History Main / TimTaylorTechnology

27th Apr '16 8:51:50 AM Jhonny
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* The catenary on French High Speed Lines (LGV, linges a grande vitesse) usually provides AC at 25 kV, 50 Hz. When the TGV had to set yet another speed record not only was the train modified(the engines delivered between 40% and 68% more power and there were more engines to begin with), the Voltage was overclocked to 31.5 kV. Ultimately the train exceeded its proposed speed of 150 m/s (540 km/h) by almost 35 km/h clocking in at 574.79 km/h.
19th Apr '16 4:43:48 PM Eddy1215
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* In one episode of ''WesternAnimation/ChipNDaleRescueRangers'', Professor Nimnel uses computerized [[MagicCarpet flying carpets]] to commit robberies. When he sends a ton of them to a mansion party, the rangers nail the carpets to the floor to keep them in place. When the carpets don't come when Nimnel summons them, he decides to increase the power and the carpets end up raising the entire mansion.
15th Apr '16 2:39:17 AM AceOfScarabs
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* Within the Nerf line of blasters, one method of launching darts is to shove the dart through two electrically-spun flywheels. Within the Nerf modding community, the way to make these kinds of blasters [[OverDrive more powerful]] is to put more voltage through the motors and hope it doesn't [[ExplosiveOverclocking burn out the motors or strip any gearing]]. This is typically achieved through using double-voltage batteries (sold for security-guard flashlights), or re-wiring the blaster to take more (normal) batteries at once.
** There are ways of up''gunning'' blasters that don't use flywheels, as well. Spring-powered plunger-powered blasters can have their springs replaced with stronger springs, as the expense of wearing out the plastic (so modders use metal parts). Electrically-cocked spring blasters will often have ''their'' circuits overcharged as well, leading to [[MoreDakka faster rates of fire]], instead of greater range or faster dart speed, also at the expense of part wear.

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* Within the Nerf [[Toys/NerfBrand Nerf]] line of blasters, one method of launching darts is to shove the dart through two electrically-spun flywheels. Within the Nerf modding community, the way to make these kinds of blasters [[OverDrive more powerful]] is to put more voltage through the motors and hope it doesn't [[ExplosiveOverclocking burn out the motors or strip any gearing]]. This is typically achieved through using double-voltage batteries (sold for security-guard flashlights), or re-wiring the blaster to take more (normal) batteries at once.
once, and/or replacing the wiring with something thicker with better current-bearing tolerances.
** There are ways of up''gunning'' blasters that don't use flywheels, as well. Spring-powered plunger-powered blasters can have their springs replaced with stronger springs, as the expense of wearing out the plastic (so modders use metal and polycarbon parts). Electrically-cocked spring blasters will often have ''their'' circuits overcharged as well, leading to [[MoreDakka faster rates of fire]], instead of greater range or faster dart speed, also at the expense of part wear.
5th Apr '16 12:15:23 PM LordOfTheSword
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* In ''VideoGame/KerbalSpaceProgram'', the common fan response to a rocket design not working as intended (even if "not working as intended" means "blowing up on the launch pad") is to add more thrusters.

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* In ''VideoGame/KerbalSpaceProgram'', the common fan response to a rocket design not working as intended (even if "not working as intended" means "blowing up on the launch pad") is to add more thrusters. [[CrazyEnoughToWork Sometimes it works]]. [[RealityEnsues Mostly]] [[EpicFail it doesn't]].
26th Mar '16 9:50:34 AM Morgenthaler
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** Justified since reactors are generally rated such that a hundred percent is for safe, continuous output - so it is possible to get more out, but things can start to go wrong.
--->'''Ramius:''' Melekhin, more speed.\\
'''[[TheEngineer Melekhin]]:''' Negative, we're already at one hundred ten percent.\\
'''Ramius:''' Then get me a hundred and fifteen percent.
25th Mar '16 8:37:57 AM TheOneWhoTropes
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* In ''Anime/TengenToppaGurrenLagann'', the nature of Spiral Power as a manifestation of the RuleOfCool means that if you apply enough of it, the rest usually works itself out. After Kamina's mech, the Gurren, has been beaten up for a while, Simon (in his Lagann) lands on top of Gurren, and [[CombiningMecha the two mechs combine.]] All damage is immediately repaired by Spiral Energy. However, after Lagann detaches, [[NoOntologicalInertia the damage returns, since Spiral Energy is no longer being used]]. The power output tends to manifest itself as [[ThisIsADrill enormous drills]] jutting out from the GurrenLagann: More drills equal more power. Except, of course, when it's just one drill... several times larger than the mech itself. More Power indeed...

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* In ''Anime/TengenToppaGurrenLagann'', the nature of Spiral Power as a manifestation of the RuleOfCool means that if you apply enough of it, the rest usually works itself out. After Kamina's mech, the Gurren, has been beaten up for a while, Simon (in his Lagann) lands on top of Gurren, and [[CombiningMecha the two mechs combine.]] All damage is immediately repaired by Spiral Energy. However, after Lagann detaches, [[NoOntologicalInertia the damage returns, since Spiral Energy is no longer being used]]. The power output tends to manifest itself as [[ThisIsADrill enormous drills]] jutting out from the GurrenLagann: Gurren Lagann: More drills equal more power. Except, of course, when it's just one drill... several times larger than the mech itself. More Power indeed...
15th Feb '16 5:11:03 AM morane
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Finnish Navy corvettes "Turunmaa" and "Karjala" used Rolls-Royce Olympus gas turbines (yup, [[UpToEleven the same as in Concorde]]), and they were equipped with special governors equipped with security seals. The normal maximum speed of those corvettes was 38 kn, but they logged regularly 43 kn speeds. But when breaking the security seals and overriding the governors, the vessels could achieve 50 kn speeds - although the engines would not stand such stress for a long time.

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* Finnish Navy corvettes "Turunmaa" and "Karjala" used Rolls-Royce Olympus gas turbines (yup, [[UpToEleven the same as in Concorde]]), and they were equipped with special governors equipped with security seals. The normal maximum speed of those corvettes was 38 kn, but they logged regularly 43 kn speeds. But when breaking the security seals and overriding the governors, the vessels could achieve 50 kn speeds - although the engines would not stand such stress for a long time.
15th Feb '16 5:10:16 AM morane
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Finnish Navy corvettes "Turunmaa" and "Karjala" used Rolls-Royce Olympus gas turbines (yup, [[UpToEleven the same as in Concorde]]), and they were equipped with special governors equipped with security seals. The normal maximum speed of those corvettes was 38 kn, but they logged regularly 43 kn speeds. But when breaking the security seals and overriding the governors, the vessels could achieve 50 kn speeds - although the engines would not stand such stress for a long time.
17th Jan '16 5:56:59 PM nombretomado
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* In ''StarControl 2'', the [[SiliconBasedLife crystalline]] Chenjesu and the [[MechanicalLifeforms robotic]] Mmrnmhrm have surrendered to the Ur-Quan [[AliensAreBastards invasion fleet]] and agreed to be sealed under a Slave Shield on the same planet, secretly because they had plans to merge their compatable physiologies. The Process, as it's called, runs on solar power and thus will be complete in about 35 years -- which is roughly 34 years after the Kohr-Ah wipe out all other life in the galaxy. Thus, the player's character locates a device that puts out massive amounts of solar radiation and uses it at the Chenjesu homeworld, (mostly) completing The Process in a few seconds. The resulting allies remark that the result is neither what they expected to become nor is it flawless.

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* In ''StarControl 2'', ''VideoGame/StarControlII'', the [[SiliconBasedLife crystalline]] Chenjesu and the [[MechanicalLifeforms robotic]] Mmrnmhrm have surrendered to the Ur-Quan [[AliensAreBastards invasion fleet]] and agreed to be sealed under a Slave Shield on the same planet, secretly because they had plans to merge their compatable physiologies. The Process, as it's called, runs on solar power and thus will be complete in about 35 years -- which is roughly 34 years after the Kohr-Ah wipe out all other life in the galaxy. Thus, the player's character locates a device that puts out massive amounts of solar radiation and uses it at the Chenjesu homeworld, (mostly) completing The Process in a few seconds. The resulting allies remark that the result is neither what they expected to become nor is it flawless.
12th Jan '16 11:13:27 AM skunkrocker
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* The movie ''Film/{{Speed}}'' has one of these moments in the climax, when [[spoiler: the controls for the subway are damaged from gunfire; since the emergency brake won't work Jack has another idea how to stop the runaway train. Since there is a curve up ahead, Jack figures all he needs to do is "''speed it up''" in order to jump the track before reaching the end of the line.]]
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