History Main / TheFatalist

17th Feb '16 2:39:19 PM Philweasel
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* [[spoiler:Sans]] from ''VideoGame/Undertale'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]

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* [[spoiler:Sans]] from ''VideoGame/Undertale'' ''{{VideoGame/Undertale}}'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]
17th Feb '16 2:38:38 PM Philweasel
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* [[spoiler:Sans]] from "VideoGame/Undertale" is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]

to:

* [[spoiler:Sans]] from "VideoGame/Undertale" ''VideoGame/Undertale'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]
17th Feb '16 2:37:10 PM Philweasel
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Added DiffLines:

* [[spoiler:Sans]] from "VideoGame/Undertale" is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]
10th Oct '15 8:50:30 AM SteveMB
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-->'''Batman:''' Sooner or later I'll go down. It might be the Joker, or Two-Face, or just some punk who gets lucky. My decision. No regrets.

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-->'''Batman:''' Sooner or later I'll go down. It might be the Joker, or Two-Face, or just some punk who gets lucky. My decision. [[IRegretNothing No regrets.]]
10th Oct '15 8:49:59 AM SteveMB
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Added DiffLines:

* In the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "I Am The Night", Batman is resigned to the idea that one of his enemies will eventually kill him.
-->'''Batman:''' Sooner or later I'll go down. It might be the Joker, or Two-Face, or just some punk who gets lucky. My decision. No regrets.
17th Sep '15 8:51:25 AM StFan
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** Batman villain/Suicide Squad member {{Deadshot}} believes that if it's his time to die, he dies. [[spoiler: That said, he's understandably pissed off when it's revealed to him that Amanda Waller had kept bringing him back to life so that he could serve on the Squad permanently.]]

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** Batman villain/Suicide Squad member {{Deadshot}} ComicBook/{{Deadshot}} believes that if it's his time to die, he dies. [[spoiler: That [[spoiler:That said, he's understandably pissed off when it's revealed to him that Amanda Waller had kept bringing him back to life so that he could serve on the Squad permanently.]]



* In ''ComicStrip/CalvinAndHobbes'', Calvin once proclaims himself to be a fatalist, so he could blame the bad things he does on fate. Hobbes promptly trips him over, saying: "Too bad you were fated to do that."
* Destiny of the Endless from ''Comicbook/TheSandman''... Sort of. [[AnthropomorphicPersonification Considering his nature]], it's probably more apt to say he ''is'' fatalism.



[[folder:Film]]

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[[folder:Film]][[folder:Comic Strips]]
* In ''ComicStrip/CalvinAndHobbes'', Calvin once proclaims himself to be a fatalist, so he could blame the bad things he does on fate. Hobbes promptly trips him over, saying: "Too bad you were fated to do that."
* Destiny of the Endless from ''Comicbook/TheSandman''... Sort of. [[AnthropomorphicPersonification Considering his nature]], it's probably more apt to say he ''is'' fatalism.
[[/folder]]

[[folder:Films -- Live-Action]]
28th Aug '15 1:23:56 PM Willbyr
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* [[spoiler:Rika]] from ''VisualNovel/HigurashiNoNakuKoroNi''.

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* [[spoiler:Rika]] from ''VisualNovel/HigurashiNoNakuKoroNi''.''VisualNovel/HigurashiWhenTheyCry''.
26th Aug '15 2:55:59 PM Morgenthaler
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* ''Franchise/{{Batman}}'': This is ComicBook/TwoFace's philosophy, represented by his habit of flipping a coin to decide what he does. This is in direct opposition to the philosophy he had as Harvey Dent.

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* ''Franchise/{{Batman}}'': ''Franchise/{{Batman}}'':
**
This is ComicBook/TwoFace's philosophy, represented by his habit of flipping a coin to decide what he does. This is in direct opposition to the philosophy he had as Harvey Dent.
26th Aug '15 2:54:21 PM Morgenthaler
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* In ''ComicBook/{{Watchmen}}'', Doctor Manhattan embraces this viewpoint. It's [[JustifiedTrope justified]], though -- he takes this view because he can see the future himself. And the past. [[ThereIsOnlyOnePossibleFuture And every point in time simultaneously]].
** It's amazing he's as calm as he is.
*** That's because he ''knew'' he'd be calm, having seen himself being calm in the future.
** Which actually creates a bit of a [[StableTimeLoop paradox]] in that Dr. Manhattan is repeatedly shown as reacting emotionally to events he [[YouAlreadyChangedThePast already knew would happen]]... because he knew he would react that way upon hearing the news for the "first" time since he thinks in all times simultaneously.
*** By the time he was getting emotional, he was already being affected by the tachyons, impairing his vision of his future.
** This fades when the tachyon swarm disrupts his ability to see the timestream. He becomes more emotional and proactive while relishing the uncertainty.

to:

* In ''ComicBook/{{Watchmen}}'', Doctor Manhattan embraces this viewpoint. It's [[JustifiedTrope justified]], though -- he takes this view because he can see the future himself. And the past. [[ThereIsOnlyOnePossibleFuture And every point in time simultaneously]].
** It's amazing he's as calm as he is.
*** That's because he ''knew'' he'd be calm, having seen himself being calm in the future.
** Which actually creates a bit of a [[StableTimeLoop paradox]] in that Dr. Manhattan is repeatedly shown as reacting emotionally to events he [[YouAlreadyChangedThePast already knew would happen]]... because he knew he would react that way upon hearing the news for the "first" time since he thinks in all times simultaneously.
*** By the time he was getting emotional, he was already being affected by the tachyons, impairing his vision of his future.
**
simultaneously]]. This fades when the tachyon swarm disrupts his ability to see the timestream. He becomes more emotional and proactive while relishing the uncertainty.
18th Aug '15 11:34:20 AM Scabbard
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* A rare heroic example is Gerome from ''VideoGame/FireEmblemAwakening'', who has lost all hope [[spoiler: after the BadFuture has taken place]] and is the one of the [[spoiler: [[KidFromTheFuture Kid from the Future]] group]] who believes the less in the chance to [[spoiler: change Ylisse's destiny]].

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* A rare heroic example is Gerome from ''VideoGame/FireEmblemAwakening'', who has lost all hope [[spoiler: after the BadFuture has taken place]] and is the one of the [[spoiler: [[KidFromTheFuture Kid from the Future]] group]] who believes the less least in the chance to [[spoiler: change Ylisse's destiny]].
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