History Main / TheLoad

7th Apr '16 5:46:40 AM thatmadork
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->'''Ben:''' How am I ''not'' supposed to take offence to that? What am I, a liability?\\
'''Lee:''' ...\\
'''Ben:''' Great. Just great. Thanks a lot for the vote of confidence.
-->-- ''VideoGame/TheWalkingDead''

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->'''Ben:''' How am I ''not'' supposed to take offence to that? What am I, ->''"How about we do us all a liability?\\
'''Lee:''' ...\\
'''Ben:''' Great. Just great. Thanks a lot for
favour and give him the vote of confidence.
slip? Mole is slow, stupid and tasteless."''
-->-- ''VideoGame/TheWalkingDead''
'''[[TokenEvilTeammate Adder]]''', [[LampshadeHanging showing a moment of]] GenreSavvy, ''WesternAnimation/TheAnimalsOfFarthingWood''
6th Mar '16 9:47:52 AM nombretomado
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PeterDavid eventually subverted this in his ''Incredible Hulk'' and ''[[ComicBook/CaptainMarVell Captain Marvel]]'' series by showing that Rick had spent [[GenreSavvy so much time hanging around superheroes, he'd actually picked up enough general knowledge]], including extensive combat training during the time he insisted on being CaptainAmerica's sidekick, Bucky, to be able to handle himself in almost any situation (like, say, [[CrazyPrepared carrying around a parachute in case he's suddenly stuck on an exploding spaceship]]).\\\

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PeterDavid Creator/PeterDavid eventually subverted this in his ''Incredible Hulk'' and ''[[ComicBook/CaptainMarVell Captain Marvel]]'' series by showing that Rick had spent [[GenreSavvy so much time hanging around superheroes, he'd actually picked up enough general knowledge]], including extensive combat training during the time he insisted on being CaptainAmerica's ComicBook/CaptainAmerica's sidekick, Bucky, to be able to handle himself in almost any situation (like, say, [[CrazyPrepared carrying around a parachute in case he's suddenly stuck on an exploding spaceship]]).\\\
19th Jan '16 10:31:27 AM hamza678
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ComicBook/LuckyLuke: No example is better suited for this trope than Rantanplan. He is a total moron who never quite understands what's going on, fancies himself a heroic hound but is too easily distracted and contributes nothing but trouble for Lucky Luke. In the videogames the player even has to avoid shooting him, while in a fight with dangerous villains. It is no surprise that Jolly dislikes his company. A few times he saved the day without realising it and completely by accident.

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ComicBook/LuckyLuke: *ComicBook/LuckyLuke: No example is better suited for this trope than Rantanplan. He is a total moron who never quite understands what's going on, fancies himself a heroic hound but is too easily distracted and contributes nothing but trouble for Lucky Luke. In the videogames the player even has to avoid shooting him, while in a fight with dangerous villains. It is no surprise that Jolly dislikes his company. A few times he saved the day without realising it and completely by accident.



* Po in KungFuPanda2 is a literal example. He is a capable kung fu master and can direct the members of the Furious Five in battle fairly well. However his [[MightyGlacier mobility]] is so poor that he is often literally thrown and carried around by his much quicker comrades.

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* Po in KungFuPanda2 WesternAnimation/KungFuPanda2 is a literal example. He is a capable kung fu master and can direct the members of the Furious Five in battle fairly well. However his [[MightyGlacier mobility]] is so poor that he is often literally thrown and carried around by his much quicker comrades.
25th Dec '15 9:25:02 PM rjung
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* Some of the Houses in ''Pinball/GameOfThrones'' act like this in certain modes. For instance, starting "Hand of the King" with House Baratheon requires ''seven'' shots to complete a set, instead of the regular four.
19th Dec '15 6:38:33 AM Shadowgazer
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ComicBook/LuckyLuke: No example is better suited for this trope than Rantanplan. He is a total moron who never quite understands what's going on, fancies himself a heroic hound but is too easily distracted and contributes nothing but trouble for Lucky Luke. In the videogames the player even has to avoid shooting him, while in a fight with dangerous villains. It is no surprise that Jolly dislikes his company. A few times he saved the day without realising it and completely by accident.
19th Dec '15 6:34:09 AM Shadowgazer
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14th Dec '15 3:06:31 PM Discar
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Closely related to the DamselScrappy, NonActionGuy, TheTeamNormal (if this character is the load because of a lack of powers), and the SatelliteLoveInterest. Can lead to a LiveActionEscortMission, BadlyBatteredBabysitter, or similar. Might result from a StoryBreakerTeamUp where one of the members is out of their league. The character may be a LivingMacGuffin or ThePresidentsDaughter.

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Closely related to the DamselScrappy, NonActionGuy, TheTeamNormal (if this character is the load because of a lack of powers), and the SatelliteLoveInterest. Can lead to a LiveActionEscortMission, BadlyBatteredBabysitter, or similar. Might result from a StoryBreakerTeamUp where one of the members is out of their league. The character may be a LivingMacGuffin or ThePresidentsDaughter.
LivingMacGuffin.
27th Oct '15 7:06:41 AM Willbyr
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* The {{Yuri}} VN ''VisualNovel/AkaiIto'' is an interesting example. Hatou Kei, the ''main character'' is The Load and all fighting are done by her ActionGirlfriend. This eventually [[DamselScrappy gets so grating]] that the sort-of sequel ''VisualNovel/AoiShiro'' has a hypercompetent ActionGirl as the main character. [[spoiler:As a ContinuityNod, ''AoiShiro'' has an unlockable minigame based on one of the MultipleEndings in ''Akai Ito'', where (long story short) Kei TookALevelInBadass and become a DemonSlayer.]]

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* The {{Yuri}} VN ''VisualNovel/AkaiIto'' is an interesting example. Hatou Kei, the ''main character'' is The Load and all fighting are done by her ActionGirlfriend. This eventually [[DamselScrappy gets so grating]] that the sort-of sequel ''VisualNovel/AoiShiro'' has a hypercompetent ActionGirl as the main character. [[spoiler:As a ContinuityNod, ''AoiShiro'' ''Aoi Shiro'' has an unlockable minigame based on one of the MultipleEndings in ''Akai Ito'', where (long story short) Kei TookALevelInBadass and become a DemonSlayer.]]
24th Oct '15 7:39:06 AM kikiandlala
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* ''TabletopGame/DungeonsAndDragons''. In early editions, amongst the many scrappy mechanics - a big one was how experience points were alloted. Besides completing the quest or dungeon, the vast majority of your experience came from being conscious in a fight. That's it...there is no bonus or penalty to whether you do anything in a battle.
This leads to some players becoming the Load. They would go picking their butts or jerking off in a safe corner and earn thousands of xp, while someone who fights in 90% of the battle but is unlucky enough to get knocked out will get 0 xp. To top it off, there was experience earned from finding loot so the Load would get that too while the unconscious participant might not if the party doesn't give him or her a share while they're still knocked out.

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* ''TabletopGame/DungeonsAndDragons''. In early editions, amongst the many scrappy mechanics - a big one was how experience points were alloted. Besides completing the quest or dungeon, the vast majority of your experience came from being conscious in a fight. That's it...there is no bonus or penalty to whether you do anything in a battle.
battle. This leads to some players becoming the Load. They would go picking their butts or jerking off in a safe corner and earn thousands of xp, while someone who fights in 90% of the battle but is unlucky enough to get knocked out will get 0 xp. To top it off, there was an experience reward earned from finding loot too so the Load would get that too as well while the unconscious participant might not if the party doesn't give him or her a share while they're still knocked out.
24th Oct '15 7:29:36 AM kikiandlala
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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons''. In early editions, amongst the many scrappy mechanics - a big one was how experience points were alloted. Besides completing the quest or dungeon, the vast majority of your experience came from being conscious in a fight. That's it...there is no bonus or penalty to whether you do anything in a battle.
This leads to some players becoming the Load. They would go picking their butts or jerking off in a safe corner and earn thousands of xp, while someone who fights in 90% of the battle but is unlucky enough to get knocked out will get 0 xp. To top it off, there was experience earned from finding loot so the Load would get that too while the unconscious participant might not if the party doesn't give him or her a share while they're still knocked out.

[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheLoad