History Main / TheMinionMaster

8th Jun '17 8:59:24 PM nombretomado
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* Predictably, the Summoner class from DungeonFighterOnline. Any PC might have ways to summon help - there's rare equipment for that and an entire crafting discipline. A regular female mage may also have readied a single contracted summon, and technically briefly manifests elementals to cast many spells. A Witch makes long-term contracts with elemental familiars (in questlines absent from the game's current version) and thus might also have several present at once doing things. A Summoner makes numerous summoning contracts and takes quantity over quality with elementals to raise small armies. Clever use of ElementalBaggage can raise ''multiple'' minions from a single spell, and as unimpressive as basic minions are, a Summoner is constantly raising more and using their presence to call stronger species.

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* Predictably, the Summoner class from DungeonFighterOnline.''VideoGame/DungeonFighterOnline''. Any PC might have ways to summon help - there's rare equipment for that and an entire crafting discipline. A regular female mage may also have readied a single contracted summon, and technically briefly manifests elementals to cast many spells. A Witch makes long-term contracts with elemental familiars (in questlines absent from the game's current version) and thus might also have several present at once doing things. A Summoner makes numerous summoning contracts and takes quantity over quality with elementals to raise small armies. Clever use of ElementalBaggage can raise ''multiple'' minions from a single spell, and as unimpressive as basic minions are, a Summoner is constantly raising more and using their presence to call stronger species.
7th May '17 9:53:09 PM Getta
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A SubTrope of TheBeastmaster, and the heroic inversion of MookMaker and EnemySummoner (and occasionally EvilOverlord). Whereas [[TheBeastmaster Beastmasters]] focus on quality of minions, often restricting themselves to one or two (or at least [[Franchise/{{Pokemon}} one at a time]]), TheMinionMaster focuses on sheer, undiluted numbers. This often makes for an unusual and difficult-to-balance character build- a character whose power comes from brutally outnumbering his opponents often leaves himself as the squishiest of {{Squishy Wizard}}s, and enemies either succumb quickly to the DeathOfAThousandCuts or perform a minion version of a TotalPartyWipe with area of effect attacks. The Minion Master tends to, of course, to be the keystone in his KeystoneArmy that is [[StraightForTheCommander the prime target to finish first]].

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A SubTrope of TheBeastmaster, and the heroic inversion of MookMaker and EnemySummoner (and occasionally EvilOverlord). Whereas [[TheBeastmaster Beastmasters]] focus on quality of minions, often restricting themselves to one or two (or at least [[Franchise/{{Pokemon}} one at a time]]), TheMinionMaster focuses on sheer, undiluted numbers. This often makes for an unusual and difficult-to-balance character build- a character whose power comes from brutally outnumbering his opponents often leaves himself as the squishiest of {{Squishy Wizard}}s, and enemies either succumb quickly to the DeathOfAThousandCuts or perform a minion version of a TotalPartyWipe with area of effect attacks. They may also possess skills to control and buff their minions. The Minion Master tends to, of course, to be the keystone in his KeystoneArmy that is [[StraightForTheCommander the prime target to finish first]].



ZergRush often describes the most common combat method of TheMinionMaster. Because of their tactics, they often fall under AntiHero and DarkIsNotEvil characterization. Can occasionally be {{Game Breaker}}s, occasionally {{Crutch Character}}s. If the minions are copies of the master, it's a DopplegangerAttack. See also DroneDeployer. Compare MookCommander, a mook with the ability to strengthen other mooks just by their presence; TheMinionMaster may also have such ability for his own minions. Compare with TheTurretMaster, who instead of minions uses technology. Supertrope to PestController.

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ZergRush often describes the most common combat method of TheMinionMaster. Because of their tactics, they often fall under AntiHero and DarkIsNotEvil characterization. Can occasionally be {{Game Breaker}}s, occasionally {{Crutch Character}}s. If the minions are copies of the master, it's a DopplegangerAttack. See also AssistCharacter and DroneDeployer. Compare MookCommander, a mook with the ability to strengthen other mooks just by their presence; TheMinionMaster may also have such ability for his own minions. Compare with TheTurretMaster, who instead of minions uses technology. Supertrope to PestController.
8th Apr '17 5:58:19 PM nombretomado
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* The Shifter class in ''{{Rifts}}'' is a magic user that focuses on dimensional teleportation and SummonMagic. They can contact and attempt to control supernatural beings via a battle of wills (and if this fails, they can attempt to overpower the creature by more conventional means). Unlike D&D summon spells, there is no time limit, though the book suggests forming short term contracts, as forcing a demonic being to remain under a {{Puny Earthling}}'s control for an extended period is likely to hazardous to said mortal's health.

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* The Shifter class in ''{{Rifts}}'' ''TabletopGame/{{Rifts}}'' is a magic user that focuses on dimensional teleportation and SummonMagic. They can contact and attempt to control supernatural beings via a battle of wills (and if this fails, they can attempt to overpower the creature by more conventional means). Unlike D&D summon spells, there is no time limit, though the book suggests forming short term contracts, as forcing a demonic being to remain under a {{Puny Earthling}}'s control for an extended period is likely to hazardous to said mortal's health.
26th Mar '17 10:49:57 AM Landis
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* In ''Literature/{{Warbreaker}}'', Awakeners are gradually demonstrated to be a variation on the theme. Any material that is not stone, metal, or alive can be animated to follow a simple command upon contact (if the Awakener in question has enough [[{{Mana}} Breath]] to expend in the activation). This can range from commanding a piece of rope to "Hold when thrown" (To tie up an enemy), to a cloak commanded to "protect me" (allowing it to perform an ArrowCatch), to a cadre of voodoo dolls commanded to "Find Something", to a fallen opponent's cloth armor commanded to "Fight for me."
19th Mar '17 5:10:47 PM Doug86
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* In early editions of ''Warhammer40K'', some units could use robots, with the amount increasing with the unit's affinity for machinery. Said robots were extremely stupid and could only follow limited instructions.

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* In early editions of ''Warhammer40K'', ''TabletopGame/Warhammer40000'', some units could use robots, with the amount increasing with the unit's affinity for machinery. Said robots were extremely stupid and could only follow limited instructions.
1st Mar '17 9:07:27 PM Getta
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ZergRush often describes the most common combat method of TheMinionMaster. Because of their tactics, they often fall under AntiHero and DarkIsNotEvil characterization. Can occasionally be {{Game Breaker}}s, occasionally {{Crutch Character}}s. If the minions are copies of the master, it's a DopplegangerAttack. See also DroneDeployer. Compare with TheTurretMaster, who instead of minions uses technology. Supertrope to PestController.

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ZergRush often describes the most common combat method of TheMinionMaster. Because of their tactics, they often fall under AntiHero and DarkIsNotEvil characterization. Can occasionally be {{Game Breaker}}s, occasionally {{Crutch Character}}s. If the minions are copies of the master, it's a DopplegangerAttack. See also DroneDeployer. Compare MookCommander, a mook with the ability to strengthen other mooks just by their presence; TheMinionMaster may also have such ability for his own minions. Compare with TheTurretMaster, who instead of minions uses technology. Supertrope to PestController.
1st Mar '17 9:04:58 PM Getta
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A SubTrope of TheBeastmaster, and the heroic inversion of MookMaker and EnemySummoner (and occasionally EvilOverlord). Whereas [[TheBeastmaster Beastmasters]] focus on quality of minions, often restricting themselves to one or two (or at least [[Franchise/{{Pokemon}} one at a time]]), TheMinionMaster focuses on sheer, undiluted numbers. This often makes for an unusual and difficult-to-balance character build- a character whose power comes from brutally outnumbering his opponents often leaves himself as the squishiest of {{Squishy Wizard}}s, and enemies either succumb quickly to the DeathOfAThousandCuts or perform a minion version of a TotalPartyWipe with area of effect attacks. The Minion Master tends to, of course, to be the keystone in his KeystoneArmy.


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A SubTrope of TheBeastmaster, and the heroic inversion of MookMaker and EnemySummoner (and occasionally EvilOverlord). Whereas [[TheBeastmaster Beastmasters]] focus on quality of minions, often restricting themselves to one or two (or at least [[Franchise/{{Pokemon}} one at a time]]), TheMinionMaster focuses on sheer, undiluted numbers. This often makes for an unusual and difficult-to-balance character build- a character whose power comes from brutally outnumbering his opponents often leaves himself as the squishiest of {{Squishy Wizard}}s, and enemies either succumb quickly to the DeathOfAThousandCuts or perform a minion version of a TotalPartyWipe with area of effect attacks. The Minion Master tends to, of course, to be the keystone in his KeystoneArmy.

KeystoneArmy that is [[StraightForTheCommander the prime target to finish first]].
23rd Feb '17 6:14:17 PM ThemJohns
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* ''VideoGame/PathOfExile'' allows for summoner builds which resemble the "Zoomancer" build from the ''VideoGame/DiabloII'' example above. The intelligence-based Witch class is offered the appropriately intelligence-based "Raise Zombie", "Summon Skeleton" and "Raise Specter" skills as possible quest rewards. Other classes may be built up to summoners as well, although with more of a dedicated effort. Passive skills allow to increase number, life and damage output of the summons. A keystone skill allows to endow summons with the properties of the summoner's equipped shield (think "reflect X melee damage" or "regenerate X per second").
** Skeletons are particularly useful in dark or highly labyrinthine areas, as their cheap summon doesn't need a corpse, and their AI locates and attacks enemies outside of the summoner's range of light / range of vision.

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* ''VideoGame/PathOfExile'' allows for a variety of summoner builds which resemble builds, some of them resembling the "Zoomancer" build from the ''VideoGame/DiabloII'' example above. The selection of minions include basic but weak Skeletons, beefy Zombies, raised Spectres of fallen enemies, powerful and short-lived Raging Spirits, elemental Golems, animated weapons, and many more. Passive skills and items can be used to raise the number, life, and damage output of the minions, as well as add other effects such as causing them to explode at low life, give your shield bonuses or flask effects to your minions. Other ways to enhance your minions include auras and Offering spells which consumes corpses to give your minions a powerful buff. The intelligence-based Witch class is offered are the appropriately intelligence-based "Raise Zombie", "Summon Skeleton" and "Raise Specter" skills as possible quest rewards. Other classes may be built up to summoners as well, although with more of a dedicated effort. Passive skills allow to increase number, life and damage output of the summons. A keystone skill allows to endow summons with the properties of the summoner's equipped shield (think "reflect X melee damage" or "regenerate X per second").
** Skeletons are particularly useful in dark or highly labyrinthine areas, as their cheap summon doesn't need a corpse,
best choice for summoner builds, and their AI locates and attacks enemies outside of the summoner's range of light / range of vision.Necromancer Ascendancy class is specifically tailored for such builds.
26th Jan '17 12:59:50 PM bwburke94
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* In ''Literature/{{Worm}}'', the protagonist, Skitter, takes the large-number-low-individual-power aspect of this trope to an extreme: she controls any or all insects, worms, spiders, or the like within her range.
** She's also incredibly creative in her use of them, forming swarm clones, making spider silk thread traps, concealing her movements, using them to track enemy movements, threatening suffocation or allergic reaction, [[MundaneUtility making her costume and assisting with filing and her morning routine.]]
** [[spoiler: When [[DeadlyUpgrade she gets her shard jailbroken]] to become [[EleventhHourSuperpower Khepri]] she trades in her range, sanity, ability to communicate and even comprehend language for the ability to control people as well. This lets her fight a strong AI and the source of all powers on roughly even terms.]]






[[folder:Web Original]]
* In ''Literature/{{Worm}}'', the protagonist, Skitter, takes the large-number-low-individual-power aspect of this trope to an extreme: she controls any or all insects, worms, spiders, or the like within her range.
** She's also incredibly creative in her use of them, forming swarm clones, making spider silk thread traps, concealing her movements, using them to track enemy movements, threatening suffocation or allergic reaction, [[MundaneUtility making her costume and assisting with filing and her morning routine.]]
** [[spoiler: When [[DeadlyUpgrade she gets her shard jailbroken]] to become [[EleventhHourSuperpower Khepri]] she trades in her range, sanity, ability to communicate and even comprehend language for the ability to control people as well. This lets her fight a strong AI and the source of all powers on roughly even terms.]]
[[/folder]]
29th Oct '16 2:23:37 PM nombretomado
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* [[ExactlyWhatITSaysOnTheTin Minion Master]] {{Necromancer}} [[AnAdventurerIsYou character builds]] [[AllBlueEntry in]] ''GuildWars''

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* [[ExactlyWhatITSaysOnTheTin Minion Master]] {{Necromancer}} [[AnAdventurerIsYou character builds]] [[AllBlueEntry in]] ''GuildWars''''VideoGame/GuildWars''
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