History Main / TheAllSeeingAI

24th Jul '16 5:49:10 PM nombretomado
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* In CompanyOfHeroes the Computer AI can see through the fog, this means that AT Guns and Mortars are able to attack your units as long as you are in range.

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* In CompanyOfHeroes ''VideoGame/CompanyOfHeroes'' the Computer AI can see through the fog, this means that AT Guns and Mortars are able to attack your units as long as you are in range.
25th Jun '16 11:51:37 AM nombretomado
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* In ''BattleForWesnoth'', subjecting the AI to FogOfWar is not yet implemented. This is probably why the single-player campaigns don't use FogOfWar most of the time.

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* In ''BattleForWesnoth'', ''VideoGame/BattleForWesnoth'', subjecting the AI to FogOfWar is not yet implemented. This is probably why the single-player campaigns don't use FogOfWar most of the time.
18th May '16 4:29:42 AM AndyLA
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* Throughout the ''Franchise/SaintsRow'' series, if you have enough notoriety, the rival gangs and cops will ''always'' track you down, no matter how far you run. This gets ridiculous (albeit justified, since you're in a simulation run by the BigBad) in ''VideoGame/SaintsRowIV'', where you can pretty much jump across the entire city in a snap and the Zin will keep chasing you.
4th May '16 3:32:53 PM PhiSat
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* ''[[Franchise/TalesSeries TalesOfLink]]'' is notorious for the AI only turning on tile targeting attacks (which often do significantly more damage) when you are about to get those tiles. It will never try this when you're about to get tiles it wouldn't hit.

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* ''[[Franchise/TalesSeries TalesOfLink]]'' Tales Of Link]]'' is notorious for the AI only turning on tile targeting attacks (which often do significantly more damage) when you are about to get those tiles. It will never try this when you're about to get tiles it wouldn't hit.
4th May '16 3:29:06 PM PhiSat
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* ''[[Franchise/TalesSeries TalesOfLink]]'' is notorious for the AI only turning on tile targeting attacks (which often do significantly more damage) when you are about to get those tiles. It will never try this when you're about to get tiles it wouldn't hit.
29th Apr '16 12:47:24 PM BeerBaron
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*** Even more egregious, you can silently sneak into a house, pocket a small item, and escape undetected, and there's still a chance that the item's owner will hire thugs to track you down ''by name!'' Even worse, they may call upon the ''Dark Brotherhood'', a top-tier assassin's guild, to '''assassinate''' you. This can happen even if the victim is a simple farmer and the stolen item is a tomato. [[DisproportionateRetribution Disproportionate retribution]], indeed.



*** Even more egregious, you can silently sneak into a house, pocket a small item, and escape undetected, and there's still a chance that the item's owner will hire thugs to track you down ''by name!'' Even worse, they may call upon the ''Dark Brotherhood'', a top-tier assassin's guild, to '''assassinate''' you. This can happen even if the victim is a simple farmer and the stolen item is a tomato. [[DisproportionateRetribution Disproportionate retribution]], indeed.
15th Mar '16 7:22:43 AM BossKey
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** More amusingly, this actually turns Fusilier Dragon, the Dual-Mode Beast into a minor AIBreaker. Fusilier Dragon is a Level 8 monster with the effect that it can be Summoned or Set without Tributing monsters (normally it would cost 2), at the cost of halving its ATK and DEF points. Setting it this way causes the AI to refuse to attack it until they've gotten out their own big guns, because it doesn't take this effect into account and just sees a face-down Level 8 monster.
30th Jan '16 8:58:31 AM nombretomado
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* In the ''SyphonFilter'' series, enemies can detect you in pitch blackness even if they lack night vision goggles.

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* In the ''SyphonFilter'' ''VideoGame/SyphonFilter'' series, enemies can detect you in pitch blackness even if they lack night vision goggles.
20th Jan '16 4:19:39 AM jormis29
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** Neutral hostile creatures (called "creeps") can see through the fog of war and use their abilities on units they're not supposed to see, though this happens very rarely and with only one unit (Murloc Huntsmen); when provoked, they tend to cast Ensnare on a player-controlled Wisp (worker) that's on a tree on the other side of the patch of forest where they're at. Thankfully, this has little effect on the actual game, but it's annoying nonetheless.

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** Neutral hostile creatures (called "creeps") can see through the fog of war and use their abilities on units they're not supposed to see, though this happens very rarely and with only one unit (Murloc Huntsmen); when provoked, they tend to cast Ensnare on a player-controlled Wisp (worker) [[WillOTheWisp Wisp]] (WorkerUnit) that's on a tree on the other side of the patch of forest where they're at. Thankfully, this has little effect on the actual game, but it's annoying nonetheless.
18th Dec '15 1:04:08 AM galaxyeyes
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A part of how TheComputerIsACheatingBastard, although it isn't ''strictly'' cheating, as the AI doesn't bend the game mechanics as such. Not to be confused with {{AI is a Crapshoot}}, which could involve a ''literal'' all-seeing AI that monitors your every move.

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A part of how TheComputerIsACheatingBastard, although it isn't ''strictly'' cheating, as the AI doesn't bend the game mechanics as such. Not to be confused with {{AI is a Crapshoot}}, Crapshoot}} or {{The Computer is Your Friend}}, which could tend to involve a ''literal'' all-seeing more literal all-seeing, malicious AI that monitors your every move.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheAllSeeingAI