History Main / ThatOneSidequest

17th Nov '17 10:57:22 AM RacattackForce
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* ''VideoGame/SuperMarioGalaxy2'' has the Grand Master Galaxy Daredevil Run. The star is aptly called "The Perfect Run" because if you make a single mistake anywhere (and there are dozens of places to make mistakes) it kills you and forces you to start over from the beginning.

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* ''VideoGame/SuperMarioGalaxy2'' has the Grand Master Galaxy Daredevil Run. The star is aptly Aptly called "The Perfect Run" because if you make Run", this mission has the player tackle [[BrutalBonusLevel the most difficult level in the game]] ...as a OneHitPointWonder. One single mistake anywhere (and there are dozens of places to make mistakes) it kills you and forces you you're forced to start over from the beginning.
17th Nov '17 10:50:26 AM RacattackForce
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* ''VideoGame/SuperMarioOdyssey'':
** Jump-Rope Genius requires you to perform one-hundred consecutive jumps in the jump-rope mini-game. This has been regarded by most as the most challenging Power Moon to get in practically the entire game. While all you need to do is get in sync with the rhythm, the rope eventually turns fast enough that holding the button down for even a split second longer than needed will result in a loss. There are a few techniques that can make the challenge easier, such as [[ViolationOfCommonSense doing it while riding a moped]] (provided you position it correctly) or throwing Cappy in mid-jump to get more hang time as the rope gets faster, but even then it remains very difficult.
** Beach Volleyball is just as bad if you're playing single-player, as Mario by himself just isn't fast enough to hit the ball at times. In order to reach one-hundred hits, you must either learn to throw Cappy quickly and efficiently or jump into two-player and have yourself/someone else control Cappy.
** The Master Cup Koopa Race in the Wooded Kingdom. The golden Koopa Troopa will skip the entire Uproot maze along Iron Road by doing a long jump across the BottomlessPit next to it, throwing his hat, jumping off of the hat, then throwing his hat again. While this isn't the most difficult of maneuvers, it's likely to be the first time the player is required to use the technique and the distance means that you'll just barely make it even if you are good at it.
** The Koopa race in the Luncheon Kingdom. Most of these races are across safe terrain, with the challenge being simply to go faster than the Koopas rather than precision platforming. This one on the other hand has you scaling half the volcano, with rotating platforms, deadly lava, Fire Piranha Plants and many other hazards to screw up your performance. Combine this with a likely lack of health, enemies that can temporarily eat Cappy until you defeat them and the Koopas jumping across what seems to be thin air, and it makes for a rather frustrating challenge. There exists a much faster back route you can take that can avoid much of this and allows you to finish in less than 30 seconds, but it requires you to know that it exists in advance and calls upon advanced movement strategy that takes considerable practice.
** Iceburn Circuit Class S has the AI play near perfectly on a racetrack where one wrong move can send you bouncing out of control. This is especially so in the hairpin turn that concludes a lap, as they take the turn pretty far on the inside--if you bounce even further inside, you have a strong risk of landing offroad, which severely hampers your movement.
** And then there are some Moons you can only get with Glydon. Doesn't sound too difficult? Well, his gliding turns into more of a fast dive mere seconds after you press the action button, making the objective difficult as you'll more than likely not reach your target by a mile. These missions can be made easier with the motion control boost that help maintain altitude... [[GuideDangIt but the game never tells you about it.]]
6th Nov '17 5:17:37 AM gophergiggles
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* The Infinite Battery quest in ''VideoGame/{{Boktai}}'' is so prohibitively difficult that odds are not a single gamer has ever earned it via legitimate means. To get it you must first beat the game and earn the Dark Emblem, then fully restore the Solar Tree to earn the Sol Emblem. Then they must enter the Azure Sky Tower to earn an elemental emblem (you get one of four at random), then earn the other three through "Emblem Resonance", a process which involves other players and a link cable who are also taking on this sidequest. Once you have all six of these emblems you earn the Luna Emblem and can finally take on the Azure Sky Tower, which you must complete over and over and over again, each time adding a few extra floors to the tower (At first it's only 12 floors), until you've built it up to 99 floors (This will take hours upon hours). ''Then'' you must face and defeat the Silvery White Knight, a savagely difficult BonusBoss, to finally earn the battery. As one final kick in the rump, by the time you're even able to attempt this sidequest, let alone strong and skilled enough to beat it, there is [[BraggingRightsReward absolutely nothing left to do in the game]].
28th Oct '17 12:22:37 PM morenohijazo
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** ''VideoGame/GrandTheftAuto2'': Kill Frenzies, the equivalent of rampages in later games, in the PC version. They aren't particularly hard in the first district, but become one of the hardest challenges in the whole GTA franchise once you reach the second district. They start requiring killing cops or destroying cop cars instead of civilians or regular vehicles, which not only is more dangerous, but also more annoying since usually there aren't enough cops chasing you (and therefore you'll run out of time). Besides, there's a notable GameBreakingBug which corrupts your savegame after completing a Kill Frenzy activated by entering a vehicle initially place on a trailer. The only known player [[https://www.youtube.com/watch?v=U9uSWI4chx0 who has proved to have completed all them]] did so through different exploit and glitches.

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** ''VideoGame/GrandTheftAuto2'': Kill Frenzies, the equivalent of rampages in later games, in the PC version. They aren't particularly hard in the first district, but become one of the hardest challenges in the whole GTA ''GTA'' franchise once you reach the second district. They start requiring killing cops or destroying cop cars instead of civilians or regular vehicles, which not only is more dangerous, but also more annoying since usually there aren't enough cops chasing you (and therefore you'll run out of time). Besides, there's a notable GameBreakingBug which permanently corrupts your savegame after completing a Kill Frenzy activated by entering a vehicle initially place placed on a trailer. The only known player [[https://www.youtube.com/watch?v=U9uSWI4chx0 who has proved to have completed all of them]] did so through different exploit exploits and glitches.
26th Oct '17 12:19:37 PM SeptimusHeap
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* ''VideoGame/{{F-Zero}} GX'':

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* ''VideoGame/{{F-Zero}} ''VideoGame/FZero GX'':
14th Oct '17 8:07:07 AM RandomNumberReactor
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** In ''Sun And Moon'', some Pokemon can be only caught by being summoned by SOS-call of completely different species. This is already a case of GuideDangIt, though it's at least slightly hinted in in-game lore. However, the percentages of calls are sometimes low and some require specific weather (for example, Sandile will summon [[InfinityMinusOneSword Gabite]] only if sandstorm is on]]. Worse yet, some of calls [[CavalryBetrayal start attacking whatever you were chaining]], like Mareanie vs. Corsola or Sableye vs. Carbink, which, if you chain for [=IVs=] or Hidden Ability, can be pretty annoying, since it essentially forces you to restart entire chain.
4th Oct '17 4:20:49 PM rjd1922
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** The goal for the reunion of Anju and Kafei involves a lot of waiting, many travels, lots of opportunities to mess up the quest, and (for players to accomplish OneHundredPercentCompletion) needs to be done twice over all three days.

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** The goal for the reunion of Anju and Kafei involves a lot of waiting, many travels, lots of opportunities to mess up the quest, and (for players to accomplish OneHundredPercentCompletion) the majority of it needs to be done twice over all three days.
16th Sep '17 11:49:45 AM nombretomado
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** Intangir. Not hinted at all in the guides or the game, but invisible, extremely powerful, heals from ''any'' elemental attack (a.k.a. all your magic at this point except Stone and a few Rages), uses Meteo (does a ''lot'' of damage to two party members as a counter) and then turns invisible again. If you use him as a Rage, he just casts Pep Up (suicide attack that takes all your MP and HP and gives it to an ally, and ejects you from the battle so you can't be revived). But if you want to have 100% completion, you have to fight him. Except... Gau still doesn't have 100% completion because of a bug! Oh, and did we mention that you can only find Intangir [[PermanentlyMissableContent in the World of Balance]]? Or that it is stronger and has more HP than the [[DiscOneFinalBoss final boss of the first half]]? (In older versions of the game, you could utilize a GoodBadBug to kill him in one turn, but that's no longer an option in the GameBoyAdvance version.)

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** Intangir. Not hinted at all in the guides or the game, but invisible, extremely powerful, heals from ''any'' elemental attack (a.k.a. all your magic at this point except Stone and a few Rages), uses Meteo (does a ''lot'' of damage to two party members as a counter) and then turns invisible again. If you use him as a Rage, he just casts Pep Up (suicide attack that takes all your MP and HP and gives it to an ally, and ejects you from the battle so you can't be revived). But if you want to have 100% completion, you have to fight him. Except... Gau still doesn't have 100% completion because of a bug! Oh, and did we mention that you can only find Intangir [[PermanentlyMissableContent in the World of Balance]]? Or that it is stronger and has more HP than the [[DiscOneFinalBoss final boss of the first half]]? (In older versions of the game, you could utilize a GoodBadBug to kill him in one turn, but that's no longer an option in the GameBoyAdvance UsefulNotes/GameBoyAdvance version.)
24th Aug '17 5:20:08 PM Commander413
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This is sometimes an {{unexpected gameplay change}} [[MiniGame minigame]], {{luck based mission}}, or {{timed mission}}, and may be all three. Particularly brutal games may contain two or three of these kind of sidequests. If the sidequest cannot be solved legitimately without referring to a third-party source, see GuideDantgIt.

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This is sometimes an {{unexpected gameplay change}} [[MiniGame minigame]], {{luck based mission}}, or {{timed mission}}, and may be all three. Particularly brutal games may contain two or three of these kind of sidequests. If the sidequest cannot be solved legitimately without referring to a third-party source, see GuideDantgIt.
GuideDangIt.
18th Aug '17 10:26:23 AM greatpikminfan
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This is sometimes an {{unexpected gameplay change}} [[MiniGame minigame]], {{luck based mission}}, or {{timed mission}}, and may be all three. Particularly brutal games may contain two or three of these kind of sidequests. If the sidequest cannot be solved legitimately without referring to a third-party source, see GuideDangIt.

to:

This is sometimes an {{unexpected gameplay change}} [[MiniGame minigame]], {{luck based mission}}, or {{timed mission}}, and may be all three. Particularly brutal games may contain two or three of these kind of sidequests. If the sidequest cannot be solved legitimately without referring to a third-party source, see GuideDangIt.
GuideDantgIt.



** ''Afterbirth+'' has "Ultra Hard," which is usually considered the hardest challenge in the entire game. Like "SPEED!" the character is base Isaac without the [=D6=], and every single floor has a permanent blend of four curses that cannot be removed by items that normally get rid of them: Curse of the Lost (no map), Labyrinth (two floors are blended in to one extra-large floor), Maze (a chance to teleport randomly to a different room upon trying to enter a room), and Blind (items are hidden until after picking them up, in a game where many items have a permanent effect and [[ScrappyWeapon some]] can even screw up the entire run without a good synergy); the former three combining to make every floor a colossal, confusing maze. Every single enemy or boss that could be a stronger version ''will'' be, and unlike the main game, they have no chance at dropping pickups to make up for it. Every boss room after the first floor will feature two bosses in one. Finally, the ultimate kicker, is that hearts of any kind are programmed to never appear on the ground. The only way to increase your health is through a regeneration-based or healing item, or through something that directly adds health to the life bar. Even things that would drop hearts directly, like the Hierophant card, will not. The challenge's goal is one of the longest and most difficult bosses in the game, and was in fact ''Rebirth''[='=]s TrueFinalBoss. While said boss could normally be reached with a path that gives you four items just prior to fighting him as long as you have enough keys, this challenge forces you through the path that does not.

to:

** ''Afterbirth+'' has "Ultra Hard," which is usually considered the hardest challenge in the entire game. Like "SPEED!" the character is base Isaac without the [=D6=], and every single floor has a permanent blend of four curses that cannot be removed by items that normally get rid of them: Curse of the Lost (no map), Labyrinth (two floors are blended in to one extra-large floor), Maze (a chance to teleport randomly to a different room upon trying to enter a room), and Blind (items are hidden until after picking them up, in a game where many items have a permanent effect and [[ScrappyWeapon some]] can even screw up the entire run without a good synergy); the former three combining to make every floor a colossal, confusing maze. Every single enemy or boss that could be a stronger version ''will'' be, and unlike the main game, they have no chance at dropping pickups to make up for it. Every boss room after the first floor will feature two bosses in one. Finally, the ultimate kicker, is that hearts Hearts of any kind are programmed to never appear on the ground. The only way to increase your health is through a regeneration-based or healing item, or through something that directly adds health to the life bar. Even things that would drop hearts directly, like the Hierophant card, will not. The challenge's goal is one of the longest and most difficult bosses in the game, and was in fact ''Rebirth''[='=]s TrueFinalBoss. While said boss could normally be reached with a path that gives you four items just prior to fighting him as long as you have enough keys, this challenge forces you through the path that does not.
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