History Main / TheMaze

26th Feb '18 6:48:18 PM nombretomado
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** There is a small segment on SilentHill2 where you are inside of an underground maze with multiple holes that allow you to keep going deeper.

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** There is a small segment on SilentHill2 ''VideoGame/SilentHill2'' where you are inside of an underground maze with multiple holes that allow you to keep going deeper.
7th Jan '18 7:17:34 AM ironcommando
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* ''VideoGame/{{Bug}}'' features two prominent ones. One in [[UnderTheSea Quaria]] Scene 2 where you had to activate a switch (3-D maze), and another in the final part of [[LethalLavaLand Arachnia]] Scene 3 (2-D maze, filled with loads of annoying respawning Mooks).

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* ''VideoGame/{{Bug}}'' features two three prominent ones. One in All three required Bug to activate a switch, and then find the now-unblocked exit.
**
[[UnderTheSea Quaria]] Scene 2 had a 3D maze filled with confusing slopes where you had to activate a switch (3-D maze), maze).
** [[SlippySlideyIceWorld Burrubs]] had a particularly irritating one that didn't have enemies, however, most of it took place behind ObstructiveForeground
and another in the only indication of where you were was the camera's vertical and horizontal scroll.
** The
final part of [[LethalLavaLand Arachnia]] Scene 3 (2-D had a 2-D maze, filled with loads of annoying respawning Mooks).Mooks. At least it was possible to see the paths due to the area being flat.
4th Jan '18 11:57:08 PM ironcommando
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* ''VideoGame/{{Bug}}!'' features two prominent ones. One in [[UnderTheSea Quaria]] Scene 2 where you had to activate a switch (3-D maze), and another in the final part of [[LethalLavaLand Arachnia]] Scene 3 (2-D maze, filled with loads of annoying respawning Mooks).

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* ''VideoGame/{{Bug}}!'' ''VideoGame/{{Bug}}'' features two prominent ones. One in [[UnderTheSea Quaria]] Scene 2 where you had to activate a switch (3-D maze), and another in the final part of [[LethalLavaLand Arachnia]] Scene 3 (2-D maze, filled with loads of annoying respawning Mooks).
26th Oct '17 5:00:44 PM jamespolk
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* ''Film/{{Pharaoh}}'': The labyrinth where the priests of Egypt keep the country's gold stores, which they control. The bulk of the plot involves Ramses the pharaoh wanting to seize the gold to finance his war and his reforms, but only the priests know the way in.
30th Sep '17 12:19:34 PM Sharlee
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* [[http://thetruthaboutsarahwinchester.com This page]] offers strong arguments that the Winchester Mystery House, rather than being designed to confuse ghosts, was methodically planned out by Sarah Winchester to serve as an architectural and numerological puzzle-maze, based upon her Baconian and Masonic philosophy.
30th Sep '17 6:25:28 AM Ulkomaalainen
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* The original ''VideoGame/ColossalCave'' had at least three mazes and possibly more depending on the version you played (including the woods in the initial outdoor area, the near-homogeneous maze which provides the quote at the top of this entry (each description is slightly different), and another that was purely homogenous (the "maze of twisty little passages, all alike")); it also had [[http://www.rickadams.org/adventure/b_cave.html Bedquilt]], a nondeterministic room at the heart of a mazelike area. The mazes included a vending machine, a wandering pirate who could steal your loot, a wandering mean little dwarf, and a treasure chest (belonging to the pirate).

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* The original ''VideoGame/ColossalCave'' had at least three mazes and possibly more depending on the version you played (including the woods in the initial outdoor area, the a near-homogeneous maze which provides the quote at the top of this entry (each description is slightly different), and another that was purely homogenous (the "maze of twisty little passages, all alike")); it also had [[http://www.rickadams.org/adventure/b_cave.html Bedquilt]], a nondeterministic room at the heart of a mazelike area. The mazes included a vending machine, a wandering pirate who could steal your loot, a wandering mean little dwarf, and a treasure chest (belonging to the pirate).
10th Sep '17 9:05:35 PM GrammarNavi
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* Mobius Desert in ''DigimonWorld3''.

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* Mobius Desert in ''DigimonWorld3''.''VideoGame/DigimonWorld3''.
9th Sep '17 3:38:51 PM nombretomado
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* ''AmericanGladiators'' had an event named, yep, The Maze. Navigate through while trying not to run into the dead ends and hidden gladiators waiting to ambush you and impede your progress with blocking pads, all before time runs out.

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* ''AmericanGladiators'' ''Series/AmericanGladiators'' had an event named, yep, The Maze. Navigate through while trying not to run into the dead ends and hidden gladiators waiting to ambush you and impede your progress with blocking pads, all before time runs out.
7th Aug '17 3:30:19 PM TheNicestGuy
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* Interplay's 1990 adaptation of ''Literature/TheLordOfTheRings'' featured mostly very open environments. The portion of [[TheLostWoods the Old Forest]] between Buckland and the Withywindle River, however, is a maze so large and complex that the bird's-eye view barely helps. It is static, unlike its counterpart from the book, but the sameness of the tile graphics still makes getting lost very easy. It's worth mentioning that this maze is technically optional. In the book, the Hobbits left the Shire through the forest instead of taking the road because they were afraid of being caught by Black Riders. In the game, you do encounter a Rider on the bridge, but it's not impossible to [[StaringDownCthulhu drive it off]] and just [[DungeonBypass walk straight to Bree]].
24th Jun '17 2:45:03 AM Piterpicher
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** Within {{Seattle}}, [[BazaarOfTheBizarre Pike Place Market]] is almost a real-life [[HarryPotter Diagon Alley]]; the old buildings have multiple floors, few staircases or ramps leading up and down, twisting alleyways, near-hidden passages that may or may not connect to the main drags, stores and day-stalls in odd niches; be in the mood to explore if you have to go there. Even to a local, it's never the same place twice. And then we have the interesting (and mostly-off-limits) [[UnderCity network of tunnels and passages]] ''under'' the city dating to the 1890s.

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** Within {{Seattle}}, UsefulNotes/{{Seattle}}, [[BazaarOfTheBizarre Pike Place Market]] is almost a real-life [[HarryPotter Diagon Alley]]; the old buildings have multiple floors, few staircases or ramps leading up and down, twisting alleyways, near-hidden passages that may or may not connect to the main drags, stores and day-stalls in odd niches; be in the mood to explore if you have to go there. Even to a local, it's never the same place twice. And then we have the interesting (and mostly-off-limits) [[UnderCity network of tunnels and passages]] ''under'' the city dating to the 1890s.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheMaze