History Main / TheBattleDidntCount

4th Jun '17 2:47:12 PM Abodos
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' subverts this with Master Kohga. You deplete his health and he subsequently has a ThisCannotBe moment. He then summons a massive spiky ball to kill Link, only for said ball to roll back and get Kohga to accidentally walk back into the deep pit in center of the arena, with the ball following him right after.
29th May '17 12:03:12 PM nombretomado
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* In the ''VideoGame/DynastyWarriors'' series (and the related ''VideoGame/SamuraiWarriors'' and ''WarriorsOrochi''), after you defeat opposing playable characters in battle, they are usually shown retreating, only dying if the story requires it or it's the last stage. This is most noticeable in stages where your objective is to chase down the enemy commander before they get a chance to retreat and live to fight another day. After catching and defeating them, you then get a cutscene - where they retreat and live to fight another day.

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* In the ''VideoGame/DynastyWarriors'' series (and the related ''VideoGame/SamuraiWarriors'' and ''WarriorsOrochi''), ''VideoGame/WarriorsOrochi''), after you defeat opposing playable characters in battle, they are usually shown retreating, only dying if the story requires it or it's the last stage. This is most noticeable in stages where your objective is to chase down the enemy commander before they get a chance to retreat and live to fight another day. After catching and defeating them, you then get a cutscene - where they retreat and live to fight another day.
24th Apr '17 6:58:49 PM nombretomado
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* Very common in the ''[[TalesSeries Tales]]'' series. In fact, it's easier to count the times when TheDragon, the BigBad or the members of the QuirkyMinibossSquad ''don't'' do this. Particularly {{egregious}} examples include [[spoiler:Rodyle]] in ''VideoGame/{{Tales of Symphonia}}'', who has enough energy to lumber across the room over to a self-destruct mechanism and activate it, unopposed by the party, and [[spoiler:Kratos' second fight]] (also ''Symphonia''), who post-battle summons about three {{mooks}} and promptly takes the party captive without so much of a sword lifted to oppose him.

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* Very common in the ''[[TalesSeries ''[[VideoGame/TalesSeries Tales]]'' series. In fact, it's easier to count the times when TheDragon, the BigBad or the members of the QuirkyMinibossSquad ''don't'' do this. Particularly {{egregious}} examples include [[spoiler:Rodyle]] in ''VideoGame/{{Tales of Symphonia}}'', who has enough energy to lumber across the room over to a self-destruct mechanism and activate it, unopposed by the party, and [[spoiler:Kratos' second fight]] (also ''Symphonia''), who post-battle summons about three {{mooks}} and promptly takes the party captive without so much of a sword lifted to oppose him.
24th Apr '17 6:56:14 AM Steven
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* ''VideoGame/ParasiteEve'' has you fight [[BigBad Eve]] a total of ''five'' times with each battle ending in Eve trying to convince Aya to [[WeCanRuleTogether join her side]]. It's not until your last fight with her in her final form that she actually dies and stays dead for good. Unfortunately, [[FinalBoss you still have to deal with her offspring]].
* ''VideoGame/ParasiteEve2'' has the AxCrazy humanoid golem called No. 9 whom you fight twice. In the first fight, he simply runs away after taking a beating. In the second encounter, Aya's powers go out of control and she winds up frying him alive, but he comes back later on fully recovered. No. 9 is finally killed off in a cutscene by the creature he was trying to release.
3rd Mar '17 10:05:28 AM LordDack
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[[foldercontrol]]
1st Feb '17 4:15:11 AM SuperbowserX
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* ''VideoGame/AlphaProtocol'' has this for most of it's boss fights, where immediately after depleting a boss's health bar, the boss seems to have just been winded rather than loaded with dozens of bullets.
29th Dec '16 2:09:25 AM Turrican
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* Justified in the ''VideoGame/MetroidPrimeTrilogy'' with Dark Samus. Winning each boss fight causes her to explode into sparkly Phazon particles. But without a way to atomize every single one of those particles, there's no way to prevent Dark Samus from [[FromASingleCell regenerating back to full strength.]]
18th Dec '16 7:21:31 PM DSPiron
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* After the final boss of ''VideoGame/EarthBound'', [[spoiler: Pokey uses time travel to escape to the future.]]
28th Nov '16 7:42:53 PM Marilla
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28th Nov '16 7:42:50 PM Marilla
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* This is actually necessary for a couple of boss fights in ''VideoGame/EnterTheMatrix'', such as a sparring fight against Trinity and a non-hostile SecretTest fight against Seraph. The amusing part is that the fighting system, while appropriate for the rest of the game, ends up looking ridiculously brutal for a friendly sparring match. It gets all the more absurd when you have the unlockable katana, which has quite a few brutal slashing and impalement animations.



[[folder:Action RPG]]
* In the VideoGame/DotHackGUGames, during some of the Arena battles, the game will always follow a particular script, regardless of your performance in the fight. You can overwhelm some of the enemies, but the cutscenes will always show Haseo barely holding on while his adversary effortlessly wipes the floor with him. You can chop your adversary's HP down in less than a minute, and the game will still show your adversary gloating over your poor performance.
* Happens very frequently in ''VideoGame/OdinSphere''.
** Many of the bosses in the game are fought by most of the five playable characters. Naturally, this means that these bosses have to survive being "killed" by the player several times. [[spoiler: In most cases, the character who fights the boss the last time chronologically does end up killing him or her]] ([[spoiler: One notable exception is Odin. Mercedes is the last character to fight him, but instead of killing him, she destroys his weapon]]).
** Several times, you fight other playable characters as bosses. Since all of them are alive for the climax, they obviously survive getting defeated by you.
** At the end of the game, you must choose which of your characters will fight which of the five final bosses. Choosing the wrong boss for a character will result in a HeadsIWinTailsYouLose scenario after you deplete the boss' health bar. It's especially bad in [[spoiler:Onyx's]] case, as all the other bosses can be killed [[MutualKill even if the character dies as well]] [[spoiler:and Gallon explicitly states that only someone with Odette's power and his blood can break the undead curse that keeps him immortal]], but [[spoiler:Onyx is completely fine against all but Mercedes]].
* In ''VideoGame/{{Solatorobo}}'', the first battle versus [[spoiler:Nero and Blanck]] outside their robots. After getting them to half health, they just say they're tired of playing around and just shoot a huge, undodgeable fireball at you.
[[/folder]]



* In VideoGame/DoubleDragonNeon, the villain Skullmaggedon flees battle two times, one by jumping off the window of his spaceship in space, and second time by escaping into another dimension.
* Endemic in ''VideoGame/SenranKagura'', where opponents will frequently insist they weren't really trying or that the opponent's attacks were doing nothing, despite heavy evidence to the contrary (this being a setting where, fanservice aside, ClothingDamage is blatantly symbolic of actual wounds). There's a reason for it, though; even [[GreyAndGreyMorality "good" shinobi]] are bound by a code of conduct that put the mission above one's own life. Retreating from a fight they were committed to is grounds for execution. This is finally averted in ''EstivalVersus'', which has a single storyline with the player always in control of the eventual victor.



[[folder:Card Battle]]
* In ''VideoGame/MonsterMonpiece'', the FinalBossPreview is a regular match that's heavily stacked against the player. However, it is easily possible to win this match via a simple battle of attrition - simply decking the boss out. The game will proceed as if you lost, of course.
[[/folder]]



* Happens very frequently in ''VideoGame/OdinSphere''.
** Many of the bosses in the game are fought by most of the five playable characters. Naturally, this means that these bosses have to survive being "killed" by the player several times. [[spoiler: In most cases, the character who fights the boss the last time chronologically does end up killing him or her]] ([[spoiler: One notable exception is Odin. Mercedes is the last character to fight him, but instead of killing him, she destroys his weapon]]).
** Several times, you fight other playable characters as bosses. Since all of them are alive for the climax, they obviously survive getting defeated by you.
** At the end of the game, you must choose which of your characters will fight which of the five final bosses. Choosing the wrong boss for a character will result in a HeadsIWinTailsYouLose scenario after you deplete the boss' health bar. It's especially bad in [[spoiler:Onyx's]] case, as all the other bosses can be killed [[MutualKill even if the character dies as well]] [[spoiler:and Gallon explicitly states that only someone with Odette's power and his blood can break the undead curse that keeps him immortal]], but [[spoiler:Onyx is completely fine against all but Mercedes]].



* In ''VideoGame/VampiresDawn'' you're supposed to lose your first fight against Abraxas. Since the game has a NewGamePlus feature, it's possible to win the fight, but the game proceeds just as if you had lost.



* This gets pulled a lot during the final route of ''VideoGame/DuelSaviorDestiny''. For example, you're clearing supposed to fail against Shezar in a DuelBoss fight against him. You're even using a character you have ''never'' had access to in any route before this and who rarely even appeared. Even if you win, he just reveals you beat a double, beats you up anyway and forces you to beat him with the 'right' character after that.



* In the original ''WWE Day of Reckoning'' video game for the UsefulNotes/NintendoGameCube, your character is put in a match with either Ric Flair or the Big Show at the end of his stint on Sunday Night Heat, to prepare you to move to Raw (Flair) or Smackdown (Big Show). This match is incredibly difficult to win -- the AI will counter nearly every move you make, and has far more impactful moves than you do -- but it can be done. The ensuing cutscene, however, will play out exactly the same as if you'd gotten your ass handed to you (which was clearly the developers' intent for the match).



* Bass in ''VideoGame/MegaMan7'' and ''VideoGame/MegaMan8'' will always have his health reduced to a single point when you defeat him, even if your attack is more than powerful enough to knock out his health in a single shot. Bass makes his speech and then teleports away. Every other boss explodes when their health is depleted, but Bass always manages to survive through LastChanceHitPoint.



* In ''VideoGame/MagicAndMayhem'', bosses frequently teleport away rather than dying when their health reaches 0. Amusingly, the second time you meet Ariadne, the developers forgot to do this, and it's possible to kill her. She still shows up a few levels later to do her HeelFaceTurn, though.



* In ''VideoGame/SinAndPunishmentStarSuccessor'', you fight every member of the [[QuirkyMinibossSquad Nebulox]], bringing their HP to zero, yet they live to fight another day.



* Every boss in ''Touhou'' explodes spectacularly after being defeated, even if you don't hit them once. In the post-battle cutscene, however, they rarely have more than a few scratches. Completely justified, as the spellcard rules were created for the express purpose of ensuring fights would be non-lethal.



* In the final Loki series mission of ''VideoGame/WingCommander III'', you're given the option to engage [[BigBad Prince Thrakhath]] at the end of the mission, but [[TimedMission your carrier is about to jump out of the system]], so if you stop to engage Thrakhath you won't make it home, and wind up stranded in the system (game over). However, if you conserve your missiles in the earlier parts, you can [[MacrossMissileMassacre salvo-fire all of them]] and run for the carrier while the missiles track him down. If they make the kill before you land you get the death message, but at the end of the final mission in the game he shows up again as if nothing had happened to him in the Loki system.[[note]]This only works in the original version. The ''Kilrathi Saga'' compilation changed the coding so that the second he dies the carrier jumps out, even if there's time left on the countdown.[[/note]]



* In ''VideoGame/BleachThe3rdPhantom'', no matter how badly Mad Eater is defeated or by whom, he always gets back up to gloat that the Kudo twins are too weak to hurt him. That is, until the twins gain their Shikai, after which Mad Eater is promptly KilledOffForReal.



* The Belial is pretty easy to beat in ''Third VideoGame/SuperRobotWarsZ: Tengoku-hen''. In fact, Leonard's Twofold Action basically ends up just giving anyone he targets extra chances to hit the Belial since Leonard's stats are kind of garbage. Which makes sense, given that he's not actually utilizing any of the Belial's potential. However, the Belial isn't actually beaten. Z-BLUE decides to focus fire upon the Belial, and Sousuke tells Leonard that even he can't fight the entirety of Z-BLUE single-handedly. Leonard agrees, but intends to destroy the Arbalest all the same. The Belial begins tearing the Arbalest apart, with Leonard stating that it's a fine unit, yet as a toy it's still lacking. The Arbalest is completely destroyed, and a dying AL tells Sousuke to bail out. "You did well AL... I hereby relieve you of duty."



* In ''VideoGame/TelepathTactics'', some maps will feature plot-important enemies who you aren't intended to fight, and who reappear later in the story. If you ''do'' manage to reduce their health to 0, they'll just run away, without even dropping their inventory. You might get a special line of dialogue for your trouble, though.



* Pretty much every battle in ''VideoGame/EarthDefenseForce'' has this. The narrative describes the EDF forces dwindling and being driven back, with repeated need for decisive victories - yet in every battle the player has participated in, including ones that were supposed to be the decisive ones, the EDF trounced the Ravagers.



* The bosses you fight in ''VideoGame/NamcoXCapcom'' and ''VideoGame/ProjectXZone'' tend to retreat when defeated, until the final chapters where you defeat them for good.



* In ''VideoGame/TheElderScrollsVSkyrim'', defeating BigBad Alduin for the first time, causes him to simply taunt you and fly off, Dragonrend or no. Subverted in that another dragon called Odahviing later reveals that a fair number of dragons, himself included, are starting to question Alduin's lordship. Running from your battle (which you won, fair and square) painted him as a DirtyCoward. Double subverted in that this reveal never translates into the gameplay at all.



* Played with in ''VideoGame/SouthParkTheStickOfTruth'': four guys ambush you, and will tell you to come quietly because there's no way you can beat them at this point in the game. However, if you've been levelling up from doing sidequests, you can beat them quite easily. The cutscene still acts as if they had curb-stomped you.



* In 4th Edition Dungeons and Dragons, certain monster types will steal this trope into the tabletop arena. Since many player-character powers can put a monster on lockdown, unable to do much for the duration of a fight, some monsters will be built with two character sheets. The first is what the characters first encounter, and the second is what they encounter rising from the ashes of the first conveniently free of marks, powers, lingering effects, and penalties.



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* In ''VideoGame/{{Solatorobo}}'', the first battle versus [[spoiler:Nero and Blanck]] outside their robots. After getting them to half health, they just say they're tired of playing around and just shoot a huge, undodgeable fireball at you.
* In ''VideoGame/VampiresDawn'' you're supposed to lose your first fight against Abraxas. Since the game has a NewGamePlus feature, it's possible to win the fight, but the game proceeds just as if you had lost.
* This is actually necessary for a couple of boss fights in ''VideoGame/EnterTheMatrix'', such as a sparring fight against Trinity and a non-hostile SecretTest fight against Seraph. The amusing part is that the fighting system, while appropriate for the rest of the game, ends up looking ridiculously brutal for a friendly sparring match. It gets all the more absurd when you have the unlockable katana, which has quite a few brutal slashing and impalement animations.
* In the VideoGame/DotHackGUGames, during some of the Arena battles, the game will always follow a particular script, regardless of your performance in the fight. You can overwhelm some of the enemies, but the cutscenes will always show Haseo barely holding on while his adversary effortlessly wipes the floor with him. You can chop your adversary's HP down in less than a minute, and the game will still show your adversary gloating over your poor performance.
* In ''VideoGame/TheElderScrollsVSkyrim'', defeating BigBad Alduin for the first time, causes him to simply taunt you and fly off, Dragonrend or no. Subverted in that another dragon called Odahviing later reveals that a fair number of dragons, himself included, are starting to question Alduin's lordship. Running from your battle (which you won, fair and square) painted him as a DirtyCoward. Double subverted in that this reveal never translates into the gameplay at all.
* This gets pulled a lot during the final route of ''VideoGame/DuelSaviorDestiny''. For example, you're clearing supposed to fail against Shezar in a DuelBoss fight against him. You're even using a character you have ''never'' had access to in any route before this and who rarely even appeared. Even if you win, he just reveals you beat a double, beats you up anyway and forces you to beat him with the 'right' character after that.
* Bass in ''VideoGame/MegaMan7'' and ''VideoGame/MegaMan8'' will always have his health reduced to a single point when you defeat him, even if your attack is more than powerful enough to knock out his health in a single shot. Bass makes his speech and then teleports away. Every other boss explodes when their health is depleted, but Bass always manages to survive through LastChanceHitPoint.
* In 4th Edition Dungeons and Dragons, certain monster types will steal this trope into the tabletop arena. Since many player-character powers can put a monster on lockdown, unable to do much for the duration of a fight, some monsters will be built with two character sheets. The first is what the characters first encounter, and the second is what they encounter rising from the ashes of the first conveniently free of marks, powers, lingering effects, and penalties.
* In the final Loki series mission of ''VideoGame/WingCommander III'', you're given the option to engage [[BigBad Prince Thrakhath]] at the end of the mission, but [[TimedMission your carrier is about to jump out of the system]], so if you stop to engage Thrakhath you won't make it home, and wind up stranded in the system (game over). However, if you conserve your missiles in the earlier parts, you can [[MacrossMissileMassacre salvo-fire all of them]] and run for the carrier while the missiles track him down. If they make the kill before you land you get the death message, but at the end of the final mission in the game he shows up again as if nothing had happened to him in the Loki system.[[note]]This only works in the original version. The ''Kilrathi Saga'' compilation changed the coding so that the second he dies the carrier jumps out, even if there's time left on the countdown.[[/note]]
* The bosses you fight in ''VideoGame/NamcoXCapcom'' and ''VideoGame/ProjectXZone'' tend to retreat when defeated, until the final chapters where you defeat them for good.
* In ''VideoGame/SinAndPunishmentStarSuccessor'', you fight every member of the [[QuirkyMinibossSquad Nebulox]], bringing their HP to zero, yet they live to fight another day.
* In the original ''WWE Day of Reckoning'' video game for the UsefulNotes/NintendoGameCube, your character is put in a match with either Ric Flair or the Big Show at the end of his stint on Sunday Night Heat, to prepare you to move to Raw (Flair) or Smackdown (Big Show). This match is incredibly difficult to win -- the AI will counter nearly every move you make, and has far more impactful moves than you do -- but it can be done. The ensuing cutscene, however, will play out exactly the same as if you'd gotten your ass handed to you (which was clearly the developers' intent for the match).
* Played with in ''VideoGame/SouthParkTheStickOfTruth'': four guys ambush you, and will tell you to come quietly because there's no way you can beat them at this point in the game. However, if you've been levelling up from doing sidequests, you can beat them quite easily. The cutscene still acts as if they had curb-stomped you.
* Every boss in ''Touhou'' explodes spectacularly after being defeated, even if you don't hit them once. In the post-battle cutscene, however, they rarely have more than a few scratches. Completely justified, as the spellcard rules were created for the express purpose of ensuring fights would be non-lethal.
* In ''VideoGame/MonsterMonpiece'', the FinalBossPreview is a regular match that's heavily stacked against the player. However, it is easily possible to win this match via a simple battle of attrition - simply decking the boss out. The game will proceed as if you lost, of course.
* In ''VideoGame/MagicAndMayhem'', bosses frequently teleport away rather than dying when their health reaches 0. Amusingly, the second time you meet Ariadne, the developers forgot to do this, and it's possible to kill her. She still shows up a few levels later to do her HeelFaceTurn, though.
* Endemic in ''VideoGame/SenranKagura'', where opponents will frequently insist they weren't really trying or that the opponent's attacks were doing nothing, despite heavy evidence to the contrary (this being a setting where, fanservice aside, ClothingDamage is blatantly symbolic of actual wounds). There's a reason for it, though; even [[GreyAndGreyMorality "good" shinobi]] are bound by a code of conduct that put the mission above one's own life. Retreating from a fight they were committed to is grounds for execution. This is finally averted in ''EstivalVersus'', which has a single storyline with the player always in control of the eventual victor.
* The Belial is pretty easy to beat in ''Third VideoGame/SuperRobotWarsZ: Tengoku-hen''. In fact, Leonard's Twofold Action basically ends up just giving anyone he targets extra chances to hit the Belial since Leonard's stats are kind of garbage. Which makes sense, given that he's not actually utilizing any of the Belial's potential. However, the Belial isn't actually beaten. Z-BLUE decides to focus fire upon the Belial, and Sousuke tells Leonard that even he can't fight the entirety of Z-BLUE single-handedly. Leonard agrees, but intends to destroy the Arbalest all the same. The Belial begins tearing the Arbalest apart, with Leonard stating that it's a fine unit, yet as a toy it's still lacking. The Arbalest is completely destroyed, and a dying AL tells Sousuke to bail out. "You did well AL... I hereby relieve you of duty."
* In VideoGame/DoubleDragonNeon, the villain Skullmaggedon flees battle two times, one by jumping off the window of his spaceship in space, and second time by escaping into another dimension.
* In ''VideoGame/BleachThe3rdPhantom'', no matter how badly Mad Eater is defeated or by whom, he always gets back up to gloat that the Kudo twins are too weak to hurt him. That is, until the twins gain their Shikai, after which Mad Eater is promptly KilledOffForReal.
* In ''VideoGame/TelepathTactics'', some maps will feature plot-important enemies who you aren't intended to fight, and who reappear later in the story. If you ''do'' manage to reduce their health to 0, they'll just run away, without even dropping their inventory. You might get a special line of dialogue for your trouble, though.
* Pretty much every battle in ''VideoGame/EarthDefenseForce'' has this. The narrative describes the EDF forces dwindling and being driven back, with repeated need for decisive victories - yet in every battle the player has participated in, including ones that were supposed to be the decisive ones, the EDF trounced the Ravagers.
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