History Main / TimedMission

30th Aug '16 12:23:48 PM Morgenthaler
Is there an issue? Send a Message


* The whole campaign of ''{{Earth2150}}: Escape from the Blue Planet'' is a timed mission. You only have 180 in-game days to collect resources and send it to the evacuation ship construction before Earth is doomed, with the clock still running while you do missions (however, the weather only advances as you complete missions). The expansion packs ''The Moon Project'' and ''Lost Souls'' have no time limit.

to:

* The whole campaign of ''{{Earth2150}}: ''VideoGame/Earth2150: Escape from the Blue Planet'' is a timed mission. You only have 180 in-game days to collect resources and send it to the evacuation ship construction before Earth is doomed, with the clock still running while you do missions (however, the weather only advances as you complete missions). The expansion packs ''The Moon Project'' and ''Lost Souls'' have no time limit.
13th Aug '16 10:39:42 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* The final escape in the last level of ''VideoGame/HaloCombatEvolved''.
* Additionally, though there is no timer for the final level of ''VideoGame/{{Halo 3}}'', [[spoiler: the environment of the unfinished Halo ring will tumble and collapse after a set period of time, forcing the Master Chief and the Arbiter to keep driving forward without stopping.]]

to:

* ''Franchise/{{Halo}}'':
**
The final escape in the last level of ''VideoGame/HaloCombatEvolved''.
* ** Additionally, though there is no timer for the final level of ''VideoGame/{{Halo 3}}'', [[spoiler: the environment of the unfinished Halo ring will tumble and collapse after a set period of time, forcing the Master Chief and the Arbiter to keep driving forward without stopping.]]
5th Aug '16 3:04:40 PM tadaru
Is there an issue? Send a Message

Added DiffLines:

* Likewise the 1985 Bally Midway pin ''Beat the Clock'' is based around this concept. Time can be added by hitting targets, and the timer can be stopped by hitting the red S-T-O-P standups near the top of the playfield (though it will be restarted if one of two rollovers is triggered).
19th Jul '16 9:04:07 PM PaulA
Is there an issue? Send a Message


* ''LegoStarWars 2'' and its sequels have a "super story" mode in which the player must complete all six levels of one of the films within an hour as well as collect a certain number of lego studs in order to gain an extra unlockable. Thankfully the timer pauses for cutscenes.

to:

* ''LegoStarWars ''VideoGame/LEGOStarWars 2'' and its sequels have a "super story" mode in which the player must complete all six levels of one of the films within an hour as well as collect a certain number of lego studs in order to gain an extra unlockable. Thankfully the timer pauses for cutscenes.
1st Jul '16 12:14:45 AM OrangenChan
Is there an issue? Send a Message

Added DiffLines:

** There's no specific turn count, but Paralogue 9 still requires the payer to kill the boss before Asugi flees the map.
26th Jun '16 9:53:10 AM CerotechOmega
Is there an issue? Send a Message


** After killing the boss on the space pirate frigate, you're given 7 minutes to escape before the whole place explodes.

to:

** After killing the boss Parasite Queen on the space pirate frigate, you're given 7 minutes to escape before the whole place explodes.



** Metroid Prime 3 has ''four'' of these. The first one involves fighting Ridley in a FreeFallingBattle, to which you have around 4 minutes to kill him or die by slamming into the planet's core. The second timer comes after the Ridley fight where you have 5 minutes to activate the defense canon or the meteor strikes the planet. The timer here isn't displayed, but is announced on the loudspeakers on every minute. The next timer comes after assembling the bomb needed to destroy a shield below the clouds of the planet where Samus has 6 minutes to fix the release mechanism for the escape pod or die riding the bomb on impact. The final timed mission [[spoiler: is the entire finale on Phaaze. Samus has to vent all of her Energy Tanks to avoid being totally corrupted on the planet, so she has a limited amount of time to find and beat the FinalBoss before the phazon corrupts her. How much time she gets depends on how many Energy Tanks the player has collected up to this point.]]

to:

** Metroid Prime 3 has ''four'' of these. these, with no actual clock onscreen; TakeYourTime is averted in all instances.
***
The first one involves fighting Ridley in is a FreeFallingBattle, FreeFallFight with Meta Ridley, to which you have around 4 3 minutes (18000 meters, 100 meters per second) to kill him or die by slamming into the planet's core. mantle.
***
The second timer comes after the Ridley fight where you have 5 4 minutes to activate the defense canon cannon or the meteor Leviathan strikes the planet. The timer here isn't displayed, but is announced on the loudspeakers on every minute. minute.
***
The next timer comes after assembling the Theronian bomb needed to destroy a shield below the clouds of the planet where Samus has 6 5 minutes to fix the release mechanism for the escape pod or die riding the bomb on impact. impact.
***
The final timed mission [[spoiler: is the entire finale on Phaaze. Samus has to vent all of her Energy Tanks to avoid being totally corrupted on the planet, so she has a limited amount of time to find and beat the FinalBoss before the phazon corrupts her. How much time she gets depends on how many Energy Tanks the player has collected up to this point.point, with damage taking time off the clock and Anti-Phazon pickups putting it back on.]]



** ''Metroid Prime 2: Echoes'' had a particularly nasty version of this trope. After you defeat the 'final boss', the timer starts, giving you a limited amount of time to escape the doomed planet before its destruction. Then you are forced to fight the '''very definitely final boss''' during your escape, BEFORE that timer runs out.
** ''Metroid Prime 3: Corruption'' has four of these. [[spoiler: First, Samus must defeat Ridley while falling down a long shaft, before hitting bottom; the remaining distance serves as a timer. Second, Samus has to reactivate the cannon on Norion before the Leviathan impacts and flattens the base. Third, after chasing the Space Pirates off, she has to repair an escape pod before she literally rides the bomb into another Leviathan. Finally, she has to defeat Dark Samus and Aurora Unit 313 before she becomes fully corrupted (damage sources take time off the clock while Anti-Phazon pickups put it back on, making this timer somewhat variable)]].
*** It should be noted, however, that in Corruption, two of the timed missions do not have a clock on-screen; instead, a voice radios in telling you how much time you have left. That is usually a sign to TakeYourTime, since the voices in those games are usually scripted at regular locations so that your victory is AlwaysClose. This is not the case with Corruption; they simply did not put a timer on the screen. You can run out of time.
--> [='''AU242'''=]: Attention all personnel: meteor impact will occur in ''four minutes''.
--> '''Spire Pod Computer''': ''Five minutes'' until engine shutdown.
*** Actually, when you think about, the game didn't have an onscreen timer at all. As stated, one of your timers is your health, so it varies based on how many energy tanks you found and how often you heal or take damage. Two of the timers are announced. The only one that really counts as an actual timer is the one that shows up during your fight with Ridley, but even that one is just displaying how far from the bottom of the chasm you are rather than displaying an actual time limit.
** Metroid Prime Hunters had a timed escape sequence after every boss, sometimes forcing you to fight one of the various Hunters on the way out.
21st Jun '16 11:44:52 PM FlakyPorcupine
Is there an issue? Send a Message

Added DiffLines:

* Dark Mode in ''VideoGame/{{LIT}}'' is essentially this; any light source activated by the player will slowly dim over time, meaning they have to think and move quickly in order to progress to the next room.
9th Jun '16 10:07:54 AM erforce
Is there an issue? Send a Message


* Hideout Helm in ''VideoGame/DonkeyKong64'' is a Timed Mission. It's also a case where the amount of time you have is affected by how many PlotCoupons you've collected throughout the game.
** The formula is a 10-minute base, and another minute for each blueprint piece you collected. 40 blueprint pieces means you can have up to 50 minutes. (Justified in-universe as the guy you bring them to needs more info to better sabotage the giant laser cannon). As one more side note, it's also a case of TimeKeepsOnTicking, because the clock does run while you read the description of the game.



* When the final boss of ''VideoGame/{{Mega Man X}}8'' calls out the name of his special attack, "Paradise Lost", the players have less than 30 seconds to finish him off.
* A variation from the original ''VideoGame/DonkeyKongCountry''. "Tanked Up Trouble", a late-game UndergroundLevel, requires you to consistently jump into fuel cans to keep a TemporaryPlatform riding on a path that winds throughout the stage. If for whatever reason you're on some scaffolding by the time your platform drops off the track, your character will act as if you've just lost a bonus stage and you'll get booted back to the world map, minus one life.
** You can turn this moderately frustrating situation into something amusing as well as justifying the lost life by playing as Diddy and positioning him next to the edge of the platform: as his "bonus game lost" animation consists of him throwing his cap to the ground and stomping on it, he ends up throwing it down the BottomlessPit below and jumping after it.
** It is justified in that if the platform falls there is no way to get out of the level without jumping and dying.

to:

* When the final boss of ''VideoGame/{{Mega Man X}}8'' ''VideoGame/MegaManX8'' calls out the name of his special attack, "Paradise Lost", the players have less than 30 seconds to finish him off.
* ''VideoGame/DonkeyKongCountry''
**
A variation from the original ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''. "Tanked Up Trouble", a late-game UndergroundLevel, requires you to consistently jump into fuel cans to keep a TemporaryPlatform riding on a path that winds throughout the stage. If for whatever reason you're on some scaffolding by the time your platform drops off the track, your character will act as if you've just lost a bonus stage and you'll get booted back to the world map, minus one life.
** *** You can turn this moderately frustrating situation into something amusing as well as justifying the lost life by playing as Diddy and positioning him next to the edge of the platform: as his "bonus game lost" animation consists of him throwing his cap to the ground and stomping on it, he ends up throwing it down the BottomlessPit below and jumping after it.
** *** It is justified in that if the platform falls there is no way to get out of the level without jumping and dying.dying.
** Hideout Helm in ''VideoGame/DonkeyKong64'' is a Timed Mission. It's also a case where the amount of time you have is affected by how many PlotCoupons you've collected throughout the game.
*** The formula is a 10-minute base, and another minute for each blueprint piece you collected. 40 blueprint pieces means you can have up to 50 minutes. (Justified in-universe as the guy you bring them to needs more info to better sabotage the giant laser cannon). As one more side note, it's also a case of TimeKeepsOnTicking, because the clock does run while you read the description of the game.
16th Apr '16 11:42:15 PM Maniago
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheJungleBook'': all levels have a 6 minute time limit from the start (which can be expanded when you find hour glasses). Running out of time results in instant death, costing you a life.
12th Apr '16 2:23:19 AM MysteriousZorua1994
Is there an issue? Send a Message

Added DiffLines:

*** Unfortunately, Knocksmash was nerfed in the Final Mix version, but in the same version, you're given 15 seconds to defeat the 10 clones instead.
This list shows the last 10 events of 177. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TimedMission