History Main / TheThreeTrials

28th Dec '15 4:05:25 PM Dravencour
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Link gather the three spiritual stones of forest, fire, and water.
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Link gather the three spiritual stones of forest, fire, and water. [[spoiler:Unfortunately, Ganondorf has tricked you into opening the Door of Time for him by collecting all of them]].
24th Nov '15 4:43:48 PM henke37
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the diamond ordering does not involve time travel, that's earlier in that chain
** Bernard needs to find a replacement diamond. Or rather, managing to change history so that the Edisons become rich, find the safe code and get the mail order form sent before today.
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** Bernard needs to find a replacement diamond. Or rather, managing to change history so that the Edisons become rich, find the safe code and get the mail order form sent before today.one.
24th Nov '15 3:29:24 PM henke37
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more dott detail
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** Hoagie needs to find power to his Chron-O-John in the 1800's. This involves finding the blueprint for a super battery, components to build said battery, and managing to charge the finished product. ** Bernard needs to find a replacement diamond. Or rather, managing to change history so that the Edisons become rich, find the safe code and get the mail order form sent before today. ** Laverne needs to escape from a tree, escape from tentacle jail, find a disguise and in the end power on her Chron-O-John.
19th May '15 9:25:33 AM nombretomado
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* "The Trial" episode of {{Angel}} has Angel going through three DeathTrap trials in order to save Darla from dying of syphilis.
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* "The Trial" episode of {{Angel}} ''Series/{{Angel}}'' has Angel going through three DeathTrap trials in order to save Darla from dying of syphilis.
11th Apr '15 7:14:41 PM nombretomado
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* Present in level 6 of ''DevilMayCry 3''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun.
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* Present in level 6 of ''DevilMayCry ''Franchise/DevilMayCry 3''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun.
24th Jan '15 8:43:26 PM phoenix
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* ''VideoGame/CrimsonSkies'': High Road to Revenge has the Three Trials of Soloho - Marksmanship, Courage and Skill.

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* ''VideoGame/PeasantsQuest'': You have to stink like a peasant, dress like a peasant, and be on fire like a peasant before the knight will let you go fight Trogdor. And then there are the three guardians who ask you questions outside Trogdor's lair and give you the equipment you need. [[AC:Platformer]] * Explicitly stated in ''VideoGame/EpicMickey'', on Mickeyjunk Mountain. The guard will only let you through to meet Oswald if you pass TheThreeTrials, in the form of levels based on Oswald The Lucky Rabbit films. After that, there's an example that isn't stated, but is much broader in scope. You have to go to three different lands, and defeat the bosses of each in order to get a piece of them needed for an escape rocket. [[AC:Roguelike]] * ''VideoGame/NetHack'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead; to collect these items, you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing TheThreeTrials you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity.

[[AC:Unsorted]] * ''VideoGame/PeasantsQuest'': You have to stink like a peasant, dress like a peasant, and be on fire like a peasant before the knight will let you go fight Trogdor. And then there are the three guardians who ask you questions outside Trogdor's lair and give you the equipment you need. * ''VideoGame/CrimsonSkies'': High Road to Revenge has the Three Trials of Soloho - Marksmanship, Courage and Skill. * ''VideoGame/NetHack'' has many sets of three trials. First you must acquire the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead; to collect these items, you have to visit and kill special monsters - your role's Quest Nemesis, Vlad the Impaler, and the Wizard of Yendor. Secondly, you must travel to the bottom of the dungeon, find the vibrating square, and perform the three-part Invocation Ritual with these items. Lastly, to complete the over-arcing TheThreeTrials you must take the Amulet of Yendor up to the Astral Plane, identify your alignment's High Altar, and sacrifice it up to your deity. * Explicitly stated in ''VideoGame/EpicMickey'', on Mickeyjunk Mountain. The guard will only let you through to meet Oswald if you pass TheThreeTrials, in the form of levels based on Oswald The Lucky Rabbit films. After that, there's an example that isn't stated, but is much broader in scope. You have to go to three different lands, and defeat the bosses of each in order to get a piece of them needed for an escape rocket.
19th Jan '15 12:47:09 AM phoenix
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Example sorting
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[[AC:Action]] * ''VideoGame/TheMatrixPathOfNeo'' has the Merovingians three trials that Neo has to pass to escape the chateau. The first is escaping an M.C. Escher type maze, the second trial is fighting your way through a club of vampires and the third is a fight with the Witch Queen to finally escape. [[AC:ActionAdventure]] * A staple of numerous ''Zelda'' games from ''VideoGame/TheLegendOfZeldaALinkToThePast'' onwards. To elaborate: ** ''Link to the Past'' had the Player collect the [[MacGuffin three pendants of virtue]] of wisdom, power, and courage. ** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Link gather the three spiritual stones of forest, fire, and water. ** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the player collect the pearls ** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' requires you to collect the three fused shadows. ** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has three trials which must be passed to gain entrance to [[spoiler: the Desert Temple]]. ** ''VideoGame/TheLegendOfZeldaSkywardSword'' has the three first Silent Realms, the three dragons' songs, the first three dungeons set in three provinces... * Present in level 6 of ''DevilMayCry 3''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun. * ''VideoGame/{{Turgor}}'' has one of the brothers announce you will be given three trials to determine your worthiness, given one after another. However, the second trial is failed before you even start it. [[AC:Adventure]]

* Present in level 6 of ''DevilMayCry 3''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun. * Used in every TelltaleGames adventure ever, at least OnceAnEpisode. Flat-out {{Lampshaded}} in the ''VideoGame/SamAndMaxBeyondTimeAndSpace: Moai Better Blues''.
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* Present in level 6 of ''DevilMayCry 3''. You are presented with three challenges, representing strength, skill ''VideoGame/DayOfTheTentacle'', the entire game between the prologue and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level endgame. Interestingly done in that each task is set in its own time period and passing all three nets you the Artemis gun. * Used in every TelltaleGames adventure ever, at least OnceAnEpisode. Flat-out {{Lampshaded}} in the ''VideoGame/SamAndMaxBeyondTimeAndSpace: Moai Better Blues''.pursued by a different character.

* Present in level 6 of ''DevilMayCry 3''. You are presented with three challenges, representing strength, skill and intelligence. Passing one of them gives you nothing, passing two opens the way to the end of the level and passing all three nets you the Artemis gun. * Used in every TelltaleGames adventure ever, at least OnceAnEpisode. Flat-out {{Lampshaded}} in the ''VideoGame/SamAndMaxBeyondTimeAndSpace: Moai Better Blues''.

* ''VideoGame/DayOfTheTentacle'', the entire game between the prologue and the endgame. Interestingly done in that each task is set in its own time period and pursued by a different character. * ''VideoGame/PeasantsQuest'': You have to stink like a peasant, dress like a peasant, and be on fire like a peasant before the knight will let you go fight Trogdor. And then there are the three guardians who ask you questions outside Trogdor's lair and give you the equipment you need.
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* ''VideoGame/DayOfTheTentacle'', Another AdventureGame example from ''VideoGame/TheJourneyDown'': to get your Seaplane running in the entire game between the prologue and the endgame. Interestingly done in that each task is set in its own time period and pursued by a different character. * ''VideoGame/PeasantsQuest'': You have to stink like a peasant, dress like a peasant, and be on fire like a peasant before the knight will let first chapter, you go fight Trogdor. And then there are the need to get three guardians who ask you questions outside Trogdor's lair and give you the equipment you need.components.

* Tends to show up in ''VideoGame/BaldursGate'' a lot.
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* Tends to show up in ''VideoGame/BaldursGate'' In ''VideoGame/QuestForGloryIII'', the rite of manhood for Uhura's tribe involves three contests: spear-throwing, a lot.balance beam "fight", and a footrace (though there are "mini-contests" within the footrace as well).

* ''Film/MontyPythonAndTheHolyGrail'': "Stop. Who would cross the Bridge of Death must answer me these questions three, ere the other side he see."
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* ''Film/MontyPythonAndTheHolyGrail'': "Stop. Who would cross the Bridge of Death must answer me these questions three, ere the other side he see." [[AC:WesternRPG]]

* ''VideoGame/CrimsonSkies'': High Road to Revenge has the Three Trials of Soloho - Marksmanship, Courage and Skill.
to:
* ''VideoGame/CrimsonSkies'': High Road ''VideoGame/{{Diablo}} II'' Act 2 and 3 require you to Revenge has track down three magical artifacts to combine into a weapon that'd open the Three Trials of Soloho - Marksmanship, Courage and Skill.way to the endboss. Technically there were four items in the third act, but the last one was obtained right next to where you needed to use them.

* Tends to show up in ''VideoGame/BaldursGate'' a lot. [[AC:Unsorted]] * ''VideoGame/PeasantsQuest'': You have to stink like a peasant, dress like a peasant, and be on fire like a peasant before the knight will let you go fight Trogdor. And then there are the three guardians who ask you questions outside Trogdor's lair and give you the equipment you need. * ''VideoGame/CrimsonSkies'': High Road to Revenge has the Three Trials of Soloho - Marksmanship, Courage and Skill.

* ''VideoGame/{{Turgor}}'' has one of the brothers announce you will be given three trials to determine your worthiness, given one after another. However, the second trial is failed before you even start it. * In ''VideoGame/QuestForGloryIII'', the rite of manhood for Uhura's tribe involves three contests: spear-throwing, a balance beam "fight", and a footrace (though there are "mini-contests" within the footrace as well). * A staple of numerous ''Zelda'' games from ''VideoGame/TheLegendOfZeldaALinkToThePast'' onwards. To elaborate: ** ''Link to the Past'' had the Player collect the [[MacGuffin three pendants of virtue]] of wisdom, power, and courage. ** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Link gather the three spiritual stones of forest, fire, and water. ** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the player collect the pearls ** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' requires you to collect the three fused shadows. ** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has three trials which must be passed to gain entrance to [[spoiler: the Desert Temple]]. ** ''VideoGame/TheLegendOfZeldaSkywardSword'' has the three first Silent Realms, the three dragons' songs, the first three dungeons set in three provinces... * ''VideoGame/{{Diablo}} II'' Act 2 and 3 require you to track down three magical artifacts to combine into a weapon that'd open the way to the endboss. Technically there were four items in the third act, but the last one was obtained right next to where you needed to use them.

* Another AdventureGame example from ''VideoGame/TheJourneyDown'': to get your Seaplane running in the first chapter, you need to get three components. * ''VideoGame/TheMatrixPathOfNeo'' has the Merovingians three trials that Neo has to pass to escape the chateau. The first is escaping an M.C. Escher type maze, the second trial is fighting your way through a club of vampires and the third is a fight with the Witch Queen to finally escape.
to:
* Another AdventureGame example from ''VideoGame/TheJourneyDown'': to get your Seaplane running in the first chapter, you need to get three components. * ''VideoGame/TheMatrixPathOfNeo'' has the Merovingians three trials that Neo has to pass to escape the chateau. The first is escaping an M.C. Escher type maze, the second trial is fighting your way through a club of vampires and the third is a fight with the Witch Queen to finally escape.

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* ''Film/MontyPythonAndTheHolyGrail'': "Stop. Who would cross the Bridge of Death must answer me these questions three, ere the other side he see."
19th Nov '14 6:50:58 PM Thesedaysthosedays
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* "The Trial" episode of {{Angel}} has Angel going through three DeathTrap trials in order to save Darla from dying of syphilis.
6th Nov '14 12:59:28 AM TheAmazingBlachman
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** ''VideoGame/MonkeyIsland2LeChucksRevenge'' has a variation in four trials per act. To get a Voodoo Doll you need four items - "something of the head, something of the thread, something of the body and something of the dead". You have to do this twice in the game, once early on for Largo so you can leave Scabb Island, and once towards the end for LeChuck so you can escape the basement (using different items in different areas). Between these, you also have to get the four map pieces, which is way more convoluted than it sounds.
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** ''VideoGame/MonkeyIsland2LeChucksRevenge'' has a variation in four trials per act. To get a Voodoo Doll you need four items - "something of the head, something of the thread, something of the body and something of the dead". You have to do this twice in the game, once early on for Largo so you can leave Scabb Island, and once towards the end for LeChuck [=LeChuck=] so you can escape the basement (using different items in different areas). Between these, you also have to get the four map pieces, which is way more convoluted than it sounds.
14th Sep '14 9:01:29 PM HeaG
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