History Main / ThatOneSidequest

21st Jan '17 3:17:15 AM Theatre_Maven_3695
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16th Jan '17 2:38:52 PM Xtifr
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* Unlocking T.T. in ''DiddyKongRacing'' requires beating his best Time Trial time on every course in the game. The problem? T.T. is ''good.'' ''Really'' good. And being as it's Time Trial mode (and he's a ghost), you have no weapons at your disposal in order to beat him--just your mad driving skills and the game's famous "Zipper Trick," which requires you to let go of your accelerator right before hitting a speed-boosting Zipper. The good or bad thing (depending on [[NintendoHard how you like your games]]) is that, in the DS port, this sidequest is now ''much'' easier due to the addition of upgrades to your vehicles. Using Pipsy in combination with an upgrade that increases your vehicle's maximum speed makes beating all T.T.'s times, if not a piece of cake, at the very least a muffin top.

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* Unlocking T.T. in ''DiddyKongRacing'' ''VideoGame/DiddyKongRacing'' requires beating his best Time Trial time on every course in the game. The problem? T.T. is ''good.'' ''Really'' good. And being as it's Time Trial mode (and he's a ghost), you have no weapons at your disposal in order to beat him--just your mad driving skills and the game's famous "Zipper Trick," which requires you to let go of your accelerator right before hitting a speed-boosting Zipper. The good or bad thing (depending on [[NintendoHard how you like your games]]) is that, in the DS port, this sidequest is now ''much'' easier due to the addition of upgrades to your vehicles. Using Pipsy in combination with an upgrade that increases your vehicle's maximum speed makes beating all T.T.'s times, if not a piece of cake, at the very least a muffin top.
1st Jan '17 2:41:22 AM PinkCelebi
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** The fleeing Pokemon. It seems like ever since Generation II, Japanese law requires there to be at least one of these in every main game. Raikou; Entei and Suicune in Johto, Latias and Latios in Original Hoenn, Mesprit and Cresselia in Sinnoh, Tornadus and Thundurus in Unova, Articuno; Zapdos or Moltres (depending on the starter you chose) in Kalos ...you're lucky if you so much as encounter one of these, let alone catch it. To add insult to injury, an NPC says that Mesprit is merely playing with you.

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** The fleeing Pokemon. It seems like ever since Generation II, Japanese law requires there to be at least one of these in every main game. Raikou; Entei and Suicune in Johto, Latias and Latios in Original the original Hoenn, Mesprit and Cresselia in Sinnoh, Tornadus and Thundurus in old Unova, Articuno; Zapdos or Moltres in Kalos (depending on the starter you chose) in Kalos ...and cold Sinnoh...you're lucky if you so much as encounter one of these, let alone catch it. To add insult to injury, an NPC says that Mesprit is merely playing with you.



** Getting Landorus in ''Black'' and ''White'' requires the player to go to the Abundant Shrine with both a Thundurus and Tornadus in their party. You can only get one of each in your copy of the game. So basically you're expected to get someone to trade you a one-of-a-kind legendary for the chance to catch the bastard. And for some reason, event Pokémon won't trigger events like this, so it has to be legit.

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** Getting Landorus in ''Black'' and ''White'' requires the player to go to the Abundant Shrine with both a Thundurus and Tornadus in their party. You can only get one of each in your copy of the game. So basically you're expected to get someone to trade you a one-of-a-kind legendary for the chance to catch the bastard. And for some reason, event Pokémon won't trigger events like this, so it has to One of them also cannot be legit.from your game.
30th Dec '16 9:00:07 PM 64SuperNintendo
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** The Big Poes. You have to use your horse and start in a specific location in Hyrule field and head in a specific direction to make the Poe even ''appear'', and you have to chase - at high speed - said Poe and shoot it twice before it disappears. And you have to find all ten in order to have access to the final empty bottle. One in particular near Gerudo Valley has a nasty habit of vanishing into a wall almost instantly.

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** The Big Poes. You have to use your horse and start in a specific location in Hyrule field Field and head in a specific direction to make the Poe even ''appear'', and you have to chase - at high speed - said Poe and shoot it twice before it disappears. And you have to find all ten in order to have access to the final empty bottle. One in particular near Gerudo Valley has a nasty habit of vanishing into a wall almost instantly.
18th Dec '16 3:14:43 PM GoombasAreGods
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** The Impatience of a Saint quest from the Dawnguard DLC. You need to collect ten lost pages of Saint Jiub's opus, which are scattered across the Soul Cairn. Not only are there no quest markers, but the Cairn is large, dark and hard to navigate, it's difficult to remember where you've already been, and the pages are small and very easy to miss. In addition, some of them are hidden behind portals and in hard to access buildings.
10th Dec '16 3:44:26 PM Tropetastic1995
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** Putting ''all'' of the above to shame, however, is the quest to collect all Zygarde Cores and Cells in ''Sun and Moon''. There are ''100'' of these spread throughout the entire region, and the game gives you ''no'' hint whatsoever as to where they are located. What's more, some of them only appear in the day, and some of them only appear at night. Adding insult to injury, some of them only appear in areas that are unlocked ''after'' you've beaten the Elite Four.
4th Dec '16 12:20:33 AM TheRoguePenguin
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** Any rampage side mission that forces you to use a melee weapon against armed opponents. The slow swinging speed of most weapons mean that the gangsters can easily chip down your health as you try to chase and kill them.
4th Dec '16 12:19:01 AM TheRoguePenguin
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** The Taxi missions. Collecting an inordinate amount of passengers one at a time, each of which other demand to be driven the entire length of the island you're on, to get the useless ability to make taxi cabs (and only them) jump into the air on command. The only saving grace is that you don't have to do them all in one go. ''San Andreas'' trades jump for infinite nitro, which is only mildly better for all that effort.

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** The Taxi missions. Collecting an inordinate amount of You have to collect 100 passengers one at a time, each of which other demand to be driven the entire length of the island you're on, to get the useless ability to make taxi cabs (and only them) jump into the air on command. The only saving grace is that you don't have to do them all in one go. ''San Andreas'' trades jump for infinite nitro, which is only mildly better for all that effort.



*** The driving school. Pull of stunts and park with perfect accuracy in a time limit without so much as a scratch on your car. Not required and the reward for gold is a let-down, but still annoying. The final mission requires you to drive the full length of the city and back in a very short time while taking absolutely no damage. To stress just how hard this is, driving ''up an incline'' fast enough is enough to damage your car in some cases. Beating it requires precision breaking and the good fortune to have as little traffic as possible between you and your goal. There is also an unfortunate, but funny occurrence. On PC, the driving school sidequest of San Andreas cannot be done with an old keyboard because the player is required to press three keys simultaneously.

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*** The driving school. Pull of stunts and park with perfect accuracy in a time limit without so much as a scratch on your car. Not required and the reward for gold is a let-down, but still annoying. The final mission requires you to drive the full length of the city and back in a very short time while taking absolutely no damage. To stress just how hard this is, driving ''up an incline'' fast enough is enough to damage your car in some cases. Beating it requires precision breaking braking and the good fortune to have as little traffic as possible between you and your goal. There is also an unfortunate, but funny occurrence. On PC, the driving school sidequest of San Andreas cannot be done with an old keyboard because the player is required to press three keys simultaneously.
20th Nov '16 8:59:07 PM Chabal2
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** Beating Yeta in a sled race. The first race, against Yeto, is fairly easy as long as you're careful. The race against Yeta is a lot more difficult in comparison. To beat her, you have to take the high-up shortcut, which A) has a ''very'' small entrance point, and if you miss it (and don't know how to jump) you'll smack into the wall and thus never, never catch up and beat Yeta; and B) takes ''extreme'' precision to avoid falling off the edge. You can't beat Yeta to the finish line unless you go full-speed every inch of the way from start to finish.

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** Beating Yeta in a sled race. The first race, against Yeto, is fairly easy as long as you're careful. The race against Yeta is a lot more difficult in comparison. To beat her, you have ''have'' to take the high-up shortcut, which A) has a ''very'' small entrance point, and if you miss it (and don't know how to jump) you'll smack into the wall and thus never, never catch up and beat Yeta; and B) takes ''extreme'' precision to avoid falling off the edge. You can't beat Yeta to the finish line unless you go full-speed every inch of the way from start to finish.finish.
** One sidequest involves getting a barrel of hot spring water from Kakariko to Castle Town. On foot. Through a part of Hyrule Field infested with digging, flying, and ranged monsters. Did we mention the barrel explodes if you or it get hit, and that you need both hands to hold it? Oh, and the best part: There's a time limit, if you take too long to splash the waiting Goron the water loses all its qualities. Is there a timer to tell you when you can restart? No, apparently timers are for wimps.
7th Nov '16 4:57:16 PM Steven
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* ''VideoGame/FinalFantasyXIV'' has the Chocobo Challenges where you race chocobos like normal, except now you have designated rivals and the tracks will have set gimmicks for that challenge. The first few are easy as long as you been training your bird, but the very last one is an absolute nightmare since you have to beat ''three'' rivals and the track takes place in the Black Shroud, which has a lot of turns, malboros that can reduce your speed, imps that can steal your items, and mandragoas that almost perfectly blend in with the scenery. One rival in particular, Max Power, will always be ahead of everyone else and you'll likely never beat him (even if your chocobo has perfect stats) unless you get ''extremely'' lucky with items and the weather being in your favor.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ThatOneSidequest