History Main / TemporalParadox

27th Dec '16 1:27:00 PM PhantomRider
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** The Series 9 finale "Hell Bent" a few episodes later hinges on the Doctor trying to [[spoiler: save Clara Oswald from being Killed Off For Real...an event he witnessed]]. Because he would not be doing this if [[spoiler: she were still alive]], he creates a potentially RealityBreakingParadox, the sort of thing he usually helps to ''stop''' in other episodes -- a sign he's been DrivenTomadness and no longer cares about anyone's needs but his own. He is unable to completely pull off the paradox, but he is returned to his best self before he crosses the MoralEventHorizon.

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** The Series 9 finale "Hell Bent" a few episodes later hinges on the Doctor trying to [[spoiler: save Clara Oswald from being Killed Off For Real...an event he witnessed]]. Because he would not be doing this if [[spoiler: she were still alive]], he creates the Time Lords fear a potentially RealityBreakingParadox, the sort of thing he usually helps to ''stop''' in other episodes -- a sign he's been DrivenTomadness and no longer cares about anyone's needs but his own. He is unable to completely pull off the paradox, but RealityBreakingParadox will be created. Everyone, ''even Clara herself,'' feels that he is returned going much too far in trying to his best self before he crosses save her and is terrified he'll beak the MoralEventHorizon.universe. He does manage to save her without ruining reality - she exists in a timey-wimey state where she can continue to live normally even though 'time doesn't pass' for her. She must ''eventually'' return to die where and when history marks her FinalDeath, but as she puts it, she's taking the long way around. It's a BittersweetEnding, though - when she realized what he was potentially risking, [[spoiler: Clara wiped the Doctor's memory of her so he won't continue to be, well, ''hellbent'' on protecting her]].
28th Oct '16 4:58:35 PM Steven
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* ''VideoGame/FinalFantasyXIV'' has an interesting case of reverse grandfather paradox in the climax of the story for the final raid segment of the primal Alexander. The player character, Biggs, Wedge, and Cid are caught in a TimeStandsStill bubble that freezes them in place while the BigBad orders Alexander to blast the heroes to bits with a giant laser. At the last moment, the party is freed from the time freeze and dive out of the way. Once you fight Alexander himself, he sends several minions into a portal to be sent back in time and several of your party members need to follow them in order to stop them. [[spoiler: You travel back in time to the very moment where your past self was frozen in time and it was the minions that caused the time freeze. By destroying the minions, you become the exact reason why the time freeze was undone and basically saved your past self, creating a StableTimeLoop. However, if you don't destroy the minions fast enough, Alexander's past self successfully kills your past self, which causes a paradox and kills the entire party instantly.]]
3rd Oct '16 8:09:32 AM Lumino
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* FinalFantasyXIV has this all throughout the Alexander story line. For example, in the final fight [[spoiler: the boss sends several minions into the past to freeze time around your characters '''before''' you entered the fight, so he can kill you. Your own party has to follow the minions back, destroy them to break the time bubble around your past self so that you can dodge Alexander's attack. If you fail to stop the minions, you are killed in the past and die in the present.]]

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* FinalFantasyXIV has this all throughout the Alexander story line. For example, in the final fight [[spoiler: the boss sends several minions into the past to freeze time around your characters '''before''' you entered the fight, so he can kill you. Your own party has to follow the minions back, back and destroy them to break the time bubble around your past self so that you can dodge Alexander's attack. If you fail to stop the minions, you are killed in the past and die in the present.]]
3rd Oct '16 8:08:27 AM Lumino
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Added DiffLines:

* FinalFantasyXIV has this all throughout the Alexander story line. For example, in the final fight [[spoiler: the boss sends several minions into the past to freeze time around your characters '''before''' you entered the fight, so he can kill you. Your own party has to follow the minions back, destroy them to break the time bubble around your past self so that you can dodge Alexander's attack. If you fail to stop the minions, you are killed in the past and die in the present.]]
24th Sep '16 12:00:29 PM Seanette
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* It's TwentyMinutesIntoTheFuture, and a young Murph notices that books are falling off her shelves at seemingly regular intervals. [[spoiler:It's her father, who in despair is slamming his hands against the borders of that respective reality, causing the bookshelf to shake, forced [[AndIMustScream to watch whilst never being truly able to affect the past]].]]
2nd Sep '16 4:07:56 AM erforce
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* ''TimeSplitters: Future Perfect'', has multiple examples.

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* ''TimeSplitters: Future Perfect'', ''VideoGame/TimeSplittersFuturePerfect'', has multiple examples.
1st Sep '16 8:06:14 AM DigaagWaRiz
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[[/folder]]
24th Jul '16 2:39:29 PM Cakeman
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[[folder:Fan Works]]
* In the FacingTheFutureSeries, Sam decides to try getting ghost powers for herself when she discovers that her future self just so happens to have ghost powers just like Danny does.
7th Jul '16 12:37:37 AM Sapphirea2
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** In the two part adventure, "Under the Lake" and "Before the Flood", an ontological paradox, referred to in this as a bootstrap paradox, is the central theme of "Before the Flood". The Doctor's ghost is revealed to be a hologram created by the Doctor's Sonic Sunglasses, and everything the ghost said was programmed in by the Doctor. The thing is, the Doctor only knew to create the hologram because he saw the ghost and was told what it said. So, when exactly did the Doctor come up with the idea for the ghost and what it said?
** Also in "Before the Flood", the Doctor gives a hypothetical example of this paradox featuring Beethoven.

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** In the two part adventure, "Under the Lake" and "Before the Flood", an ontological paradox, referred to in this as a bootstrap paradox, is the central theme of "Before the Flood". The Doctor's ghost is revealed to be a hologram created by the Doctor's Sonic Sunglasses, and everything the ghost said was programmed in by the Doctor. The thing is, the Doctor only knew to create the hologram because he saw the ghost and was told what it said. So, when exactly did the Doctor come up with the idea for the ghost and what it said?
**
said? Also in "Before the Flood", the Doctor gives a hypothetical example of this paradox featuring Beethoven.Beethoven.
** The Series 9 finale "Hell Bent" a few episodes later hinges on the Doctor trying to [[spoiler: save Clara Oswald from being Killed Off For Real...an event he witnessed]]. Because he would not be doing this if [[spoiler: she were still alive]], he creates a potentially RealityBreakingParadox, the sort of thing he usually helps to ''stop''' in other episodes -- a sign he's been DrivenTomadness and no longer cares about anyone's needs but his own. He is unable to completely pull off the paradox, but he is returned to his best self before he crosses the MoralEventHorizon.
25th Jun '16 12:09:00 PM Doug86
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* Distilled to its purest form in FredricBrown's short story ''[[http://www.gutenberg.org/files/29948/29948-h/29948-h.htm Experiment]]''.

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* Distilled to its purest form in FredricBrown's Creator/FredricBrown's short story ''[[http://www.gutenberg.org/files/29948/29948-h/29948-h.htm Experiment]]''.



* The high cost to reality is invoked and elegantly resolved in [[http://www.penny-arcade.com/comic/2004/05/03/ this]] PennyArcade strip.

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* The high cost to reality is invoked and elegantly resolved in [[http://www.penny-arcade.com/comic/2004/05/03/ this]] PennyArcade ''Webcomic/PennyArcade'' strip.



* In ''Series/RedDwarf,'' Kryten's last words (in a timeline that is eventually undone) are the words he knew he would say because he saw his future self die earlier in the episode. Somehow, though he only said it because he knew he was going to, "enig" turns out to be ''important,'' short for "enigma." Of course, ''Series/RedDwarf'' is hardly anyone's idea of "hard SF."

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* In ''Series/RedDwarf,'' Kryten's last words (in a timeline that is eventually undone) are the words he knew he would say because he saw his future self die earlier in the episode. Somehow, though he only said it because he knew he was going to, "enig" turns out to be ''important,'' short for "enigma." Of course, ''Series/RedDwarf'' ''Red Dwarf'' is hardly anyone's idea of "hard SF."



* ''Series/TwelveMonkeys'': {{Discussed}} frequently by the characters. Most notably, Cole must avoid 'corrupting' Cassandra's timeline too much because that would prevent her from recording the message that led to his time-travel mission. Then again [[spoiler: the paradox that would be caused by preventing the plague seems to concern no one]].
* An episode of ''TheTwilightZone2002'' named ''Cradle of Darkness'' has a time traveller woman in the mission to kill Hitler as a baby. Realizing that was Hitler's upbringing under an authoritarian and racist father what make him bad she [[spoiler:kills herself and the baby]] causing the paradox when the Hitlers' maid servant [[spoiler:bring home another baby bought to a beggar mother who resembles Hitler]].
* In ''GameOfThrones'' episode ''The Door'' we learn that the reason why Hodor can only say that word is [[spoiler:because Bran warged into his head when he was a child at the same time they were attacked by White Walkers, thus causing him some sort of damage. Hodor is actually a contraction of Meera's orders; Hold the Door]].

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* ''Series/TwelveMonkeys'': {{Discussed}} {{Discussed|Trope}} frequently by the characters. Most notably, Cole must avoid 'corrupting' Cassandra's timeline too much because that would prevent her from recording the message that led to his time-travel mission. Then again [[spoiler: the paradox that would be caused by preventing the plague seems to concern no one]].
* An episode of ''TheTwilightZone2002'' ''Series/TheTwilightZone2002'' named ''Cradle of Darkness'' has a time traveller woman in the mission to kill Hitler as a baby. Realizing that it was Hitler's upbringing under an authoritarian and racist father what make which made him bad bad, she [[spoiler:kills herself and the baby]] baby]], causing the paradox when the Hitlers' maid servant [[spoiler:bring home another baby bought to a beggar mother who resembles Hitler]].
* In ''GameOfThrones'' the ''Series/GameOfThrones'' episode ''The Door'' we learn it is revealed that the reason why Hodor can only say that word is [[spoiler:because Bran warged into his head when he was a child at the same time they were attacked by White Walkers, thus causing him some sort of damage. Hodor is actually a contraction of Meera's orders; orders: Hold the Door]].



* Chronos, the Incarnation of Time from Creator/PiersAnthony's Literature/IncarnationsOfImmortality is immune to this, to an extent. He cannot be balked by paradox, he remembers the original and the new timeline, though no one else does. The limit is that he cannot interfere with his own workings (the "Three Person Limit"). He can exist once, go back in time and change things, but he cannot go back in time and stop himself from changing things, thus the three person limit.

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* Chronos, the Incarnation of Time from Creator/PiersAnthony's Literature/IncarnationsOfImmortality ''Literature/IncarnationsOfImmortality'', is immune to this, to an extent. He cannot be balked by paradox, he remembers the original and the new timeline, though no one else does. The limit is that he cannot interfere with his own workings (the "Three Person Limit"). He can exist once, go back in time and change things, but he cannot go back in time and stop himself from changing things, thus the three person limit.



** [[http://www.xs4all.nl/~pot/scifi/byhisbootstraps.html Another Heinlein story]], ''Literature/ByHisBootstraps'', takes things nearly as far. Among other hijinks, the main character gets a book from the future, which he copies into another one (the same one, when it's new?) when it becomes too old and falling apart. A good way to avoid an object-based ontological paradox.

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** [[http://www.xs4all.nl/~pot/scifi/byhisbootstraps.html Another Heinlein story]], ''Literature/ByHisBootstraps'', takes things nearly as far. Among other hijinks, the main character gets a book from the future, which he copies into another one (the same one, when it's new?) when it becomes too old and is falling apart. A good way to avoid an object-based ontological paradox.



* In the ''Franchise/StarTrek'' [[{{Trekverse}} universe]], time travelers (and the writers) are generally immune to the effects of changes they make to the timeline, and can therefore find themselves in an AlternateUniverse where they should not exist (as in "The City on the Edge of Forever" ([[Series/StarTrekTheOriginalSeries TOS]]), "Yesterday's Enterprise" ([[Series/StarTrekTheNextGeneration TNG]]), or "Cold Front" ([[Series/StarTrekEnterprise Enterprise]])).

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* In the ''Franchise/StarTrek'' [[{{Trekverse}} [[Franchise/{{Trekverse}} universe]], time travelers (and the writers) are generally immune to the effects of changes they make to the timeline, and can therefore find themselves in an AlternateUniverse where they should not exist (as in "The City on the Edge of Forever" ([[Series/StarTrekTheOriginalSeries TOS]]), "Yesterday's Enterprise" ([[Series/StarTrekTheNextGeneration TNG]]), or "Cold Front" ([[Series/StarTrekEnterprise Enterprise]])).



* In the TimeTravel RPG ''TableTopGame/{{Continuum}}'', if a time traveler creates a paradox, they accumulate "frag," and if they accumulate too much, it eventually causes them to unravel. What's more, unchecked temporal paradoxes will eventually lead to the unraveling of reality itself. (On the other hand, the game totally mindscrews you with the fact it manages to be utterly fatalistic about it: the fact the universe itself exists, even if there is a paradox in existence, means that -- at some point -- the temporal paradox will be/does get/has been fixed, by the Continuum. It's just a matter of who or what becomes collateral damage in the process of fixing it.) Much of the game centers around the players, who are part of "The Continuum", trying to fix paradoxes deliberately created by time travelers (known as "narcissists") who don't believe the official line on paradoxes and who want to mess with the timeline for their own personal gain.

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* In the TimeTravel RPG ''TableTopGame/{{Continuum}}'', ''TabletopGame/{{Continuum}}'', if a time traveler creates a paradox, they accumulate "frag," and if they accumulate too much, it eventually causes them to unravel. What's more, unchecked temporal paradoxes will eventually lead to the unraveling of reality itself. (On the other hand, the game totally mindscrews you with the fact it manages to be utterly fatalistic about it: the fact the universe itself exists, even if there is a paradox in existence, means that -- at some point -- the temporal paradox will be/does get/has been fixed, by the Continuum. It's just a matter of who or what becomes collateral damage in the process of fixing it.) Much of the game centers around the players, who are part of "The Continuum", trying to fix paradoxes deliberately created by time travelers (known as "narcissists") who don't believe the official line on paradoxes and who want to mess with the timeline for their own personal gain.



* The Czech-developed RTS game ''Original War'' revolves completely around this. TwentyMinutesIntoTheFuture, just as the world's oil reserves are becoming exhausted, the mineral 'Siberite' that enables Cold Fusion is discovered in Siberia, giving the Russians a monopoly on the new energy source. In order to avoid Russian dominance, the USA uses an alien time machine found during a WorldWarOne expedition to Siberia to send volunteers in a one-way voyage to the early Pleistocene, the only period the machine can be set to, and use them to mine and move all the reserves of Siberite to will-be Alaska over a land bridge connecting the two regions at that time. Once there, however, they find [[DirtyCommunists Soviet troops]] from an [[AlternateHistory alternate timeline]] ready to fight them. The A-Soviets also found an alien time machine in a Siberian archaeological site, along with rests of mining machinery and traces of ''Alaskite'', a mineral that enables Cold Fusion that is only found in Alaska and is threatening to give the Americans the world's energy monopoly, so they used the time machine to send volunteers to the early Pleistocene and move all the reserves of Alaskite from will-be Alaska to Siberia...

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* The Czech-developed RTS game ''Original War'' revolves completely around this. TwentyMinutesIntoTheFuture, just as the world's oil reserves are becoming exhausted, the mineral 'Siberite' that enables Cold Fusion is discovered in Siberia, giving the Russians a monopoly on the new energy source. In order to avoid Russian dominance, the USA uses an alien time machine found during a WorldWarOne Usefulnotes/WorldWarI expedition to Siberia to send volunteers in a one-way voyage to the early Pleistocene, the only period the machine can be set to, and use them to mine and move all the reserves of Siberite to will-be Alaska over a land bridge connecting the two regions at that time. Once there, however, they find [[DirtyCommunists Soviet troops]] from an [[AlternateHistory alternate timeline]] ready to fight them. The A-Soviets also found an alien time machine in a Siberian archaeological site, along with rests of mining machinery and traces of ''Alaskite'', a mineral that enables Cold Fusion that is only found in Alaska and is threatening to give the Americans the world's energy monopoly, so they used the time machine to send volunteers to the early Pleistocene and move all the reserves of Alaskite from will-be Alaska to Siberia...
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