History Main / TheFatalist

4th Sep '16 10:01:55 PM Generations91
Is there an issue? Send a Message


When using these kinds of people as villains, expect some overlap with StrawNihilist (they in particular tend to combine this with FinaglesLaw and CosmicHorrorStory). There are however [[DeterminedDefeatist heroic]] [[TheChosenOne versions]] of this, especially if they are accepting that fate may be demanding a HeroicSacrifice from them.

to:

When using these kinds of people as villains, expect some overlap with StrawNihilist (they in particular tend to combine this with FinaglesLaw and CosmicHorrorStory). There are however [[DeterminedDefeatist heroic]] [[TheChosenOne versions]] of this, especially if they are accepting that fate may be demanding a HeroicSacrifice from them.
them. NeverMyFault could be their personal philosophy; after all, if things are out of one's control, their not responsible for their actions.
28th Aug '16 9:12:54 AM CCIB
Is there an issue? Send a Message

Added DiffLines:

* ''WesternAnimation/StevenUniverse'': Sapphire has the ability to see the future, and is awfully resigned to it, as long as its beneficial to her side. Even predicting her own temporary "death" doesn't faze her, since it will come with the end of a war. Being with [[BattleCouple Ruby]] has toned this down somewhat.
14th Aug '16 10:03:21 AM nombretomado
Is there an issue? Send a Message


* [[VideoGame/FinalFantasyI Garland]] is given this characterization in ''DissidiaFinalFantasy''. He is one of the few characters in the game who's aware of the GroundhogDayLoop they're all stuck in, and has been completely broken by the endless repetition of divine war. He's resigned to become a BloodKnight, because enjoying the conflict is all he has left to his life, and the mere suggestion that the cycle can be broken drives him furious, because he refuses to believe in false hope.

to:

* [[VideoGame/FinalFantasyI Garland]] is given this characterization in ''DissidiaFinalFantasy''.''VideoGame/DissidiaFinalFantasy''. He is one of the few characters in the game who's aware of the GroundhogDayLoop they're all stuck in, and has been completely broken by the endless repetition of divine war. He's resigned to become a BloodKnight, because enjoying the conflict is all he has left to his life, and the mere suggestion that the cycle can be broken drives him furious, because he refuses to believe in false hope.
13th Aug '16 12:34:36 PM nombretomado
Is there an issue? Send a Message


* [[DichterUndDenker German philosopher]] Oswald Spengler (author of the non-fiction book ''Literature/TheDeclineOfTheWest'') was one and wrote a lot about it.

to:

* [[DichterUndDenker [[UsefulNotes/DichterAndDenker German philosopher]] Oswald Spengler (author of the non-fiction book ''Literature/TheDeclineOfTheWest'') was one and wrote a lot about it.
26th Jun '16 10:47:27 AM nombretomado
Is there an issue? Send a Message


* Xan, the chronically depressed elven mage from ''BaldursGate'', leaves no doubt about how doomed he thinks he, the other party members, their quests and their goals are. Many players find him darkly funny, to the point that when he was DemotedToExtra in the sequel, fans made a GameMod that made him a playable character again.

to:

* Xan, the chronically depressed elven mage from ''BaldursGate'', ''VideoGame/BaldursGate'', leaves no doubt about how doomed he thinks he, the other party members, their quests and their goals are. Many players find him darkly funny, to the point that when he was DemotedToExtra in [[VideoGame/BaldursGateII the sequel, sequel]], fans made a GameMod that made him a playable character again.
25th Jun '16 4:01:12 PM nombretomado
Is there an issue? Send a Message


* The Huntsman in ''TheTenthKingdom'' is a villainous example, but with a reason: if he didn't believe in fate, he'd have to accept that his own actions led directly to the death of his son.



** Well, Castiel gets better later. In fact, he later teams up with Sam and Dean to help them out especially [[ScrewDestiny stop their supposed destinys]].

to:

** Well, Castiel gets better later. In fact, he later teams up with Sam and Dean to help them out especially [[ScrewDestiny stop their supposed destinys]].destinies]].



* The eponymous character of ''Series/{{Merlin}}'' is this. The series never answers whether he's right, but it makes him a much darker character.

to:

* The eponymous character of ''Series/{{Merlin}}'' ''Series/{{Merlin|2008}}'' is this. The series never answers whether he's right, but it makes him a much darker character.character.
* The Huntsman in ''Series/TheTenthKingdom'' is a villainous example, but with a reason: if he didn't believe in fate, he'd have to accept that his own actions led directly to the death of his son.
31st May '16 7:50:43 AM DaveE
Is there an issue? Send a Message


** This is ComicBook/TwoFace's philosophy, represented by his habit of flipping a coin to decide what he does. This is in direct opposition to the philosophy he had as Harvey Dent.

to:

** This is ComicBook/TwoFace's philosophy, represented by his habit of flipping a coin to decide what he does. This is in direct opposition to the philosophy he had as Harvey Dent. Although Two-Face isn't above abusing ExactWords to twist the coin flip's result.
3rd May '16 7:33:25 PM SteveMB
Is there an issue? Send a Message

Added DiffLines:

** In the two-part {{time travel episode}} of ''WesternAnimation/JusticeLeague'', he visits (an alternate version of) the ''WesternAnimation/BatmanBeyond'' future, and tells his future self that he's surprised that he lived to old age.
17th Feb '16 2:39:19 PM Philweasel
Is there an issue? Send a Message


* [[spoiler:Sans]] from ''VideoGame/Undertale'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]

to:

* [[spoiler:Sans]] from ''VideoGame/Undertale'' ''{{VideoGame/Undertale}}'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]
17th Feb '16 2:38:38 PM Philweasel
Is there an issue? Send a Message


* [[spoiler:Sans]] from "VideoGame/Undertale" is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]

to:

* [[spoiler:Sans]] from "VideoGame/Undertale" ''VideoGame/Undertale'' is seemingly aware that he's in a video game (or at least bound by the mechanics of one) and has concluded that his choices are meaningless and the world is at the mercy of the player alone. As such, why bother trying to change anything, since said player could just reload their game and invalidate his choices? [[spoiler:His main actions within the game are to try and encourage the player to feel gratitude and emotional connection to his friends, and to make them feel the emotional weight of any cruel or thoughtless actions. Should the player embark on a course that would lead to ''permanent'' damage to the world, he endeavors to frustrate the player into stopping.]]
This list shows the last 10 events of 152. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TheFatalist