History Main / TimTaylorTechnology

21st Aug '16 9:32:33 AM nombretomado
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* ''{{Dragonlance}}'': The tinker gnomes create large machines and devices that make a lot of noise and produce a lot of light and are often oversized for the tasks they're designed to do. In game terms, the larger a tinker gnome device, the more chance it has of working successfully.

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* ''{{Dragonlance}}'': ''Literature/{{Dragonlance}}'': The tinker gnomes create large machines and devices that make a lot of noise and produce a lot of light and are often oversized for the tasks they're designed to do. In game terms, the larger a tinker gnome device, the more chance it has of working successfully.



* StarFleetBattles: Players can add more power to just about everything which makes sense given its [[Franchise/StarTrek source material]]. Shields block more damage if they have more power. Engines move faster if they have more power. Most weapons can be overcharged to do more damage if they have more power. Not turning fast enough? Tilt your warp nacelles sideways and pour more power into a high-energy turn. Tractor beams? Longer range with more power. Resisting enemy tractor beams? Easier with more power. Want to jam your enemy's radar? More power. Want to cut through enemy jamming? More power! It seems that the only thing that can't improve with more power is the life-support system, and presumably the engineers are working on that. In this case it's more a matter of budgeting a limited resource though; there isn't enough power to keep everything maxed all the time.

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* StarFleetBattles: ''StarFleetBattles'': Players can add more power to just about everything which makes sense given its [[Franchise/StarTrek source material]]. Shields block more damage if they have more power. Engines move faster if they have more power. Most weapons can be overcharged to do more damage if they have more power. Not turning fast enough? Tilt your warp nacelles sideways and pour more power into a high-energy turn. Tractor beams? Longer range with more power. Resisting enemy tractor beams? Easier with more power. Want to jam your enemy's radar? More power. Want to cut through enemy jamming? More power! It seems that the only thing that can't improve with more power is the life-support system, and presumably the engineers are working on that. In this case it's more a matter of budgeting a limited resource though; there isn't enough power to keep everything maxed all the time.
17th Aug '16 7:24:21 PM Saber15
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* ''Videogame/EliteDangerous'' allows players to route power between engines (ENG), weapons (WEP), and systems (SYS). A ship has a total of 6 power 'pips' to distribute, but each section requires 4 to work at maximum capacity. Pips to weapons increases how long they can fire for, pips to engines increases both forward and rotational speed, and pips to system increases shield strength. In the ''Horizons'' ExpansionPack, the Engineers can tune ship modules to be suit player, be it dropping performance for mass and heat efficiency or cranking up the power to 11 at the cost of overheating at the slightest touch.

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* ''Videogame/EliteDangerous'' allows players to route power between engines (ENG), weapons (WEP), and systems (SYS). A ship has a total of 6 power 'pips' to distribute, but each section requires 4 to work at maximum capacity. Pips to weapons increases how long they can fire for, pips to engines increases both forward and rotational speed, and pips to system increases shield strength. In the ''Horizons'' ExpansionPack, the Engineers can tune ship modules to be suit the player, be it dropping performance for mass and heat efficiency or efficiency, cranking up the power to 11 at the cost of overheating at the slightest touch.touch, or reinforcing modules with extra armor plating.
17th Aug '16 7:23:18 PM Saber15
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* ''Videogame/EliteDangerous'' allows players to route power between engines (ENG), weapons (WEP), and systems (SYS). A ship has a total of 6 power 'pips' to distribute, but each section requires 4 to work at maximum capacity. Pips to weapons increases how long they can fire for, pips to engines increases both forward and rotational speed, and pips to system increases shield strength. In the ''Horizons'' ExpansionPack, the Engineers can tune ship modules to be suit player, be it dropping performance for mass and heat efficiency or cranking up the power to 11 at the cost of overheating at the slightest touch.
10th Aug '16 7:04:21 PM xenol
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* In the computer world, overclocking is basically this. Sure you could find ways to organize the logical parts of the system for more efficiency, or you can bump up the clock speed. Today, the high performance [=CPUs=] and [=GPUs=] both perform self-overclocking when thermals aren't so bad to give you more performance. And some people push the limits of processors, nudging into ExplosiveOverclocking territory.
3rd Aug '16 6:50:20 PM Arch9enius
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** Recipients of a Rover Meteor engine (a Merlin with an iron block and no supercharger) include John Dodds' 'The Beast', a faux Rolls Royce, A Rover SD 1 (the builder wanted to do 200mph on a budget) and a Blower Bentley.
** YouTube has examples of aircraft engines fitted to interwar racecars, from Napier Lion engines in Bentleys to the [[https://www.youtube.com/watch?v=OrZNGml0csQ BMW Brutus]], to the duck-shredding [[https://www.youtube.com/watch?v=bsdWgmp4TaQ Beast of Turin]], a 28.4L 4-cylinder THING which did 180mph in 1912.

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** Recipients of a Rover Meteor engine (a Merlin with an iron block and no supercharger) include John Dodds' 'The Beast', a Beast' (a faux Rolls Royce, Royce made of plastic that burned down at least once), A Rover SD 1 (the builder wanted to do 200mph on a budget) and a Blower Bentley.
** YouTube has examples of aircraft engines fitted to interwar racecars, usualy to break speed records. These range from Napier Lion engines in Bentleys to the [[https://www.youtube.com/watch?v=OrZNGml0csQ BMW Brutus]], to the duck-shredding [[https://www.youtube.com/watch?v=bsdWgmp4TaQ Beast of Turin]], a 28.4L 4-cylinder THING which did 180mph in 1912.



** [[ThisTroper My]] [[IAmThatTroper generation]] had the Peugeot 205 GTI in early 1.9L form, though this was probably helped by the fact most people who came to grief in it were not the owner. Nonetheless, some owners went and retro-fitted the Mi 16 engine because apparently, they weren't quite dead enough. Shoehorning the 2-litre Red Top engine into a Vauxhall Nova was another example

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** [[ThisTroper My]] [[IAmThatTroper generation]] had the Peugeot 205 GTI in early 1.9L form, though this its' reputation was probably helped by the fact most people who came to grief in it were not the owner.owner, and had yet to take formal driving lessons. Nonetheless, some owners went and retro-fitted the Mi 16 engine because apparently, they weren't quite dead enough. Shoehorning the 2-litre Red Top engine into a Vauxhall Nova was another examplefun pastime.
3rd Aug '16 6:35:01 PM Arch9enius
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** Recipients of a Rover Meteor engine (a Merlin with an iron block and no supercharger) include John Dodds' 'The Beast', a faux Rolls Royce, A Rover SD 1 (the builder wanted to do 200mph on a budget) and a Blower Bentley.
** YouTube has examples of aircraft engines fitted to interwar racecars, from Napier Lion engines in Bentleys to the [[https://www.youtube.com/watch?v=OrZNGml0csQ BMW Brutus]], to the duck-shredding [[https://www.youtube.com/watch?v=bsdWgmp4TaQ Beast of Turin]], a 28.4L 4-cylinder THING which did 180mph in 1912.


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* The AC Cobra was already frisky enough in 289 form, but fitted with the Ford 427 V8 it gained a reputation for outright homicidal tendancies, despite a new spaceframe chassis and coil springs. One (unfortunately? The jury may literally be out) failed to kill Bill Cosby, though had better luck with its' next owner.
** [[ThisTroper My]] [[IAmThatTroper generation]] had the Peugeot 205 GTI in early 1.9L form, though this was probably helped by the fact most people who came to grief in it were not the owner. Nonetheless, some owners went and retro-fitted the Mi 16 engine because apparently, they weren't quite dead enough. Shoehorning the 2-litre Red Top engine into a Vauxhall Nova was another example
15th Jun '16 1:05:25 PM Nx
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** US Naval Nuclear Plants have a "Battle Short" switch which disables the automatic safeties(Read: SCRAM) on the reactor. Using it in any situation which doesn't involve inbound enemy missiles is an extremely easy way to be experience a Court Martial.

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** US Naval Nuclear Plants have a "Battle Short" switch which disables the automatic safeties(Read: SCRAM) on the reactor. Using it in any situation which doesn't involve inbound enemy missiles is an extremely easy way to be experience a Court Martial.
15th Jun '16 1:03:54 PM Nx
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** Although in a rare inversion, the SR-71 wasn't limited by it's engines, but by it's skin getting overheated by compression heating. It's engines actually worked better the faster it went.

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** Although in a rare inversion, the SR-71 wasn't limited by it's its engines, but by it's its skin getting overheated by compression heating. It's Its engines actually worked better the faster it went.



* The ''[[http://en.wikipedia.org/wiki/Z_machine Z-]][[http://www.sandia.gov/news-center/news-releases/2006/images/z-machine.jpg Machine]]'', a device with a peak power output of 290 terawatts, over 10 times the combined power flowing through all of the world's electrical grid for a few tens of nanoseconds, generating a plasma implosion, an extremely powerful X-ray blast and lightning storm, and partially destroying itself. Originally built as a nuclear bomb simulator with an output of 50 tW, it's now being used as an extreme physics experiment and fusion power testbed, with plans to upgrade it to output 1 petawatt - 1000 tW. It's working principle, the Z-pinch, essentially involves gathering as much energy as you can and releasing it one extremely powerful shot through a couple of poor thin wires, causing said wires to explode into a plasma and then causing the plasma to then crush itself under its own magnetic field. This process, apart from generating huge amounts of X-rays creating, can generate stupendous temperatures, many times hotter than the center of the Sun. It is one of the ways of achieving inertial confinement fusion reactions - the other two ways involve having hundreds of giant laser beams simultaneously converge on a tiny ball of hydrogen as in the 500 tW [[http://en.wikipedia.org/wiki/National_Ignition_Facility National Ignition Facility]] or have a runaway fission chain reaction - a nuclear bomb - implode on a hydrogen target - creating a thermonuclear bomb.

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* The ''[[http://en.wikipedia.org/wiki/Z_machine Z-]][[http://www.sandia.gov/news-center/news-releases/2006/images/z-machine.jpg Machine]]'', a device with a peak power output of 290 terawatts, over 10 times the combined power flowing through all of the world's electrical grid for a few tens of nanoseconds, generating a plasma implosion, an extremely powerful X-ray blast and lightning storm, and partially destroying itself. Originally built as a nuclear bomb simulator with an output of 50 tW, it's now being used as an extreme physics experiment and fusion power testbed, with plans to upgrade it to output 1 petawatt - 1000 tW. It's Its working principle, the Z-pinch, essentially involves gathering as much energy as you can and releasing it one extremely powerful shot through a couple of poor thin wires, causing said wires to explode into a plasma and then causing the plasma to then crush itself under its own magnetic field. This process, apart from generating huge amounts of X-rays creating, can generate stupendous temperatures, many times hotter than the center of the Sun. It is one of the ways of achieving inertial confinement fusion reactions - the other two ways involve having hundreds of giant laser beams simultaneously converge on a tiny ball of hydrogen as in the 500 tW [[http://en.wikipedia.org/wiki/National_Ignition_Facility National Ignition Facility]] or have a runaway fission chain reaction - a nuclear bomb - implode on a hydrogen target - creating a thermonuclear bomb.
21st May '16 2:55:18 AM Vir
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Compare UpToEleven. OvenLogic is what happens when TimTaylorTechnology is applied to cooking.

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Compare UpToEleven. OvenLogic is what happens when TimTaylorTechnology Tim Taylor Technology is applied to cooking.



** This was {{Lampshaded}} in at least one case. Tim wanted to buy a security system for his home, but most uncharacteristically, he just wanted a simple system. As soon as he told his friends at the hardware shop he was getting a security system, they immediately assumed he'd go his normal route and went nuts thinking up insane measures to install. One of them announced proudly that Tim's home was going to be the first one with "[[NuclearOption first-strike capabilities]]." When he got the system home, he told his wife Jill that it was just a basic system with the minimal options. She immediately told him to go back and get a top-of-the-line system; nothing was too great, in this case.

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** This was {{Lampshaded}} {{lampshade|Hanging}}d in at least one case. Tim wanted to buy a security system for his home, but most uncharacteristically, he just wanted a simple system. As soon as he told his friends at the hardware shop he was getting a security system, they immediately assumed he'd go his normal route and went nuts thinking up insane measures to install. One of them announced proudly that Tim's home was going to be the first one with "[[NuclearOption first-strike capabilities]]." When he got the system home, he told his wife Jill that it was just a basic system with the minimal options. She immediately told him to go back and get a top-of-the-line system; nothing was too great, in this case.



* ''Franchise/StarTrek: Starfleet Command'' is, of course, a ''Star Trek'' game about commanding a starship, so it naturally features this, but it also features an interesting case where TimTaylorTechnology would be [[JustifiedTrope justified]], up to a degree: a species (the Lyrans) into MoreDakka to the degree that their ships doesn't really have enough power to maintain their shields, weapons, ''and'' combat-necessary systems (like, say, life support) at the power levels they are designed for. Since you can divert power, however, at least one of those systems can work at optimal condition, so long as you are willing to pay the price for the system diverted from...

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* ''Franchise/StarTrek: Starfleet Command'' is, of course, a ''Star Trek'' game about commanding a starship, so it naturally features this, but it also features an interesting case where TimTaylorTechnology Tim Taylor Technology would be [[JustifiedTrope justified]], up to a degree: a species (the Lyrans) into MoreDakka to the degree that their ships doesn't really have enough power to maintain their shields, weapons, ''and'' combat-necessary systems (like, say, life support) at the power levels they are designed for. Since you can divert power, however, at least one of those systems can work at optimal condition, so long as you are willing to pay the price for the system diverted from...



* One guy you can talk to in ''VideoGame/FinalFantasyIX'' asks you if the engine for an airship should go in the front or the back. If you reply that it should go in the front, he throws a fit and says that it should go in the back, because "putting it in the front provides more stability, but less power!" This is {{Lampshaded}} by another guy standing next to him, who sagely points out that most airship engineers are weird, and wonders why that is.
* The FlavorText in ''VideoGame/MassEffect3'' reveals that the weapons and shields rely at least somewhat on TimTaylorTechnology. The Hahne-Kedar armor set explicitly says that they rerouted excess suit power to weapons, which increases their damage. Also, the Codex for the first game says that the titular [[MinovskyPhysics mass effect fields]] occur when electricity runs through [[AppliedPhlebotinum element zero]]. It's not that much of a stretch to think that the strength of mass effect fields relies partly on how much of a current running through it, justifying this trope.

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* One guy you can talk to in ''VideoGame/FinalFantasyIX'' asks you if the engine for an airship should go in the front or the back. If you reply that it should go in the front, he throws a fit and says that it should go in the back, because "putting it in the front provides more stability, but less power!" This is {{Lampshaded}} {{lampshade|Hanging}}d by another guy standing next to him, who sagely points out that most airship engineers are weird, and wonders why that is.
* The FlavorText in ''VideoGame/MassEffect3'' reveals that the weapons and shields rely at least somewhat on TimTaylorTechnology.Tim Taylor Technology. The Hahne-Kedar armor set explicitly says that they rerouted excess suit power to weapons, which increases their damage. Also, the Codex for the first game says that the titular [[MinovskyPhysics mass effect fields]] occur when electricity runs through [[AppliedPhlebotinum element zero]]. It's not that much of a stretch to think that the strength of mass effect fields relies partly on how much of a current running through it, justifying this trope.
8th May '16 9:45:13 PM nombretomado
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Named for the lead character of the sitcom ''HomeImprovement'', who constantly tried to give various appliances and tools "more power." However, this typically - and on some occasions literally - blew up in his face.

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Named for the lead character of the sitcom ''HomeImprovement'', ''Series/HomeImprovement'', who constantly tried to give various appliances and tools "more power." However, this typically - and on some occasions literally - blew up in his face.
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