History Main / TheFatalist

26th Jun '16 10:47:27 AM nombretomado
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* Xan, the chronically depressed elven mage from ''BaldursGate'', leaves no doubt about how doomed he thinks he, the other party members, their quests and their goals are. Many players find him darkly funny, to the point that when he was DemotedToExtra in the sequel, fans made a GameMod that made him a playable character again.

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* Xan, the chronically depressed elven mage from ''BaldursGate'', ''VideoGame/BaldursGate'', leaves no doubt about how doomed he thinks he, the other party members, their quests and their goals are. Many players find him darkly funny, to the point that when he was DemotedToExtra in [[VideoGame/BaldursGateII the sequel, sequel]], fans made a GameMod that made him a playable character again.
25th Jun '16 4:01:12 PM nombretomado
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* The Huntsman in ''TheTenthKingdom'' is a villainous example, but with a reason: if he didn't believe in fate, he'd have to accept that his own actions led directly to the death of his son.



** Well, Castiel gets better later. In fact, he later teams up with Sam and Dean to help them out especially [[ScrewDestiny stop their supposed destinys]].

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** Well, Castiel gets better later. In fact, he later teams up with Sam and Dean to help them out especially [[ScrewDestiny stop their supposed destinys]].destinies]].



* The eponymous character of ''Series/{{Merlin}}'' is this. The series never answers whether he's right, but it makes him a much darker character.

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* The eponymous character of ''Series/{{Merlin}}'' ''Series/{{Merlin|2008}}'' is this. The series never answers whether he's right, but it makes him a much darker character.character.
* The Huntsman in ''Series/TheTenthKingdom'' is a villainous example, but with a reason: if he didn't believe in fate, he'd have to accept that his own actions led directly to the death of his son.
31st May '16 7:50:43 AM DaveE
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** This is ComicBook/TwoFace's philosophy, represented by his habit of flipping a coin to decide what he does. This is in direct opposition to the philosophy he had as Harvey Dent.

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** This is ComicBook/TwoFace's philosophy, represented by his habit of flipping a coin to decide what he does. This is in direct opposition to the philosophy he had as Harvey Dent. Although Two-Face isn't above abusing ExactWords to twist the coin flip's result.
3rd May '16 7:33:25 PM SteveMB
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** In the two-part {{time travel episode}} of ''WesternAnimation/JusticeLeague'', he visits (an alternate version of) the ''WesternAnimation/BatmanBeyond'' future, and tells his future self that he's surprised that he lived to old age.
17th Feb '16 2:39:19 PM Philweasel
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* [[spoiler:Sans]] from ''VideoGame/Undertale'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]

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* [[spoiler:Sans]] from ''VideoGame/Undertale'' ''{{VideoGame/Undertale}}'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]
17th Feb '16 2:38:38 PM Philweasel
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* [[spoiler:Sans]] from "VideoGame/Undertale" is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]

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* [[spoiler:Sans]] from "VideoGame/Undertale" ''VideoGame/Undertale'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]
17th Feb '16 2:37:10 PM Philweasel
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Added DiffLines:

* [[spoiler:Sans]] from "VideoGame/Undertale" is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]
10th Oct '15 8:50:30 AM SteveMB
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-->'''Batman:''' Sooner or later I'll go down. It might be the Joker, or Two-Face, or just some punk who gets lucky. My decision. No regrets.

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-->'''Batman:''' Sooner or later I'll go down. It might be the Joker, or Two-Face, or just some punk who gets lucky. My decision. [[IRegretNothing No regrets.]]
10th Oct '15 8:49:59 AM SteveMB
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* In the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "I Am The Night", Batman is resigned to the idea that one of his enemies will eventually kill him.
-->'''Batman:''' Sooner or later I'll go down. It might be the Joker, or Two-Face, or just some punk who gets lucky. My decision. No regrets.
17th Sep '15 8:51:25 AM StFan
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** Batman villain/Suicide Squad member {{Deadshot}} believes that if it's his time to die, he dies. [[spoiler: That said, he's understandably pissed off when it's revealed to him that Amanda Waller had kept bringing him back to life so that he could serve on the Squad permanently.]]

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** Batman villain/Suicide Squad member {{Deadshot}} ComicBook/{{Deadshot}} believes that if it's his time to die, he dies. [[spoiler: That [[spoiler:That said, he's understandably pissed off when it's revealed to him that Amanda Waller had kept bringing him back to life so that he could serve on the Squad permanently.]]



* In ''ComicStrip/CalvinAndHobbes'', Calvin once proclaims himself to be a fatalist, so he could blame the bad things he does on fate. Hobbes promptly trips him over, saying: "Too bad you were fated to do that."
* Destiny of the Endless from ''Comicbook/TheSandman''... Sort of. [[AnthropomorphicPersonification Considering his nature]], it's probably more apt to say he ''is'' fatalism.



[[folder:Film]]

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[[folder:Film]][[folder:Comic Strips]]
* In ''ComicStrip/CalvinAndHobbes'', Calvin once proclaims himself to be a fatalist, so he could blame the bad things he does on fate. Hobbes promptly trips him over, saying: "Too bad you were fated to do that."
* Destiny of the Endless from ''Comicbook/TheSandman''... Sort of. [[AnthropomorphicPersonification Considering his nature]], it's probably more apt to say he ''is'' fatalism.
[[/folder]]

[[folder:Films -- Live-Action]]
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