History Main / ThatOneSidequest

21st Aug '16 2:56:49 PM TheRoguePenguin
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** The Taxi missions. Collecting an inordinate amount of passengers one at a time, each of which other demand to be driven the entire length of the island you're on, to get the useless ability to make taxi cabs (and only them) jump into the air on command. The only saving grace is that you don't have to do them all in one go.

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** The Taxi missions. Collecting an inordinate amount of passengers one at a time, each of which other demand to be driven the entire length of the island you're on, to get the useless ability to make taxi cabs (and only them) jump into the air on command. The only saving grace is that you don't have to do them all in one go. ''San Andreas'' trades jump for infinite nitro, which is only mildly better for all that effort.



** ''VideoGame/GrandTheftAuto2'': Kill Frenzies, the equivalent of rampages in later games, in the PC version. They aren't particularly hard in the first district, but become one of the hardest challenges in the whole GTA franchise once you reach the second district. They start requiring killing cops or destroying cop cars instead of civilians or regular vehicles, which not only is more dangerous, but also more annoying since usually there aren't enough cops chasing you (and therefore you'll run out of time). Besides, there's a notable GameBreakingBug which corrupts your savegame after completing a Kill Frenzy activated by entering a vehicle initially place on a trailer. The only known player [[https://www.youtube.com/watch?v=U9uSWI4chx0 who has proved to have completed all them]] did so through different exploit and glitches.
** ''VideoGame/GrandTheftAutoIII'':



** ''VideoGame/GrandTheftAuto2'': Kill Frenzies, the equivalent of rampages in later games, in the PC version. They aren't particularly hard in the first district, but become one of the hardest challenges in the whole GTA franchise once you reach the second district. They start requiring killing cops or destroying cop cars instead of civilians or regular vehicles, which not only is more dangerous, but also more annoying since usually there aren't enough cops chasing you (and therefore you'll run out of time). Besides, there's a notable GameBreakingBug which corrupts your savegame after completing a Kill Frenzy activated by entering a vehicle initially place on a trailer. The only known player [[https://www.youtube.com/watch?v=U9uSWI4chx0 who has proved to have completed all them]] did so through different exploit and glitches.
** Firefighter in Shoreside Vale in ''III'', due to the difficulty in quickly getting across the two islands.
** ''VideoGame/GrandTheftAutoViceCity'''s RC Plane missions are an even better example - the horrid flying controls had legions of gamers tearing out their hair in frustration. Same for Zero's RC missions in ''VideoGame/GrandTheftAuto: San Andreas''. Nearly impossible. Thankfully, not required.
** Any missions requiring players to fly real planes, although, unfortunately, many of those were required. It only gets worse when the player has to do most of them with a plane with the poorest handling in the game.
** There is also an unfortunate, but funny occurrence. On PC, the driving school sidequest of San Andreas cannot be done with an old keyboard because the player is required to press three keys simultaneously.
** The final Ammunation shooting range and trucking missions in ''VideoGame/GrandTheftAutoSanAndreas''.
** The final mission requires you to drive the full length of the city and back in a very short time while taking absolutely no damage. To stress just how hard this is, driving ''up an incline'' fast enough is enough to damage your car in some cases. Beating it requires precision breaking and the good fortune to have as little traffic as possible between you and your goal.

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** ''VideoGame/GrandTheftAuto2'': Kill Frenzies, the equivalent of rampages in later games, in the PC version. They aren't particularly hard in the first district, but become one of the hardest challenges in the whole GTA franchise once you reach the second district. They start requiring killing cops or destroying cop cars instead of civilians or regular vehicles, which not only is more dangerous, but also more annoying since usually there aren't enough cops chasing you (and therefore you'll run out of time). Besides, there's a notable GameBreakingBug which corrupts your savegame after completing a Kill Frenzy activated by entering a vehicle initially place on a trailer. The only known player [[https://www.youtube.com/watch?v=U9uSWI4chx0 who has proved to have completed all them]] did so through different exploit and glitches.
**
*** Firefighter in Shoreside Vale in ''III'', due to the difficulty in quickly getting across the two islands.
** ''VideoGame/GrandTheftAutoViceCity'''s ''VideoGame/GrandTheftAutoViceCity'':
*** The
RC Plane missions are an even better example - -- the horrid flying controls had legions of gamers tearing out their hair in frustration. Same for Zero's RC missions in ''VideoGame/GrandTheftAuto: San Andreas''. Nearly impossible. Thankfully, not required.
**
Any missions requiring players to fly real planes, although, unfortunately, many in fact, since most of those were them are required. It only gets worse when the player has to do most of them with a plane with the poorest handling in the game.
** There is also an unfortunate, but funny occurrence. On PC, the ''VideoGame/GrandTheftAutoSanAndreas'':
*** Zero's RC missions. Nearly impossible. Thankfully, not required.
*** The
driving school sidequest school. Pull of San Andreas cannot be done stunts and park with an old keyboard because the player is perfect accuracy in a time limit without so much as a scratch on your car. Not required to press three keys simultaneously.
** The final Ammunation shooting range
and trucking missions in ''VideoGame/GrandTheftAutoSanAndreas''.
**
the reward for gold is a let-down, but still annoying. The final mission requires you to drive the full length of the city and back in a very short time while taking absolutely no damage. To stress just how hard this is, driving ''up an incline'' fast enough is enough to damage your car in some cases. Beating it requires precision breaking and the good fortune to have as little traffic as possible between you and your goal. There is also an unfortunate, but funny occurrence. On PC, the driving school sidequest of San Andreas cannot be done with an old keyboard because the player is required to press three keys simultaneously.
*** The final Ammunation shooting range challenge, which is done with shotguns. The NPC shooters have crap aim, but shotguns have spread so they never miss, and the final segment has you all sharing a target. Winning is a matter of hoping they don't shoot whatever part you're aiming at.
*** The trucking missions. Hitch up a trailer and run from cop cars hounding you all the way to your destination. Get hit too hard and the load detaches, which can fail the mission depending on where that happens. You can risk driving on the train tracks to dodge the cops, but then you run the risk of the train hitting you.
*** The cycling races. To start off you need to get yourself to the top of extremely high, steep mountain. Once there you can start several races that require you to hurtle down the mountain tracks on a push bike at ridiculous speeds whilst being jossled and cut off by AI riders. If you cycle off the track (or are rammed) then you almost certainly won't make first place. If you fall off the bike then you almost certainly won't make first place. You will be disqualified if you shoot the other racers (you will quickly try to resort to this). One race even involves an obstacle course with narrow balance beams. The worst part is that there is no easy way to restart the races if you fail, so you will have to climb back up the mountain every time you screw up. In fact, the quickest way to get back for another go is to reload a save at your airport base, fly half-way across the state and crash into the summit. Luckily, it's easy to cheat this one. You can park cars on the track to screw up the other racers, and the game will not disqualify you for shooting the racers if they've already finished. Instead, it eliminates them. Lose on purpose and murder the victors. Automatic first place win.
*** The Quarry missions are generally pretty straightforward, until you get the the final one. This involves the use of a crane to dump bodies in the back of a truck. This would be relatively simple were it not for the fact that said crane has some of the worst controls in video game history. You also have to do this in 8 minutes, as well as doing some other often pedantic activities on that same 8 minute timer.



** Another San Andreas example is the cycling races. To start off you need to get yourself to the top of extremely high, steep mountain. Once there you can start several races that require you to hurtle down the mountain tracks on a push bike at ridiculous speeds whilst being jossled and cut off by AI riders. If you cycle off the track (or are rammed) then you almost certainly won't make first place. If you fall off the bike then you almost certainly won't make first place. You will be disqualified if you shoot the other racers (you will quickly try to resort to this). One race even involves an obstacle course with narrow balance beams. The worst part is that there is no easy way to restart the races if you fail, so you will have to climb back up the mountain every time you screw up. In fact, the quickest way to get back for another go is to reload a save at your airport base, fly half-way across the state and crash into the summit.
*** This can be made slightly easier by the fact that while the game will disqualify you for shooting the competitors, it will not do so if you [[CrowningMomentOfFunny take a van from the car park/lookout point at the top of Chiliad and park it on the first turn before you start the race]]. The lack of a quick restart is still a complete fucker though, and occasionally the game seems to notice your chicanery and despawn the van when the race begins. Another option is to wait for the other racers to finish, park near the line, then headshot them all. The game only checks against active racers. Finished racers can be killed with impunity and are eliminated if they die.



** The Quarry missions in ''San Andreas'' are generally pretty straightforward, until you get the the final one. This involves the use of a crane to dump bodies in the back of a truck. This would be relatively simple were it not for the fact that said crane has some of the worst controls in video game history. You also have to do this in 8 minutes, as well as doing some other often pedantic activities on that same 8 minute timer.
21st Aug '16 8:20:56 AM mario0987
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%%* ''KingdomHearts''. Hundred Acre Wood. Enough said. (Bonus points for being a bit of a GuideDangIt too.) --Not Enough Context-- Delete the percent symbols after providing better elaboration.%%
* In ''VideoGame/KingdomHeartsII'':

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%%* ''KingdomHearts''. ** Catching Legendary Pokémon in general is a pain. Not only are they incredibly powerful and capable of knocking out your party of Pokémon, but they all have low catch rates so you are going to be spending a long time trying to catch them as they keep breaking out of the Poke Balls you throw
* ''Franchise/KingdomHearts''
** The
Hundred Acre Wood. Enough said. (Bonus points Wood from ''Kingdom Hearts I''. This is a world were you go through a collection of minigames that are unlocked by finding Torn Pages in the various worlds. Unlike in ''Kingdom Hearts II'', the chests with Torn Pages in them look exactly like any other chest in the game and two of them are not even in a chest (they are instead in a bookcase in the lab in Halloween Town and a reward for being a bit getting 20 of a GuideDangIt too.) --Not Enough Context-- Delete the percent symbols after providing better elaboration.%%
*
100 Dalmatians that are also found in chests throughout the game). The minigames themselves can be a pain too as they require you to use the context sensitive command in the battle menu which can be difficult to use. The HD Remix alleviates this somewhat by turning this command into a reaction command.
**
In ''VideoGame/KingdomHeartsII'':



%%** And ''KingdomHearts358Over2Days'' has [[spoiler: unlocking Sora]]. Goddamn [[BonusBoss Dust]][[ThatOneBoss flier]]! --Not Enough Context-- Delete the percent symbols after adding an elaboration.

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%%** ** And ''KingdomHearts358Over2Days'' has [[spoiler: unlocking Sora]]. Goddamn You need to 100% the game's story mode which includes completing every mission as fully as possible, including taking down the [[BonusBoss Dust]][[ThatOneBoss flier]]! --Not Enough Context-- Delete the percent symbols after adding an elaboration.Dustflier]].
9th Aug '16 1:21:51 PM SpitbreakFTW
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*** The gemstones themselves, despite being a quest item that you can't drop or even store in your house, have a weight value of 0.5 to them. Which means that you'll be scouring the map looking for the last one with an extra 11.5 weight clogging up your inventory. Why? 'Cause fuck you, that's why.
30th Jul '16 2:36:28 PM KingLyger
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** Mog is a total GuideDangIt, but you don't want to go into the Esper world without him. You also can't get Umaro unless you have Mog.
** Mog's Water Rondo, especially. The only time when you go underwater is the serpent trench in the World of Balance. If you get to the World of Ruin and then see his empty slot when you're going for OneHundredPercentCompletion then you're [[LostForever too late]]. And even when you pick up Mog in the ''[=WoB=]'', the Serpent Trench is probably the furthest thing from your mind at that point, right when the story is really picking up speed. The saving grace was in the Advance remake where you get to have one last underwater battle versus Leviathan. And even then, you had to have Mog in your party while fighting him.
** Strago has one of these if you're trying to get all of his Lores. One in particular, Force Field, is only cast by Doom in Kefka's Tower. The boss is at the end of the dungeon, right before the final boss himself, and you're going in with three parties. This means that if you don't explicitly know which party goes to that boss, and you guessed wrong on your first run-through, then you have to teleport out of the dungeon and try again. That and all the high-powered monsters in Kefka's Tower, plus the Tower being a BossRush in itself makes this all the more irritating.
** The Phoenix Cave. Requires a whole lot of switching, and if one party dies, both parties are dead. Then there's actually finding the dungeon can be quite difficult to begin with. To make matters worse, it's required for two of the best weapons, the best shield, one of the best healing spells, AND the best attack spell.
** Doom Gaze (Deathgaze in the GBA translation). That name isn't just for show; he specializes in OneHitKill attacks, and [[GetBackHereBoss he runs away after a few shots]] (though, thankfully, he can't heal himself). And how do you find him? By flying randomly around the world, of course!
** The Dragon's Neck Coliseum. It's where you get some of the best items in the game, including the InfinityPlusOneSword. To get these items, you have to bid specific items and then send a single character into the arena to fight a monster one-on-one. The problem is that the character you send is then ''controlled by an RNG'', with no player input whatsoever. Some characters (Sabin in particular is notorious for this) have been known to outright ''commit suicide'' in the Coliseum, and even if they don't take it quite that far, it's doubtful they'll actually make competent use of the GameBreaker setups you give them. If your character loses, you lose the item you bid...which will often be a unique item, forcing you to reload your save. It's a LuckBasedMission of the highest order, and for no good reason whatsoever. Add to that the GuideDangIt factor of the items you need to bid being spelled out all of absolutely nowhere, and it's no wonder the Coliseum is so hated.

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** Getting Mog in your party is a total GuideDangIt, but you don't want to go into the [[ThatOneLevel Esper world World]] without him. You also can't get Umaro unless you have Mog.
Mog in your party when you fight him.
** Mog's Water Rondo, especially. Rondo is a pain to finally get. The only time when you go underwater is the serpent trench Serpent Trench in the World of Balance. If you get to the World of Ruin Ruin, and then see his am empty slot in his "Dance" list when you're going for OneHundredPercentCompletion OneHundredPercentCompletion, then you're [[LostForever too late]]. And even when you pick up Mog in the ''[=WoB=]'', World of Balance, the Serpent Trench is probably the furthest thing from your mind at that point, right when because the story is really starts picking up speed.speed after he's acquired. The saving grace was in the Advance remake where you get to have one last underwater battle versus Leviathan. And even then, you had to have Mog in your party while fighting him.
party.
** Strago has one of these if you're trying to get all of his Lores. One in particular, Force Field, is only cast by Doom in Kefka's Tower. The boss is at the end of the dungeon, right before the final boss himself, and you're going in with three parties. This means that if you don't explicitly know which party goes to that which boss, and you guessed wrong on your first run-through, then you have to teleport out of the dungeon and try again. That and all the high-powered monsters in Kefka's Tower, plus the Tower being a BossRush in itself makes this all the more irritating.
** The Phoenix Cave. Requires a whole lot of switching, and if one party dies, both parties are dead. Then there's actually finding the dungeon can be quite difficult to begin with. To make matters worse, it's required for two of the best weapons, the best shield, one of the best healing spells, AND the best attack spell.
spell, and reacquiring Locke to your party.
** Doom Gaze (Deathgaze in the GBA translation). That name isn't just for show; he specializes in OneHitKill attacks, and [[GetBackHereBoss he runs away after a few shots]] (though, thankfully, he can't heal himself). And how do you find him? By flying randomly around the world, of course!
course! He isn't hard as much as he is incredibly annoying to fight.
** The Dragon's Neck Coliseum. It's where you get some of the best items in the game, including the InfinityPlusOneSword. To get these items, you have to bid specific items and then send a single character into the arena to fight a monster one-on-one. The problem is that the character you send is then ''controlled by an RNG'', with no player input whatsoever. Some characters (Sabin in particular is notorious for this) have been known to outright ''commit suicide'' in the Coliseum, and even if they don't take it quite that far, it's doubtful they'll actually make competent use of the GameBreaker setups you give them. If your character loses, you lose the item you bid...bid, which will often be a unique item, forcing you to reload your save. It's a LuckBasedMission of the highest order, and for no good reason whatsoever. Add to that the GuideDangIt factor of the items you need to bid never being spelled out all of absolutely nowhere, out, and it's no wonder the Coliseum is so hated.



** [[FishingMinigame THE FISHING]]. To help the game's resident Cid recover from illness, you need to consistently feed him the fastest fish, caught by hand at the shore, on a timer. You can only step one tile into the water. ''There are four speeds of fish'', and the fastest ones ''don't always appear''. [[spoiler:[[KilledOffForReal He DIES if you don't heal him]].]] Honestly, you can't really blame the VideoGameCrueltyPotential abusers with ''that'' thing.

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** [[FishingMinigame THE FISHING]].The FishingMinigame early on in the World of Ruin. To help the game's resident Cid recover from illness, you need to consistently feed him the fastest fish, caught by hand at the shore, on a timer. You can only step one tile into the water. ''There are four speeds of fish'', and the fastest ones ''don't don't always appear''. [[spoiler:[[KilledOffForReal He DIES appear. [[spoiler:To make matters worse, [[KilledOffForReal Cid will die if you don't heal him]].]] Honestly, you can't really blame the VideoGameCrueltyPotential abusers him]]. Ironically enough, some players actually [[VideoGameCrueltyPotential prefer to let Cid die]] because it fits in with ''that'' thing.the game's theme of struggling to accept loss, as well as leading to a moving scene where Celes attempts suicide, but survives.]]
22nd Jul '16 5:04:58 AM longWriter
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* The Looter's Caverns in ''VideoGame/BeyondGoodAndEvil'' have caused more than one player to attack their TV screens in a fit of rage. They require you to maneuver the not-very-manueverable hovercraft through a maze of twisty passages lined with mines, [[LaserHallway lasers]], and obstacles, all the while "racing" against the doors, which close on a timer--and some of which are almost impossible to get through in time without using [[NitroBoost speed boosts]]. If steering into a bomb-lined wall twenty times doesn't drive you to madness, hearing your sidekick [[StopHelpingMe shout the same things over and over again]] will.

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* The Looter's Caverns in ''VideoGame/BeyondGoodAndEvil'' have caused more than one player to attack their TV screens in a fit of rage. They require you to maneuver the not-very-manueverable hovercraft through a maze of twisty passages lined with mines, [[LaserHallway lasers]], and obstacles, all the while "racing" against the doors, which close on a timer--and some of which are almost impossible to get through in time without using [[NitroBoost speed boosts]]. If steering into a bomb-lined wall twenty times doesn't drive you to madness, hearing your sidekick [[StopHelpingMe [[AnnoyingVideoGameHelper shout the same things over and over again]] will.
14th Jul '16 4:18:49 AM RickTommy
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** ''Brawl'' does appear to have an example of That One Sidequest of its own: unlocking the Galleom Tank trophy requires completing BossRush mode on Intense. Unfortunately, the Boss Rush achievements are the only ones that cannot be skipped, and must be earned manually. [[DifficultyByRegion European players are laughing.]]

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** ''Brawl'' does appear to have an example of That One Sidequest of its own: unlocking the Galleom Tank trophy requires completing BossRush mode on Intense. Unfortunately, the Boss Rush achievements are the only ones that cannot be skipped, and must be earned manually. [[DifficultyByRegion European and Australian players are laughing.]]



** ''For Wii U'' has the hellish "Unwavering Chivalry" event. The scenario: you're Meta Knight and the enemies are Marth, Zelda, and Peach. The catch: if you KO Zelda or Peach, ''you automatically lose.'' Sound difficult enough? Well, set it to Hard difficulty for the special prize and prepare for extreme frustration. Marth is absolutely ferocious and leaves very little opportunities for you to attack. The two princesses cluster around him and take much higher knockback from your attacks. Zelda also has incredibly powerful attacks and loves to spam Din's Fire from a distance while even Peach can be a hassle. You have two stocks for this event. ''You will need them.''

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** ''For Wii U'' has the hellish "Unwavering Chivalry" event. The scenario: you're Meta Knight and the enemies are Marth, Zelda, and Peach. The catch: if you KO Zelda or Peach, Peach (or they self-destruct), ''you automatically lose.'' Sound difficult enough? Well, set it to Hard difficulty for the special prize and prepare for extreme frustration. Marth is absolutely ferocious and leaves very little opportunities for you to attack. The two princesses cluster around him and take much higher knockback from your attacks. Zelda also has incredibly powerful attacks and loves to spam Din's Fire from a distance while even Peach can be a hassle. You have two stocks for this event. ''You will need them.''
1st Jul '16 12:31:38 PM Kadorhal
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** ''VideoGame/SuperMetroid'' also has its fair share. '''The items are in the walls'''. And who would have thought that one pipe in Brinstar, that looked like every single [[MookMaker enemy spawn tube]], would lead you right to that [[WeaponOfChoice Missile]] [[DepartmentOfRedundancyDepartment Expansion]]? ''Super'' at least gives you the X-Ray Scope, which can see hidden passages and breakable blocks in the walls. You still have to scan everywhere, but it's much easier than bombing every inch of the game to reveal the blocks.
** The only game in the series that relents is ''VideoGame/MetroidPrime3Corruption'', thanks to a hidden secret that unveils the location of all poweups and expansions. ''Getting'' some of those items (like the infamous second Energy Cell in Bryyo) is still a problem, as is getting some of the credits and vouchers (i.e. not being touched by Ridley while crossing a section of Norion in Morph Ball form, or helping all 12 GF troopers survive during the Federation assault in Pirate Homeworld).

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** ''VideoGame/SuperMetroid'' also has its fair share. '''The items are in the walls'''. And who would have thought that one pipe in Brinstar, that looked like every single [[MookMaker enemy spawn tube]], would lead you right to that [[WeaponOfChoice Missile]] [[DepartmentOfRedundancyDepartment Expansion]]? Missile Expansion? ''Super'' at least gives you the X-Ray Scope, which can see hidden passages and breakable blocks in the walls. You still have to scan everywhere, but it's much easier than bombing every inch of the game to reveal the blocks.
** The only game in the series that relents is ''VideoGame/MetroidPrime3Corruption'', thanks to a hidden secret that unveils the location of all poweups powerups and expansions. ''Getting'' some of those items (like the infamous second Energy Cell in Bryyo) is still a problem, as is getting some of the credits and vouchers (i.e. not being touched by Ridley while crossing a section of Norion in Morph Ball form, or helping all 12 GF troopers survive during the Federation assault in Pirate Homeworld).



** Some of the achievements are borderline impossible without staging them with a few friends. This was most painful when the achievements were required for new unlockable equipment. An example medic achievement: killing twenty enemies in a row paired with a Heavy without either he or the Medic dying. For the Demoman, destroying five Engineer buildings within the span of a single ten-second Ubercharge (one Engineer can only place four buildings, and teleporter exits and entrances are usually placed far from their entrances, so buildings are usually found in threes).
** Many of the medic achievements, at least, require counterintuitive or downright counterproductive play. Ubercharging a scout is the most obvious example, but [[BlatantLies First Do No Harm]] requires you to get the highest score on your team without scoring any kills. The easiest way of obtaining it is to heal people who are about to score a kill instead of people who are injured. Oh, and to let people die if they're scoring too high (i.e. sabotage your best players). [[LoopholeAbuse Or you can just switch to medic after getting the highest score as a different class.]]
** Ironically, this is after a patch changed a few of the worst Medic achievements. One required healing the same Heavy while they went on a 20-kill streak (now reduced to a manageable, but painful 10-kill streak) in which neither of you was allowed to die. Nevermind that you can be killed in less than a second by the more offensive classes as a Medic, and don't forget that there are two classes that can one-shot a Heavy, even with you healing him to 150% of his normal health. Oh, and the best part? The Heavy ''has his own version of the achievement'', so you get to do it ''twice''.

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** Some of the achievements are borderline impossible without staging them with a few friends. This was most painful when the achievements were required for new unlockable equipment. An example medic achievement: killing twenty ten enemies in a row while paired with a Heavy without either he or the Medic dying. For the Demoman, destroying five Engineer buildings within the span of a single ten-second Ubercharge (one Engineer can only place four buildings, and teleporter exits and entrances are usually placed far from their entrances, so buildings are usually found in threes).
threes at most).
** Many of the medic achievements, at least, achievements in particular require counterintuitive or downright counterproductive play. Ubercharging a scout Scout is the most obvious example, but [[BlatantLies First Do No Harm]] requires you to get the highest score on your team without scoring any kills. The easiest way of obtaining it is to heal people who are about to score a kill instead of people who are injured. Oh, and to let people die if they're scoring too high (i.e. actively sabotage your best players). [[LoopholeAbuse Or you can just switch to medic after getting the highest score as a different class.]]
** Ironically, this is after a patch changed a few of the worst Medic achievements. One required healing the same The one for ten kills in one life while paired with a Heavy while they went on a 20-kill streak (now reduced used to a manageable, but painful 10-kill streak) in which neither of you was allowed to die. require ''twenty'' kills. Nevermind that you can be killed in less than a second by the more offensive classes as a Medic, and don't forget that there are two classes that can one-shot a Heavy, even with you healing him to 150% of his normal health. Oh, and the best part? The Heavy ''has his own version of the achievement'', so you get to do it ''twice''.



* Playing ''VideoGame/ModernWarfare'' on Veteran difficulty merits honors on its own. It's incredibly frustrating, and most players find themselves spending hours to get past single checkpoints. However, nothing beats out the Epilogue stage "Mile High Club." Beating this single level requires you to blast your way through an airplane full terrorists with no fragmentation grenades (you are in a plane, after all). Stopping in any place for too long means you won't make it to the objective in time. Simply lasting past the first row of seats is worth a few achievement points, and it's easily the hardest stage of the game. And at the end, if you've manage to get past the hellhole of enemies to get to the hostage situation, you MUST get a headshot on the terrorist holding the VIP. Otherwise, it's back to square one for you.

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* Playing ''VideoGame/ModernWarfare'' on Veteran difficulty merits honors on its own. It's incredibly frustrating, and most players find themselves spending hours to get past single checkpoints. However, nothing beats out the Epilogue stage "Mile High Club." Beating this single level requires you to blast your way through an airplane full terrorists with no fragmentation grenades (you are in a plane, after all). Stopping in any place for too long means you won't make it to the objective in time. Simply lasting past the first row of seats is worth a few achievement points, and it's easily the hardest stage of the game. And at the end, if you've manage to get past the hellhole of enemies to get to the hostage situation, you MUST get a headshot on the terrorist holding the VIP. Otherwise, it's back to square one for you.you, because apparently "veterans only get headshots".
1st Jul '16 12:20:17 AM TheDogSage
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* VideoGame/DragonBallXenoverse brings us ''Parallel Quest 47'': Super-Super Ultimate Series of Battles! You have to fight pretty much every good-aligned character, some multiple times! It starts off easy enough with Piccolo, Tien, and Yamcha, followed by Android 18 and Krillin. It gets easier with the appearance of Hercule and Videl, whom you can take out in seconds. Then Majin Buu shows up. [[FromBadToWorse Then SS Vegeta, SS Future Trunks, and SS Kid Trunks show up. After them is SS Goku, SS Goten, and Ultimate Gohan]], who can and '''will''' juggle you with spammed Ultimate attacks. And if you're going for the Ultimate Finish? You get to fight SS3 Goku, followed by SS Gotenks, SS Vegeta, and SS Goku. [[UpToEleven AND THEN you have to go up against Gogeta and a revived SS3 Gotenks]]. And you've got to do '''all that''' in 15 minutes. Oh, and the first time you clear this mission, you've got to do it '''''alone'''''. It's also necessary if you want to complete Gohan and Videl's training, since this is where you get the I...I'm OK Z-Soul, meaning you've got to deal with the games cruel, stingy RNG. So unless you're EXTREMELY lucky, expect to do this mission '''A LOT''''.
25th Jun '16 8:47:35 PM wolftickets1969
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** "Hole in the Wall" is required to get the Medicine Bobblehead and Curie as a companion. After [[GuideDangIt a somewhat obtuse procedure for starting the quest]], to find a cure for Austin's illness, you have to trek through a sealed-off secret laboratory full of plague-carrying Mole Rats, including a [[KingMook Brood Mother]], and if you get bit, [[StatusAilment the disease subtracts 10 from your maximum HP]]. There's only one dose of the cure, so if you [[SadisticChoice use it on yourself]], Austin dies and [[WhatTheHellHero everyone in Vault 81 hates you]].

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** "Hole in the Wall" is required to get the Medicine Bobblehead and Curie as a companion. companion, as well as [[PlayerHeadquarters personal quarters in Vault 81]]. After [[GuideDangIt a somewhat obtuse procedure for starting the quest]], to find a cure for Austin's illness, you have to trek through a sealed-off [[AbandonedLaboratory secret laboratory laboratory]] full of plague-carrying Mole Rats, including a [[KingMook Brood Mother]], and if you get bit, [[StatusAilment the disease subtracts 10 from your maximum HP]]. There's only one dose of the cure, so if you [[SadisticChoice use it on yourself]], Austin dies and [[WhatTheHellHero everyone in Vault 81 hates you]].you]], so no PlayerHeadquarters there for you.
25th Jun '16 8:44:15 PM wolftickets1969
Is there an issue? Send a Message


** "Hole in the Wall" is required to get the Medicine Bobblehead and Curie as a companion. After [[GuideDangIt a somewhat obtuse procedure for starting the quest]], to find a cure for Austin's illness, you have to trek through a sealed-off secret laboratory full of plague-carrying Mole Rats, including a Brood Mother, and if you get bit, the disease subtracts 10 from your maximum HP. There's only one dose of the cure, so if you use it on yourself, Austin dies and [[WhatTheHellHero everyone in Vault 81 hates you]].

to:

** "Hole in the Wall" is required to get the Medicine Bobblehead and Curie as a companion. After [[GuideDangIt a somewhat obtuse procedure for starting the quest]], to find a cure for Austin's illness, you have to trek through a sealed-off secret laboratory full of plague-carrying Mole Rats, including a [[KingMook Brood Mother, Mother]], and if you get bit, [[StatusAilment the disease subtracts 10 from your maximum HP. HP]]. There's only one dose of the cure, so if you [[SadisticChoice use it on yourself, yourself]], Austin dies and [[WhatTheHellHero everyone in Vault 81 hates you]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ThatOneSidequest