History Main / TheMinionMaster

23rd Aug '17 3:09:09 AM jormis29
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* Sorcerers in {{Exalted}} can do this with Demons and Elementals. The game has a sidebar that notes, since a dedicated Sorcerer could quickly amass a huge number of these demons it is better to treat them as a single large group of enemies under the games "battlegroup" rules. It should be noted that, even by [[UpToEleven Exalted Standards]], a single blood ape minion is ''terrifyingly'' powerful.

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* Sorcerers in {{Exalted}} ''TabletopGame/{{Exalted}}'' can do this with Demons and Elementals. The game has a sidebar that notes, since a dedicated Sorcerer could quickly amass a huge number of these demons it is better to treat them as a single large group of enemies under the games "battlegroup" rules. It should be noted that, even by [[UpToEleven Exalted Standards]], a single blood ape minion is ''terrifyingly'' powerful.



* A character literally named "Minion Master" appears in ''SluggyFreelance''. When introduced his only minions are Torg and crew (about four people), who are using him as a cover to fight Hereti-Corp. Later Torg recruits him a bunch of Digbots, pleasing Minion Master to no end.

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* A character literally named "Minion Master" appears in ''SluggyFreelance''.''Webcomic/SluggyFreelance''. When introduced his only minions are Torg and crew (about four people), who are using him as a cover to fight Hereti-Corp. Later Torg recruits him a bunch of Digbots, pleasing Minion Master to no end.
7th Aug '17 11:34:24 PM Gamermaster
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*** ''Wii U/3DS'' reduces the ammount of Pikmin to 3, but the core of the character remains the same, except for his recovery now being ''worse'' the more Pikmin he has. (In''Brawl'', his Pikmin formed a ChainOfPeople; more Pikmin equaled a longer chain, which equaled a higher chance of recovery. In ''Wii U/3DS'', Olimar summons flying Pikmin to carry him to safety; the more Pikmin he has with him, the slower and heavier he is, and the slower the flying Pikmin can fly, sometimes not even making it back to the stage easily.)

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*** ''Wii U/3DS'' reduces the ammount of Pikmin to 3, but the core of the character remains the same, except for his recovery now being ''worse'' the more Pikmin he has. (In''Brawl'', (In ''Brawl'', his Pikmin formed a ChainOfPeople; more Pikmin equaled a longer chain, which equaled a higher chance of recovery. In ''Wii U/3DS'', Olimar summons flying Pikmin to carry him to safety; the more Pikmin he has with him, the slower and heavier he is, and the slower the flying Pikmin can fly, sometimes not even making it back to the stage easily.)
24th Jul '17 12:07:20 AM jboxingfool
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Added DiffLines:

* Sorcerers in {{Exalted}} can do this with Demons and Elementals. The game has a sidebar that notes, since a dedicated Sorcerer could quickly amass a huge number of these demons it is better to treat them as a single large group of enemies under the games "battlegroup" rules. It should be noted that, even by [[UpToEleven Exalted Standards]], a single blood ape minion is ''terrifyingly'' powerful.
8th Jul '17 2:03:23 PM DarkHunter
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* You play as a Minion Master in the ''{{VideoGame/Pikmin}}'' series, controling up to 100 of the aforementioned Pikmin, who help carrying objects, opening paths, and mobbing enemies [[ZergRush en masse]].

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* You play as a Minion Master in the ''{{VideoGame/Pikmin}}'' series, controling controlling up to 100 of the aforementioned Pikmin, who help carrying objects, opening paths, and mobbing enemies [[ZergRush en masse]].masse]]. Your character on their own is virtually powerless, the Pikmin are necessary to do ''anything''.
8th Jun '17 8:59:24 PM nombretomado
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* Predictably, the Summoner class from DungeonFighterOnline. Any PC might have ways to summon help - there's rare equipment for that and an entire crafting discipline. A regular female mage may also have readied a single contracted summon, and technically briefly manifests elementals to cast many spells. A Witch makes long-term contracts with elemental familiars (in questlines absent from the game's current version) and thus might also have several present at once doing things. A Summoner makes numerous summoning contracts and takes quantity over quality with elementals to raise small armies. Clever use of ElementalBaggage can raise ''multiple'' minions from a single spell, and as unimpressive as basic minions are, a Summoner is constantly raising more and using their presence to call stronger species.

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* Predictably, the Summoner class from DungeonFighterOnline.''VideoGame/DungeonFighterOnline''. Any PC might have ways to summon help - there's rare equipment for that and an entire crafting discipline. A regular female mage may also have readied a single contracted summon, and technically briefly manifests elementals to cast many spells. A Witch makes long-term contracts with elemental familiars (in questlines absent from the game's current version) and thus might also have several present at once doing things. A Summoner makes numerous summoning contracts and takes quantity over quality with elementals to raise small armies. Clever use of ElementalBaggage can raise ''multiple'' minions from a single spell, and as unimpressive as basic minions are, a Summoner is constantly raising more and using their presence to call stronger species.
7th May '17 9:53:09 PM Getta
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A SubTrope of TheBeastmaster, and the heroic inversion of MookMaker and EnemySummoner (and occasionally EvilOverlord). Whereas [[TheBeastmaster Beastmasters]] focus on quality of minions, often restricting themselves to one or two (or at least [[Franchise/{{Pokemon}} one at a time]]), TheMinionMaster focuses on sheer, undiluted numbers. This often makes for an unusual and difficult-to-balance character build- a character whose power comes from brutally outnumbering his opponents often leaves himself as the squishiest of {{Squishy Wizard}}s, and enemies either succumb quickly to the DeathOfAThousandCuts or perform a minion version of a TotalPartyWipe with area of effect attacks. The Minion Master tends to, of course, to be the keystone in his KeystoneArmy that is [[StraightForTheCommander the prime target to finish first]].

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A SubTrope of TheBeastmaster, and the heroic inversion of MookMaker and EnemySummoner (and occasionally EvilOverlord). Whereas [[TheBeastmaster Beastmasters]] focus on quality of minions, often restricting themselves to one or two (or at least [[Franchise/{{Pokemon}} one at a time]]), TheMinionMaster focuses on sheer, undiluted numbers. This often makes for an unusual and difficult-to-balance character build- a character whose power comes from brutally outnumbering his opponents often leaves himself as the squishiest of {{Squishy Wizard}}s, and enemies either succumb quickly to the DeathOfAThousandCuts or perform a minion version of a TotalPartyWipe with area of effect attacks. They may also possess skills to control and buff their minions. The Minion Master tends to, of course, to be the keystone in his KeystoneArmy that is [[StraightForTheCommander the prime target to finish first]].



ZergRush often describes the most common combat method of TheMinionMaster. Because of their tactics, they often fall under AntiHero and DarkIsNotEvil characterization. Can occasionally be {{Game Breaker}}s, occasionally {{Crutch Character}}s. If the minions are copies of the master, it's a DopplegangerAttack. See also DroneDeployer. Compare MookCommander, a mook with the ability to strengthen other mooks just by their presence; TheMinionMaster may also have such ability for his own minions. Compare with TheTurretMaster, who instead of minions uses technology. Supertrope to PestController.

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ZergRush often describes the most common combat method of TheMinionMaster. Because of their tactics, they often fall under AntiHero and DarkIsNotEvil characterization. Can occasionally be {{Game Breaker}}s, occasionally {{Crutch Character}}s. If the minions are copies of the master, it's a DopplegangerAttack. See also AssistCharacter and DroneDeployer. Compare MookCommander, a mook with the ability to strengthen other mooks just by their presence; TheMinionMaster may also have such ability for his own minions. Compare with TheTurretMaster, who instead of minions uses technology. Supertrope to PestController.
8th Apr '17 5:58:19 PM nombretomado
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* The Shifter class in ''{{Rifts}}'' is a magic user that focuses on dimensional teleportation and SummonMagic. They can contact and attempt to control supernatural beings via a battle of wills (and if this fails, they can attempt to overpower the creature by more conventional means). Unlike D&D summon spells, there is no time limit, though the book suggests forming short term contracts, as forcing a demonic being to remain under a {{Puny Earthling}}'s control for an extended period is likely to hazardous to said mortal's health.

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* The Shifter class in ''{{Rifts}}'' ''TabletopGame/{{Rifts}}'' is a magic user that focuses on dimensional teleportation and SummonMagic. They can contact and attempt to control supernatural beings via a battle of wills (and if this fails, they can attempt to overpower the creature by more conventional means). Unlike D&D summon spells, there is no time limit, though the book suggests forming short term contracts, as forcing a demonic being to remain under a {{Puny Earthling}}'s control for an extended period is likely to hazardous to said mortal's health.
26th Mar '17 10:49:57 AM Landis
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* In ''Literature/{{Warbreaker}}'', Awakeners are gradually demonstrated to be a variation on the theme. Any material that is not stone, metal, or alive can be animated to follow a simple command upon contact (if the Awakener in question has enough [[{{Mana}} Breath]] to expend in the activation). This can range from commanding a piece of rope to "Hold when thrown" (To tie up an enemy), to a cloak commanded to "protect me" (allowing it to perform an ArrowCatch), to a cadre of voodoo dolls commanded to "Find Something", to a fallen opponent's cloth armor commanded to "Fight for me."
19th Mar '17 5:10:47 PM Doug86
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* In early editions of ''Warhammer40K'', some units could use robots, with the amount increasing with the unit's affinity for machinery. Said robots were extremely stupid and could only follow limited instructions.

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* In early editions of ''Warhammer40K'', ''TabletopGame/Warhammer40000'', some units could use robots, with the amount increasing with the unit's affinity for machinery. Said robots were extremely stupid and could only follow limited instructions.
1st Mar '17 9:07:27 PM Getta
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ZergRush often describes the most common combat method of TheMinionMaster. Because of their tactics, they often fall under AntiHero and DarkIsNotEvil characterization. Can occasionally be {{Game Breaker}}s, occasionally {{Crutch Character}}s. If the minions are copies of the master, it's a DopplegangerAttack. See also DroneDeployer. Compare with TheTurretMaster, who instead of minions uses technology. Supertrope to PestController.

to:

ZergRush often describes the most common combat method of TheMinionMaster. Because of their tactics, they often fall under AntiHero and DarkIsNotEvil characterization. Can occasionally be {{Game Breaker}}s, occasionally {{Crutch Character}}s. If the minions are copies of the master, it's a DopplegangerAttack. See also DroneDeployer. Compare MookCommander, a mook with the ability to strengthen other mooks just by their presence; TheMinionMaster may also have such ability for his own minions. Compare with TheTurretMaster, who instead of minions uses technology. Supertrope to PestController.
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