History Main / TheMaze

24th Jun '17 2:45:03 AM Piterpicher
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** Within {{Seattle}}, [[BazaarOfTheBizarre Pike Place Market]] is almost a real-life [[HarryPotter Diagon Alley]]; the old buildings have multiple floors, few staircases or ramps leading up and down, twisting alleyways, near-hidden passages that may or may not connect to the main drags, stores and day-stalls in odd niches; be in the mood to explore if you have to go there. Even to a local, it's never the same place twice. And then we have the interesting (and mostly-off-limits) [[UnderCity network of tunnels and passages]] ''under'' the city dating to the 1890s.

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** Within {{Seattle}}, UsefulNotes/{{Seattle}}, [[BazaarOfTheBizarre Pike Place Market]] is almost a real-life [[HarryPotter Diagon Alley]]; the old buildings have multiple floors, few staircases or ramps leading up and down, twisting alleyways, near-hidden passages that may or may not connect to the main drags, stores and day-stalls in odd niches; be in the mood to explore if you have to go there. Even to a local, it's never the same place twice. And then we have the interesting (and mostly-off-limits) [[UnderCity network of tunnels and passages]] ''under'' the city dating to the 1890s.
18th Jun '17 5:28:43 AM ScroogeMacDuck
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[[folder: Fan Fic ]]

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[[folder: Fan Fic ]]
Works]]




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* The ''Fanfic/HauntedMansionAndTheHatboxGhost'' FanVerse establishes that the Haunted Mansion's deeper corridors (which the guests ''are not allowed to go into'', for their own safety) begin to twist and turn abstractly, and that there are many, many more of them than the house could possibly contain from the outside. Wander in too deep and you might even end up in the Endless Staircases, which aren't even part of the Mansion anymore they're a [[Bizarrchitecture Escher-style]] set of stairs that connect haunted locations all over the world and beyond, located in their own pocket dimension. Only the Hatbox Ghost seems to know his way around them.
11th Jun '17 12:56:16 AM DavidCowie
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* ''VideoGame/FinalFantasyXV:''
** When you are in Altissia, your party members will complain that it like a maze.
** The Crestholm Channels dungeon has a confusing multi-level layout, full of locked gates and one-way passages. Skilled (or overlevelled) players may find that reaching the boss monsters is much more of a challenge than beating them.
26th May '17 12:11:19 AM rotheryAM
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* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' features what looks like a maze that is both Asymmetric and Homogeneous. [[spoiler: You're inside Arthur Dent's brain]]. Dropping anything to mark a path results in that item vanishing forever [[spoiler: and resulting in a NonstandardGameOver once you're out]]. There is no actual path--the solution involves [[spoiler: going through five rooms without getting stopped by an electrical synapse, then removing Arthur's common sense when it appears.]]




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20th May '17 9:50:54 AM nombretomado
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* The '80s ''VideoGame/{{Wizardry}}'' series popularized the DungeonCrawler, in that it was ''only'' mazes filled with monsters, with a single town at the top. ''{{Ultima}}'' and ''VideoGame/TheBardsTaleTrilogy'' borrowed from and inspired ''Wizardry''. For a recent addition to the genre, see the ''[[Franchise/DotHack .hack]] games.

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* The '80s ''VideoGame/{{Wizardry}}'' series popularized the DungeonCrawler, in that it was ''only'' mazes filled with monsters, with a single town at the top. ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' and ''VideoGame/TheBardsTaleTrilogy'' borrowed from and inspired ''Wizardry''. For a recent addition to the genre, see the ''[[Franchise/DotHack .hack]] games.
18th May '17 10:26:50 PM legendaryweredragon
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* ''VideoGame/RuneScape'' has quite a few mazes in it.
** Tarn's lair is a maze with multiple floors and several booby traps. It is harder than a lot of the other mazes because the game only allows you to see the room you are currently in.
** The game used to have a random event where the player would be kidnapped by a mysterious man and locked in a maze. This was one of the random events that were supposed to disrupt cheaters using programs to play the game for them. It has now been removed from the game.
** The quest Dragon Slayer requires players to go through Melzar's maze, the house of a insane necromancer where the player must kill enemies to get the keys to the next room and the enemies get tougher in each room and using a key on the wrong door sends you backwards.
** The Dungeoneering skill is trained by travelling through a massive dungeon with 60 [[ChaosArchitecture randomly generated floors]]. The player gets bonus points for unlocking every room on a floor. One of the puzzles the players may find is a maze room where the player must get to the center as quickly as possible or poison gas will be released into the room. Another puzzle the player may find is a portal maze where the player takes damage with each portal they go through.
** The Tree Gnome Village is surrounded by a hedge maze to keep invaders out.
** The chaos altar dimension contains a maze that the player has to go through before using the altar unless they teleport directly to it.
** The chaos tunnels, one of which is a shortcut to the chaos altar, are a massive dungeon of tunnels filled with random enemies from all over the game, connected by portals which sometimes malfunction and send you to the wrong tunnel.
** The Jade Vine Maze, as the name suggests, is a maze made up of the vines of a plant which the player has to climb all over.
** The lava maze in the wilderness is a very simple maze that leads to the layer of the king black dragon. They later added a teleport shortcut to the king black dragon so players would not need to go through the wilderness (where other players can attack them), although the fight with the KBD becomes easier if the player does.
** The quest Sliske's Endgame requires that the player go through an enormous maze called Sliske's Labyrinth that is [[GuideDangIt very difficult to complete without a guide.]]
16th May '17 9:28:04 AM fobarimperius
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* The final area of ''VideoGame/SilentHill1'', called "Nowhere", is essentially a miniature maze with various locations smashed together from all over the game, and a few doors blatantly not leading to where you entered them from.
** There is a small segment on SilentHill2 where you are inside of an underground maze with multiple holes that allow you to keep going deeper.
24th Apr '17 12:12:38 PM Golondrina
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* One of the Clow Cards ''Anime/CardcaptorSakura'' has to capture is called the Maze. At first it looks like a typical HedgeMaze. Try to use a Clow Card to cheat your way out of it though and it starts looking more like an MCEscher painting.

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* One of the Clow Cards ''Anime/CardcaptorSakura'' has to capture is called the Maze. At first it looks like a typical HedgeMaze. Try to use a Clow Card to cheat your way out of it though and it starts looking more like an MCEscher Creator/MCEscher painting.
9th Apr '17 5:45:22 PM nombretomado
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* The House of Gemini in ''SaintSeiya'' is an infinite corridor that warps time and space. If you're lucky, you'll find an "exit" that drops you at the ''entrance'' to the House once again. The only way to escape is to either ignore everything your senses tell you and charge headlong into a wall, or somehow defeat the master of the House --the Gemini Gold Saint himself-- so the illusion ends.

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* The House of Gemini in ''SaintSeiya'' ''Manga/SaintSeiya'' is an infinite corridor that warps time and space. If you're lucky, you'll find an "exit" that drops you at the ''entrance'' to the House once again. The only way to escape is to either ignore everything your senses tell you and charge headlong into a wall, or somehow defeat the master of the House --the Gemini Gold Saint himself-- so the illusion ends.
4th Apr '17 11:25:21 AM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also two three "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheMaze