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* ''VideoGame/PaperMarioTheOrigamiKing'': Inside Diamond Island are the three trials: the Trial of Power, the Trial of Wisdom, and the Trial of Courage. (The aspects of Power, Wisdom & Courage being a shout-out to the three pieces of the Triforce in ''Franchise/TheLegendOfZelda''.) The Trial of Power involves smashing bricks, the Trial of Wisdom involves answering questions in a quiz, and the Trial of Courage involves having a large object falling from high above, about to crush Mario, and Mario must not stop the object until the last second. Upon completing each trial, Mario will be gifted the corresponding orb, and when he has all three he can then enter the Sea Tower.

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* ''VideoGame/PaperMarioTheOrigamiKing'': Inside Diamond Island are the three trials: the Trial of Power, the Trial of Wisdom, and the Trial of Courage. (The aspects of Power, Wisdom & Courage being a shout-out to the three pieces of the Triforce in ''Franchise/TheLegendOfZelda''.) The Trial of Power involves smashing bricks, the Trial of Wisdom involves answering questions in a quiz, and the Trial of Courage involves having a large object falling from high above, about to crush Mario, and Mario must not stop the object until the last second.moment. Upon completing each trial, Mario will be gifted the corresponding orb, and when he has all three he can then enter the Sea Tower.

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* ''VideoGame/PaperMarioTheOrigamiKing'': Inside Diamond Island are the three trials: the Trial of Power, the Trial of Wisdom, and the Trial of Courage. (The aspects of Power, Wisdom & Courage being a shout-out to the three pieces of the Triforce in ''Franchise/TheLegendOfZelda''.) The Trial of Power involves smashing bricks, the Trial of Wisdom involves answering questions in a quiz, and the Trial of Courage involves having a large object falling from high above, about to crush Mario, and Mario must not stop the object until the last second. Upon completing each trial, Mario will be gifted the corresponding orb, and when he has all three he can then enter the Sea Tower.



*** In "Lair of the Leviathan", Guybrush has to join the Brotherhood of the Manatee by impressing de Cava's four former crew members... though Moose always votes the same as his pal Santino, despite him [[MummiesAtTheDinnerTable being a skeleton]]. Later in the chapter [[spoiler: you have to interrogate de Cava's crew in order to figure out where the manatee-speaking device is. Again Moose always sides with Santino, lowering it back down to three... but Bugeye cracks the instant you ask him, lowering it down to two.]]

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*** In "Lair of the Leviathan", Guybrush has to join the Brotherhood of the Manatee by impressing de Cava's four former crew members... though Moose always votes the same as his pal Santino, despite him [[MummiesAtTheDinnerTable being a skeleton]]. Later in the chapter [[spoiler: you [[spoiler:you have to interrogate de Cava's crew in order to figure out where the manatee-speaking device is. Again Moose always sides with Santino, lowering it back down to three... but Bugeye cracks the instant you ask him, lowering it down to two.]]



*** "Rise of the Pirate God" references the trope namer itself with [[spoiler: each of the three possible pirate afterlifes being based on one of the tree trials: Swordfights, treasure hunting, or thievery. The challenges Guybrush must complete in each realm also fit the trope.]]

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*** "Rise of the Pirate God" references the trope namer itself with [[spoiler: each [[spoiler:each of the three possible pirate afterlifes being based on one of the tree trials: Swordfights, treasure hunting, or thievery. The challenges Guybrush must complete in each realm also fit the trope.]]



** In Val'sharah you need to find 3 Archdruids to help purify Cenarius, [[spoiler: but you have to kill one of them after he is corrupted by Xavius, and thus it fails]], setting up the rest of the storyline.

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** In Val'sharah you need to find 3 Archdruids to help purify Cenarius, [[spoiler: but [[spoiler:but you have to kill one of them after he is corrupted by Xavius, and thus it fails]], setting up the rest of the storyline.



* The later half of ''Series/{{Supernatural}}'' season 8 revolves around three trials required to permanently seal the gates of Hell. There's an unspecified unpleasant fate for whoever completes them, but Sam volunteers anyway. His reasoning is that wanting a normal life gives him a better shot at surviving than someone treating it as a SuicideMission. Step one: kill a HellHound and bathe in its blood. Step two: rescue an innocent from Hell. Step three: [[spoiler: "cure" a demon.]]

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* The later half of ''Series/{{Supernatural}}'' season 8 revolves around three trials required to permanently seal the gates of Hell. There's an unspecified unpleasant fate for whoever completes them, but Sam volunteers anyway. His reasoning is that wanting a normal life gives him a better shot at surviving than someone treating it as a SuicideMission. Step one: kill a HellHound and bathe in its blood. Step two: rescue an innocent from Hell. Step three: [[spoiler: "cure" [[spoiler:"cure" a demon.]]



** In "Serious Steven", the Gems find a series of hallways that each lead to a set of three trapped rooms. The thing is, each set of rooms leads back to the center chamber somehow, and the Gems can't find the right one. [[spoiler: Steven figures out that the rooms are actually moving around by a hidden mechanism, and they're a decoy to protect the inner sanctum of the temple and its power source.]]
** In "The Test", the Gems set up a series of three tests for Steven, who's worried he needs to prove himself as a Crystal Gem after being reminded of the disastrous events of "Cheeseburger Backpack". [[spoiler: The tests turn out to be rigged in Steven's favor, but when Steven overhears the Gems discussing their own worries about being good {{parental substitute}}s for Steven, he doesn't have the heart to expose their ruse.]]

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** In "Serious Steven", the Gems find a series of hallways that each lead to a set of three trapped rooms. The thing is, each set of rooms leads back to the center chamber somehow, and the Gems can't find the right one. [[spoiler: Steven [[spoiler:Steven figures out that the rooms are actually moving around by a hidden mechanism, and they're a decoy to protect the inner sanctum of the temple and its power source.]]
** In "The Test", the Gems set up a series of three tests for Steven, who's worried he needs to prove himself as a Crystal Gem after being reminded of the disastrous events of "Cheeseburger Backpack". [[spoiler: The [[spoiler:The tests turn out to be rigged in Steven's favor, but when Steven overhears the Gems discussing their own worries about being good {{parental substitute}}s for Steven, he doesn't have the heart to expose their ruse.]]
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*** The fourth (and longest) part again has Five Trials, in the form of five golden keys Guybrush must find to unlock the safe containing the Secret of Monkey Island, which - much like the map pieces from the second game - are scattered across multiple islands (it's practically only ''four'' trials, though, as you can get one key simply by going down the street from where you first learn about the keys and asking the key's current owner for it, with Guybrush pointing out how [[LampshadeHanging surprisingly easy and uncomplicated]] it was). The same part also features Three Trials ''within'' those Five Trials, as to get one of the keys Guybrush must be crowned Queen of Brrr Muda by defeating the current Queen in Three Contests (Intelligence, Heartiness, and Seriousness). Guybrush even compares them to the original Three Trials, though the Queen insists they are completely different; they are ''[[InsistentTerminology Contests]]'', not Trials.

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*** The fourth (and longest) part again has Five Trials, in the form of five golden keys Guybrush must find to unlock the safe containing the Secret of Monkey Island, which - much like the map pieces from the second game - are scattered across multiple islands (it's practically only ''four'' three trials, though, as you can get one key simply by going down the street from where you first learn about the keys and asking the key's current owner for it, with and another by finding two other keys and then going to an easily-accessible point of the map and picking it up; both times Guybrush pointing points out how [[LampshadeHanging surprisingly easy and uncomplicated]] easy]] it was). The same part also features Three Trials ''within'' those Five Trials, as to get one of the keys Guybrush must be crowned Queen of Brrr Muda by defeating the current Queen in Three Contests (Intelligence, Heartiness, and Seriousness). Guybrush even compares them to the original Three Trials, though the Queen insists they are completely different; they are ''[[InsistentTerminology Contests]]'', not Trials.
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** ''VideoGame/ReturnToMonkeyIsland:''
*** PlayedWith in the second part aboard [=LeChuck's=] ship; Guybrush, [[ItMakesSenseInContext magically disguised as a zombie pirate swabbie]], must convince [=LeChuck's=] five crew members to vote in favour of going to Monkey Island, which is accomplished by doing favours for them (or in Iron Rose's case, restoring her confidence in her captain).
*** Played Straight in the third part, where Guybrush must acquire three pieces of personal information about [=LeChuck=] (his theme song, his favourite food, and his CatchPhrase) to decipher a magically-encrypted map.
*** The fourth (and longest) part again has Five Trials, in the form of five golden keys Guybrush must find to unlock the safe containing the Secret of Monkey Island, which - much like the map pieces from the second game - are scattered across multiple islands (it's practically only ''four'' trials, though, as you can get one key simply by going down the street from where you first learn about the keys and asking the key's current owner for it, with Guybrush pointing out how [[LampshadeHanging surprisingly easy and uncomplicated]] it was). The same part also features Three Trials ''within'' those Five Trials, as to get one of the keys Guybrush must be crowned Queen of Brrr Muda by defeating the current Queen in Three Contests (Intelligence, Heartiness, and Seriousness). Guybrush even compares them to the original Three Trials, though the Queen insists they are completely different; they are ''[[InsistentTerminology Contests]]'', not Trials.

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* ''VideoGame/{{Deadpool|2013}}'''s lady-friend Death needs a few mutant souls set free, so he goes through three trials to get them back, each activated by picking up a statue which activates a portal opening to its respective trial. There's [[MultiMookMelee a pit with a bunch of enemies raining down,]] a few pop quizzes from 'Deadpoolio the Amazing', and a fairground shooting gallery [[RightOnQueue with the ultimate test of endurance]].



* A staple of numerous ''Zelda'' games from

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* ''VideoGame/KidIcarusUprising'': The entirety of Chapter 24; titled "The Three Trials", where Pit has to go through three areas to get the weapons needed to defeat Hades. [[LampshadeHanging Lampshaded, naturally.]]
-->'''Dyntos:''' Did you forget [[NoFourthWall the name of this chapter?]]\\
'''Pit:''' Wasn't it "The One Trial" or something?\\
'''Dyntos:''' You're a couple trials short, sonny!
* A staple of numerous ''Zelda'' ''Franchise/TheLegendOfZelda'' games fromfrom:



* ''VideoGame/BackToTheFutureTheGame'': About half the episodes feature this. For example, the three demeanors in Ep. 3: "Citizen Brown".

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* ''VideoGame/BackToTheFutureTheGame'': About half the episodes feature this. For example, the three demeanors in Ep. 3: "Citizen Brown".Brown", in which Marty needs to commit three felonies to get an audience with Alternate Doc.



* ''VideoGame/DayOfTheTentacle'', the entire game between the prologue and the endgame. Interestingly done in that each task is set in its own time period and pursued by a different character.

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* ''VideoGame/DayOfTheTentacle'', the ''VideoGame/DayOfTheTentacle'': The entire game between the prologue and the endgame. Interestingly done in that each task is set in its own time period and pursued by a different character.



* Another AdventureGame example from ''VideoGame/TheJourneyDown'': to get your Seaplane running in the first chapter, you need to get three components.

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* Another AdventureGame example from ''VideoGame/TheJourneyDown'': to ''VideoGame/TheJourneyDown''. To get your Seaplane running in the first chapter, you need to get three components.



** The trope namer is the Three Trials in ''VideoGame/TheSecretOfMonkeyIsland'': to become a full-fledged mighty pirate, Guybrush will need to prove his skills at sword-fighting by finding and beating the Sword Master of Melee Island, prove his skills at thievery by stealing the Idol of Many Hands from the Govenor's mansion, and prove his skills at treasure-hunting by finding the Treasure of Melee Island.

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** The trope namer is the Three Trials in ''VideoGame/TheSecretOfMonkeyIsland'': to ''VideoGame/TheSecretOfMonkeyIsland''. To become a full-fledged mighty pirate, Guybrush will need to prove his skills at sword-fighting by finding and beating the Sword Master of Melee Island, prove his skills at thievery by stealing the Idol of Many Hands from the Govenor's mansion, and prove his skills at treasure-hunting by finding the Treasure of Melee Island.



** Done several times in ''VideoGame/TheCurseOfMonkeyIsland'': First you need to find a map, a ship and a crew (of 3) in the second act. Then in the fourth act you need to find a ring, a diamond, and a means of removing a cursed ring ([[spoiler:hand lotion]]).

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** Done several times in ''VideoGame/TheCurseOfMonkeyIsland'': ''VideoGame/TheCurseOfMonkeyIsland''. First you need to find a map, a ship and a crew (of 3) in the second act. Then in the fourth act you need to find a ring, a diamond, and a means of removing a cursed ring ([[spoiler:hand lotion]]).



* ''VideoGame/WallaceAndGromitsGrandAdventures'': These appear to varying extents throughout the series.
** In "Fright of the Bumblebees", Wallace needs to find three ingredients for his growth formula. Then, Gromit has to subdue three groups of bees (in the house, out on the street, and downtown).
** "The Last Resort" has three batches of these. First, to set up the indoor beach, Wallace needs three items (an umbrella, a bright light source for sun, and sand). Later, Wallace has to please three of his six guests (Constable Dibbins, Mrs. Gabberly, and Mr. Paneer). Lastly, to solve the mystery, Gromit needs to find three clues (motive, witness, and weapon).
** In "Muzzled!", Gromit has to deal with three trouble-making dogs and solve the three problems they cause to get their ice cream truck back in order, after which he's tasked with finding the three missing pieces of a cryptic message calling for help.



* An unspoken Three Trials sequence takes up most of the latter half of ''{{VideoGame/Psychonauts}}'', once Raz gains access to the asylum. He must acquire three items - a straitjacket, an acting trophy, and a portrait of [[MadScientist Dr. Loboto]] - to cobble together a disguise that will fool the short-sighted [[MostDefinitelyNotAVillain 'orderly']] into thinking he's Loboto and letting him use the elevator that will take him to the upper levels. These items are in the possession of three of the asylum's four remaining patients (the fourth had already been dealt with on the way in), and must have their mental problems solved via JourneyToTheCenterOfTheMind before they'll hand them over. As usual, the patients' minds are full levels, and may be done in any order; and yes, this is the only way, as the 'orderly' [[NoSell is immune to all of Raz's psychic powers]] (HandWaved as being some sort of protection offered by Loboto). The presence of this trope should come as no surprise given creator Creator/TimSchafer's previous experience with adventure games, including ''Monkey Island''.

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* An unspoken Three Trials sequence takes up most of the latter half of ''{{VideoGame/Psychonauts}}'', ''VideoGame/{{Psychonauts}}'', once Raz gains access to the asylum. He must acquire three items - a straitjacket, an acting trophy, and a portrait of [[MadScientist Dr. Loboto]] - to cobble together a disguise that will fool the short-sighted [[MostDefinitelyNotAVillain 'orderly']] into thinking he's Loboto and letting him use the elevator that will take him to the upper levels. These items are in the possession of three of the asylum's four remaining patients (the fourth had already been dealt with on the way in), and must have their mental problems solved via JourneyToTheCenterOfTheMind before they'll hand them over. As usual, the patients' minds are full levels, and may be done in any order; and yes, this is the only way, as the 'orderly' [[NoSell is immune to all of Raz's psychic powers]] (HandWaved as being some sort of protection offered by Loboto). The presence of this trope should come as no surprise given creator Creator/TimSchafer's previous experience with adventure games, including ''Monkey Island''.



* In ''VideoGame/SonicTheHedgehog2006'', to gain access into Soleanna's old castle, Sonic has to complete three trials to proceed. The Trial of Knowledge places Sonic in a forest with various warp holes that have to be entered in a certain order, The Trial of Courage leads into a battle against enemies with [[OneHitPointWonder zero rings]], and The Trial of Love has Sonic having to choose between Amy or Elise that has no any [[GameplayAndStorySegregation repercussions whatsoever]].



[[folder:Anime and Manga]]
* Parodied in ''Manga/SoulHunter'': when Youzen first encounter Taikoubou, he's reluctant to recognize his leadership, especially after the fiasco resulting in the creation of the Snake Pit and the death of so many innocents, so he forces Taikoubou to undergo three trials... with the last one being improvised, as [[{{Pride}} he never thought Taikoubou would be able to pass the first two.]] Said trials include attacking him while transformed into Dakki to test his tactical acumen and cold blood (Taikoubou is able to see through his disguise), pull an HostageSituation with Taikoubou's mount Supushan to force him to fight (Taikoubou points out that this conflict is useless and guesses that Supu's not in real danger). Finally, he has him help some refugees getting through a guarded pass to reach Seiki (Taikoubou passes by pretending to side with the guards out of spite for Youzen's arrogance, which result in Youzen actually helping the refugees pass unharmed and with only Taikoubou's hurt, showcasing his cunning and his willingness to sacrifice himself to help others).

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[[folder:Anime and & Manga]]
* Parodied in ''Manga/SoulHunter'': ''Manga/SoulHunter'' when Youzen first encounter Taikoubou, he's reluctant to recognize his leadership, especially after the fiasco resulting in the creation of the Snake Pit and the death of so many innocents, so he forces Taikoubou to undergo three trials... with the last one being improvised, as [[{{Pride}} he never thought Taikoubou would be able to pass the first two.]] Said trials include attacking him while transformed into Dakki to test his tactical acumen and cold blood (Taikoubou is able to see through his disguise), pull an HostageSituation with Taikoubou's mount Supushan to force him to fight (Taikoubou points out that this conflict is useless and guesses that Supu's not in real danger). Finally, he has him help some refugees getting through a guarded pass to reach Seiki (Taikoubou passes by pretending to side with the guards out of spite for Youzen's arrogance, which result in Youzen actually helping the refugees pass unharmed and with only Taikoubou's hurt, showcasing his cunning and his willingness to sacrifice himself to help others).




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[[folder:Comic Books]]
* ''ComicBook/VoltronLegendaryDefender'': In issue #4, Pidge has to complete the challenges of the Great Universal Sphinx — a test of the body, a test of the mind, and a test of the spirit.
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Repair Dont Respond, Example Indentation. Also expanded the Zelda examples and added a brand-new one


* A staple of numerous ''Zelda'' games from ''VideoGame/TheLegendOfZeldaALinkToThePast'' onwards, in which going to three dungeons to collect three items is usually the initial quest of the game. To elaborate:
** ''Link to the Past'' had the Player collect the [[MacGuffin three pendants of virtue]] of wisdom, power, and courage.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' also has Link gather the three pendants - or rather, visits one dungeon for an unrelated reason, then learns he already acquired the first pendant before entering it, then going after the other two.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Link gather the three spiritual stones of forest, fire, and water, needed to open the Door of Time. [[spoiler:Unfortunately, Ganondorf pulls a TrickAndFollowPloy on you, gaining access to the Sacred Realm and claiming the Triforce of Power]].
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the player collect the pearls.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' requires you to collect the three fused shadows.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' does it twice: First Link must rescue the Spirits of Power, Wisdom, and Courage to find the ghost ship, then find three pure metals to get a sword capable of hurting the BigBad.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has three trials which must be passed to gain entrance to [[spoiler: the Desert Temple]].
** ''VideoGame/TheLegendOfZeldaSkywardSword'' has the three first Silent Realms, the three dragons' songs, the first three dungeons set in three provinces...

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* A staple of numerous ''Zelda'' games from from
**
''VideoGame/TheLegendOfZeldaALinkToThePast'' onwards, set the tradition in which going itself and subsequent games of having Link go to three dungeons to collect three items is usually the for initial quest of the game. To elaborate:
** ''Link
adventure, almost always to claim the Past'' had the Player collect the [[MacGuffin three pendants of virtue]] of wisdom, power, and courage.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' also has Link gather
Master Sword. In this game specifically, the three pendants - or rather, visits one dungeon for an unrelated reason, then learns he already acquired Pendants of Virtue: Courage, Wisdom and Power. To Link's dismay, by the first pendant before entering it, then going time he returns to Hyrule Castle and meets Agahnim at the top, Zelda is taken to the Dark World, and after the other two.
ensuing boss battle so is Link.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Link gather the three spiritual stones of forest, fire, forest (Kokiri's Emerald), fire (Goron's Ruby), and water, water (Zora's Sapphire), needed to open the Door of Time. Time and lift the Master Sword from its pedestal. [[spoiler:Unfortunately, Ganondorf pulls a TrickAndFollowPloy on you, Link, gaining access to the Sacred Realm and claiming the Triforce of Power]].
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the player Link collect the pearls.
Goddess Pearls (Din's, Farore's and Nayru's) to unveil the Tower of the Gods and prove his worth. The last pearl is collected outside a dungeon, due to the destruction of its initial whereabouts (thus making the Tower of the Gods itself as the actual third dungeon before the obtainment of the Master Sword). The usual plot twist ensued doesn't occur until after Link completed the fourth dungeon (Forsaken Fortress), but it makes up for a ''big'' WhamEpisode.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' requires you ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Instead of an intended test, Midna instructs Link to collect the three fused shadows.
Fused Shadows, which were placed by Zant in dungeons and entrusted to monstrous creatures, so in practice it works the same way as in other ''Zelda'' games.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' does it twice: First First, Link must rescue the Spirits of Power, Wisdom, and Courage to find and access the ghost ship, GhostShip, then find three pure metals to get a sword capable of hurting the BigBad.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has ''VideoGame/TheLegendOfZeldaSpiritTracks'': Though the overarching quest averts the trope (its structure is more comparable to those of ''Majora's Mask'' and ''The Minish Cap''), there are three trials which must be passed to gain entrance to [[spoiler: the Desert Temple]].
Sand Temple, where the sacred Bow of Light lies. The trials are based on, respectively, defeating Rocktite, traversing a convolute maze, and destroying the turrets protecting the Sand Temple itself. All of them must be done while driving the Spirit Train.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' ''VideoGame/TheLegendOfZeldaSkywardSword'':
*** On Zelda's side, she
has to visit three regions in the surface (the first two to purify herself in sacred springs, and the third to activate and enter Lanayru's Gate of Time) in order to prepare her journey to the past and prevent the return of [[spoiler:Demon King Demise]]. Those three places happen to be located at the end of dungeons, but Link simply goes through them to try to meet Zelda, unaware that she ''has'' to do her destined part like Link has to do his.
*** On Link's side, there are
the three first Silent Realms, Realms to obtain Hylia's sacred tools, tied to the three dragons' songs, Sacred Flames to empower the Goddess Sword and upgrade it into the Master Sword. Afterwards, Link has to meet the three Dragons' to assemble a song that unlocks the access to another Silent Realm and eventually [[spoiler:the whereabouts of the Triforce]].
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': Like in ''A Link to the Past'', Link has gather the three Pendants of Virtue, though in practice he visits one dungeon for an unrelated reason, then learns he [[FreeSamplePlotCoupon already acquired
the first three dungeons set in three provinces...pendant before entering it]], then going after the other two. Instead of the Dark World, Link ends up reaching Lorule after his fight against Yuga.



* In the first episode of ''VideoGame/HectorBadgeOfCarnage'', Hector meets the three demands of the terrorist: fixing the clock tower, destroying the porn shop, and funding the town beautification project.
** And in episode 2, to get Hector out of the ruined building, you need to find some explosives, a fuse and a means to light the fuse.

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* In the first episode of ''VideoGame/HectorBadgeOfCarnage'', Hector meets the three demands of the terrorist: fixing the clock tower, destroying the porn shop, and funding the town beautification project.
**
project. And in episode 2, to get Hector out of the ruined building, you need to find some explosives, a fuse and a means to light the fuse.



** In ''VideoGame/EscapeFromMonkeyIsland'', Guybrush has to prove his innocence on Lucre Island by finding and retrieving the stolen loot, find the real perpetrator, and finding a piece of evidence that ties him to the crime...and later on when Guybrush has to find the three pieces of the Ultimate Insult (a bronzed hat, a golden man, and a silver monkey head) on Jambalaya Island.

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** In ''VideoGame/EscapeFromMonkeyIsland'', ''VideoGame/EscapeFromMonkeyIsland'':
***
Guybrush has to prove his innocence on Lucre Island by finding and retrieving the stolen loot, find the real perpetrator, and finding a piece of evidence that ties him to the crime...and later on when Guybrush has to find the three pieces of the Ultimate Insult (a bronzed hat, a golden man, and a silver monkey head) on Jambalaya Island.



** In ''VideoGame/TalesOfMonkeyIsland'' chapter 1, "Launch of the Screaming Narwhal", Guybrush has to get information from news-starved journalist Davey Nipperkin about a person that can help get him off Flotsam Island, so Guybrush has to board a ship, find a treasure, and start a fight so Nipperkin will have something to write about.

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** ''VideoGame/TalesOfMonkeyIsland'':
***
In ''VideoGame/TalesOfMonkeyIsland'' chapter 1, "Launch of the Screaming Narwhal", Guybrush has to get information from news-starved journalist Davey Nipperkin about a person that can help get him off Flotsam Island, so Guybrush has to board a ship, find a treasure, and start a fight so Nipperkin will have something to write about.



** Shows up again in ''VideoGame/Psychonauts2''. The second act of the game revolves around repairing Ford Cruller's shattered mind, which is done by tracking down three of his [[ItMakesSenseInContext teleporting split personalities]] working at Psychonauts HQ - in the mailroom, the bowling alley and the hair salon - and [[JourneyToTheCenterOfTheMind jumping into their minds]] to recover fragments of the original Ford's sense of self (assuming the form of shards of a broken mirror). Just like in the first game, the fragments can be recovered in any order; Barber Ford's fragment can be recovered immediately, while Mailroom Ford and Bowling Ford's fragments require some setup first (as they are both locked behind doors they won't open without permission from a superior and a Senior Bowling League membership card, respectively).

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** Shows up again in ''VideoGame/Psychonauts2''. * ''VideoGame/Psychonauts2'': The second act of the game revolves around repairing Ford Cruller's shattered mind, which is done by tracking down three of his [[ItMakesSenseInContext teleporting split personalities]] working at Psychonauts HQ - in the mailroom, the bowling alley and the hair salon - and [[JourneyToTheCenterOfTheMind jumping into their minds]] to recover fragments of the original Ford's sense of self (assuming the form of shards of a broken mirror). Just like in the first game, the fragments can be recovered in any order; Barber Ford's fragment can be recovered immediately, while Mailroom Ford and Bowling Ford's fragments require some setup first (as they are both locked behind doors they won't open without permission from a superior and a Senior Bowling League membership card, respectively).



* Much of the middlegame of ''VideoGame/DragonAgeOrigins'' revolves around gaining support for the Grey Wardens by bringing old treaties to various leaders. There are three treaties -- one for the elves, one for the dwarves, and one for the mages -- and you can visit the three groups in any order. There is a fourth one though that's unrelated to the treaties, the Castle Redcliffe that Alistair believes will be able to assist. Naturally, none of these four people are able to help you right off the bat, and you have to save their asses before they'll help you.

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* ''VideoGame/DragonAgeOrigins'':
**
Much of the middlegame of ''VideoGame/DragonAgeOrigins'' midgame revolves around gaining support for the Grey Wardens by bringing old treaties to various leaders. There are three treaties -- one for the elves, one for the dwarves, and one for the mages -- and you can visit the three groups in any order. There is a fourth one though that's unrelated to the treaties, the Castle Redcliffe that Alistair believes will be able to assist. Naturally, none of these four people are able to help you right off the bat, and you have to save their asses before they'll help you.



* The main quest of ''VideoGame/TheElderScrollsIIIMorrowind'' can be solved after acquiring three things - the two artifacts the sword Keening and the hammer Sunder and a means of wielding them for more than a second without dying.

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* ''VideoGame/TheElderScrollsIIIMorrowind'':
**
The main quest of ''VideoGame/TheElderScrollsIIIMorrowind'' can be solved after acquiring three things - the two artifacts the sword Keening and the hammer Sunder and a means of wielding them for more than a second without dying.



* In ''Film/MortalKombatAnnihilation'' Nightwolf tells Liu Kang he must pass three tests before he can defeat Shao Kahn. The first test is courage, which apparently involves having a hatchet thrown at your head to induce a "dream-state." [[WhatHappenedToTheMouse We never learn what the other two tests were.]]

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* In ''Film/MortalKombatAnnihilation'' ''Film/MortalKombatTheMovie'': Kitana advises Liu Kang that, in order to defeat Shang Tsung, he must overcome three trials: To face his prior enemies (resentful souls summoned by Shang himself), to face himself (as soon as he sees Shang transform into Liu's deceased brother), and to face his destiny (not falling into Shang's attempted guilt trip onto him for what happened to Chan). When Shang realizes Lui won't give up easily, the fight between the two begins for real.
* ''Film/MortalKombatAnnihilation'':
Nightwolf tells Liu Kang he must pass three tests before he can defeat Shao Kahn. The first test is courage, which apparently involves having a hatchet thrown at your head to induce a "dream-state." [[WhatHappenedToTheMouse We never learn what the other two tests were.]]

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* ''Literature/NettleAndBone'': The dust-wife sets Marra three {{Impossible Task}}s to win her aid in killing TheEvilPrince. However, she's genuinely hoping for Marra to fail and leave, and when Marra shows enough [[{{Determinator}} self-destructive determination]] to complete the first two, she [[spoiler:lets Marra skip the third and agrees to help.]]



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* An episode of ''WesternAnimation/MightyMax'' was built around his bodyguard having to pass three contests against an ancient champion to renew his immortality for another ten thousand years.
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A common trope in Adventure Games where the hero must achieve [[RuleOfThree three]] specific goals in order to advance the plot. Bob may want to fight the dragon and save Alice right now, but the giant lizard safety inspector has made it clear that he must first find a magic shield from the haunted forge, a spray can of dragon repellent from the future, and a helmet in spite of the mad king's ban on headwear. Whether true or not, the hero is almost always given the impression that the tasks may be [[BranchAndBottleneckPlotStructure completed in any order]].

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A common trope in Adventure Games {{Adventure Game}}s where the hero must achieve [[RuleOfThree three]] specific goals in order to advance the plot. Bob may want to fight the dragon and save Alice right now, but the giant lizard safety inspector has made it clear that he must first find a magic shield from the haunted forge, a spray can of dragon repellent from the future, and a helmet in spite of the mad king's ban on headwear. Whether true or not, the hero is almost always given the impression that the tasks may be [[BranchAndBottleneckPlotStructure completed in any order]].



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[[folder:Turn-Based Strategy]]
* ''VideoGame/BattleForWesnoth'': In ''The Rise of Wesnoth'', upon arriving in the Great Continent, Haldric is given four tasks to do (read: four scenarios to play) by the elvish council, which can be done in any order as long. The story progresses once all four scenarios are completed.
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[[folder: Fan Works]]
* ''Fanfic/TheUltimateEvil'': Those who want to inspect the [[RewritingHistory Book of Ages]] must first pass the [[MacGuffinGuardian Guardian's]] three tests. When [[spoiler:Valerie Payne]] enters the temple, the Guardian tests her heart first through touch. He then tests her mind by turning his staff into an inland taipan, which she realizes is only an illusion since [[TheShadowKnows the Guardian's shadow is holding just his staff]]. And lastly, he tests her spirit by having her look into his fire and see something. With the tests passed, [[spoiler:Valerie]] is allowed to go to the Book, at which point [[spoiler:Shendu (who has hidden himself from the Guardian) [[DemonicPossession retakes over her body]] and rewrites history before the Chans arrive too late to stop him]].

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[[folder: Fan Works]]
Anime and Manga]]
* ''Fanfic/TheUltimateEvil'': Those who want to inspect the [[RewritingHistory Book of Ages]] must Parodied in ''Manga/SoulHunter'': when Youzen first encounter Taikoubou, he's reluctant to recognize his leadership, especially after the fiasco resulting in the creation of the Snake Pit and the death of so many innocents, so he forces Taikoubou to undergo three trials... with the last one being improvised, as [[{{Pride}} he never thought Taikoubou would be able to pass the [[MacGuffinGuardian Guardian's]] three tests. When [[spoiler:Valerie Payne]] enters the temple, the Guardian tests her heart first two.]] Said trials include attacking him while transformed into Dakki to test his tactical acumen and cold blood (Taikoubou is able to see through touch. He then tests her mind by turning his staff into disguise), pull an inland taipan, HostageSituation with Taikoubou's mount Supushan to force him to fight (Taikoubou points out that this conflict is useless and guesses that Supu's not in real danger). Finally, he has him help some refugees getting through a guarded pass to reach Seiki (Taikoubou passes by pretending to side with the guards out of spite for Youzen's arrogance, which she realizes is result in Youzen actually helping the refugees pass unharmed and with only an illusion since [[TheShadowKnows the Guardian's shadow is holding just Taikoubou's hurt, showcasing his staff]]. And lastly, he tests her spirit by having her look into cunning and his fire and see something. With the tests passed, [[spoiler:Valerie]] is allowed willingness to go to the Book, at which point [[spoiler:Shendu (who has hidden sacrifice himself from the Guardian) [[DemonicPossession retakes over her body]] and rewrites history before the Chans arrive too late to stop him]].help others).


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[[folder: Fan Works]]
* ''Fanfic/TheUltimateEvil'': Those who want to inspect the [[RewritingHistory Book of Ages]] must first pass the [[MacGuffinGuardian Guardian's]] three tests. When [[spoiler:Valerie Payne]] enters the temple, the Guardian tests her heart first through touch. He then tests her mind by turning his staff into an inland taipan, which she realizes is only an illusion since [[TheShadowKnows the Guardian's shadow is holding just his staff]]. And lastly, he tests her spirit by having her look into his fire and see something. With the tests passed, [[spoiler:Valerie]] is allowed to go to the Book, at which point [[spoiler:Shendu (who has hidden himself from the Guardian) [[DemonicPossession retakes over her body]] and rewrites history before the Chans arrive too late to stop him]].
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[[folder: Fan Works]]
* ''Fanfic/TheUltimateEvil'': Those who want to inspect the [[RewritingHistory Book of Ages]] must first pass the [[MacGuffinGuardian Guardian's]] three tests. When [[spoiler:Valerie Payne]] enters the temple, the Guardian tests her heart first through touch. He then tests her mind by turning his staff into an inland taipan, which she realizes is only an illusion since [[TheShadowKnows the Guardian's shadow is holding just his staff]]. And lastly, he tests her spirit by having her look into his fire and see something. With the tests passed, [[spoiler:Valerie]] is allowed to go to the Book, at which point [[spoiler:Shendu (who has hidden himself from the Guardian) [[DemonicPossession retakes over her body]] and rewrites history before the Chans arrive too late to stop him]].
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** Shows up again in ''VideoGame/Psychonauts2''. The second act of the game revolves around repairing Ford Cruller's shattered mind, which is done by tracking down three of his [[ItMakesSenseInContext teleporting split personalities]] working at Psychonauts HQ - in the mailroom, the bowling alley and the hair salon - and [[JourneyToTheCenterOfTheMind jumping into their minds]] to recover fragments of the original Ford's sense of self (assuming the form of shards of a broken mirror). Just like in the first game, the fragments can be recovered in any order; Barber Ford's fragment can be recovered immediately, while Mailroom Ford and Bowling Ford's fragments require some setup first (as they are both locked behind doors they won't open without permission from a superior and a Senior Bowling League membership card, respectively).
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* ''Literature/{{Hilda}}'': In order to see the Elf Prime Minister in ''Hilda and the Hidden People'', Hilda has to pass three tests; the test of courage (which involves having to face the Prime Minister’s cavalry), the test of skill (which involves having to navigate a narrow, slippery path intothe caves of kismet), and the Test of Exceptional Braininess (where Hilda has to figure out in which of two caves the Prime minister is, by asking two water spirits a single question [[KnightsAndKnaves which one will answer truthfully and the other will answer with a lie]]).

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* ''Literature/{{Hilda}}'': In order to see the Elf Prime Minister in ''Hilda and the Hidden People'', Hilda has to pass three tests; the test of courage (which involves having to face the Prime Minister’s cavalry), the test of skill (which involves having to navigate a narrow, slippery path intothe into the caves of kismet), and the Test of Exceptional Braininess (where Hilda has to figure out in which of two caves the Prime minister is, by asking two water spirits a single question [[KnightsAndKnaves which one will answer truthfully and the other will answer with a lie]]).
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[[quoteright:350:[[VideoGame/TheSecretOfMonkeyIsland https://static.tvtropes.org/pmwiki/pub/images/3trials_4993.png]]]]
[[caption-width-right:350:And then ye must drink grog with us!]]


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[[folder: Platformer]]
* Explicitly stated in ''VideoGame/EpicMickey'', on Mickeyjunk Mountain. The guard will only let you through to meet Oswald if you pass TheThreeTrials, in the form of levels based on Oswald The Lucky Rabbit films. After that, there's an example that isn't stated, but is much broader in scope. You have to go to three different lands, and defeat the bosses of each in order to get a piece of them needed for an escape rocket.
* An unspoken Three Trials sequence takes up most of the latter half of ''{{VideoGame/Psychonauts}}'', once Raz gains access to the asylum. He must acquire three items - a straitjacket, an acting trophy, and a portrait of [[MadScientist Dr. Loboto]] - to cobble together a disguise that will fool the short-sighted [[MostDefinitelyNotAVillain 'orderly']] into thinking he's Loboto and letting him use the elevator that will take him to the upper levels. These items are in the possession of three of the asylum's four remaining patients (the fourth had already been dealt with on the way in), and must have their mental problems solved via JourneyToTheCenterOfTheMind before they'll hand them over. As usual, the patients' minds are full levels, and may be done in any order; and yes, this is the only way, as the 'orderly' [[NoSell is immune to all of Raz's psychic powers]] (HandWaved as being some sort of protection offered by Loboto). The presence of this trope should come as no surprise given creator Creator/TimSchafer's previous experience with adventure games, including ''Monkey Island''.
[[/folder]]




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[[folder: Platformer]]
* Explicitly stated in ''VideoGame/EpicMickey'', on Mickeyjunk Mountain. The guard will only let you through to meet Oswald if you pass TheThreeTrials, in the form of levels based on Oswald The Lucky Rabbit films. After that, there's an example that isn't stated, but is much broader in scope. You have to go to three different lands, and defeat the bosses of each in order to get a piece of them needed for an escape rocket.
* An unspoken Three Trials sequence takes up most of the latter half of ''{{VideoGame/Psychonauts}}'', once Raz gains access to the asylum. He must acquire three items - a straitjacket, an acting trophy, and a portrait of [[MadScientist Dr. Loboto]] - to cobble together a disguise that will fool the short-sighted [[MostDefinitelyNotAVillain 'orderly']] into thinking he's Loboto and letting him use the elevator that will take him to the upper levels. These items are in the possession of three of the asylum's four remaining patients (the fourth had already been dealt with on the way in), and must have their mental problems solved via JourneyToTheCenterOfTheMind before they'll hand them over. As usual, the patients' minds are full levels, and may be done in any order; and yes, this is the only way, as the 'orderly' [[NoSell is immune to all of Raz's psychic powers]] (HandWaved as being some sort of protection offered by Loboto). The presence of this trope should come as no surprise given creator Creator/TimSchafer's previous experience with adventure games, including ''Monkey Island''.
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%%
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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[[folder: Action ]]

* ''VideoGame/TheMatrixPathOfNeo'' has the Merovingians set three trials that Neo has to pass to escape the chateau. The first is escaping an M.C. Escher type maze, the second trial is fighting your way through a club of vampires and the third is a fight with the Witch Queen to finally escape.

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[[folder: Action ]]

* ''VideoGame/TheMatrixPathOfNeo'' has the Merovingians set three trials that Neo has to pass to escape the chateau. The first is escaping an M.C. Escher type maze, the second trial is fighting your way through a club of vampires and the third is a fight with the Witch Queen to finally escape.
Action]]




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* ''VideoGame/TheMatrixPathOfNeo'' has the Merovingians set three trials that Neo has to pass to escape the chateau. The first is escaping an M.C. Escher type maze, the second trial is fighting your way through a club of vampires and the third is a fight with the Witch Queen to finally escape.



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Adventure]]
* Present in level 6 of ''VideoGame/DevilMayCry3DantesAwakening''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun.



* Present in level 6 of ''VideoGame/DevilMayCry3DantesAwakening''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun.






[[folder: Adventure ]]

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Adventure]]
* ''VideoGame/BackToTheFutureTheGame'': About half the episodes feature this. For example, the three demeanors in Ep. 3: "Citizen Brown".
* The last 3 puzzles in the first ''VideoGame/DarkFall'' game, even called such in the backstory. The first one is solved by finding a set of colors and inputting them in a certain order; the second via matching the 4 elements to sounds you hear in said trial. The third relies on a [[SimonSaysMinigame sequence of sounds]] in the room with the trial.
* ''VideoGame/DayOfTheTentacle'', the entire game between the prologue and the endgame. Interestingly done in that each task is set in its own time period and pursued by a different character.
** Hoagie needs to find power to his Chron-O-John in the 1800s. This involves finding the blueprint for a super battery, components to build said battery, and managing to charge the finished product.
** Bernard needs to find a replacement diamond. Or rather, managing to change history so that the Edisons become rich, find the safe code and order one.
** Laverne needs to escape from a tree, escape from tentacle jail, find a disguise and in the end power on her Chron-O-John.
* ''VideoGame/GrimFandango'' Year 2 is built around one of these. Manny must acquire unionised worker bee equipment for Glottis (and sober up his sidekick in the process), forge a maritime union membership for himself (and steal from a major mafia boss in the process), and finally prevent a ship's cook from showing up for work (and dig through giant kitty litter in the process).
* In the first episode of ''VideoGame/HectorBadgeOfCarnage'', Hector meets the three demands of the terrorist: fixing the clock tower, destroying the porn shop, and funding the town beautification project.
** And in episode 2, to get Hector out of the ruined building, you need to find some explosives, a fuse and a means to light the fuse.
* Another AdventureGame example from ''VideoGame/TheJourneyDown'': to get your Seaplane running in the first chapter, you need to get three components.
* ''VideoGame/KingsQuestI'' follows this pattern pretty straight, with the three treasures as a magic chest, a magic shield, and a magic mirror. (The difference being in [=KQI=], the treasures are required to win the game, not just to solve the first quest).



* ''VideoGame/DayOfTheTentacle'', the entire game between the prologue and the endgame. Interestingly done in that each task is set in its own time period and pursued by a different character.
** Hoagie needs to find power to his Chron-O-John in the 1800s. This involves finding the blueprint for a super battery, components to build said battery, and managing to charge the finished product.
** Bernard needs to find a replacement diamond. Or rather, managing to change history so that the Edisons become rich, find the safe code and order one.
** Laverne needs to escape from a tree, escape from tentacle jail, find a disguise and in the end power on her Chron-O-John.

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* ''VideoGame/DayOfTheTentacle'', ''VideoGame/PeasantsQuest'': You have to stink like a peasant, dress like a peasant, and be on fire like a peasant before the entire game between knight will let you go fight Trogdor. And then there are the prologue three guardians who ask you questions outside Trogdor's lair and give you the endgame. Interestingly done in that each task is set in its own time period and pursued by a different character.
** Hoagie needs to find power to his Chron-O-John in
equipment you need.
* In ''VideoGame/QuestForGloryIII'',
the 1800s. This rite of manhood for Uhura's tribe involves finding three contests: spear-throwing, a balance beam "fight", and a footrace (though there are "mini-contests" within the blueprint for a super battery, components to build said battery, and managing to charge the finished product.
** Bernard needs to find a replacement diamond. Or rather, managing to change history so that the Edisons become rich, find the safe code and order one.
** Laverne needs to escape from a tree, escape from tentacle jail, find a disguise and
footrace as well).
* Used
in the end power on her Chron-O-John.every Creator/TelltaleGames adventure ever, at least OnceAnEpisode. Flat-out {{Lampshaded}} in ''VideoGame/SamAndMaxBeyondTimeAndSpace: Moai Better Blues''.



* Used in every Creator/TelltaleGames adventure ever, at least OnceAnEpisode. Flat-out {{Lampshaded}} in ''VideoGame/SamAndMaxBeyondTimeAndSpace: Moai Better Blues''.
* ''VideoGame/BackToTheFutureTheGame'': About half the episodes feature this. For example, the three demeanors in Ep. 3: "Citizen Brown".
* Another AdventureGame example from ''VideoGame/TheJourneyDown'': to get your Seaplane running in the first chapter, you need to get three components.
* ''VideoGame/GrimFandango'' Year 2 is built around one of these. Manny must acquire unionised worker bee equipment for Glottis (and sober up his sidekick in the process), forge a maritime union membership for himself (and steal from a major mafia boss in the process), and finally prevent a ship's cook from showing up for work (and dig through giant kitty litter in the process).
* The last 3 puzzles in the first ''VideoGame/DarkFall'' game, even called such in the backstory. The first one is solved by finding a set of colors and inputting them in a certain order; the second via matching the 4 elements to sounds you hear in said trial. The third relies on a [[SimonSaysMinigame sequence of sounds]] in the room with the trial.
* In the first episode of ''VideoGame/HectorBadgeOfCarnage'', Hector meets the three demands of the terrorist: fixing the clock tower, destroying the porn shop, and funding the town beautification project.
** And in episode 2, to get Hector out of the ruined building, you need to find some explosives, a fuse and a means to light the fuse.
* In ''VideoGame/QuestForGloryIII'', the rite of manhood for Uhura's tribe involves three contests: spear-throwing, a balance beam "fight", and a footrace (though there are "mini-contests" within the footrace as well).
* ''VideoGame/KingsQuestI'' follows this pattern pretty straight, with the three treasures as a magic chest, a magic shield, and a magic mirror. (The difference being in [=KQI=], the treasures are required to win the game, not just to solve the first quest).
* ''VideoGame/PeasantsQuest'': You have to stink like a peasant, dress like a peasant, and be on fire like a peasant before the knight will let you go fight Trogdor. And then there are the three guardians who ask you questions outside Trogdor's lair and give you the equipment you need.



[[folder: Platformer ]]

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Platformer]]






[[folder: Roguelike ]]

* ''VideoGame/NetHack'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead; to collect these items, you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing TheThreeTrials you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.
* ''VideoGame/DeathRoadToCanada'' has three trials in the final stretch, all of them loaded with zombies. First is "Close to the Border", a 1.5 hour siege (90 seconds in real time) in a cramped location. Second is "City of Crushed Hopes", another siege, this one 4 hours which is 4 agonizing minutes in real time. Finally, third is an actual fight at the border where your team must fight their way across a bridge and then assist the [=RCMP=] in holding the zombies off until their backup arrives.

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[[folder: Roguelike ]]

[[folder:Massively Multiplayer Online Game]]
* ''VideoGame/NetHack'' has many sets ''VideoGame/WorldOfWarcraft: Legion'':
** In Stormheim, before you can visit the Halls
of Valor, you need to pass three trials. First you must acquire trials, all of which Skovald perverts in some way, The Trial of Might (best Yotnar in combat, Skovald instead tears him apart), The Trial of Will (have the Bell of Opening, the Candelabrum of Invocation, Thorgnir accept you, Skovald enslaves them), and the Book Trial of Valor (have the Dead; ancient vrykul leaders accept you, Skovald has the bone keepers made to collect these items, accept him)
** In Val'sharah you need to find 3 Archdruids to help purify Cenarius, [[spoiler: but
you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing TheThreeTrials you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.
* ''VideoGame/DeathRoadToCanada'' has three trials in the final stretch, all
one of them loaded with zombies. First after he is "Close to corrupted by Xavius, and thus it fails]], setting up the Border", a 1.5 hour siege (90 seconds in real time) in a cramped location. Second is "City rest of Crushed Hopes", another siege, this one 4 hours which is 4 agonizing minutes in real time. Finally, third is an actual fight at the border where your team must fight their way across a bridge and then assist the [=RCMP=] in holding the zombies off until their backup arrives.
storyline.



[[folder: Western RPG ]]

* ''VideoGame/MassEffect1'' has three planets that must be visited to unravel Saren's schemes: Therum, Noveria and Feros. These may be visited in any order, and after two of them are cleared a lead also appears on a fourth planet, Virmire.

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[[folder: Western RPG ]]


[[folder:Role-Playing Game]]
* ''VideoGame/MassEffect1'' has In the second ''VideoGame/{{Avernum}}'' game you have to complete three planets trials (Strength, Speed and Patience) in order to become a member of the Vahnatai tribe. However, earlier in the there are three opportunities to do things that must be visited to unravel Saren's schemes: Therum, Noveria aid the Vahnatai (recover a spell book, awaken Vahnatai in suspended animation and Feros. These may be visited in any order, honoring one of the crystal souls) and after two for each one of them these you have done you are cleared counted as having already completed one trial.
%%* Tends to show up in ''VideoGame/BaldursGate''
a lead also appears on lot.
* ''VideoGame/DiabloII'' Act 2 and 3 require you to track down three magical artifacts to combine into
a fourth planet, Virmire.weapon that'd open the way to the endboss. Technically there were four items in the third act, but the last one was obtained right next to where you needed to use them.



* ''VideoGame/DiabloII'' Act 2 and 3 require you to track down three magical artifacts to combine into a weapon that'd open the way to the endboss. Technically there were four items in the third act, but the last one was obtained right next to where you needed to use them.



* Tends to show up in ''VideoGame/BaldursGate'' a lot.
* In the second ''VideoGame/{{Avernum}}'' game you have to complete three trials (Strength, Speed and Patience) in order to become a member of the Vahnatai tribe. However, earlier in the there are three opportunities to do things that aid the Vahnatai (recover a spell book, awaken Vahnatai in suspended animation and honoring one of the crystal souls) and for each one of these you have done you are counted as having already completed one trial.

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* Tends to show up in ''VideoGame/BaldursGate'' a lot.
* In the second ''VideoGame/{{Avernum}}'' game you have to complete
''VideoGame/MassEffect1'' has three trials (Strength, Speed and Patience) in order to become a member of the Vahnatai tribe. However, earlier in the there are three opportunities to do things planets that aid the Vahnatai (recover a spell book, awaken Vahnatai in suspended animation must be visited to unravel Saren's schemes: Therum, Noveria and honoring one of the crystal souls) Feros. These may be visited in any order, and for each one after two of these you have done you them are counted as having already completed one trial.cleared a lead also appears on a fourth planet, Virmire.






[[folder: MMO ]]

* ''VideoGame/WorldOfWarcraft: Legion'':
** In Stormheim, before you can visit the Halls of Valor, you need to pass three trials, all of which Skovald perverts in some way, The Trial of Might (best Yotnar in combat, Skovald instead tears him apart), The Trial of Will (have the Thorgnir accept you, Skovald enslaves them), and the Trial of Valor (have the ancient vrykul leaders accept you, Skovald has the bone keepers made to accept him)
** In Val'sharah you need to find 3 Archdruids to help purify Cenarius, [[spoiler: but you have to kill one of them after he is corrupted by Xavius, and thus it fails]], setting up the rest of the storyline.

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[[folder: MMO ]]

Roguelike ]]
* ''VideoGame/WorldOfWarcraft: Legion'':
** In Stormheim, before you can visit the Halls of Valor, you need to pass
''VideoGame/DeathRoadToCanada'' has three trials, trials in the final stretch, all of them loaded with zombies. First is "Close to the Border", a 1.5 hour siege (90 seconds in real time) in a cramped location. Second is "City of Crushed Hopes", another siege, this one 4 hours which Skovald perverts is 4 agonizing minutes in some way, The Trial of Might (best Yotnar in combat, Skovald instead tears him apart), The Trial of Will (have real time. Finally, third is an actual fight at the Thorgnir accept you, Skovald enslaves them), border where your team must fight their way across a bridge and then assist the [=RCMP=] in holding the zombies off until their backup arrives.
* ''VideoGame/NetHack'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation,
and the Trial Book of Valor (have the ancient vrykul leaders accept you, Skovald has the bone keepers made Dead; to accept him)
** In Val'sharah you need to find 3 Archdruids to help purify Cenarius, [[spoiler: but
collect these items, you have to visit and kill one of them after he is corrupted by Xavius, special monsters - your role's Quest Nemesis, Vlad the Impaler, and thus it fails]], setting up the rest Wizard of Yendor. Secondly, you must travel to the bottom of the storyline.
dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing TheThreeTrials you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.












* ''Film/MontyPythonAndTheHolyGrail'': "Stop. Who would cross the Bridge of Death must answer me these questions three, ere the other side he see."



* ''Film/MontyPythonAndTheHolyGrail'': "Stop. Who would cross the Bridge of Death must answer me these questions three, ere the other side he see."




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* Crops up in ''Literature/TheDresdenFiles'' novel ''Literature/SkinGame''; Harry and company must pass three "gates" in order to break into Hades' vault.
* ''Literature/{{Hilda}}'': In order to see the Elf Prime Minister in ''Hilda and the Hidden People'', Hilda has to pass three tests; the test of courage (which involves having to face the Prime Minister’s cavalry), the test of skill (which involves having to navigate a narrow, slippery path intothe caves of kismet), and the Test of Exceptional Braininess (where Hilda has to figure out in which of two caves the Prime minister is, by asking two water spirits a single question [[KnightsAndKnaves which one will answer truthfully and the other will answer with a lie]]).



* Crops up in the ''[[Literature/TheDresdenFiles Dresden Files]]'' novel ''Literature/SkinGame''; Harry and company must pass three "gates" in order to break into Hades' vault.
* ''Literature/{{Hilda}}'': In order to see the Elf Prime Minister in ''Hilda and the Hidden People'', Hilda has to pass three tests; the test of courage (which involves having to face the Prime Minister’s cavalry), the test of skill (which involves having to navigate a narrow, slippery path intothe caves of kismet), and the Test of Exceptional Braininess (where Hilda has to figure out in which of two caves the Prime minister is, by asking two water spirits a single question [[KnightsAndKnaves which one will answer truthfully and the other will answer with a lie]]).




* The later half of ''Series/{{Supernatural}}'' season 8 revolves around three trials required to permanently seal the gates of Hell. There's an unspecified unpleasant fate for whoever completes them, but Sam volunteers anyway. His reasoning is that wanting a normal life gives him a better shot at surviving than someone treating it as a SuicideMission. Step one: kill a HellHound and bathe in its blood. Step two: rescue an innocent from Hell. Step three: [[spoiler: "cure" a demon.]]
* In ''Series/LostInOz'', to open Horn's Gate, the heroes must answer three riddles. Selina answers the first two and Alex answers the third.




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* In ''Series/LostInOz'', to open Horn's Gate, the heroes must answer three riddles. Selina answers the first two and Alex answers the third.
* The later half of ''Series/{{Supernatural}}'' season 8 revolves around three trials required to permanently seal the gates of Hell. There's an unspecified unpleasant fate for whoever completes them, but Sam volunteers anyway. His reasoning is that wanting a normal life gives him a better shot at surviving than someone treating it as a SuicideMission. Step one: kill a HellHound and bathe in its blood. Step two: rescue an innocent from Hell. Step three: [[spoiler: "cure" a demon.]]



[[folder: Web Comics ]]

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[[folder: Web Comics ]]
Comics]]






[[folder: Western Animation ]]

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[[folder: Western Animation ]]
Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'': "The King of Omashu" sees the titular king hold Team Avatar captive until Aang completes three trials. Turns out [[SubvertedTrope there was one extra item at the conclusion of the trials]], where the king challenged Aang to figure out his name...which he does in a matter of minutes.
* ''WesternAnimation/DoraTheExplorer'' lives this trope. Every episode has three obstacles to get past before they reach their goal.



* ''WesternAnimation/DoraTheExplorer'' lives this trope. Every episode has three obstacles to get past before they reach their goal.
* ''WesternAnimation/AvatarTheLastAirbender'': "The King of Omashu" sees the titular king hold Team Avatar captive until Aang completes three trials. Turns out [[SubvertedTrope there was one extra item at the conclusion of the trials]], where the king challenged Aang to figure out his name...which he does in a matter of minutes.
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** Done several times in ''VideoGame/TheCurseOfMonkeyIsland'': First you need to find a map, a ship and a crew (of 3) in the second act. Then in the fourth act you need to find a ring, a diamond, and a means of removing a cursed ring ([[spoiler: hand lotion]]).

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** Done several times in ''VideoGame/TheCurseOfMonkeyIsland'': First you need to find a map, a ship and a crew (of 3) in the second act. Then in the fourth act you need to find a ring, a diamond, and a means of removing a cursed ring ([[spoiler: hand ([[spoiler:hand lotion]]).

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* ''VideoGame/{{Yaga}}'' does this several times, seeing as it is based on slavic folklore where the trope is overused.
** The Tzar gives Ivan three impossible tasks to serve as the main plot of the game: Find Strength without Measure, Bottled Youth and The most beautiful bride
** Maria Morevna asks of Ivan to do three tasks as well, dealing with returning to previous areas to settle their conflicts. She also asks for three cauldrons to be forged at the Golden Anvil, but they are all made at once.
** If one wishes to marry Maria, they must once again pass three trials, dealing with being submerged in the three cauldrons and surviving if they have the requisite artifact to tie to that stat: The Golden Apple for Body, Bottled Youth for Mind and Likho's Ring (or eye) for Luck. Notable is that the Tzar must do them and will most likely fail since Baba Yaga strongly encourages you to not give him the real artifacts. If the player chooses to give him the real artifacts, he will pass (he will ask for the ring, but not the eye), but also if the player keeps all the real artifacts for themselves they can pass the trials and marry Maria.
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** The straightforward path to the third requirement is getting [[AGodAmI Vivec]] to give you the gauntlet Wraithguard; the backdoor method is [[DidYouJustPunchOutCthulhu killing Vivec]], stealing the item, and asking [[LastOfHisKind Yagrum Bagarn]] to fashion the Left Wraithguard (sometimes called the "Backhand"); generally, as the seven minute {{speedrun}} of ''Morrowind'' proves, the game isn't picky about how you can hold the weapons for any realistic length of time as long as you live through it.

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** The straightforward path to the third requirement is getting [[AGodAmI [[PhysicalGod Vivec]] to give you the gauntlet Wraithguard; the backdoor method is [[DidYouJustPunchOutCthulhu killing Vivec]], stealing the item, and asking [[LastOfHisKind Yagrum Bagarn]] to fashion the Left Wraithguard (sometimes called the "Backhand"); generally, as the seven minute {{speedrun}} of ''Morrowind'' proves, the game isn't picky about how you can hold the weapons for any realistic length of time as long as you live through it.
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* A staple of numerous ''Zelda'' games from ''VideoGame/TheLegendOfZeldaALinkToThePast'' onwards. To elaborate:

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* A staple of numerous ''Zelda'' games from ''VideoGame/TheLegendOfZeldaALinkToThePast'' onwards.onwards, in which going to three dungeons to collect three items is usually the initial quest of the game. To elaborate:



** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the player collect the pearls

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the player collect the pearlspearls.
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* Present in level 6 of ''VideoGame/DevilMayCry 3''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun.

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* Present in level 6 of ''VideoGame/DevilMayCry 3''.''VideoGame/DevilMayCry3DantesAwakening''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun.



* ''VideoGame/{{Diablo}} II'' Act 2 and 3 require you to track down three magical artifacts to combine into a weapon that'd open the way to the endboss. Technically there were four items in the third act, but the last one was obtained right next to where you needed to use them.

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* ''VideoGame/{{Diablo}} II'' ''VideoGame/DiabloII'' Act 2 and 3 require you to track down three magical artifacts to combine into a weapon that'd open the way to the endboss. Technically there were four items in the third act, but the last one was obtained right next to where you needed to use them.



* VideoGame/WorldOfWarcraft Legion:

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* VideoGame/WorldOfWarcraft Legion:''VideoGame/WorldOfWarcraft: Legion'':



* Film/IndianaJonesAndTheLastCrusade: To reach the Holy Grail, Indy must get past three traps: The Breath of God,[[note]]"Only the penitent man shall pass" (humbling oneself by kneeling below blades that would otherwise decapitate him)[[/note]] the Word of God,[[note]]"Only in God's name shall he proceed" (stepping only on tiles with letters that spell "IEHOVA", what with there being no J in Latin script)[[/note]] and the Path of God.[[note]]"Only in the leap from the lion's mouth shall he prove his worth" (taking a leap of faith onto a path rendered invisible by ForcedPerspective)[[/note]]
* In ''Film/MortalKombat: Annihilation'' Nightwolf tells Liu Kang he must pass three tests before he can defeat Shao Kahn. The first test is courage, which apparently involves having a hatchet thrown at your head to induce a "dream-state." [[WhatHappenedToTheMouse We never learn what the other two tests were.]]

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* Film/IndianaJonesAndTheLastCrusade: ''Film/IndianaJonesAndTheLastCrusade'': To reach the Holy Grail, Indy must get past three traps: The Breath of God,[[note]]"Only the penitent man shall pass" (humbling oneself by kneeling below blades that would otherwise decapitate him)[[/note]] the Word of God,[[note]]"Only in God's name shall he proceed" (stepping only on tiles with letters that spell "IEHOVA", what with there being no J in Latin script)[[/note]] and the Path of God.[[note]]"Only in the leap from the lion's mouth shall he prove his worth" (taking a leap of faith onto a path rendered invisible by ForcedPerspective)[[/note]]
* In ''Film/MortalKombat: Annihilation'' ''Film/MortalKombatAnnihilation'' Nightwolf tells Liu Kang he must pass three tests before he can defeat Shao Kahn. The first test is courage, which apparently involves having a hatchet thrown at your head to induce a "dream-state." [[WhatHappenedToTheMouse We never learn what the other two tests were.]]



* Starting in [[http://www.giantitp.com/comics/oots0324.html strip #324]], WebComic/{{the Order of the Stick}} must go through three trials, one each of Body, Mind, and Heart, in order to see an Oracle. The Trial of Body is defeating a hydra, which the team does by [[spoiler:chopping off so many heads that it passed out from not having enough blood to supply oxygen to the heads that regenerated]]. The Trial of Mind is a KnightsAndKnaves riddle; [[spoiler:Haley bypasses it by shooting one of the guards in the foot and seeing how they respond]]. The Trial of Heart is [[spoiler:[[ArsonMurderAndJaywalking a medical exam]], so the Oracle doesn't get sued if someone dies of shock from hearing an AwfulTruth or an otherwise unpleasant prophecy]].

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* Starting in [[http://www.giantitp.com/comics/oots0324.html strip #324]], WebComic/{{the Order of the Stick}} ''WebComic/TheOrderOfTheStick'' must go through three trials, one each of Body, Mind, and Heart, in order to see an Oracle. The Trial of Body is defeating a hydra, which the team does by [[spoiler:chopping off so many heads that it passed out from not having enough blood to supply oxygen to the heads that regenerated]]. The Trial of Mind is a KnightsAndKnaves riddle; [[spoiler:Haley bypasses it by shooting one of the guards in the foot and seeing how they respond]]. The Trial of Heart is [[spoiler:[[ArsonMurderAndJaywalking a medical exam]], so the Oracle doesn't get sued if someone dies of shock from hearing an AwfulTruth or an otherwise unpleasant prophecy]].
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** In ''VideoGame/TalesOfMonkeyIsland'' chapter 1, "Launch of the Screaming Narwhal", when Guybrush has to board a Ship, find a treasure and start a fight so a journalist gives Guybrush information on a person that can get him off the island he is in when he has a story to write about in his newspaper.
*** In "The Siege of Spinner cay", Guybrush has to find three golden holy items hidden around the Jerkbait Islands

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** In ''VideoGame/TalesOfMonkeyIsland'' chapter 1, "Launch of the Screaming Narwhal", when Guybrush has to get information from news-starved journalist Davey Nipperkin about a person that can help get him off Flotsam Island, so Guybrush has to board a Ship, ship, find a treasure treasure, and start a fight so a journalist gives Guybrush information on a person that can get him off the island he is in when he has a story Nipperkin will have something to write about in his newspaper.
about.
*** In "The Siege of Spinner cay", Guybrush has to find three golden holy items hidden around the Jerkbait IslandsIslands.

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* Trope namer, the Three Trials in ''VideoGame/TheSecretOfMonkeyIsland'': Swordplay, thievery and treasure-huntery.
** ''VideoGame/MonkeyIsland2LeChucksRevenge'' has a variation in four trials per act. To get a Voodoo Doll you need four items - "something of the head, something of the thread, something of the body and something of the dead". You have to do this twice in the game, once early on for Largo so you can leave Scabb Island, and once towards the end for [=LeChuck=] so you can escape the basement (using different items in different areas). Between these, you also have to get the four map pieces, which is way more convoluted than it sounds.

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* Trope namer, ''VideoGame/MonkeyIsland'' uses this one a lot.
** The trope namer is
the Three Trials in ''VideoGame/TheSecretOfMonkeyIsland'': Swordplay, to become a full-fledged mighty pirate, Guybrush will need to prove his skills at sword-fighting by finding and beating the Sword Master of Melee Island, prove his skills at thievery by stealing the Idol of Many Hands from the Govenor's mansion, and treasure-huntery.
prove his skills at treasure-hunting by finding the Treasure of Melee Island.
** ''VideoGame/MonkeyIsland2LeChucksRevenge'' has a variation in four trials per act. To get a Voodoo Doll you need four items - "something of the head, something of the thread, something of the body body, and something of the dead". You have to do this twice in the game, once early on for Largo so you can leave Scabb Island, and once towards the end for [=LeChuck=] so you can escape the basement tunnels beneath Dinky Island (using different items in different areas). Between these, you also have to get the four map pieces, which is way more convoluted than it sounds.



** And again in ''VideoGame/EscapeFromMonkeyIsland'', where Guybrush has to prove his innocence by finding and retrieving the stolen loot, find the real perpetrator, and find a piece of evidence that ties him to the crime...and later on when Guybrush has to find the three pieces of the Ultimate Insult (a bronzed hat, a golden man, and a silver monkey head) on Jambalaya Island.

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** And again in In ''VideoGame/EscapeFromMonkeyIsland'', where Guybrush has to prove his innocence on Lucre Island by finding and retrieving the stolen loot, find the real perpetrator, and find finding a piece of evidence that ties him to the crime...and later on when Guybrush has to find the three pieces of the Ultimate Insult (a bronzed hat, a golden man, and a silver monkey head) on Jambalaya Island.



** And yet again in the first chapter of ''VideoGame/TalesOfMonkeyIsland'', when Guybrush has to board a Ship, find a treasure and start a fight so a journalist gives Guybrush information on a person that can get him off the island he is in when he has a story to write about in his newspaper.
*** And yet, yet again in the second episode, where Guybrush has to find three golden holy items hidden around the Jerkbait Islands...and the third episode, where Guybrush has to win the votes of the four members of the pirate brotherhood... (No, our math isn't off. One of the members always votes the same as his pal.)
*** The fourth episode changes up this trope a bit by charging Guybrush with four crimes to get himself acquitted from, followed by someone remarking [[LampshadeHanging "I thought there would be three"]], and then with having to find six voodoo ingredients. It might as well be three cimres, though, since one is such an obvious lie that all you have to do is press the plaintiff on the obvious lie three times.
*** The third episode mixes it up a bit. After getting their votes [[spoiler: and holding them hostage, you have to interrogate them in order to figure out where the manatee-speaking device is. One of them always sides with another, lowering it back down to three... but another one cracks the instant you ask him, lowering it down to two.]]
*** The fifth episode references the trope namer itself with [[spoiler: each of the three possible pirate afterlifes being based on one of the tree trials: Swordfights, treasure hunting, or thievery. The challenges Guybrush must complete in each realm also fit the trope.]]

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** And yet again in the first In ''VideoGame/TalesOfMonkeyIsland'' chapter 1, "Launch of ''VideoGame/TalesOfMonkeyIsland'', the Screaming Narwhal", when Guybrush has to board a Ship, find a treasure and start a fight so a journalist gives Guybrush information on a person that can get him off the island he is in when he has a story to write about in his newspaper.
*** And yet, yet again in the second episode, where In "The Siege of Spinner cay", Guybrush has to find three golden holy items hidden around the Jerkbait Islands...and Islands
*** In "Lair of
the third episode, where Leviathan", Guybrush has to win join the votes Brotherhood of the Manatee by impressing de Cava's four members of the pirate brotherhood... (No, our math isn't off. One of the members former crew members... though Moose always votes the same as his pal.)
*** The fourth episode changes up this trope
pal Santino, despite him [[MummiesAtTheDinnerTable being a bit by charging Guybrush with four crimes to get himself acquitted from, followed by someone remarking [[LampshadeHanging "I thought there would be three"]], and then with having to find six voodoo ingredients. It might as well be three cimres, though, since one is such an obvious lie that all you have to do is press skeleton]]. Later in the plaintiff on the obvious lie three times.
*** The third episode mixes it up a bit. After getting their votes
chapter [[spoiler: and holding them hostage, you have to interrogate them de Cava's crew in order to figure out where the manatee-speaking device is. One of them Again Moose always sides with another, Santino, lowering it back down to three... but another one Bugeye cracks the instant you ask him, lowering it down to two.]]
*** The fifth episode "The Trial and Execution of Guybrush Threepwood" changes up this trope a bit by charging Guybrush with four crimes to get himself acquitted from, followed by someone remarking [[LampshadeHanging "I thought there would be three"]], and then with having to find six voodoo ingredients. It might as well be three crimes, though, since one is such an obvious lie that all you have to do is press the plaintiff on the obvious lie three times.
*** "Rise of the Pirate God"
references the trope namer itself with [[spoiler: each of the three possible pirate afterlifes being based on one of the tree trials: Swordfights, treasure hunting, or thievery. The challenges Guybrush must complete in each realm also fit the trope.]]
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Springs of Power, Courage, and Wisdom, where [[spoiler:Zelda unsuccessfully prayed to awaken her RoyaltySuperPower]] in the backstory. A century later, Link can unlock the Shrines hidden behind them by offering the scales of the dragons to them.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Springs of Power, Courage, and Wisdom, where [[spoiler:Zelda unsuccessfully prayed to awaken her RoyaltySuperPower]] in the backstory. A century later, Link can unlock the Shrines hidden behind them by offering the scales of the dragons to them. There are also the Three Korok Trials in the Great Forest.
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*''Literature/{{Hilda}}'': In order to see the Elf Prime Minister in ''Hilda and the Hidden People'', Hilda has to pass three tests; the test of courage (which involves having to face the Prime Minister’s cavalry), the test of skill (which involves having to navigate a narrow, slippery path intothe caves of kismet), and the Test of Exceptional Braininess (where Hilda has to figure out in which of two caves the Prime minister is, by asking two water spirits a single question [[KnightsAndKnaves which one will answer truthfully and the other will answer with a lie]]).
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[[caption-width-right:350:The Three Trials.]]


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[[caption-width-right:350:The Three Trials.]]

[[caption-width-right:350:And then ye must drink grog with us!]]

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