History Main / ThatOneSidequest

5th Feb '18 3:38:34 AM Zanreo
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** Not as much ''hard'' as just really time-consuming, but ''[=LittleBigPlanet=]'' for Vita has the "Get a Life" trophy, which requires you to spend 1440 ''active'' minutes, or 24 hours, in Create Mode - which is a LOT even if you enjoy creating levels, and even more painful for those who aren't into the making-custom-levels-aspect of the game. "Active" is the keyword here - it only counts the time you're ''doing'' something in-game, so you can't just leave the console on for hours and go do something else... unless you "cheat" this by having something touch and affect the touchscreen when the cursor is onscreen. Even with this trick, it's gonna take a while...
22nd Jan '18 12:44:34 PM Miracle@StOlaf
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** "Cappy in a Haystack" from the ''Nuka-World'' DLC. Sierra Petrovita from ''Fallout 3'' turns up at the park and gives you a set of special glasses to find 10 hidden Cappy mascot symbols spelling out a secret message. As the quest name implies, these little bastards are ''hard'' to find, as the markers on your map and compass vanish when you come within a 50-yard radius of each one, forcing you to comb the areas very meticulously.
** The sidequest from the same DLC to obtain the Quantum Power Armor is sort of a pain already because of how many Star Cores you have to track down with no map guidance to help you, but what tips it into the net is the fact that a bug can occur where the Terminal listing where the Cores are found gives you ''the wrong locations''. Yes, you can waste loads of time combing Galactic Zone for where the terminal said [[LastLousyPoint that last Star Core]] can be found, only to give up and then stumble across it in the World of Refreshment hours later.

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** "Cappy in a Haystack" from the ''Nuka-World'' DLC. Sierra Petrovita from ''Fallout 3'' turns up at the park and gives you a set of special glasses to find 10 hidden Cappy mascot symbols spelling out a secret message. As the quest name implies, these little bastards are ''hard'' to find, as the markers on your map and compass vanish when you come within a 50-yard radius of each one, forcing you to comb the areas every area very meticulously.
** The sidequest from the same DLC to obtain the Quantum Power Armor is sort of a pain already because of how many Star Cores you have to track down with no map guidance to help you, but what tips it into the net is the fact that a bug can occur where the Terminal listing where the Cores are found gives you ''the wrong locations''. Yes, you can waste loads of time combing scouring Galactic Zone for where the terminal said [[LastLousyPoint that last lousy Star Core]] can could be found, only to give up and then stumble across it in the World of Refreshment hours later.
21st Jan '18 12:28:36 PM nombretomado
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** The Spa Battles. It's an entirely optional sidequest near the end of the game, which the party was asked by {{Expy}}s of ''LuminousArc'''s Cecille (Cecillia) and Huge (Yugo) to clear out the [[MascotMook Kopins]] from their hotsprings, with free spa baths (AKA special Hot Spring Intermissions for the HundredPercentCompletion). Think it'll be easy since it's just Kopins? No, it's not. Each hot spring location is a series of battles against high-levelled stat-specialised Kopins, with either extremely high Defence or Resistence, which you won't know until ''the battle begins'', meaning it's easy for players to accidentally dispatched the wrong party members for the battle. The last battle of each location is with ThatOneBoss [[spoiler: [[LuminousArc Vanessa]]]], who can easily dishes out more damage than your HP can withstand without proper preparations (even when you nullify her Fire magic, her boosted physical attack can still hurts you). Oh and you face her while those high-levelled Popins keep on respawning and bothers you with their numbers and speed.

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** The Spa Battles. It's an entirely optional sidequest near the end of the game, which the party was asked by {{Expy}}s of ''LuminousArc'''s ''VideoGame/LuminousArc'''s Cecille (Cecillia) and Huge (Yugo) to clear out the [[MascotMook Kopins]] from their hotsprings, with free spa baths (AKA special Hot Spring Intermissions for the HundredPercentCompletion). Think it'll be easy since it's just Kopins? No, it's not. Each hot spring location is a series of battles against high-levelled stat-specialised Kopins, with either extremely high Defence or Resistence, which you won't know until ''the battle begins'', meaning it's easy for players to accidentally dispatched the wrong party members for the battle. The last battle of each location is with ThatOneBoss [[spoiler: [[LuminousArc [[VideoGame/LuminousArc Vanessa]]]], who can easily dishes out more damage than your HP can withstand without proper preparations (even when you nullify her Fire magic, her boosted physical attack can still hurts you). Oh and you face her while those high-levelled Popins keep on respawning and bothers you with their numbers and speed.
19th Jan '18 7:21:41 PM Miracle@StOlaf
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** Most of the "Silver Shroud" quest is simply hunting down and killing various baddies. Except for the ending where you have to save Kent from the drug dealer [[ThatOneBoss Sinjin]], who has a rifle to Kent's head. Have fun reloading and running through the same [[LargeHam cheesy]] dialog a dozen times to take down Sinjin before he pulls the trigger. Especially if you are underpowered and have to [[{{Hypocrite}} use chems]] to get enough of a boost to pull it off.

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** Most of the "Silver Shroud" quest is simply hunting down and killing various baddies. Except for the ending where you have to save Kent from the drug dealer [[ThatOneBoss Sinjin]], who has a rifle to Kent's head.head, and he ''will'' shoot poor Kent [[NoNonsenseNemesis the moment you're done talking]]. Have fun reloading and running through the same [[LargeHam cheesy]] dialog a dozen times to take down Sinjin before he pulls the trigger. Especially if you are underpowered and have to [[{{Hypocrite}} use chems]] to get enough of a boost to pull it off. You can TakeAThirdOption by talking Sinjin and his goons into saving Kent for last so he can watch you die, but it requires the hardest possible speech check, so this only works if you have fairly high Charisma.


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** "Cappy in a Haystack" from the ''Nuka-World'' DLC. Sierra Petrovita from ''Fallout 3'' turns up at the park and gives you a set of special glasses to find 10 hidden Cappy mascot symbols spelling out a secret message. As the quest name implies, these little bastards are ''hard'' to find, as the markers on your map and compass vanish when you come within a 50-yard radius of each one, forcing you to comb the areas very meticulously.
** The sidequest from the same DLC to obtain the Quantum Power Armor is sort of a pain already because of how many Star Cores you have to track down with no map guidance to help you, but what tips it into the net is the fact that a bug can occur where the Terminal listing where the Cores are found gives you ''the wrong locations''. Yes, you can waste loads of time combing Galactic Zone for where the terminal said [[LastLousyPoint that last Star Core]] can be found, only to give up and then stumble across it in the World of Refreshment hours later.
19th Jan '18 7:01:03 PM Miracle@StOlaf
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** Poes. They are scattered all over the (very large) map, you don't even get a hint as to where they are and unlike the Gold Skulltulla quest from ''Ocarina Of Time'' you have no way of knowing if you've found all the poes in any one area(the remake for Wii U added an item that lets you know if one is nearby and how many are in a particular region). They only show up at night, they ''respawn'' so you'll have no clue if you've fought any one specific poe and won it's soul yet and three of them are in the Cave of Ordeals (see below). At least the reward is useful -- more so than other Zelda examples, at least. If you kill all 60 poes, he'll give you 200 rupees every time you talk to him, essentially making him a free power source for your magic armor.

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** Poes. They are scattered all over the (very large) map, you don't even get a hint as to where they are and unlike the Gold Skulltulla quest from ''Ocarina Of Time'' you have no way of knowing if you've found all the poes in any one area(the remake for Wii U added an item that lets you know if one is nearby and how many are in a particular region). They only show up at night, night (in the one 3D ''Zelda'' game where you ''can't'' control the day/night cycle), they ''respawn'' so you'll have no clue if you've fought any one specific poe and won it's soul yet and three of them are in the Cave of Ordeals (see below). At least the reward is useful -- more so than other Zelda examples, at least. If you kill all 60 poes, he'll give you 200 rupees every time you talk to him, essentially making him a free power source for your magic armor.
12th Jan '18 11:25:00 PM finalsurvivor1
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** Outside Amala, there's Puzzle Boy in Asakusa. A young Manikin challenges you to beat a game he's already beaten. promising a reward. While the first five or so stages are fairly easy, the puzzles become mind-boggling in their complexity. Even with a guide, expect to spend at least a good hour on its twenty stages, which you'll have to do if you want Masakados at the very end of the game. Combined with the UnexpectedGameplayChange to a puzzle game, Puzzle Boy is considered to be the worst part of the game for how out of place and, unlike most of Amala, tedious it is.
10th Jan '18 12:14:47 PM Whitewind6177
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** Few players will likely bother, but getting 100% completion requires the player to collect every Magnus in the game, of which there are 1022, among other requirements. 1022 is a lot, but it doesn't sound too bad for 100% completion right? Well the mechanics of acquiring some of the Magnus make this a living hell. Some Magnus will "age" into a new Magnus if held for a period of time. One of them, the "Shampoo" Magnus, will age into the "Splendid Hair" Magnus after ''two weeks''. Yes that's two weeks, '''336 hours''' of in-game time, and the icing on the cake is that any time spent in a menu will pause this timer, making it take even longer than it would normally! This mechanic is what makes the 100% {{Speedrun}} of the game one of the longest ever completed at ''341 hours''.
7th Jan '18 2:36:01 PM nombretomado
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* The Head of Cerberus missions in ''VideoGame/DeadIsland.'' You are tasked with activating speakers on rooftops, which doesn't sound so bad. However the waypoints are seemingly coded by trolls, they disappear when you get near them requiring you to set your own marker. To get to these locations you have to fight through waves of armed criminals, zombies, and the odd Ram or six, with a Suicider hiding just behind a corner. That's the first part. Later parts include RoofHopping, just finding a way up to the roofs is a challenge, then it turns into ''KaizoMarioWorld'' in first person. The third part of the quest takes place in the Quarantine Zone, maybe the toughest section of the game. [[ThatOneBoss Jason, The Butcher]] and [[FinalBoss Ryder White]] are easy in comparison.

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* The Head of Cerberus missions in ''VideoGame/DeadIsland.'' You are tasked with activating speakers on rooftops, which doesn't sound so bad. However the waypoints are seemingly coded by trolls, they disappear when you get near them requiring you to set your own marker. To get to these locations you have to fight through waves of armed criminals, zombies, and the odd Ram or six, with a Suicider hiding just behind a corner. That's the first part. Later parts include RoofHopping, just finding a way up to the roofs is a challenge, then it turns into ''KaizoMarioWorld'' ''VideoGame/KaizoMarioWorld'' in first person. The third part of the quest takes place in the Quarantine Zone, maybe the toughest section of the game. [[ThatOneBoss Jason, The Butcher]] and [[FinalBoss Ryder White]] are easy in comparison.
7th Jan '18 6:22:05 AM greenestbanana
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* Trying to get all the coins in ''WallaceAndGromit -- Project Zoo''? If you have, then the mere mention of the Lava World bonus stage will make you curl up in the fetal position and whimper. [[VideoGame/DonkeyKong Gromit has to climb a series of platforms while avoiding rolling barrels thrown by a gorilla.]] What's the problem? Due to spectacularly bad testing the UsefulNotes/NintendoGameCube version of the game contains a glitch where 99% of the barrels are invisible to the player. Barrels that result in instant death if touched. Oh, and did we mentio me limit? Getting the coins from this level requires truly psychic guesswork and timing, and the reward? Short clips from "WesternAnimation/TheWrongTrousers" and one preview from the 'Cracking Contraptions' series.

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* Trying to get all the coins in ''WallaceAndGromit -- Project Zoo''? If you have, then the mere mention of the Lava World bonus stage will make you curl up in the fetal position and whimper. [[VideoGame/DonkeyKong Gromit has to climb a series of platforms while avoiding rolling barrels thrown by a gorilla.]] What's the problem? Due to spectacularly bad testing the UsefulNotes/NintendoGameCube version of the game contains a glitch where 99% of the barrels are invisible to the player. Barrels that result in instant death if touched. Oh, and did we mentio me mention the time limit? Getting the coins from this level requires truly psychic guesswork and timing, and the reward? Short clips from "WesternAnimation/TheWrongTrousers" and one preview from the 'Cracking Contraptions' series.
3rd Jan '18 7:27:01 AM Digsu
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** ''Legion'' brought with it "Mounting Made Easy", whose name is pretty much purely BlatantLies. The ultimate quest for the Leatherworking profession, it tasks you with finding and capturing a Great Northern Elderhorn ([[CallARabbitASmeerp also known as a white moose]]) so you can make it your mount. Easy, right? Well, here's the catch: you capture it by lassoing it and then keeping up with it as it quite literally runs halfway across the entire zone, and the beast does its absolute damnedest to make the trip as miserable as possible for you. In addition to making sudden turns that almost guarantee the rope between you and it snaps [[TrialAndErrorGameplay unless you already know which path it's going to take]], it tends to run right through enemy mobs that will unmount you the moment they touch you (unless you're using the consumable Stonehide Leather Barding item, mercifully something Leatherworkers can make themselves fairly easily) as well as a free-for-all PVP area ''that automatically flags you for PVP when you enter it'', the only consolation being that the PVP battles only happen at certain times. Possibly the most infamous portion of the quest comes roughly halfway through, when the Elderhorn leaps down a waterfall; if you jump down after it, you'll most likely sail right past it as it lands on a rock halfway down and the rope snaps. Then you try again, following its path onto the rock and then down to the ground... and most likely die of fall damage in the attempt, unless you're under the effects of a food item which grants a massive buff to out-of-battle health generation or land in the ''exact'' right spots which let you survive the fall. The quest is such an exercise in patience, some players have questioned if it's even worth it for a non-flying mount with a non-unique model (a brown Elderhorn mount is a purchasable reward from one of the expansion's factions), and some simply dislike the mount because the mere sight of it reminds them of the horrible quest required to get it.
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