History Main / TheBattleDidntCount

17th Jan '18 4:44:20 AM SeptimusHeap
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* The fight against Sindel in MortalKombat9 could be a textbook example, to the point one may Wonder why the game even ''bothered'' giving you the opportunity to fight her. Even if you completely and utterly wreck her without taking a single hit, as soon as the next cutscene happens, she'll be back to mopping the floor with our heroes, thus cementing her newfound TheScrappy status among fans of the series.

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* The fight against Sindel in MortalKombat9 ''VideoGame/MortalKombat9'' could be a textbook example, to the point one may Wonder why the game even ''bothered'' giving you the opportunity to fight her. Even if you completely and utterly wreck her without taking a single hit, as soon as the next cutscene happens, she'll be back to mopping the floor with our heroes, thus cementing her newfound TheScrappy status among fans of the series.
6th Jan '18 6:05:21 PM nombretomado
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* This happens constantly throughout the PSP game ''JeanneDArc''. The most egregious example happens to be English general John Talbot who you fight at least a dozen times, and he's always frustratingly hard. What the game doesn't tell you is that Talbot is actually immortal, and will never die for real, no matter how times Jeanne cuts him down. Eventually you're saved from Talbot by him just bored with fighting you.

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* This happens constantly throughout the PSP game ''JeanneDArc''.''VideoGame/JeanneDArc''. The most egregious example happens to be English general John Talbot who you fight at least a dozen times, and he's always frustratingly hard. What the game doesn't tell you is that Talbot is actually immortal, and will never die for real, no matter how times Jeanne cuts him down. Eventually you're saved from Talbot by him just bored with fighting you.
1st Jan '18 10:41:01 AM Kreyghun
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* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.



* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.
1st Jan '18 10:38:50 AM Kreyghun
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* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.
* Played with in ''VideoGame/SouthParkTheStickOfTruth'': four guys ambush you, and will tell you to come quietly because there's no way you can beat them at this point in the game. However, if you've been levelling up from doing sidequests, you can beat them quite easily. The cutscene still acts as if they had curb-stomped you.
* ''VideoGame/{{Undertale}}'':
** If you fight Napstablook, they'll eventually admit that ghosts can't actually be killed and they were only lowering their HP bar to be polite. They then decide that this actually made things ''more'' awkward, so they run away and tell you to pretend you beat them.
** The battle with Toriel seems set up to invoke this trope; she outright tells you she's testing your strength, and in most [=RPGs=], a friendly character fighting you for this reason won't actually ''die''. [[spoiler:But Toriel will. Even if you realize that wiping out her last HP will kill her, and try just weakening her to get her to give up (which does work on some earlier enemies, if you couldn't figure out how to placate them correctly), you'll deal a surprise CriticalHit, just to make sure you kill her.]]
** Played [[GuideDangIt confusingly]] straight by [[spoiler:Asgore. At this point, you've spent the entire game knowing that defeating monsters in battle will kill them for real, but Asgore arbitrarily manages to survive with 1 HP.]]



* In ''Videogame/SaltAndSanctuary'', the first boss fight against The Unspeakable Deep will likely end in defeat the first time you face it since its attacks can kill all of the starting characters in one or two hits. You then wash up on the island's shore, where the game begins in earnest. Defeating the Unspeakable Deep is actually rather simple, if time-consuming, since all of its attacks are rather predictable and can be rolled through by a character with <25% equip load. Even if you beat it, the ship still sinks -- which makes sense since a huge demon is stomping around on it during a violent storm -- and you still wash up on the island's shore. Winning rewards you with 8000 salt (8800 if you picked the ring that grants bonus salt as a starting bonus) and various rare upgrade materials, so it's not a total waste of time.
* Played with in ''VideoGame/SouthParkTheStickOfTruth'': four guys ambush you, and will tell you to come quietly because there's no way you can beat them at this point in the game. However, if you've been levelling up from doing sidequests, you can beat them quite easily. The cutscene still acts as if they had curb-stomped you.
* ''VideoGame/{{Undertale}}'':
** If you fight Napstablook, they'll eventually admit that ghosts can't actually be killed and they were only lowering their HP bar to be polite. They then decide that this actually made things ''more'' awkward, so they run away and tell you to pretend you beat them.
** The battle with Toriel seems set up to invoke this trope; she outright tells you she's testing your strength, and in most [=RPGs=], a friendly character fighting you for this reason won't actually ''die''. [[spoiler:But Toriel will. Even if you realize that wiping out her last HP will kill her, and try just weakening her to get her to give up (which does work on some earlier enemies, if you couldn't figure out how to placate them correctly), you'll deal a surprise CriticalHit, just to make sure you kill her.]]
** Played [[GuideDangIt confusingly]] straight by [[spoiler:Asgore. At this point, you've spent the entire game knowing that defeating monsters in battle will kill them for real, but Asgore arbitrarily manages to survive with 1 HP.]]
28th Dec '17 8:07:31 PM Kazmahu
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* Happens from time to time in ''VideoGame/XenobladeChronicles2'', although if it's the party's direct opponent that will be issuing a curb-stomp following the battle, it usually kicks in after reducing their health to a certainly level instead of defeating them completely. Having access to a full [[CombinationAttack Driver Combo]] early in the game can still finish these opening skirmishes jarringly quick.
** More hilariously, [[spoiler:Zeke was trying to make this an InvokedTrope during his [[RecurringBoss first two battles]], but an invisible wind-up for his attack keeps getting interrupted by outside factors. When he opens with this move next time and instantly floors the entire party, they're shocked his boasts actually had something behind them.]]
4th Oct '17 5:29:45 AM kyojikasshu
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** Interestingly justified in [=MGS3=]: Snake Eater. All of your fights with Ocelot end with him either narrowly surviving or knocked out. When he is knocked out, you can pull out a weapon and kill him...but because the game takes in the past, and we have already seen him in the present, the game ends with a screen that says "Time Paradox." You can even hear Col. Cambell say "You can't go changing history like that!"

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** Interestingly justified in [=MGS3=]: Snake Eater. All of your fights with Ocelot end with him either narrowly surviving or knocked out. When he is knocked out, you can pull out a weapon and kill him...but because the game takes in the past, and we have already seen him in the present, [[NonStandardGameOver the game ends ends]] with a screen that says "Time Paradox." You can even hear [[TheCameo Col. Cambell Campbell]] say "You can't go changing history like that!"that!" And there's only one time you can get to him when he's knocked out, and it's in the ProlongedPrologue, so once you progress past this point, Ocelot is SavedByCanon.
10th Sep '17 9:04:36 PM GrammarNavi
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* In ''{{Digimon World 3}}'', Bulbmon is a boss character which is extremely hard to hit. Yet when one finally whittles down his health and is about to deal the killing blow, he flees, netting you no experience or other rewards. Of course, you must fight him again later, when he's even harder.

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* In ''{{Digimon World 3}}'', ''VideoGame/DigimonWorld3'', Bulbmon is a boss character which is extremely hard to hit. Yet when one finally whittles down his health and is about to deal the killing blow, he flees, netting you no experience or other rewards. Of course, you must fight him again later, when he's even harder.
4th Sep '17 12:19:23 AM BigKlingy
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* The ''VideoGame/KisekiSeries'' loves this trope, especially for the [[LegionOfDoom Enforcers of Ouroboros]], who'll usually get up no worse for wear after a long, difficult boss fight, reveal [[IAmNotLeftHanded they were holding back]] and either waste the party or just run. Justified in-story as the games treat their young protagonists realistically: they're nowhere near a match for opponents that powerful and usually need [[BigDamnHeroes help from more seasoned fighters]] to even force them into retreating.
16th Aug '17 3:58:07 PM WaterBlap
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* ''VideoGame/ImmortalDefense'' has the second boss whose suppose to be unstoppable. TheDevTeamThinksOfEverything does not happen here. The entire plot for the next several campaigns is based off losing to him. The developer said as much as I couldn't beat him so I thought no one else good. Considering that the rest of the game takes place ThroughTheEyesOfMadness as a result of losing makes this example suck.

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* ''VideoGame/ImmortalDefense'' has the second boss whose suppose supposed to be unstoppable. TheDevTeamThinksOfEverything does not happen here.unstoppable. The entire plot for the next several campaigns is based off losing to him. The developer said as much as I couldn't beat him so I thought no one else good. Considering that the rest of the game takes place ThroughTheEyesOfMadness as a result of losing makes this example suck.
4th Jun '17 2:47:12 PM Abodos
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' subverts this with Master Kohga. You deplete his health and he subsequently has a ThisCannotBe moment. He then summons a massive spiky ball to kill Link, only for said ball to roll back and get Kohga to accidentally walk back into the deep pit in center of the arena, with the ball following him right after.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheBattleDidntCount