History Main / TimTaylorTechnology

7th Jan '17 11:13:27 AM nombretomado
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** Later in The New LazyTown Adventures, after Bill Thompson The Bounty Hunter proved to the evil dude that he IS the greatest master of disguise, the evil dude built an alternate personalities machine(a machine where he brings his disguises to life) also Tim Taylor technology. But gives out a monster of the week.

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** Later in The New LazyTown [=LazyTown=] Adventures, after Bill Thompson The Bounty Hunter proved to the evil dude that he IS the greatest master of disguise, the evil dude built an alternate personalities machine(a machine where he brings his disguises to life) also Tim Taylor technology. But gives out a monster of the week.
4th Jan '17 1:55:16 PM CurledUpWithDakka
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* The catenary on French High Speed Lines (LGV, linges a grande vitesse) usually provides AC at 25 kV, 50 Hz. When the TGV had to set yet another speed record not only was the train modified(the engines delivered between 40% and 68% more power and there were more engines to begin with), the Voltage was overclocked to 31.5 kV. Ultimately the train exceeded its proposed speed of 150 m/s (540 km/h) by almost 35 km/h clocking in at 574.79 km/h.
* The AC Cobra was already frisky enough in 289 form, but fitted with the Ford 427 V8 it gained a reputation for outright homicidal tendancies, despite a new spaceframe chassis and coil springs. One (unfortunately? The jury may literally be out) failed to kill Bill Cosby, though had better luck with its' next owner.

to:

* The catenary on French High Speed Lines (LGV, linges a grande vitesse) usually provides AC at 25 kV, 50 Hz. When the TGV had to set yet another speed record not only was the train modified(the modified (the engines delivered between 40% and 68% more power and there were more engines to begin with), the Voltage was overclocked to 31.5 kV. Ultimately the train exceeded its proposed speed of 150 m/s (540 km/h) by almost 35 km/h clocking in at 574.79 km/h.
* The AC Cobra was already frisky enough in 289 form, but fitted with the Ford 427 V8 it gained a reputation for outright homicidal tendancies, despite a new spaceframe chassis and coil springs. One (unfortunately? The jury may literally be out) failed to kill Bill Cosby, though had better luck with its' its next owner.
20th Nov '16 8:44:51 AM Morgenthaler
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* ''StarFleetBattles'': Players can add more power to just about everything which makes sense given its [[Franchise/StarTrek source material]]. Shields block more damage if they have more power. Engines move faster if they have more power. Most weapons can be overcharged to do more damage if they have more power. Not turning fast enough? Tilt your warp nacelles sideways and pour more power into a high-energy turn. Tractor beams? Longer range with more power. Resisting enemy tractor beams? Easier with more power. Want to jam your enemy's radar? More power. Want to cut through enemy jamming? More power! It seems that the only thing that can't improve with more power is the life-support system, and presumably the engineers are working on that. In this case it's more a matter of budgeting a limited resource though; there isn't enough power to keep everything maxed all the time.

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* ''StarFleetBattles'': ''TabletopGame/StarFleetBattles'': Players can add more power to just about everything which makes sense given its [[Franchise/StarTrek source material]]. Shields block more damage if they have more power. Engines move faster if they have more power. Most weapons can be overcharged to do more damage if they have more power. Not turning fast enough? Tilt your warp nacelles sideways and pour more power into a high-energy turn. Tractor beams? Longer range with more power. Resisting enemy tractor beams? Easier with more power. Want to jam your enemy's radar? More power. Want to cut through enemy jamming? More power! It seems that the only thing that can't improve with more power is the life-support system, and presumably the engineers are working on that. In this case it's more a matter of budgeting a limited resource though; there isn't enough power to keep everything maxed all the time.
11th Oct '16 12:11:24 AM Scraggle
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** [[ThisTroper My]] [[IAmThatTroper generation]] had the Peugeot 205 GTI in early 1.9L form, though its' reputation was probably helped by the fact most people who came to grief in it were not the owner, and had yet to take formal driving lessons. Nonetheless, some owners went and retro-fitted the Mi 16 engine because apparently, they weren't quite dead enough. Shoehorning the 2-litre Red Top engine into a Vauxhall Nova was another fun pastime.
5th Oct '16 4:32:09 PM nombretomado
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* EveOnline let's you, with the correct knowledge of thermodynamics, overheat just about any module of your ship that you "turn on", guns and afterburners included. Note that this is not without side effects, and you'll either need to patch up the damage overheating causes with [[FanNickname liquid duct tape]] before the module shuts down completely, or pay for repairs at a station (which is the only way to reactivate a module that's been completely burned out).
* In GuildWars2, Asura {{Magitek}} can involve this. One story quest has a professor try to prove that dragons and their minions feed off magic by giving one of them an overdose; naturally it [[MakeMyMonsterGrow turns huge]] and goes on a rampage. And if you chose the Val-A Golem as your first invention, a rival will try to "improve" your design by stuffing it with too many power cells. The characters expect that this will also cause it to go nuts, but [[SubvertedTrope it merely explodes]].

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* EveOnline let's ''VideoGame/EveOnline'' lets you, with the correct knowledge of thermodynamics, overheat just about any module of your ship that you "turn on", guns and afterburners included. Note that this is not without side effects, and you'll either need to patch up the damage overheating causes with [[FanNickname liquid duct tape]] before the module shuts down completely, or pay for repairs at a station (which is the only way to reactivate a module that's been completely burned out).
* In GuildWars2, ''VideoGame/GuildWars2'':
**
Asura {{Magitek}} can involve this. One story quest has a professor try to prove that dragons and their minions feed off magic by giving one of them an overdose; naturally it [[MakeMyMonsterGrow turns huge]] and goes on a rampage. And if you chose the Val-A Golem as your first invention, a rival will try to "improve" your design by stuffing it with too many power cells. The characters expect that this will also cause it to go nuts, but [[SubvertedTrope it merely explodes]].
21st Aug '16 9:32:33 AM nombretomado
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* ''{{Dragonlance}}'': The tinker gnomes create large machines and devices that make a lot of noise and produce a lot of light and are often oversized for the tasks they're designed to do. In game terms, the larger a tinker gnome device, the more chance it has of working successfully.

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* ''{{Dragonlance}}'': ''Literature/{{Dragonlance}}'': The tinker gnomes create large machines and devices that make a lot of noise and produce a lot of light and are often oversized for the tasks they're designed to do. In game terms, the larger a tinker gnome device, the more chance it has of working successfully.



* StarFleetBattles: Players can add more power to just about everything which makes sense given its [[Franchise/StarTrek source material]]. Shields block more damage if they have more power. Engines move faster if they have more power. Most weapons can be overcharged to do more damage if they have more power. Not turning fast enough? Tilt your warp nacelles sideways and pour more power into a high-energy turn. Tractor beams? Longer range with more power. Resisting enemy tractor beams? Easier with more power. Want to jam your enemy's radar? More power. Want to cut through enemy jamming? More power! It seems that the only thing that can't improve with more power is the life-support system, and presumably the engineers are working on that. In this case it's more a matter of budgeting a limited resource though; there isn't enough power to keep everything maxed all the time.

to:

* StarFleetBattles: ''StarFleetBattles'': Players can add more power to just about everything which makes sense given its [[Franchise/StarTrek source material]]. Shields block more damage if they have more power. Engines move faster if they have more power. Most weapons can be overcharged to do more damage if they have more power. Not turning fast enough? Tilt your warp nacelles sideways and pour more power into a high-energy turn. Tractor beams? Longer range with more power. Resisting enemy tractor beams? Easier with more power. Want to jam your enemy's radar? More power. Want to cut through enemy jamming? More power! It seems that the only thing that can't improve with more power is the life-support system, and presumably the engineers are working on that. In this case it's more a matter of budgeting a limited resource though; there isn't enough power to keep everything maxed all the time.
17th Aug '16 7:24:21 PM Saber15
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* ''Videogame/EliteDangerous'' allows players to route power between engines (ENG), weapons (WEP), and systems (SYS). A ship has a total of 6 power 'pips' to distribute, but each section requires 4 to work at maximum capacity. Pips to weapons increases how long they can fire for, pips to engines increases both forward and rotational speed, and pips to system increases shield strength. In the ''Horizons'' ExpansionPack, the Engineers can tune ship modules to be suit player, be it dropping performance for mass and heat efficiency or cranking up the power to 11 at the cost of overheating at the slightest touch.

to:

* ''Videogame/EliteDangerous'' allows players to route power between engines (ENG), weapons (WEP), and systems (SYS). A ship has a total of 6 power 'pips' to distribute, but each section requires 4 to work at maximum capacity. Pips to weapons increases how long they can fire for, pips to engines increases both forward and rotational speed, and pips to system increases shield strength. In the ''Horizons'' ExpansionPack, the Engineers can tune ship modules to be suit the player, be it dropping performance for mass and heat efficiency or efficiency, cranking up the power to 11 at the cost of overheating at the slightest touch.touch, or reinforcing modules with extra armor plating.
17th Aug '16 7:23:18 PM Saber15
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Added DiffLines:

* ''Videogame/EliteDangerous'' allows players to route power between engines (ENG), weapons (WEP), and systems (SYS). A ship has a total of 6 power 'pips' to distribute, but each section requires 4 to work at maximum capacity. Pips to weapons increases how long they can fire for, pips to engines increases both forward and rotational speed, and pips to system increases shield strength. In the ''Horizons'' ExpansionPack, the Engineers can tune ship modules to be suit player, be it dropping performance for mass and heat efficiency or cranking up the power to 11 at the cost of overheating at the slightest touch.
10th Aug '16 7:04:21 PM xenol
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* In the computer world, overclocking is basically this. Sure you could find ways to organize the logical parts of the system for more efficiency, or you can bump up the clock speed. Today, the high performance [=CPUs=] and [=GPUs=] both perform self-overclocking when thermals aren't so bad to give you more performance. And some people push the limits of processors, nudging into ExplosiveOverclocking territory.
3rd Aug '16 6:50:20 PM Arch9enius
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** Recipients of a Rover Meteor engine (a Merlin with an iron block and no supercharger) include John Dodds' 'The Beast', a faux Rolls Royce, A Rover SD 1 (the builder wanted to do 200mph on a budget) and a Blower Bentley.
** YouTube has examples of aircraft engines fitted to interwar racecars, from Napier Lion engines in Bentleys to the [[https://www.youtube.com/watch?v=OrZNGml0csQ BMW Brutus]], to the duck-shredding [[https://www.youtube.com/watch?v=bsdWgmp4TaQ Beast of Turin]], a 28.4L 4-cylinder THING which did 180mph in 1912.

to:

** Recipients of a Rover Meteor engine (a Merlin with an iron block and no supercharger) include John Dodds' 'The Beast', a Beast' (a faux Rolls Royce, Royce made of plastic that burned down at least once), A Rover SD 1 (the builder wanted to do 200mph on a budget) and a Blower Bentley.
** YouTube has examples of aircraft engines fitted to interwar racecars, usualy to break speed records. These range from Napier Lion engines in Bentleys to the [[https://www.youtube.com/watch?v=OrZNGml0csQ BMW Brutus]], to the duck-shredding [[https://www.youtube.com/watch?v=bsdWgmp4TaQ Beast of Turin]], a 28.4L 4-cylinder THING which did 180mph in 1912.



** [[ThisTroper My]] [[IAmThatTroper generation]] had the Peugeot 205 GTI in early 1.9L form, though this was probably helped by the fact most people who came to grief in it were not the owner. Nonetheless, some owners went and retro-fitted the Mi 16 engine because apparently, they weren't quite dead enough. Shoehorning the 2-litre Red Top engine into a Vauxhall Nova was another example

to:

** [[ThisTroper My]] [[IAmThatTroper generation]] had the Peugeot 205 GTI in early 1.9L form, though this its' reputation was probably helped by the fact most people who came to grief in it were not the owner.owner, and had yet to take formal driving lessons. Nonetheless, some owners went and retro-fitted the Mi 16 engine because apparently, they weren't quite dead enough. Shoehorning the 2-litre Red Top engine into a Vauxhall Nova was another examplefun pastime.
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