History Main / TheMaze

24th Apr '17 12:12:38 PM Golondrina
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* One of the Clow Cards ''Anime/CardcaptorSakura'' has to capture is called the Maze. At first it looks like a typical HedgeMaze. Try to use a Clow Card to cheat your way out of it though and it starts looking more like an MCEscher painting.

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* One of the Clow Cards ''Anime/CardcaptorSakura'' has to capture is called the Maze. At first it looks like a typical HedgeMaze. Try to use a Clow Card to cheat your way out of it though and it starts looking more like an MCEscher Creator/MCEscher painting.
9th Apr '17 5:45:22 PM nombretomado
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* The House of Gemini in ''SaintSeiya'' is an infinite corridor that warps time and space. If you're lucky, you'll find an "exit" that drops you at the ''entrance'' to the House once again. The only way to escape is to either ignore everything your senses tell you and charge headlong into a wall, or somehow defeat the master of the House --the Gemini Gold Saint himself-- so the illusion ends.

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* The House of Gemini in ''SaintSeiya'' ''Manga/SaintSeiya'' is an infinite corridor that warps time and space. If you're lucky, you'll find an "exit" that drops you at the ''entrance'' to the House once again. The only way to escape is to either ignore everything your senses tell you and charge headlong into a wall, or somehow defeat the master of the House --the Gemini Gold Saint himself-- so the illusion ends.
4th Apr '17 11:25:21 AM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also two three "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.
15th Mar '17 9:22:40 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.
15th Mar '17 9:22:39 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.
15th Mar '17 9:22:39 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.
15th Mar '17 9:22:39 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.
15th Mar '17 9:22:38 PM Abodos
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Added DiffLines:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' once again features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also two "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.
25th Jan '17 5:29:31 AM Perseus
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* In ''[[VideoGame/FireEmblemAkaneia Fire Emblem Gaiden]]'', thanks to the addition of towns and dungeons to explore, you have the Lost Woods. You actually start the maze about two rooms from the exit, and about three rooms from the entrance to a story-related village, but in order to get all the treasure, you'd have to navigate the entire place and fight all the enemies, which could be tricky thanks to the existence of "lost squares", rooms which endlessly repeated themselves until you exited through the direction you came in.

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* In ''[[VideoGame/FireEmblemAkaneia Fire Emblem Gaiden]]'', ''VideoGame/FireEmblemGaiden'', thanks to the addition of towns and dungeons to explore, you have the Lost Woods. You actually start the maze about two rooms from the exit, and about three rooms from the entrance to a story-related village, but in order to get all the treasure, you'd have to navigate the entire place and fight all the enemies, which could be tricky thanks to the existence of "lost squares", rooms which endlessly repeated themselves until you exited through the direction you came in.
19th Jan '17 11:14:34 PM Greenygal
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** The skeleton door puzzle and Dinky Island forest in VideoGame/MonkeysIsland2LeChucksRevenge''

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** The skeleton door puzzle and Dinky Island forest in VideoGame/MonkeysIsland2LeChucksRevenge''VideoGame/MonkeyIsland2LeChucksRevenge''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheMaze