History Main / ThatOneSidequest

27th Apr '16 4:17:17 AM Gadjiltron
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* ''VideoGame/ShinMegamiTenseiIIINocturne'' has the Labyrinth of Amala, which is only mostly optional, but whose mandatory parts are ''significantly'' easier than its optional parts. Bear in mind that "significantly easier" in the case of a Megaten game is like saying "we're going to blow your head off, then burn and desecrate your corpse" instead of "we're going to burn you alive and mutilate your daughter while forcing you to watch." and so you can imagine the [[UnusualEuphemism treats]] you're in for in the rest of the dungeon. To top it all off, the last area has a door that can only be opened by the first ally to ever join you. Hope you didn't dismiss said ally as being too underpowered at some point along the way, 'cause you ain't getting them back.

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* ''VideoGame/ShinMegamiTenseiIIINocturne'' has the Labyrinth of Amala, which is only mostly optional, but whose mandatory parts are ''significantly'' easier than its optional parts. Bear in mind that "significantly easier" in the case of a Megaten game is like saying "we're going to blow your head off, then burn and desecrate your corpse" instead of "we're going to burn you alive and mutilate your daughter while forcing you to watch." and so you can imagine the [[UnusualEuphemism treats]] you're in for in the rest of the dungeon. To top it all off, the last area has a door that can only be opened by the first ally to ever join you.you[[note]]If that ally evolved and/or was used as non-sacrificial fusion for another demon, that's still fair game[[/note]]. Hope you didn't dismiss said ally as being too underpowered at some point along the way, 'cause you ain't getting them back.
25th Apr '16 11:08:55 AM erforce
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* Many of the Arcade League matches/Challenges in ''VideoGame/TimeSplitters 2'' are painfully difficult, making other matches/challenges look like cakewalks. Here are some to deal with, for newcomers of the franchise:

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* Many of the Arcade League matches/Challenges in ''VideoGame/TimeSplitters 2'' ''VideoGame/TimeSplitters2'' are painfully difficult, making other matches/challenges look like cakewalks. Here are some to deal with, for newcomers of the franchise:



* In ''VideoGame/TimeSplitters: Future Perfect'', earning the gold medal for the Astro Jocks level is an extremely difficult task. The platinum medal is all but impossible.

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* In ''VideoGame/TimeSplitters: Future Perfect'', ''VideoGame/TimeSplittersFuturePerfect'', earning the gold medal for the Astro Jocks level is an extremely difficult task. The platinum medal is all but impossible.
19th Apr '16 11:30:41 PM Gravityman
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** Filling up the museum in general is tough throughout the series, as it normally requires the completion of at least one or two examples of this trope to complete.\\\
Filling up the fish and insect exhibits are rather tough, since every one of the creatures would only spawn during certain times during the day, timeframes during the year, or in some cases, during specific weather conditions. Some of the creatures were very rare, and in the case of fish, looked no different from other, more common fish before being reeled in. Some insects could only be spawned by certain actions like hitting rocks with shovels, shaking trees, or leaving trash on the ground as bait.\\\
The art exhibit is generally the hardest one to fill up in every game, since the player is almost entirely reliant on [[HonestJohnsDealership Redd]] for obtaining pieces at all. Getting to shop from Redd at all could be annoying, since his spawn rate tends to be different from game to game, and often includes other requirements, like passwords, invitations, or fees to even enter his shop. When you do finally get into his tent, in every game after the first, there's also a very good chance that the piece he sells you will be a worthless counterfeit, and up until ''New Leaf'', there was no way to tell a counterfeit from the genuine article until you try donating it, making it almost guaranteed that you would waste tons of money on forgeries. ''New Leaf'' included subtle differences between the real pieces and the forgeries, but this generally required some knowledge of fine art to tell them apart.
** Toy Day in New Leaf is chock-full of these. How it works is you impersonate Santa Claus and deliver presents to all of your villagers to help ease Jingle's yearly workload. This wouldn't be too difficult, except in order to find out what a villager wants for Toy Day they have to bring it up in a conversation on any day from December 1 to December 23. This happens completely at random, and they'll only describe its color and/or category. There's no guaranteeing that they'll describe one or both of their specifications before Toy Day, meaning that you'll probably have at least one villager who never said what they wanted. Multiple villagers can request gifts within identical specifications in either color or type. This means that you can reach Dec. 24 with multiple requests for something green, or two requests for white furniture.
19th Apr '16 9:36:49 PM Gravityman
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** Way back in ''VideoGame/PokemonRedAndBlue'', getting HundredPercentCompletion was extremely difficult, since the lack of breeding meant that you could only get one starter Pokemon per game, and almost nobody was willing to trade away their own starter to complete somebody else's Pokedex. This didn't last ''too'' long however, as ''Pokemon Yellow'' gave the player all three Kanto starter Pokemon for free.
19th Apr '16 6:35:24 PM Gravityman
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** The Nintendo Gallery requires you to get a deluxe picto box (Only accessible past a certain part of the game), which can only carry three pictures at a time, and get a full-bodied, front shot picture of ''every single character in the game''. This includes LostForever bosses and characters, enemies (though some palette swaps count and others don't). Ever tried to take a decent picture of something when it's [[EverythingTryingToKillYou trying to kill you]]? And you have to wait a full day for every single figurine to be made. And the characters that you ''can't'' take a picture of (Great Fairies, sage spirits, etc.) have to be bought. According to [[GuideDangIt the guide]], there are 134 in total. That's 268 times you have to play the song of passing. The Wii U remake adds several major changes to the sidequest to make it much easier.

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** The Nintendo Gallery requires you to get a deluxe picto box (Only accessible past a certain part of the game), which can only carry three pictures at a time, and get a full-bodied, front shot picture of ''every single character in the game''. This includes LostForever bosses and characters, enemies (though some palette swaps count and others don't). Ever tried to take a decent picture of something when it's [[EverythingTryingToKillYou trying to kill you]]? you? And you have to wait a full day for every single figurine to be made. And the characters that you ''can't'' take a picture of (Great Fairies, sage spirits, etc.) have to be bought. According to [[GuideDangIt the guide]], guide, there are 134 in total. That's 268 times you have to play the song of passing. The Wii U remake adds several major changes to the sidequest to make it much easier.
7th Apr '16 6:33:26 AM LucaEarlgrey
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** Unlocking [[HarderThanHard Unlimited]] charts in ''crossbeats REV.'' For songs with Unlimited charts rated level 69 or less, the unlock condition is to get an S on the Master chart, and for Unlimited charts rated 70 to 79, an S+ on the Master chart. Challenging conditions, but at least there's room for mistakes. For charts rated 80 and above, however, you need a ''[[NoDamageRun Full Combo]]'' on the Master chart, which means a single lapse in focus can completely botch an unlock attempt.

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** Unlocking [[HarderThanHard Unlimited]] charts in ''crossbeats REV.'' For licensed songs with Unlimited charts rated level 69 or less, the unlock condition is to get an S on the Master chart, and for Unlimited charts for licensed songs rated 70 to 79, an S+ on the Master chart. Challenging conditions, but at least there's room for mistakes. For charts rated 80 and above, as well as all non-licensed songs with Unlimited charts, however, you need a ''[[NoDamageRun Full Combo]]'' on the Master chart, which means a single lapse in focus can completely botch an unlock attempt.
7th Apr '16 6:27:25 AM LucaEarlgrey
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** Unlocking Unlimited charts in ''crossbeats REV.'' For songs with Unlimited charts rated level 69 or less, the unlock condition is to get an S on the Master chart, and for Unlimited charts rated 70 to 79, an S+ on the Master chart. Challenging conditions, but at least there's room for mistakes. For charts rated 80 and above, however, you need a ''[[NoDamageRun Full Combo]]'' on the Master chart, which means a single lapse in focus can completely botch an unlock attempt.

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** Unlocking Unlimited [[HarderThanHard Unlimited]] charts in ''crossbeats REV.'' For songs with Unlimited charts rated level 69 or less, the unlock condition is to get an S on the Master chart, and for Unlimited charts rated 70 to 79, an S+ on the Master chart. Challenging conditions, but at least there's room for mistakes. For charts rated 80 and above, however, you need a ''[[NoDamageRun Full Combo]]'' on the Master chart, which means a single lapse in focus can completely botch an unlock attempt.
7th Apr '16 6:27:11 AM LucaEarlgrey
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* ''VideoGame/CrossBeats'':
** The unlock requirement for "Blue Destiny Blue ETERNAL" in ''crossbeats REV.'' A select few players in Japan received the song, and for other players to unlock it, [[SocializationBonus they have to match with someone who has the song, play the song, and clear it]]. It's worse if you're playing at a Round 1 USA location (as Round 1 is the only arcade chain in the US that has ''crossbeats REV.'' cabinets), as there's the matter of an entire ocean separating you from Japan. Some players on both sides of the Pacific have managed to coordinate getting the song to the US (by way of having a Japanese player lend their account to someone in the US using a fresh [=BanaPass=] or SEGA Aime card), but even then, it's still a hassle to spread the song to other Round 1 locations when the number of Round 1's in the US per unit of area is far lower than the density of arcades in Japan.
** Unlocking Unlimited charts in ''crossbeats REV.'' For songs with Unlimited charts rated level 69 or less, the unlock condition is to get an S on the Master chart, and for Unlimited charts rated 70 to 79, an S+ on the Master chart. Challenging conditions, but at least there's room for mistakes. For charts rated 80 and above, however, you need a ''[[NoDamageRun Full Combo]]'' on the Master chart, which means a single lapse in focus can completely botch an unlock attempt.
4th Apr '16 7:14:28 PM billybobfred
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** One of the better skills in the game is Transcendent Olfaction, which gives the player the ability to select a single monster and fight it near-exclusively. It's great for main quests, item farming, level grinding, whatever. How do you get this skill? From the Manual of Transcendent Olfaction, which costs 200 filthy lucre. The maximum rate a player can earn filthy lucre is 3 a day. So if you want Transcendent Olfaction, you have to remember to do the side quest for it, every day, for just over two months, provided a player manages to earn all three in a day -- and since one of them will always come from an [[BribingYourWayToVictory Item-of-the-Month]] zone, there's a fair chance you'll have to stop at two. Originally, it was even worse -- you were offered three bounties a day, but could only take ''one''. The upside is, once you purchase the Manual, you'll never need to do it again [[AltItis on that account]].

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** One of the better skills in the game is Transcendent Olfaction, which gives the player the ability to select a single monster and fight it near-exclusively. It's great for main quests, item farming, level grinding, whatever. How do you get this skill? From the Manual of Transcendent Olfaction, which costs 200 filthy lucre. The maximum rate a player can earn filthy lucre is 3 a day. So if you want Transcendent Olfaction, you have to remember to do the side quest for it, every day, for just over two months, provided a player manages to earn all three in a day -- and since one of them will always come from an [[BribingYourWayToVictory Item-of-the-Month]] zone, there's a fair chance you'll have to stop at two. Originally, it was even worse -- you were offered three bounties a day, but could only take ''one''. The upside is, once you purchase the Manual, you'll never need to do it again [[AltItis on that account]]. The downside is, you'll probably now want to get the Bounty Hunter Hunter's ''lesser'' rewards, which will run you 145 more lucre. At least you'll be able to use that shiny new Olfaction skill to save turns...
29th Mar '16 5:18:45 PM Exusia
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** In ''VideoGame/FinalFantasyTacticsA2'', Brightmoon. First you fight about a dozen battles against reasonably difficult but still pretty easily beatable characters... and then you get to the top and some Level 99 monsters kick your ass almost before your first turn.

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** In ''VideoGame/FinalFantasyTacticsA2'', Brightmoon.Brightmoon Tor. First you fight about a dozen battles against reasonably difficult but still pretty easily beatable characters... and then you get to the top and some Level 99 monsters kick your ass almost before your first turn.turn.
** "Time To Act", the conclusion of the Goug Watch quest line. It normally wouldn't be too bad, but you only get ''one'' character of your own and the rest of your allies are AI controlled Moogles. One of said allies is a Tinker who loves to either poison his teammates or Haste all the enemies, making it possible to get overrun by enemies before your one character even gets a turn. One of the enemies is a Parivir who can kill any of the Moogles in two hits with [[ThatOneAttack HoarfrostBlade]], never mind the five other enemies that want a piece of the Goug Watch. Oh, and you lose if ''any'' of the Moogles die.
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