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Yes, it causes much annoyance among viewers, but this trope is very handy for a writer because it allows the excitement of a bad guy or good guy to be captured and also leaves it open for said prisoner to escape. If the guards were competent, the story may end up bogged down with important characters stuck in prison.

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Yes, it causes much annoyance among viewers, but this trope is very handy for a writer because it allows the excitement of a bad guy or good guy to be captured and also leaves it open for said prisoner to escape. If the guards were competent, the story may end up bogged down with important characters stuck in prison.
prison. It is also one of the AcceptableBreaksFromReality in that if StealthBasedGame guards were too competent, they would be too damn hard to play.
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Doesn\'t work that way. You at the very least have to break line of sight from the enemy when you attack them, which can be pretty hard when everything in the area wants you dead.


** The "Patsy" power itself is probably the apogee. A HumanoidAbomination crater-lands in a view of several dosen soldiers, devours the nearby soldier in broad daylight, then displays a number of horrific blade/mace appendages and turns several more to mincemeat. Then it just morphs into a guy it ate seconds ago, points at random soldier and shouts, "[[BlatantLies He did that!]]". The unlucky soldier [[IdiotBall promptly gets shot by everyone]]. After that, someone examines the copse and exclaims that they fucked up ''again''.
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Natter, This Troper


*** Improved, but still dumb. There is a section with 8 armed guards in a small enough area that they can hear, but not see each other. It was fairly simple to sneak into a hidden position, head shot one, and wait for a guard to come check it out. At most they would come two at a time. After about 2 minutes, this troper had a pile of bodies, 8 dead guards who had died looking at the corpse of the previously killed one.
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* Can occur in ''Videogame/FalloutNewVegas''. Put a few ranks into your character's Sneak skill, then get yourself a silenced weapon (incidently, all melee weapons are treated as silent, including ''chainsaws''). Then go to the nearest Legion/Powder Ganger/NCR camp and start killing. So long as your character is hidden when you kill, and your victim dies in one hit, no-one will ever make the connection between all those corpses with bullet holes in their skulls, and the courier who's sometimes seen sneaking around carrying a silenced sniper rifle.

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* Can occur in ''Videogame/FalloutNewVegas''. Put a few ranks into your character's Sneak skill, then get yourself a silenced weapon (incidently, all melee weapons are treated as silent, including ''chainsaws''). Then go to the nearest Legion/Powder Ganger/NCR camp and start killing. So long as your character is hidden when you kill, and your victim dies in one hit, no-one will ever make the connection between all those corpses with bullet holes in their skulls, and the courier who's sometimes seen sneaking around carrying a silenced sniper rifle. Oddly enough, ''animals'' will respond more aggressively than humans; if you snipe a Cazador, for example, the rest of the nearby Cazadores will go on alert and soon hunt you down.
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Blending as a monk only works if you\'re actually a monk; trying to walk through a guarded checkpoint by yourself will get you pushed away violently, and if you blend at the site of a disturbance the guards will see right through it.


** By contrast, there are also scenarios where the guards are absurdly and unrealistically alert. In ''VideoGame/AssassinsCreedI'', galloping on your horse in sight of any Templar soldiers will make them recognize you almost immediately. High Profile actions such as running after killing someone will also alert them, in contrast to strolling casually away, even if all the civilians around you are screaming and panicking. Appearently the guards are also very, very religious. You can walk around unharmed by folding your hands and walking slowly, pretending to be a monk. But the second you let your hands fall you are unveiled to be no monk at all... as you stopped praying for a second.

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** By contrast, there are also scenarios where the guards are absurdly and unrealistically alert. In ''VideoGame/AssassinsCreedI'', galloping on your horse in sight of any Templar soldiers will make them recognize you almost immediately. High Profile actions such as running after killing someone will also alert them, in contrast to strolling casually away, even if all the civilians around you are screaming and panicking. Appearently the guards are also very, very religious. You can walk around unharmed by folding your hands and walking slowly, pretending to be a monk. But the second you let your hands fall you are unveiled to be no monk at all... as you stopped praying for a second.
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* The Banana Guards in ''AdventureTime'' completely ignored a resident who claimed Princess Bubblegum had been kidnapped, preferred to watch reality TV shows over the surveillance tapes that clearly showed her being kidnapped, and only responded to the resident when he claimed he was [[DisproportionateRetribution taking a boat out after 8:00]]. [[spoiler:Fortunately, it was all just a test to determine the efficiency of the Banana Guards, and the candy resident, who was the only one following the clues, became the new chief of police.]]

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* The Banana Guards in ''AdventureTime'' ''WesternAnimation/AdventureTime'' completely ignored a resident who claimed Princess Bubblegum had been kidnapped, preferred to watch reality TV shows over the surveillance tapes that clearly showed her being kidnapped, and only responded to the resident when he claimed he was [[DisproportionateRetribution taking a boat out after 8:00]]. [[spoiler:Fortunately, it was all just a test to determine the efficiency of the Banana Guards, and the candy resident, who was the only one following the clues, became the new chief of police.]]
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* Allowing prisoners to keep their "harmless trinkets" with them in their cells.

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* Allowing prisoners to keep their "harmless trinkets" trinkets, which will totally not help me escape" with them in their cells.
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Seems like natter to me


*** Somewhat subverted once the supersoldiers come in, because they can leap and do stuff that you can, except for the fact that those guys are built like tanks with legs. They are also much stronger than any vehicle you fight, able to withstand several blade slices in a row with barely any damage dealt. Their weakness? Being grabbed when block
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***Somewhat subverted once the supersoldiers come in, because they can leap and do stuff that you can, except for the fact that those guys are built like tanks with legs. They are also much stronger than any vehicle you fight, able to withstand several blade slices in a row with barely any damage dealt. Their weakness? Being grabbed when block

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* [[ArsonMurderAndJaywalking Not doing an ID check for R-rated movies.]]

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* [[ArsonMurderAndJaywalking Not doing Allowing prisoners to keep their "harmless trinkets" with them in their cells.
** In the case they actually bother to confiscate the equipment, they will often end up leaving it in a place where the prisoners can easily recover it if they where to attempt
an ID check for R-rated movies.]]escape.

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* Played straight in ''FanFic/TheDilgarWar'', when a Dilgar infiltrator on Earth successfully kidnaps the deputy director of the [=PsiCorps=] in spite of her and her guards being ''telepaths'', and then defeats said guards by using their telepathy against them. To the guards' defence, they were usually employed to hunt down rogue unarmed telepaths and their opponent was a professional extremely good at fighting and hiding his thoughts and equipped with a suit making him invisible...
** Later {{Subverted}}: when the infiltrator penetrate [=EarthDome=] (the city near Geneva built specifically to house the Earth Alliance government), he successfully enters thanks to the codes he extracted from the deputy director, his invisible suit and the fact he's believed to have drowned right after the scuffle with the telepaths, but fails to leave when [[EvilDetectingDog a dog sniffs him, fails to see him and attacks]], wrecking his suit and causing half the guards to come to kill him (he's killed by the ones who found him about one minute before a hundred guards tracks him down). After that incident, guard dogs are dispatched to the entrance of all military bases, with one Dilgar with an identical suit failing to secretly follow one of his leaders to a diplomatic meeting specifically because of a guard dog alerting the guards.

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* Being based on the period before TheFrenchRevolution, ''Manga/RoseOfVersailles'', in one of its [[ShownTheirWork many examples of]] TruthInTelevision, features it with some regularity, with one character actually [[LampshadeHanging stating you only need a hat and a sword to reach the queen]] (she and her husband then proceeded to do just that, and only failed because they stumbled on Oscar, who could have recognized they were out of place).
** Also {{Subverted}} in one occasion, where Fersen is leaving Versailles after a secret meeting with Marie Antoinette and is stopped by some soldiers of the French Guards. Bonus points for the French Guards being particularly infamous for laziness during guard duty and Oscar, who had recently become their commander, showing up in time to save Fersen ''[[WrongGenreSavvy because she planned to catch them shirking guard duty]]''.
*** Then DoubleSubverted when Oscar tells Fersen which gate was guarded by the laziest guards (who weren't in Oscar's regiment, so it wasn't her problem).
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** At another point late in the series [[spoiler:The chief manages t knock out one of the human cylons, carry them all the way to the brig, create a blackout and then replace one cylon with the other in the space of about 5 mins.]] Apparently in the middle of a blackout the guards in the next room don't think it's important to double check the status of their genocidal machine prisoner.
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* The guards of Swamp Castle in ''Film/MontyPythonAndTheHolyGrail'' have a hard time comprehending simple orders. Even if they did, they wouldn't have stood a chance against Lancelot's UnstoppableRage.

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* The guards of Swamp Castle in ''Film/MontyPythonAndTheHolyGrail'' have a hard time comprehending simple orders. Even if they did, they wouldn't have stood a chance against Lancelot's UnstoppableRage. The guards where expecting guests for the wedding, but even still, calmly watching a screaming knight charging towards you over a field with a sword brandished makes you wonder...
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** They're bad enough that {{Fanon}} has long decided the guards actually know Merlin's secret and are only pretending not to notice him sneaking around.
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* The Banana Guards in ''AdventureTime'' completely ignored a resident who claimed Princess Bubblegum had been kidnapped, preferred to watch reality TV shows over the surveillance tapes that clearly showed her being kidnapped, and only responded to the resident when he claimed he was [[DisproportionateRetribution taking a boat out after 8:00]]. [[spoiler:Fortunately, it was all just a test to determine the efficiency of the Banana Guards, and the candy resident, who was the only one following the clues, became the new chief of police.]]
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* In ''VideoGame/EmeraldCityConfidential'', Tik Tok, one of the Emerald City palace guards, leaves the door to Petra's prison cell open when she calls him to clean up some rotting food on the cell wall. This allows Petra to sneak out of her cell.
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** Lampshaded in the epsiode "Deadly Assassin" by Security Chief Spandrell's criticisms of Commander Hilred for allowing the Doctor to escape:

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** Lampshaded in the epsiode episode "Deadly Assassin" by Security Chief Spandrell's criticisms of Commander Hilred for allowing the Doctor to escape:
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* Many guards in ''VideoGame/SlyCooper'' carry flashlights. If you stand just outside their circle of light, they can not see you at all. There are similar guards with good hearing, which Sly automatically tries to sneak up on/past. Occasionally you run into both.

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* Many guards in ''VideoGame/SlyCooper'' ''Franchise/SlyCooper'' carry flashlights. If you stand just outside their circle of light, they can not see you at all. There are similar guards with good hearing, which Sly automatically tries to sneak up on/past. Occasionally you run into both.
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Death Star prison - adjusted wording for clarity


** Subverted with the prison guards in Death Star. When Luke and Han, dressed as Stormtroopers, comes with Chewbacca as the TrojanPrisoner and says to the guards that they're transmitting him to their prison block, the commander doesn't fall for it, since he wasn't told of it before through the info comm. As he was about to check for confirmation, Han and Chewbacca lose their shit and start shooting around. When Han then tries to contact the command and tell that everything is on control, they immediately demand his serial number, which he can't provide. After Han shoot up the comm link, the command immediately sends Stormtroopers to take care of them.

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** Subverted with the prison guards in the Death Star. When Star's prison block. Luke and Han, dressed as Stormtroopers, comes come with Chewbacca as the TrojanPrisoner and says say to the guards that they're transmitting him Chewie to their prison block, the block. The commander doesn't fall for it, since he wasn't told of it before through such a transfer should have been documented and communicated beforehand. As the info comm. As he was guard is about to check for confirmation, Han and Chewbacca lose their shit and start shooting around. When around. Central command notices and calls in to investigate. Han then again tries to contact the command and tell that everything is on control, bluff his way through, but they immediately demand his serial number, number as verification, which he can't provide. After Han shoot up the comm link, the provide, so central command immediately sends Stormtroopers to take care of them.
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Austin Powers - \"One inept guard\" is a recurring theme

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** Crosses over with WhyDontYouJustShootHim on multiple occasions. In each case, Dr. Evil is about to leave the heroes in an easily escapable death trap, and rather than supervise their deaths himself, he relies on "one inept guard."
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** For the same reason real-life cops don't wear vests capable of stopping rifle rounds...they're uncomfortable as hell to wear for any length of time.
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* The police and henchmen in ''{{VideoGame/Monaco}}'' tend to rely more on numbers, persistence, and being more heavily armed than your team than they rely on intelligence. If any NPC is dead anywhere on the current floor, it'll alert someone to come revive them, but if they come across someone who's been knocked out either by the tranquilizer crossbow or The Cleaner (supposedly via chloroform), they won't bat an eye, even if they were sitting right next to the victim.
** The fact that you can hack a computer terminal directly next to an armed guard falls under NoPeripheralVision. The fact that you can grab and use a disguise in front of an armed guard's face ''while he's actively attacking you'' and have him suddenly stop and resume his patrol, however, is this.
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*** On the higher difficulty levels in MGS1 at least the guards' vision range is dramatically greater, although the field of view is still narrow, making this an AcceptableBreakFromReality on the normal difficulty.

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*** On the higher difficulty levels in MGS1 ''VideoGame/MetalGearSolid'' at least the guards' vision range is dramatically greater, although the field of view is still narrow, making this an AcceptableBreakFromReality on the normal difficulty.
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* There was another WW2 instance, where a French POW convinced his guards to let him walk out of the camp several times, every time a ''couple of weeks'' in a row to visit his family back in occupied France, ''if'' he promised to return, bring along some wine and good food, and keep quiet about about the whole affair. So ''[[CodeOfHonour he did]]''.
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* In 1982, [[http://en.wikipedia.org/wiki/Michael_Fagan_incident an unhinged man climbed the wall of Buckingham palace.]] Someone saw him and reported it, but by the time guards came to look, he was gone and they decided he must have left already; they raised no alarm. When he went through a window, the security system alerted a policeman on duty, who assumed it was a malfunction and '''silenced the alarm twice in a row'''. Wandering through the halls, he passed a housekeeper, who '''greeted him'''. He eventually made it to the Queen's chamber, where she was sleeping unguarded, woke her up, and chatted to her as she tried to get help by two different methods (a button and the phone); nobody came for ten minutes. As Hollywood writer WilliamGoldman said it, if you would put this in a movie, people probably would throw rotten eggs at the screen for breaking their SuspensionOfDisbelief.

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* In 1982, [[http://en.wikipedia.org/wiki/Michael_Fagan_incident an unhinged man climbed the wall of Buckingham palace.]] Someone saw him and reported it, but by the time guards came to look, he was gone and they decided he must have left already; they raised no alarm. When he went through a window, the security system alerted a policeman on duty, who assumed it was a malfunction and '''silenced the alarm twice in a row'''. Wandering through the halls, he passed a housekeeper, who '''greeted him'''. He eventually made it to the Queen's chamber, where she was sleeping unguarded, woke her up, and chatted to her as she tried to get help by two different methods (a button and the phone); nobody came for ten minutes.minutes (the person who ''did'' eventually show up was a housemaid). As Hollywood writer WilliamGoldman said it, if you would put this in a movie, people probably would throw rotten eggs at the screen for breaking their SuspensionOfDisbelief.
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** Actually, it's played straight throughout the series, almost to the point of parody. The Season 2 Finale, for instance, has the entire Royal Guard up and under arms because they were tipped off that something bad ''was'' going to happen. But when it did happen, they were apparently still surprised enough to be overrun without putting up as much as a fight.
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* ''VideoGame/ResidentEvil2'': According to subsequent games, Raccoon City is under military quarantine at the time, but Leon and Claire both drive right into town with absolutely no clue of what's going on. Also, helicopters come and go with impunity.
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* Averted to the best of the [[GameBoyAdvance GBA's]] abilities with the StealthBasedMission in ''VideoGame/MetroidZeroMission''. The space pirates aboard the mothership just sort of wander around... until one spots you. Even after you've ditched them they never go back to their relaxed state, will continue to run around looking for you, and will even lay ambushes. It's actually so difficult to sneak through the entire thing without being seen that it's considered an EasterEgg and many players don't even realize you can do it at all.
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->'''C-Sec Customs''': "After the [[MechaMooks Geth]] attack, there was a review of security protocol. A few minor changes were made to reduce the risk of Geth infiltration. We apologize for the inconvenience.
->'''[[MySpeciesDothProtestTooMuch Legion]]''': "Geth do not infiltrate."
->'''C-Sec Customs''': "You should leave your personal synthetic assistant at home. They aren't allowed on the public shuttles any more."
->'''Legion''': "[[DeadpanSnarker Geth do not]] ''[[CrowningMomentOfFunny intentionally]]'' [[DeadpanSnarker infiltrate]]."

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->'''C-Sec Customs''': "After After the [[MechaMooks Geth]] geth]] attack, there was a review of security protocol. A few minor changes were made to reduce the risk of Geth geth infiltration. We apologize for the inconvenience.
->'''[[MySpeciesDothProtestTooMuch Legion]]''': "Geth Legion (a geth)]]''': Geth do not infiltrate."
infiltrate.
->'''C-Sec Customs''': "You You should leave your personal synthetic assistant at home. They aren't allowed on the public shuttles any more."
more.
->'''Legion''': "[[DeadpanSnarker [[DeadpanSnarker Geth do not]] ''[[CrowningMomentOfFunny intentionally]]'' [[DeadpanSnarker infiltrate]]."

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