History Main / TimTaylorTechnology

30th Apr '17 10:59:04 PM Idek618
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** In another episode, A heavy snowstorm is preventing a plane from landing. When Tim turned on all the Christmas decorations he set up for his house, the light burned through the clouds and provided enough of a beacon for the airplane to locate the runway and land. Tim wasn't able to get all the lights up without adding MORE POWER to the entire system.

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** In another episode, A a heavy snowstorm is preventing a plane from landing. When Tim turned on all the Christmas decorations he set up for his house, the light burned through the clouds and provided enough of a beacon for the airplane to locate the runway and land. Tim wasn't able to get all the lights up without adding MORE POWER to the entire system.



* Many episodes of ''Series/QuantumLeap'' end with Al suddenly appearing and declaring they've figured out how to solve the current plot problem with enough power to light up major city X with time period Y.

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* Many episodes of ''Series/QuantumLeap'' end with Al suddenly appearing and declaring they've figured out how to solve the current plot problem with enough power to light up major city X with for time period Y.
30th Apr '17 7:42:50 PM Gamermaster
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** ''Anime/MagicalGirlLyricalNanohaStrikers'', Nanoha [[DefeatMeansFriendship takes on Vivio]], and decides one gun isn't enough [[http://www.youtube.com/watch?v=zvRAU_OlWbA she needs FIVE!]]

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** ''Anime/MagicalGirlLyricalNanohaStrikers'', Nanoha [[DefeatMeansFriendship [[BeatTheCurseOutOfHim takes on Vivio]], and decides one gun isn't enough [[http://www.youtube.com/watch?v=zvRAU_OlWbA she needs FIVE!]]
15th Apr '17 10:49:26 PM ImpudentInfidel
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* In ''Series/StarTrekDeepSpaceNine'' this was the design philosophy of the ''Defiant'' class. It's essentially a set of guns strapped directly to an oversized engine. When the crew first acquires the prototype it takes a lot of work to keep the whole thing from shaking itself apart at maximum output, but once this is solved it's one of the most powerful ships in the quadrant despite being one of the smallest.

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* In ''Series/StarTrekDeepSpaceNine'' this was the design philosophy of the ''Defiant'' class. It's essentially a set of guns strapped directly to an oversized engine. When the crew first acquires the prototype it takes a lot of work to keep the whole thing from shaking itself apart at maximum output, but once this is solved it's one of the most powerful ships in the quadrant despite being one of the smallest. Getting it to work properly involves breaking several Starfleet safety protocols; this may or may not be related to Scotty's entry above.
14th Feb '17 9:26:06 AM Divra
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*** ''[[VideoGame/FreeSpace Freespace 2]]'' also has an interesting deconstruction. It turns out to be possible to reroute more power to ''Colossus''' beam cannons to increase firepower, but the radio chatter indicates that the ship's internals don't take kindly to being pushed well past red-line for extended periods, and that the crew is barely preventing a catastrophic systems failure.
--> The heat sinks weren't built for this kind of abuse! Several of the beam emitters are beginning to ''melt''!

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*** ''[[VideoGame/FreeSpace Freespace 2]]'' also has an interesting deconstruction. It turns out to be possible to reroute more power to ''Colossus''' beam cannons to increase firepower, but the excess power needs to come from somewhere like non-essential systems, and the radio chatter indicates that the ship's internals don't take kindly to being pushed well past red-line for extended periods, periods and that the crew is barely preventing a catastrophic systems failure.
--> The heat Heat sinks weren't built were not made for this kind of abuse! Several of the beam emitters are beginning to ''melt''!abuse, Command! We'll melt down our cannons if we push any harder!
14th Feb '17 9:26:06 AM Divra
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13th Feb '17 9:36:17 AM Divra
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Added DiffLines:

*** ''[[VideoGame/FreeSpace Freespace 2]]'' also has an interesting deconstruction. It turns out to be possible to reroute more power to ''Colossus''' beam cannons to increase firepower, but the radio chatter indicates that the ship's internals don't take kindly to being pushed well past red-line for extended periods, and that the crew is barely preventing a catastrophic systems failure.
--> The heat sinks weren't built for this kind of abuse! Several of the beam emitters are beginning to ''melt''!
31st Jan '17 3:44:49 AM LtFedora
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** At one point during the night, one of the engineers pointed out that the steam gauges were dangerously high. What did the chief engineer do in response? Put his hat over the gauge. If they couldn't see it, they had nothing to worry about.
7th Jan '17 11:13:27 AM nombretomado
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** Later in The New LazyTown Adventures, after Bill Thompson The Bounty Hunter proved to the evil dude that he IS the greatest master of disguise, the evil dude built an alternate personalities machine(a machine where he brings his disguises to life) also Tim Taylor technology. But gives out a monster of the week.

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** Later in The New LazyTown [=LazyTown=] Adventures, after Bill Thompson The Bounty Hunter proved to the evil dude that he IS the greatest master of disguise, the evil dude built an alternate personalities machine(a machine where he brings his disguises to life) also Tim Taylor technology. But gives out a monster of the week.
4th Jan '17 1:55:16 PM CurledUpWithDakka
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* The catenary on French High Speed Lines (LGV, linges a grande vitesse) usually provides AC at 25 kV, 50 Hz. When the TGV had to set yet another speed record not only was the train modified(the engines delivered between 40% and 68% more power and there were more engines to begin with), the Voltage was overclocked to 31.5 kV. Ultimately the train exceeded its proposed speed of 150 m/s (540 km/h) by almost 35 km/h clocking in at 574.79 km/h.
* The AC Cobra was already frisky enough in 289 form, but fitted with the Ford 427 V8 it gained a reputation for outright homicidal tendancies, despite a new spaceframe chassis and coil springs. One (unfortunately? The jury may literally be out) failed to kill Bill Cosby, though had better luck with its' next owner.

to:

* The catenary on French High Speed Lines (LGV, linges a grande vitesse) usually provides AC at 25 kV, 50 Hz. When the TGV had to set yet another speed record not only was the train modified(the modified (the engines delivered between 40% and 68% more power and there were more engines to begin with), the Voltage was overclocked to 31.5 kV. Ultimately the train exceeded its proposed speed of 150 m/s (540 km/h) by almost 35 km/h clocking in at 574.79 km/h.
* The AC Cobra was already frisky enough in 289 form, but fitted with the Ford 427 V8 it gained a reputation for outright homicidal tendancies, despite a new spaceframe chassis and coil springs. One (unfortunately? The jury may literally be out) failed to kill Bill Cosby, though had better luck with its' its next owner.
20th Nov '16 8:44:51 AM Morgenthaler
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* ''StarFleetBattles'': Players can add more power to just about everything which makes sense given its [[Franchise/StarTrek source material]]. Shields block more damage if they have more power. Engines move faster if they have more power. Most weapons can be overcharged to do more damage if they have more power. Not turning fast enough? Tilt your warp nacelles sideways and pour more power into a high-energy turn. Tractor beams? Longer range with more power. Resisting enemy tractor beams? Easier with more power. Want to jam your enemy's radar? More power. Want to cut through enemy jamming? More power! It seems that the only thing that can't improve with more power is the life-support system, and presumably the engineers are working on that. In this case it's more a matter of budgeting a limited resource though; there isn't enough power to keep everything maxed all the time.

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* ''StarFleetBattles'': ''TabletopGame/StarFleetBattles'': Players can add more power to just about everything which makes sense given its [[Franchise/StarTrek source material]]. Shields block more damage if they have more power. Engines move faster if they have more power. Most weapons can be overcharged to do more damage if they have more power. Not turning fast enough? Tilt your warp nacelles sideways and pour more power into a high-energy turn. Tractor beams? Longer range with more power. Resisting enemy tractor beams? Easier with more power. Want to jam your enemy's radar? More power. Want to cut through enemy jamming? More power! It seems that the only thing that can't improve with more power is the life-support system, and presumably the engineers are working on that. In this case it's more a matter of budgeting a limited resource though; there isn't enough power to keep everything maxed all the time.
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