History Main / TheTetrisEffect

21st Dec '16 12:08:35 AM Killerikala
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[[folder:Stealth]]
* Playing ''VideoGame/{{Hitman}}'' can make one extra-observant towards any potential accidents, especially falling chandeliers. Or it might only make one wonder how to sneak undetected into the "Emplyees Only" sections of stores.
[[/folder]]
1st Dec '16 7:47:22 AM AgProv
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** Psychologically, this is called ''imprinting''.
25th Nov '16 12:53:06 PM CountDorku
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* Mike of ''WebVideo/OutsideXbox'' exhibits this with regard to ''VideoGame/{{Peggle}} 2''.
-->'''Mike:''' This week, I've been playing a lot of ''Peggle 2''. Too much ''Peggle 2''. I'm having trouble distinguishing reality from ''Peggle 2''.\\
[Clip of Mike throwing scrunched-up paper at the bin, only for it to go into slow-motion and play ''Ode to Joy'' when he manages a hit]
18th Nov '16 5:12:10 AM Moonstreak
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This effect is likely due to the process your brain is thought to undergo when learning a new skill through repetition. In order to separate the 'noise' of non-repeating activities from the 'signal' of activities which will need to be performed frequently, and should thus be optimized for recall and performance (within procedural memory/MuscleMemory), the brain relies upon consistent manual repetition of an activity to identify the activity as a candidate for optimization (thus, 'practice makes perfect'). During this process, activity in the brain of the same sort generated by the undertaking of the activity is observable, as the brain undertakes to optimize the patterns of behaviour within the given activity. This can result in the sometimes distracting and disconcerting organization of other aspects of Real Life according to the patterns of a game skill in the process of being optimized - and thus, the specific symptoms of TheTetrisEffect.

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This effect is likely due to the process your brain is thought to undergo when learning a new skill through repetition. In order to separate the 'noise' of non-repeating activities from the 'signal' of activities which will need to be performed frequently, and should thus be optimized for recall and performance (within procedural memory/MuscleMemory), memory/Muscle Memory), the brain relies upon consistent manual repetition of an activity to identify the activity as a candidate for optimization (thus, 'practice makes perfect'). During this process, activity in the brain of the same sort generated by the undertaking of the activity is observable, as the brain undertakes to optimize the patterns of behaviour within the given activity. This can result in the sometimes distracting and disconcerting organization of other aspects of Real Life according to the patterns of a game skill in the process of being optimized - and thus, the specific symptoms of TheTetrisEffect.
18th Nov '16 5:11:46 AM Moonstreak
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This effect is likely due to the process your brain is thought to undergo when learning a new skill through repetition. In order to separate the 'noise' of non-repeating activities from the 'signal' of activities which will need to be performed frequently, and should thus be optimized for recall and performance (within procedural memory/Muscle Memory), the brain relies upon consistent manual repetition of an activity to identify the activity as a candidate for optimization (thus, 'practice makes perfect'). During this process, activity in the brain of the same sort generated by the undertaking of the activity is observable, as the brain undertakes to optimize the patterns of behaviour within the given activity. This can result in the sometimes distracting and disconcerting organization of other aspects of Real Life according to the patterns of a game skill in the process of being optimized - and thus, the specific symptoms of TheTetrisEffect.

to:

This effect is likely due to the process your brain is thought to undergo when learning a new skill through repetition. In order to separate the 'noise' of non-repeating activities from the 'signal' of activities which will need to be performed frequently, and should thus be optimized for recall and performance (within procedural memory/Muscle Memory), memory/MuscleMemory), the brain relies upon consistent manual repetition of an activity to identify the activity as a candidate for optimization (thus, 'practice makes perfect'). During this process, activity in the brain of the same sort generated by the undertaking of the activity is observable, as the brain undertakes to optimize the patterns of behaviour within the given activity. This can result in the sometimes distracting and disconcerting organization of other aspects of Real Life according to the patterns of a game skill in the process of being optimized - and thus, the specific symptoms of TheTetrisEffect.
28th Oct '16 2:42:32 PM margdean56
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* In the first chapter of ''Literature/DonQuixote'', we see that Alonso Quixano, a ImpoverishedPatrician with way too much time at his hands, is a FanBoy of ChivalricRomance books, then he evolutions as to be FanDumb, then he wants to write a Fanfiction about ''The tale of Don Belianis of Greece:'', but he insteads decide to change drastically his life by [[AscendedFanboy becoming a]] KnightErrant changing his name to Don Quixote.

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* In the first chapter of ''Literature/DonQuixote'', we see that Alonso Quixano, a ImpoverishedPatrician with way too much time at on his hands, is a FanBoy of ChivalricRomance books, then he evolutions as to be books. He evolves into being FanDumb, then he wants to write a Fanfiction about ''The tale of Don Belianis of Greece:'', but he insteads decide instead decides to change his life drastically his life by [[AscendedFanboy becoming a]] KnightErrant KnightErrant, changing his name to Don Quixote.
27th Oct '16 2:53:47 PM morenohijazo
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* ''VideoGame/TheWitness'' may have you looking for circles with lines connecting them '''everywhere''' you go. You may even go out of your way to put yourself in an awkward position just to find them better.

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* ''VideoGame/TheWitness'' may have you looking for circles with ''VideoGame/TheWitness'':
** Invoking this effect is the basis behind the [[spoiler: environmental puzzles]]. You can draw
lines connecting them '''everywhere''' you go. You may even go out on [[spoiler: parts of your way the island itself to put yourself in an awkward position just activate the obelisks' markings]].
** The [[spoiler: secret ending]] of the game suggests that [[spoiler: the player has succumbed
to find them better.the effect within the reality of the universe]], if not [[spoiler: actually have become a RealityWarper]].
14th Oct '16 2:04:58 PM nombretomado
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* One player of a DS rhythm game started seeing little circles closing in on his focus, like the keys on his keyboard or... well just where he looked. Turns out it came from an overdose of ''[[EliteBeatAgents saving the world with AWESOME]]''.

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* One player of a DS rhythm game started seeing little circles closing in on his focus, like the keys on his keyboard or... well just where he looked. Turns out it came from an overdose of ''[[EliteBeatAgents ''[[VideoGame/EliteBeatAgents saving the world with AWESOME]]''.
18th Sep '16 12:30:10 PM TeraChimera
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* Play ''VideoGame/GearsOfWar'' for a while, or any third-person shooter with a [[TakeCover cover mechanic]], and you'll start seeing low walls, doorways, protruding objects, and pretty much anything as a potential cover spot. You'll also be alarmed at how common chest-high walls are in real life.
15th Aug '16 10:09:08 AM htuttle
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* From the [[http://www.gamespot.com/pc/strategy/xcomufodefense/review.html review]] for ''{{X-COM}}: UFO Defense'' on Gamespot:

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* From the [[http://www.gamespot.com/pc/strategy/xcomufodefense/review.html review]] for ''{{X-COM}}: UFO Defense'' ''VideoGame/XCOMUFODefense'' on Gamespot:
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