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Numbuh214
topic
11:27:29 PM Nov 2nd 2010
edited by Numbuh214
How this trope works on a basic level:

  • Played straight: The AI performs using information that a human in the same situation would not have.
  • Averted: The AI seems to ignore things a human wouldn't know about.
  • Inverted: The AI overreacts to things that a human player can deal with.
  • Subverted: The story tells you that the AI will be hard, but they wind up being the opposite.

This trope page doesn't seem to be getting how the trope works, so I thought I'd make it clear.
Twilightdusk
09:59:25 AM Nov 15th 2010
I don't think this trope can really be intentionally subverted, as there isn't really any explicit expectation of this trope aside from simply the game being an RTS. The story claiming that the opponents will be hard has nothing to do with this trope.

on a case-by-case basis, it's possible for the player to believe the AI is acting like this even when it's not (IE: in the first game played, the AI marched right into his base even though it was hidden. In reality, the AI was following realistic search protocol and got lucky), which would be a subversion, but that can't really happen on a general scale.
digaagwariz
08:15:20 AM Jul 20th 2014
"Despite what publishers would like to tell you, there really is no such thing as Artificial Intelligence in video games. Most video game AI systems are, ultimately, nothing more than complex flowcharts." As opposed to what? When we think, aren't we just using a bunch of (way, WAY) more complex flowcharts? Granted some of what you're thinking might be in your subconscious but it's pretty much a bunch of flowcharts in the end.
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