History Main / TheMaze

26th Oct '17 5:00:44 PM jamespolk
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* ''Film/{{Pharaoh}}'': The labyrinth where the priests of Egypt keep the country's gold stores, which they control. The bulk of the plot involves Ramses the pharaoh wanting to seize the gold to finance his war and his reforms, but only the priests know the way in.
30th Sep '17 12:19:34 PM Sharlee
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* [[http://thetruthaboutsarahwinchester.com This page]] offers strong arguments that the Winchester Mystery House, rather than being designed to confuse ghosts, was methodically planned out by Sarah Winchester to serve as an architectural and numerological puzzle-maze, based upon her Baconian and Masonic philosophy.
30th Sep '17 6:25:28 AM Ulkomaalainen
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* The original ''VideoGame/ColossalCave'' had at least three mazes and possibly more depending on the version you played (including the woods in the initial outdoor area, the near-homogeneous maze which provides the quote at the top of this entry (each description is slightly different), and another that was purely homogenous (the "maze of twisty little passages, all alike")); it also had [[http://www.rickadams.org/adventure/b_cave.html Bedquilt]], a nondeterministic room at the heart of a mazelike area. The mazes included a vending machine, a wandering pirate who could steal your loot, a wandering mean little dwarf, and a treasure chest (belonging to the pirate).

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* The original ''VideoGame/ColossalCave'' had at least three mazes and possibly more depending on the version you played (including the woods in the initial outdoor area, the a near-homogeneous maze which provides the quote at the top of this entry (each description is slightly different), and another that was purely homogenous (the "maze of twisty little passages, all alike")); it also had [[http://www.rickadams.org/adventure/b_cave.html Bedquilt]], a nondeterministic room at the heart of a mazelike area. The mazes included a vending machine, a wandering pirate who could steal your loot, a wandering mean little dwarf, and a treasure chest (belonging to the pirate).
10th Sep '17 9:05:35 PM GrammarNavi
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* Mobius Desert in ''DigimonWorld3''.

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* Mobius Desert in ''DigimonWorld3''.''VideoGame/DigimonWorld3''.
9th Sep '17 3:38:51 PM nombretomado
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* ''AmericanGladiators'' had an event named, yep, The Maze. Navigate through while trying not to run into the dead ends and hidden gladiators waiting to ambush you and impede your progress with blocking pads, all before time runs out.

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* ''AmericanGladiators'' ''Series/AmericanGladiators'' had an event named, yep, The Maze. Navigate through while trying not to run into the dead ends and hidden gladiators waiting to ambush you and impede your progress with blocking pads, all before time runs out.
7th Aug '17 3:30:19 PM TheNicestGuy
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* Interplay's 1990 adaptation of ''Literature/TheLordOfTheRings'' featured mostly very open environments. The portion of [[TheLostWoods the Old Forest]] between Buckland and the Withywindle River, however, is a maze so large and complex that the bird's-eye view barely helps. It is static, unlike its counterpart from the book, but the sameness of the tile graphics still makes getting lost very easy. It's worth mentioning that this maze is technically optional. In the book, the Hobbits left the Shire through the forest instead of taking the road because they were afraid of being caught by Black Riders. In the game, you do encounter a Rider on the bridge, but it's not impossible to [[StaringDownCthulhu drive it off]] and just [[DungeonBypass walk straight to Bree]].
24th Jun '17 2:45:03 AM Piterpicher
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** Within {{Seattle}}, [[BazaarOfTheBizarre Pike Place Market]] is almost a real-life [[HarryPotter Diagon Alley]]; the old buildings have multiple floors, few staircases or ramps leading up and down, twisting alleyways, near-hidden passages that may or may not connect to the main drags, stores and day-stalls in odd niches; be in the mood to explore if you have to go there. Even to a local, it's never the same place twice. And then we have the interesting (and mostly-off-limits) [[UnderCity network of tunnels and passages]] ''under'' the city dating to the 1890s.

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** Within {{Seattle}}, UsefulNotes/{{Seattle}}, [[BazaarOfTheBizarre Pike Place Market]] is almost a real-life [[HarryPotter Diagon Alley]]; the old buildings have multiple floors, few staircases or ramps leading up and down, twisting alleyways, near-hidden passages that may or may not connect to the main drags, stores and day-stalls in odd niches; be in the mood to explore if you have to go there. Even to a local, it's never the same place twice. And then we have the interesting (and mostly-off-limits) [[UnderCity network of tunnels and passages]] ''under'' the city dating to the 1890s.
18th Jun '17 5:28:43 AM ScroogeMacDuck
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[[folder: Fan Fic ]]

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[[folder: Fan Fic ]]
Works]]




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* The ''Fanfic/HauntedMansionAndTheHatboxGhost'' FanVerse establishes that the Haunted Mansion's deeper corridors (which the guests ''are not allowed to go into'', for their own safety) begin to twist and turn abstractly, and that there are many, many more of them than the house could possibly contain from the outside. Wander in too deep and you might even end up in the Endless Staircases, which aren't even part of the Mansion anymore they're a [[Bizarrchitecture Escher-style]] set of stairs that connect haunted locations all over the world and beyond, located in their own pocket dimension. Only the Hatbox Ghost seems to know his way around them.
11th Jun '17 12:56:16 AM DavidCowie
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* ''VideoGame/FinalFantasyXV:''
** When you are in Altissia, your party members will complain that it like a maze.
** The Crestholm Channels dungeon has a confusing multi-level layout, full of locked gates and one-way passages. Skilled (or overlevelled) players may find that reaching the boss monsters is much more of a challenge than beating them.
26th May '17 12:11:19 AM rotheryAM
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* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' features what looks like a maze that is both Asymmetric and Homogeneous. [[spoiler: You're inside Arthur Dent's brain]]. Dropping anything to mark a path results in that item vanishing forever [[spoiler: and resulting in a NonstandardGameOver once you're out]]. There is no actual path--the solution involves [[spoiler: going through five rooms without getting stopped by an electrical synapse, then removing Arthur's common sense when it appears.]]




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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheMaze