History Main / TheBattleDidntCount

4th Oct '17 5:29:45 AM kyojikasshu
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** Interestingly justified in [=MGS3=]: Snake Eater. All of your fights with Ocelot end with him either narrowly surviving or knocked out. When he is knocked out, you can pull out a weapon and kill him...but because the game takes in the past, and we have already seen him in the present, the game ends with a screen that says "Time Paradox." You can even hear Col. Cambell say "You can't go changing history like that!"

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** Interestingly justified in [=MGS3=]: Snake Eater. All of your fights with Ocelot end with him either narrowly surviving or knocked out. When he is knocked out, you can pull out a weapon and kill him...but because the game takes in the past, and we have already seen him in the present, [[NonStandardGameOver the game ends ends]] with a screen that says "Time Paradox." You can even hear [[TheCameo Col. Cambell Campbell]] say "You can't go changing history like that!"that!" And there's only one time you can get to him when he's knocked out, and it's in the ProlongedPrologue, so once you progress past this point, Ocelot is SavedByCanon.
10th Sep '17 9:04:36 PM GrammarNavi
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* In ''{{Digimon World 3}}'', Bulbmon is a boss character which is extremely hard to hit. Yet when one finally whittles down his health and is about to deal the killing blow, he flees, netting you no experience or other rewards. Of course, you must fight him again later, when he's even harder.

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* In ''{{Digimon World 3}}'', ''VideoGame/DigimonWorld3'', Bulbmon is a boss character which is extremely hard to hit. Yet when one finally whittles down his health and is about to deal the killing blow, he flees, netting you no experience or other rewards. Of course, you must fight him again later, when he's even harder.
4th Sep '17 12:19:23 AM BigKlingy
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* The ''VideoGame/KisekiSeries'' loves this trope, especially for the [[LegionOfDoom Enforcers of Ouroboros]], who'll usually get up no worse for wear after a long, difficult boss fight, reveal [[IAmNotLeftHanded they were holding back]] and either waste the party or just run. Justified in-story as the games treat their young protagonists realistically: they're nowhere near a match for opponents that powerful and usually need [[BigDamnHeroes help from more seasoned fighters]] to even force them into retreating.
16th Aug '17 3:58:07 PM WaterBlap
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* ''VideoGame/ImmortalDefense'' has the second boss whose suppose to be unstoppable. TheDevTeamThinksOfEverything does not happen here. The entire plot for the next several campaigns is based off losing to him. The developer said as much as I couldn't beat him so I thought no one else good. Considering that the rest of the game takes place ThroughTheEyesOfMadness as a result of losing makes this example suck.

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* ''VideoGame/ImmortalDefense'' has the second boss whose suppose supposed to be unstoppable. TheDevTeamThinksOfEverything does not happen here.unstoppable. The entire plot for the next several campaigns is based off losing to him. The developer said as much as I couldn't beat him so I thought no one else good. Considering that the rest of the game takes place ThroughTheEyesOfMadness as a result of losing makes this example suck.
4th Jun '17 2:47:12 PM Abodos
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' subverts this with Master Kohga. You deplete his health and he subsequently has a ThisCannotBe moment. He then summons a massive spiky ball to kill Link, only for said ball to roll back and get Kohga to accidentally walk back into the deep pit in center of the arena, with the ball following him right after.
29th May '17 12:03:12 PM nombretomado
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* In the ''VideoGame/DynastyWarriors'' series (and the related ''VideoGame/SamuraiWarriors'' and ''WarriorsOrochi''), after you defeat opposing playable characters in battle, they are usually shown retreating, only dying if the story requires it or it's the last stage. This is most noticeable in stages where your objective is to chase down the enemy commander before they get a chance to retreat and live to fight another day. After catching and defeating them, you then get a cutscene - where they retreat and live to fight another day.

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* In the ''VideoGame/DynastyWarriors'' series (and the related ''VideoGame/SamuraiWarriors'' and ''WarriorsOrochi''), ''VideoGame/WarriorsOrochi''), after you defeat opposing playable characters in battle, they are usually shown retreating, only dying if the story requires it or it's the last stage. This is most noticeable in stages where your objective is to chase down the enemy commander before they get a chance to retreat and live to fight another day. After catching and defeating them, you then get a cutscene - where they retreat and live to fight another day.
24th Apr '17 6:58:49 PM nombretomado
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* Very common in the ''[[TalesSeries Tales]]'' series. In fact, it's easier to count the times when TheDragon, the BigBad or the members of the QuirkyMinibossSquad ''don't'' do this. Particularly {{egregious}} examples include [[spoiler:Rodyle]] in ''VideoGame/{{Tales of Symphonia}}'', who has enough energy to lumber across the room over to a self-destruct mechanism and activate it, unopposed by the party, and [[spoiler:Kratos' second fight]] (also ''Symphonia''), who post-battle summons about three {{mooks}} and promptly takes the party captive without so much of a sword lifted to oppose him.

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* Very common in the ''[[TalesSeries ''[[VideoGame/TalesSeries Tales]]'' series. In fact, it's easier to count the times when TheDragon, the BigBad or the members of the QuirkyMinibossSquad ''don't'' do this. Particularly {{egregious}} examples include [[spoiler:Rodyle]] in ''VideoGame/{{Tales of Symphonia}}'', who has enough energy to lumber across the room over to a self-destruct mechanism and activate it, unopposed by the party, and [[spoiler:Kratos' second fight]] (also ''Symphonia''), who post-battle summons about three {{mooks}} and promptly takes the party captive without so much of a sword lifted to oppose him.
24th Apr '17 6:56:14 AM Steven
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* ''VideoGame/ParasiteEve'' has you fight [[BigBad Eve]] a total of ''five'' times with each battle ending in Eve trying to convince Aya to [[WeCanRuleTogether join her side]]. It's not until your last fight with her in her final form that she actually dies and stays dead for good. Unfortunately, [[FinalBoss you still have to deal with her offspring]].
* ''VideoGame/ParasiteEve2'' has the AxCrazy humanoid golem called No. 9 whom you fight twice. In the first fight, he simply runs away after taking a beating. In the second encounter, Aya's powers go out of control and she winds up frying him alive, but he comes back later on fully recovered. No. 9 is finally killed off in a cutscene by the creature he was trying to release.
3rd Mar '17 10:05:28 AM LordDack
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[[foldercontrol]]
1st Feb '17 4:15:11 AM SuperbowserX
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* ''VideoGame/AlphaProtocol'' has this for most of it's boss fights, where immediately after depleting a boss's health bar, the boss seems to have just been winded rather than loaded with dozens of bullets.
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