History Main / TheMaze

17th Apr '16 8:57:44 PM greatpikminfan
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** ''Ocarina of Time'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', and ''VideoGame/TheLegendOfZeldaTwilightPrincess'' included ''roomless'' variants, wherein you had to follow a specific path through a sand/snow/other-swept map to avoid being transported back to the entrance.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'' has the Woods of Mystery, a Tricky-type maze whose path changes depending on which of [[GroundhogDayLoop the three days]] you enter it on. Fortunately, getting to the end is only a matter of following the monkey that will always be there.
** ''Ocarina of Time'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', ''Majora's Mask'', and ''VideoGame/TheLegendOfZeldaTwilightPrincess'' included ''roomless'' variants, wherein you had to follow a specific path through a sand/snow/other-swept map to avoid being transported back to the entrance.
21st Mar '16 7:46:44 AM themisterfree
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* ''Masters of the Maze''.
17th Feb '16 6:07:53 PM jormis29
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* ''Lighthouse: The Dark Being'', in Sierra's attempt to catch up with Myst, tried creating a similar maze, albeit in a straighter fashion. Aside from having a tool box, crane and a drill to get around various obstacles, largely the train you're in is sent around curving and criss-crossing railroad tracks inside a volcano. Oh, and your computer's processor speed determines [[InterfaceScrew how fast the train will be moving at any given time.]]

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* ''Lighthouse: The Dark Being'', ''VideoGame/LighthouseTheDarkBeing'', in Sierra's attempt to catch up with Myst, tried creating a similar maze, albeit in a straighter fashion. Aside from having a tool box, crane and a drill to get around various obstacles, largely the train you're in is sent around curving and criss-crossing railroad tracks inside a volcano. Oh, and your computer's processor speed determines [[InterfaceScrew how fast the train will be moving at any given time.]]
14th Jan '16 2:56:32 PM Exusia
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* ''VideoGame/BlueStinger'' has a maze of ice blocks in the cold storage area. However, it is possible to bypass it entirely by raising the temperature high enough that all the ice will melt, but going through the maze means not having to face a rather difficult mini-boss.

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* ''VideoGame/BlueStinger'' has a maze of ice blocks in the cold storage area. However, Unlike most other mazes in video games, it features absolutely no landmarks, not even treasure or enemies. It is possible to bypass it entirely by raising the temperature high enough that all the ice will melt, but going through the maze means not having to face a rather difficult mini-boss.
14th Jan '16 2:54:43 PM Exusia
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* ''VideoGame/BlueStinger'' has a maze of ice blocks in the cold storage area. However, it is possible to bypass it entirely by raising the temperature high enough that all the ice will melt, but going through the maze means not having to face a rather difficult mini-boss.
13th Jan '16 8:48:03 AM erazor0707
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* ''Fanfic/SoulEater:TroubledSouls'': The second trial Maka and the others face on Cobra Island is a maze. At first, they had to pick one out of four doors to enter the maze and then go through it, which has all sorts of traps and tricks waiting for them. However, some of the group members use their abilities to make the task relatively easier.

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* ''Fanfic/SoulEater:TroubledSouls'': ''Fanfic/SoulEaterTroubledSouls'': The second trial Maka and the others face on Cobra Island is a maze. At first, they had to pick one out of four doors to enter the maze and then go through it, which has all sorts of traps and tricks waiting for them. However, some of the group members use their abilities to make the task relatively easier.
13th Jan '16 8:47:26 AM erazor0707
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to:

* ''Fanfic/SoulEater:TroubledSouls'': The second trial Maka and the others face on Cobra Island is a maze. At first, they had to pick one out of four doors to enter the maze and then go through it, which has all sorts of traps and tricks waiting for them. However, some of the group members use their abilities to make the task relatively easier.
7th Jan '16 6:45:25 PM nombretomado
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* ''VideoGame/SpaceQuest II'' has a nasty maze. You can only see a few steps in front or behind because the only illumination is a gem you carry with you. Take a wrong turn in one particular place and the Cave Squid will eat you. Mapping it out on paper is a must. SpaceQuest V does it again with a maze where you're viewing from only one frame, and elevator shafts are hazards in between levels.

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* ''VideoGame/SpaceQuest II'' ''VideoGame/SpaceQuestIIVohaulsRevenge'' has a nasty maze. You can only see a few steps in front or behind because the only illumination is a gem you carry with you. Take a wrong turn in one particular place and the Cave Squid will eat you. Mapping it out on paper is a must. SpaceQuest V ''VideoGame/{{Space Quest V|The Next Mutation}}'' does it again with a maze where you're viewing from only one frame, and elevator shafts are hazards in between levels.
3rd Jan '16 9:20:45 AM Sark0TAG
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16th Dec '15 8:27:52 PM Sark0TAG
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* ''Lighthouse: The Dark Being'', in Sierra's attempt to catch up with Myst, tried creating a similar maze, albeit in a straighter fashion. Aside from having a tool box, crane and a drill to get around various obstacles, largely the train you're in is sent around curving and criss-crossing railroad tracks inside a volcano. Oh, and your computer's processor speed determines [[InterfaceScrew how fast the train will be moving at any given time.]]


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* The RHEM games are full of these, although each one has its [[UpToEleven world mapped such that it could very well be one giant maze]], given that occasionally you have to make a circuitous loop and then shut a door or flip a switch, then go back to the other side to see the results.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheMaze