History Main / TheMaze

18th Aug '16 1:53:26 PM Morgenthaler
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* The online text adventure game ''Alagaësia Adventure'' has one. You play as the drawf who warns the people of Tronjheim in the ''[[Literature/InheritanceCycle Eragon]]'' book. It can be played [[http://www.alagaesia.com/game/index.php here.]]

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* The online text adventure game ''Alagaësia Adventure'' has one. You play as the drawf who warns the people of Tronjheim in the ''[[Literature/InheritanceCycle Eragon]]'' book. It can be played [[http://www.alagaesia.com/game/index.php here.]]



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* Worlds 4-4, 7-4, and 8-4 of ''VideoGame/SuperMarioBros.'' 4-4 has you going through a castle that will be endless until you pick the correct fork. 7-4 makes you get a sequence of ''three'' paths right or else you restart the whole sequence. Finally, 8-4 is a complex network of warp pipes that will have you experiencing déjà vu if you enter the wrong pipe, or don't enter a pipe by a certain point. And then there's the Japanese ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]]''...

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* Worlds 4-4, 7-4, and 8-4 of ''VideoGame/SuperMarioBros.'' 4-4 has you going through a castle that will be endless until you pick the correct fork. 7-4 makes you get a sequence of ''three'' paths right or else you restart the whole sequence. Finally, 8-4 is a complex network of warp pipes that will have you experiencing déjà vu if you enter the wrong pipe, or don't enter a pipe by a certain point. And then there's the Japanese ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]]''...



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* The Lost Cave in ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]''.

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* The Lost Cave in ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]''.



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* ''VideoGame/CafeRouge'' makes the player navigate from the main locations (home, school, the cafe, and Valon's house) by clicking direction arrows to go from street scene to street scene. The problem is that there are only three different scenes, which frequently repeat, so unless the player memorizes the order early on, it's incredibly easy to spend several minutes floundering around lost whenever the location changes (which happens regularly each chapter). And then, one of the paths includes a chase sequence in which you [[NonStandardGameOver die]] if you make a wrong turn.

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* ''VideoGame/CafeRouge'' makes the player navigate from the main locations (home, school, the cafe, and Valon's house) by clicking direction arrows to go from street scene to street scene. The problem is that there are only three different scenes, which frequently repeat, so unless the player memorizes the order early on, it's incredibly easy to spend several minutes floundering around lost whenever the location changes (which happens regularly each chapter). And then, one of the paths includes a chase sequence in which you [[NonStandardGameOver die]] if you make a wrong turn.
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* In ''Literature/ShadesOfMilkAndHoney'', the garden of Jane's home has a labyrinth of hedges, for purely decorative purposes. Jane knows her way through it, and uses it as hiding place if needed. It's a plot point, as she overhears something important while hiding from others there.

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* In ''Literature/ShadesOfMilkAndHoney'', the garden of Jane's home has a labyrinth of hedges, for purely decorative purposes. Jane knows her way through it, and uses it as hiding place if needed. It's a plot point, as she overhears something important while hiding from others there.



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18th Aug '16 8:00:05 AM Morgenthaler
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* {{London}} is notorious for its maze of streets. Walking around the city and trying to navigate is not even in the same country as intuitive, and your best bet for navigating is memorising the Tube layout.

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* {{London}} UsefulNotes/{{London}} is notorious for its maze of streets. Walking around the city and trying to navigate is not even in the same country as intuitive, and your best bet for navigating is memorising the Tube layout.
3rd Aug '16 1:20:25 PM StarryEyed
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Added DiffLines:

[[AC:VisualNovel]]
*''VideoGame/CafeRouge'' makes the player navigate from the main locations (home, school, the cafe, and Valon's house) by clicking direction arrows to go from street scene to street scene. The problem is that there are only three different scenes, which frequently repeat, so unless the player memorizes the order early on, it's incredibly easy to spend several minutes floundering around lost whenever the location changes (which happens regularly each chapter). And then, one of the paths includes a chase sequence in which you [[NonStandardGameOver die]] if you make a wrong turn.
26th Jul '16 11:40:31 PM PaulA
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* In The Tombs of Atuan in Ursula K. Le Guin's ''Literature/EarthseaTrilogy'', below the temple is a labyrinth.

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* In The Tombs of Atuan in Ursula K. Le Guin's ''Literature/EarthseaTrilogy'', ''Literature/TheTombsOfAtuan'' by Creator/UrsulaKLeGuin, below the temple is a labyrinth. labyrinth.
9th Jul '16 10:50:52 AM nombretomado
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* The '80s ''VideoGame/{{Wizardry}}'' series popularized the DungeonCrawler, in that it was ''only'' mazes filled with monsters, with a single town at the top. ''{{Ultima}}'' and ''TheBardsTaleTrilogy'' borrowed from and inspired ''Wizardry''. For a recent addition to the genre, see the ''[[Franchise/DotHack .hack]] games.

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* The '80s ''VideoGame/{{Wizardry}}'' series popularized the DungeonCrawler, in that it was ''only'' mazes filled with monsters, with a single town at the top. ''{{Ultima}}'' and ''TheBardsTaleTrilogy'' ''VideoGame/TheBardsTaleTrilogy'' borrowed from and inspired ''Wizardry''. For a recent addition to the genre, see the ''[[Franchise/DotHack .hack]] games.
30th Jun '16 7:30:06 PM Sark0TAG
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* ''VideoGame/LabyrinthOfTime'' features several mazes alongside the regular game environment. One particular maze, called the "Surreal Maze", cannot be tracked by your map, and it's a matter of trial and error to find the way out. All of it is justified, though, seeing as the whole game is based on the mythological labyrinth of Minos, and the ghost of Daedalus was enslaved by Minos to build the entire complex.

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* ''VideoGame/LabyrinthOfTime'' ''VideoGame/TheLabyrinthOfTime'' features several mazes alongside the regular game environment. One particular maze, called the "Surreal Maze", cannot be tracked by your map, and it's a matter of trial and error to find the way out. All of it is justified, though, seeing as the whole game is based on the mythological labyrinth of Minos, and the ghost of Daedalus was enslaved by Minos to build the entire complex.
28th Jun '16 6:21:59 PM Adept
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* In ''QuestForGloryII'', the main city, Shapeir, consists largely of mazes of hallways and doors. It gets easier once you buy a map, but just reaching the moneychanger to get the local currency and ''buy'' a map is something of a pain, even with a few pointers as to where she is and some elements within the "maze" to break up the monotony (silly things like some of the doors turning out to be painted on the wall).

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* In ''QuestForGloryII'', ''VideoGame/QuestForGloryII'', the main city, Shapeir, consists largely of mazes of hallways and doors. It gets easier once you buy a map, but just reaching the moneychanger to get the local currency and ''buy'' a map is something of a pain, even with a few pointers as to where she is and some elements within the "maze" to break up the monotony (silly things like some of the doors turning out to be painted on the wall).
26th Jun '16 10:48:01 AM nombretomado
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* The third level of Watcher's Keep in ''BaldursGate 2 Throne of Bhaal'' is a complete MindScrew of a maze, even including antimagic or wild magic rooms and warring demons amongst the twenty or so rooms, and portals which don't lead back the way they came. It is possible to figure out the way out from the journal of an insane man (contained within the maze) though the information in it can be a little vague.

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* The third level of Watcher's Keep in ''BaldursGate 2 Throne of Bhaal'' ''VideoGame/BaldursGateIIThroneOfBhaal'' is a complete MindScrew of a maze, even including antimagic or wild magic rooms and warring demons amongst the twenty or so rooms, and portals which don't lead back the way they came. It is possible to figure out the way out from the journal of an insane man (contained within the maze) though the information in it can be a little vague.
19th Jun '16 12:09:31 PM Prfnoff
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* In ''[[FireEmblemAkaneia Fire Emblem Gaiden]]'', thanks to the addition of towns and dungeons to explore, you have the Lost Woods. You actually start the maze about two rooms from the exit, and about three rooms from the entrance to a story-related village, but in order to get all the treasure, you'd have to navigate the entire place and fight all the enemies, which could be tricky thanks to the existence of "lost squares", rooms which endlessly repeated themselves until you exited through the direction you came in.

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* In ''[[FireEmblemAkaneia ''[[VideoGame/FireEmblemAkaneia Fire Emblem Gaiden]]'', thanks to the addition of towns and dungeons to explore, you have the Lost Woods. You actually start the maze about two rooms from the exit, and about three rooms from the entrance to a story-related village, but in order to get all the treasure, you'd have to navigate the entire place and fight all the enemies, which could be tricky thanks to the existence of "lost squares", rooms which endlessly repeated themselves until you exited through the direction you came in.




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* In ''VideoGame/HolyUmbrella'', the Royal Tomb consists mostly of identically-sized chambers, each with no apparent entrance or exit. However, the Light of Brilliance will let you see in the space immediately around you which walls and floors are false.
7th Jun '16 9:18:25 PM LadyNorbert
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* ''VideoGame/TheElderScrollsVSkyrim'' has Shalidor's Maze, located in the aptly named dungeon of Labyrinthian, where past generations of Arch-Mages endured trials to prove they were worthy of the title. The Dragonborn can optionally solve the maze, which is relatively straightforward but requires magical knowledge to get past its traps and tricks.



* In Lisa Goldstein's Walking the Labyrinth, the magical secret society The Order of the Labyrinth is based around the idea of a labyrinth. Originally the labyrinth was a metaphor until Lady Westingate built a real one in her basement. The rooms in the labyrinth change and show scenes from the character's memories. Molly and Fentrice must walk the labyrinth in order to understand more about themselves.

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* In Lisa Goldstein's Walking ''Walking the Labyrinth, Labyrinth'', the magical secret society The Order of the Labyrinth is based around the idea of a labyrinth. Originally the labyrinth was a metaphor until Lady Westingate built a real one in her basement. The rooms in the labyrinth change and show scenes from the character's memories. Molly and Fentrice must walk the labyrinth in order to understand more about themselves.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheMaze