History Main / TheFatalist

15th May '17 3:13:41 PM eroock
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->"Where did I come from? Where will I go? Not for me to know."
--> -- '''Lust''', ''Anime/FullmetalAlchemist''

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->"Where ->''"Where did I come from? Where will I go? Not for me to know."
--> --
"''
-->--
'''Lust''', ''Anime/FullmetalAlchemist''
22nd Apr '17 8:55:35 PM nombretomado
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* Adam Reeves in ''SurvivalOfTheFittest''. Also a SocialDarwinist.
* A major aspect of the Taoist religion in the ''WhateleyUniverse''. We've seen them shrug off murder because it was destined.

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* Adam Reeves in ''SurvivalOfTheFittest''.''Roleplay/SurvivalOfTheFittest''. Also a SocialDarwinist.
* A major aspect of the Taoist religion in the ''WhateleyUniverse''.''Literature/WhateleyUniverse''. We've seen them shrug off murder because it was destined.
2nd Apr '17 8:44:12 AM billybobfred
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[[folder:Truth In Television]]
* Any religion with the concept of [[YouCannotFightFate predestination]] can easily lead into fatalism.
** The Muslim saying ''Insallah'' means literally ''if God wills'', implying deep fatalism.
* General Thomas 'Stonewall' Jackson was legendary for being as steady as a 'stone wall' in battle, even under cannon fire. He is quoted as saying "May mine and I, by God's grace, stand like a stone wall before the onslaught of the enemy, trusting that we are as safe on the battlefield as we are in our beds." believing that he would die whenever God willed it.
** Jackson was a devout Calvinist. Calvinism is the TropeCodifier for [[YouCannotFightFate predestination]].
** Any devout follower of a religion who believes similarly will qualify.
* [[UsefulNotes/DichterAndDenker German philosopher]] Oswald Spengler (author of the non-fiction book ''Literature/TheDeclineOfTheWest'') was one and wrote a lot about it.
** Spengler was fatalistic only in the largest sense. He believed that the ''general'' path of each civilization was set, with a given cycle going through recognizable stages, much like the recognizable stages in the growth, life, and death of an individual. He believed that the fine details were quite flexible, however. For ex, as Spengler saw it, the coming of a figure who would be to Western Civilization what Augustus Caesar was to Greco-Roman society might be inevitable, but who that figure was, what kind of person he would be, and the details of the coming empire, were quite open to determination.
[[/folder]]


Added DiffLines:

* Any religion with the concept of [[YouCannotFightFate predestination]] can easily lead into fatalism.
** The Muslim saying ''Insallah'' means literally ''if God wills'', implying deep fatalism.
* General Thomas 'Stonewall' Jackson was legendary for being as steady as a 'stone wall' in battle, even under cannon fire. He is quoted as saying "May mine and I, by God's grace, stand like a stone wall before the onslaught of the enemy, trusting that we are as safe on the battlefield as we are in our beds." believing that he would die whenever God willed it.
** Jackson was a devout Calvinist. Calvinism is the TropeCodifier for [[YouCannotFightFate predestination]].
** Any devout follower of a religion who believes similarly will qualify.
* [[UsefulNotes/DichterAndDenker German philosopher]] Oswald Spengler (author of the non-fiction book ''Literature/TheDeclineOfTheWest'') was one and wrote a lot about it.
** Spengler was fatalistic only in the largest sense. He believed that the ''general'' path of each civilization was set, with a given cycle going through recognizable stages, much like the recognizable stages in the growth, life, and death of an individual. He believed that the fine details were quite flexible, however. For ex, as Spengler saw it, the coming of a figure who would be to Western Civilization what Augustus Caesar was to Greco-Roman society might be inevitable, but who that figure was, what kind of person he would be, and the details of the coming empire, were quite open to determination.
24th Feb '17 4:35:32 AM Dravencour
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* In UsefulNotes/{{Calvinism}}, there is predestination, where everything that occurs is the will of God and that human beings are passive agents in said occurrences, whether they be positive or negative.

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* In UsefulNotes/{{Calvinism}}, there is Calvinism has the concept of predestination, where everything that occurs is the will of God and that human beings are passive agents in said occurrences, whether they be positive or negative.
24th Feb '17 4:34:39 AM Dravencour
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* In UsefulNotes/Calvinism, there is predestination, where everything that occurs is the will of God and that human beings are passive agents in said occurrences, whether they be positive or negative.

to:

* In UsefulNotes/Calvinism, UsefulNotes/{{Calvinism}}, there is predestination, where everything that occurs is the will of God and that human beings are passive agents in said occurrences, whether they be positive or negative.
24th Feb '17 4:34:20 AM Dravencour
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* In Calvinisim, there is predestination, where everything that occurs is the will of God and that human beings are passive agents in said occurrences, whether they be positive or negative.

to:

* In Calvinisim, UsefulNotes/Calvinism, there is predestination, where everything that occurs is the will of God and that human beings are passive agents in said occurrences, whether they be positive or negative.
24th Feb '17 4:31:49 AM Dravencour
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* Most [[{{Tragedy}} Tragic Heroes]] throughout ancient mythology are Fatalist, especially in Greek, Nordic and [[Creator/WilliamShakespeare Shakespearean]] tradition. See ProphecyTwist; SelfFulfillingProphecy; NayTheist; YouCantFightFate; and ThereIsOnlyOnePossibleFuture.

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* Most [[{{Tragedy}} Tragic Heroes]] throughout ancient mythology are Fatalist, fatalistic, especially in Greek, Nordic and [[Creator/WilliamShakespeare Shakespearean]] tradition. See ProphecyTwist; SelfFulfillingProphecy; NayTheist; YouCantFightFate; and ThereIsOnlyOnePossibleFuture.
24th Feb '17 4:28:12 AM Dravencour
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When using these kinds of people as villains, expect some overlap with StrawNihilist (they in particular tend to combine this with FinaglesLaw and CosmicHorrorStory). There are however [[DeterminedDefeatist heroic]] [[TheChosenOne versions]] of this, especially if they are accepting that fate may be demanding a HeroicSacrifice from them. NeverMyFault could be their personal philosophy; after all, if things are out of one's control, their not responsible for their actions.

to:

When using these kinds of people as villains, expect some overlap with StrawNihilist (they in particular tend to combine this with FinaglesLaw and CosmicHorrorStory). There are however [[DeterminedDefeatist heroic]] [[TheChosenOne versions]] of this, especially if they are accepting that fate may be demanding a HeroicSacrifice from them. NeverMyFault could be their personal philosophy; after all, if things are out of one's control, their they're not responsible for their actions.
24th Feb '17 4:23:24 AM Dravencour
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* [[spoiler:Sans]] from ''{{VideoGame/Undertale}}'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]

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* [[spoiler:Sans]] from ''{{VideoGame/Undertale}}'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, world (such as a Genocide Run), he endeavors to frustrate the player into stopping.]]
24th Feb '17 4:21:56 AM Dravencour
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* The psychological phenomenon of this trope is known as [[https://en.wikipedia.org/wiki/Learned_helplessness learned helplessness]], in which a human or a non-human being suffers from a sense of powerlessness brought on by traumatic, painful stimuli or repeated instances of failure. Even when given opportunities to escape an unpleasant situation, the subject's overbearing sense of powerlessness convinces them that they can't escape.

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* The psychological phenomenon of this trope is known as [[https://en.wikipedia.org/wiki/Learned_helplessness learned helplessness]], in which a human or a non-human being suffers from a sense of powerlessness brought on by traumatic, painful stimuli or and/or repeated instances of failure. Even when given opportunities to escape an unpleasant situation, the subject's overbearing sense of powerlessness convinces them that they can't escape.
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