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** Super Pike Ball is the better version of Pike Ball, in ''VideoGame/ShantaeRiskysRevenge''.
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** ''VideoGame/ShantaeAndTheSevenSirens'': Homing Rockets and Super Ball levels go from 1, 2 and 3.
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* ''VideoGame/PrayerOfTheFaithless'': There's an enemy called Duelist, then in Confinement, there's an enemy called Duelist Omega, which, along with how they both use a rapier-like weapon, implies a connection.
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* ''VideoGame/{{Transistor}}'': The Process goes from Base Name, to adding suffixes of 2.0 then 3.0.
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* ''VideoGame/CastlevaniaHarmonyOfDissonance'': Many enemies have "level 1", "level 2", and sometimes "level 3" versions.
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** Super Pike Balls are the better version of Pike Balls.

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** Super Pike Balls are the better version of Pike Balls.Balls, such as in ''VideoGame/ShantaeAndThePiratesCurse''.

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* ''VideoGame/MarchenForestMylneAndTheForestGift'': Satchels hold food, at the ones with / named of different materials, can hold more food, with Leather Satchels being better than Hemp Satchels.

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* ''VideoGame/MarchenForestMylneAndTheForestGift'': Satchels hold food, at and the ones with / named of different materials, can hold more food, with Leather Satchels being better than Hemp Satchels.



* ''VideoGame/ShanghaiEXEGensoNetwork'': Ω is suffixed to virus names to denote a higher tier.



* ''VideoGame/ShanghaiEXEGensoNetwork'': Ω is suffixed to virus names to denote a higher tier.

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* ''VideoGame/ShanghaiEXEGensoNetwork'': Ω ''VideoGame/{{Shantae}}'': Super is suffixed to virus names to denote a higher tier.better than without Super.
** Super Pike Balls are the better version of Pike Balls.
** ''VideoGame/ShantaeHalfGenieHero'': Mega is better than Super:
*** Mega Shampoo is better than Super Shampoo.
*** Mega Silky Cream is better than Super Silky Cream.
*** Super Mega Puff is better than Mega Puff.
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* ''VideoGame/MarchenForestMylneAndTheForestGift'': Satchels hold food, at the ones with / named of different materials, can hold more food, with Leather Satchels being better than Hemp Satchels.
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no italics for the character name, even when linking to the franchise


* When ''VideoGame/SonicTheHedgehog'' is powered up by the chaos emeralds, he becomes ''Super Sonic" and turns yellow. There's other transformations from other sources as well, but this is the most famous.

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* When ''VideoGame/SonicTheHedgehog'' Franchise/SonicTheHedgehog is powered up by the chaos emeralds, he becomes ''Super Sonic" and turns yellow. There's other transformations from other sources as well, but this is the most famous.
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The restoratives for HitPoints and {{Mana}} go from "[Base Name]", "High [Base]", then "Ultra [Base]".
** Tonics
** Mana Potions

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* In ''VideoGame/WarcraftIII'', most neutral creeps of a line use different suffixes (but there's no universal "this suffix means this type" effect) in addition to the usual size, model and hue differences. For example, Bandit/Salamander/Ogre Lord, Forest/Ice/Dark Troll Trapper/Priest/Warlord, Ancient Sasquatch/Wendigo/Hydra, etc.



* ''VideoGame/CubeColossus'': Suffixes for the names of weapons give their tier, except for Missiles, which use the one before, since they don't have a 1st Tier version: LM = 1st, TG = 2nd, KT = 3rd, X = SP or EXCA.
* ''VideoGame/FireEmblem'': Higher-tier elemental magic tomes have prefixes denoting their level, with 2nd-tier spells prefixed in El-, and 3rd-tier prefixed in Arc-. 4th-tier spells, however, don't follow this, instead having unique names.
* ''VideoGame/MightAndMagic'': In VI to VIII, monsters were all divided into three tiers, with most having names that fall into this category. There wasn't any one pattern for this, but generally the base category (eg. "Skeleton" or "Bat") was kept intact while adjectives or descriptive nouns were appended or switched around (for example, Skeletons being just Skeleton at Tier 1, Skeleton Warrior at Tier 2, and Skeleton Lord at Tier 3, while Bats were Giant Bat at Tier 1, Vampire Bat at Tier 2 and Inferno Bat at Tier 3). Sometimes this trope was used for just two of tiers (such as Thieves being Thief at Tier 1 and Master Thief at Tier 3, with Tier 2 instead being Rogue).



* ''VideoGame/CubeColossus'': Suffixes for the names of weapons give their tier, except for Missiles, which use the one before, since they don't have a 1st Tier version: LM = 1st, TG = 2nd, KT = 3rd, X = SP or EXCA.
* ''VideoGame/FireEmblem'': Higher-tier elemental magic tomes have prefixes denoting their level, with 2nd-tier spells prefixed in El-, and 3rd-tier prefixed in Arc-. 4th-tier spells, however, don't follow this, instead having unique names.



* ''VideoGame/MightAndMagic'': In VI to VIII, monsters were all divided into three tiers, with most having names that fall into this category. There wasn't any one pattern for this, but generally the base category (eg. "Skeleton" or "Bat") was kept intact while adjectives or descriptive nouns were appended or switched around (for example, Skeletons being just Skeleton at Tier 1, Skeleton Warrior at Tier 2, and Skeleton Lord at Tier 3, while Bats were Giant Bat at Tier 1, Vampire Bat at Tier 2 and Inferno Bat at Tier 3). Sometimes this trope was used for just two of tiers (such as Thieves being Thief at Tier 1 and Master Thief at Tier 3, with Tier 2 instead being Rogue).

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* ''VideoGame/MightAndMagic'': In VI ''VideoGame/ShanghaiEXEGensoNetwork'': Ω is suffixed to VIII, monsters were all divided into three tiers, with most having virus names that fall into to denote a higher tier.
* In ''VideoGame/WarcraftIII'', most neutral creeps of a line use different suffixes (but there's no universal "this suffix means
this category. There wasn't any one pattern for this, but generally type" effect) in addition to the base category (eg. "Skeleton" or "Bat") was kept intact while adjectives or descriptive nouns were appended or switched around (for usual size, model and hue differences. For example, Skeletons being just Skeleton at Tier 1, Skeleton Warrior at Tier 2, and Skeleton Lord at Tier 3, while Bats were Giant Bat at Tier 1, Vampire Bat at Tier 2 and Inferno Bat at Tier 3). Sometimes this trope was used for just two of tiers (such as Thieves being Thief at Tier 1 and Master Thief at Tier 3, with Tier 2 instead being Rogue).Bandit/Salamander/Ogre Lord, Forest/Ice/Dark Troll Trapper/Priest/Warlord, Ancient Sasquatch/Wendigo/Hydra, etc.

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Crosswicking.


* In ''Literature/WarriorCats'', this doubles as both MeaningfulName and MeaningfulRename, in that the name of a cat denotes rank in a Clan Hierarchy (like -kit for kits, -paw for apprentices, and -star for leaders).
* In ''Literature/ASongOfIceAndFire'', direwolves are a species of wolf common north of the Wall that can grow to the size of a small horse. They are named after the real-world [[http://en.wikipedia.org/wiki/Dire_wolf dire wolf]], the largest species of ''canid'' (but still much smaller than its fictional counterpart), which went extinct around 10,000 years ago.


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* ''Literature/PrincessesOfThePizzaParlor'': In ''Princesses in the Darkest Depths'', when talking about the Batchwork feat and its enhanced versions or replacements:
--> '''Uncle:''' Well, normally it's one per hour, but I've got this feat, Batchwork, which ups that to three... [...] Plus Improved Batchwork, and Greater Improved Batchwork, to six and then twelve.
* In ''Literature/ASongOfIceAndFire'', direwolves are a species of wolf common north of the Wall that can grow to the size of a small horse. They are named after the real-world [[http://en.wikipedia.org/wiki/Dire_wolf dire wolf]], the largest species of ''canid'' (but still much smaller than its fictional counterpart), which went extinct around 10,000 years ago.
* In ''Literature/WarriorCats'', this doubles as both MeaningfulName and MeaningfulRename, in that the name of a cat denotes rank in a Clan Hierarchy (like -kit for kits, -paw for apprentices, and -star for leaders).
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* BonusBoss Vanitas Remnant in ''VideoGame/KingdomHeartsBirthBySleep'' Final Mix has more attacks than the original, all of which {{One Hit Kill}}s you if you did not set your abilities up right.

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* BonusBoss {{Superboss}} Vanitas Remnant in ''VideoGame/KingdomHeartsBirthBySleep'' Final Mix has more attacks than the original, all of which {{One Hit Kill}}s you if you did not set your abilities up right.
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* ''VideoGame/TheLegendOfZelda'': The equipment that enemies use comes in various quality tiers containing multiple weapon types each, which are distinguished from each other by the prefix added to their names.

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* ''VideoGame/TheLegendOfZelda'': ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The equipment that enemies use comes in various quality tiers containing multiple weapon types each, which are distinguished from each other by the prefix added to their names.

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** In the remake of ''VideoGame/FinalFantasyV'' for the Gameboy Advance (and later iOS) there is Omega MK. II, which is not only stronger than the original Omega but is also 22 levels ''lower'' than the original.
** In ''VideoGame/FinalFantasyVII'', the summon Bahamut comes in 3 increasingly powerful versions, culminating in Bahamut Zero.

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** ''VideoGame/FinalFantasyV'': In the remake of ''VideoGame/FinalFantasyV'' for the Gameboy Advance (and later iOS) there is Omega MK. II, which is not only stronger than the original Omega but is also 22 levels ''lower'' than the original.
** In ''VideoGame/FinalFantasyVII'', the ''VideoGame/FinalFantasyVII'': The summon Bahamut comes in 3 three increasingly powerful versions, culminating in Bahamut Zero.



* ''VideoGame/TheLegendOfZelda'': The equipment that enemies use comes in various quality tiers containing multiple weapon types each, which are distinguished from each other by the prefix added to their names.
** Bokoblin and Moblin weapons start with basic gear, then moves into "Spiked Bokoblin/Moblin" gear augmented with spikes of bone, and culminates in "Dragonbone Bokoblin/Moblin" gear strengthened with fossils.
** Lizalfos gear is the most inconsistent -- it starts with the simple "Lizal" tier, but the two afterwards don't have unifying name themes, instead using ad hoc adjectives as befits the specific weapons (i.e., Lizal Spear -> Enhanced Lizal Spear -> Forked Lizal Spear).
** Lynel weapons start with basic "Lynel" equipment, move to "Mighty Lynel" equipment, and finish with "Savage Lynel" gear.
** Guardian equipment is marked by the simplest naming system, as its ranks as "Guardian", "Guardian+", and "Guardian++".



* The ''VideoGame/MonsterHunter'' series has many types of variant monsters, which are tougher and more aggressive versions of monsters that show up at higher ranks, and sometimes also have different elemental attacks and weaknesses. The classic example being the flagship flying wyverns Rathian and Rathalos, which later come in the variants Pink Rathian and Azure Rathalos, and later still Gold Rathian and Silver Rathalos. ''Monster Hunter Rise'' has Apex variants of normal monsters. The series also has variant armors, with the upgraded versions of armors having "Alpha", "Beta", or "S" (depending on the game) appended to the name.
* Almost all of the bosses and minibosses in ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'', and ''VideoGame/KirbyPlanetRobobot'' that appear in [[NewGamePlus extra mode]] have an extra suffix added to their names in addition to looking more menacing than their normal mode counterparts. This is "EX" in ''Return to Dream Land'', "DX" in ''Triple Deluxe'' and "2.0" in ''Planet Robobot''. This is likely a successor to Revenge of the King, a sub-game in the remake of ''VideoGame/KirbySuperStar'', which acted as an extra mode for Spring Breeze and added "Revenge" to Whispy Woods, Lololo and Lalala, Kracko Jr, and Kracko. In later games like ''VideoGame/KirbyStarAllies'' and ''VideoGame/KirbyAndTheForgottenLand'', these bosses appear in special post-game modes, and the naming scheme uses the prefix "Parallel" and "Phantom", respectively.

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* ''VideoGame/MonsterHunter'': The ''VideoGame/MonsterHunter'' series has many types of variant monsters, which are tougher and more aggressive versions of monsters that show up at higher ranks, and sometimes also have different elemental attacks and weaknesses. The classic example being the flagship flying wyverns Rathian and Rathalos, which later come in the variants Pink Rathian and Azure Rathalos, and later still Gold Rathian and Silver Rathalos. ''Monster Hunter Rise'' has Apex variants of normal monsters. The series also has variant armors, with the upgraded versions of armors having "Alpha", "Beta", or "S" (depending on the game) appended to the name.
* ''Franchise/{{Kirby}}'': Almost all of the bosses and minibosses in ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'', and ''VideoGame/KirbyPlanetRobobot'' that appear in [[NewGamePlus extra mode]] have an extra suffix added to their names in addition to looking more menacing than their normal mode counterparts. This is "EX" in ''Return to Dream Land'', "DX" in ''Triple Deluxe'' and "2.0" in ''Planet Robobot''. This is likely a successor to Revenge of the King, a sub-game in the remake of ''VideoGame/KirbySuperStar'', which acted as an extra mode for Spring Breeze and added "Revenge" to Whispy Woods, Lololo and Lalala, Kracko Jr, and Kracko. In later games like ''VideoGame/KirbyStarAllies'' and ''VideoGame/KirbyAndTheForgottenLand'', these bosses appear in special post-game modes, and the naming scheme uses the prefix "Parallel" and "Phantom", respectively.

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* The ''VideoGame/MonsterHunter'' series has many types of variant monsters, which are tougher and more aggressive versions of monsters that show up at higher ranks, and sometimes also have different elemental attacks and weaknesses. The classic example being the flagship flying wyverns Rathian and Rathalos, which later come in the variants Pink Rathian and Azure Rathalos, and later still Gold Rathian and Silver Rathalos. ''Monster Hunter Rise'' has Apex variants of normal monsters.
** The series also has variant armors, with the upgraded versions of armors having "Alpha", "Beta", or "S" (depending on the game) appended to the name.

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* The ''VideoGame/MonsterHunter'' series has many types of variant monsters, which are tougher and more aggressive versions of monsters that show up at higher ranks, and sometimes also have different elemental attacks and weaknesses. The classic example being the flagship flying wyverns Rathian and Rathalos, which later come in the variants Pink Rathian and Azure Rathalos, and later still Gold Rathian and Silver Rathalos. ''Monster Hunter Rise'' has Apex variants of normal monsters.
**
monsters. The series also has variant armors, with the upgraded versions of armors having "Alpha", "Beta", or "S" (depending on the game) appended to the name.
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"Extra Mode" isn't a spoiler!


* Almost all of the bosses and minibosses in ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'', and ''VideoGame/KirbyPlanetRobobot'' that appear in [[NewGamePlus extra mode]] have an extra suffix added to their names in addition to looking more menacing than their normal mode counterparts. This is "EX" in ''Return to Dream Land'', "DX" in ''Triple Deluxe'' and "2.0" in ''Planet Robobot''. This is likely a successor to Revenge of the King, a sub-game in the remake of ''VideoGame/KirbySuperStar'', which acted as an [[spoiler:extra mode]] for Spring Breeze and added "Revenge" to Whispy Woods, Lololo and Lalala, Kracko Jr, and Kracko. In later games like ''VideoGame/KirbyStarAllies'' and ''VideoGame/KirbyAndTheForgottenLand'', these bosses appear in special post-game modes, and the naming scheme uses the prefix "Parallel" and "Phantom", respectively.

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* Almost all of the bosses and minibosses in ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'', and ''VideoGame/KirbyPlanetRobobot'' that appear in [[NewGamePlus extra mode]] have an extra suffix added to their names in addition to looking more menacing than their normal mode counterparts. This is "EX" in ''Return to Dream Land'', "DX" in ''Triple Deluxe'' and "2.0" in ''Planet Robobot''. This is likely a successor to Revenge of the King, a sub-game in the remake of ''VideoGame/KirbySuperStar'', which acted as an [[spoiler:extra mode]] extra mode for Spring Breeze and added "Revenge" to Whispy Woods, Lololo and Lalala, Kracko Jr, and Kracko. In later games like ''VideoGame/KirbyStarAllies'' and ''VideoGame/KirbyAndTheForgottenLand'', these bosses appear in special post-game modes, and the naming scheme uses the prefix "Parallel" and "Phantom", respectively.
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None


* Almost all of the bosses and minibosses in ''Videogame/KirbysReturnToDreamLand'', ''Videogame/KirbyTripleDeluxe'', and ''VideoGame/KirbyPlanetRobobot'' that appear in [[spoiler:extra mode]] have an extra suffix added to their names in addition to looking more menacing than their [[spoiler:normal mode]] counterparts. This is "EX" in ''Return to Dream Land'', "DX" in ''Triple Deluxe'' and "2.0" in ''Planet Robobot''. This is likely a successor to Revenge of the King, a sub-game in the remake of ''VideoGame/KirbySuperStar'', which acted as an [[spoiler:extra mode]] for Spring Breeze and added "Revenge" to Whispy Woods, Lololo and Lalala, Kracko Jr, and Kracko.

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* Almost all of the bosses and minibosses in ''Videogame/KirbysReturnToDreamLand'', ''Videogame/KirbyTripleDeluxe'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/KirbyTripleDeluxe'', and ''VideoGame/KirbyPlanetRobobot'' that appear in [[spoiler:extra [[NewGamePlus extra mode]] have an extra suffix added to their names in addition to looking more menacing than their [[spoiler:normal mode]] normal mode counterparts. This is "EX" in ''Return to Dream Land'', "DX" in ''Triple Deluxe'' and "2.0" in ''Planet Robobot''. This is likely a successor to Revenge of the King, a sub-game in the remake of ''VideoGame/KirbySuperStar'', which acted as an [[spoiler:extra mode]] for Spring Breeze and added "Revenge" to Whispy Woods, Lololo and Lalala, Kracko Jr, and Kracko. In later games like ''VideoGame/KirbyStarAllies'' and ''VideoGame/KirbyAndTheForgottenLand'', these bosses appear in special post-game modes, and the naming scheme uses the prefix "Parallel" and "Phantom", respectively.
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* ''VideoGame/MightAndMagic'': In VI to VIII, monsters were all divided into three tiers, with most having names that fall into this category. There wasn't any one pattern for this, but generally the base category (eg. "Skeleton" or "Bat") was kept intact while adjectives or descriptive nouns were appended or switched around (for example, Skeletons being just Skeleton at Tier 1, Skeleton Warrior at Tier 2, and Skeleton Lord at Tier 3, while Bats were Giant Bat at Tier 1, Vampire Bat at Tier 2 and Inferno Bat at Tier 3). Sometimes this trope was used for just two of tiers (such as Thieves being Thief at Tier 1 and Master Thief at Tier 3, with Tier 2 instead being Rogue).
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** Ancient Magic uses a similar system with the "elements" of Smoke, Shadow, Blood, and Ice, using the tiers of [Element] Rush, Burst, Blitz, and Barrage. Unlike the standard elements, the Burst and Barrage spells can affect multiple targets, and each element also causes a unique StatusEffect.

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** Ancient Magic uses a similar system with the "elements" of Smoke, Shadow, Blood, and Ice, using the tiers of [Element] Rush, Burst, Blitz, and Barrage. Unlike the standard elements, the Burst and Barrage spells can affect multiple targets, and each element also causes a makes unique StatusEffect.{{Status Infliction Attack}}s.
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* Direhorses in ''Film/{{Avatar}}'' are alien creatures named [[CallASmeerpARabbit for their superficial resemblance to Earth horses]], only [[ShapedLikeItself more dire]].

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* Direhorses in ''Film/{{Avatar}}'' are alien creatures named [[CallASmeerpARabbit for their superficial resemblance to Earth horses]], only [[ShapedLikeItself [[DireBeast more dire]].


** Ancient Magic uses a similar system with the "elements" of Smoke, Shadow, Blood, and Ice, using the tiers of [Element] Rush, Burst, Blitz, and Barrage. Unlike the standard elements, the Burst and Barrage spells can affect multiple targets, and each element also causes a unique StandardStatusEffect.

to:

** Ancient Magic uses a similar system with the "elements" of Smoke, Shadow, Blood, and Ice, using the tiers of [Element] Rush, Burst, Blitz, and Barrage. Unlike the standard elements, the Burst and Barrage spells can affect multiple targets, and each element also causes a unique StandardStatusEffect.StatusEffect.
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* ''Franchise/{{Digimon}}'' frequently (but not always) denotes different Digimon in the same family by adding prefixes to a base name; for instance in ''Anime/DigimonAdventure'' Greymon digivolves to [=MetalGreymon=] and then to [=WarGreymon=]. Not all prefixes are different tiers -- across the franchise, [=WarGreymon=], [=EmperorGreymon=], [=ShineGreymon=], and [=ZekeGreymon=] are all at the highest tier (or would be, as ''Frontier'' and ''Xros Wars'' don't have standard tiers). ''Anime/DigimonXrosWars'' uses a different name system for its main Digimon, Shoutmon. Shoutmon can [[FusionDance combine]] with his friends, and the result is called Shoutmon X[number] -- as in, a four-mon combination is Shoutmon X4. The "X" is pronounced "cross" in Japan and "times" in the US, by the way. By the end of the series, he goes up to Shoutmon X7.

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* ''Franchise/{{Digimon}}'' frequently (but not always) denotes different Digimon in the same family by adding prefixes to a base name; for instance in ''Anime/DigimonAdventure'' Greymon digivolves to [=MetalGreymon=] and then to [=WarGreymon=]. Not all prefixes are different tiers -- across the franchise, [=WarGreymon=], [=EmperorGreymon=], [=ShineGreymon=], and [=ZekeGreymon=] are all at the highest tier (or would be, as ''Frontier'' and ''Xros Wars'' don't have standard tiers). ''Anime/DigimonXrosWars'' ''Anime/DigimonFusion'' uses a different name system for its main Digimon, Shoutmon. Shoutmon can [[FusionDance combine]] with his friends, and the result is called Shoutmon X[number] -- as in, a four-mon combination is Shoutmon X4. The "X" is pronounced "cross" in Japan and "times" in the US, by the way. By the end of the series, he goes up to Shoutmon X7.
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* There's various templates in ''TabletopGame/DungeonsAndDragons'' that can be applied to a single creature to modify its stats (size, ancestry, and other traits), which are then reflected in its name. Usually a good indicator of a MarySue / [[MinMaxing Min Maxer]] if applied to a PC.

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* There's various templates in ''TabletopGame/DungeonsAndDragons'' that can be applied to a single creature to modify its stats (size, ancestry, and other traits), which are then reflected in its name. Usually a good indicator of a MarySue / [[MinMaxing Min Maxer]] MinMaxing character if applied to a PC.

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* In the ''VideoGame/MegaManBattleNetwork'' games, depending on the game, the enemies may be leveled with letters alpha, beta and omega, or a number (1, 2, 3) followed by EX and/or SP. Bass will often be an exception: He had been XX, BS, GS, etc. [[spoiler:The life virus]] in ''Megaman Battle Network Transmission'' gains an "R" in its name and a different color when it was revived.

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* In the ''VideoGame/MegaManBattleNetwork'' games, depending on the game, the enemies may be leveled with letters alpha, beta and omega, or (α, β, Ω, etc.), a number (1, 2, 3) (V2, V3), or followed by EX and/or SP. or SP.
**
Bass will often be an exception: He exception, having had been DS, GS, XX, BS, GS, etc. and BX in addition to rarely dipping into the normal designations.
**
[[spoiler:The life virus]] Life Virus]] in ''Megaman ''[=MegaMan=] Battle Network Transmission'' gains an "R" in its name and a different color when it was revived.revived. Other final bosses have typically used Ω for their upgraded forms, aside from Gregar and Falzar, who use SP.
* The ''VideoGame/MegaManStarForce'' games continue the trend established by Battle Network, with EX and SP bosses for the first two titles, then V2 and V3 for the third.
** The second game started the trend of adding super-boss variants for bosses, adding [[GoldenSuperMode DX versions]] for every boss and an SX form for Rogue. The final boss, Le Mu, also gets an upgrade called "Xa".
** The third game goes further than the second, adding multiple different types of bosses. Nine of the story bosses get Ω forms, an optional boss and the two post-game bosses get Σ forms, both Ace and Joker get their own unique to multiplayer forms of BB and RR respectively, and Rogue gets two new forms in Z and ZZ. The final boss, Crimson Dragon, has both an SP and a Σ form.
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Direct link.


* In ''TabletopGame/{{OGRE}}'' by Metagaming and Steve Jackson Games, The titular {{AI}} controlled tanks were identified by putting a "Mark X" after the word "Ogre", with the X being a Roman numeral (I, II, III, IV, V, VI). The higher the number, the more powerful the Ogre.

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* In ''TabletopGame/{{OGRE}}'' by Metagaming and Steve Jackson Games, The titular {{AI}} ArtificialIntelligence controlled tanks were identified by putting a "Mark X" after the word "Ogre", with the X being a Roman numeral (I, II, III, IV, V, VI). The higher the number, the more powerful the Ogre.

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* ''VideoGame/MonsterHunter'' has the many types of variant monsters, which are tougher and more aggressive versions of monsters that show up at higher ranks, and sometimes also have different elemental attacks and weaknesses. The classic example being the flagship flying wyverns Rathian and Rathalos, which later come in the variants Pink Rathian and Azure Rathalos, and later still Gold Rathian and Silver Rathalos.

to:

* The ''VideoGame/MonsterHunter'' series has the many types of variant monsters, which are tougher and more aggressive versions of monsters that show up at higher ranks, and sometimes also have different elemental attacks and weaknesses. The classic example being the flagship flying wyverns Rathian and Rathalos, which later come in the variants Pink Rathian and Azure Rathalos, and later still Gold Rathian and Silver Rathalos. ''Monster Hunter Rise'' has Apex variants of normal monsters.
** The series also has variant armors, with the upgraded versions of armors having "Alpha", "Beta", or "S" (depending on the game) appended to the name.



** All Mega Evolution forms in ''VideoGame/PokemonXAndY'' officially have the name "Mega ".

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** All Mega Evolution forms in ''VideoGame/PokemonXAndY'' officially have the name "Mega ".(Pokemon's original name)", and a few have X and Y variants (such as Mega Mewtwo X or Mega Charizard Y).
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Subtrope of UndergroundMonkey and MeaningfulName. Compare GreekLetterRanks and RandomlyGeneratedLoot, which tends to use a similar naming convention for equipment.

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Subtrope of UndergroundMonkey and MeaningfulName.MeaningfulName; supertrope to SIPrefixName (which uses SI prefixes like ''kilo'' and ''mega'' to denote scale or power). Compare GreekLetterRanks and RandomlyGeneratedLoot, which tends to use a similar naming convention for equipment.

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Folderized, removed Nightmare Rarity as a good/evil flip, not a tier


[[AC:Anime and Manga]]
* ''Franchise/{{Digimon}}'' frequently (but not always) denotes different Digimon in the same family by adding prefixes to a base name; for instance in ''Anime/DigimonAdventure'' Greymon digivolves to [=MetalGreymon=] and then to [=WarGreymon=]. Not all prefixes are different tiers — across the franchise, [=WarGreymon=], [=EmperorGreymon=], [=ShineGreymon=], and [=ZekeGreymon=] are all at the highest tier (or would be, as ''Frontier'' and ''Xros Wars'' don't have standard tiers). ''Anime/DigimonXrosWars'' uses a different name system for its main Digimon, Shoutmon. Shoutmon can [[FusionDance combine]] with his friends, and the result is called Shoutmon X[number] — as in, a four-mon combination is Shoutmon X4. The "X" is pronounced "cross" in Japan and "times" in the US, by the way. By the end of the series, he goes up to Shoutmon X7.

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[[AC:Anime [[foldercontrol]]

[[folder: Anime
and Manga]]
Manga ]]
* ''Franchise/{{Digimon}}'' frequently (but not always) denotes different Digimon in the same family by adding prefixes to a base name; for instance in ''Anime/DigimonAdventure'' Greymon digivolves to [=MetalGreymon=] and then to [=WarGreymon=]. Not all prefixes are different tiers -- across the franchise, [=WarGreymon=], [=EmperorGreymon=], [=ShineGreymon=], and [=ZekeGreymon=] are all at the highest tier (or would be, as ''Frontier'' and ''Xros Wars'' don't have standard tiers). ''Anime/DigimonXrosWars'' uses a different name system for its main Digimon, Shoutmon. Shoutmon can [[FusionDance combine]] with his friends, and the result is called Shoutmon X[number] -- as in, a four-mon combination is Shoutmon X4. The "X" is pronounced "cross" in Japan and "times" in the US, by the way. By the end of the series, he goes up to Shoutmon X7.




[[AC: Comics]]
* ''ComicBook/MyLittlePonyFriendshipIsMagicIDW'' has an example where the possessed Rarity is called Nightmare Rarity.

[[AC: Film]]

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\n[[AC: Comics]]\n* ''ComicBook/MyLittlePonyFriendshipIsMagicIDW'' has an example where the possessed Rarity is called Nightmare Rarity.\n\n[[AC: Film]][[/folder]]

[[folder: Film ]]




[[AC:Literature]]

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\n[[AC:Literature]][[/folder]]

[[folder: Literature ]]




[[AC:Live-Action TV]]

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\n[[AC:Live-Action TV]][[/folder]]

[[folder: Live-Action TV ]]




[[AC:Professional Wrestling]]

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\n[[AC:Professional Wrestling]][[/folder]]

[[folder: Professional Wrestling ]]




[[AC:Tabletop Games]]

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\n[[AC:Tabletop Games]][[/folder]]

[[folder: Tabletop Games ]]




[[AC:Video Games]]
* ''Franchise/FinalFantasy'':

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\n[[AC:Video Games]]\n[[/folder]]

[[folder: Video Games ]]
* ''Franchise/FinalFantasy'': ''Franchise/FinalFantasy'':



** Many Pokémon have a two-part name with one part changing to reflect a higher power level upon evolution, such as Machop -> Machoke -> Machamp, or Larvitar -> Pupitar -> Tyranitar.
** All Mega Evolution forms in ''VideoGame/PokemonXAndY'' officially have the name "Mega <mega evolved Pokémon>".

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** Many Pokémon have a two-part name with one part changing to reflect a higher power level upon evolution, such as Machop -> Machoke -> Machamp, or Larvitar -> Pupitar -> Tyranitar.
** All Mega Evolution forms in ''VideoGame/PokemonXAndY'' officially have the name "Mega <mega evolved Pokémon>".".




[[AC:WesternAnimation]]

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\n[[AC:WesternAnimation]][[/folder]]

[[folder: Western Animation ]]




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* ''VideoGame/FireEmblem'': Higher-tier elemental magic tomes have prefixes denoting their level, with 2nd-tier spells prefixed in El-, and 3rd-tier prefixed in Arc-. 4th-tier spells, however, don't follow this, instead having unique names.
* ''Franchise/ShinMegamiTensei'' series: Spells tend to have varying tier suffixes depending on what kind of spell they are (for example, elemental spells have -La(o) for 2nd tiers and -Dyne for 3rd, while OneHitKO spells have only a 2nd tier, suffixed with -On). However, one that is common among these types is that, where the base spell is a single target, one with a Ma- prefix will target an entire group.

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