History Main / TheBattleDidntCount

21st Apr '18 10:33:45 PM nombretomado
Is there an issue? Send a Message


* In ''VideoGame/{{Grandia}}'', this trope is used so often with so many characters that you will spend most of the final cutscene waiting for the Big Bad to get back on its feet again after trouncing it only twice. Particularly {{egregious}} examples are [[QuirkyMinibossSquad Nani, Saki, and Mio]], as well as [[spoiler: Baal]].

to:

* In ''VideoGame/{{Grandia}}'', this trope is used so often with so many characters that you will spend most of the final cutscene waiting for the Big Bad to get back on its feet again after trouncing it only twice. Particularly {{egregious}} JustForFun/{{egregious}} examples are [[QuirkyMinibossSquad Nani, Saki, and Mio]], as well as [[spoiler: Baal]].



* Very common in the ''[[VideoGame/TalesSeries Tales]]'' series. In fact, it's easier to count the times when TheDragon, the BigBad or the members of the QuirkyMinibossSquad ''don't'' do this. Particularly {{egregious}} examples include [[spoiler:Rodyle]] in ''VideoGame/{{Tales of Symphonia}}'', who has enough energy to lumber across the room over to a self-destruct mechanism and activate it, unopposed by the party, and [[spoiler:Kratos' second fight]] (also ''Symphonia''), who post-battle summons about three {{mooks}} and promptly takes the party captive without so much of a sword lifted to oppose him.

to:

* Very common in the ''[[VideoGame/TalesSeries Tales]]'' series. In fact, it's easier to count the times when TheDragon, the BigBad or the members of the QuirkyMinibossSquad ''don't'' do this. Particularly {{egregious}} JustForFun/{{egregious}} examples include [[spoiler:Rodyle]] in ''VideoGame/{{Tales of Symphonia}}'', who has enough energy to lumber across the room over to a self-destruct mechanism and activate it, unopposed by the party, and [[spoiler:Kratos' second fight]] (also ''Symphonia''), who post-battle summons about three {{mooks}} and promptly takes the party captive without so much of a sword lifted to oppose him.
18th Mar '18 12:41:15 PM nombretomado
Is there an issue? Send a Message


* The ''{{Wild ARMs}}'' games have so many {{Quirky Miniboss Squad}}s and {{Goldfish Poop Gang}}s that when you fight a human enemy, you can almost guarantee they'll get back up when they're done. Interestingly, you will generally get experience from all of these fights, but you'll only get gold and (sometimes) items from the one in which you finally do the bad guy in. The only exception is the fourth game, where instead of fighting the same group over and over again, you simply fight each member of a ''much larger'' group exactly once.

to:

* The ''{{Wild ARMs}}'' ''VideoGame/WildArms'' games have so many {{Quirky Miniboss Squad}}s and {{Goldfish Poop Gang}}s that when you fight a human enemy, you can almost guarantee they'll get back up when they're done. Interestingly, you will generally get experience from all of these fights, but you'll only get gold and (sometimes) items from the one in which you finally do the bad guy in. The only exception is the fourth game, where instead of fighting the same group over and over again, you simply fight each member of a ''much larger'' group exactly once.
1st Mar '18 10:15:43 AM KingLyger
Is there an issue? Send a Message


** ''VideoGame/ChronoCross'' plays it straight. After [[spoiler: [[GrandTheftMe the body swap]]]] you're matched up against your old allies in three-to-one odds, and in the first playthrough they are going to kick your ass, period. But in a NewGamePlus, you ''can'' win... yet [[spoiler:Kid will somehow manage to get up and stab you anyway]].

to:

** ''VideoGame/ChronoCross'' plays it straight. After [[spoiler: [[GrandTheftMe the body swap]]]] In ''VideoGame/ChronoCross'', after Lynx [[spoiler:pulls a GrandTheftMe on Serge to further his schemes]], you're matched up against your old allies in three-to-one odds, and in odds. In the first playthrough they are going playthrough, due to kick your ass, period. AntiGrinding, this battle is [[HopelessBossFight hopeless]]. But in a NewGamePlus, you ''can'' win... yet [[spoiler:Kid can be strong enough to win the fight, at which point Kid will somehow manage to get up and stab you anyway]].anyways.
1st Mar '18 10:10:39 AM KingLyger
Is there an issue? Send a Message


* Seen in ''VideoGame/DragonBallZBudokaiTenkaichi 1'' and ''2'''s Story Modes. The only way to advance the plot is to win every fight, even if the ensuing cutscene shows that you lost the fight miserably. Partially averted when you manage to beat unbeatable opponents; fully averted in ''Budokai Tenkaichi 3'', where you are simply assigned to use whoever is supposed to win.

to:

* This happens quite often in ''Franchise/DragonBall'' video games.
**
Seen in ''VideoGame/DragonBallZBudokaiTenkaichi 1'' and ''2'''s Story Modes. The only way to advance the plot is to win every fight, even if the ensuing cutscene shows that you lost the fight miserably. Partially averted when you manage to beat unbeatable opponents; fully averted in ''Budokai Tenkaichi 3'', where you are simply assigned to use whoever is supposed to win.



** Ditto ''VideoGame/DragonBallZHyperDimension'', where fights are meant to be [[HopelessBossFight hopeless]], but in reality taking down the likes of Freeza with Piccolo isn't even particularly hard. The game will acknowledge the win with a single changed line of dialogue where the defeated enemy says he's going to win anyway, then move on as if you lost.

to:

** Ditto ''VideoGame/DragonBallZHyperDimension'', ''Dragon Ball Z: Hyper Dimension'', where fights are meant to be [[HopelessBossFight hopeless]], but in reality taking down the likes of Freeza with Piccolo isn't even particularly hard. The game will acknowledge the win with a single changed line of dialogue where the defeated enemy says he's going to win anyway, then move on as if you lost.lost.
** During the Villains arc of ''VideoGame/DragonBallFighterz'', Cell goes [[DuelBoss one-on-one]] against BigBad Android 21. Regardless of how well Cell does in the battle, the story acts as if 21 utterly throttled Cell, and he's forced to retreat.
19th Feb '18 1:35:15 PM timthehymn
Is there an issue? Send a Message


* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.



* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.

to:

* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.



* Played with in ''VideoGame/SouthParkTheStickOfTruth'': four guys ambush you, and will tell you to come quietly because there's no way you can beat them at this point in the game. However, if you've been levelling up from doing sidequests, you can beat them quite easily. The cutscene still acts as if they had curb-stomped you.
* ''VideoGame/{{Undertale}}'':
** If you fight Napstablook, they'll eventually admit that ghosts can't actually be killed and they were only lowering their HP bar to be polite. They then decide that this actually made things ''more'' awkward, so they run away and tell you to pretend you beat them.
** The battle with Toriel seems set up to invoke this trope; she outright tells you she's testing your strength, and in most [=RPGs=], a friendly character fighting you for this reason won't actually ''die''. [[spoiler:But Toriel will. Even if you realize that wiping out her last HP will kill her, and try just weakening her to get her to give up (which does work on some earlier enemies, if you couldn't figure out how to placate them correctly), you'll deal a surprise CriticalHit, just to make sure you kill her.]]
** Played [[GuideDangIt confusingly]] straight by [[spoiler:Asgore. At this point, you've spent the entire game knowing that defeating monsters in battle will kill them for real, but Asgore arbitrarily manages to survive with 1 HP.]]

to:

* Played with in ''VideoGame/SouthParkTheStickOfTruth'': four guys ambush you, and will tell you to come quietly because there's no way you can beat them at this point in the game. However, if you've been levelling up from doing sidequests, you can beat them quite easily. The cutscene still acts as if they had curb-stomped you.
* ''VideoGame/{{Undertale}}'':
** If you fight Napstablook, they'll eventually admit that ghosts can't actually be killed and they were only lowering their HP bar to be polite. They then decide that this actually made things ''more'' awkward, so they run away and tell you to pretend you beat them.
** The battle with Toriel seems set up to invoke this trope; she outright tells you she's testing your strength, and in most [=RPGs=], a friendly character fighting you for this reason won't actually ''die''. [[spoiler:But Toriel will. Even if you realize that wiping out her last HP will kill her, and try just weakening her to get her to give up (which does work on some earlier enemies, if you couldn't figure out how to placate them correctly), you'll deal a surprise CriticalHit, just to make sure you kill her.]]
** Played [[GuideDangIt confusingly]] straight by [[spoiler:Asgore. At this point, you've spent the entire game knowing that defeating monsters in battle will kill them for real, but Asgore arbitrarily manages to survive with 1 HP.]]


Added DiffLines:

* Played with in ''VideoGame/SouthParkTheStickOfTruth'': four guys ambush you, and will tell you to come quietly because there's no way you can beat them at this point in the game. However, if you've been levelling up from doing sidequests, you can beat them quite easily. The cutscene still acts as if they had curb-stomped you.
* ''VideoGame/{{Undertale}}'':
** If you fight Napstablook, they'll eventually admit that ghosts can't actually be killed and they were only lowering their HP bar to be polite. They then decide that this actually made things ''more'' awkward, so they run away and tell you to pretend you beat them.
** The battle with Toriel seems set up to invoke this trope; she outright tells you she's testing your strength, and in most [=RPGs=], a friendly character fighting you for this reason won't actually ''die''. [[spoiler:But Toriel will. Even if you realize that wiping out her last HP will kill her, and try just weakening her to get her to give up (which does work on some earlier enemies, if you couldn't figure out how to placate them correctly), you'll deal a surprise CriticalHit, just to make sure you kill her.]]
** Played [[GuideDangIt confusingly]] straight by [[spoiler:Asgore. At this point, you've spent the entire game knowing that defeating monsters in battle will kill them for real, but Asgore arbitrarily manages to survive with 1 HP.]]
17th Jan '18 4:44:20 AM SeptimusHeap
Is there an issue? Send a Message


* The fight against Sindel in MortalKombat9 could be a textbook example, to the point one may Wonder why the game even ''bothered'' giving you the opportunity to fight her. Even if you completely and utterly wreck her without taking a single hit, as soon as the next cutscene happens, she'll be back to mopping the floor with our heroes, thus cementing her newfound TheScrappy status among fans of the series.

to:

* The fight against Sindel in MortalKombat9 ''VideoGame/MortalKombat9'' could be a textbook example, to the point one may Wonder why the game even ''bothered'' giving you the opportunity to fight her. Even if you completely and utterly wreck her without taking a single hit, as soon as the next cutscene happens, she'll be back to mopping the floor with our heroes, thus cementing her newfound TheScrappy status among fans of the series.
6th Jan '18 6:05:21 PM nombretomado
Is there an issue? Send a Message


* This happens constantly throughout the PSP game ''JeanneDArc''. The most egregious example happens to be English general John Talbot who you fight at least a dozen times, and he's always frustratingly hard. What the game doesn't tell you is that Talbot is actually immortal, and will never die for real, no matter how times Jeanne cuts him down. Eventually you're saved from Talbot by him just bored with fighting you.

to:

* This happens constantly throughout the PSP game ''JeanneDArc''.''VideoGame/JeanneDArc''. The most egregious example happens to be English general John Talbot who you fight at least a dozen times, and he's always frustratingly hard. What the game doesn't tell you is that Talbot is actually immortal, and will never die for real, no matter how times Jeanne cuts him down. Eventually you're saved from Talbot by him just bored with fighting you.
1st Jan '18 10:41:01 AM Kreyghun
Is there an issue? Send a Message



to:

* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.



* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.
1st Jan '18 10:38:50 AM Kreyghun
Is there an issue? Send a Message



to:

* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.
* Played with in ''VideoGame/SouthParkTheStickOfTruth'': four guys ambush you, and will tell you to come quietly because there's no way you can beat them at this point in the game. However, if you've been levelling up from doing sidequests, you can beat them quite easily. The cutscene still acts as if they had curb-stomped you.
* ''VideoGame/{{Undertale}}'':
** If you fight Napstablook, they'll eventually admit that ghosts can't actually be killed and they were only lowering their HP bar to be polite. They then decide that this actually made things ''more'' awkward, so they run away and tell you to pretend you beat them.
** The battle with Toriel seems set up to invoke this trope; she outright tells you she's testing your strength, and in most [=RPGs=], a friendly character fighting you for this reason won't actually ''die''. [[spoiler:But Toriel will. Even if you realize that wiping out her last HP will kill her, and try just weakening her to get her to give up (which does work on some earlier enemies, if you couldn't figure out how to placate them correctly), you'll deal a surprise CriticalHit, just to make sure you kill her.]]
** Played [[GuideDangIt confusingly]] straight by [[spoiler:Asgore. At this point, you've spent the entire game knowing that defeating monsters in battle will kill them for real, but Asgore arbitrarily manages to survive with 1 HP.]]



* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.
* Played with in ''VideoGame/SouthParkTheStickOfTruth'': four guys ambush you, and will tell you to come quietly because there's no way you can beat them at this point in the game. However, if you've been levelling up from doing sidequests, you can beat them quite easily. The cutscene still acts as if they had curb-stomped you.
* ''VideoGame/{{Undertale}}'':
** If you fight Napstablook, they'll eventually admit that ghosts can't actually be killed and they were only lowering their HP bar to be polite. They then decide that this actually made things ''more'' awkward, so they run away and tell you to pretend you beat them.
** The battle with Toriel seems set up to invoke this trope; she outright tells you she's testing your strength, and in most [=RPGs=], a friendly character fighting you for this reason won't actually ''die''. [[spoiler:But Toriel will. Even if you realize that wiping out her last HP will kill her, and try just weakening her to get her to give up (which does work on some earlier enemies, if you couldn't figure out how to placate them correctly), you'll deal a surprise CriticalHit, just to make sure you kill her.]]
** Played [[GuideDangIt confusingly]] straight by [[spoiler:Asgore. At this point, you've spent the entire game knowing that defeating monsters in battle will kill them for real, but Asgore arbitrarily manages to survive with 1 HP.]]
28th Dec '17 8:07:31 PM Kazmahu
Is there an issue? Send a Message

Added DiffLines:

* Happens from time to time in ''VideoGame/XenobladeChronicles2'', although if it's the party's direct opponent that will be issuing a curb-stomp following the battle, it usually kicks in after reducing their health to a certainly level instead of defeating them completely. Having access to a full [[CombinationAttack Driver Combo]] early in the game can still finish these opening skirmishes jarringly quick.
** More hilariously, [[spoiler:Zeke was trying to make this an InvokedTrope during his [[RecurringBoss first two battles]], but an invisible wind-up for his attack keeps getting interrupted by outside factors. When he opens with this move next time and instantly floors the entire party, they're shocked his boasts actually had something behind them.]]
This list shows the last 10 events of 207. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TheBattleDidntCount