History Main / ThatOneSidequest

25th Jul '17 7:38:14 AM SeizureFerret
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** A late-game mission that requires you to collect an Alexandrite. The only place it's found is as a 1/5 drop chance at the end of a fairly difficult bonus dungeon, and if you get one of the other 4 drops instead, you have to to the whole dungeon over again.

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** A late-game mission that requires you to collect an Alexandrite. The only place it's found is as a 1/5 drop chance at the end of a fairly difficult bonus dungeon, and if you get one of the other 4 drops instead, you have to to do the whole dungeon over again.
9th Jul '17 9:05:51 AM RandomNumberReactor
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* Getting all gems in ''Videogame/CrashBandicoot1996'' is an exercise in patience. To get a gem, one needs to break every box in the level [[NoDeathRun without dying]] once first checkpoint crate is opened. This includes levels like [[MarathonLevel Sunset Vista]], [[SecretLevel Fumbling in]][[BlackoutBasement The Dark]], [[BottomlessPits The High Road]] and [[ThatOneLevel Slippery Climb]]. Some of boxes require you to get a colored gem from other level to get to them, some are [[GuideDangIt hidden behind background or require]] LeapOfFaith and some are just hard to get in general.
8th Jul '17 3:51:18 PM nombretomado
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* The optional Bros Attack mini games and BossRush in the MarioAndLuigi series. In ''VideoGame/MarioAndLuigiBowsersInsideStory'' you've got the Cholesteroad, which gives you prizes for literally perfecting your attacks to the point you get hundreds of points on each, and the massage challenges for Bowser which do the same. In ''VideoGame/MarioAndLuigiDreamTeam'', there's the Mad Skillathon and Battle Broque Madame, which act the same for that game's Bros Attacks and Luiginary Attacks, and have you get over 800 points on each for prizes. These are all extremely difficult. There's also the turn limited Gauntlet and Battle Ring in game respectively, which is incredibly unforgiving as well. Oh, and the Giant Battle Ring in Dream Team as well, which is harder than anything else on normal mode and damn near impossible on hard mode (thanks to the strictest turn limits in RPG history). As you can tell, only the extremely dedicated complete them all.

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* The optional Bros Attack mini games and BossRush in the MarioAndLuigi ''VideoGame/MarioAndLuigi'' series. In ''VideoGame/MarioAndLuigiBowsersInsideStory'' you've got the Cholesteroad, which gives you prizes for literally perfecting your attacks to the point you get hundreds of points on each, and the massage challenges for Bowser which do the same. In ''VideoGame/MarioAndLuigiDreamTeam'', there's the Mad Skillathon and Battle Broque Madame, which act the same for that game's Bros Attacks and Luiginary Attacks, and have you get over 800 points on each for prizes. These are all extremely difficult. There's also the turn limited Gauntlet and Battle Ring in game respectively, which is incredibly unforgiving as well. Oh, and the Giant Battle Ring in Dream Team as well, which is harder than anything else on normal mode and damn near impossible on hard mode (thanks to the strictest turn limits in RPG history). As you can tell, only the extremely dedicated complete them all.
3rd Jul '17 3:40:43 PM randomguy5850
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* Recruiting Kecleon in the ''VideoGame/PokemonMysteryDungeon'' games. In the ''Rescue Team'' games, you need to raise a Pokemon to level 100, equip a Friend Bow, and defeat Kecleon until one joins you. It's a 1/1000 chance and they're insanely strong and at double Speed, but persistence is key. The ''Explorers'' games complicate this a bit. In order to make it even ''possible'' for a Kecleon to join you, you need to raise a Pokemon that can learn the Fast Friend IQ skill to level 100 and feed it enough gummis that it can learn said IQ skill. But wait -- there's more. You either need the Golden Mask or Amber tear. The former is in a 75-floor dungeon where you gain no experience for defeating enemies, while the latter is in a 40-floor dungeon that resets your level to 1 while you're there and doesn't allow you to bring any items. If you get that, you still only have a 1/200 chance and those Kecleon can still kill you effortlessly. You'd better have a plan and a ton of Reviver Seeds.

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* Recruiting Kecleon in the ''VideoGame/PokemonMysteryDungeon'' games. In the ''Rescue Team'' games, you need to raise a Pokemon to level 100, equip a Friend Bow, and defeat Kecleon until one joins you. It's a 1/1000 chance and they're insanely strong and at double Speed, but persistence is key. The ''Explorers'' games complicate this a bit. In order to make it even ''possible'' for a Kecleon to join you, you need to raise a Pokemon that can learn the Fast Friend IQ skill to level 100 and feed it enough gummis that it can learn said IQ skill. But wait -- there's more. You either need the Golden Mask or Amber tear. The former is in a 75-floor dungeon where you gain no experience for defeating enemies, enemies who can be as high as level 90, while the latter is in a 40-floor dungeon that resets your level to 1 while you're there and doesn't allow you to bring any items. If you get that, you still only have a 1/200 chance and those Kecleon can still kill you effortlessly. You'd better have a plan and a ton of Reviver Seeds.
3rd Jul '17 3:38:47 PM randomguy5850
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* Recruiting Kecleon in the ''VideoGame/PokemonMysteryDungeon'' games. In the ''Rescue Team'' games, you need to raise a Pokemon to level 100, equip a Friend Bow, and defeat Kecleon until one joins you. It's a 1/1000 chance and they're insanely strong and at double Speed, but persistence is key. The ''Explorers'' games complicate this a bit. In order to make it even ''possible'' for a Kecleon to join you, you need to raise a Pokemon that can learn the Fast Friend IQ skill to level 100 and feed it enough gummis that it can learn said IQ skill. But wait -- there's more. You either need the Golden Mask or Amber tear, one is in a 99-floor dungeon that reduces your level to 1, while the other is in a 40-level dungeon with similar restrictions. If you get that, you still only have a 1/200 chance and those Kecleon can still kill you effortlessly. You'd better have a plan and a ton of Reviver Seeds.

to:

* Recruiting Kecleon in the ''VideoGame/PokemonMysteryDungeon'' games. In the ''Rescue Team'' games, you need to raise a Pokemon to level 100, equip a Friend Bow, and defeat Kecleon until one joins you. It's a 1/1000 chance and they're insanely strong and at double Speed, but persistence is key. The ''Explorers'' games complicate this a bit. In order to make it even ''possible'' for a Kecleon to join you, you need to raise a Pokemon that can learn the Fast Friend IQ skill to level 100 and feed it enough gummis that it can learn said IQ skill. But wait -- there's more. You either need the Golden Mask or Amber tear, one tear. The former is in a 99-floor 75-floor dungeon where you gain no experience for defeating enemies, while the latter is in a 40-floor dungeon that reduces resets your level to 1, 1 while the other is in a 40-level dungeon with similar restrictions.you're there and doesn't allow you to bring any items. If you get that, you still only have a 1/200 chance and those Kecleon can still kill you effortlessly. You'd better have a plan and a ton of Reviver Seeds.
24th Jun '17 6:25:50 AM Nevermore2002
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** In Wolverine's mission, you have to protect 8 computers from an army of mooks and the boss, Warstar. The computers are scattered around the map and Wolverine primarily rely on melee attacks. [[ThisIsGonnaSuck Great]].

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** In Wolverine's mission, [[ProtectionMission you have to protect 8 computers from an army of mooks and the boss, Warstar. Warstar.]] The computers are scattered around the map and Wolverine primarily rely on melee attacks. [[ThisIsGonnaSuck Great]].
24th Jun '17 6:24:12 AM Nevermore2002
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** Storm and Spider-man missions are similar. At the end of their missions, there's a boss fight and [[EscortMission you to protect an ally who can't keep himself of trouble.]] Worse, they'll occasionally get trapped and [[PressXToNotDie you can only save them through a Quick Time Event]].
24th Jun '17 6:18:16 AM Nevermore2002
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* ''VideoGame/MarvelUltimateAlliance''. Captain America's training simulation game. You have to fight your way and disarm some bombs which have a chance to set off if you fail the [[PressXToNotDie Quick Time Event.]] You're also on a 20 minutes timer the whole time. The final boss is Winter soldier who's activated a nuclear launch sequence. While his attacks are weak, he has [[DamageSpongeBoss a lot of health]] and you have to periodically stop fighting and reset the timer to prevent the launch. Once you finally beat him, you still need to pick up his keycard and stop the launch. Your reward is based on your performance, so if you're angered that you didn't the best prize (1 free skill point), you have to start all over again.

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* Some various training simulation game in ''VideoGame/MarvelUltimateAlliance''. They all have a 20 minutes timer and your score is based on the time remaining and enemies killed. If you're angered that you didn't the top prize (1 free skill point), you have to start all over again.
** In
Captain America's training simulation game. You mission, you have to fight your way and disarm some bombs which have a chance to set off if you fail the [[PressXToNotDie Quick Time Event.]] You're also on a 20 minutes timer the whole time. The final boss is Winter soldier who's activated a nuclear launch sequence. While his attacks are weak, he has [[DamageSpongeBoss a lot of health]] and you have to periodically stop fighting and break the fight to reset the timer to and prevent the launch. Once you finally beat him, you still need to pick up his keycard and stop the launch. Your reward is based on your performance, so if you're angered that you didn't the best prize (1 free skill point), launch.
** In Wolverine's mission,
you have to start all over again.protect 8 computers from an army of mooks and the boss, Warstar. The computers are scattered around the map and Wolverine primarily rely on melee attacks. [[ThisIsGonnaSuck Great]].
24th Jun '17 6:09:56 AM Nevermore2002
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Added DiffLines:

* ''VideoGame/MarvelUltimateAlliance''. Captain America's training simulation game. You have to fight your way and disarm some bombs which have a chance to set off if you fail the [[PressXToNotDie Quick Time Event.]] You're also on a 20 minutes timer the whole time. The final boss is Winter soldier who's activated a nuclear launch sequence. While his attacks are weak, he has [[DamageSpongeBoss a lot of health]] and you have to periodically stop fighting and reset the timer to prevent the launch. Once you finally beat him, you still need to pick up his keycard and stop the launch. Your reward is based on your performance, so if you're angered that you didn't the best prize (1 free skill point), you have to start all over again.
22nd Jun '17 10:35:44 AM totoofze47
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** The lightning bolts were comparatively easy compared to the chocobo racing task (had 0.7s) for a long, long time. The logical conclusion is that whoever programmed that one had a grudge against the guy who designed Caladbolg. You are racing the chocobo trainer, and you are seeking a time of 0.0 seconds (hitting a balloon is a 3 second bonus, and being hit by a bird is a 3 second penalty). That by itself is difficult enough, but the game goes out of its way to make it even harder. The trainer will jostle with you, interfering with your position, the chocobo is difficult to control and will always seek to progress toward the finish line even if you'd rather hit a balloon, birds will come at you in positions that are impossible to dodge (including when you're stunned from being hit by a bird), and [[InterfaceScrew the camera changes angles at inopportune times.]]

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** The lightning bolts were comparatively easy compared to To expand on the chocobo Chocobo racing task (had 0.7s) for a long, long time. The logical conclusion is task, it seems that whoever programmed that one had a grudge against the guy who designed Caladbolg. You are racing the chocobo trainer, and you are seeking a time of 0.0 seconds (hitting a balloon is a 3 second bonus, and being hit by a bird is a 3 second penalty). That by itself is difficult enough, but the game goes out of its way to make it even harder. The trainer will jostle with you, interfering with your position, the chocobo is difficult to control and will always seek to progress toward the finish line even if you'd rather hit a balloon, birds will come at you in positions that are impossible to dodge (including when you're stunned from being hit by a bird), and [[InterfaceScrew the camera changes angles at inopportune times.]]]]
** The lightning dodges are just as hellishly hard: you have to go to the Thunder Plains and dodge lightning strikes ''200 times'' in a row. This is already every bit as difficult as it sounds, as you need godlike reflexes and a lot of concentration and patience, but added to that is the fact that the game doesn't give any indication of how many bolts you've dodged, so you have to count your own dodges so that you don't undershoot your mark; even walthroughs detailing tips on how to get it more easily suggest that you go ''over'' 200, just to be safe. Even though there is an exploit to make this easier, with a crater that always spawns a lightning strike when you get near it, it's still incredibly long and tedious, and the danger of losing a long streak of dodges in a literal flash is very strong.
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