History Main / TheBattleDidntCount

31st Jan '16 3:19:49 PM nombretomado
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* Edward Diego, the [[TheDragon dragon]] of [[SystemShock System Shock]], only bites it after the third encounter.
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* Edward Diego, the [[TheDragon dragon]] of [[SystemShock System Shock]], ''VideoGame/SystemShock'', only bites it after the third encounter.
10th Jan '16 4:34:51 AM Steven
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*** This comes around again in her cameo in ''VideoGame/FinalFantasyXIV''. The event-specific FATE "Tower of Power" has you fighting a titanic Shantotto. When you finally defeat her, and bring word back to the Order of the Twin Adder, the gigantic Shantotto returns, and reveals that the goliath you fought was yet another magical doll under her command. You then get (a shrunken version of) that doll as a minion.
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*** This comes around again in her cameo in ''VideoGame/FinalFantasyXIV''. The event-specific FATE "Tower of Power" has you fighting a titanic Shantotto. When you finally defeat her, and bring word back to the Order of the Twin Adder, the gigantic Shantotto returns, and reveals that the goliath you fought was yet another magical doll under her command. You then get (a shrunken version of) that doll as a minion. Within the same game, the fight against Gaius at the end of 2.0 has him running away when his HP is down to 25%
6th Dec '15 10:56:44 PM Aquillion
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A type of StoryOverwrite, which is a type of GameplayAndStorySegregation.
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A type of StoryOverwrite, which is a type of GameplayAndStorySegregation. This is often a result of the fact that YouCantThwartStageOne.
26th Nov '15 7:17:00 PM Adept
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** ''CrisisCore''. Zack's not good at killing important people. Of course, this is because it's a ForegoneConclusion that anyone important survives.
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** ''CrisisCore''.''VideoGame/CrisisCore''. Zack's not good at killing important people. Of course, this is because it's a ForegoneConclusion that anyone important survives.

** Caius in ''FinalFantasyXIII2''. Multiple times. For once this is explained in terms of both story and game mechanics: the Heart of Chaos gives him immortality, represented in battle by a constant 'auto-raise' effect. Interestingly, the player can repeat these battles using the Paradox Scope to break reality and avert the trope for some [[MultipleEndings alternate endings]].
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** Caius in ''FinalFantasyXIII2''.''VideoGame/FinalFantasyXIII2''. Multiple times. For once this is explained in terms of both story and game mechanics: the Heart of Chaos gives him immortality, represented in battle by a constant 'auto-raise' effect. Interestingly, the player can repeat these battles using the Paradox Scope to break reality and avert the trope for some [[MultipleEndings alternate endings]].

** Ditto with some bosses in ''FinalFantasyTacticsA2'', except they will run away after their HP hits zero. ** ''FinalFantasyTactics'' Inverts this trope with Guest characters. Guest characters cannot be killed like normal units in battle. If their HP hits zero they simply lie unconscious for the remainder of battle until they are revived or until the battle ends. Once they join your team, however, they can be KilledOffForReal. Played straight in a number of 'kill the leader' battles where even if you manage to kill the boss, they will immediately get back up and teleport away to safety.
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** Ditto with some bosses in ''FinalFantasyTacticsA2'', ''VideoGame/FinalFantasyTacticsA2'', except they will run away after their HP hits zero. ** ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' Inverts this trope with Guest characters. Guest characters cannot be killed like normal units in battle. If their HP hits zero they simply lie unconscious for the remainder of battle until they are revived or until the battle ends. Once they join your team, however, they can be KilledOffForReal. Played straight in a number of 'kill the leader' battles where even if you manage to kill the boss, they will immediately get back up and teleport away to safety.
26th Nov '15 5:38:25 PM nombretomado
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* In the ''VideoGame/DynastyWarriors'' series (and the related ''SamuraiWarriors'' and ''WarriorsOrochi''), after you defeat opposing playable characters in battle, they are usually shown retreating, only dying if the story requires it or it's the last stage. This is most noticeable in stages where your objective is to chase down the enemy commander before they get a chance to retreat and live to fight another day. After catching and defeating them, you then get a cutscene - where they retreat and live to fight another day.
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* In the ''VideoGame/DynastyWarriors'' series (and the related ''SamuraiWarriors'' ''VideoGame/SamuraiWarriors'' and ''WarriorsOrochi''), after you defeat opposing playable characters in battle, they are usually shown retreating, only dying if the story requires it or it's the last stage. This is most noticeable in stages where your objective is to chase down the enemy commander before they get a chance to retreat and live to fight another day. After catching and defeating them, you then get a cutscene - where they retreat and live to fight another day.
20th Sep '15 11:20:08 AM nombretomado
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* In the original ''WWE Day of Reckoning'' video game for the GameCube, your character is put in a match with either Ric Flair or the Big Show at the end of his stint on Sunday Night Heat, to prepare you to move to Raw (Flair) or Smackdown (Big Show). This match is incredibly difficult to win -- the AI will counter nearly every move you make, and has far more impactful moves than you do -- but it can be done. The ensuing cutscene, however, will play out exactly the same as if you'd gotten your ass handed to you (which was clearly the developers' intent for the match).
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* In the original ''WWE Day of Reckoning'' video game for the GameCube, UsefulNotes/NintendoGameCube, your character is put in a match with either Ric Flair or the Big Show at the end of his stint on Sunday Night Heat, to prepare you to move to Raw (Flair) or Smackdown (Big Show). This match is incredibly difficult to win -- the AI will counter nearly every move you make, and has far more impactful moves than you do -- but it can be done. The ensuing cutscene, however, will play out exactly the same as if you'd gotten your ass handed to you (which was clearly the developers' intent for the match).
30th Aug '15 6:05:42 AM FoolsEditAccount
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* In ''VideoGame/TelepathTactics'', some maps will feature plot-important enemies who you aren't intended to fight, and who reappear later in the story. If you ''do'' manage to reduce their health to 0, they'll just run away, without even dropping their inventory. You might get a special line of dialogue for your trouble, though.
17th Aug '15 9:17:26 PM Balmung
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* In ''VideoGame/BleachThe3rdPhantom'', no matter how badly Mad Eater is defeated or by whom, he always gets back up to gloat that the Kudo twins are too weak to hurt him. That is, until the twins gain their Shikai, after which Mad Eater is promptly KilledOffForReal.
7th Aug '15 8:02:38 PM ragnarok235
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* In a similar vein to the above example, fittingly enough, ''VideoGame/GuiltyGear'' has a few examples of this whenever a "relatively normal" ([[RagtagBunchOfMisfits note the quotation marks]]) character takes on the likes of, say, [[HumanoidAbomination Sol Badguy]], [[RealityWarper Bedman]] or [[OurVampiresAreDifferent Slayer]]. Many characters who manage to "defeat" Sol in a fight, for instance, will note afterwards that he was holding back his full power tremendously, partly due to the fact that [[PersonOfMassDestruction he'd destroy the entire area if he went all-out]], and partly because [[BrillaintButLazy he's a bit of a lazy ass, even when it comes to fighting]].
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* In a similar vein to the above example, [[SpiritualSuccessor fittingly enough, enough]], ''VideoGame/GuiltyGear'' has a few examples of this whenever a "relatively normal" ([[RagtagBunchOfMisfits note the quotation marks]]) character takes on the likes of, say, [[HumanoidAbomination Sol Badguy]], [[RealityWarper Bedman]] or [[OurVampiresAreDifferent Slayer]]. Many characters who manage to "defeat" Sol in a fight, for instance, will note afterwards that he was holding back his full power tremendously, partly due to the fact that [[PersonOfMassDestruction he'd destroy the entire area if he went all-out]], and partly because [[BrillaintButLazy [[BrilliantButLazy he's a bit of a lazy ass, even when it comes to fighting]].
7th Aug '15 8:01:29 PM ragnarok235
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Added DiffLines:
* In a similar vein to the above example, fittingly enough, ''VideoGame/GuiltyGear'' has a few examples of this whenever a "relatively normal" ([[RagtagBunchOfMisfits note the quotation marks]]) character takes on the likes of, say, [[HumanoidAbomination Sol Badguy]], [[RealityWarper Bedman]] or [[OurVampiresAreDifferent Slayer]]. Many characters who manage to "defeat" Sol in a fight, for instance, will note afterwards that he was holding back his full power tremendously, partly due to the fact that [[PersonOfMassDestruction he'd destroy the entire area if he went all-out]], and partly because [[BrillaintButLazy he's a bit of a lazy ass, even when it comes to fighting]].
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