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* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell".

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* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell". Teleporting into rough terrain can cause a [[TeleFrag]], and other malfunctions can result in being sent wildly off-target, [[TheCavalryArrivesLate a delayed teleport]], or [[NotEnoughToBury being lost in the Warp]]. Teleportation beacons, and other, stranger pieces of wargear can actually allow easy teleportation, but even the ones that are most commonly seen are very rare pieces of technology.
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* Essentially, due to its travel capability thru time and Space, the [[Series/DoctorWho TARDIS]] teleports as well. Ever since the start, rematerialization at the indented target was iffy at best, usually it deposited the Doctor not where he ''wanted'' to go but to where he ''needed'' to go. The Fourth Doctor involked this actively for a while, by making travels completely random, so he couldn't be traced.
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* In ''Film/PlanetOfTheApes'', a misjump takes the astronaut(s) thousands of years into the future.

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* In ''Film/PlanetOfTheApes'', ''Film/PlanetOfTheApes1968'', a misjump takes the astronaut(s) to the eoponymous planet. [[spoiler:Which is actually Earth thousands of years into the future.future]].
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* The Society of ''Webcomic/TheGlassScientists'' apparently has a teleporting cat. Going by poor feline's [[http://www.theglassscientists.com/?comic=page-15-2 expression]] and place of landing, one can guess the animal doesn't have much control over where and when it teleports.
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%%* ''Cap'n Magneto'' has the Z-Gate, which sends the eponymous hero to a random spot on the map.

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%%* ''Cap'n Magneto'' * The early Macintosh game ''[[https://en.wikipedia.org/wiki/Cap%27n_Magneto Cap'n Magneto]]'' has the Z-Gate, Z-Gate item, which sends teleports the eponymous hero to a random spot point on the map.

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* Done intentionally to a soldier obstructing Aziraphale and Crowley in ''Literature/GoodOmens''. Aziraphale is the one who actually does it, but it's implied Crowley does it all the time. [[spoiler: Aziraphale being Aziraphale, the soldier is eventually revealed to have arrived in his own bedroom in his parents' house.]]

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* Done intentionally to a soldier obstructing Aziraphale and Crowley in ''Literature/GoodOmens''. Aziraphale is the one who actually does it, but it's implied Crowley does it all the time. [[spoiler: Aziraphale [[spoiler:Aziraphale being Aziraphale, the soldier is eventually revealed to have arrived in his own bedroom in his parents' house.]]



* ''Cap'n Magneto'' has the Z-Gate, which sends the eponymous hero to a random spot on the map.

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* %%* ''Cap'n Magneto'' has the Z-Gate, which sends the eponymous hero to a random spot on the map.


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* ''WesternAnimation/MegasXLR'' "Coop D'Etat" Coop accidentally sends Megas into a teleportation loop, causing them to transport to random place all over the universe one after another.
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This one go to Random Transportation as well.


* In ''Webcomic/OnePieceGrandLine3Point5'', Zoro's NoSenseOfDirection is played in this manner. If Zoro needs to somewhere without a guide to help, his player has to roll a ''hundred-sided die'' to determine if he even gets there.

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Some examples moved from Random Transportation, others moved to it.


* The hyperdrive in the 1998 ''Film/LostInSpace'' movie worked like this, at least when it was engaged without a target jump-gate. The crew is forced to use it early in the film in order to avoid burning up in the sun. And then again at the end.



* In ''Literature/TheTimeTravelersWife'', Henry's time travel works like this. Under stress or seemingly just randomly he'll teleport to a random place in time and space, though the range is normally within his, his wife's, and his daughter's lifetimes. It does eventually go very badly wrong.



* In [[http://en.wikipedia.org/wiki/The_Infinitive_of_Go The Infinitive of Go]] by [[http://en.wikipedia.org/wiki/John_Brunner_%28novelist%29 John Brunner]], some college students invent a teleportation machine that allows people to teleport from one Portal to another. However, it is eventually revealed that teleporting also [[spoiler: teleports you to an alternate universe. The greater the physical distance between source and destination, the greater the differences between your origin and destination universes.]]



* In ''Literature/{{Gone}}'' by Michael Grant, Little Pete does this. Little Pete is severely autistic though, so it isn't random in his mind.

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* %%* In ''Literature/{{Gone}}'' by Michael Grant, Little Pete does this. Little Pete is severely autistic though, so it isn't random in his mind.



* Moya in ''Series/{{Farscape}}'' is equipped with a "Starburst" drive which teleports the ship randomly, which the crew use to flee.

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* Moya in ''Series/{{Farscape}}'' This is equipped with a "Starburst" drive which teleports the ship randomly, which the crew use critical downside to flee.a Leviathan's "Starbrust" (like Moya's) in ''Series/{{Farscape}}.'' For this reason it's most often used as an emergency escape rather than a regular mode of travel.



* In ''Series/DoctorWho'', the TARDIS has a randomiser that allows it to work like this, except with added time travel. This effect is also produced by the fact that the Doctor is just pretty bad at piloting it. And it doesn't help that it is, essentially, [[TheAllegedCar a piece of junk]] in most incarnations. Note it isn't so much a matter of the Doctor being bad at piloting it, more so that it was designed to have 6 people control it at once. Although River Song seems to manage a smooth ride just peachily on her own, while simultaneously implying the Doctor is a crap driver who "leaves the brake on".\\\
This is most consistent in the earliest serials, in which the First and Second Doctors rarely, if ever, were able to get the TARDIS to land where they intended. In fact, two of the First Doctor's companions returned to their own time (give or take 3 years) not because of the TARDIS, but by procuring an entirely different and more reliable time machine. The TARDIS is effectively unsteerable until the Time Lords pardon the Third Doctor in [[Recap/DoctorWhoS10E1TheThreeDoctors "The Three Doctors"]]. Not only do they restore his [[LaserGuidedAmnesia stolen memories]] of time travel theory, but they replace a core component of the TARDIS they had taken. Presumably, the replacement bit works better than the old one did. ExpandedUniverse (and even [[Recap/DoctorWho20thASTheFiveDoctors In-]][[http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS22E4TheTwoDoctors Universe)]] stories set back during the First and Second Doctor eras often forget that the Doctor never went anywhere on ''purpose'' in those days.\\\
The Eleventh Doctor episode "The Doctor's Wife" further suggests that the teleportation was never as random as it always appeared as [[spoiler:the TARDIS in human form]] tells the Doctor that he didn't always get where he wanted to go, but he always arrived where he needed to be.
* Hiro Nakamura in the latest season of ''Series/{{Heroes}}''
* In ''Series/BattlestarGalactica2003'', inputting no co-ordinates into the FTL drive and activating it will result in a random jump, that carries no small risk with it -- you could end up anywhere, even inside a sun. It's only ever done as a last resort, most notably by the battlestar Pegasus' last-ditch escape from the Scorpia Fleet Shipyards. In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of its defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]

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* In ''Series/DoctorWho'', the TARDIS has a randomiser that allows it to work like this, except with added time travel. This effect is also produced by the fact that the Doctor is just pretty bad at piloting it. And it doesn't help that it is, essentially, [[TheAllegedCar a piece of junk]] in most incarnations. Note it isn't so much a matter of the Doctor being bad at piloting it, more so that it was designed to have 6 people control it at once. Although River Song seems to manage a smooth ride just peachily on her own, while simultaneously implying the Doctor is a crap driver who "leaves the brake on".\\\
This is most consistent in the earliest serials, in which the First and Second Doctors rarely, if ever, were able to get the TARDIS to land where they intended. In fact, two of the First Doctor's companions returned to their own time (give or take 3 years) not because of the TARDIS, but by procuring an entirely different and more reliable time machine. The TARDIS is effectively unsteerable until the Time Lords pardon the Third Doctor in [[Recap/DoctorWhoS10E1TheThreeDoctors "The Three Doctors"]]. Not only do they restore his [[LaserGuidedAmnesia stolen memories]] of time travel theory, but they replace a core component of the TARDIS they had taken. Presumably, the replacement bit works better than the old one did. ExpandedUniverse (and even [[Recap/DoctorWho20thASTheFiveDoctors In-]][[http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS22E4TheTwoDoctors Universe)]] stories set back during the First and Second Doctor eras often forget that the Doctor never went anywhere on ''purpose'' in those days.\\\
The Eleventh Doctor episode "The Doctor's Wife" further suggests that the teleportation was never as random as it always appeared as [[spoiler:the TARDIS in human form]] tells the Doctor that he didn't always get where he wanted to go, but he always arrived where he needed to be.
*
%%* Hiro Nakamura in the latest season of ''Series/{{Heroes}}''
* In ''Series/BattlestarGalactica2003'', inputting no co-ordinates into the FTL drive and activating it will result in a random jump, that carries no small risk with it -- you could end up anywhere, even inside a sun. It's only ever done as a last resort, most notably by the battlestar Pegasus' last-ditch escape from the Scorpia Fleet Shipyards. In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of its defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]series)]].



** Sometimes (as in ''Series/StargateSG1'''s'' "Solitudes"), the sending gate is hit with enough energy to overload it while opening; this causes the wormhole to jump from the receiving gate to the next nearest gate. Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
** The hyperdrive on the Prometheus was completely random, as all attempts to deal with the instability of its naquadriah power source failed. Later a more conventional hyperdrive was substituted. The F-302 fighters, on the other hand, never could take hyperspace trips like they were intended, as no conventional hyperdrive could be made small enough to fit in them. Thus, their hyperdrive was only actually used twice. Once when the fighter was being used to remove an about-to-explode Stargate, so that it didn't actually matter ''where'' it ended up, so long as it was "not here", and once when the hyperspace jump lasted for a microsecond (to bypass a ship's DeflectorShields) so that any variance would be so minor as to not matter.

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** Sometimes (as in ''Series/StargateSG1'''s'' "Solitudes"), the sending gate is hit with enough energy to overload it while opening; this causes the wormhole to jump from the receiving gate to the next nearest gate. gate.
**
Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time.time. The [=DHDs=] controling the gates have safeguards that avoid letting wormholes going too close from stars, but the Earth gate, with its jury-rigged system, is more susceptible to it. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
** The first hyperdrive on the Prometheus was ''Prometheus'' is completely random, as all attempts to deal with the instability of its naquadriah power source failed. Later a more conventional hyperdrive was is substituted. The F-302 fighters, on the other hand, never could can take hyperspace trips like they were intended, as no conventional hyperdrive could be made small enough to fit in them. Thus, their hyperdrive was is only actually used twice. Once twice: once when the fighter was is being used to remove an about-to-explode Stargate, so that it didn't doesn't actually matter ''where'' it ended ends up, so long as it was is "not here", and once when the hyperspace jump lasted lasts for a microsecond (to bypass a ship's DeflectorShields) so that any variance would is be so minor as to not matter.



** In [[Series/StarTrekTheOriginalSeries the original series]], the Enterprise winds up in the 60's. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]]. Note that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.
** In ''Series/StarTrekTheNextGeneration'', the Enterprise is pushed off course by light years by both the Q and the [[LivingShip Tin Man]] object. In one episode, the Enterprise ends up in the ''wrong galaxy'' due to the presence of "The Traveler" onboard. Implied in the episode "True Q," where Amanda tells Q that when she practices her teleportation, she always ends up somewhere she doesn't want to be.

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** In [[Series/StarTrekTheOriginalSeries the original series]], the Enterprise ''Enterprise'' winds up in the 60's.'60s. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]]. Note that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.
** In ''Series/StarTrekTheNextGeneration'', the Enterprise ''Enterprise'' is pushed off course by light years by both the Q and the [[LivingShip Tin Man]] object. In one episode, the Enterprise ''Enterprise'' ends up in the ''wrong galaxy'' due to the presence of "The Traveler" onboard. Implied in the episode "True Q," Q", where Amanda tells Q that when she practices her teleportation, she always ends up somewhere she doesn't want to be.



** Arguably, the entire plot of ''Series/StarTrekVoyager''.
* ''Series/{{Sliders}}'': Random place in random ''universe.'' "Why don't they wind up a mile in the air?" is eventually answered; built into the technology is sensors that won't let the portal send them someplace absolutely deadly, and also keeps them in the same general area of California (we find ''that'' out when the sliding radius [[RealLifeWritesThePlot changes when production is moved to LA]].)

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** Arguably, the entire plot of ''Series/StarTrekVoyager''.
* ''Series/{{Sliders}}'': Random place
''Series/StarTrekVoyager'' results of a misjump sending the ship at the other end of the galaxy.
** In the ''Star Trek'' {{Verse}}, wormholes can be used ''in principle'' for very long distance interstellar travel, but
in practice aren't because they're unstable and can land you at any random ''universe.'' "Why don't they wind up a mile location in the air?" is eventually answered; built into the technology is sensors galaxy with no guarantee that won't let the portal send them someplace absolutely deadly, and also keeps them they'll open up again to bring you back. The wormhole in ''Series/StarTrekDeepSpaceNine'' is notably stable, taking you from point X in the same general area of California (we find ''that'' out when Alpha Quadrant to point Y in the sliding radius [[RealLifeWritesThePlot changes when production is moved to LA]].)Gamma Quadrant and back again every time; but that's because it was artificially created by the Prophets/wormhole aliens instead of being a natural phenomenon.



[[folder:Other Sites]]
* ''Wiki/SCPFoundation''
** [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a TeleFrag.
[[/folder]]



* Sometimes a problem in ''TabletopGame/DungeonsAndDragons'', so be careful which teleport spells you use!
** Not only is there a chance of 'misfire' when Teleporting, there also exists certain spells (at least in 3.5) that specifically teleports the target to a random location -- ANYWHERE in the multiplanar world of D&D, from the lowest reaches of Gehenna to the world-engine of Mechanus... it's primarily used as a tool to get rid of troublesome enemies who resists damage and conventional status-ailments - few think to protect themselves from teleportation...

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* ''TabletopGame/DungeonsAndDragons'':
**
Sometimes there is a problem in ''TabletopGame/DungeonsAndDragons'', chance of "misfire" when teleporting, so be careful which teleport spells you use!
** Not only is there a chance of 'misfire' when Teleporting, there There also exists certain spells (at least in 3.5) that specifically teleports the target to a random location -- ANYWHERE in the multiplanar world of D&D, from the lowest reaches of Gehenna to the world-engine of Mechanus... it's primarily used as a tool to get rid of troublesome enemies who resists damage and conventional status-ailments - few --few think to protect themselves from teleportation...



* Viki in the ''VideoGame/{{Suikoden}}'' series who randomly teleports between games by sneezing or other accidents.
** This can be exploited in certain games of the series to allow you to go to areas you cannot access by any other means.
** Also, she apparently not only teleports through space but through time to some degree as well; there are multiple versions of her.

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* Viki in the ''VideoGame/{{Suikoden}}'' series who randomly teleports between games by sneezing or other accidents.
**
accidents. This can be exploited in certain games of the series to allow you to go to areas you cannot access by any other means.
**
means. Also, she apparently not only teleports through space but through time to some degree as well; there are multiple versions of her.



* The teleport squares from ''Gauntlet''.

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* %%* The teleport squares from ''Gauntlet''.



* In the old computer game ''[[http://en.wikipedia.org/wiki/Daleks_(video_game) ''Robots'']]'' and its derivatives, one of the tools available to the protagonist randomly teleports them to any empty square. Since there's no guarantee their new position will be any safer than their old one, this is generally reserved as a last resort. Some versions label this move as a 'safe' teleport, while also having a completely random one that can warp you right on top of an enemy for an instant death.

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* In the old computer game ''[[http://en.wikipedia.org/wiki/Daleks_(video_game) ''Robots'']]'' Robots]]'' and its derivatives, one of the tools available to the protagonist randomly teleports them to any empty square. Since there's no guarantee their new position will be any safer than their old one, this is generally reserved as a last resort. Some versions label this move as a 'safe' teleport, while also having a completely random one that can warp you right on top of an enemy for an instant death.



* In ''{{ADOM}}'', all teleportation is random unless you have teleport control (which is rare: either drink randomly from pools -- which can cause dooming -- or eat a blink dog that leaves a corpse). The teleportation intrinsic causes you to teleport now and then without being able to choose when, and there are also teleportation traps, wands and spell. All of these are random without the control intrinsic. Trying to aim controlled teleportation into a blocked area also results in a random destination.

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* In ''{{ADOM}}'', ''VideoGame/AncientDomainsOfMystery'', all teleportation is random unless you have teleport control (which is rare: either drink randomly from pools -- which can cause dooming -- or eat a blink dog that leaves a corpse). The teleportation intrinsic causes you to teleport now and then without being able to choose when, and there are also teleportation traps, wands and spell. All of these are random without the control intrinsic. Trying to aim controlled teleportation into a blocked area also results in a random destination.



* In the ''VideoGame/{{Myst}}'' games, dropping into the Star Fissure transports people or objects to a random location, albeit one on Earth. Both the original Myst Linking Book and the telescope from ''VideoGame/{{Riven}}'' got to Earth this way, and the Stranger is presumed to have returned home by that method also.



* One of the Bhaalspawn in ''VideoGame/BaldursGate II'' teleports randomly whenever he gets scared, which he found very inconvenient. Someone helped him overcome this so he could settle down - just in time for the city to be besieged by an army of giants intent on killing every Bhaalspawn in there. You can use a spell to artificially induce fear and help him escape though.

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* One of the Bhaalspawn in ''VideoGame/BaldursGate II'' II'':
** One of the Bhaalspawn
teleports randomly whenever he gets scared, which he found very inconvenient. Someone helped him overcome this so he could settle down - just in time for the city to be besieged by an army of giants intent on killing every Bhaalspawn in there. You can use a spell to artificially induce fear and help him escape though.escape, though.
* There's a spell called Teleportation Field. When cast, it creates a zone that will cause every enemy within it to be randomly teleported to another location within the zone each round. There is no saving throw and it ignores magic resistance. The spell is useless most of the time, except in a couple of duels, since you can cast the spell so that half the zone is inside the arena and half is out. If the enemy stays in the zone long enough, they'll eventually be teleported outside the arena and you can turn the 1-on-1 fight into a 5-on-1 [[CurbStompBattle beatdown]].



* ''VideoGame/WorldOfWarcraft'' has engineering teleporters. 4/5 times they will teleport you to a preset location, but that other 1/5 times...anything can happen, your character turns into the last person who went through, split into a "good" and "evil" side, turned into various small critters, end up anywhere else on the continent, and the most infamous one, simply teleport a mere 100 yards away from the teleport pad, or 100 yards straight up.

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* ''VideoGame/WorldOfWarcraft'' has engineering ''VideoGame/WorldOfWarcraft'':
** Engineering
teleporters. 4/5 times they will teleport you to a preset location, but that other 1/5 times...anything can happen, your character turns into the last person who went through, split into a "good" and "evil" side, turned into various small critters, end up anywhere else on the continent, and the most infamous one, simply teleport a mere 100 yards away from the teleport pad, or 100 yards straight up.up.
** Later engineer-built items open a wormhole that will take you to a zone you choose. The catch is that it'll send you to one of several places in the zone, and it's not uncommon to end up materializing 100 yards above the ground. Hope you have a Goblin Glider Kit or other slow-fall ability....
** The item "Scroll of Recall" could potentially have this effect. Normally it acts similar to a Hearthstone, sending you back to a previously set home point. If your level is too high for that particular level of scroll, however, the effect becomes more random.
** Also, the archeology artifact, The Last Relic of Argus, is a highly sought after item, because it is a teleporter that you can use during combat, with no casting time. The downside: ''it picks your destination point at random.'' At least the Last Relic takes three seconds to activate, so it's not instant, but it's a whole lot faster than a hearthstone/Astral Recall exit. Also, the destination is selected at random from a large list but you'll always end up at one of the locations. The benefit is that all possible destinations are safe.
** There is a Druid-only spell called One With Nature that functions a lot like the Last Relic of Argus, sending the Druid using it to a random location. In this case, they are all natural locations ([[ExactlyWhatItSaysOnTheTin as the name implies]]) such as forests, glades, or jungles.



* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' had a pink diamond in the center of the maze in the Tanks mission that would teleport your tank to a random location.

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* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' had ''VideoGame/{{TRON}}'' has a pink diamond in the center of the maze in the Tanks mission that would teleport your tank to a random location.



* The old DOS game ''Laser Chess'' has one Hypercube piece on each side, plus the center square is also a Hypersquare. Moving one's piece onto the Hypercube or Hypersquare would cause it to reappear on a random empty square on the 9 by 9 board. The Hypercubes could also be moved to achieve the same effect.
* ''[[VideoGame/EscapeVelocity Escape Velocity: Nova]]'' has 20[[note]]Actually 21 but one doesn't work.[[/note]] [[OurWormholesAreDifferent wormhole]] ends that send ships instantly[[note]]In zero days just like Hypergates.[[/note]], but randomly, to other ends. By re-entering the wormholes it's possible to randomly cycle through them and end up the where you want.



* One of many outcomes in XLR105's ''[[http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2fort Adventure]]'' [[spoiler:when a friendly Engineer neglects to build an exit for his teleporter]]

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* One of many outcomes in XLR105's ''[[http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2fort Adventure]]'' [[spoiler:when a friendly Engineer neglects to build an exit input coordinates for his teleporter]]



* In ''Webcomic/SluggyFreelance'' the whole premise behind Riff's Dimensional Flux Agitator is that it teleports people into [[AnotherDimension random dimensions]]. They're sometimes able to teleport themselves back or reopen old portals, but the mostly the device is just one giant crapshoot.
* ''Webcomic/GunnerkriggCourt'''s [[spoiler: Parley]] does something like this. It happens at random times and takes her to random places, though later she manages to learn to control it. Working with a partner whose power is to innately create orderliness helps out a lot.
* This happens to the cast of ''Webcomic/DubiousCompany''. After getting stranded in a random dimension, the brains develop a spell to hop them to the next dimension in the hopes it gets them closer to home. However, they have no clue what that dimension is like until they arrive.

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* In ''Webcomic/SluggyFreelance'' the whole premise behind Riff's Dimensional Flux Agitator is that it teleports people into [[AnotherDimension random dimensions]]. They're sometimes able to teleport themselves back or reopen old portals, but the mostly the device is just one giant crapshoot.
* ''Webcomic/GunnerkriggCourt'''s [[spoiler: Parley]] [[spoiler:Parley]] does something like this. It happens at random times and takes her to random places, though later she manages to learn to control it. Working with a partner whose power is to innately create orderliness helps out a lot.
* This happens In ''Webcomic/OnePieceGrandLine3Point5'', Zoro's NoSenseOfDirection is played in this manner. If Zoro needs to the cast of ''Webcomic/DubiousCompany''. After getting stranded in somewhere without a random dimension, the brains develop a spell guide to hop them help, his player has to the next dimension in the hopes it roll a ''hundred-sided die'' to determine if he even gets them closer to home. However, they have no clue what that dimension is like until they arrive.there.



* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a TeleFrag.



* ''WesternAnimation/TransformersAnimated'' Season 3's "Transwarped" starts a story line about Omega Supreme being endlessly transported to random points in the universe before transporting yet again.
* ''WesternAnimation/MegasXLR'' "Coop D'Etat" Coop accidentally sends Megas into a teleportation loop, causing them to transport to random place all over the universe one after another.



* In ''WesternAnimation/{{Gargoyles}}'', when you leave the mystic island of Avalon you're magically transported to just about anywhere in the world. The catch, explained only as Goliath, Eliza, and Angela are leaving for the first time, is that Avalon will not send you where you want to go, but where you ''need'' to be.
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---> '''Willow:''' Teleportation spell. Still working out the kinks.
---> '''Buffy:''' Where'd you guys send her?
---> '''Willow:''' Don't know. That's one of the kinks.

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---> '''Willow:''' -->'''Willow:''' Teleportation spell. Still working out the kinks.
--->
kinks.\\
'''Buffy:''' Where'd you guys send her?
--->
her?\\
'''Willow:''' Don't know. That's one of the kinks.
Is there an issue? Send a MessageReason:
Migrating these entries to Random Transportation since their teleportation is random by default, rather than a 1-in-5 chance like the teleporter in the initial entry.


** Also, the archeology artifact, The Last Relic of Argus, is a highly sought after item, because it is a teleporter that you can use during combat, with no casting time. The downside: ''it picks your destination point at random.'' At least the Last Relic takes three seconds to activate, so it's not instant, but it's a whole lot faster than a hearthstone/Astral Recall exit. Also, the destination is selected at random from a large list but you'll always end up at one of the locations. The benefit is that all possible destinations are safe.
** There is a Druid-only spell called One With Nature that functions a lot like the Last Relic of Argus, sending the Druid using it to a random location. In this case, they are all natural locations ([[ExactlyWhatItSaysOnTheTin as the name implies]]) such as forests, glades, or jungles.
** Later engineer-built items open a wormhole that will take you to a zone you choose. The catch is that it'll send you to one of several places in the zone, and it's not uncommon to end up materializing 100 yards above the ground. Hope you have a Goblin Glider Kit or other slow-fall ability....
Is there an issue? Send a MessageReason:
None


* The {{Minecraft}} mod Thermal Expansion adds a liquid that, when jumped in, will teleport you to a random place within about 10 metres (including up in the air or inside a solid object). ''Drinking'' it increases the horizontal range by several kilometres.

to:

* The {{Minecraft}} ''VideoGame/{{Minecraft}}'' mod Thermal Expansion adds a liquid that, when jumped in, will teleport you to a random place within about 10 metres (including up in the air or inside a solid object). ''Drinking'' it increases the horizontal range by several kilometres.

Added: 21291

Changed: 483

Is there an issue? Send a MessageReason:
Fixed, sorry.


* In ''Series/BattlestarGalactica2003'', inputting no co-ordinates into the FTL drive and activating it will result in a random jump, that carries no small risk with it -- you could end up anywhere, even inside a sun. It's only ever done

to:

* In ''Series/BattlestarGalactica2003'', inputting no co-ordinates into the FTL drive and activating it will result in a random jump, that carries no small risk with it -- you could end up anywhere, even inside a sun. It's only ever donedone as a last resort, most notably by the battlestar Pegasus' last-ditch escape from the Scorpia Fleet Shipyards. In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of its defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]
* This happens once in a while in the various Franchise/StargateVerse series.
** Sometimes (as in ''Series/StargateSG1'''s'' "Solitudes"), the sending gate is hit with enough energy to overload it while opening; this causes the wormhole to jump from the receiving gate to the next nearest gate. Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
** The hyperdrive on the Prometheus was completely random, as all attempts to deal with the instability of its naquadriah power source failed. Later a more conventional hyperdrive was substituted. The F-302 fighters, on the other hand, never could take hyperspace trips like they were intended, as no conventional hyperdrive could be made small enough to fit in them. Thus, their hyperdrive was only actually used twice. Once when the fighter was being used to remove an about-to-explode Stargate, so that it didn't actually matter ''where'' it ended up, so long as it was "not here", and once when the hyperspace jump lasted for a microsecond (to bypass a ship's DeflectorShields) so that any variance would be so minor as to not matter.
* Almost as often in ''Franchise/StarTrek''.
** In [[Series/StarTrekTheOriginalSeries the original series]], the Enterprise winds up in the 60's. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]]. Note that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.
** In ''Series/StarTrekTheNextGeneration'', the Enterprise is pushed off course by light years by both the Q and the [[LivingShip Tin Man]] object. In one episode, the Enterprise ends up in the ''wrong galaxy'' due to the presence of "The Traveler" onboard. Implied in the episode "True Q," where Amanda tells Q that when she practices her teleportation, she always ends up somewhere she doesn't want to be.
** In ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'', Sisko winds up in the MirrorUniverse as well, though not accidentally.
** Arguably, the entire plot of ''Series/StarTrekVoyager''.
* ''Series/{{Sliders}}'': Random place in random ''universe.'' "Why don't they wind up a mile in the air?" is eventually answered; built into the technology is sensors that won't let the portal send them someplace absolutely deadly, and also keeps them in the same general area of California (we find ''that'' out when the sliding radius [[RealLifeWritesThePlot changes when production is moved to LA]].)
* Willow and Tara used a spell of this nature as a weapon against Glory in one episode of ''Series/BuffyTheVampireSlayer''.
---> '''Willow:''' Teleportation spell. Still working out the kinks.
---> '''Buffy:''' Where'd you guys send her?
---> '''Willow:''' Don't know. That's one of the kinks.
[[/folder]]

[[folder:Other Sites]]
* ''Wiki/SCPFoundation''
** [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a TeleFrag.
[[/folder]]

[[folder:Tabletop Games]]
* Sometimes a problem in ''TabletopGame/DungeonsAndDragons'', so be careful which teleport spells you use!
** Not only is there a chance of 'misfire' when Teleporting, there also exists certain spells (at least in 3.5) that specifically teleports the target to a random location -- ANYWHERE in the multiplanar world of D&D, from the lowest reaches of Gehenna to the world-engine of Mechanus... it's primarily used as a tool to get rid of troublesome enemies who resists damage and conventional status-ailments - few think to protect themselves from teleportation...
** It's said this is the fate of anyone who jumps from the edge of the city of Sigil in ''TabletopGame/{{Planescape}}''
** "Nybor's Joyful Voyage" spell from the ''TabletopGame/ForgottenRealms''.
** The Blink spell caused you to teleport about at random within a limited area.
* ''TabletopGame/{{Paranoia}}''. In older editions, the Teleport mutant power could strand you just about anywhere if you failed a Power check when using it.
* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell".
* A common result of impatient jumpship crews charging their drives too quickly in the ''TabletopGame/BattleTech'' 'verse. This is known as a [[http://www.sarna.net/wiki/JumpShip#Misjump Misjump]].
* In ''TabletopGame/{{Traveller}}'', a Misjump caused a starship to travel multiple parsecs in a random direction, which could easily result in the death of the crew if the ship ended up in an empty area of space without a source of fuel. It could be caused by using unrefined fuel (hydrogen) or failure to provide annual maintenance for the jump drives. The different races in {{Traveller}} often have rituals to make them less nervous when they go into jump because of the fear of a misjump. One ''Traveller'' adventure involved exploring a ship that had been trapped in jumpspace as a result of a Misjump.
* In ''TabletopGame/HcSvntDracones'' Translocation TTI implants get increasingly random as they increase in Cuil level. To the point where which planet you end up on (if any) is the result of a die roll at Cuil 4.
[[/folder]]

[[folder:Video Games]]
* Viki in the ''VideoGame/{{Suikoden}}'' series who randomly teleports between games by sneezing or other accidents.
** This can be exploited in certain games of the series to allow you to go to areas you cannot access by any other means.
** Also, she apparently not only teleports through space but through time to some degree as well; there are multiple versions of her.
* In ''VideoGame/WildArms2'' Lilka is infamously unlucky with [[WarpWhistle Teleport Gems]] and begins the game in a random town because of this, as well as being the key to reaching an otherwise unreachable island.
* Gordon Freeman in the beginning of ''VideoGame/HalfLife2''. In the original, the initial cascade resonance warps Gordon to random spots in Xen. It also did the same to the various aliens, later on. In ''Opposing Force'', this was the secondary fire of the {{BFG}} -- it would drop you down an endless void, or transport you to an area where there was some ammo for your other weapons. Happens as part of ''Blue Shift'''s finale.
* In ''VideoGame/KingsQuestIII'' you could learn an optional random teleportation spell that takes you to a random screen in the area. This is useful for getting out of dangerous situations (as long as you don't randomly end up in the same place).
* In ''VideoGame/{{Diablo}}'', there's a spell called Phasing that teleports you randomly to an area within view. There's also a shrine that does the same thing, with the appropriate flavor text: "Wherever you go, there you are."
* The teleport squares from ''Gauntlet''.
* ''VideoGame/KingdomOfLoathing'' has a status effect called "teleportitis" (named after the condition in Nethack), which randomly teleports you around every time you try to adventure. One person [[http://forums.kingdomofloathing.com/vb/showthread.php?t=172962 has played through the entire game this way.]] And they made [[http://kol.coldfront.net/thekolwiki/index.php/Ring_of_teleportation an item with the effect]] in his honor.
* ''VideoGame/{{Heretic}}''/''VideoGame/{{Hexen}}'':
** The series has the chaos device, which transports a player to an apparently random location (usually the start of the level or section)
** ''Hexen'' series also has the displacement/banishment device which does the same to enemies.
* This what the Hyperspace button does in ''VideoGame/{{Asteroids}}''. Many early arcade space shooters had a "hyperspace" or "warp" button that jumped the player's ship randomly around the screen. Besides ''Asteroids'', other examples included ''VideoGame/{{Defender}}'', ''Pleiads'', and ''Stargate'', and the problem was the same in all of them: you never where you were going to reappear on the screen or which direction you'd be facing, and often you'd find yourself in an even worse mess than the one that drove you to press "warp" in the first place! The {{angrish}} and [[ClusterFBomb swearing]] from frustrated players [[TeleFrag teleporting themselves to their deaths]] got so loud that later arcade games (including ''Asteroids''' own sequel, ''Asteroids Deluxe'') mostly abandoned this trope in favor of "shield" buttons.
* ''VideoGame/StarControl'': secondary power of a Arilou Lalee'lay Skiff is random teleportation.
* In the old computer game ''[[http://en.wikipedia.org/wiki/Daleks_(video_game) ''Robots'']]'' and its derivatives, one of the tools available to the protagonist randomly teleports them to any empty square. Since there's no guarantee their new position will be any safer than their old one, this is generally reserved as a last resort. Some versions label this move as a 'safe' teleport, while also having a completely random one that can warp you right on top of an enemy for an instant death.
* One of the Geo Panel effects in ''Franchise/{{Disgaea}}'' is warp, which teleports the character on the panel to a random panel of the same colour.
* ''VideoGame/ConquestFrontierWars'' has this (sometimes)if a ship gets sucked into a black hole, they can end up in any other system.
* ''VideoGame/{{Nethack}}'': You can catch teleportitis from different circumstances in the game. Unless you have a ring of teleport control or the teleport control intrinsic, you end up teleporting randomly every few steps.
* In ''{{ADOM}}'', all teleportation is random unless you have teleport control (which is rare: either drink randomly from pools -- which can cause dooming -- or eat a blink dog that leaves a corpse). The teleportation intrinsic causes you to teleport now and then without being able to choose when, and there are also teleportation traps, wands and spell. All of these are random without the control intrinsic. Trying to aim controlled teleportation into a blocked area also results in a random destination.
* There's also a ring of teleport in ''VideoGame/{{Crawl}}'' that does just this and... let's just say that it's become a genre staple, along with spells and scrolls that randomly teleport you on demand and some way of gaining control of all your teleports.
* ''VideoGame/{{Nox}}'' had a spell that teleported Jack randomly across the current area, except in the very final dungeon, where it inevitably teleported him to the final key.
* In the PS1 game ''Sentinel Returns'' you actually had an ability which caused a random teleportation, using it caused you to appear on free square on the levels map that was either the same or lower altitude than your current but always a random location. It could actually end you up in a pit with no chance to get out so this REALLY was random.
* In the ''VideoGame/{{Myst}}'' games, dropping into the Star Fissure transports people or objects to a random location, albeit one on Earth. Both the original Myst Linking Book and the telescope from ''VideoGame/{{Riven}}'' got to Earth this way, and the Stranger is presumed to have returned home by that method also.
* In order to reach the endgame BonusBoss Kirin in ''VideoGame/FinalFantasyXI'', a player has to use one of the many portals in the collection of areas known as [[FanNickname sky]]. Small problem: The portal in question ''also'' transports players to a room full of Magic Pots, and despite [[UrbanLegendOfZelda rumors]], it really does seem to be random.
* ''VideoGame/{{Angband}}'' has Rings of Teleportation, which teleports you randomly every once in a while. Some of its variants have other sources of random teleportation, including mutations and weapon properties. Additionally, the Teleport and Phase Door spells teleport you to a random empty space within a given radius.
* One of the Bhaalspawn in ''VideoGame/BaldursGate II'' teleports randomly whenever he gets scared, which he found very inconvenient. Someone helped him overcome this so he could settle down - just in time for the city to be besieged by an army of giants intent on killing every Bhaalspawn in there. You can use a spell to artificially induce fear and help him escape though.
** There's also a cursed pair of boots that teleports you to a random ''enemy'' every few seconds.
* In ''VideoGame/RagnarokOnline'', the first level of the skill "Teleport" actually lands you anywhere in the current map. Also, if someone sets a warp to a point in a map that [[TeleFrag you cannot be in]], it jumps you randomly in the map too. That is mostly to avoid having to "delete" those tiles from the skill (thus allowing for a ''much'' easier script, even if it might repeat itself a couple times), but it is also abused by some {{Game Master}}s to create random warp portals for events and such.
* A noted use of ''VideoGame/{{Halo}}'''s Slipspace (for humans, anyway, before and after the Covenant) often has people either near their destination, or way off course. The Covenant don't suffer this effect, due to crystals that guide their systems.
* This can happen to ''the ball'' in ''[[BackyardSports Backyard Baseball]]''.
* In ''[[VideoGame/ChzoMythos Trilby's Notes]]'', you randomly teleport twice, once to the past and the other to the distant future.
* ''VideoGame/WorldOfWarcraft'' has engineering teleporters. 4/5 times they will teleport you to a preset location, but that other 1/5 times...anything can happen, your character turns into the last person who went through, split into a "good" and "evil" side, turned into various small critters, end up anywhere else on the continent, and the most infamous one, simply teleport a mere 100 yards away from the teleport pad, or 100 yards straight up.
** Also, the archeology artifact, The Last Relic of Argus, is a highly sought after item, because it is a teleporter that you can use during combat, with no casting time. The downside: ''it picks your destination point at random.'' At least the Last Relic takes three seconds to activate, so it's not instant, but it's a whole lot faster than a hearthstone/Astral Recall exit. Also, the destination is selected at random from a large list but you'll always end up at one of the locations. The benefit is that all possible destinations are safe.
** There is a Druid-only spell called One With Nature that functions a lot like the Last Relic of Argus, sending the Druid using it to a random location. In this case, they are all natural locations ([[ExactlyWhatItSaysOnTheTin as the name implies]]) such as forests, glades, or jungles.
** Later engineer-built items open a wormhole that will take you to a zone you choose. The catch is that it'll send you to one of several places in the zone, and it's not uncommon to end up materializing 100 yards above the ground. Hope you have a Goblin Glider Kit or other slow-fall ability....
* The [[ExactlyWhatItSaysOnTheTin Unstable Teleport Plasmid]] in ''VideoGame/BioShock2'' will [[http://www.youtube.com/watch?v=Ej2AHBNaq40 teleport all over the place in as you try to acquire it, then will start teleporting YOU all over the place if you're successful in doing so.]]
* In ''VideoGame/QuakeIIIArena'', players can pick up a personal teleporter [[ViewersAreMorons (shaped like a T)]], and when they activate it, it just throws them to some random spawnpoint on the map.
* In ''VideoGame/DungeonsOfDredmor'', the player character's first spell in the Mathemagic skill line is a random teleport. The booze Spatial Instability Infusion also gives the player the ability to randomly teleport. As both are only random in location and not in timing, using the skill or quaffing the drink can be useful during the first few levels as a (rather unreliable) method of escape.
* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' had a pink diamond in the center of the maze in the Tanks mission that would teleport your tank to a random location.
* ''VideoGame/MouseTrap'' has the IN gate in the center of the maze that the mouse can use to teleport to any of the four corners to escape either the cats or the hawk that shows up from time to time to harass the player.
* The Teleportation Potion in ''VideoGame/{{Terraria}}'' teleports you to a random location. It is advised to prepare oneself before using a Teleportation Potion, as it may teleport you into a hazard, on top of a trap trigger, or something else dangerous.
* The {{Minecraft}} mod Thermal Expansion adds a liquid that, when jumped in, will teleport you to a random place within about 10 metres (including up in the air or inside a solid object). ''Drinking'' it increases the horizontal range by several kilometres.
* ''Cap'n Magneto'' has the Z-Gate, which sends the eponymous hero to a random spot on the map.
[[/folder]]

[[folder:Web Animation]]
* One of many outcomes in XLR105's ''[[http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2fort Adventure]]'' [[spoiler:when a friendly Engineer neglects to build an exit for his teleporter]]
[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/SluggyFreelance'' the whole premise behind Riff's Dimensional Flux Agitator is that it teleports people into [[AnotherDimension random dimensions]]. They're sometimes able to teleport themselves back or reopen old portals, but the mostly the device is just one giant crapshoot.
* ''Webcomic/GunnerkriggCourt'''s [[spoiler: Parley]] does something like this. It happens at random times and takes her to random places, though later she manages to learn to control it. Working with a partner whose power is to innately create orderliness helps out a lot.
* This happens to the cast of ''Webcomic/DubiousCompany''. After getting stranded in a random dimension, the brains develop a spell to hop them to the next dimension in the hopes it gets them closer to home. However, they have no clue what that dimension is like until they arrive.
[[/folder]]

[[folder:Web Original]]
* ''WebVideo/{{Britanick}}'': One of the side effects of the FantasticDrug Herpex. [[spoiler:Possibly its only effect, as it may not cure herpes.]] As seen in the [[http://www.cracked.com/video_16581_greatest-medication-side-effect-ever.html spoof ad]].
* ''Series/FlandersCompany'': GadgeteerGenius Caleb has teleporation as a superpower; in episode "Unlimited", when his power gets out of control because of one of his inventions, he starts blinking uncontrollably all over the place, to finally ends up in Egypt.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TransformersAnimated'' Season 3's "Transwarped" starts a story line about Omega Supreme being endlessly transported to random points in the universe before transporting yet again.
* ''WesternAnimation/MegasXLR'' "Coop D'Etat" Coop accidentally sends Megas into a teleportation loop, causing them to transport to random place all over the universe one after another.
* When WesternAnimation/JohnnyTest uses his MadScientist sisters' lab to get the ability to teleport, they use it to send him to random places as punishment.
* In one episode of ''WesternAnimation/XMenEvolution,'' a cold-stricken Nightcrawler's sneezes teleport him (and Kitty, who was holding onto him at the time) all over town.
* At the end of the ''WesternAnimation/{{Futurama}}'' Story Arc / TV Movie, ''Into the Wild Green Yonder'', the heroes enter a wormhole, which could send them anywhere in the entire universe. At the start of the following season, [[spoiler:they end up back at the Planet Express building.]]
* In ''WesternAnimation/{{Gargoyles}}'', when you leave the mystic island of Avalon you're magically transported to just about anywhere in the world. The catch, explained only as Goliath, Eliza, and Angela are leaving for the first time, is that Avalon will not send you where you want to go, but where you ''need'' to be.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 "Twilight's Kingdom - Part 2"]], when trying to get the hang of her boosted powers, Twilight's attempt at teleportation sends her to random spots all across Equestria.
[[/folder]]

----

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Removed: 21291

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None


* Another Literature/ChooseYourOwnAdventure-type book series, ''Star Challenge'', has this as one possible outcome of ''warping'' (as is known there teleporting), if done without the adequate precautions [[spoiler: depending of the book being teleported in space and/or in time and, of course, stuff such as [[TeleFrag having your atoms scattered over the entire Milky Way.]]]]

to:

* Another Literature/ChooseYourOwnAdventure-type book series, ''Star Challenge'', has this as one possible outcome of ''warping'' (as is known there teleporting), if done without the adequate precautions precautions. [[spoiler: depending Depending of the book being teleported in space and/or in time and, of course, stuff such as [[TeleFrag having your atoms scattered over the entire Milky Way.]]]]



* In ''Series/BattlestarGalactica2003'', inputting no co-ordinates into the FTL drive and activating it will result in a random jump, that carries no small risk with it -- you could end up anywhere, even inside a sun. It's only ever done as a last resort, most notably by the battlestar Pegasus' last-ditch escape from the Scorpia Fleet Shipyards. In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of its defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]
* This happens once in a while in the various Franchise/StargateVerse series.
** Sometimes (as in ''Series/StargateSG1'''s'' "Solitudes"), the sending gate is hit with enough energy to overload it while opening; this causes the wormhole to jump from the receiving gate to the next nearest gate. Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
** The hyperdrive on the Prometheus was completely random, as all attempts to deal with the instability of its naquadriah power source failed. Later a more conventional hyperdrive was substituted. The F-302 fighters, on the other hand, never could take hyperspace trips like they were intended, as no conventional hyperdrive could be made small enough to fit in them. Thus, their hyperdrive was only actually used twice. Once when the fighter was being used to remove an about-to-explode Stargate, so that it didn't actually matter ''where'' it ended up, so long as it was "not here", and once when the hyperspace jump lasted for a microsecond (to bypass a ship's DeflectorShields) so that any variance would be so minor as to not matter.
* Almost as often in ''Franchise/StarTrek''.
** In [[Series/StarTrekTheOriginalSeries the original series]], the Enterprise winds up in the 60's. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]]. Note that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.
** In ''Series/StarTrekTheNextGeneration'', the Enterprise is pushed off course by light years by both the Q and the [[LivingShip Tin Man]] object. In one episode, the Enterprise ends up in the ''wrong galaxy'' due to the presence of "The Traveler" onboard. Implied in the episode "True Q," where Amanda tells Q that when she practices her teleportation, she always ends up somewhere she doesn't want to be.
** In ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'', Sisko winds up in the MirrorUniverse as well, though not accidentally.
** Arguably, the entire plot of ''Series/StarTrekVoyager''.
* ''Series/{{Sliders}}'': Random place in random ''universe.'' "Why don't they wind up a mile in the air?" is eventually answered; built into the technology is sensors that won't let the portal send them someplace absolutely deadly, and also keeps them in the same general area of California (we find ''that'' out when the sliding radius [[RealLifeWritesThePlot changes when production is moved to LA]].)
* Willow and Tara used a spell of this nature as a weapon against Glory in one episode of ''Series/BuffyTheVampireSlayer''.
---> '''Willow:''' Teleportation spell. Still working out the kinks.
---> '''Buffy:''' Where'd you guys send her?
---> '''Willow:''' Don't know. That's one of the kinks.
[[/folder]]

[[folder:Other Sites]]
* ''Wiki/SCPFoundation''
** [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a TeleFrag.
[[/folder]]

[[folder:Tabletop Games]]
* Sometimes a problem in ''TabletopGame/DungeonsAndDragons'', so be careful which teleport spells you use!
** Not only is there a chance of 'misfire' when Teleporting, there also exists certain spells (at least in 3.5) that specifically teleports the target to a random location -- ANYWHERE in the multiplanar world of D&D, from the lowest reaches of Gehenna to the world-engine of Mechanus... it's primarily used as a tool to get rid of troublesome enemies who resists damage and conventional status-ailments - few think to protect themselves from teleportation...
** It's said this is the fate of anyone who jumps from the edge of the city of Sigil in ''TabletopGame/{{Planescape}}''
** "Nybor's Joyful Voyage" spell from the ''TabletopGame/ForgottenRealms''.
** The Blink spell caused you to teleport about at random within a limited area.
* ''TabletopGame/{{Paranoia}}''. In older editions, the Teleport mutant power could strand you just about anywhere if you failed a Power check when using it.
* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell".
* A common result of impatient jumpship crews charging their drives too quickly in the ''TabletopGame/BattleTech'' 'verse. This is known as a [[http://www.sarna.net/wiki/JumpShip#Misjump Misjump]].
* In ''TabletopGame/{{Traveller}}'', a Misjump caused a starship to travel multiple parsecs in a random direction, which could easily result in the death of the crew if the ship ended up in an empty area of space without a source of fuel. It could be caused by using unrefined fuel (hydrogen) or failure to provide annual maintenance for the jump drives. The different races in {{Traveller}} often have rituals to make them less nervous when they go into jump because of the fear of a misjump. One ''Traveller'' adventure involved exploring a ship that had been trapped in jumpspace as a result of a Misjump.
* In ''TabletopGame/HcSvntDracones'' Translocation TTI implants get increasingly random as they increase in Cuil level. To the point where which planet you end up on (if any) is the result of a die roll at Cuil 4.
[[/folder]]

[[folder:Video Games]]
* Viki in the ''VideoGame/{{Suikoden}}'' series who randomly teleports between games by sneezing or other accidents.
** This can be exploited in certain games of the series to allow you to go to areas you cannot access by any other means.
** Also, she apparently not only teleports through space but through time to some degree as well; there are multiple versions of her.
* In ''VideoGame/WildArms2'' Lilka is infamously unlucky with [[WarpWhistle Teleport Gems]] and begins the game in a random town because of this, as well as being the key to reaching an otherwise unreachable island.
* Gordon Freeman in the beginning of ''VideoGame/HalfLife2''. In the original, the initial cascade resonance warps Gordon to random spots in Xen. It also did the same to the various aliens, later on. In ''Opposing Force'', this was the secondary fire of the {{BFG}} -- it would drop you down an endless void, or transport you to an area where there was some ammo for your other weapons. Happens as part of ''Blue Shift'''s finale.
* In ''VideoGame/KingsQuestIII'' you could learn an optional random teleportation spell that takes you to a random screen in the area. This is useful for getting out of dangerous situations (as long as you don't randomly end up in the same place).
* In ''VideoGame/{{Diablo}}'', there's a spell called Phasing that teleports you randomly to an area within view. There's also a shrine that does the same thing, with the appropriate flavor text: "Wherever you go, there you are."
* The teleport squares from ''Gauntlet''.
* ''VideoGame/KingdomOfLoathing'' has a status effect called "teleportitis" (named after the condition in Nethack), which randomly teleports you around every time you try to adventure. One person [[http://forums.kingdomofloathing.com/vb/showthread.php?t=172962 has played through the entire game this way.]] And they made [[http://kol.coldfront.net/thekolwiki/index.php/Ring_of_teleportation an item with the effect]] in his honor.
* ''VideoGame/{{Heretic}}''/''VideoGame/{{Hexen}}'':
** The series has the chaos device, which transports a player to an apparently random location (usually the start of the level or section)
** ''Hexen'' series also has the displacement/banishment device which does the same to enemies.
* This what the Hyperspace button does in ''VideoGame/{{Asteroids}}''. Many early arcade space shooters had a "hyperspace" or "warp" button that jumped the player's ship randomly around the screen. Besides ''Asteroids'', other examples included ''VideoGame/{{Defender}}'', ''Pleiads'', and ''Stargate'', and the problem was the same in all of them: you never where you were going to reappear on the screen or which direction you'd be facing, and often you'd find yourself in an even worse mess than the one that drove you to press "warp" in the first place! The {{angrish}} and [[ClusterFBomb swearing]] from frustrated players [[TeleFrag teleporting themselves to their deaths]] got so loud that later arcade games (including ''Asteroids''' own sequel, ''Asteroids Deluxe'') mostly abandoned this trope in favor of "shield" buttons.
* ''VideoGame/StarControl'': secondary power of a Arilou Lalee'lay Skiff is random teleportation.
* In the old computer game ''[[http://en.wikipedia.org/wiki/Daleks_(video_game) ''Robots'']]'' and its derivatives, one of the tools available to the protagonist randomly teleports them to any empty square. Since there's no guarantee their new position will be any safer than their old one, this is generally reserved as a last resort. Some versions label this move as a 'safe' teleport, while also having a completely random one that can warp you right on top of an enemy for an instant death.
* One of the Geo Panel effects in ''Franchise/{{Disgaea}}'' is warp, which teleports the character on the panel to a random panel of the same colour.
* ''VideoGame/ConquestFrontierWars'' has this (sometimes)if a ship gets sucked into a black hole, they can end up in any other system.
* ''VideoGame/{{Nethack}}'': You can catch teleportitis from different circumstances in the game. Unless you have a ring of teleport control or the teleport control intrinsic, you end up teleporting randomly every few steps.
* In ''{{ADOM}}'', all teleportation is random unless you have teleport control (which is rare: either drink randomly from pools -- which can cause dooming -- or eat a blink dog that leaves a corpse). The teleportation intrinsic causes you to teleport now and then without being able to choose when, and there are also teleportation traps, wands and spell. All of these are random without the control intrinsic. Trying to aim controlled teleportation into a blocked area also results in a random destination.
* There's also a ring of teleport in ''VideoGame/{{Crawl}}'' that does just this and... let's just say that it's become a genre staple, along with spells and scrolls that randomly teleport you on demand and some way of gaining control of all your teleports.
* ''VideoGame/{{Nox}}'' had a spell that teleported Jack randomly across the current area, except in the very final dungeon, where it inevitably teleported him to the final key.
* In the PS1 game ''Sentinel Returns'' you actually had an ability which caused a random teleportation, using it caused you to appear on free square on the levels map that was either the same or lower altitude than your current but always a random location. It could actually end you up in a pit with no chance to get out so this REALLY was random.
* In the ''VideoGame/{{Myst}}'' games, dropping into the Star Fissure transports people or objects to a random location, albeit one on Earth. Both the original Myst Linking Book and the telescope from ''VideoGame/{{Riven}}'' got to Earth this way, and the Stranger is presumed to have returned home by that method also.
* In order to reach the endgame BonusBoss Kirin in ''VideoGame/FinalFantasyXI'', a player has to use one of the many portals in the collection of areas known as [[FanNickname sky]]. Small problem: The portal in question ''also'' transports players to a room full of Magic Pots, and despite [[UrbanLegendOfZelda rumors]], it really does seem to be random.
* ''VideoGame/{{Angband}}'' has Rings of Teleportation, which teleports you randomly every once in a while. Some of its variants have other sources of random teleportation, including mutations and weapon properties. Additionally, the Teleport and Phase Door spells teleport you to a random empty space within a given radius.
* One of the Bhaalspawn in ''VideoGame/BaldursGate II'' teleports randomly whenever he gets scared, which he found very inconvenient. Someone helped him overcome this so he could settle down - just in time for the city to be besieged by an army of giants intent on killing every Bhaalspawn in there. You can use a spell to artificially induce fear and help him escape though.
** There's also a cursed pair of boots that teleports you to a random ''enemy'' every few seconds.
* In ''VideoGame/RagnarokOnline'', the first level of the skill "Teleport" actually lands you anywhere in the current map. Also, if someone sets a warp to a point in a map that [[TeleFrag you cannot be in]], it jumps you randomly in the map too. That is mostly to avoid having to "delete" those tiles from the skill (thus allowing for a ''much'' easier script, even if it might repeat itself a couple times), but it is also abused by some {{Game Master}}s to create random warp portals for events and such.
* A noted use of ''VideoGame/{{Halo}}'''s Slipspace (for humans, anyway, before and after the Covenant) often has people either near their destination, or way off course. The Covenant don't suffer this effect, due to crystals that guide their systems.
* This can happen to ''the ball'' in ''[[BackyardSports Backyard Baseball]]''.
* In ''[[VideoGame/ChzoMythos Trilby's Notes]]'', you randomly teleport twice, once to the past and the other to the distant future.
* ''VideoGame/WorldOfWarcraft'' has engineering teleporters. 4/5 times they will teleport you to a preset location, but that other 1/5 times...anything can happen, your character turns into the last person who went through, split into a "good" and "evil" side, turned into various small critters, end up anywhere else on the continent, and the most infamous one, simply teleport a mere 100 yards away from the teleport pad, or 100 yards straight up.
** Also, the archeology artifact, The Last Relic of Argus, is a highly sought after item, because it is a teleporter that you can use during combat, with no casting time. The downside: ''it picks your destination point at random.'' At least the Last Relic takes three seconds to activate, so it's not instant, but it's a whole lot faster than a hearthstone/Astral Recall exit. Also, the destination is selected at random from a large list but you'll always end up at one of the locations. The benefit is that all possible destinations are safe.
** There is a Druid-only spell called One With Nature that functions a lot like the Last Relic of Argus, sending the Druid using it to a random location. In this case, they are all natural locations ([[ExactlyWhatItSaysOnTheTin as the name implies]]) such as forests, glades, or jungles.
** Later engineer-built items open a wormhole that will take you to a zone you choose. The catch is that it'll send you to one of several places in the zone, and it's not uncommon to end up materializing 100 yards above the ground. Hope you have a Goblin Glider Kit or other slow-fall ability....
* The [[ExactlyWhatItSaysOnTheTin Unstable Teleport Plasmid]] in ''VideoGame/BioShock2'' will [[http://www.youtube.com/watch?v=Ej2AHBNaq40 teleport all over the place in as you try to acquire it, then will start teleporting YOU all over the place if you're successful in doing so.]]
* In ''VideoGame/QuakeIIIArena'', players can pick up a personal teleporter [[ViewersAreMorons (shaped like a T)]], and when they activate it, it just throws them to some random spawnpoint on the map.
* In ''VideoGame/DungeonsOfDredmor'', the player character's first spell in the Mathemagic skill line is a random teleport. The booze Spatial Instability Infusion also gives the player the ability to randomly teleport. As both are only random in location and not in timing, using the skill or quaffing the drink can be useful during the first few levels as a (rather unreliable) method of escape.
* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' had a pink diamond in the center of the maze in the Tanks mission that would teleport your tank to a random location.
* ''VideoGame/MouseTrap'' has the IN gate in the center of the maze that the mouse can use to teleport to any of the four corners to escape either the cats or the hawk that shows up from time to time to harass the player.
* The Teleportation Potion in ''VideoGame/{{Terraria}}'' teleports you to a random location. It is advised to prepare oneself before using a Teleportation Potion, as it may teleport you into a hazard, on top of a trap trigger, or something else dangerous.
* The {{Minecraft}} mod Thermal Expansion adds a liquid that, when jumped in, will teleport you to a random place within about 10 metres (including up in the air or inside a solid object). ''Drinking'' it increases the horizontal range by several kilometres.
* ''Cap'n Magneto'' has the Z-Gate, which sends the eponymous hero to a random spot on the map.
[[/folder]]

[[folder:Web Animation]]
* One of many outcomes in XLR105's ''[[http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2fort Adventure]]'' [[spoiler:when a friendly Engineer neglects to build an exit for his teleporter]]
[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/SluggyFreelance'' the whole premise behind Riff's Dimensional Flux Agitator is that it teleports people into [[AnotherDimension random dimensions]]. They're sometimes able to teleport themselves back or reopen old portals, but the mostly the device is just one giant crapshoot.
* ''Webcomic/GunnerkriggCourt'''s [[spoiler: Parley]] does something like this. It happens at random times and takes her to random places, though later she manages to learn to control it. Working with a partner whose power is to innately create orderliness helps out a lot.
* This happens to the cast of ''Webcomic/DubiousCompany''. After getting stranded in a random dimension, the brains develop a spell to hop them to the next dimension in the hopes it gets them closer to home. However, they have no clue what that dimension is like until they arrive.
[[/folder]]

[[folder:Web Original]]
* ''WebVideo/{{Britanick}}'': One of the side effects of the FantasticDrug Herpex. [[spoiler:Possibly its only effect, as it may not cure herpes.]] As seen in the [[http://www.cracked.com/video_16581_greatest-medication-side-effect-ever.html spoof ad]].
* ''Series/FlandersCompany'': GadgeteerGenius Caleb has teleporation as a superpower; in episode "Unlimited", when his power gets out of control because of one of his inventions, he starts blinking uncontrollably all over the place, to finally ends up in Egypt.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TransformersAnimated'' Season 3's "Transwarped" starts a story line about Omega Supreme being endlessly transported to random points in the universe before transporting yet again.
* ''WesternAnimation/MegasXLR'' "Coop D'Etat" Coop accidentally sends Megas into a teleportation loop, causing them to transport to random place all over the universe one after another.
* When WesternAnimation/JohnnyTest uses his MadScientist sisters' lab to get the ability to teleport, they use it to send him to random places as punishment.
* In one episode of ''WesternAnimation/XMenEvolution,'' a cold-stricken Nightcrawler's sneezes teleport him (and Kitty, who was holding onto him at the time) all over town.
* At the end of the ''WesternAnimation/{{Futurama}}'' Story Arc / TV Movie, ''Into the Wild Green Yonder'', the heroes enter a wormhole, which could send them anywhere in the entire universe. At the start of the following season, [[spoiler:they end up back at the Planet Express building.]]
* In ''WesternAnimation/{{Gargoyles}}'', when you leave the mystic island of Avalon you're magically transported to just about anywhere in the world. The catch, explained only as Goliath, Eliza, and Angela are leaving for the first time, is that Avalon will not send you where you want to go, but where you ''need'' to be.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 "Twilight's Kingdom - Part 2"]], when trying to get the hang of her boosted powers, Twilight's attempt at teleportation sends her to random spots all across Equestria.
[[/folder]]

----

to:

* In ''Series/BattlestarGalactica2003'', inputting no co-ordinates into the FTL drive and activating it will result in a random jump, that carries no small risk with it -- you could end up anywhere, even inside a sun. It's only ever done as a last resort, most notably by the battlestar Pegasus' last-ditch escape from the Scorpia Fleet Shipyards. In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of its defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]
* This happens once in a while in the various Franchise/StargateVerse series.
** Sometimes (as in ''Series/StargateSG1'''s'' "Solitudes"), the sending gate is hit with enough energy to overload it while opening; this causes the wormhole to jump from the receiving gate to the next nearest gate. Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
** The hyperdrive on the Prometheus was completely random, as all attempts to deal with the instability of its naquadriah power source failed. Later a more conventional hyperdrive was substituted. The F-302 fighters, on the other hand, never could take hyperspace trips like they were intended, as no conventional hyperdrive could be made small enough to fit in them. Thus, their hyperdrive was only actually used twice. Once when the fighter was being used to remove an about-to-explode Stargate, so that it didn't actually matter ''where'' it ended up, so long as it was "not here", and once when the hyperspace jump lasted for a microsecond (to bypass a ship's DeflectorShields) so that any variance would be so minor as to not matter.
* Almost as often in ''Franchise/StarTrek''.
** In [[Series/StarTrekTheOriginalSeries the original series]], the Enterprise winds up in the 60's. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]]. Note that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.
** In ''Series/StarTrekTheNextGeneration'', the Enterprise is pushed off course by light years by both the Q and the [[LivingShip Tin Man]] object. In one episode, the Enterprise ends up in the ''wrong galaxy'' due to the presence of "The Traveler" onboard. Implied in the episode "True Q," where Amanda tells Q that when she practices her teleportation, she always ends up somewhere she doesn't want to be.
** In ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'', Sisko winds up in the MirrorUniverse as well, though not accidentally.
** Arguably, the entire plot of ''Series/StarTrekVoyager''.
* ''Series/{{Sliders}}'': Random place in random ''universe.'' "Why don't they wind up a mile in the air?" is eventually answered; built into the technology is sensors that won't let the portal send them someplace absolutely deadly, and also keeps them in the same general area of California (we find ''that'' out when the sliding radius [[RealLifeWritesThePlot changes when production is moved to LA]].)
* Willow and Tara used a spell of this nature as a weapon against Glory in one episode of ''Series/BuffyTheVampireSlayer''.
---> '''Willow:''' Teleportation spell. Still working out the kinks.
---> '''Buffy:''' Where'd you guys send her?
---> '''Willow:''' Don't know. That's one of the kinks.
[[/folder]]

[[folder:Other Sites]]
* ''Wiki/SCPFoundation''
** [[http://www.scp-wiki.net/scp-507 SCP-507 ("Reluctant Dimension Hopper")]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a TeleFrag.
[[/folder]]

[[folder:Tabletop Games]]
* Sometimes a problem in ''TabletopGame/DungeonsAndDragons'', so be careful which teleport spells you use!
** Not only is there a chance of 'misfire' when Teleporting, there also exists certain spells (at least in 3.5) that specifically teleports the target to a random location -- ANYWHERE in the multiplanar world of D&D, from the lowest reaches of Gehenna to the world-engine of Mechanus... it's primarily used as a tool to get rid of troublesome enemies who resists damage and conventional status-ailments - few think to protect themselves from teleportation...
** It's said this is the fate of anyone who jumps from the edge of the city of Sigil in ''TabletopGame/{{Planescape}}''
** "Nybor's Joyful Voyage" spell from the ''TabletopGame/ForgottenRealms''.
** The Blink spell caused you to teleport about at random within a limited area.
* ''TabletopGame/{{Paranoia}}''. In older editions, the Teleport mutant power could strand you just about anywhere if you failed a Power check when using it.
* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell".
* A common result of impatient jumpship crews charging their drives too quickly in the ''TabletopGame/BattleTech'' 'verse. This is known as a [[http://www.sarna.net/wiki/JumpShip#Misjump Misjump]].
* In ''TabletopGame/{{Traveller}}'', a Misjump caused a starship to travel multiple parsecs in a random direction, which could easily result in the death of the crew if the ship ended up in an empty area of space without a source of fuel. It could be caused by using unrefined fuel (hydrogen) or failure to provide annual maintenance for the jump drives. The different races in {{Traveller}} often have rituals to make them less nervous when they go into jump because of the fear of a misjump. One ''Traveller'' adventure involved exploring a ship that had been trapped in jumpspace as a result of a Misjump.
* In ''TabletopGame/HcSvntDracones'' Translocation TTI implants get increasingly random as they increase in Cuil level. To the point where which planet you end up on (if any) is the result of a die roll at Cuil 4.
[[/folder]]

[[folder:Video Games]]
* Viki in the ''VideoGame/{{Suikoden}}'' series who randomly teleports between games by sneezing or other accidents.
** This can be exploited in certain games of the series to allow you to go to areas you cannot access by any other means.
** Also, she apparently not only teleports through space but through time to some degree as well; there are multiple versions of her.
* In ''VideoGame/WildArms2'' Lilka is infamously unlucky with [[WarpWhistle Teleport Gems]] and begins the game in a random town because of this, as well as being the key to reaching an otherwise unreachable island.
* Gordon Freeman in the beginning of ''VideoGame/HalfLife2''. In the original, the initial cascade resonance warps Gordon to random spots in Xen. It also did the same to the various aliens, later on. In ''Opposing Force'', this was the secondary fire of the {{BFG}} -- it would drop you down an endless void, or transport you to an area where there was some ammo for your other weapons. Happens as part of ''Blue Shift'''s finale.
* In ''VideoGame/KingsQuestIII'' you could learn an optional random teleportation spell that takes you to a random screen in the area. This is useful for getting out of dangerous situations (as long as you don't randomly end up in the same place).
* In ''VideoGame/{{Diablo}}'', there's a spell called Phasing that teleports you randomly to an area within view. There's also a shrine that does the same thing, with the appropriate flavor text: "Wherever you go, there you are."
* The teleport squares from ''Gauntlet''.
* ''VideoGame/KingdomOfLoathing'' has a status effect called "teleportitis" (named after the condition in Nethack), which randomly teleports you around every time you try to adventure. One person [[http://forums.kingdomofloathing.com/vb/showthread.php?t=172962 has played through the entire game this way.]] And they made [[http://kol.coldfront.net/thekolwiki/index.php/Ring_of_teleportation an item with the effect]] in his honor.
* ''VideoGame/{{Heretic}}''/''VideoGame/{{Hexen}}'':
** The series has the chaos device, which transports a player to an apparently random location (usually the start of the level or section)
** ''Hexen'' series also has the displacement/banishment device which does the same to enemies.
* This what the Hyperspace button does in ''VideoGame/{{Asteroids}}''. Many early arcade space shooters had a "hyperspace" or "warp" button that jumped the player's ship randomly around the screen. Besides ''Asteroids'', other examples included ''VideoGame/{{Defender}}'', ''Pleiads'', and ''Stargate'', and the problem was the same in all of them: you never where you were going to reappear on the screen or which direction you'd be facing, and often you'd find yourself in an even worse mess than the one that drove you to press "warp" in the first place! The {{angrish}} and [[ClusterFBomb swearing]] from frustrated players [[TeleFrag teleporting themselves to their deaths]] got so loud that later arcade games (including ''Asteroids''' own sequel, ''Asteroids Deluxe'') mostly abandoned this trope in favor of "shield" buttons.
* ''VideoGame/StarControl'': secondary power of a Arilou Lalee'lay Skiff is random teleportation.
* In the old computer game ''[[http://en.wikipedia.org/wiki/Daleks_(video_game) ''Robots'']]'' and its derivatives, one of the tools available to the protagonist randomly teleports them to any empty square. Since there's no guarantee their new position will be any safer than their old one, this is generally reserved as a last resort. Some versions label this move as a 'safe' teleport, while also having a completely random one that can warp you right on top of an enemy for an instant death.
* One of the Geo Panel effects in ''Franchise/{{Disgaea}}'' is warp, which teleports the character on the panel to a random panel of the same colour.
* ''VideoGame/ConquestFrontierWars'' has this (sometimes)if a ship gets sucked into a black hole, they can end up in any other system.
* ''VideoGame/{{Nethack}}'': You can catch teleportitis from different circumstances in the game. Unless you have a ring of teleport control or the teleport control intrinsic, you end up teleporting randomly every few steps.
* In ''{{ADOM}}'', all teleportation is random unless you have teleport control (which is rare: either drink randomly from pools -- which can cause dooming -- or eat a blink dog that leaves a corpse). The teleportation intrinsic causes you to teleport now and then without being able to choose when, and there are also teleportation traps, wands and spell. All of these are random without the control intrinsic. Trying to aim controlled teleportation into a blocked area also results in a random destination.
* There's also a ring of teleport in ''VideoGame/{{Crawl}}'' that does just this and... let's just say that it's become a genre staple, along with spells and scrolls that randomly teleport you on demand and some way of gaining control of all your teleports.
* ''VideoGame/{{Nox}}'' had a spell that teleported Jack randomly across the current area, except in the very final dungeon, where it inevitably teleported him to the final key.
* In the PS1 game ''Sentinel Returns'' you actually had an ability which caused a random teleportation, using it caused you to appear on free square on the levels map that was either the same or lower altitude than your current but always a random location. It could actually end you up in a pit with no chance to get out so this REALLY was random.
* In the ''VideoGame/{{Myst}}'' games, dropping into the Star Fissure transports people or objects to a random location, albeit one on Earth. Both the original Myst Linking Book and the telescope from ''VideoGame/{{Riven}}'' got to Earth this way, and the Stranger is presumed to have returned home by that method also.
* In order to reach the endgame BonusBoss Kirin in ''VideoGame/FinalFantasyXI'', a player has to use one of the many portals in the collection of areas known as [[FanNickname sky]]. Small problem: The portal in question ''also'' transports players to a room full of Magic Pots, and despite [[UrbanLegendOfZelda rumors]], it really does seem to be random.
* ''VideoGame/{{Angband}}'' has Rings of Teleportation, which teleports you randomly every once in a while. Some of its variants have other sources of random teleportation, including mutations and weapon properties. Additionally, the Teleport and Phase Door spells teleport you to a random empty space within a given radius.
* One of the Bhaalspawn in ''VideoGame/BaldursGate II'' teleports randomly whenever he gets scared, which he found very inconvenient. Someone helped him overcome this so he could settle down - just in time for the city to be besieged by an army of giants intent on killing every Bhaalspawn in there. You can use a spell to artificially induce fear and help him escape though.
** There's also a cursed pair of boots that teleports you to a random ''enemy'' every few seconds.
* In ''VideoGame/RagnarokOnline'', the first level of the skill "Teleport" actually lands you anywhere in the current map. Also, if someone sets a warp to a point in a map that [[TeleFrag you cannot be in]], it jumps you randomly in the map too. That is mostly to avoid having to "delete" those tiles from the skill (thus allowing for a ''much'' easier script, even if it might repeat itself a couple times), but it is also abused by some {{Game Master}}s to create random warp portals for events and such.
* A noted use of ''VideoGame/{{Halo}}'''s Slipspace (for humans, anyway, before and after the Covenant) often has people either near their destination, or way off course. The Covenant don't suffer this effect, due to crystals that guide their systems.
* This can happen to ''the ball'' in ''[[BackyardSports Backyard Baseball]]''.
* In ''[[VideoGame/ChzoMythos Trilby's Notes]]'', you randomly teleport twice, once to the past and the other to the distant future.
* ''VideoGame/WorldOfWarcraft'' has engineering teleporters. 4/5 times they will teleport you to a preset location, but that other 1/5 times...anything can happen, your character turns into the last person who went through, split into a "good" and "evil" side, turned into various small critters, end up anywhere else on the continent, and the most infamous one, simply teleport a mere 100 yards away from the teleport pad, or 100 yards straight up.
** Also, the archeology artifact, The Last Relic of Argus, is a highly sought after item, because it is a teleporter that you can use during combat, with no casting time. The downside: ''it picks your destination point at random.'' At least the Last Relic takes three seconds to activate, so it's not instant, but it's a whole lot faster than a hearthstone/Astral Recall exit. Also, the destination is selected at random from a large list but you'll always end up at one of the locations. The benefit is that all possible destinations are safe.
** There is a Druid-only spell called One With Nature that functions a lot like the Last Relic of Argus, sending the Druid using it to a random location. In this case, they are all natural locations ([[ExactlyWhatItSaysOnTheTin as the name implies]]) such as forests, glades, or jungles.
** Later engineer-built items open a wormhole that will take you to a zone you choose. The catch is that it'll send you to one of several places in the zone, and it's not uncommon to end up materializing 100 yards above the ground. Hope you have a Goblin Glider Kit or other slow-fall ability....
* The [[ExactlyWhatItSaysOnTheTin Unstable Teleport Plasmid]] in ''VideoGame/BioShock2'' will [[http://www.youtube.com/watch?v=Ej2AHBNaq40 teleport all over the place in as you try to acquire it, then will start teleporting YOU all over the place if you're successful in doing so.]]
* In ''VideoGame/QuakeIIIArena'', players can pick up a personal teleporter [[ViewersAreMorons (shaped like a T)]], and when they activate it, it just throws them to some random spawnpoint on the map.
* In ''VideoGame/DungeonsOfDredmor'', the player character's first spell in the Mathemagic skill line is a random teleport. The booze Spatial Instability Infusion also gives the player the ability to randomly teleport. As both are only random in location and not in timing, using the skill or quaffing the drink can be useful during the first few levels as a (rather unreliable) method of escape.
* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' had a pink diamond in the center of the maze in the Tanks mission that would teleport your tank to a random location.
* ''VideoGame/MouseTrap'' has the IN gate in the center of the maze that the mouse can use to teleport to any of the four corners to escape either the cats or the hawk that shows up from time to time to harass the player.
* The Teleportation Potion in ''VideoGame/{{Terraria}}'' teleports you to a random location. It is advised to prepare oneself before using a Teleportation Potion, as it may teleport you into a hazard, on top of a trap trigger, or something else dangerous.
* The {{Minecraft}} mod Thermal Expansion adds a liquid that, when jumped in, will teleport you to a random place within about 10 metres (including up in the air or inside a solid object). ''Drinking'' it increases the horizontal range by several kilometres.
* ''Cap'n Magneto'' has the Z-Gate, which sends the eponymous hero to a random spot on the map.
[[/folder]]

[[folder:Web Animation]]
* One of many outcomes in XLR105's ''[[http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2fort Adventure]]'' [[spoiler:when a friendly Engineer neglects to build an exit for his teleporter]]
[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/SluggyFreelance'' the whole premise behind Riff's Dimensional Flux Agitator is that it teleports people into [[AnotherDimension random dimensions]]. They're sometimes able to teleport themselves back or reopen old portals, but the mostly the device is just one giant crapshoot.
* ''Webcomic/GunnerkriggCourt'''s [[spoiler: Parley]] does something like this. It happens at random times and takes her to random places, though later she manages to learn to control it. Working with a partner whose power is to innately create orderliness helps out a lot.
* This happens to the cast of ''Webcomic/DubiousCompany''. After getting stranded in a random dimension, the brains develop a spell to hop them to the next dimension in the hopes it gets them closer to home. However, they have no clue what that dimension is like until they arrive.
[[/folder]]

[[folder:Web Original]]
* ''WebVideo/{{Britanick}}'': One of the side effects of the FantasticDrug Herpex. [[spoiler:Possibly its only effect, as it may not cure herpes.]] As seen in the [[http://www.cracked.com/video_16581_greatest-medication-side-effect-ever.html spoof ad]].
* ''Series/FlandersCompany'': GadgeteerGenius Caleb has teleporation as a superpower; in episode "Unlimited", when his power gets out of control because of one of his inventions, he starts blinking uncontrollably all over the place, to finally ends up in Egypt.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TransformersAnimated'' Season 3's "Transwarped" starts a story line about Omega Supreme being endlessly transported to random points in the universe before transporting yet again.
* ''WesternAnimation/MegasXLR'' "Coop D'Etat" Coop accidentally sends Megas into a teleportation loop, causing them to transport to random place all over the universe one after another.
* When WesternAnimation/JohnnyTest uses his MadScientist sisters' lab to get the ability to teleport, they use it to send him to random places as punishment.
* In one episode of ''WesternAnimation/XMenEvolution,'' a cold-stricken Nightcrawler's sneezes teleport him (and Kitty, who was holding onto him at the time) all over town.
* At the end of the ''WesternAnimation/{{Futurama}}'' Story Arc / TV Movie, ''Into the Wild Green Yonder'', the heroes enter a wormhole, which could send them anywhere in the entire universe. At the start of the following season, [[spoiler:they end up back at the Planet Express building.]]
* In ''WesternAnimation/{{Gargoyles}}'', when you leave the mystic island of Avalon you're magically transported to just about anywhere in the world. The catch, explained only as Goliath, Eliza, and Angela are leaving for the first time, is that Avalon will not send you where you want to go, but where you ''need'' to be.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 "Twilight's Kingdom - Part 2"]], when trying to get the hang of her boosted powers, Twilight's attempt at teleportation sends her to random spots all across Equestria.
[[/folder]]

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* Another Literature/ChooseYourOwnAdventure-type book series, ''Star Challenge'', has this as one possible outcome of ''warping'' (as is known there teleporting), if done without the adequate precautions [[spoiler: depending of the book being teleported in space and/or in time and, of course, stuff such as [[TeleFrag having your atoms scattered over the entire Milky Way.]]]]
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* Also occurs in ''{{Macross}}'' / ''Anime/{{Robotech}}'' when the Macross ends up near Pluto, [[PortalCut along with a chunk]] of [[MassTeleportation the island]] it had been sitting on.

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* Also occurs in ''{{Macross}}'' ''Anime/{{Macross}}'' / ''Anime/{{Robotech}}'' when the Macross ends up near Pluto, [[PortalCut along with a chunk]] of [[MassTeleportation the island]] it had been sitting on.
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* In the re-imagined ''Series/{{Battlestar Galactica|Reimagined}}'', inputting no co-ordinates into the FTL drive and activating it will result in a random jump, that carries no small risk with it -- you could end up anywhere, even inside a sun. It's only ever done as a last resort, most notably by the battlestar Pegasus' last-ditch escape from the Scorpia Fleet Shipyards. In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of its defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]

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* In the re-imagined ''Series/{{Battlestar Galactica|Reimagined}}'', ''Series/BattlestarGalactica2003'', inputting no co-ordinates into the FTL drive and activating it will result in a random jump, that carries no small risk with it -- you could end up anywhere, even inside a sun. It's only ever done as a last resort, most notably by the battlestar Pegasus' last-ditch escape from the Scorpia Fleet Shipyards. In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of its defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]

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Moving an example to Random Transportation.


* After the great [[CosmicRetcon arm retcon]] in ''Webcomic/{{Homestuck}}'', [[spoiler: John begins teleporting and [[TimeTravel time-travelling]] throughout the entire comic (Scenes without John are [[CosmicRetcon retconned]] so that John's teleportation can be seen). Later on, his [[CosmicRetcon retconning]] in the new game session begins to have discernible effects.]]



* ''Series/FlandersCompany'': GadgeteerGenius Caleb has teleporation as a superpower; in episode "Unlimited", when his power gets out of control because of one of his invention, he starts blinking uncontrollably all over the place, to finally ends up in Egypt.

to:

* ''Series/FlandersCompany'': GadgeteerGenius Caleb has teleporation as a superpower; in episode "Unlimited", when his power gets out of control because of one of his invention, inventions, he starts blinking uncontrollably all over the place, to finally ends up in Egypt.
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** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a Telefrag.

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** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a Telefrag.TeleFrag.
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** [[http://www.scp-wiki.net/scp-507 SCP-507]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."

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** [[http://www.scp-wiki.net/scp-507 SCP-507]], SCP-507 ("Reluctant Dimension Hopper")]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."

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[[folder:Other Sites]]
* ''Wiki/SCPFoundation''
** [[http://www.scp-wiki.net/scp-507 SCP-507]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the U.S. presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a Telefrag.
[[/folder]]



* [[http://www.scp-wiki.net/scp-507 SCP-507]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the US presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
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* Nadia Popov, in SoBadItsGood British kids' TV show ''{{Rentaghost}}'' would randomly teleport whenever she sneezed, and suffered from allergies. In the novels, her powers (like those of many other ghosts) were actually activated by touching her own nose -- but every time she sneezed she covered her nose and ended up triggering her power.

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* Nadia Popov, in SoBadItsGood British kids' TV show ''{{Rentaghost}}'' ''Series/{{Rentaghost}}'' would randomly teleport whenever she sneezed, and suffered from allergies. In the novels, her powers (like those of many other ghosts) were actually activated by touching her own nose -- but every time she sneezed she covered her nose and ended up triggering her power.
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Namespacing BTVS


* Willow and Tara used a spell of this nature as a weapon against Glory in one episode of ''BuffyTheVampireSlayer''.

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* Willow and Tara used a spell of this nature as a weapon against Glory in one episode of ''BuffyTheVampireSlayer''.''Series/BuffyTheVampireSlayer''.
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* Willow and Tara used a spell of this nature as a weapon against Glory in one episode of ''BuffyTheVampireSlayer''.
---> '''Willow:''' Teleportation spell. Still working out the kinks.
---> '''Buffy:''' Where'd you guys send her?
---> '''Willow:''' Don't know. That's one of the kinks.
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* In ''TabletopGame/HcSvntDracones'' Translocation TTI implants get increasingly random as they increase in Cuil level. To the point where which planet you end up on (if any) is the result of a die roll at Cuil 4.
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* In the ''VideoGame/{{Myst}}'' games, dropping into the Star Fissure transports people or objects to a random location, albeit one on Earth. Both the original Myst Linking Book and the telescope from ''Riven'' got to Earth this way, and the Stranger is presumed to have returned home by that method also.

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* In the ''VideoGame/{{Myst}}'' games, dropping into the Star Fissure transports people or objects to a random location, albeit one on Earth. Both the original Myst Linking Book and the telescope from ''Riven'' ''VideoGame/{{Riven}}'' got to Earth this way, and the Stranger is presumed to have returned home by that method also.
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** Later engineer-built items open a wormhole that will take you to a zone you choose. The catch is that it'll send you to one of several places in the zone, and it's not uncommon to end up materializing 100 yards above the ground. Hope you have a Goblin Glider Kit or other slow-fall ability....

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* ''VideoGame/{{Nethack}}'':
** You can catch teleportitis from different circumstances in the game. Unless you have a ring of teleport control or the teleport control intrinsic, you end up teleporting randomly every few steps.
** The same applies in ''ADOM'', although it's not quite every few steps. Can be extremely useful if you have teleport control (which is rare: either drink randomly from pools -- which can cause dooming -- or eat a blink dog that leaves a corpse). There are also teleportation traps, wands and spell. Basically all teleportation is random (in terms of destination) unless you specifically have the control. Trying to aim controlled teleportation into a blocked area also results in a random destination.
** There's also a ring of teleport in ''VideoGame/{{Crawl}}'' that does just this and... let's just say that it's become a genre staple, along with spells and scrolls that randomly teleport you on demand and some way of gaining control of all your teleports.

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* ''VideoGame/{{Nethack}}'':
**
''VideoGame/{{Nethack}}'': You can catch teleportitis from different circumstances in the game. Unless you have a ring of teleport control or the teleport control intrinsic, you end up teleporting randomly every few steps.
** The same applies in ''ADOM'', although it's not quite every few steps. Can be extremely useful if * In ''{{ADOM}}'', all teleportation is random unless you have teleport control (which is rare: either drink randomly from pools -- which can cause dooming -- or eat a blink dog that leaves a corpse). There The teleportation intrinsic causes you to teleport now and then without being able to choose when, and there are also teleportation traps, wands and spell. Basically all teleportation is All of these are random (in terms of destination) unless you specifically have without the control.control intrinsic. Trying to aim controlled teleportation into a blocked area also results in a random destination.
** * There's also a ring of teleport in ''VideoGame/{{Crawl}}'' that does just this and... let's just say that it's become a genre staple, along with spells and scrolls that randomly teleport you on demand and some way of gaining control of all your teleports.
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* In [[http://en.wikipedia.org/wiki/The_Infinitive_of_Go The Infinitive of Go]] by [[http://en.wikipedia.org/wiki/John_Brunner_%28novelist%29 John Brunner]], some college students invent a teleportation machine that allows people to teleport from one Portal to another. However, it is eventually revealed that teleporting also [[spoiler: teleports you to an alternate universe. The greater the physical distance between source and destination, the greater the differences between your origin and destination universes.]]
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* In Creator/RobertAHeinlein's novel ''Literature/StarmanJones'', a [[RandomTeleportation MisJump]] (the result of a navigational error) causes a ship to become lost in space. The crew finally uses NowDoItAgainBackwards to get home.

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* In Creator/RobertAHeinlein's novel ''Literature/StarmanJones'', a [[RandomTeleportation [[TeleportationMisfire MisJump]] (the result of a navigational error) causes a ship to become lost in space. The crew finally uses NowDoItAgainBackwards to get home.
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Sometimes characters or devices with the power of teleportation suffer from a specific form of PowerIncontinence. They just can't control where they're going. Depending on the range of their powers, they could end up on the other side of the galaxy or two feet to the left of where they're standing. Or [[TeleFrag inside a wall]]. Whether this is the result of a limitation of the power, a desperate gambit to get out of somewhere in a hurry when there's no time to properly designate a target location, or plain old human error, sometimes teleportation is just random.

If it's terrestrial teleportation, it'll have the courtesy never to put the victim inside a wall or 30 feet in the air. It's more believable with space travel, because [[SciFiWritersHaveNoSenseOfScale space is so frigging big]] that something the size of your average [[Franchise/StarTrek ship named Enterprise]] need not emerge inside a planet no matter how many times something sends it where it doesn't want to be.

[[MillionToOneChance If you're lucky, you can control when it happens.]] See also TeleporterAccident, BlindJump, and RandomTransportation.

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!!Examples:

[[foldercontrol]]

[[folder:Anime & Manga]]
* In ''Anime/IrresponsibleCaptainTylor'' this happens when they use their [[WarpDrive Hyperdrive]] without inputting a destination.
* Also occurs in ''{{Macross}}'' / ''Anime/{{Robotech}}'' when the Macross ends up near Pluto, [[PortalCut along with a chunk]] of [[MassTeleportation the island]] it had been sitting on.
* Lala from ''Manga/ToLoveRu'' has a teleport-device that works like this -- it's fairly short-range, but specifically ensures that you won't land in a wall -- anywhere else, though, is entirely possible. Also, you loose any physical possessions you're carrying, including your clothes. Needless to say, in this case, "random location" translates into "wherever would be most embarrassing to end up without clothes". It's first two uses land the user in an occupied bathtub, and in the locker room locker of the girl the user has a crush on. Later, Lala makes an improved version to fix the "removes your clothes" part. Unfortunately, the "improvement" is that it only removes ''most'' of the targets' clothes. Needless to say, this isn't actually any less embarrassing.
[[/folder]]

[[folder:Comic Books]]
* In ''ComicBook/{{Enigma}}'', Envelop Girl is a Silver Age comic book villain come to life who mostly goes around to random people, wraps them in her {{teleport cloak}} and transports them to a cardboard box somewhere else at random.
* Magik of the ''ComicBook/NewMutants'' is reasonably good about getting where she wants to go. ''When'' is another matter.
[[/folder]]

[[folder:Fan Works]]
* In ''Fanfic/WithStringsAttached'', Ringo suffers from this. When he is badly startled, he automatically teleports to someplace he perceives as safe. This can be as close as 50 feet or hundreds of miles away, with corresponding inconvenience.
[[/folder]]

[[folder:Films -- Animation]]
* ''Disney/WreckItRalph'' shows Vanellope suffering this, known in the film as "glitching". The most prominent example is when she's [[spoiler:learning to drive. After jumping off a ramp, she teleports about 9 feet high, and slams into the Mentos stalagtites, sending them into the [[MadeOfExplodium Diet Cola lava below]]. She learns how to control the glitching by the end of the movie.]]
[[/folder]]

[[folder:Films -- Live-Action]]
* The hyperdrive in the 1998 ''Film/LostInSpace'' movie worked like this, at least when it was engaged without a target jump-gate. The crew is forced to use it early in the film in order to avoid burning up in the sun. And then again at the end.
* In ''Film/PlanetOfTheApes'', a misjump takes the astronaut(s) thousands of years into the future.
* In ''[[http://en.wikipedia.org/wiki/Unidentified_Flying_Oddball The Unidentified Flying Oddball]]'', the space shuttle winds up in the Dark Ages while testing a [[FasterThanLightTravel FTL]] drive.
[[/folder]]

[[folder:Gamebooks]]
* The ''Space Hawks'' Literature/ChooseYourOwnAdventure Books feature the Emergency FTL Jump, a last-resort escape method that skips the usual safety checks and calculations. It's mentioned that this kind of blind jump has the potential to strand the pilot in space [[spoiler:though in practice, there's only one book out of the six in which the emergency FTL jump will kill you]].
[[/folder]]

[[folder:Literature]]
* ''Literature/DragonridersOfPern''. When they're first beginning to control dragons and learning to teleport, you can sometimes screw it up. During excavations inside a weyr once, the weyrfolk came across a dragon and rider who'd been entombed in solid rock after making a misaimed teleport.
* In ''Literature/TheTimeTravelersWife'', Henry's time travel works like this. Under stress or seemingly just randomly he'll teleport to a random place in time and space, though the range is normally within his, his wife's, and his daughter's lifetimes. It does eventually go very badly wrong.
* In the book ''Casting Spells'', when Chloe finally inherits her magical powers, she ends up teleporting her love interest around accidentally by thinking of him. Oops.
* The {{Hyperspace}} version of this happens at the start of Creator/CJCherryh's ''Literature/{{Foreigner}}'' series: some malfunction with the {{Hyperspace}} engine sends the human starship to a completely uncharted region of space.
* In Creator/RobertAHeinlein's novel ''Literature/StarmanJones'', a [[RandomTeleportation MisJump]] (the result of a navigational error) causes a ship to become lost in space. The crew finally uses NowDoItAgainBackwards to get home.
* Frank Pollard from The Bad Place by Creator/DeanKoontz can teleport, but suffering from amnesia, he does it unconsciously and goes all over the place, especially while sleeping. His powers aren't under control until near the end of the novel, when he regains his memory.
* In the Creator/LarryNiven story "One Face", a misjump brings the crew to apparently the wrong system. Turns out after a while that it's the right system, but they've appeared billions of years in the future, when Earth is no longer habitable.
* ''Literature/TheHitchhikersGuideToTheGalaxy'':
** This was how Arthur Dent and Ford Prefect ended up on the Earth of two million years past in ''Literature/TheRestaurantAtTheEndOfTheUniverse''. Trapped on a spaceship that was about to crash into a sun, their only way out was a teleporter whose navigation controls were broken.
** In [[Literature/TheHitchhikersGuideToTheGalaxy1 the first book]], Arthur Dent suggests activating the infinite improbability drive without defining any parameters. Subverted when rather than transporting anything, the drive transforms the missiles they were trying to escape into a very confused-looking sperm whale and a bowl of petunias, to everyone's surprise. This is because the abilities of the drive are literally infinite, and everyone just [[MundaneUtility uses it for space travel]].
* Done intentionally to a soldier obstructing Aziraphale and Crowley in ''Literature/GoodOmens''. Aziraphale is the one who actually does it, but it's implied Crowley does it all the time. [[spoiler: Aziraphale being Aziraphale, the soldier is eventually revealed to have arrived in his own bedroom in his parents' house.]]
-->'''Aziraphale:''' I hope I haven't sent him somewhere dreadful.\\
'''Crowley:''' You just send 'em. Best not to worry about where they go.
* In ''Literature/{{Gone}}'' by Michael Grant, Little Pete does this. Little Pete is severely autistic though, so it isn't random in his mind.
* In the Literature/CiaphasCain '''HERO OF THE IMPERIUM''' series, Inquisitor Vail has a shield that automatically teleports her to a random nearby location whenever her life is threatened. Yes, it's just as hilarious as it sounds.
[[/folder]]

[[folder:Live-Action TV]]
* Moya in ''Series/{{Farscape}}'' is equipped with a "Starburst" drive which teleports the ship randomly, which the crew use to flee.
* Nadia Popov, in SoBadItsGood British kids' TV show ''{{Rentaghost}}'' would randomly teleport whenever she sneezed, and suffered from allergies. In the novels, her powers (like those of many other ghosts) were actually activated by touching her own nose -- but every time she sneezed she covered her nose and ended up triggering her power.
* In ''Series/PowerRangersRPM'', when the Green Ranger first tries to use his teleportation power, he accidentally appears in an underground bank vault, which leads to the rest of the team learning about his criminal past.
* In ''Series/DoctorWho'', the TARDIS has a randomiser that allows it to work like this, except with added time travel. This effect is also produced by the fact that the Doctor is just pretty bad at piloting it. And it doesn't help that it is, essentially, [[TheAllegedCar a piece of junk]] in most incarnations. Note it isn't so much a matter of the Doctor being bad at piloting it, more so that it was designed to have 6 people control it at once. Although River Song seems to manage a smooth ride just peachily on her own, while simultaneously implying the Doctor is a crap driver who "leaves the brake on".\\\
This is most consistent in the earliest serials, in which the First and Second Doctors rarely, if ever, were able to get the TARDIS to land where they intended. In fact, two of the First Doctor's companions returned to their own time (give or take 3 years) not because of the TARDIS, but by procuring an entirely different and more reliable time machine. The TARDIS is effectively unsteerable until the Time Lords pardon the Third Doctor in [[Recap/DoctorWhoS10E1TheThreeDoctors "The Three Doctors"]]. Not only do they restore his [[LaserGuidedAmnesia stolen memories]] of time travel theory, but they replace a core component of the TARDIS they had taken. Presumably, the replacement bit works better than the old one did. ExpandedUniverse (and even [[Recap/DoctorWho20thASTheFiveDoctors In-]][[http://tvtropes.org/pmwiki/pmwiki.php/Recap/DoctorWhoS22E4TheTwoDoctors Universe)]] stories set back during the First and Second Doctor eras often forget that the Doctor never went anywhere on ''purpose'' in those days.\\\
The Eleventh Doctor episode "The Doctor's Wife" further suggests that the teleportation was never as random as it always appeared as [[spoiler:the TARDIS in human form]] tells the Doctor that he didn't always get where he wanted to go, but he always arrived where he needed to be.
* Hiro Nakamura in the latest season of ''Series/{{Heroes}}''
* In the re-imagined ''Series/{{Battlestar Galactica|Reimagined}}'', inputting no co-ordinates into the FTL drive and activating it will result in a random jump, that carries no small risk with it -- you could end up anywhere, even inside a sun. It's only ever done as a last resort, most notably by the battlestar Pegasus' last-ditch escape from the Scorpia Fleet Shipyards. In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of its defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]
* This happens once in a while in the various Franchise/StargateVerse series.
** Sometimes (as in ''Series/StargateSG1'''s'' "Solitudes"), the sending gate is hit with enough energy to overload it while opening; this causes the wormhole to jump from the receiving gate to the next nearest gate. Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
** The hyperdrive on the Prometheus was completely random, as all attempts to deal with the instability of its naquadriah power source failed. Later a more conventional hyperdrive was substituted. The F-302 fighters, on the other hand, never could take hyperspace trips like they were intended, as no conventional hyperdrive could be made small enough to fit in them. Thus, their hyperdrive was only actually used twice. Once when the fighter was being used to remove an about-to-explode Stargate, so that it didn't actually matter ''where'' it ended up, so long as it was "not here", and once when the hyperspace jump lasted for a microsecond (to bypass a ship's DeflectorShields) so that any variance would be so minor as to not matter.
* Almost as often in ''Franchise/StarTrek''.
** In [[Series/StarTrekTheOriginalSeries the original series]], the Enterprise winds up in the 60's. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]]. Note that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.
** In ''Series/StarTrekTheNextGeneration'', the Enterprise is pushed off course by light years by both the Q and the [[LivingShip Tin Man]] object. In one episode, the Enterprise ends up in the ''wrong galaxy'' due to the presence of "The Traveler" onboard. Implied in the episode "True Q," where Amanda tells Q that when she practices her teleportation, she always ends up somewhere she doesn't want to be.
** In ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'', Sisko winds up in the MirrorUniverse as well, though not accidentally.
** Arguably, the entire plot of ''Series/StarTrekVoyager''.
* ''Series/{{Sliders}}'': Random place in random ''universe.'' "Why don't they wind up a mile in the air?" is eventually answered; built into the technology is sensors that won't let the portal send them someplace absolutely deadly, and also keeps them in the same general area of California (we find ''that'' out when the sliding radius [[RealLifeWritesThePlot changes when production is moved to LA]].)
[[/folder]]

[[folder:Tabletop Games]]
* Sometimes a problem in ''TabletopGame/DungeonsAndDragons'', so be careful which teleport spells you use!
** Not only is there a chance of 'misfire' when Teleporting, there also exists certain spells (at least in 3.5) that specifically teleports the target to a random location -- ANYWHERE in the multiplanar world of D&D, from the lowest reaches of Gehenna to the world-engine of Mechanus... it's primarily used as a tool to get rid of troublesome enemies who resists damage and conventional status-ailments - few think to protect themselves from teleportation...
** It's said this is the fate of anyone who jumps from the edge of the city of Sigil in ''TabletopGame/{{Planescape}}''
** "Nybor's Joyful Voyage" spell from the ''TabletopGame/ForgottenRealms''.
** The Blink spell caused you to teleport about at random within a limited area.
* ''TabletopGame/{{Paranoia}}''. In older editions, the Teleport mutant power could strand you just about anywhere if you failed a Power check when using it.
* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell".
* A common result of impatient jumpship crews charging their drives too quickly in the ''TabletopGame/BattleTech'' 'verse. This is known as a [[http://www.sarna.net/wiki/JumpShip#Misjump Misjump]].
* In ''TabletopGame/{{Traveller}}'', a Misjump caused a starship to travel multiple parsecs in a random direction, which could easily result in the death of the crew if the ship ended up in an empty area of space without a source of fuel. It could be caused by using unrefined fuel (hydrogen) or failure to provide annual maintenance for the jump drives. The different races in {{Traveller}} often have rituals to make them less nervous when they go into jump because of the fear of a misjump. One ''Traveller'' adventure involved exploring a ship that had been trapped in jumpspace as a result of a Misjump.
[[/folder]]

[[folder:Video Games]]
* Viki in the ''VideoGame/{{Suikoden}}'' series who randomly teleports between games by sneezing or other accidents.
** This can be exploited in certain games of the series to allow you to go to areas you cannot access by any other means.
** Also, she apparently not only teleports through space but through time to some degree as well; there are multiple versions of her.
* In ''VideoGame/WildArms2'' Lilka is infamously unlucky with [[WarpWhistle Teleport Gems]] and begins the game in a random town because of this, as well as being the key to reaching an otherwise unreachable island.
* Gordon Freeman in the beginning of ''VideoGame/HalfLife2''. In the original, the initial cascade resonance warps Gordon to random spots in Xen. It also did the same to the various aliens, later on. In ''Opposing Force'', this was the secondary fire of the {{BFG}} -- it would drop you down an endless void, or transport you to an area where there was some ammo for your other weapons. Happens as part of ''Blue Shift'''s finale.
* In ''VideoGame/KingsQuestIII'' you could learn an optional random teleportation spell that takes you to a random screen in the area. This is useful for getting out of dangerous situations (as long as you don't randomly end up in the same place).
* In ''VideoGame/{{Diablo}}'', there's a spell called Phasing that teleports you randomly to an area within view. There's also a shrine that does the same thing, with the appropriate flavor text: "Wherever you go, there you are."
* The teleport squares from ''Gauntlet''.
* ''VideoGame/KingdomOfLoathing'' has a status effect called "teleportitis" (named after the condition in Nethack), which randomly teleports you around every time you try to adventure. One person [[http://forums.kingdomofloathing.com/vb/showthread.php?t=172962 has played through the entire game this way.]] And they made [[http://kol.coldfront.net/thekolwiki/index.php/Ring_of_teleportation an item with the effect]] in his honor.
* ''VideoGame/{{Heretic}}''/''VideoGame/{{Hexen}}'':
** The series has the chaos device, which transports a player to an apparently random location (usually the start of the level or section)
** ''Hexen'' series also has the displacement/banishment device which does the same to enemies.
* This what the Hyperspace button does in ''VideoGame/{{Asteroids}}''. Many early arcade space shooters had a "hyperspace" or "warp" button that jumped the player's ship randomly around the screen. Besides ''Asteroids'', other examples included ''VideoGame/{{Defender}}'', ''Pleiads'', and ''Stargate'', and the problem was the same in all of them: you never where you were going to reappear on the screen or which direction you'd be facing, and often you'd find yourself in an even worse mess than the one that drove you to press "warp" in the first place! The {{angrish}} and [[ClusterFBomb swearing]] from frustrated players [[TeleFrag teleporting themselves to their deaths]] got so loud that later arcade games (including ''Asteroids''' own sequel, ''Asteroids Deluxe'') mostly abandoned this trope in favor of "shield" buttons.
* ''VideoGame/StarControl'': secondary power of a Arilou Lalee'lay Skiff is random teleportation.
* In the old computer game ''[[http://en.wikipedia.org/wiki/Daleks_(video_game) ''Robots'']]'' and its derivatives, one of the tools available to the protagonist randomly teleports them to any empty square. Since there's no guarantee their new position will be any safer than their old one, this is generally reserved as a last resort. Some versions label this move as a 'safe' teleport, while also having a completely random one that can warp you right on top of an enemy for an instant death.
* One of the Geo Panel effects in ''Franchise/{{Disgaea}}'' is warp, which teleports the character on the panel to a random panel of the same colour.
* ''VideoGame/ConquestFrontierWars'' has this (sometimes)if a ship gets sucked into a black hole, they can end up in any other system.
* ''VideoGame/{{Nethack}}'':
** You can catch teleportitis from different circumstances in the game. Unless you have a ring of teleport control or the teleport control intrinsic, you end up teleporting randomly every few steps.
** The same applies in ''ADOM'', although it's not quite every few steps. Can be extremely useful if you have teleport control (which is rare: either drink randomly from pools -- which can cause dooming -- or eat a blink dog that leaves a corpse). There are also teleportation traps, wands and spell. Basically all teleportation is random (in terms of destination) unless you specifically have the control. Trying to aim controlled teleportation into a blocked area also results in a random destination.
** There's also a ring of teleport in ''VideoGame/{{Crawl}}'' that does just this and... let's just say that it's become a genre staple, along with spells and scrolls that randomly teleport you on demand and some way of gaining control of all your teleports.
* ''VideoGame/{{Nox}}'' had a spell that teleported Jack randomly across the current area, except in the very final dungeon, where it inevitably teleported him to the final key.
* In the PS1 game ''Sentinel Returns'' you actually had an ability which caused a random teleportation, using it caused you to appear on free square on the levels map that was either the same or lower altitude than your current but always a random location. It could actually end you up in a pit with no chance to get out so this REALLY was random.
* In the ''VideoGame/{{Myst}}'' games, dropping into the Star Fissure transports people or objects to a random location, albeit one on Earth. Both the original Myst Linking Book and the telescope from ''Riven'' got to Earth this way, and the Stranger is presumed to have returned home by that method also.
* In order to reach the endgame BonusBoss Kirin in ''VideoGame/FinalFantasyXI'', a player has to use one of the many portals in the collection of areas known as [[FanNickname sky]]. Small problem: The portal in question ''also'' transports players to a room full of Magic Pots, and despite [[UrbanLegendOfZelda rumors]], it really does seem to be random.
* ''VideoGame/{{Angband}}'' has Rings of Teleportation, which teleports you randomly every once in a while. Some of its variants have other sources of random teleportation, including mutations and weapon properties. Additionally, the Teleport and Phase Door spells teleport you to a random empty space within a given radius.
* One of the Bhaalspawn in ''VideoGame/BaldursGate II'' teleports randomly whenever he gets scared, which he found very inconvenient. Someone helped him overcome this so he could settle down - just in time for the city to be besieged by an army of giants intent on killing every Bhaalspawn in there. You can use a spell to artificially induce fear and help him escape though.
** There's also a cursed pair of boots that teleports you to a random ''enemy'' every few seconds.
* In ''VideoGame/RagnarokOnline'', the first level of the skill "Teleport" actually lands you anywhere in the current map. Also, if someone sets a warp to a point in a map that [[TeleFrag you cannot be in]], it jumps you randomly in the map too. That is mostly to avoid having to "delete" those tiles from the skill (thus allowing for a ''much'' easier script, even if it might repeat itself a couple times), but it is also abused by some {{Game Master}}s to create random warp portals for events and such.
* A noted use of ''VideoGame/{{Halo}}'''s Slipspace (for humans, anyway, before and after the Covenant) often has people either near their destination, or way off course. The Covenant don't suffer this effect, due to crystals that guide their systems.
* This can happen to ''the ball'' in ''[[BackyardSports Backyard Baseball]]''.
* In ''[[VideoGame/ChzoMythos Trilby's Notes]]'', you randomly teleport twice, once to the past and the other to the distant future.
* ''VideoGame/WorldOfWarcraft'' has engineering teleporters. 4/5 times they will teleport you to a preset location, but that other 1/5 times...anything can happen, your character turns into the last person who went through, split into a "good" and "evil" side, turned into various small critters, end up anywhere else on the continent, and the most infamous one, simply teleport a mere 100 yards away from the teleport pad, or 100 yards straight up.
** Also, the archeology artifact, The Last Relic of Argus, is a highly sought after item, because it is a teleporter that you can use during combat, with no casting time. The downside: ''it picks your destination point at random.'' At least the Last Relic takes three seconds to activate, so it's not instant, but it's a whole lot faster than a hearthstone/Astral Recall exit. Also, the destination is selected at random from a large list but you'll always end up at one of the locations. The benefit is that all possible destinations are safe.
** There is a Druid-only spell called One With Nature that functions a lot like the Last Relic of Argus, sending the Druid using it to a random location. In this case, they are all natural locations ([[ExactlyWhatItSaysOnTheTin as the name implies]]) such as forests, glades, or jungles.
* The [[ExactlyWhatItSaysOnTheTin Unstable Teleport Plasmid]] in ''VideoGame/BioShock2'' will [[http://www.youtube.com/watch?v=Ej2AHBNaq40 teleport all over the place in as you try to acquire it, then will start teleporting YOU all over the place if you're successful in doing so.]]
* In ''VideoGame/QuakeIIIArena'', players can pick up a personal teleporter [[ViewersAreMorons (shaped like a T)]], and when they activate it, it just throws them to some random spawnpoint on the map.
* In ''VideoGame/DungeonsOfDredmor'', the player character's first spell in the Mathemagic skill line is a random teleport. The booze Spatial Instability Infusion also gives the player the ability to randomly teleport. As both are only random in location and not in timing, using the skill or quaffing the drink can be useful during the first few levels as a (rather unreliable) method of escape.
* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' had a pink diamond in the center of the maze in the Tanks mission that would teleport your tank to a random location.
* ''VideoGame/MouseTrap'' has the IN gate in the center of the maze that the mouse can use to teleport to any of the four corners to escape either the cats or the hawk that shows up from time to time to harass the player.
* The Teleportation Potion in ''VideoGame/{{Terraria}}'' teleports you to a random location. It is advised to prepare oneself before using a Teleportation Potion, as it may teleport you into a hazard, on top of a trap trigger, or something else dangerous.
* The {{Minecraft}} mod Thermal Expansion adds a liquid that, when jumped in, will teleport you to a random place within about 10 metres (including up in the air or inside a solid object). ''Drinking'' it increases the horizontal range by several kilometres.
* ''Cap'n Magneto'' has the Z-Gate, which sends the eponymous hero to a random spot on the map.
[[/folder]]

[[folder:Web Animation]]
* One of many outcomes in XLR105's ''[[http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2fort Adventure]]'' [[spoiler:when a friendly Engineer neglects to build an exit for his teleporter]]
[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/SluggyFreelance'' the whole premise behind Riff's Dimensional Flux Agitator is that it teleports people into [[AnotherDimension random dimensions]]. They're sometimes able to teleport themselves back or reopen old portals, but the mostly the device is just one giant crapshoot.
* ''Webcomic/GunnerkriggCourt'''s [[spoiler: Parley]] does something like this. It happens at random times and takes her to random places, though later she manages to learn to control it. Working with a partner whose power is to innately create orderliness helps out a lot.
* This happens to the cast of ''Webcomic/DubiousCompany''. After getting stranded in a random dimension, the brains develop a spell to hop them to the next dimension in the hopes it gets them closer to home. However, they have no clue what that dimension is like until they arrive.
* After the great [[CosmicRetcon arm retcon]] in ''Webcomic/{{Homestuck}}'', [[spoiler: John begins teleporting and [[TimeTravel time-travelling]] throughout the entire comic (Scenes without John are [[CosmicRetcon retconned]] so that John's teleportation can be seen). Later on, his [[CosmicRetcon retconning]] in the new game session begins to have discernible effects.]]
[[/folder]]

[[folder:Web Original]]
* [[http://www.scp-wiki.net/scp-507 SCP-507]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the US presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
* ''WebVideo/{{Britanick}}'': One of the side effects of the FantasticDrug Herpex. [[spoiler:Possibly its only effect, as it may not cure herpes.]] As seen in the [[http://www.cracked.com/video_16581_greatest-medication-side-effect-ever.html spoof ad]].
* ''Series/FlandersCompany'': GadgeteerGenius Caleb has teleporation as a superpower; in episode "Unlimited", when his power gets out of control because of one of his invention, he starts blinking uncontrollably all over the place, to finally ends up in Egypt.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TransformersAnimated'' Season 3's "Transwarped" starts a story line about Omega Supreme being endlessly transported to random points in the universe before transporting yet again.
* ''WesternAnimation/MegasXLR'' "Coop D'Etat" Coop accidentally sends Megas into a teleportation loop, causing them to transport to random place all over the universe one after another.
* When WesternAnimation/JohnnyTest uses his MadScientist sisters' lab to get the ability to teleport, they use it to send him to random places as punishment.
* In one episode of ''WesternAnimation/XMenEvolution,'' a cold-stricken Nightcrawler's sneezes teleport him (and Kitty, who was holding onto him at the time) all over town.
* At the end of the ''WesternAnimation/{{Futurama}}'' Story Arc / TV Movie, ''Into the Wild Green Yonder'', the heroes enter a wormhole, which could send them anywhere in the entire universe. At the start of the following season, [[spoiler:they end up back at the Planet Express building.]]
* In ''WesternAnimation/{{Gargoyles}}'', when you leave the mystic island of Avalon you're magically transported to just about anywhere in the world. The catch, explained only as Goliath, Eliza, and Angela are leaving for the first time, is that Avalon will not send you where you want to go, but where you ''need'' to be.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 "Twilight's Kingdom - Part 2"]], when trying to get the hang of her boosted powers, Twilight's attempt at teleportation sends her to random spots all across Equestria.
[[/folder]]

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