History Main / TimedMission

23rd Mar '17 12:42:39 PM BeerBaron
Is there an issue? Send a Message


* All of the guild/noble/merchant missions in ''VideoGame/TheElderScrollsIIDaggerfall'' are timed in days of travel. Some of the main quest missions are also timed, but, even then, the time limit is very liberal for average gameplay. And traveling "Recklessly" can help. As a whole, ''Daggerfall'' plays close attention to its own internal calendar.
** The most annoying timed mission in the game occurs after you assist a maid from Castle Daggerfall and she sends you to a location in another city to meet a contact. The contact will only be there for one specified day! As if it wasn't bad enough, the date the maid gives is wrong and the one in your personal journal should be trusted instead.
* A quest near the end of the main questline in ''VideoGame/TheElderScrollsIVOblivion'' requires you to shut down the final Oblivion gate before a Doomsday machine of sorts gets through. Humorously, no matter how far back the machine is when you close the gate, it's always just about to get through when you get back out.
** There's also the sidequest "A Brotherhood Betrayed", where [[spoiler:you have three days to track down and defeat a murderer disguised as a vampire hunter, or he'll escape Cyrodill to Morrowind.]]

to:

* ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'':
***
All of the guild/noble/merchant missions in ''VideoGame/TheElderScrollsIIDaggerfall'' are timed in days of travel. Some of the main quest missions are also timed, but, even then, the time limit is very liberal for average gameplay. And traveling "Recklessly" can help. As a whole, ''Daggerfall'' plays close attention to its own internal calendar.
** *** The most annoying timed mission in the game occurs after you assist a maid from Castle Daggerfall and she sends you to a location in another city to meet a contact. The contact will only be there for one specified day! As if it wasn't bad enough, [[TheComputerIsALyingBastard the date the maid gives is wrong wrong]] and the one in your personal journal should be trusted instead.
* ** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has one in the ''Bloodmoon'' expansion in the East Empire Company quest "Race Against the Clock." In it, you'll need to report one of your superiors within a strict time limit. That superior wants you to fail, and even sets a trap which devastates your Agility, Speed, and carrying capacity to slow you down. He may appear in one of three random locations as well, so even setting a Mark spell ahead of time may not help.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
***
A quest near the end of the main questline in ''VideoGame/TheElderScrollsIVOblivion'' requires you to shut down the final Oblivion gate before a Doomsday machine of sorts gets through. Humorously, no matter how far back the machine is when you close the gate, it's always just about to get through when you get back out.
** *** There's also the sidequest "A Brotherhood Betrayed", where [[spoiler:you have three days to track down and defeat a murderer disguised as a vampire hunter, or he'll escape Cyrodill to Morrowind.]]
21st Mar '17 11:03:09 PM superkeijikun
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/XCOMEnemyUnknown''
** In bomb disposal missions, players have to disarm a plasma bomb primed to destroy a city. Deactivating power sources scattered around the map delays detonation.
** Two in the latter half of the "Operation Progeny" missions. First, players are tasked with rescuing a VIP on a dam that aliens have attacked before the dam collapses (opening release valves along the dam extends the time limit). Next, players are tasked with freeing three alien captives on a ship before the aliens can kill them.
* ''VideoGame/{{XCOM 2}}'' is chock-full of timed missions, from extracting a VIP to defusing bombs to destroying enemy data relays. Even missions without an explicit time limit have a lot of pressure to complete them ASAP (retaliation missions have civilians dying every turn, and data relay protection missions have the relay you need to protect under fire). The entire campaign, in and of itself, also qualifies: you are racing against the clock before the aliens complete Project Avatar, and if the timer to the project's completion reaches zero, GameOver! You can extend this time limit by completing story missions and sabotaging black sites.
11th Mar '17 11:49:51 AM MyFinalEdits
Is there an issue? Send a Message


* Most fighting games have 99-second rounds. This is from the arcades to keep things to a reasonable amount of time when there's a crowd of people waiting to play. As for home ports--especially now when most fighting games are released directly to consoles--they still have the timer for tradition's sake, but you have the option to turn it off.



* In ''VideoGame/SuperSmashBros'', Break The Targets, Board The Platforms and Race To The Finish are all timed missions.

to:

* In ''VideoGame/SuperSmashBros'', ''VideoGame/SuperSmashBros'':
**
Break The Targets, Board The Platforms and Race To The Finish are all timed missions.



** The 5- and 15-Minute Melee require you to stay on the stage for those periods of time while Fighting Wire Frames attack.
** The Home-Run Contest has a "bat clock", if you will: you have 10 seconds to inflict as much damage on the Sandbag as possible before you pick up the Homerun Bat and smash it off into the horizon.
*** ''Super Smash Brothers Brawl'' adds a timed boss fight.

to:

** The 5- 3- and 15-Minute Melee modes require you to stay on the stage for those periods of time while Fighting Wire Frames attack.
** The In Home-Run Contest has a "bat clock", if you will: Contest, you have 10 seconds to inflict as much damage on the Sandbag as possible before you pick up the Homerun Bat and smash it off into the horizon.
*** ''Super Smash Brothers Brawl'' adds
horizon. Target Blast operates the same way, only here you have to inflict damage to a timed boss fight.bomb to launch it further and make it destroy as many targets and blocks as possible.
** One of the bosses in ''The Subspace Emissary'', Meta Ridley, is a TimeLimitBoss (two minutes). When it's refought in The Great Maze, the limit is removed.
11th Mar '17 4:55:36 AM DesertDragon
Is there an issue? Send a Message

Added DiffLines:

* Most fighting games have 99-second rounds. This is from the arcades to keep things to a reasonable amount of time when there's a crowd of people waiting to play. As for home ports--especially now when most fighting games are released directly to consoles--they still have the timer for tradition's sake, but you have the option to turn it off.
5th Mar '17 8:01:07 PM nombretomado
Is there an issue? Send a Message


* Subverted in ''MarvelUltimateAlliance.'' In Atlantis, you have to get a certain item back to Namorita within 2 minutes, which would be pretty much impossible, to the point that even the heroes complain that that isn't nearly enough time. She simply opens a portal back to her location.

to:

* Subverted in ''MarvelUltimateAlliance.''VideoGame/MarvelUltimateAlliance.'' In Atlantis, you have to get a certain item back to Namorita within 2 minutes, which would be pretty much impossible, to the point that even the heroes complain that that isn't nearly enough time. She simply opens a portal back to her location.
20th Feb '17 1:48:19 PM bt8257
Is there an issue? Send a Message


The Timed Mission completes the unholy gameplay trinity alongside the LuckBasedMission and EscortMission, and things can get ''very'' bad when any two (or all three) of these are combined. The logical inverse of this trope is the HoldTheLine mission, in which the clock is on your side and your objective is to survive ''until'' the timer expires.

to:

The Timed Mission completes the unholy gameplay trinity alongside the LuckBasedMission and EscortMission, and things can get ''very'' bad when any two (or all three) ''all three'') of these are combined. The logical inverse of this trope is the HoldTheLine mission, in which the clock is on your side and your objective is to survive ''until'' the timer expires.
13th Feb '17 8:09:37 AM Gosicrystal
Is there an issue? Send a Message


* In ''VideoGame/FinalFantasyV'', the party is given a ten-minute time limit to escape from Karnak Castle before it explodes. While it's easy to go straight to the exit in a minute or two, the real challenge is in picking up all the items that will be LostForever if they're not acquired in time. (Duplicates of most of them can be acquired much later on, though.)

to:

* In ''VideoGame/FinalFantasyV'', the party is given a ten-minute time limit to escape from Karnak Castle before it explodes. While it's easy to go straight to the exit in a minute or two, the real challenge is in picking up all the items that will be LostForever [[PermanentlyMissableContent unobtainable]] if they're not acquired in time. (Duplicates time (duplicates of most of them can be acquired much later on, though.)though).
21st Nov '16 9:00:54 AM Morgenthaler
Is there an issue? Send a Message


* ''CrimsonSkies: High Road to Revenge'' had a subtle one in a lategame mission, where a giant zeppelin-"eater" shows up. Being invincible from the outside, you had to fly a plane inside to destroy its core. Taking too long would lead to it destroying Nathan's zeppelin and a game over, but you wouldn't know that there was a time limit till you saw the cutscene where that happens.

to:

* ''CrimsonSkies: ''VideoGame/CrimsonSkies: High Road to Revenge'' had a subtle one in a lategame mission, where a giant zeppelin-"eater" shows up. Being invincible from the outside, you had to fly a plane inside to destroy its core. Taking too long would lead to it destroying Nathan's zeppelin and a game over, but you wouldn't know that there was a time limit till you saw the cutscene where that happens.
17th Nov '16 5:42:20 PM cornycrunch
Is there an issue? Send a Message

Added DiffLines:

* In general, almost every single pinball since the 90s incorporates the use of timed "modes", where the player must complete a small objective within a time limit for a large number of points and/or progression toward a larger goal.
7th Nov '16 11:15:47 AM ZorotheGallade
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/Pandemic'' and its spiritual successor ''VideoGame/PlagueInc'' have the vaccine research, which will start a timer as soon as your disease is discovered and keep ticking down: once the vaccine is completely researched the disease will be cured, preventing you from wiping out mankind. Most mid- and late-game strategies require finding ways to slow down the timer by hindering the research, and destabilizing countries to the point further research is impossible stops it entirely.
This list shows the last 10 events of 190. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TimedMission