History Main / TheAllSeeingAI

8th Sep '16 3:10:14 PM TheNerfGuy
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* A lot of the ''Franchise/YuGiOh'' games before the DS's release have done this. While this was perfectly justified for Pegasus, who actually had this ability in the series, it doesn't excuse the other opponents. Of course, the reason for this before the DS could have been programming restraints.
** Ironically, Pegasus easily has the worst AI in the first GBA game, more than making up for his cheating by wasting cards, replacing his cards in play with inferior cards, and pretty much anything he can possibly do to give himself a disadvantage.
*** Pegasus is always extra blatant about this in any game he's in. This is most obvious in Duelist of the Roses. In this game terrain bonuses and penalties come into effect. Most of the AIs will walk into losing battles if you play your card face down on occasion, and can be bluffed some of the time. Pegasus will accurately calculate the attack of your facedown card after all effects, and make sound decisions based on it.

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* A lot of the ''Franchise/YuGiOh'' games before the DS's release have done this. this:
**
While this was perfectly justified for Pegasus, who actually had this ability in the series, it doesn't excuse the other opponents. Of course, the reason for this before the DS could have been programming restraints.
** Ironically, Pegasus easily has the worst AI in the first GBA game, more than making up for his cheating by wasting cards, replacing his cards in play with inferior cards, and pretty much anything he can possibly do to give himself a disadvantage.
***
Pegasus is always extra blatant about this in any game he's in. This is most obvious in Duelist of the Roses. In this game terrain bonuses and penalties come into effect. Most of the AIs will walk into losing battles if you play your card face down on occasion, and can be bluffed some of the time. Pegasus will accurately calculate the attack of your facedown card after all effects, and make sound decisions based on it.it.
** ''Yu-Gi-OH! World Championship Tournament 2004'' has ''every single opponent in the game'' know what your face down cards are. You try to set a monster with low defense? Their lowest attack monster that can surmount it attacks and destroys it. Set a different monster with more defense than their weakest monster's attack but has less than their second weakest? Their second weakest monster attacks and takes it out. In short, you just can't bluff them.
** Yu-Gi-OH! Forbidden Memories'' has Pegasus again. He can't be bluffed and will always change his monsters' positions if he can't attack. The same can be said for every opponent in the endgame as well as Heishin in the early HopelessBossFight; they all know what card you've set and attack based on that.



** More amusingly, this actually turns Fusilier Dragon, the Dual-Mode Beast into a minor AIBreaker. Fusilier Dragon is a Level 8 monster with the effect that it can be Summoned or Set without Tributing monsters (normally it would cost 2), at the cost of halving its ATK and DEF points. Setting it this way causes the AI to refuse to attack it until they've gotten out their own big guns, because it doesn't take this effect into account and just sees a face-down Level 8 monster.

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** More amusingly, this actually turns Fusilier Dragon, the Dual-Mode Beast into a minor AIBreaker. Fusilier Dragon is a Level 8 7 monster with the effect that it can be Summoned or Set without Tributing monsters (normally it would cost 2), at the cost of halving its ATK and DEF points. Setting it this way causes the AI to refuse to attack it until they've gotten out their own big guns, because it doesn't take this effect into account and just sees a face-down Level 8 7 monster.
14th Aug '16 1:30:07 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 2}}'' has unlockable skulls that make the game harder. One of them allows enemies to see you through walls, making them impossible to catch off guard.
** The Whuppapotamus skull allows enemies [[UselessUsefulStealth to see you when you have the]] InvisibilityCloak on, among other AI upgrades.
** On Legendary difficulty in any game, once alerted to your presence, the AI will be able to send pinpoint fire to your location every time you poke your nose out. They can actually be ''facing away from the player'', but the second the Chief/The Rookie/Noble Six exposes themselves, they are ''instantly'' alerted.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/{{Halo 2}}'' has introduces unlockable skulls that make the game harder. One of them allows enemies to see you through walls, making them impossible to catch off guard.
** The
them, the Whuppapotamus skull (aka "That's Just Wrong") skull, allows enemies [[UselessUsefulStealth to effectively see you when you have the]] InvisibilityCloak on, among other AI upgrades.
** On Legendary difficulty in any game, once alerted to your presence, the AI will be able to send pinpoint fire to your location every time you poke your nose out. They can actually be ''facing away from the player'', but the second the Chief/The Rookie/Noble Six Six/etc. exposes themselves, they are ''instantly'' alerted.
24th Jul '16 5:49:10 PM nombretomado
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* In CompanyOfHeroes the Computer AI can see through the fog, this means that AT Guns and Mortars are able to attack your units as long as you are in range.

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* In CompanyOfHeroes ''VideoGame/CompanyOfHeroes'' the Computer AI can see through the fog, this means that AT Guns and Mortars are able to attack your units as long as you are in range.
25th Jun '16 11:51:37 AM nombretomado
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* In ''BattleForWesnoth'', subjecting the AI to FogOfWar is not yet implemented. This is probably why the single-player campaigns don't use FogOfWar most of the time.

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* In ''BattleForWesnoth'', ''VideoGame/BattleForWesnoth'', subjecting the AI to FogOfWar is not yet implemented. This is probably why the single-player campaigns don't use FogOfWar most of the time.
18th May '16 4:29:42 AM AndyLA
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* Throughout the ''Franchise/SaintsRow'' series, if you have enough notoriety, the rival gangs and cops will ''always'' track you down, no matter how far you run. This gets ridiculous (albeit justified, since you're in a simulation run by the BigBad) in ''VideoGame/SaintsRowIV'', where you can pretty much jump across the entire city in a snap and the Zin will keep chasing you.
4th May '16 3:32:53 PM PhiSat
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* ''[[Franchise/TalesSeries TalesOfLink]]'' is notorious for the AI only turning on tile targeting attacks (which often do significantly more damage) when you are about to get those tiles. It will never try this when you're about to get tiles it wouldn't hit.

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* ''[[Franchise/TalesSeries TalesOfLink]]'' Tales Of Link]]'' is notorious for the AI only turning on tile targeting attacks (which often do significantly more damage) when you are about to get those tiles. It will never try this when you're about to get tiles it wouldn't hit.
4th May '16 3:29:06 PM PhiSat
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* ''[[Franchise/TalesSeries TalesOfLink]]'' is notorious for the AI only turning on tile targeting attacks (which often do significantly more damage) when you are about to get those tiles. It will never try this when you're about to get tiles it wouldn't hit.
29th Apr '16 12:47:24 PM BeerBaron
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*** Even more egregious, you can silently sneak into a house, pocket a small item, and escape undetected, and there's still a chance that the item's owner will hire thugs to track you down ''by name!'' Even worse, they may call upon the ''Dark Brotherhood'', a top-tier assassin's guild, to '''assassinate''' you. This can happen even if the victim is a simple farmer and the stolen item is a tomato. [[DisproportionateRetribution Disproportionate retribution]], indeed.



*** Even more egregious, you can silently sneak into a house, pocket a small item, and escape undetected, and there's still a chance that the item's owner will hire thugs to track you down ''by name!'' Even worse, they may call upon the ''Dark Brotherhood'', a top-tier assassin's guild, to '''assassinate''' you. This can happen even if the victim is a simple farmer and the stolen item is a tomato. [[DisproportionateRetribution Disproportionate retribution]], indeed.
15th Mar '16 7:22:43 AM BossKey
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** More amusingly, this actually turns Fusilier Dragon, the Dual-Mode Beast into a minor AIBreaker. Fusilier Dragon is a Level 8 monster with the effect that it can be Summoned or Set without Tributing monsters (normally it would cost 2), at the cost of halving its ATK and DEF points. Setting it this way causes the AI to refuse to attack it until they've gotten out their own big guns, because it doesn't take this effect into account and just sees a face-down Level 8 monster.
30th Jan '16 8:58:31 AM nombretomado
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* In the ''SyphonFilter'' series, enemies can detect you in pitch blackness even if they lack night vision goggles.

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* In the ''SyphonFilter'' ''VideoGame/SyphonFilter'' series, enemies can detect you in pitch blackness even if they lack night vision goggles.
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