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* Many missions in ''SyphonFilter'', ''VideoGame/SyphonFilter'', but the most infamous is the last mission of the first game. Gabe had to locate the missile's abort code. Take too long and the missile's countdown will begin.
29th Jan '16 4:34:05 PM CerotechOmega
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** ''VideoGame/StarcraftII'' has a lot of timed missions, though not always in an explicit "timer on screen" way. For instance, one mission has you assault trains that are sent through the area in regular intervals (depending on the difficulty). You are only allowed to miss a few trains, too (again depending on difficulty). Others are loosely timed by factors such as opponents trying to reach the same goal as you do, or certain conditions that make the mission harder to beat the more time passes (such as clearing out buildings infested by zerg that send out masses of infested terrans at night, or escorting a number of civilians as more and more zerg land on the planet).

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** ''VideoGame/StarcraftII'' has a lot of timed missions, though not always in an explicit "timer on screen" way. For instance, one mission has you assault trains that are sent through the area in regular intervals (depending on the difficulty). You are only allowed to miss a few trains, too (again depending on difficulty). Others are loosely timed by factors such as opponents trying to reach the same goal as you do, or certain conditions that make the mission harder to beat the more time passes (such as clearing out buildings infested by zerg that send out masses of infested terrans at night, or escorting a number of civilians as more and more zerg land on the planet). ''Legacy of the Void'' even has a mission with a variable timer; the clock starts at ten minutes, but tacks on additional time with every enemy encampment neutralized.
26th Jan '16 1:39:26 PM Medinoc
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* Every level was timed in ''VideoGame/TheSmurfs'' for SNES and Genesis, but it was only a real threat in a single level: The thorny vines outside Gargamel's manor house.
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