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* The "Warp" advantage in ''TabletopGame/{{GURPS}}''. A later supplement built a whole power around the ability to teleport, including the ability to teleport poison out of your body.
** In ''GURPS Ultra-Tech,'' the available teleporters are of the translocator variety -- it is explicitly stated, for example, that attempting to teleport someone into a mountain would result in a 2 cubic meter cylinder being teleported into the teleporter chamber and the person being placed in a 2 cubic meter [[BuriedAlive air-filled cylinder inside the mountain]].

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* The "Warp" advantage in ''TabletopGame/{{GURPS}}''. A later supplement built a whole power around the ability to teleport, including the ability to teleport poison out of your body.
**
body. In ''GURPS Ultra-Tech,'' the available ''TabletopGame/GURPSUltraTech,'' teleporters are assumed to be of the translocator variety -- it is explicitly stated, for example, that attempting to teleport someone into a mountain would result in a 2 cubic meter cylinder being teleported into the teleporter chamber and the person being placed in a 2 cubic meter [[BuriedAlive air-filled cylinder inside the mountain]].
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* Several characters (usually villains) in ''Series/OnceUponATime'' possess this ability, being able to disappear in a cloud of smoke. The colour of the smoke varies from character to character, notably being green for Zelena, and white/grey for Ingrid the Snow Queen.
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* Sums up the ''Phase Out'' keyword in ''TabletopGame/MagicTheGathering'' quite well. Creatures with this ability are exiled temporarily and then brought back to the field. Unsurprisingly, most of those creatures are either Blue (primary) or White (secondary)
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*** "RIngs" usually refers to the short-range teleporters used by the Goa'uld, though they were originally created by the Ancients. A series of rings hovers down, and what's in them is exchanged with whatever's in the rings of a similar device at the destination end. It teleports ''everything'' on the platform (in "[[Recap/StargateSG1S6E3Descent Descent]]" Jonas Quinn used it underwater and it teleported the water too), and ''only'' what's on the platform (leading to a PortalCut in the [[Film/{{Stargate}} movie]]). It also needs a platform to link to, the Ori were shown to have platforms that could be launched into the ground allowing them to teleport their forces anywhere they wanted. The rings created a link/beam of energy between the two destinations, meaning a ship with rings could fly into the beam and "intercept" the transport, something not possible with the Asgard beaming technology. Finally, they had an advantage over the Asgard technology, the rings could be used somewhat "blindly". In "[[Recap/StargateSG1S9E1AvalonPart1 Avalon Part 1]]", the ''Prometheus''' sensors can't penetrate a cavern, preventing them from using the Asgard teleporters, but there are rings down there so they simply use those which work automatically. Finally, in "[[Recap/StargateSG1S10E1FleshAndBlood Flesh and Blood]]", the Asgard teleporters are down (and couldn't get through the Ori's shields anyway) so team try to use rings to teleport a nuke on board an Ori mothership, ultimately Daniel uses them to escape before [[spoiler:the ''Korolev'' explodes]], as there is apparently no way to prevent someone from using the rings.

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*** "RIngs" "Rings" usually refers to the short-range teleporters used by the Goa'uld, though they were originally created by the Ancients. A series of rings hovers down, and what's in them is exchanged with whatever's in the rings of a similar device at the destination end. It teleports ''everything'' on the platform (in "[[Recap/StargateSG1S6E3Descent Descent]]" Jonas Quinn used it underwater and it teleported the water too), and ''only'' what's on the platform (leading to a PortalCut in the [[Film/{{Stargate}} movie]]). It also needs a platform to link to, the Ori were shown to have platforms that could be launched into the ground allowing them to teleport their forces anywhere they wanted. The rings created a link/beam of energy between the two destinations, meaning a ship with rings could fly into the beam and "intercept" the transport, something not possible with the Asgard beaming technology. Finally, they had an advantage over the Asgard technology, the rings could be used somewhat "blindly". In "[[Recap/StargateSG1S9E1AvalonPart1 Avalon Part 1]]", the ''Prometheus''' sensors can't penetrate a cavern, preventing them from using the Asgard teleporters, but there are rings down there so they simply use those which work automatically. Finally, in "[[Recap/StargateSG1S10E1FleshAndBlood Flesh and Blood]]", the Asgard teleporters are down (and couldn't get through the Ori's shields anyway) so team try to use rings to teleport a nuke on board an Ori mothership, ultimately Daniel uses them to escape before [[spoiler:the ''Korolev'' explodes]], as there is apparently no way to prevent someone from using the rings.

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*** The Asgard have an even more advanced and flexible beaming system that can beam things of any size and doesn't require such things as rings. Humanity has adopted that technology in limited numbers. The Asgard transporters are far more advanced than the old Ancient "ring" transporters (that the Goa'uld use all the time) in that the Asgard ones are not particularly limited by the size of the object (the Prometheus transports a whole skyscraper in "[[Recap/StargateSG1S9E7ExDeusMachina Ex Deus Machina]]" for example, and in "Thor's Chariot", an Asgard vessel practically hoovers up a trio of pyramids and everything else the Goa'uld have brought). They can also transport through things that rings can't get through (in "The Intruder" they beam Sheppard through the cockpit of the F-302, and in "Critical Mass" they apparently use it to beam a Goa'uld symbiote out of a body). Asgard teleporters were also the cause of some moments when people (usually O'Neill) were suddenly teleported away mid-sentence.

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*** The Asgard have an even more advanced and flexible beaming system that can beam things of any size and doesn't require such things as rings.equipment at either the site of departure or arrival. Humanity has adopted that technology in limited numbers. The Asgard transporters are far more advanced than the old Ancient "ring" transporters (that the Goa'uld use all the time) in that the Asgard ones are not particularly limited by the size of the object (the Prometheus transports a whole skyscraper in "[[Recap/StargateSG1S9E7ExDeusMachina Ex Deus Machina]]" for example, and in "Thor's Chariot", an Asgard vessel practically hoovers up a trio of pyramids and everything else the Goa'uld have brought). They can also transport through things that in situations the rings wouldn't be useful rings can't get through (in "The Intruder" they beam Sheppard through the cockpit of the F-302, and in "Critical Mass" they apparently use it to beam a Goa'uld symbiote out of a body). Asgard teleporters were also the cause of some moments when people (usually O'Neill) were suddenly teleported away mid-sentence.mid-sentence.
*** "RIngs" usually refers to the short-range teleporters used by the Goa'uld, though they were originally created by the Ancients. A series of rings hovers down, and what's in them is exchanged with whatever's in the rings of a similar device at the destination end. It teleports ''everything'' on the platform (in "[[Recap/StargateSG1S6E3Descent Descent]]" Jonas Quinn used it underwater and it teleported the water too), and ''only'' what's on the platform (leading to a PortalCut in the [[Film/{{Stargate}} movie]]). It also needs a platform to link to, the Ori were shown to have platforms that could be launched into the ground allowing them to teleport their forces anywhere they wanted. The rings created a link/beam of energy between the two destinations, meaning a ship with rings could fly into the beam and "intercept" the transport, something not possible with the Asgard beaming technology. Finally, they had an advantage over the Asgard technology, the rings could be used somewhat "blindly". In "[[Recap/StargateSG1S9E1AvalonPart1 Avalon Part 1]]", the ''Prometheus''' sensors can't penetrate a cavern, preventing them from using the Asgard teleporters, but there are rings down there so they simply use those which work automatically. Finally, in "[[Recap/StargateSG1S10E1FleshAndBlood Flesh and Blood]]", the Asgard teleporters are down (and couldn't get through the Ori's shields anyway) so team try to use rings to teleport a nuke on board an Ori mothership, ultimately Daniel uses them to escape before [[spoiler:the ''Korolev'' explodes]], as there is apparently no way to prevent someone from using the rings.



** Speaking of rings, this refers to the short-range teleports used by the Goa'uld. A series of rings hovers down, and what's in them is exchanged with whatever's in the rings of a similar device at the destination end. It teleports ''everything'' on the platform (in "[[Recap/StargateSG1S6E3Descent Descent]]" Jonas Quinn used it underwater and it teleported the water too), and ''only'' what's on the platform (leading to a PortalCut in the [[Film/{{Stargate}} movie]]). It also needs a platform to link to, the Ori were shown to have platforms that could be launched into the ground allowing them to teleport their forces anywhere they wanted. The rings created a link/beam of energy between the two destinations, meaning a ship with rings could fly into the beam and "intercept" the transport, something not possible with the Asgard beaming technology. Finally, they had an advantage over the Asgard technology, the rings could be used somewhat "blindly". In "[[Recap/StargateSG1S9E1AvalonPart1 Avalon Part 1]]", the ''Prometheus''' sensors can't penetrate a cavern, preventing them from using the Asgard teleporters, but there are rings down there so they simply use those which work automatically. Finally, in "[[Recap/StargateSG1S10E1FleshAndBlood Flesh and Blood]]", the Asgard teleporters are down (and couldn't get through the Ori's shields anyway) so team try to use rings to teleport a nuke on board an Ori mothership, ultimately Daniel uses them to escape before [[spoiler:the ''Korolev'' explodes]], as there is apparently no way to prevent someone from using the rings.
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** ''Series/PowerRangersDinoFury'' brings back casual teleportation with a vengeance. It's the primary method of transportation for the rangers and the villains, the only way to enter the rangers' base, and one episode revolved around a villain plot to block the rangers' communication and teleportation network. It's also likely that the same type of technology as in Beast Morphers is used to get the rangers' swords to them, as when in the base, the swords can be seen stored in a niche with the same cyan light as the teleporters.

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** ''Series/PowerRangersDinoFury'' brings back casual teleportation with a vengeance. It's the primary method of transportation for the rangers and the villains, the only way to enter the rangers' base, and one episode revolved around a villain plot to block the rangers' communication and teleportation network. It's also likely that the same type of technology as in Beast Morphers ''Beast Morphers'' is used to get the rangers' swords to them, as when in the base, the swords can be seen stored in a niche with the same cyan light as the teleporters.
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* The WesternAnimation/CareBears had their Rainbow Rescue Beam which is quite similar in concept to the transporters in the ''Franchise/StarTrek'' franchise. However, it was only really prominent in the first movie.

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* The WesternAnimation/CareBears Franchise/CareBears had their Rainbow Rescue Beam Beam, which is quite similar in concept to the transporters in the ''Franchise/StarTrek'' franchise. However, it was only really prominent in This beam appeared [[WesternAnimation/TheCareBearsMovie the first movie.movie]], and a similar version appeared in ''WesternAnimation/CareBearsWelcomeToCareALot''.
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* The Excelsior Transporter from ''VideoGame/{{dnd}}'' is a machine which can teleport you from town to a layer of the dungeon you've already been you, just like a transporter from ''[[Series/StarTrekTheOriginalSeries Star Trek]]''. This doesn't mesh well with the medieval fantasy setting of the game, but it was more convenient for the developers than mapping out a ton of stairs, so transporters it is.
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** [[Recap/DoctorWhoS37E7Kerblam "Kerblam!"]]: The titular MegaCorp's delivery robots can do this, with the one seen managing to teleport onto the TARDIS while it's in the Time Vortex, although only after the Doctor slows down when she realizes it's a teleport pulse instead of something hostile. This serves as a ChekhovsGun when the Doctor has to get somewhere fast and realises he can hijack a delivery robot's teleporter.

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** [[Recap/DoctorWhoS37E7Kerblam "Kerblam!"]]: The titular MegaCorp's delivery robots can do this, with the one seen managing to teleport onto the TARDIS while it's in the Time Vortex, although only after the Doctor slows down when she realizes it's a teleport pulse instead of something hostile. This serves as a ChekhovsGun when the Doctor has to get somewhere fast and realises he she can hijack a delivery robot's teleporter.
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** [[Recap/DoctorWhoS37E7Kerblam "Kerblam!"]]: The titular MegaCorp's delivery robots can do this, with the one seen managing to teleport onto the TARDIS while it's in the Time Vortex, although only after the Doctor slows down when she realizes it's a teleport pulse instead of something hostile.

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** [[Recap/DoctorWhoS37E7Kerblam "Kerblam!"]]: The titular MegaCorp's delivery robots can do this, with the one seen managing to teleport onto the TARDIS while it's in the Time Vortex, although only after the Doctor slows down when she realizes it's a teleport pulse instead of something hostile. This serves as a ChekhovsGun when the Doctor has to get somewhere fast and realises he can hijack a delivery robot's teleporter.
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* In ''Film/StarWars'' Luke makes a suggestion about being teleported off Tatooine, but no further examples of this are given.

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* In ''Film/StarWars'' Luke makes a suggestion about being teleported off Tatooine, but no further examples of this are given.given (and, in context, is more a forlorn hope that C-3P0 can do magic than an actual suggestion).
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Grammar.


* ''VideoGame/TeamFortress2'': Engineers to can build teleporter entrance and exit platforms to facilitate getting teammates closer to the front line.

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* ''VideoGame/TeamFortress2'': Engineers to can build teleporter entrance and exit platforms to facilitate getting teammates closer to the front line.
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* Some entries in ''Franchise/TheLegendOfZelda'' series feature magical versions. Often, they provide a [[DoorToBefore quick way out of the dungeon]] from the BossRoom.
** A variant appears in ''VideoGame/TheLegendOfZeldaMajorasMask'', where all four major dungeons had a teleporter at the very beginning of the dungeon which lead directly to the boss room. It would only activate if you had already defeated the boss of the dungeon in a previous cycle of the game's GroundHogDayLoop (or, in the UpdatedRerelease, if you had already been in the boss room), thus functioning as a DungeonBypass for the rest of the game.

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* ''VideoGame/TheLegendOfSpyroTheEternalNight'': Late in the game, elite Apes start turning up with the ability to make short-range teleports while battling Spyro.
* ''Franchise/TheLegendOfZelda'':
Some entries in ''Franchise/TheLegendOfZelda'' series feature magical versions. Often, they provide a [[DoorToBefore quick way out of the dungeon]] from the BossRoom.
**
BossRoom. A variant appears in ''VideoGame/TheLegendOfZeldaMajorasMask'', where all four major dungeons had a teleporter at the very beginning of the dungeon which lead directly to the boss room. It would only activate if you had already defeated the boss of the dungeon in a previous cycle of the game's GroundHogDayLoop (or, in the UpdatedRerelease, if you had already been in the boss room), thus functioning as a DungeonBypass for the rest of the game.
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** He also put teleporting booths in the otherwise [[MohsScaleOfSciFiHardness hard-science]] ''Literature/AWorldOutOfTime''. Unlike the Known Space teleporters, these were innately short-range and required a long, unbroken string of booths to travel long distances.

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** He also put teleporting booths in the otherwise [[MohsScaleOfSciFiHardness hard-science]] hard-science ''Literature/AWorldOutOfTime''. Unlike the Known Space teleporters, these were innately short-range and required a long, unbroken string of booths to travel long distances.



* ''TabletopGame/{{Traveller}}'' has a set of rules worked out for psychic teleporters based on energy limitations, changes in momentum and altitude, and numerous other [[MohsScaleOfSciFiHardness hard-physics]] factors.

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* ''TabletopGame/{{Traveller}}'' has a set of rules worked out for psychic teleporters based on energy limitations, changes in momentum and altitude, and numerous other [[MohsScaleOfSciFiHardness hard-physics]] hard-physics factors.
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** If a zegulak is struck by an electric effect, whether natural or magical, it can instantly teleport to its source.

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** If a zegulak zeugalak is struck by an electric effect, whether natural or magical, it can instantly teleport to its source.

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** Early editions featured spells that let you be this, namely "Teleport". Note that a higher-level spell was "Teleport Without Error". All translocation methods require access to some or other plane and since strategical implications are very clear, there were [[TeleportInterdiction several ways to block it]]. ([[http://www.d20srd.org/srd/spells/teleport.htm teleport]] and [[http://www.d20srd.org/srd/spells/teleportGreater.htm greater teleport]])

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** Early editions featured feature spells that let you be this, namely "Teleport". Note that a higher-level spell was "Teleport Without Error". All translocation methods require access to some or other plane and since strategical implications are very clear, there were [[TeleportInterdiction several ways to block it]]. ([[http://www.d20srd.org/srd/spells/teleport.htm teleport]] and [[http://www.d20srd.org/srd/spells/teleportGreater.htm greater teleport]])


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** If a zegulak is struck by an electric effect, whether natural or magical, it can instantly teleport to its source.

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** ''ComicBook/XForce'': U-Go Girl was a teleporter, but she wasn't a very good one - even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the team changed to X-Statix, and was a marked improvement who even had other powers besides.

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** ''ComicBook/XForce'': U-Go Girl was a teleporter, but she wasn't a very good one - -- even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the team changed to X-Statix, and was a marked improvement who even had other powers besides.



* ''Literature/TheRestaurantAtTheEndOfTheUniverse'': "I teleported home one night with Ron and Sid and Meg. Ron stole Maggie's heart away, and I got Sidney's leg." The actual process seems relatively safe, though--the only issue is some protein and salt loss for first-timers, and the only mishaps are either user issues or someone helping themselves to the transport.

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* ''Literature/TheRestaurantAtTheEndOfTheUniverse'': "I teleported home one night with Ron and Sid and Meg. Ron stole Maggie's heart away, and I got Sidney's leg." The actual process seems relatively safe, though--the though -- the only issue is some protein and salt loss for first-timers, and the only mishaps are either user issues or someone helping themselves to the transport.



** The TARDIS itself, by dematerializing and rematerializing somewhere else in time and space as it does, could be said to behave similarly to a teleporter, though it is made clear that the TARDIS moves through the Time Vortex to get places. The old series established the rule that "short hops" in the TARDIS — moving only a small distance in time or space — were very dangerous and for emergencies only, because many plots could have been resolved too easily if the TARDIS could be used as a teleporter. The new series quietly dropped this rule ([[FridgeBrilliance it's possible the Doctor got better at flying the ship]]).

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** The TARDIS itself, by dematerializing and rematerializing somewhere else in time and space as it does, could be said to behave similarly to a teleporter, though it is made clear that the TARDIS moves through the Time Vortex to get places. The old series established the rule that "short hops" in the TARDIS -- moving only a small distance in time or space -- were very dangerous and for emergencies only, because many plots could have been resolved too easily if the TARDIS could be used as a teleporter. The new series quietly dropped this rule ([[FridgeBrilliance it's possible the Doctor got better at flying the ship]]).



* ''VideoGAme/{{Nethack}}'' has amulets of teleportation, rings of teleportation, scrolls of teleportation, spellbooks of teleport away, wands of teleportation, "teleportitis", teleport traps, quantum mechanics who can teleport the player as an attack, and magic whistles which teleport your pets to you.
** Though most of these require a source of teleport control unless you want to teleport randomly. And if you have teleport control, you can also use TP traps and quantum mechanic attacks to your benefit.
* ''VideoGame/PhoningHome'': [[PlayerCharacter [=ION=]]] can [[ItemCrafting make]] teleporters that open rifts through which he can move to travel over long distances on the alien planet.
* ''VideoGame/RecettearAnItemShopsTale'': A trapped chest, or Caillou's Teleport spell, teleports you to a different location in a dungeon map.
* ''VideoGame/HalfLife'':
** The story of ''VideoGame/HalfLife1'' begins with Black Mesa trying to learn how to use an alternate dimension as a means of teleportation. ''VideoGame/HalfLife2'' deals with the consequences, although the remaining Black Mesa scientists are ''still'' trying to perfect teleportation technology, which they now know much more about. A Transporter accident drives the plot forward as well. Combine teleportation technology may ''work'', but it is far more crude. The Citadel is capable of sending objects and information through inter-dimensional space, although this sometimes destroys the original, and it requires an immense amount of energy. In Episode 1 they overload the Citadel's reactor to open a portal strong enough to send an [=SOS=] through... which blows up an entire city in the process. Teleportation technology is the only area of science in which humanity is actually ''ahead'' of the Combine. It's the only advantage humanity has, and it is far more compact and energy efficient. It also doesn't, you know, explode. At least, not '''all''' the time.
** With the ''VideoGame/{{Portal}}'' games, it is revealed that Black Mesa and Aperture Science were involved in a technological arms race to develop working teleportation, leading both to cut corners. Black Mesa focused on stationary teleports and inter-dimesional transportation, while Aperture invested in portable wormholes. Black Mesa ultimately was declared the winner when they managed to [[GoneHorriblyRight open an interdimension portal resulting in a full scale alien invasion.]] Aperture managed to complete their project and produce a viable if somewhat expensive final product (hey, moon rocks ain't cheap), but all it might do in the long run is convince said alien invaders to stay a while longer in an effort to acquire said technology.
* ''Franchise/{{Halo}}'':
** The player characters get teleported around a number of times, thanks to teleportation technology developed millennia ago by the Forerunners. For example, each of the Halo rings has a "local teleportation grid" which can remotely move objects around, and there are also the fixed teleporters found at the various installations set on multiplayer maps. Given the Forerunners' mastery of [[SubspaceOrHyperspace slipspace]] (their version of [[HumanPopsicle cryosleep]] involved storing them ''inside'' slipspace, and they seem to experimented with the ability to TimeTravel with it), their teleporters likely work by moving the traveller through slipspace, rather than the ''Franchise/StarTrek'' method of killing you and building an identical copy at the destination.
** The Promethean constructs (first introduced in ''VideoGame/Halo4''), who are basically a special group of Forerunner battle droids, frequently make their entrances by teleporting onto the battlefield. ''4''[='s=] version of the Knights, the strongest type of Promethean, have the ability to teleport in the middle of battle, making them hard to shoot down. In ''VideoGame/Halo5Guardians'', mid-battle teleportation is given to the Promethean Soldiers instead.

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* ''VideoGAme/{{Nethack}}'' has amulets of teleportation, rings of teleportation, scrolls of teleportation, spellbooks of It is fantastically easy to teleport away, wands in ''VideoGame/{{Achron}}''. The tutorials teach you cross-map teleportation before they tell you about ''control groups''. The humans have teleporters which can send units halfway across most maps, as well as slingshots (a smaller, shorter ranged, mobile version of teleportation, "teleportitis", teleport traps, quantum mechanics who the teleporter). The Vecgir have an upgrade that gives their vehicles the ability to self-teleport, and can build sligates which can teleport and [[TimeTravel chronoport]] units.
** According to the dev blog, they've had to repeatedly tone teleportation down because the absurd ease with which it could be used started devolving the game into telefrag-fests where players routinely jumped their bases to different points on the map. It's a lot better now.
* The Input/Output Tower beam in the UsefulNotes/{{Atari 2600}} game ''VideoGame/AdventuresOfTRON'' acts as this to transport
the player as an attack, from one level to another.
* The Kyranians of ''VideoGame/AvencastRiseOfTheMage'' use bizarre paired thrones to travel back
and magic whistles which forth between set points.
* In ''[[VideoGame/BackyardSports Backyard Baseball]]'', the ''ball'' can
teleport by using a powerup.
* ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'': Near the end of the game, you acquire a teleportation device, which cuts down a great deal on
your pets backtracking.
* ''VideoGame/BloodlineChampions'' has a decent amount of this, the differences varying so much it's better just
to you.
** Though most
list who can teleport: the Inhibitor, the Igniter, the Herald of these require a source Insight, the Blood Priest, the Seeker, and the Stalker -- the last can go to TeleportSpam with their ultimate on.
* In ''VideoGame/ChronoTrigger'', Lucca's invention, the Telepod, reacts with Marle's pendant to really kick off the events
of teleport control unless the game. Teleporters are also all over the place in 12000 BC.
* One of the [[StockSuperpowersIndex Power Pools]] in ''VideoGame/CityOfHeroes'' is Teleportation, containing powers that allow
you want to teleport randomly. And if you have teleport control, allies, enemies, yourself, and everything around you, in that order. With the open profiles of the game, you can justify it however you want. (or not at all).
* The ''VideoGame/CommandAndConquerRedAlertSeries'' has the Chronosphere, a mass teleportation device based on time travel technology.
** The mass-teleport version of the Chronosphere is instantly fatal to any unshielded biological creature.
** ''VideoGame/CommandAndConquerRedAlert2'' has a number of teleporting infantry units based on the Chronosphere technology. Fortunately, while they can move anywhere in an instant, it takes a while to materialize completely, leaving them vulnerable for a short time. There's
also use TP traps and quantum mechanic attacks the Chrono Miner, whose teleportation is limited to your benefit.
making a return trip home with a truckload of ore.
* ''VideoGame/PhoningHome'': [[PlayerCharacter [=ION=]]] can [[ItemCrafting make]] In the ''VideoGame/{{Crusader}}'' series, the fact that the [[MegaCorp WEC]] has built a network of teleporters that open rifts through which he can move to travel over long distances on the alien planet.
* ''VideoGame/RecettearAnItemShopsTale'': A trapped chest, or Caillou's Teleport spell, teleports you to a different location in a dungeon map.
* ''VideoGame/HalfLife'':
** The story of ''VideoGame/HalfLife1'' begins with Black Mesa trying to learn how to use an alternate dimension as a means of teleportation. ''VideoGame/HalfLife2'' deals with the consequences, although the remaining Black Mesa scientists are ''still'' trying to perfect teleportation technology, which they now know much more about. A Transporter accident drives the plot forward as well. Combine teleportation technology may ''work'', but it
be "hacked" is far more crude. The Citadel is capable of sending objects and information through inter-dimensional space, although this sometimes destroys the original, and it requires an immense amount of energy. In Episode 1 they overload the Citadel's reactor to open a portal strong enough to send an [=SOS=] through... which blows up an entire city in the process. Teleportation technology is the only area of science in which humanity is actually ''ahead'' one of the Combine. It's reasons for the only advantage humanity has, and it is far more compact and energy efficient. It also doesn't, you know, explode. At least, not '''all''' successes of [[LaResistance the time.
** With the ''VideoGame/{{Portal}}'' games, it is revealed that Black Mesa and Aperture Science were involved in a technological arms race to develop working teleportation, leading both to cut corners. Black Mesa focused on stationary teleports and inter-dimesional transportation, while Aperture invested in portable wormholes. Black Mesa ultimately was declared the winner when they managed to [[GoneHorriblyRight open an interdimension portal resulting in a full scale alien invasion.]] Aperture managed to complete their project and produce a viable if somewhat expensive final product (hey, moon rocks ain't cheap), but all it might do in the long run is convince said alien invaders to stay a while longer in an effort to acquire said technology.
* ''Franchise/{{Halo}}'':
** The player characters get teleported around a number of times, thanks to teleportation technology developed millennia ago by the Forerunners. For example, each of the Halo rings has a "local teleportation grid" which can remotely move objects around, and there are also the fixed teleporters found at the various installations set on multiplayer maps. Given the Forerunners' mastery of [[SubspaceOrHyperspace slipspace]] (their version of [[HumanPopsicle cryosleep]] involved storing them ''inside'' slipspace, and they seem to experimented with the ability to TimeTravel with it), their teleporters likely work by moving the traveller through slipspace, rather than the ''Franchise/StarTrek'' method of killing you and building an identical copy at the destination.
** The Promethean constructs (first introduced in ''VideoGame/Halo4''), who are basically a special group of Forerunner battle droids, frequently make their entrances by teleporting onto the battlefield. ''4''[='s=] version of the Knights, the strongest type of Promethean, have the ability to teleport in the middle of battle, making them hard to shoot down. In ''VideoGame/Halo5Guardians'', mid-battle teleportation is given to the Promethean Soldiers instead.
Resistance]].



* In the ''VideoGame/ZoneOfTheEnders'' games, some of the HumongousMecha has the ''Zero-Shift'' ability. By compressing the space between the ''Orbital Frame'' and its destination, it could appear to cover the intervening distance instantaneously. Usually used in the game to teleport into attack range, particularly to warp in behind enemies for a sneak attack.
* ''VideoGame/{{Minecraft}}'' lets you create portals to a hellish world (called the Nether) which you use to travel back to the surface again in an alternate-reality way. 1 block in the Nether equals 8 blocks on the earth-like main world and so people are using them to travel large distances.
** There's a similar type of gate that takes you to [[spoiler:"The End," a floating island in a spooky black alternate dimension]]. These gates can't be built, though; you have to find one in the overworld and activate it with [[TwentyBearAsses a bunch of rare items]].
** There are also the ender pearls, items which when thrown will teleport the thrower to the landing spot.
* ''VideoGame/{{Shadowverse}}'': Yuwan's main mode of movement is through teleportation. [[spoiler:He then bestows the cast with the ability to move to other worlds in pursuit of Nexus.]]
* ''VideoGame/WorldOfWarcraft'' engineers can build a [[http://www.wowpedia.org/Wormhole_Generator:_Northrend Wormhole Generator]]. It can teleport you to a location of your choice in Northrend. However, it may decide to deposit you 100 meters ''above'' the target location. Best have a parachute on hand.
** There are also the [[BlatantLies Ultrasafe]] [[http://www.wowpedia.org/Ultrasafe_Transporter:_Toshley%27s_Station Transporters]], which have a number of funny side-effects.
** [=WoW=] also has [[WarpWhistle hearthstones]], a similar Shaman spell, summoning stones (both environmental and player-created), Mage portals, and of course the Mage spell Blink. There's also naaru ships, which work like Blink but on a much larger scale.
* The ''VideoGame/{{Worms}}'' have this as a weapon, and it reaches anywhere on the map, complete with [[ShoutOut Star]] [[Franchise/StarTrek Trek]] sound effects.
* In ''VideoGame/ZorkGrandInquisitor'', you can use magical teleporters (that look like phonographs) conveniently placed around the Undergound to instantly teleport yourself. All you need to do is first walk/ride to the teleporter you want to go, which then appears on your map.
* ''VideoGame/BloodlineChampions'' has a decent amount of this, the differences varying so much it's better just to list who can teleport: the Inhibitor, the Igniter, the Herald of Insight, the Blood Priest, the Seeker, and the Stalker - the last can go to TeleportSpam with their ultimate on.
* In the ''VideoGame/{{Crusader}}'' series, the fact that the [[MegaCorp WEC]] has built a network of teleporters that can be "hacked" is one of the reasons for the successes of [[LaResistance the Resistance]].
* ''VideoGame/TheElderScrollsIIIMorrowind'':
** Teleportation is subject to [[MagicAIsMagicA some very clear rules]]: either you teleport to a Dunmer Temple (the Almsivi Intervention), an Imperial shrine (the Divine Intervention), or you set a teleportation point with the Mark spell and later return there with the Recall spell. The Mages Guild also runs a teleportation travel business.
** You could also move between fixed "Propylons", so long as you had the Propylon Index that activated the one you enter. They were of course out in the middle of nowhere, and the indices weren't exactly easy to find.

to:

* In ''VideoGame/DiabloII'' and ''VideoGame/DiabloIII'' have waypoints, huge tiles on the ''VideoGame/ZoneOfTheEnders'' games, some of the HumongousMecha has the ''Zero-Shift'' ability. By compressing the space between the ''Orbital Frame'' and its destination, it could appear to cover the intervening distance instantaneously. Usually used in the game to teleport into attack range, particularly to warp in behind enemies for a sneak attack.
* ''VideoGame/{{Minecraft}}'' lets
ground that allow you create portals to a hellish world (called the Nether) which you use to travel back to the surface again in an alternate-reality way. 1 block in the Nether equals 8 blocks on the earth-like main world and so people are using instantly between levels once you've activated them.
** In ''VideoGame/DiabloIII'', wizards also have a short-range spell called Teleport that can bring
them instantly to travel large distances.
** There's a similar type of gate that takes you to [[spoiler:"The End," a floating island
wherever the cursor is.
* Corvo and Daud (and
in a spooky black alternate dimension]]. These gates can't be built, though; you ''Dishonored 2'' [[spoiler: Emily]]) from ''VideoGame/{{Dishonored}}'' have to find one in the overworld and activate it with [[TwentyBearAsses a bunch of rare items]].
** There are also the ender pearls, items which when thrown will teleport the thrower to the landing spot.
* ''VideoGame/{{Shadowverse}}'': Yuwan's main mode of movement is through teleportation. [[spoiler:He then bestows the cast with
the ability to move to other worlds in pursuit of Nexus.]]
* ''VideoGame/WorldOfWarcraft'' engineers can build a [[http://www.wowpedia.org/Wormhole_Generator:_Northrend Wormhole Generator]]. It can
teleport you to a location of your choice in Northrend. However, it may decide to deposit you 100 meters ''above'' the target location. Best have a parachute on hand.
** There are also the [[BlatantLies Ultrasafe]] [[http://www.wowpedia.org/Ultrasafe_Transporter:_Toshley%27s_Station Transporters]], which have a number of funny side-effects.
** [=WoW=] also has [[WarpWhistle hearthstones]], a similar Shaman spell, summoning stones (both environmental and player-created), Mage portals, and of course the Mage spell Blink. There's also naaru ships, which work like Blink but on a much larger scale.
* The ''VideoGame/{{Worms}}'' have this as a weapon, and it reaches anywhere on the map, complete with [[ShoutOut Star]] [[Franchise/StarTrek Trek]] sound effects.
* In ''VideoGame/ZorkGrandInquisitor'', you can use magical teleporters (that look like phonographs) conveniently placed around the Undergound to instantly teleport yourself. All you need to do is first walk/ride to the teleporter you want to go, which then appears on your map.
* ''VideoGame/BloodlineChampions'' has a decent amount of this, the differences varying so much it's better just to list who can teleport: the Inhibitor, the Igniter, the Herald of Insight, the Blood Priest, the Seeker, and the Stalker - the last can go to TeleportSpam with their ultimate on.
* In the ''VideoGame/{{Crusader}}'' series, the fact that the [[MegaCorp WEC]] has built a network of teleporters that can be "hacked" is one of the reasons for the successes of [[LaResistance the Resistance]].
* ''VideoGame/TheElderScrollsIIIMorrowind'':
** Teleportation is subject to [[MagicAIsMagicA some very clear rules]]: either you teleport to a Dunmer Temple (the Almsivi Intervention), an Imperial shrine (the Divine Intervention), or you set a teleportation point with the Mark spell and later return there with the Recall spell. The Mages Guild also runs a teleportation travel business.
** You could also move between fixed "Propylons", so long as you had the Propylon Index that activated the one you enter. They were of course out in the middle of nowhere, and the indices weren't exactly easy to find.
short distances.



* ''VideoGame/SonicTheHedgehog'':
** Scrap Brain Zone, [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [[VideoGame/Sonic3AndKnuckles Launch Base Zone, Death Egg Zone]], [[VideoGame/Sonic3DBlast Gene Gadget Zone, Panic Puppet Zone]], [[VideoGame/SonicTheHedgehog4 Mad Gear Zone, and EGG Station Zone]] all use the same high speed elevators. The ones in Death Egg Zone even reverse the gravity.
** [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone]] has the pipes you can jump into that warp you around the level.
** [[VideoGame/SonicTheHedgehog2 Oil Ocean Zone]] has the checkered cannons that work in a similar manner.
** [[VideoGame/Sonic3AndKnuckles Death Egg Zone]] and [[VideoGame/SonicTheHedgehog4 Sky Fortress Zone]] have machines that fire Sonic around in neon rings, twisting and turning all over the place.
** ''VideoGame/SonicAdventure2'' introduced the "Chaos Control" ability, in which the user has to have a Chaos Emerald in order to warp (although an object with the same wavelength and properties as an Emerald will still do).
* In ''VideoGame/{{Starcraft}}'', most Protoss units and buildings are "built" by "warping" them in from the Protoss homeworld. (Only robotic units such as Probes are actually built.) The Protoss Arbiter ship has the Recall ability, which lets it teleport other units to its own location.
** Teleporters also occasionally appear in Terran installations, [[strike: with no explanation]] having been produced and distributed by the notoriously unreliable Transmatter Inc.
* In ''VideoGame/{{Starcraft}} II'', Protoss players can create a unit called the ''Stalker'' which, when researched, can use the Blink ability for short range teleport.
** Additionally, the Protoss transport unit, the ''Warp Prism'' is described as effectively doing a slow-motion teleport: The transported units are stored as data, but the warp prism needs to move across the battlefield to the target location before reconstituting them there.
** Gateways can also be upgraded to Warp Gates, which instead of acting like a Franchise/{{Stargate|Verse}} allows the player to "warp-in" infantry anywhere within Pylon power range. The Warp Prism can also deploy as a Pylon. An upgrade to the Spear of Adun in ''Legacy of the Void'' lets the protoss warp-in '''any''' unit to a Pylon field.
** The Arbiter is now gone, but the Mothership retains its Recall ability in the form of ''Mass Recall''. Players can warp ''[[OhCrap entire armies]]'' to any location on the map, like the enemy's base.
* One of the [[StockSuperpowersIndex Power Pools]] in ''VideoGame/CityOfHeroes'' is Teleportation, containing powers that allow you to teleport allies, enemies, yourself, and everything around you, in that order. With the open profiles of the game, you can justify it however you want. (or not at all)
* ''VideoGame/TeamFortress2'': Engineers to can build teleporter entrance and exit platforms to facilitate getting teammates closer to the front line.
* The ''VideoGame/UnrealTournament'' games have translocators which fire a small homing beacon and allows the user to teleport to its location. It can be used to TeleFrag, but if another player shoots the beacon, it shorts out and an attempted teleport will result in death. If used while holding a flag in CTF, the flag is instantly dropped.
** Unfortunately they had a serious side effect, prolonged use could result in ''Teleportation Related Dementia'' as well as increases in aggression and paranoia. (This [[InformedAttribute never actually happens]], although excessive translocating might [[{{Troll}} make opponents more aggressive]].) Later games mentioned they were classed as 'significantly safe' but considering it's an evil megacorporation making them...

to:

* ''VideoGame/SonicTheHedgehog'':
''VideoGame/TheElderScrollsIIIMorrowind'':
** Scrap Brain Zone, [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [[VideoGame/Sonic3AndKnuckles Launch Base Zone, Death Egg Zone]], [[VideoGame/Sonic3DBlast Gene Gadget Zone, Panic Puppet Zone]], [[VideoGame/SonicTheHedgehog4 Mad Gear Zone, and EGG Station Zone]] all use the same high speed elevators. The ones in Death Egg Zone even reverse the gravity.
** [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone]] has the pipes
Teleportation is subject to [[MagicAIsMagicA some very clear rules]]: either you can jump into that warp you around the level.
** [[VideoGame/SonicTheHedgehog2 Oil Ocean Zone]] has the checkered cannons that work in a similar manner.
** [[VideoGame/Sonic3AndKnuckles Death Egg Zone]] and [[VideoGame/SonicTheHedgehog4 Sky Fortress Zone]] have machines that fire Sonic around in neon rings, twisting and turning all over the place.
** ''VideoGame/SonicAdventure2'' introduced the "Chaos Control" ability, in which the user has to have a Chaos Emerald in order to warp (although an object with the same wavelength and properties as an Emerald will still do).
* In ''VideoGame/{{Starcraft}}'', most Protoss units and buildings are "built" by "warping" them in from the Protoss homeworld. (Only robotic units such as Probes are actually built.) The Protoss Arbiter ship has the Recall ability, which lets it teleport other units to its own location.
** Teleporters also occasionally appear in Terran installations, [[strike: with no explanation]] having been produced and distributed by the notoriously unreliable Transmatter Inc.
* In ''VideoGame/{{Starcraft}} II'', Protoss players can create a unit called the ''Stalker'' which, when researched, can use the Blink ability for short range teleport.
** Additionally, the Protoss transport unit, the ''Warp Prism'' is described as effectively doing a slow-motion teleport: The transported units are stored as data, but the warp prism needs to move across the battlefield to the target location before reconstituting them there.
** Gateways can also be upgraded to Warp Gates, which instead of acting like a Franchise/{{Stargate|Verse}} allows the player to "warp-in" infantry anywhere within Pylon power range. The Warp Prism can also deploy as a Pylon. An upgrade to the Spear of Adun in ''Legacy of the Void'' lets the protoss warp-in '''any''' unit to a Pylon field.
** The Arbiter is now gone, but the Mothership retains its Recall ability in the form of ''Mass Recall''. Players can warp ''[[OhCrap entire armies]]'' to any location on the map, like the enemy's base.
* One of the [[StockSuperpowersIndex Power Pools]] in ''VideoGame/CityOfHeroes'' is Teleportation, containing powers that allow you to teleport allies, enemies, yourself, and everything around you, in that order. With the open profiles of the game, you can justify it however you want. (or not at all)
* ''VideoGame/TeamFortress2'': Engineers to can build teleporter entrance and exit platforms to facilitate getting teammates closer to the front line.
* The ''VideoGame/UnrealTournament'' games have translocators which fire a small homing beacon and allows the user to
teleport to its location. It can be used to TeleFrag, but if another player shoots a Dunmer Temple (the Almsivi Intervention), an Imperial shrine (the Divine Intervention), or you set a teleportation point with the beacon, it shorts out Mark spell and an attempted teleport will result in death. If used while holding a flag in CTF, later return there with the flag is instantly dropped.
Recall spell. The Mages Guild also runs a teleportation travel business.
** Unfortunately they had a serious side effect, prolonged use You could result in ''Teleportation Related Dementia'' also move between fixed "Propylons", so long as well as increases in aggression and paranoia. (This [[InformedAttribute never actually happens]], although excessive translocating might [[{{Troll}} make opponents more aggressive]].) Later games mentioned they you had the Propylon Index that activated the one you enter. They were classed of course out in the middle of nowhere, and the indices weren't exactly easy to find.
* ''VideoGame/EternalDarkness'' has a couple breeds of teleportation, being a magickal effect or a natural ability of [[MookBouncer Trappers]]; it manifests
as 'significantly safe' but considering it's an evil megacorporation making them...a series of concentric energy rings racing down the target's body.



* In ''VideoGame/ChronoTrigger'', Lucca's invention, the Telepod, reacts with Marle's pendant to really kick off the events of the game. Teleporters are also all over the place in 12000 BC.
* In ''VideoGame/MetroidPrime'', the thing that sends you between the Artifact Temple and the Impact Crater could be considered one.
** Another appears on planet Bryyo in ''VideoGame/MetroidPrime3'', which sends you to the other side of the planet. The object scan even confirms that it is a teleporter.
* In ''VideoGame/{{Overwatch}}'', one of Symmetra's abilities (formerly her [[LimitBreak Ultimate Ability]]) lets her set up a short-range teleporter for her team: she places one end at her feet, while the other appears at whatever spot within range she is looking toward.
* Some entries in ''Franchise/TheLegendOfZelda'' series feature magical versions. Often, they provide a [[DoorToBefore quick way out of the dungeon]] from the BossRoom.
** A variant appears in ''VideoGame/TheLegendOfZeldaMajorasMask'', where all four major dungeons had a teleporter at the very beginning of the dungeon which lead directly to the boss room. It would only activate if you had already defeated the boss of the dungeon in a previous cycle of the game's GroundHogDayLoop (or, in the UpdatedRerelease, if you had already been in the boss room), thus functioning as a DungeonBypass for the rest of the game.
* Linking Books from ''VideoGame/{{Myst}}'' are portable, unlimited-range Teleporters, with the disadvantages of being hard to make, fragile, and set to a single destination.
* [[AllThereInTheManual Ciel's side story]] in ''[[VisualNovel/{{Tsukihime}} Kagetsu Tohya]]'' does its best to explain plot holes and answer odd questions. One was how Arcueid got to Japan if it's on an island when a boat would have to be in daylight at least part of the time. The answer is, as a True Ancestor, she taps into the power of Gaia and vanishes from wherever she was, and then the planet slowly rebuilds her at her destination. This ability seems to be unique to her as there are no other powerful ''and'' sane True Ancestor's left.
* Primary means of moving about in ''VideoGame/{{Marathon}}''. Human teleporters can only operate between particular points within a couple of kilometers, while Pfhor teleporters are much more advanced and can teleport objects and people seemingly from anywhere to anywhere within a very large range (teleporting supplies and people planetside from orbit is trivial; one Pfhor fleet even manages it from ''the outskirts of the solar system'').
* ''VideoGame/SidMeiersAlphaCentauri'' has two teleportation-related things: the Psi Gate (a base facility) and the Bulk Matter Transmitter (a Secret Project). The former allows you to teleport your units from base to base, subject to certain limitations. The latter increases minerals output (i.e. production) by two at every base, but its most notable feature is [[https://www.youtube.com/watch?v=wh-ZcdO5fe8 its movie]], which provides this thought-provoking quote:
-->"And what of the immortal soul in such transactions? Can this machine transmit and reattach it as well? Or is it lost forever, leaving a soulless body to wander the world in despair?"
-->-- Sister Miriam Godwinson, "We Must Dissent"
* In ''[[VideoGame/BackyardSports Backyard Baseball]]'', the ''ball'' can teleport by using a powerup.
* In the ''Franchise/{{Pokemon}}'' games, Teleport will end battles with wild Pokémon when used by either side; [[MetalSlime Abra]] doesn't even learn any other moves normally. Teleport can also be used outside of battle, where it works as an EscapeRope.
** There's also the Pokéballs and Pokémon storage system. How else can you fit a 28 foot long rock snake in a ball that fits in the palm of your hand? Or drop it off in Lavender town to be picked up in Fuschia city a few days later?
--> ABRA was transferred to Bill's PC.
** Trainers ''themselves'' teleport in the Saffron Gym in ''VideoGame/PokemonRedAndBlue''.
** Trainers with a member of the Abra line, or a couple of other mons as well, can use it to take themselves to the last Pokémon center they visited.
** Some of the villainous team buildings also have warp panels. The Team Galactic headquarters in ''VideoGame/PokemonDiamondAndPearl'' has them, and the Team Rocket underground headquarters in ''VideoGame/PokemonGoldAndSilver'' and their remakes.



* The Space Pirates of ''Franchise/{{Metroid}}'' are very fond of doing this and seem to have multiple styles. Sometimes they appear from nowhere, and other times they appear to materialize in beams of light. Still others have personal teleporters (mostly Commandos) that they use constantly. As well, certain creatures, like Warp Hounds and Reptillicus in ''VideoGame/MetroidPrime3'' are able to teleport naturally and ''magically'', respectively. And Leviathans can open wormholes at will.
* ''VideoGame/MasterOfOrion II'' has 2 teleporting technologies: Subspace Teleporter for teleporting the entire ship and Transporters for {{boarding|Party}} enemy ships and stations.
* ''[[VideoGame/MegaManClassic Mega Man]]'', his cousins ''[[VideoGame/MegaManX X]]'' and ''[[VideoGame/MegaManZero Zero]]'', and his counterparts [[VideoGame/MegaManZX Vent, Aile, Ashe and Grey]] constantly teleport from place to place, generally at the beginning of levels. Averted with the ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManLegends Legends]]'' series, since in one the "Mega Men" are simply packets of data traveling through a representation of computer systems and the internet, and the other is in a future so far ahead that this kind of technology has been probably lost forever.
* It is fantastically easy to teleport in ''VideoGame/{{Achron}}''. The tutorials teach you cross-map teleportation before they tell you about ''control groups''. The humans have teleporters which can send units halfway across most maps, as well as slingshots (a smaller, shorter ranged, mobile version of the teleporter). The Vecgir have an upgrade that gives their vehicles the ability to self-teleport, and can build sligates which can teleport and [[TimeTravel chronoport]] units.
** According to the dev blog, they've had to repeatedly tone teleportation down because the absurd ease with which it could be used started devolving the game into telefrag-fests where players routinely jumped their bases to different points on the map. It's a lot better now.
* With all the expansion packs for ''VideoGame/TheSims2'', there are no less than three kinds of teleportation available.
* ''VideoGame/RuneScape'' has a mind-boggling variety of teleports, both fixed and portable, including (but not limited to): toadstool rings, stargate-like portals, vials of goo, crystals, magic lyres, glass spheres, endless pieces of jewellery (amulets, necklaces, rings, bracelets), animals, various items of clothing (capes, boots, gloves, hats), various weapons (ankh, various staves, including one made of bones), MANY teleport spells spread over 3 schools of magic and plenty of simple glowing-circle-on-the-ground portals. And this isn't even counting all the other forms of instantaneous travel that aren't technically teleportation.
* ''Franchise/TouhouProject'' character Yakumo Yukari is a nigh-omnipotent RealityWarper, but (perhaps due to her [[TheGodsMustBeLazy extreme laziness]]), her usual way of using her power in the fighting games is to teleport various objects on top of her opponent. Or teleport a subway train in to run them over.
** [[{{Shinigami}} Komachi]] [[GrimReaper Onozuka]] has the power to manipulate distance, which she uses to teleport in battle, change how long her boat takes to cross The Sanzu River, and, most efficiently, for [[ProfessionalSlacker slacking off]].
* The ''VideoGame/CommandAndConquerRedAlertSeries'' has the Chronosphere, a mass teleportation device based on time travel technology.
** The mass-teleport version of the Chronosphere is instantly fatal to any unshielded biological creature.
** ''VideoGame/CommandAndConquerRedAlert2'' has a number of teleporting infantry units based on the Chronosphere technology. Fortunately, while they can move anywhere in an instant, it takes a while to materialize completely, leaving them vulnerable for a short time. There's also the Chrono Miner, whose teleportation is limited to making a return trip home with a truckload of ore.

to:

* The Space Pirates of ''Franchise/{{Metroid}}'' are very fond of doing this and seem to have multiple styles. Sometimes they appear from nowhere, and other times they appear to materialize in beams of light. Still others have personal teleporters (mostly Commandos) that they ''VideoGame/FTLFasterThanLight'' makes frequent use constantly. As well, certain creatures, like Warp Hounds and Reptillicus in ''VideoGame/MetroidPrime3'' are able to teleport naturally and ''magically'', respectively. And Leviathans can open wormholes at will.
* ''VideoGame/MasterOfOrion II'' has 2 teleporting technologies: Subspace Teleporter for teleporting the entire ship and Transporters for {{boarding|Party}} enemy ships and stations.
* ''[[VideoGame/MegaManClassic Mega Man]]'', his cousins ''[[VideoGame/MegaManX X]]'' and ''[[VideoGame/MegaManZero Zero]]'', and his counterparts [[VideoGame/MegaManZX Vent, Aile, Ashe and Grey]] constantly teleport from place to place, generally at the beginning of levels. Averted with the ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManLegends Legends]]'' series, since in one the "Mega Men" are simply packets of data traveling through a representation of computer systems and the internet, and the other is in a future so far ahead that this kind of technology has been probably lost forever.
* It is fantastically easy to teleport in ''VideoGame/{{Achron}}''. The tutorials teach you cross-map teleportation before they tell you about ''control groups''. The humans have teleporters which can send units halfway across most maps, as well as slingshots (a smaller, shorter ranged, mobile version of the teleporter). The Vecgir have an upgrade that gives their vehicles the ability to self-teleport, and can build sligates which can teleport and [[TimeTravel chronoport]] units.
** According to the dev blog, they've had to repeatedly tone teleportation down because the absurd ease with which it could be used started devolving the game into telefrag-fests where players routinely jumped their bases to different points on the map. It's a lot better now.
* With all the expansion packs for ''VideoGame/TheSims2'', there are no less than three kinds
of teleportation available.
* ''VideoGame/RuneScape'' has a mind-boggling variety of teleports, both fixed and portable,
including (but not limited to): toadstool rings, stargate-like portals, vials of goo, crystals, magic lyres, glass spheres, endless pieces of jewellery (amulets, necklaces, rings, bracelets), animals, various items of clothing (capes, boots, gloves, hats), various weapons (ankh, various staves, including one made of bones), MANY teleport spells spread over 3 schools of magic and plenty of simple glowing-circle-on-the-ground portals. And this isn't even counting all the other forms of instantaneous travel that aren't technically teleportation.
* ''Franchise/TouhouProject'' character Yakumo Yukari is a nigh-omnipotent RealityWarper, but (perhaps due to her [[TheGodsMustBeLazy extreme laziness]]), her usual way of using her power in the fighting games is to teleport various objects on top of her opponent. Or teleport a subway train in to run them over.
** [[{{Shinigami}} Komachi]] [[GrimReaper Onozuka]] has the power to manipulate distance, which she uses to teleport in battle, change how long her boat takes to cross The Sanzu River, and, most efficiently, for [[ProfessionalSlacker slacking off]].
* The ''VideoGame/CommandAndConquerRedAlertSeries'' has the Chronosphere, a mass teleportation device based on time travel technology.
** The mass-teleport version of the Chronosphere is instantly fatal to any unshielded biological creature.
** ''VideoGame/CommandAndConquerRedAlert2'' has a number of
teleporting infantry units based on the Chronosphere technology. Fortunately, while they can move anywhere in an instant, it takes a while to materialize completely, leaving them vulnerable for a short time. There's also the Chrono Miner, whose teleportation is limited to making a return trip home with a truckload of ore.boarding parties and teleporting bombs.



* In ''VideoGame/SamAndMaxTheDevilsPlayhouse'', Max gains PsychicPowers in the form of ancient Toys of Power. One of these, a telephone, allows him to teleport to any number he dials.
* ''VideoGame/SpaceQuest V and 6'' feature ''Franchise/StarTrek'' teleporters that beam you to your select destination. Part of V played a homage to ''The Fly'' when Roger was spliced into a fly and in the beginning of 6, a teleport malfunction puts his waist below under the road. There is also a NoodleIncident mentioned in ''Space Quest V'' involving the ''Eureka'''s teleporter, resulting in an alien dignitary accidentally teleporting himself into space.
* In ''VideoGame/{{Miner 2049er}}'', two stations feature teleporters that connect four different levels. These have to be allowed to recharge between uses.
* ''VideoGame/{{Tutankham}}'' had warp portals in several places allowing the player easy passage between the top and bottom halves of the level.
* The ''[[VideoGame/{{X}} X-Universe]]'' series has two sets. First, we have the games' [[PortalNetwork jumpgate network]], which instantaneously transport objects entering them to the gate they're paired with. Works like ''Franchise/{{Stargate|Verse}}'' gates, except the gates are two-way, and the link between two gates is permanent (though the [[{{Precursors}} Ancients]] [[spoiler:and the Hub]] can change which gate goes where). Secondly, pilots can purchase a Transporter Device add-on that allows cargo and personnel to be transported ship-to-ship without needing to dock both ships at a station (or one inside the other, in the case of carriers and fighters).
* ''VideoGame/DiabloII'' and ''VideoGame/DiabloIII'' have waypoints, huge tiles on the ground that allow you to travel instantly between levels once you've activated them.
** In ''VideoGame/DiabloIII'', wizards also have a short-range spell called Teleport that can bring them instantly to wherever the cursor is.
* ''VideoGame/Prey2006'' has teleportation on a large scale, with people, buildings and one memorable occasion an entire passenger jet being transported inside a moon sized space ship.
* The ''VideoGame/{{Suikoden}}'' series has Viki, a [[TheDitz ditzy]] teleportation mage who appears in every numbered game and most of the side stories. She can teleport over both space and [[TimeTravel time]], the latter coming into play in that she personally experiences all the games in the order they were released in real life, despite their being in AnachronicOrder. ''VideoGame/SuikodenIV'' also demonstrates that MassTeleportation is well within her power. While some games in the series have extra copies of Viki's "Blinking Rune" that can be given to other characters, anybody else who equips one can only use it in battle to do minor tricks like teleporting heavy objects above the enemies' heads. It seems that only Viki can perform long-range teleportation magic. Thus, players are always glad to meet Viki, because doing so means travel just got a lot more convenient.
* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' has the magical "glyphs", stone slabs with a cross symbol. When stepped on, the player can teleport to any other glyph in the game world (if he has a map.) Note that the glyphs are placed randomly, like everything else in the RandomlyGeneratedLevels, and thus their usefulness tends to vary--too often they end up too close to each other to truly be a shortcut.

to:

* ''VideoGame/HalfLife'':
** The story of ''VideoGame/HalfLife1'' begins with Black Mesa trying to learn how to use an alternate dimension as a means of teleportation. ''VideoGame/HalfLife2'' deals with the consequences, although the remaining Black Mesa scientists are ''still'' trying to perfect teleportation technology, which they now know much more about. A Transporter accident drives the plot forward as well. Combine teleportation technology may ''work'', but it is far more crude. The Citadel is capable of sending objects and information through inter-dimensional space, although this sometimes destroys the original, and it requires an immense amount of energy.
In ''VideoGame/SamAndMaxTheDevilsPlayhouse'', Max gains PsychicPowers Episode 1 they overload the Citadel's reactor to open a portal strong enough to send an [=SOS=] through... which blows up an entire city in the form process. Teleportation technology is the only area of ancient Toys science in which humanity is actually ''ahead'' of Power. One of these, the Combine. It's the only advantage humanity has, and it is far more compact and energy efficient. It also doesn't, you know, explode. At least, not '''all''' the time.
** With the ''VideoGame/{{Portal}}'' games, it is revealed that Black Mesa and Aperture Science were involved in
a telephone, allows him technological arms race to teleport develop working teleportation, leading both to any cut corners. Black Mesa focused on stationary teleports and inter-dimesional transportation, while Aperture invested in portable wormholes. Black Mesa ultimately was declared the winner when they managed to [[GoneHorriblyRight open an interdimension portal resulting in a full scale alien invasion.]] Aperture managed to complete their project and produce a viable if somewhat expensive final product (hey, moon rocks ain't cheap), but all it might do in the long run is convince said alien invaders to stay a while longer in an effort to acquire said technology.
* ''Franchise/{{Halo}}'':
** The player characters get teleported around a
number he dials.
* ''VideoGame/SpaceQuest V
of times, thanks to teleportation technology developed millennia ago by the Forerunners. For example, each of the Halo rings has a "local teleportation grid" which can remotely move objects around, and 6'' feature there are also the fixed teleporters found at the various installations set on multiplayer maps. Given the Forerunners' mastery of [[SubspaceOrHyperspace slipspace]] (their version of [[HumanPopsicle cryosleep]] involved storing them ''inside'' slipspace, and they seem to experimented with the ability to TimeTravel with it), their teleporters likely work by moving the traveller through slipspace, rather than the ''Franchise/StarTrek'' teleporters that beam method of killing you to your select destination. Part of V played a homage to ''The Fly'' when Roger was spliced into a fly and in building an identical copy at the beginning destination.
** The Promethean constructs (first introduced in ''VideoGame/Halo4''), who are basically a special group
of 6, a teleport malfunction puts his waist below under the road. There is also a NoodleIncident mentioned in ''Space Quest V'' involving the ''Eureka'''s teleporter, resulting in an alien dignitary accidentally Forerunner battle droids, frequently make their entrances by teleporting himself into space.
* In ''VideoGame/{{Miner 2049er}}'', two stations feature teleporters that connect four different levels. These have to be allowed to recharge between uses.
* ''VideoGame/{{Tutankham}}'' had warp portals in several places allowing
onto the player easy passage between the top and bottom halves battlefield. ''4''[='s=] version of the level.
* The ''[[VideoGame/{{X}} X-Universe]]'' series has two sets. First, we
Knights, the strongest type of Promethean, have the games' [[PortalNetwork jumpgate network]], which instantaneously transport objects entering them ability to the gate they're paired with. Works like ''Franchise/{{Stargate|Verse}}'' gates, except the gates are two-way, and the link between two gates is permanent (though the [[{{Precursors}} Ancients]] [[spoiler:and the Hub]] can change which gate goes where). Secondly, pilots can purchase a Transporter Device add-on that allows cargo and personnel to be transported ship-to-ship without needing to dock both ships at a station (or one inside the other, teleport in the case middle of carriers and fighters).
* ''VideoGame/DiabloII'' and ''VideoGame/DiabloIII'' have waypoints, huge tiles on the ground that allow you to travel instantly between levels once you've activated them.
** In ''VideoGame/DiabloIII'', wizards also have a short-range spell called Teleport that can bring
battle, making them instantly hard to wherever the cursor is.
* ''VideoGame/Prey2006'' has
shoot down. In ''VideoGame/Halo5Guardians'', mid-battle teleportation on a large scale, is given to the Promethean Soldiers instead.
* ''VideoGame/HeatSignature'' has multiple types of teleporters. "Glitching", as it's called in-universe, isn't free:
** Sidewinders require an uninterrupted path between origin and destination. The path can be long and indirect, even going outside the effective range, but still has to be traversible.
** Swappers swap your location
with people, buildings and another living being. "Glitching has a price, but you don't have to be the one memorable occasion an entire passenger jet being transported inside a moon sized space ship.
* The ''VideoGame/{{Suikoden}}'' series has Viki, a [[TheDitz ditzy]] teleportation mage
who appears in every numbered game and most of the side stories. She can pays it."
** Visitors
teleport over both space and [[TimeTravel time]], the latter coming into play in that she personally experiences all the games in the order they were released in real life, despite their being in AnachronicOrder. ''VideoGame/SuikodenIV'' also demonstrates that MassTeleportation is well within her power. While some games in the series have extra copies of Viki's "Blinking Rune" that you freely, but return you to your origin point after two seconds. This can be given bypassed by using a second Visitor device to other characters, anybody else who equips one can only use it in battle to do minor tricks like teleporting heavy objects above glitch again, discarding the enemies' heads. It seems that only Viki can perform long-range teleportation magic. Thus, players are always glad to meet Viki, because doing so means travel just got a lot more convenient.
first timer completely once the second starts, but this is prohibitively expensive.
* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' has the magical "glyphs", stone slabs with a cross symbol. When stepped on, the player can teleport to any other glyph in the game world (if he has a map.) Note that the glyphs are placed randomly, like everything else in the RandomlyGeneratedLevels, and thus their usefulness tends to vary--too vary -- too often they end up too close to each other to truly be a shortcut.



* ''VideoGame/{{Terraria}}'' has the Magic Mirror, which teleports players their spawn point. An actual teleporter was added in the 1.2 update which could be purchased from an NPC. As well as the "Rod of Discord" item, which allowed the player to blink to where ever the mouse cursor is.
* Kleito from ''VideoGame/TearsToTiara2'' has teleport spell with a pretty low success rate. In Story she can also teleport at will within bounds of Tartessos. [[spoiler: [[GeniusLoci The city]] [[StoryBreakerPower can also teleport in dragons.]]]]
* The Kyranians of ''VideoGame/AvencastRiseOfTheMage'' use bizarre paired thrones to travel back and forth between set points.

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* ''VideoGame/{{Terraria}}'' has Some entries in ''Franchise/TheLegendOfZelda'' series feature magical versions. Often, they provide a [[DoorToBefore quick way out of the Magic Mirror, which teleports players their spawn point. An actual dungeon]] from the BossRoom.
** A variant appears in ''VideoGame/TheLegendOfZeldaMajorasMask'', where all four major dungeons had a
teleporter was added at the very beginning of the dungeon which lead directly to the boss room. It would only activate if you had already defeated the boss of the dungeon in a previous cycle of the game's GroundHogDayLoop (or, in the 1.2 update which could be purchased from an NPC. As well as UpdatedRerelease, if you had already been in the "Rod of Discord" item, which allowed boss room), thus functioning as a DungeonBypass for the player to blink to where ever rest of the mouse cursor is.
game.
* Kleito from ''VideoGame/TearsToTiara2'' has Primary means of moving about in ''VideoGame/{{Marathon}}''. Human teleporters can only operate between particular points within a couple of kilometers, while Pfhor teleporters are much more advanced and can teleport spell with a pretty low success rate. In Story she can also teleport at will objects and people seemingly from anywhere to anywhere within bounds of Tartessos. [[spoiler: [[GeniusLoci The city]] [[StoryBreakerPower can also teleport in dragons.]]]]
* The Kyranians of ''VideoGame/AvencastRiseOfTheMage'' use bizarre paired thrones to travel back
a very large range (teleporting supplies and forth between set points.people planetside from orbit is trivial; one Pfhor fleet even manages it from ''the outskirts of the solar system'').
* ''VideoGame/MasterOfOrion II'' has 2 teleporting technologies: Subspace Teleporter for teleporting the entire ship and Transporters for {{boarding|Party}} enemy ships and stations.



* ''VideoGame/{{Okami}}'' has a magic varient which allows instantaneous teleportation between each Origin Mirror you've visited.
* Often used in ''Franchise/ShinMegamiTensei'', as the [[VideoGame/ShinMegamiTenseiStrangeJourney Schwartzwelt's monoliths]], [[VideoGame/ShinMegamiTenseiIIINocturne the Amala Drums]], [[VideoGame/ShinMegamiTenseiIV the Tokyo Terminals]], or [[VideoGame/DevilSurvivor2 Hotsuin technology]].
* ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'': Near the end of the game, you acquire a teleportation device, which cuts down a great deal on your backtracking.
* Corvo and Daud (and in ''Dishonored 2'' [[spoiler: Emily]]) from ''VideoGame/{{Dishonored}}'' have the ability to teleport short distances.

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* ''VideoGame/{{Okami}}'' has a magic varient which allows instantaneous teleportation between each Origin Mirror you've visited.
* Often used in ''Franchise/ShinMegamiTensei'', as the [[VideoGame/ShinMegamiTenseiStrangeJourney Schwartzwelt's monoliths]], [[VideoGame/ShinMegamiTenseiIIINocturne the Amala Drums]], [[VideoGame/ShinMegamiTenseiIV the Tokyo Terminals]], or [[VideoGame/DevilSurvivor2 Hotsuin technology]].
* ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'': Near the end of the game, you acquire a teleportation device, which cuts down a great deal on your backtracking.
* Corvo
''[[VideoGame/MegaManClassic Mega Man]]'', his cousins ''[[VideoGame/MegaManX X]]'' and Daud (and in ''Dishonored 2'' [[spoiler: Emily]]) ''[[VideoGame/MegaManZero Zero]]'', and his counterparts [[VideoGame/MegaManZX Vent, Aile, Ashe and Grey]] constantly teleport from ''VideoGame/{{Dishonored}}'' place to place, generally at the beginning of levels. Averted with the ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManLegends Legends]]'' series, since in one the "Mega Men" are simply packets of data traveling through a representation of computer systems and the internet, and the other is in a future so far ahead that this kind of technology has been probably lost forever.
* The Space Pirates of ''Franchise/{{Metroid}}'' are very fond of doing this and seem to
have the ability multiple styles. Sometimes they appear from nowhere, and other times they appear to materialize in beams of light. Still others have personal teleporters (mostly Commandos) that they use constantly. As well, certain creatures, like Warp Hounds and Reptillicus in ''VideoGame/MetroidPrime3'' are able to teleport short distances.naturally and ''magically'', respectively. And Leviathans can open wormholes at will.
* In ''VideoGame/MetroidPrime'', the thing that sends you between the Artifact Temple and the Impact Crater could be considered one.
** Another appears on planet Bryyo in ''VideoGame/MetroidPrime3'', which sends you to the other side of the planet. The object scan even confirms that it is a teleporter.
* ''VideoGame/{{Minecraft}}'' lets you create portals to a hellish world (called the Nether) which you use to travel back to the surface again in an alternate-reality way. 1 block in the Nether equals 8 blocks on the earth-like main world and so people are using them to travel large distances.
** There's a similar type of gate that takes you to [[spoiler:"The End," a floating island in a spooky black alternate dimension]]. These gates can't be built, though; you have to find one in the overworld and activate it with [[TwentyBearAsses a bunch of rare items]].
** There are also the ender pearls, items which when thrown will teleport the thrower to the landing spot.
* In ''VideoGame/{{Miner 2049er}}'', two stations feature teleporters that connect four different levels. These have to be allowed to recharge between uses.



* Teleporters are used to go to and from the Ranch in ''VideoGame/SlimeRancher'', usually blocked by Gordos who need to be fed. Notably, in order to get to the Glass Desert, you need to power up a giant ancient teleporter using Quantum Slime plorts in the Ancient Ruins.
* The Input/Output Tower beam in the UsefulNotes/{{Atari 2600}} game ''VideoGame/AdventuresOfTRON'' acts as this to transport the player from one level to another.
* In ''VideoGame/TheSpectrumRetreat'', the third floor puzzles introduce teleporters, which pull you towards them at high speed even if the space between you and them is too small to squeeze through.
* ''VideoGame/FTLFasterThanLight'' makes frequent use of teleportation including teleporting boarding parties and teleporting bombs.
* ''VideoGame/EternalDarkness'' has a couple breeds of teleportation, being a magickal effect or a natural ability of [[MookBouncer Trappers]]; it manifests as a series of concentric energy rings racing down the target's body.

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* Teleporters are used to go to and Linking Books from ''VideoGame/{{Myst}}'' are portable, unlimited-range Teleporters, with the Ranch in ''VideoGame/SlimeRancher'', usually blocked by Gordos who need disadvantages of being hard to be fed. Notably, in order to get to the Glass Desert, you need to power up a giant ancient teleporter using Quantum Slime plorts in the Ancient Ruins.
* The Input/Output Tower beam in the UsefulNotes/{{Atari 2600}} game ''VideoGame/AdventuresOfTRON'' acts as this to transport the player from one level to another.
* In ''VideoGame/TheSpectrumRetreat'', the third floor puzzles introduce teleporters, which pull you towards them at high speed even if the space between you
make, fragile, and them is too small set to squeeze through.
a single destination.
* ''VideoGame/FTLFasterThanLight'' makes frequent use of teleportation including teleporting boarding parties and teleporting bombs.
* ''VideoGame/EternalDarkness''
''VideoGAme/{{Nethack}}'' has a couple breeds amulets of teleportation, being a magickal effect or a natural ability of [[MookBouncer Trappers]]; it manifests as a series of concentric energy rings racing down of teleportation, scrolls of teleportation, spellbooks of teleport away, wands of teleportation, "teleportitis", teleport traps, quantum mechanics who can teleport the target's body.player as an attack, and magic whistles which teleport your pets to you.
** Though most of these require a source of teleport control unless you want to teleport randomly. And if you have teleport control, you can also use TP traps and quantum mechanic attacks to your benefit.
* ''VideoGame/{{Okami}}'' has a magic varient which allows instantaneous teleportation between each Origin Mirror you've visited.
* In ''VideoGame/{{Overwatch}}'', one of Symmetra's abilities (formerly her [[LimitBreak Ultimate Ability]]) lets her set up a short-range teleporter for her team: she places one end at her feet, while the other appears at whatever spot within range she is looking toward.



* ''VideoGame/HeatSignature'' has multiple types of teleporters. "Glitching", as it's called in-universe, isn't free:
** Sidewinders require an uninterrupted path between origin and destination. The path can be long and indirect, even going outside the effective range, but still has to be traversible.
** Swappers swap your location with another living being. "Glitching has a price, but you don't have to be the one who pays it."
** Visitors teleport you freely, but return you to your origin point after two seconds. This can be bypassed by using a second Visitor device to glitch again, discarding the first timer completely once the second starts, but this is prohibitively expensive.

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* ''VideoGame/HeatSignature'' ''VideoGame/PhoningHome'': [[PlayerCharacter [=ION=]]] can [[ItemCrafting make]] teleporters that open rifts through which he can move to travel over long distances on the alien planet.
* In the ''Franchise/{{Pokemon}}'' games, Teleport will end battles with wild Pokémon when used by either side; [[MetalSlime Abra]] doesn't even learn any other moves normally. Teleport can also be used outside of battle, where it works as an EscapeRope.
** There's also the Pokéballs and Pokémon storage system. How else can you fit a 28 foot long rock snake in a ball that fits in the palm of your hand? Or drop it off in Lavender town to be picked up in Fuschia city a few days later?
--> ABRA was transferred to Bill's PC.
** Trainers ''themselves'' teleport in the Saffron Gym in ''VideoGame/PokemonRedAndBlue''.
** Trainers with a member of the Abra line, or a couple of other mons as well, can use it to take themselves to the last Pokémon center they visited.
** Some of the villainous team buildings also have warp panels. The Team Galactic headquarters in ''VideoGame/PokemonDiamondAndPearl''
has multiple types them, and the Team Rocket underground headquarters in ''VideoGame/PokemonGoldAndSilver'' and their remakes.
* ''VideoGame/Prey2006'' has teleportation on a large scale, with people, buildings and one memorable occasion an entire passenger jet being transported inside a moon sized space ship.
* ''VideoGame/RecettearAnItemShopsTale'': A trapped chest, or Caillou's Teleport spell, teleports you to a different location in a dungeon map.
* ''VideoGame/RuneScape'' has a mind-boggling variety
of teleporters. "Glitching", as it's called in-universe, teleports, both fixed and portable, including (but not limited to): toadstool rings, stargate-like portals, vials of goo, crystals, magic lyres, glass spheres, endless pieces of jewellery (amulets, necklaces, rings, bracelets), animals, various items of clothing (capes, boots, gloves, hats), various weapons (ankh, various staves, including one made of bones), MANY teleport spells spread over 3 schools of magic and plenty of simple glowing-circle-on-the-ground portals. And this isn't free:
even counting all the other forms of instantaneous travel that aren't technically teleportation.
* In ''VideoGame/SamAndMaxTheDevilsPlayhouse'', Max gains PsychicPowers in the form of ancient Toys of Power. One of these, a telephone, allows him to teleport to any number he dials.
* ''VideoGame/{{Shadowverse}}'': Yuwan's main mode of movement is through teleportation. [[spoiler:He then bestows the cast with the ability to move to other worlds in pursuit of Nexus.]]
* Often used in ''Franchise/ShinMegamiTensei'', as the [[VideoGame/ShinMegamiTenseiStrangeJourney Schwartzwelt's monoliths]], [[VideoGame/ShinMegamiTenseiIIINocturne the Amala Drums]], [[VideoGame/ShinMegamiTenseiIV the Tokyo Terminals]], or [[VideoGame/DevilSurvivor2 Hotsuin technology]].
* ''VideoGame/SidMeiersAlphaCentauri'' has two teleportation-related things: the Psi Gate (a base facility) and the Bulk Matter Transmitter (a Secret Project). The former allows you to teleport your units from base to base, subject to certain limitations. The latter increases minerals output (i.e. production) by two at every base, but its most notable feature is [[https://www.youtube.com/watch?v=wh-ZcdO5fe8 its movie]], which provides this thought-provoking quote:
-->"And what of the immortal soul in such transactions? Can this machine transmit and reattach it as well? Or is it lost forever, leaving a soulless body to wander the world in despair?"
-->-- Sister Miriam Godwinson, "We Must Dissent"
* With all the expansion packs for ''VideoGame/TheSims2'', there are no less than three kinds of teleportation available.
* Teleporters are used to go to and from the Ranch in ''VideoGame/SlimeRancher'', usually blocked by Gordos who need to be fed. Notably, in order to get to the Glass Desert, you need to power up a giant ancient teleporter using Quantum Slime plorts in the Ancient Ruins.
* ''VideoGame/SonicTheHedgehog'':
** Sidewinders require Scrap Brain Zone, [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [[VideoGame/Sonic3AndKnuckles Launch Base Zone, Death Egg Zone]], [[VideoGame/Sonic3DBlast Gene Gadget Zone, Panic Puppet Zone]], [[VideoGame/SonicTheHedgehog4 Mad Gear Zone, and EGG Station Zone]] all use the same high speed elevators. The ones in Death Egg Zone even reverse the gravity.
** [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone]] has the pipes you can jump into that warp you around the level.
** [[VideoGame/SonicTheHedgehog2 Oil Ocean Zone]] has the checkered cannons that work in a similar manner.
** [[VideoGame/Sonic3AndKnuckles Death Egg Zone]] and [[VideoGame/SonicTheHedgehog4 Sky Fortress Zone]] have machines that fire Sonic around in neon rings, twisting and turning all over the place.
** ''VideoGame/SonicAdventure2'' introduced the "Chaos Control" ability, in which the user has to have a Chaos Emerald in order to warp (although
an uninterrupted path object with the same wavelength and properties as an Emerald will still do).
* In ''VideoGame/TheSpectrumRetreat'', the third floor puzzles introduce teleporters, which pull you towards them at high speed even if the space
between origin you and them is too small to squeeze through.
* ''VideoGame/SpaceQuest V and 6'' feature ''Franchise/StarTrek'' teleporters that beam you to your select
destination. Part of V played a homage to ''The Fly'' when Roger was spliced into a fly and in the beginning of 6, a teleport malfunction puts his waist below under the road. There is also a NoodleIncident mentioned in ''Space Quest V'' involving the ''Eureka'''s teleporter, resulting in an alien dignitary accidentally teleporting himself into space.
* In ''VideoGame/{{Starcraft}}'', most Protoss units and buildings are "built" by "warping" them in from the Protoss homeworld. (Only robotic units such as Probes are actually built.)
The path Protoss Arbiter ship has the Recall ability, which lets it teleport other units to its own location.
** Teleporters also occasionally appear in Terran installations, [[strike: with no explanation]] having been produced and distributed by the notoriously unreliable Transmatter Inc.
* In ''VideoGame/{{Starcraft}} II'', Protoss players
can be long and indirect, even going outside create a unit called the effective range, ''Stalker'' which, when researched, can use the Blink ability for short range teleport.
** Additionally, the Protoss transport unit, the ''Warp Prism'' is described as effectively doing a slow-motion teleport: The transported units are stored as data,
but still has the warp prism needs to be traversible.
** Swappers swap your
move across the battlefield to the target location before reconstituting them there.
** Gateways can also be upgraded to Warp Gates, which instead of acting like a Franchise/{{Stargate|Verse}} allows the player to "warp-in" infantry anywhere within Pylon power range. The Warp Prism can also deploy as a Pylon. An upgrade to the Spear of Adun in ''Legacy of the Void'' lets the protoss warp-in '''any''' unit to a Pylon field.
** The Arbiter is now gone, but the Mothership retains its Recall ability in the form of ''Mass Recall''. Players can warp ''[[OhCrap entire armies]]'' to any location on the map, like the enemy's base.
* The ''VideoGame/{{Suikoden}}'' series has Viki, a [[TheDitz ditzy]] teleportation mage who appears in every numbered game and most of the side stories. She can teleport over both space and [[TimeTravel time]], the latter coming into play in that she personally experiences all the games in the order they were released in real life, despite their being in AnachronicOrder. ''VideoGame/SuikodenIV'' also demonstrates that MassTeleportation is well within her power. While some games in the series have extra copies of Viki's "Blinking Rune" that can be given to other characters, anybody else who equips one can only use it in battle to do minor tricks like teleporting heavy objects above the enemies' heads. It seems that only Viki can perform long-range teleportation magic. Thus, players are always glad to meet Viki, because doing so means travel just got a lot more convenient.
* ''VideoGame/TeamFortress2'': Engineers to can build teleporter entrance and exit platforms to facilitate getting teammates closer to the front line.
* Kleito from ''VideoGame/TearsToTiara2'' has teleport spell
with another living being. "Glitching a pretty low success rate. In Story she can also teleport at will within bounds of Tartessos. [[spoiler: [[GeniusLoci The city]] [[StoryBreakerPower can also teleport in dragons.]]]]
* ''VideoGame/{{Terraria}}''
has the Magic Mirror, which teleports players their spawn point. An actual teleporter was added in the 1.2 update which could be purchased from an NPC. As well as the "Rod of Discord" item, which allowed the player to blink to where ever the mouse cursor is.
* ''Franchise/TouhouProject'' character Yakumo Yukari is
a price, nigh-omnipotent RealityWarper, but you don't (perhaps due to her [[TheGodsMustBeLazy extreme laziness]]), her usual way of using her power in the fighting games is to teleport various objects on top of her opponent. Or teleport a subway train in to run them over.
** [[{{Shinigami}} Komachi]] [[GrimReaper Onozuka]] has the power to manipulate distance, which she uses to teleport in battle, change how long her boat takes to cross The Sanzu River, and, most efficiently, for [[ProfessionalSlacker slacking off]].
* [[AllThereInTheManual Ciel's side story]] in ''[[VisualNovel/{{Tsukihime}} Kagetsu Tohya]]'' does its best to explain plot holes and answer odd questions. One was how Arcueid got to Japan if it's on an island when a boat would
have to be in daylight at least part of the one who pays it."
time. The answer is, as a True Ancestor, she taps into the power of Gaia and vanishes from wherever she was, and then the planet slowly rebuilds her at her destination. This ability seems to be unique to her as there are no other powerful ''and'' sane True Ancestor's left.
* ''VideoGame/{{Tutankham}}'' had warp portals in several places allowing the player easy passage between the top and bottom halves of the level.
* The ''VideoGame/UnrealTournament'' games have translocators which fire a small homing beacon and allows the user to teleport to its location. It can be used to TeleFrag, but if another player shoots the beacon, it shorts out and an attempted teleport will result in death. If used while holding a flag in CTF, the flag is instantly dropped.
** Visitors Unfortunately they had a serious side effect, prolonged use could result in ''Teleportation Related Dementia'' as well as increases in aggression and paranoia. (This [[InformedAttribute never actually happens]], although excessive translocating might [[{{Troll}} make opponents more aggressive]].) Later games mentioned they were classed as 'significantly safe' but considering it's an evil megacorporation making them...
* ''VideoGame/WorldOfWarcraft'' engineers can build a [[http://www.wowpedia.org/Wormhole_Generator:_Northrend Wormhole Generator]]. It can
teleport you freely, but return you to a location of your origin point after choice in Northrend. However, it may decide to deposit you 100 meters ''above'' the target location. Best have a parachute on hand.
** There are also the [[BlatantLies Ultrasafe]] [[http://www.wowpedia.org/Ultrasafe_Transporter:_Toshley%27s_Station Transporters]], which have a number of funny side-effects.
** [=WoW=] also has [[WarpWhistle hearthstones]], a similar Shaman spell, summoning stones (both environmental and player-created), Mage portals, and of course the Mage spell Blink. There's also naaru ships, which work like Blink but on a much larger scale.
* The ''VideoGame/{{Worms}}'' have this as a weapon, and it reaches anywhere on the map, complete with [[ShoutOut Star]] [[Franchise/StarTrek Trek]] sound effects.
* The ''[[VideoGame/{{X}} X-Universe]]'' series has
two seconds. This sets. First, we have the games' [[PortalNetwork jumpgate network]], which instantaneously transport objects entering them to the gate they're paired with. Works like ''Franchise/{{Stargate|Verse}}'' gates, except the gates are two-way, and the link between two gates is permanent (though the [[{{Precursors}} Ancients]] [[spoiler:and the Hub]] can change which gate goes where). Secondly, pilots can purchase a Transporter Device add-on that allows cargo and personnel to be bypassed by using a second Visitor device transported ship-to-ship without needing to glitch again, discarding dock both ships at a station (or one inside the other, in the case of carriers and fighters).
* In the ''VideoGame/ZoneOfTheEnders'' games, some of the HumongousMecha has the ''Zero-Shift'' ability. By compressing the space between the ''Orbital Frame'' and its destination, it could appear to cover the intervening distance instantaneously. Usually used in the game to teleport into attack range, particularly to warp in behind enemies for a sneak attack.
* In ''VideoGame/ZorkGrandInquisitor'', you can use magical teleporters (that look like phonographs) conveniently placed around the Undergound to instantly teleport yourself. All you need to do is
first timer completely once walk/ride to the second starts, but this is prohibitively expensive.teleporter you want to go, which then appears on your map.



* The ''Halo'' teleporters show up in ''Machinima/RedVsBlue''. Initially, the main issue is that it tends to cover the soldiers' armor in "black stuff" (and also hurts like hell). There also seem to be some time delays. And don't forget user error and sabotage...
* ''WebAnimation/DSBTInsaniT'': Killer can teleport himself and others in a flash of green light.
** Blake can teleport in a bolt of lightning.



* ''WebAnimation/DSBTInsaniT'': Killer can teleport himself and others in a flash of green light.
** Blake can teleport in a bolt of lightning.
* The ''Halo'' teleporters show up in ''Machinima/RedVsBlue''. Initially, the main issue is that it tends to cover the soldiers' armor in "black stuff" (and also hurts like hell). There also seem to be some time delays. And don't forget user error and sabotage...



* ''Webcomic/TheLawOfPurple'' has two kinds of teleporters; one kind is inherently dangerous to use, and the other makes ''a smoke effect'' -- ''for no other reason than to look cool''.
* ''Webcomic/SluggyFreelance'' involves lots of teleporting through time and [[AnotherDimension other dimensions]], though so far only the wizards in the "[[Franchise/HarryPotter Torg Potter]]" stories have used more traditional teleportation.
* [[spoiler:Parley]] from ''Webcomic/GunnerkriggCourt'' accidentally discovers -- in the most embarrassing manner possible short of [[NakedOnArrival leaving clothes behind]] -- that she has the ability to teleport herself and others. Jones insists on calling it "distortion of space" though. Even Tom makes fun of her.

to:

* ''Webcomic/TheLawOfPurple'' In ''Webcomic/BlueYonder'', [[http://www.blueyondercomic.net/comics/1393082/blue-yonder-chapter-1-page-45/ the fighter jet is teleported to the rings of Saturn -- or Edinburgh]] by TheCavalry.
* In ''Webcomic/BobAndGeorge'', [[http://www.bobandgeorge.com/archives/000519c one way for robots to get around.]]
* Miranda in ''Webcomic/ButImACatPerson''
has two kinds of teleporters; one kind is inherently dangerous figured out how to use, and the other makes ''a smoke effect'' -- ''for no other reason than do it. Eventually Sparrow tries to look cool''.
* ''Webcomic/SluggyFreelance'' involves lots of teleporting through time and [[AnotherDimension other dimensions]], though so far only the wizards in the "[[Franchise/HarryPotter Torg Potter]]" stories have used more traditional teleportation.
* [[spoiler:Parley]] from ''Webcomic/GunnerkriggCourt'' accidentally discovers -- in the most embarrassing manner possible short of [[NakedOnArrival leaving clothes behind]] -- that she has the ability to teleport herself and others. Jones insists on calling it "distortion of space" though. Even Tom makes fun of her.
copy her methods, with [[GoneHorriblyWrong less-than-perfect results]].



* In ''Webcomic/ElGoonishShive'', multiple different teleportation methods have been seen:
** The [[http://egscomics.com/comic/2003-05-07 first]] is the one used by Nanase's fairy doll spell which when used in unique circumstances makes use of SummonMagic and works like a WarpWhistle otherwise and requires having met the person she's trying to contact and having been been near the place they are.
** The [[http://egscomics.com/comic/2003-11-07 second]] is multiversal travel via ThinkingUpPortals; Nioi makes use of this version using what [[http://egscomics.com/comic/2004-05-24 appears]] to be a crystal ball.
** The third method, which the griffins make use of, involves quasi-multiversal travel apparently via a natural PortalNetwork that [[http://egscomics.com/comic/2016-03-18 connects points]] on different "sides" of a world like holes connecting both sides of a coin or 2 faces of a die (those "sides" are alternatively thought of as [[http://egscomics.com/comic/2016-03-16 multiple magically linked but seperate worlds]]). What this method looks like is unknown.
** The [[http://egscomics.com/comic/2018-05-24 fourth]] method (possibly the same as the second one) is the one used by Arthur and the agents of the paranormal division of the FBI to travel to a magical storage facility presumably from their offices. The limitations on this method are unknown.
** Additionally, whether sentient summoned creatures like the Demonic Duck use yet other form of teleportation when summoned or if it is just the same type as Nanase's fairy doll spell is unknown.



* In ''Webcomic/WapsiSquare'' various supernatural(?) creatures can "poit" from place to place, apparently anywhere on Earth and neighbouring dimensions like Phix's Library. [[spoiler:Later on Monica figures out how to do it too, though her landings aren't always elegant.]]
* Pato, from ''Webcomic/M9Girls'', can teleport as one of her ElementalPowers, complete with leaving purple smoke on her wake.
%%* Sonoda Yuki from ''Webcomic/{{Megatokyo}}''.
* ''Webcomic/TheWhiteboard'':
** Doc made a "Pizza Teleporter" so he could get food in seconds. Unfortunately it only teleports to a specific spot on his counter, trying to send it to say, the field results in the toppings and crust separating or cheese blocking up an engine.
** Later, while drunk, Doc and Roger put a teleporter in the beer taps at Howie's bar, so it can send beer directly to the customer's glasses from across the room, unfortunately it's warm. But then they try to turn it into a MatterReplicator, and it explodes.
* First Guardians from ''Webcomic/{{Homestuck}}'' are full-on {{Reality Warper}}s, but their main use of their powers seems to be teleportation (with a quite weird visual effect, to boot).



* [[spoiler:Parley]] from ''Webcomic/GunnerkriggCourt'' accidentally discovers -- in the most embarrassing manner possible short of [[NakedOnArrival leaving clothes behind]] -- that she has the ability to teleport herself and others. Jones insists on calling it "distortion of space" though. Even Tom makes fun of her.
* ''Webcomic/HeroesUnite'': Both Heroes Unite and Heroes Alliance have teleportation technology. The supervillain 'Ransom' uses a personal version of the same technology and 'Crime Warp' achieves the same via mystic artefact.
* First Guardians from ''Webcomic/{{Homestuck}}'' are full-on {{Reality Warper}}s, but their main use of their powers seems to be teleportation (with a quite weird visual effect, to boot).
* ''Webcomic/IDontWantThisKindOfHero'': As part of Naga's telekinesis, he can teleport himself and others that he's touching.
* The White Art of Division in ''Webcomic/KillSixBillionDemons'' allows this, essentially by [[AstralProjection projecting your mind]] somewhere else and forcing the {{Multiverse}} to believe that you've brought your body with you. For the uninitiated, there's the PortalNetwork of the King's Road, which winds through the VoidBetweenTheWorlds and into all 777,777 worlds via Magus Gates.
* ''Webcomic/TheLawOfPurple'' has two kinds of teleporters; one kind is inherently dangerous to use, and the other makes ''a smoke effect'' -- ''for no other reason than to look cool''.
* Pato, from ''Webcomic/M9Girls'', can teleport as one of her ElementalPowers, complete with leaving purple smoke on her wake.
%%* Sonoda Yuki from ''Webcomic/{{Megatokyo}}''.



* ''Webcomic/SluggyFreelance'' involves lots of teleporting through time and [[AnotherDimension other dimensions]], though so far only the wizards in the "[[Franchise/HarryPotter Torg Potter]]" stories have used more traditional teleportation.



* In ''Webcomic/BlueYonder'', [[http://www.blueyondercomic.net/comics/1393082/blue-yonder-chapter-1-page-45/ the fighter jet is teleported to the rings of Saturn -- or Edinburgh]] by TheCavalry.
* In ''Webcomic/BobAndGeorge'', [[http://www.bobandgeorge.com/archives/000519c one way for robots to get around.]]
* ''Webcomic/HeroesUnite'': Both Heroes Unite and Heroes Alliance have teleportation technology. The supervillain 'Ransom' uses a personal version of the same technology and 'Crime Warp' achieves the same via mystic artefact.



* Miranda in ''Webcomic/ButImACatPerson'' has figured out how to do it. Eventually Sparrow tries to copy her methods, with [[GoneHorriblyWrong less-than-perfect results]].
* The White Art of Division in ''Webcomic/KillSixBillionDemons'' allows this, essentially by [[AstralProjection projecting your mind]] somewhere else and forcing the {{Multiverse}} to believe that you've brought your body with you. For the uninitiated, there's the PortalNetwork of the King's Road, which winds through the VoidBetweenTheWorlds and into all 777,777 worlds via Magus Gates.

to:

* Miranda in ''Webcomic/ButImACatPerson'' has figured In ''Webcomic/WapsiSquare'' various supernatural(?) creatures can "poit" from place to place, apparently anywhere on Earth and neighbouring dimensions like Phix's Library. [[spoiler:Later on Monica figures out how to do it. Eventually Sparrow tries to copy it too, though her methods, with [[GoneHorriblyWrong less-than-perfect results]].
landings aren't always elegant.]]
* The White Art of Division ''Webcomic/TheWhiteboard'':
** Doc made a "Pizza Teleporter" so he could get food
in ''Webcomic/KillSixBillionDemons'' allows this, essentially by [[AstralProjection projecting your mind]] somewhere else seconds. Unfortunately it only teleports to a specific spot on his counter, trying to send it to say, the field results in the toppings and forcing crust separating or cheese blocking up an engine.
** Later, while drunk, Doc and Roger put a teleporter in
the {{Multiverse}} beer taps at Howie's bar, so it can send beer directly to believe that you've brought your body with you. For the uninitiated, there's customer's glasses from across the PortalNetwork of the King's Road, which winds through the VoidBetweenTheWorlds and room, unfortunately it's warm. But then they try to turn it into all 777,777 worlds via Magus Gates.a MatterReplicator, and it explodes.



* In ''Webcomic/ElGoonishShive'', multiple different teleportation methods have been seen:
** The [[http://egscomics.com/comic/2003-05-07 first]] is the one used by Nanase's fairy doll spell which when used in unique circumstances makes use of SummonMagic and works like a WarpWhistle otherwise and requires having met the person she's trying to contact and having been been near the place they are.
** The [[http://egscomics.com/comic/2003-11-07 second]] is multiversal travel via ThinkingUpPortals; Nioi makes use of this version using what [[http://egscomics.com/comic/2004-05-24 appears]] to be a crystal ball.
** The third method, which the griffins make use of, involves quasi-multiversal travel apparently via a natural PortalNetwork that [[http://egscomics.com/comic/2016-03-18 connects points]] on different "sides" of a world like holes connecting both sides of a coin or 2 faces of a die (those "sides" are alternatively thought of as [[http://egscomics.com/comic/2016-03-16 multiple magically linked but seperate worlds]]). What this method looks like is unknown.
** The [[http://egscomics.com/comic/2018-05-24 fourth]] method (possibly the same as the second one) is the one used by Arthur and the agents of the paranormal division of the FBI to travel to a magical storage facility presumably from their offices. The limitations on this method are unknown.
** Additionally, whether sentient summoned creatures like the Demonic Duck use yet other form of teleportation when summoned or if it is just the same type as Nanase's fairy doll spell is unknown.
* ''Webcomic/IDontWantThisKindOfHero'': As part of Naga's telekinesis, he can teleport himself and others that he's touching.



* ''WebVideo/WorldsGreatestAdventures''’s aliens have a teleportation beam at their disposal, which they use to abscond a reluctant Rufus to Mars.

to:

* ''WebVideo/WorldsGreatestAdventures''’s aliens have a teleportation beam Teleporters are regularly used in ''Literature/ChronoHustle'' on the space station Oracle in the 2340s.
* In ''Fanfic/FarceOfTheThreeKingdoms'', Sun Qian has the (unexplained) ability to teleport
at their disposal, which they use to abscond a reluctant Rufus to Mars.will.
* The ''Literature/{{Pilots}}'' can do it mentally; this discovery overturns, well, everything.



* An advanced method of moving around in ''Literature/VoidDomain''. A sight based point to point movement as well as a long distance teleport have both been shown.



* The ''Literature/{{Pilots}}'' can do it mentally; this discovery overturns, well, everything.

to:

* The ''Literature/{{Pilots}}'' can do it mentally; this discovery overturns, well, everything.''WebVideo/WorldsGreatestAdventures''’s aliens have a teleportation beam at their disposal, which they use to abscond a reluctant Rufus to Mars.



* Teleporters are regularly used in ''Literature/ChronoHustle'' on the space station Oracle in the 2340s.
* An advanced method of moving around in ''Literature/VoidDomain''. A sight based point to point movement as well as a long distance teleport have both been shown.
* In ''Fanfic/FarceOfTheThreeKingdoms'', Sun Qian has the (unexplained) ability to teleport at will.



* A number of ''Franchise/{{Transformers}}'' have this ability, mostly Decepticons. The most famous is Skywarp, and he has a limiting factor that isn't part of the technology: he's about as bright as a box of hammers and requires constant supervision.
** He mostly uses it to pull pranks on his fellow 'Cons. Because, come on, a suprise push down a staircase is ''hilarious.''
** One comic series features "orbital bouncing", allowing near-instantaneous transportation for anyone to anywhere else on the planet, working much like ''Franchise/StarTrek'''s transporters except for the much greater limitation of where they can be put (line of sight is implied to be a factor) and with the implied necessity of the Transformers being beamed needing to do so in their natural robotic forms rather than their vehicle modes. Also, while they work quite well for the Transformers themselves, the one time humans were seen to be sent through the process (in the official comics) suffered almost fatal health problems as a result.
** And of course, the Space Bridge is a teleporter that works across ''intergalactic'' distances and can be built large enough to transport a whole ''planet.'' Since its most common use seems to be transporting stored energy from Earth to Cybertron, one assumes that the bridge itself consumes danged little energy when operating.
*** Maybe not - in the original 3-parter, they were able to store enough energy to go back to Cybertron on a single spaceship. Yet they spend the rest of the next two seasons constantly gathering energy and sending it home through the space bridge. It must not have been all that efficient. A possible explanation is that until they made contact with Shockwave, they didn't realize how ''much'' time had passed, and how badly de-energized Cybertron was after 4 million years.
* ''WesternAnimation/KimPossible'' had an episode featuring a teleportation device which sent the user through the telephone network.
** A similar example from an earlier Creator/{{Disney}} series is the "Modemizer", from the '' WesternAnimation/ChipNDaleRescueRangers'' episode "A Fly in the Ointment". Both plots are similar to ''Series/TheAdventuresOfSuperman'' episode mentioned earlier.
* ''WesternAnimation/TotallySpies'': As a variation on the teleport theme, the "WOOHP" organization seems to have thousands of pneumatic suction tubes all over Beverly Hills, able to abduct their three teenage agents away from their civilian lives at any time.
* ''WesternAnimation/JusticeLeague'':
** Although teleporters were deliberately avoided in the first seasons of the show in favor of the "Javelin" shuttlecraft/plane/submarine, the rebuilt Watchtower of ''WesternAnimation/JusticeLeagueUnlimited'' has a teleportation system, as well as a whole fleet of "Javelins". In a ShoutOut to UsefulNotes/{{the Silver Age|of Comic Books}}, the teleporters are probably captured and repurposed Thanagarian technology, since they didn't appear until after the invasion in the multi-part episode "Starcrossed".
** After the Watchtower was attacked by Cadmus agents, the League went after the true mastermind Luthor/Brainiac. All of the Javelins were destroyed and the teleporter naturally was disabled, prompting a dismayed Martian Manhunter to mutter that "they are more trouble than they're worth". Of course it's necessary, just so the original seven can face down Brainuthor...
** Livewire could turn into electricity and [[RideTheLightning travel along power lines.]] She could teleport anywhere as long as there was an electrical outlet nearby. 'Cept for that one time the Flash grabbed a wire and threw it into a flooded fire engine...ouch.
* There was an episode in ''WesternAnimation/JackieChanAdventures'' that featured the titular character fighting with a relics thief of sorts over a necklace that enabled teleportation. While it wasn't the main plot point of the episode it played a crucial part when Jade (who else?) got a hold of the necklace. Portals also appear several times throughout the series that transport someone (Jackie or Jade most of the time) to different places in space and time.
* ''To Be'', a Canadian cartoon short by John Weldon, spotlighted on the extinct Cartoon Network show ''[[CanadaEh O Canada]]'' investigated the philosophical issue of teleporters by way of [[CloningBlues cloning technology]]. In it, a scientist shows off to a crowd a teleporter that functions by making an exact copy of someone elsewhere then destroying the original. A woman in the crowd, horrified by this, suggests to the scientist that he test the moral ramifications of the process by stepping through himself, and delaying the destruction of the original by five minutes. Thus, the scientist has an exact clone. They find this wonderful and exciting, until the woman asks which is the original inventor. Both want to confirm that they are in fact the "real" scientist... until the woman reminds them that the original ''[[OhCrap must be destroyed]]'', whereupon each claims to be the copy. They have a chess match to determine which the original is - but unfortunately, the ''victor'' is declared to be the original, and is subsequently destroyed. After the issue is resolved and one scientist is zapped into nothingness, [[HeelRealization the scientist changes his mind about the usefulness of the teleporter]]. The woman feels guilty for what she'd done, basically killing someone to prove her point, and atones for this by stepping through the machine herself, claiming that her new copied self is free of guilt for what her original had done.
* The WesternAnimation/{{Centurions}} use a teleporter to transport themselves and their Assault Weapon Systems all over the world. The device has a serious limitation, though; it can be safely used only by someone wearing an Exo Frame or similar protective device.
* In ''WesternAnimation/BikerMiceFromMars'', Lawrence Limburger used a transporter to bring various [[PsychoForHire psychos for hire]] to Earth to hunt down the Biker Mice.

to:

* A number of ''Franchise/{{Transformers}}'' have this ability, mostly Decepticons. The most famous is Skywarp, and he has a limiting factor that isn't part of the technology: he's about as bright as a box of hammers and requires constant supervision.
** He mostly uses it to pull pranks on his fellow 'Cons. Because, come on, a suprise push down a staircase is ''hilarious.''
** One comic series features "orbital bouncing", allowing near-instantaneous transportation for anyone to anywhere else on the planet, working much like ''Franchise/StarTrek'''s transporters except for the much greater limitation of where they can be put (line of sight is implied to be a factor) and with the implied necessity of the Transformers being beamed needing to do so in their natural robotic forms rather than their vehicle modes. Also, while they work quite well for the Transformers themselves, the one time humans were seen to be sent through the process (in the official comics) suffered almost fatal health problems as a result.
** And of course, the Space Bridge is a teleporter that works across ''intergalactic'' distances and can be built large enough to transport a whole ''planet.'' Since its most common use seems to be transporting stored energy from Earth to Cybertron, one assumes that the bridge itself consumes danged little energy when operating.
*** Maybe not - in the original 3-parter, they were able to store enough energy to go back to Cybertron on a single spaceship. Yet they spend the rest of the next two seasons constantly gathering energy and sending it home through the space bridge. It must not have been all that efficient. A possible explanation is that until they made contact with Shockwave, they didn't realize how ''much'' time had passed, and how badly de-energized Cybertron was after 4 million years.
* ''WesternAnimation/KimPossible'' had an episode featuring a teleportation device which sent the user through the telephone network.
** A similar example from an earlier Creator/{{Disney}} series is the "Modemizer", from the '' WesternAnimation/ChipNDaleRescueRangers'' episode "A Fly in the Ointment". Both plots are similar to ''Series/TheAdventuresOfSuperman'' episode mentioned earlier.
* ''WesternAnimation/TotallySpies'': As a variation on the teleport theme, the "WOOHP" organization seems to have thousands of pneumatic suction tubes all over Beverly Hills, able to abduct their three teenage agents away from their civilian lives at any time.
* ''WesternAnimation/JusticeLeague'':
** Although teleporters were deliberately avoided in the first seasons of the show in favor of the "Javelin" shuttlecraft/plane/submarine, the rebuilt Watchtower of ''WesternAnimation/JusticeLeagueUnlimited'' has a teleportation system, as well as a whole fleet of "Javelins". In a ShoutOut to UsefulNotes/{{the Silver Age|of Comic Books}}, the teleporters are probably captured and repurposed Thanagarian technology, since they didn't appear until after the invasion in the multi-part episode "Starcrossed".
** After the Watchtower was attacked by Cadmus agents, the League went after the true mastermind Luthor/Brainiac. All of the Javelins were destroyed and the teleporter naturally was disabled, prompting a dismayed Martian Manhunter to mutter that "they are more trouble than they're worth". Of course it's necessary, just so the original seven can face down Brainuthor...
** Livewire could turn into electricity and [[RideTheLightning travel along power lines.]] She could teleport anywhere as long as there was an electrical outlet nearby. 'Cept for that one time the Flash grabbed a wire and threw it into a flooded fire engine...ouch.
* There was an episode in ''WesternAnimation/JackieChanAdventures'' that featured the titular character fighting with a relics thief of sorts over a necklace that enabled teleportation. While it wasn't the main plot point of the episode it played a crucial part when Jade (who else?) got a hold of the necklace. Portals also appear several times throughout the series that transport someone (Jackie or Jade most of the time) to different places in space and time.
* ''To Be'', a Canadian cartoon short by John Weldon, spotlighted on the extinct Cartoon Network show ''[[CanadaEh O Canada]]'' investigated the philosophical issue of teleporters by way of [[CloningBlues cloning technology]]. In it, a scientist shows off to a crowd a teleporter that functions by making an exact copy of someone elsewhere then destroying the original. A woman in the crowd, horrified by this, suggests to the scientist that he test the moral ramifications of the process by stepping through himself, and delaying the destruction of the original by five minutes. Thus, the scientist has an exact clone. They find this wonderful and exciting, until the woman asks which is the original inventor. Both want to confirm that they are in fact the "real" scientist... until the woman reminds them that the original ''[[OhCrap must be destroyed]]'', whereupon each claims to be the copy. They have a chess match to determine which the original is - but unfortunately, the ''victor'' is declared to be the original, and is subsequently destroyed. After the issue is resolved and one scientist is zapped into nothingness, [[HeelRealization the scientist changes his mind about the usefulness of the teleporter]]. The woman feels guilty for what she'd done, basically killing someone to prove her point, and atones for this by stepping through the machine herself, claiming that her new copied self is free of guilt for what her original had done.
* The WesternAnimation/{{Centurions}} use a teleporter to transport themselves and their Assault Weapon Systems all over the world. The device has a serious limitation, though; it can be safely used only by someone wearing an Exo Frame or similar protective device.
* In ''WesternAnimation/BikerMiceFromMars'', Lawrence Limburger used a transporter to bring various [[PsychoForHire psychos for hire]] to Earth to hunt down the Biker Mice.



* The astrobeam on ''WesternAnimation/ChallengeOfTheGoBots'' functioned like the zeta beam in ComicBook/AdamStrange comics--it could teleport an individual across interstellar distances, but only temporarily; after a given period of time, the person would automatically and unavoidably teleport back to their starting point. On one hand, this makes troop extraction after a mission extremely easy, and it avoids any danger of capture. On the other hand, it makes the device useless for travelling anywhere you do intend to ''stay''. Hence, the Go Bots still make heavy use of spaceships.
* The Prison Planet in ''WesternAnimation/ShadowRaiders'' is an entire teleporting ''planetoid'', intended to hold dangerous criminals by warping across the universe so that they can't get home. [[spoiler: In the finale, the planet is used to teleport the Beast Planet away. Unfortunately, it's implied that the Beast Planet assimilated the teleporting ability.]]
* ''WesternAnimation/CodeLyoko'' has several of these. The most obvious of them is the scanner, which transports human beings into the virtual world of Lyoko (and back). In Season 4, the boarding pads for the Skid count as a teleporter and the "broadband acceleration" nodes count as a slower-than-light transporter.

to:

* The astrobeam on ''WesternAnimation/ChallengeOfTheGoBots'' functioned like the zeta beam in ComicBook/AdamStrange comics--it could teleport an individual across interstellar distances, but only temporarily; after a given period of time, the person would automatically and unavoidably teleport back to their starting point. On one hand, this makes troop extraction after a mission extremely easy, and it avoids any danger of capture. On the other hand, it makes the device useless for travelling anywhere you do intend to ''stay''. Hence, the Go Bots still make heavy use of spaceships.
* The Prison Planet in ''WesternAnimation/ShadowRaiders'' is an entire teleporting ''planetoid'', intended to hold dangerous criminals by warping across the universe so that they can't get home. [[spoiler:
In the finale, the planet is ''WesternAnimation/BikerMiceFromMars'', Lawrence Limburger used a transporter to teleport bring various [[PsychoForHire psychos for hire]] to Earth to hunt down the Beast Planet away. Unfortunately, it's implied that the Beast Planet assimilated the teleporting ability.]]
* ''WesternAnimation/CodeLyoko'' has several of these. The most obvious of them is the scanner, which transports human beings into the virtual world of Lyoko (and back). In Season 4, the boarding pads for the Skid count as a teleporter and the "broadband acceleration" nodes count as a slower-than-light transporter.
Biker Mice.



* The WesternAnimation/{{Centurions}} use a teleporter to transport themselves and their Assault Weapon Systems all over the world. The device has a serious limitation, though; it can be safely used only by someone wearing an Exo Frame or similar protective device.
* The astrobeam on ''WesternAnimation/ChallengeOfTheGoBots'' functioned like the zeta beam in ComicBook/AdamStrange comics -- it could teleport an individual across interstellar distances, but only temporarily; after a given period of time, the person would automatically and unavoidably teleport back to their starting point. On one hand, this makes troop extraction after a mission extremely easy, and it avoids any danger of capture. On the other hand, it makes the device useless for travelling anywhere you do intend to ''stay''. Hence, the Go Bots still make heavy use of spaceships.
* ''WesternAnimation/CodeLyoko'' has several of these. The most obvious of them is the scanner, which transports human beings into the virtual world of Lyoko (and back). In Season 4, the boarding pads for the Skid count as a teleporter and the "broadband acceleration" nodes count as a slower-than-light transporter.



* ''WesternAnimation/TheGalaxyTrio''. The title characters often use a Franchise/StarTrek-style transporter called a "Lazon Cube" to beam down to planets from their starship Condor One.
* There was an episode in ''WesternAnimation/JackieChanAdventures'' that featured the titular character fighting with a relics thief of sorts over a necklace that enabled teleportation. While it wasn't the main plot point of the episode it played a crucial part when Jade (who else?) got a hold of the necklace. Portals also appear several times throughout the series that transport someone (Jackie or Jade most of the time) to different places in space and time.



* One episode of ''WesternAnimation/MenInBlack'' featured a portable unit. {{Lampshaded}} by J: "You mean, like, Captain Kirk?"
** Meanwhile, another Sony series, ''WesternAnimation/DragonTales'', had the kids using a mystical dragon scale to travel between Earth and Dragon Land, in conjunction with a MagicalIncantation (there two, depending on whether you were going to or from Dragon Land).
* As an Eliatrope, Yugo from ''WesternAnimation/{{Wakfu}}'' can create teleportation portals. Shushu king Rushu is particularly interested in acquiring Yugo since Eliatrope portals are the only means of travel off the Shushu world.



* ''WesternAnimation/JusticeLeague'':
** Although teleporters were deliberately avoided in the first seasons of the show in favor of the "Javelin" shuttlecraft/plane/submarine, the rebuilt Watchtower of ''WesternAnimation/JusticeLeagueUnlimited'' has a teleportation system, as well as a whole fleet of "Javelins". In a ShoutOut to UsefulNotes/{{the Silver Age|of Comic Books}}, the teleporters are probably captured and repurposed Thanagarian technology, since they didn't appear until after the invasion in the multi-part episode "Starcrossed".
** After the Watchtower was attacked by Cadmus agents, the League went after the true mastermind Luthor/Brainiac. All of the Javelins were destroyed and the teleporter naturally was disabled, prompting a dismayed Martian Manhunter to mutter that "they are more trouble than they're worth". Of course it's necessary, just so the original seven can face down Brainuthor...
** Livewire could turn into electricity and [[RideTheLightning travel along power lines.]] She could teleport anywhere as long as there was an electrical outlet nearby. 'Cept for that one time the Flash grabbed a wire and threw it into a flooded fire engine...ouch.
* ''WesternAnimation/KimPossible'' had an episode featuring a teleportation device which sent the user through the telephone network.
** A similar example from an earlier Creator/{{Disney}} series is the "Modemizer", from the '' WesternAnimation/ChipNDaleRescueRangers'' episode "A Fly in the Ointment". Both plots are similar to ''Series/TheAdventuresOfSuperman'' episode mentioned earlier.
* At the climax of ''WesternAnimation/LooneyTunesRabbitsRun'', BigBad Marvin the Martian teleports all the other main characters to UsefulNotes/{{Mars}}. Everyone tries to escape by using a "Teleporter Depot", but MergingMachine-fueled HilarityEnsues as the characters' heads are randomly, repeatedly switched to each others' bodies.
* One episode of ''WesternAnimation/MenInBlack'' featured a portable unit. {{Lampshaded}} by J: "You mean, like, Captain Kirk?"
** Meanwhile, another Sony series, ''WesternAnimation/DragonTales'', had the kids using a mystical dragon scale to travel between Earth and Dragon Land, in conjunction with a MagicalIncantation (there two, depending on whether you were going to or from Dragon Land).



* ''Young Samson & Goliath''
** "The Monsteroids". Samson and Goliath need to get to a [[SingleBiomePlanet Volcano Planet]] planetoid orbiting the Earth in order to stop the villain, so the U.S. Army sends them there using a newly-developed teleportation device.
** "Salamandro". The title villain has a Negative Matter Transmitter that can send creatures and objects from his underwater base to the decks of nearby surface ships. At the end the villain and his {{Mooks}} use it to escape.
* ''WesternAnimation/TheGalaxyTrio''. The title characters often use a Franchise/StarTrek-style transporter called a "Lazon Cube" to beam down to planets from their starship Condor One.



* At the climax of ''WesternAnimation/LooneyTunesRabbitsRun'', BigBad Marvin the Martian teleports all the other main characters to UsefulNotes/{{Mars}}. Everyone tries to escape by using a "Teleporter Depot", but MergingMachine-fueled HilarityEnsues as the characters' heads are randomly, repeatedly switched to each others' bodies.
* ''WesternAnimation/YoungJustice'':
** The Justice League and the Team have access to teleportation technology called Zeta-Beams. It requires a Zeta-Beam machine on both ends and is reliant on weather conditions.
** Season 2 introduces a group of four metahumans who were kidnapped by the Reach. One of them is a homage to El Dorado from Superfriends and has the power to teleport himself and others.
** The introduction of the ComicBook/NewGods in season also the show's first use of a Boom Tube, a portal that could take one to any place in the galaxy. It sees more frequent use in season 3.
* ''WesternAnimation/{{WITCH}}'' had three methods of teleportation:
** The first was the use of portals that could take travelers from one world to another. Initially, the heroes and villains had to rely on random portals as neither faction could create portals by themselves [[note]]Will initially could only close portals and the one time Phobos opened a portal in season 1, he had to trick Elyon into doing it[[/note]]. After the Heart of Kandrakar absorbed the Seal of Phobos, Will was able to open portals as well as seal them.
** The second was called folding which Will, Nerissa, Elyon and Blunk (via a magic tooth) could do. Aside from name and aesthetic differences, this was essentially the same thing as using portals.
** The third form was called tele-transporting. While the first two methods of teleportation where for travelling between planets, tele-transporting was for instantaneous movement from one location to another in the same planet. Unlike folding, all the guardians could do it.

to:

* At The Prison Planet in ''WesternAnimation/ShadowRaiders'' is an entire teleporting ''planetoid'', intended to hold dangerous criminals by warping across the climax of ''WesternAnimation/LooneyTunesRabbitsRun'', BigBad Marvin universe so that they can't get home. [[spoiler: In the Martian teleports all finale, the other main characters to UsefulNotes/{{Mars}}. Everyone tries to escape by using a "Teleporter Depot", but MergingMachine-fueled HilarityEnsues as the characters' heads are randomly, repeatedly switched to each others' bodies.
* ''WesternAnimation/YoungJustice'':
** The Justice League and the Team have access to teleportation technology called Zeta-Beams. It requires a Zeta-Beam machine on both ends and
planet is reliant on weather conditions.
** Season 2 introduces a group of four metahumans who were kidnapped by the Reach. One of them is a homage to El Dorado from Superfriends and has the power
used to teleport himself and others.
** The introduction of
the ComicBook/NewGods in season also the show's first use of a Boom Tube, a portal Beast Planet away. Unfortunately, it's implied that could take one to any place in the galaxy. It sees more frequent use in season 3.
* ''WesternAnimation/{{WITCH}}'' had three methods of teleportation:
** The first was
Beast Planet assimilated the use of portals that could take travelers from one world to another. Initially, the heroes and villains had to rely on random portals as neither faction could create portals by themselves [[note]]Will initially could only close portals and the one time Phobos opened a portal in season 1, he had to trick Elyon into doing it[[/note]]. After the Heart of Kandrakar absorbed the Seal of Phobos, Will was able to open portals as well as seal them.
** The second was called folding which Will, Nerissa, Elyon and Blunk (via a magic tooth) could do. Aside from name and aesthetic differences, this was essentially the same thing as using portals.
** The third form was called tele-transporting. While the first two methods of teleportation where for travelling between planets, tele-transporting was for instantaneous movement from one location to another in the same planet. Unlike folding, all the guardians could do it.
teleporting ability.]]


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* ''To Be'', a Canadian cartoon short by John Weldon, spotlighted on the extinct Cartoon Network show ''[[CanadaEh O Canada]]'' investigated the philosophical issue of teleporters by way of [[CloningBlues cloning technology]]. In it, a scientist shows off to a crowd a teleporter that functions by making an exact copy of someone elsewhere then destroying the original. A woman in the crowd, horrified by this, suggests to the scientist that he test the moral ramifications of the process by stepping through himself, and delaying the destruction of the original by five minutes. Thus, the scientist has an exact clone. They find this wonderful and exciting, until the woman asks which is the original inventor. Both want to confirm that they are in fact the "real" scientist... until the woman reminds them that the original ''[[OhCrap must be destroyed]]'', whereupon each claims to be the copy. They have a chess match to determine which the original is -- but unfortunately, the ''victor'' is declared to be the original, and is subsequently destroyed. After the issue is resolved and one scientist is zapped into nothingness, [[HeelRealization the scientist changes his mind about the usefulness of the teleporter]]. The woman feels guilty for what she'd done, basically killing someone to prove her point, and atones for this by stepping through the machine herself, claiming that her new copied self is free of guilt for what her original had done.
* ''WesternAnimation/TotallySpies'': As a variation on the teleport theme, the "WOOHP" organization seems to have thousands of pneumatic suction tubes all over Beverly Hills, able to abduct their three teenage agents away from their civilian lives at any time.
* A number of ''Franchise/{{Transformers}}'' have this ability, mostly Decepticons. The most famous is Skywarp, and he has a limiting factor that isn't part of the technology: he's about as bright as a box of hammers and requires constant supervision.
** He mostly uses it to pull pranks on his fellow 'Cons. Because, come on, a suprise push down a staircase is ''hilarious.''
** One comic series features "orbital bouncing", allowing near-instantaneous transportation for anyone to anywhere else on the planet, working much like ''Franchise/StarTrek'''s transporters except for the much greater limitation of where they can be put (line of sight is implied to be a factor) and with the implied necessity of the Transformers being beamed needing to do so in their natural robotic forms rather than their vehicle modes. Also, while they work quite well for the Transformers themselves, the one time humans were seen to be sent through the process (in the official comics) suffered almost fatal health problems as a result.
** And of course, the Space Bridge is a teleporter that works across ''intergalactic'' distances and can be built large enough to transport a whole ''planet.'' Since its most common use seems to be transporting stored energy from Earth to Cybertron, one assumes that the bridge itself consumes danged little energy when operating.
*** Maybe not -- in the original 3-parter, they were able to store enough energy to go back to Cybertron on a single spaceship. Yet they spend the rest of the next two seasons constantly gathering energy and sending it home through the space bridge. It must not have been all that efficient. A possible explanation is that until they made contact with Shockwave, they didn't realize how ''much'' time had passed, and how badly de-energized Cybertron was after 4 million years.
* As an Eliatrope, Yugo from ''WesternAnimation/{{Wakfu}}'' can create teleportation portals. Shushu king Rushu is particularly interested in acquiring Yugo since Eliatrope portals are the only means of travel off the Shushu world.
* ''WesternAnimation/{{WITCH}}'' had three methods of teleportation:
** The first was the use of portals that could take travelers from one world to another. Initially, the heroes and villains had to rely on random portals as neither faction could create portals by themselves [[note]]Will initially could only close portals and the one time Phobos opened a portal in Season 1, he had to trick Elyon into doing it[[/note]]. After the Heart of Kandrakar absorbed the Seal of Phobos, Will was able to open portals as well as seal them.
** The second was called folding which Will, Nerissa, Elyon and Blunk (via a magic tooth) could do. Aside from name and aesthetic differences, this was essentially the same thing as using portals.
** The third form was called tele-transporting. While the first two methods of teleportation where for travelling between planets, tele-transporting was for instantaneous movement from one location to another in the same planet. Unlike folding, all the guardians could do it.
* ''WesternAnimation/YoungJustice'':
** The Justice League and the Team have access to teleportation technology called Zeta-Beams. It requires a Zeta-Beam machine on both ends and is reliant on weather conditions.
** Season 2 introduces a group of four metahumans who were kidnapped by the Reach. One of them is a homage to El Dorado from Superfriends and has the power to teleport himself and others.
** The introduction of the ComicBook/NewGods in season also the show's first use of a Boom Tube, a portal that could take one to any place in the galaxy. It sees more frequent use in Season 3.
* ''Young Samson & Goliath''
** "The Monsteroids". Samson and Goliath need to get to a [[SingleBiomePlanet Volcano Planet]] planetoid orbiting the Earth in order to stop the villain, so the U.S. Army sends them there using a newly-developed teleportation device.
** "Salamandro". The title villain has a Negative Matter Transmitter that can send creatures and objects from his underwater base to the decks of nearby surface ships. At the end the villain and his {{Mooks}} use it to escape.


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* In the 2012 OAV adaptation of ''LightNovel/AiNoKusabi'', every single doorway save for the main gate of Tanagura's Eos Tower is actually a teleporter that will get you to different rooms or platforms within the tower.
* ''Manga/BusoRenkin'': One of the abilities of Chitose Tateyama's radar buso renkin, the Hermes Drive, is to teleport the user, and other objects up to a total weight of 100 kilograms. As the range and number of times it can be used depends on Chitose's willpower and stamina, this ability is usually only used for emergency situations such as gathering a team quickly or to evacuate people from combat.
* Shu of ''Manga/CastleTownDandelion'' has this as his RoyaltySuperpower. ''Transporter'' allows him to teleport himself and anything (or anyone) he touches to a location he's previously thought about.
* This was the ability of the large monster in ''Anime/{{Cencoroll}}'', who seemed to create small holes in the air and get sucked through them.
* Brita in ''Anime/DarkerThanBlack'' [[SuperpowerLottery got]] the ability to teleport herself and touched living creatures. [[NakedOnArrival Clothes don't count]], by the way ([[ShamelessFanserviceGirl not that she cared much]]).



* In the end, the whole plot of ''Anime/MartianSuccessorNadesico'' boils down to a fight over the AppliedPhlebotinum that allows teleportation of everything from individuals to whole fleets of starships (note that the former is actually harder, as it takes a lot of effort to teleport living creatures without killing them). As a bonus, said teleportation also allows for TimeTravel, or rather, vice versa.
* ''Franchise/{{Gundam}}'': Noticeably absent until:
** The ∀ Gundam and the Turn X. Notable for being done with {{nanomachines}} somehow.
** ''Anime/MobileSuitGundam00'' when [[spoiler:Setsuna performs this in the 00 Raiser while using Trans-Am.]]



* ''Franchise/DragonBall'':
** ''Anime/DragonBallZ'': Since the Cell Saga, Goku has used the Instant Transmission technique, which allows him to lock onto another's ki signature and shunt himself to that spot.
** ''Anime/DragonBallSuper'': The Supreme Kais have access to their own version of teleportation known as Kai-Kai, and it has no limits: they can instantly appear anywhere in the universe they desire, and can even travel to higher realms, such as the TopGod Zen'O's palace.
* Doranbalt from ''Manga/FairyTail'' has teleportation magic, which has saved his life and the lives of others more than once.
* ''Franchise/{{Gundam}}'': Noticeably absent until:
** The ∀ Gundam and the Turn X. Notable for being done with {{nanomachines}} somehow.
** ''Anime/MobileSuitGundam00'' when [[spoiler:Setsuna performs this in the 00 Raiser while using Trans-Am.]]



* Brita in ''Anime/DarkerThanBlack'' [[SuperpowerLottery got]] the ability to teleport herself and touched living creatures. [[NakedOnArrival Clothes don't count]], by the way ([[ShamelessFanserviceGirl not that she cared much]]).

to:

* Brita in ''Anime/DarkerThanBlack'' [[SuperpowerLottery got]] In the ability end, the whole plot of ''Anime/MartianSuccessorNadesico'' boils down to a fight over the AppliedPhlebotinum that allows teleportation of everything from individuals to whole fleets of starships (note that the former is actually harder, as it takes a lot of effort to teleport herself and touched living creatures. [[NakedOnArrival Clothes don't count]], by creatures without killing them). As a bonus, said teleportation also allows for TimeTravel, or rather, vice versa.
* Toni and Mika from ''Manga/MiracleGirls'' can teleport when their pinkies are intertwined as part of their [[WonderTwinPowers twin powers]]. They can go anywhere in
the way ([[ShamelessFanserviceGirl not that she cared much]]).world with enough concentration and are able to send only one of them at a time if they want to.
* ''Manga/{{Naruto}}'':
** The Fourth Hokage used SummonMagic to instant teleport himself (and/or anything else he touches) to locations where he had placed special seals. [[spoiler:The Second Hokage apparently developed the original version of this technique, while the Fourth Hokage mastered and perfected it.]]



* Kazura from ''Anime/NightRaid1931'' can teleport as long as he can focus his vision on the target location. Kuse also has teleportation powers, although it is only limited in certain locations.
* God Eneru and Admiral Kizaru from ''Manga/OnePiece'' can transform into lightning and light respectively, allowing them to move at light speed, which basically give them this power (according to Einstein's theory of relativity, from their own point of view the transmission would be instant).
* Among the titular ''Manga/PsychicSquad'', Aoi is the teleporter. Her ability is a function of mass, distance and target density. Mio is her antagonist counterpart who has an ability to create {{Portal Door}}s on chosen locations, and several other characters use a little bit of telesensing for their composite abilities.



* Among the titular ''Manga/PsychicSquad'', Aoi is the teleporter. Her ability is a function of mass, distance and target density. Mio is her antagonist counterpart who has an ability to create {{Portal Door}}s on chosen locations, and several other characters use a little bit of telesensing for their composite abilities.

to:

* Among ''Manga/SailorMoon'' has two flavors:
** The most diffused method is portals. It's mostly used by some villains that can open them at will, but in
the titular ''Manga/PsychicSquad'', Aoi is manga Sailor Neptune showed her Deep Aqua Mirror can work this way too, with the teleporter. Her ability is a function added feature that if the enemy on the other side kills her and whoever followed her on the mission they simply come out of mass, the Mirror slightly beaten with the Mirror's glass broken.
** Sailor Teleport allows the user to simply reappear in a different location, but has some limits-one needs to know the destination, the
distance covered is vast but limited (the manga makes clear it's unusable over interstellar distances, and target density. Mio in the anime's first movie it fails to cover the full distance to Fiore's asteroid), and is her antagonist counterpart quite difficult to pull (in the anime it needs ''at least'' the whole Inner Senshi group, and in the manga it initially had the same limitation ''and'' needed to be used while transforming, at least the first time).
* ''Manga/TheSevenDeadlySins'':
** Oslo,
who is basically a [[OurFairiesAreDifferent fairy]] HellHound, is capable of teleporting himself and others. To teleport others he has an ability to create {{Portal Door}}s on chosen locations, [[SwallowedWhole swallow them whole]] with his mouth.
** Vivian, a masked Holy Knight who looks like a bubble-head nurse from ''Franchise/SilentHill'', is capable of teleporting herself
and others via magic.
** Merlin, Vivian's [[GenderFlip female]] master, is also capable of teleporting. Merlin's mastery over it however is much more advance. She is capable of teleporting a person to and from
several other characters use a little bit of telesensing for their composite abilities.locations in rapid succession almost instantaneously.



* This was the ability of the large monster in ''Anime/{{Cencoroll}}'', who seemed to create small holes in the air and get sucked through them.
* ''Manga/{{Naruto}}'':
** The 4th Hokage used SummonMagic to instant teleport himself (and/or anything else he touches) to locations where he had placed special seals. [[spoiler:The 2nd Hokage apparently developed the original version of this technique, while the 4th Hokage mastered and perfected it.]]

to:

* This was the ability Kaori Takanashi of the large monster in ''Anime/{{Cencoroll}}'', who seemed to create small holes in the air and get sucked through them.
* ''Manga/{{Naruto}}'':
** The 4th Hokage used SummonMagic to instant teleport himself (and/or anything else he touches) to locations where he had placed special seals. [[spoiler:The 2nd Hokage apparently developed the original version of
''Manga/TalentlessNana'' has this technique, while as her superpower or "Talent", as it's referred to in-universe. Though she's being trained to fight the 4th Hokage mastered mysterious "Enemies of Humanity", she has little interest in using it aside from getting to [[MundaneUtility class on time]] without having to spend too much time and perfected it.]]effort.



* Kazura from ''Anime/NightRaid1931'' can teleport as long as he can focus his vision on the target location. Kuse also has teleportation powers, although it is only limited in certain locations.
* In the 2012 OAV adaptation of ''LightNovel/AiNoKusabi'', every single doorway save for the main gate of Tanagura's Eos Tower is actually a teleporter that will get you to different rooms or platforms within the tower.
* God Eneru and Admiral Kizaru from ''Manga/OnePiece'' can transform into lightning and light respectively, allowing them to move at light speed, which basically give them this power (according to Einstein's theory of relativity, from their own point of view the transmission would be instant).



* Doranbalt from ''Manga/FairyTail'' has teleportation magic, which has saved his life and the lives of others more than once.
* ''Manga/TheSevenDeadlySins'':
** Oslo, who is basically a [[OurFairiesAreDifferent fairy]] HellHound, is capable of teleporting himself and others. To teleport others he has to [[SwallowedWhole swallow them whole]] with his mouth.
** Vivian, a masked Holy Knight who looks like a bubble-head nurse from ''Franchise/SilentHill'', is capable of teleporting herself and others via magic.
** Merlin, Vivian's [[GenderFlip female]] master, is also capable of teleporting. Merlin's mastery over it however is much more advance. She is capable of teleporting a person to and from several locations in rapid succession almost instantaneously.
* Shu of ''Manga/CastleTownDandelion'' has this as his RoyaltySuperpower. ''Transporter'' allows him to teleport himself and anything (or anyone) he touches to a location he's previously thought about.
* Toni and Mika from ''Manga/MiracleGirls'' can teleport when their pinkies are intertwined as part of their [[WonderTwinPowers twin powers]]. They can go anywhere in the world with enough concentration and are able to send only one of them at a time if they want to.
* ''Manga/SailorMoon'' has two flavors:
** The most diffused method is portals. It's mostly used by some villains that can open them at will, but in the manga Sailor Neptune showed her Deep Aqua Mirror can work this way too, with the added feature that if the enemy on the other side kills her and whoever followed her on the mission they simply come out of the Mirror slightly beaten with the Mirror's glass broken.
** Sailor Teleport allows the user to simply reappear in a different location, but has some limits-one needs to know the destination, the distance covered is vast but limited (the manga makes clear it's unusable over interstellar distances, and in the anime's first movie it fails to cover the full distance to Fiore's asteroid), and is quite difficult to pull (in the anime it needs ''at least'' the whole Inner Senshi group, and in the manga it initially had the same limitation ''and'' needed to be used while transforming, at least the first time).
* ''Manga/BusoRenkin'': One of the abilities of Chitose Tateyama's radar buso renkin, the Hermes Drive, is to teleport the user, and other objects up to a total weight of 100 kilograms. As the range and number of times it can be used depends on Chitose's willpower and stamina, this ability is usually only used for emergency situations such as gathering a team quickly or to evacuate people from combat.
* Kaori Takanashi of ''Manga/TalentlessNana'' has this as her superpower or "Talent", as it's referred to in-universe. Though she's being trained to fight the mysterious "Enemies of Humanity", she has little interest in using it aside from getting to [[MundaneUtility class on time]] without having to spend too much time and effort.
* ''Franchise/DragonBall'':
** ''Anime/DragonBallZ'': Since the Cell Saga, Goku has used the Instant Transmission technique, which allows him to lock onto another's ki signature and shunt himself to that spot.
** ''Anime/DragonBallSuper'': The Supreme Kais have access to their own version of teleportation known as Kai-Kai, and it has no limits: they can instantly appear anywhere in the universe they desire, and can even travel to higher realms, such as the TopGod Zen'O's palace.



* Many mutants from the ''ComicBook/XMen'' comics have this ability:
** The most famous Tekeporter in Comics would be ComicBook/{{Nightcrawler}}, long time member of the X-Men. It's his primary power and acompanied by black smoke that smells of brimstone, because he travels trought a hell-like dimension when he teleports. This way of teleporting puts considerable strain on things, but fortunately for Nightcrawler (and unfortunately for his foes), his body is tougher than the average human's, making TeleportSpam a viable strategy for him. People who aren't either used to it or have SuperToughness will often be knocked if Nightcrawler drags them along for a single teleport, let alone multiple ones.
** ComicBook/{{Apocalypse}} and ComicBook/{{Deadpool}} use portable devices to affect this ability. Apocalypse's device is a Celestial matter-transporter and is fairly reliable, but Deadpool's jury-rigged device is... rather less so.
** The female mutant Blink from ''ComicBook/AgeOfApocalypse'' and ''ComicBook/{{Exiles}}'' can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting ''[[PortalCut part]]'' of her targets.
** ComicBook/{{Cable}} has his trademarked bodyslide. Like Apocalypse and Deadpool above, he effects it through technology rather than wielding it as a mutant power.
** Exodus has teleportation as one of the grab bag of powers at his disposal. He can use it for anything from interplanetary teleportation to combat-focused TeleportSpam.
** One of [[ComicBook/LegionMarvelComics Legion]]'s multiple personalities, Compass Rose, wields the ability to locate any person and teleport to their location. Unfortunately, this being [[WithGreatPowerComesGreatInsanity Legion]], the power is "kind of brutal" and somewhat less than reliable.
** There's also Lila Cheney, who can't teleport less than intergalactic distances (she crosses most of the universe just to go half a mile).
** Mutant villain Siena Blaze of the Upstarts was a teleporter with an interesting gimmick -- not only could she teleport, she could also interfere with the electromagnetic energy spectrum in such a way as to hamper other teleporters. She forced Nightcrawler above to teleport into solid rock in this way, very nearly killing him.
** Trevor Fitzroy's mutant power combines this with LifeDrinker and TimeTravel for a truly confusing case of ComboPlatterPowers. Like Blink above, he's rather fond of using the PortalCut trick to deal with enemies, though unlike Blink he requires stolen life energy to power his portals.
** ''ComicBook/XForce'': U-Go Girl was a teleporter, but she wasn't a very good one - even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the team changed to X-Statix, and was a marked improvement who even had other powers besides.
** Voght of Magneto's Acolytes has the ability to transmute herself and other people/objects into a mist state that she can teleport anywhere on the planet (and even off-planet, as she typically transported her team to and from [[SpaceBase Avalon]]).
* The ''Franchise/MarvelUniverse'' has so many forms of teleportation as well as so many ways to block it that the conflicting advancements are explicitly compared to the ongoing battle between [[TheCracker hackers]] and encryption teams.
* ''ComicBook/TheNewUniverse'':
** Blow Out has the paranormal ability to teleport, but the place he's in ''blows up'' immediately after he teleports out. This creates problems when he goes homicidally insane.
** Sedara Bakut, a character from later issues of ''Psi-Force'', can create door-like portals in space.

to:

* Many mutants from the ''ComicBook/XMen'' comics have this ability:
** The most famous Tekeporter in Comics would be ComicBook/{{Nightcrawler}}, long time member of the X-Men. It's his primary power and acompanied by black smoke that smells of brimstone, because he travels trought a hell-like dimension when he teleports. This way of teleporting puts considerable strain on things, but fortunately for Nightcrawler (and unfortunately for his foes), his body
In ''ComicBook/{{Bloodstrike}}'', Roam is tougher than the average human's, making TeleportSpam a viable strategy for him. People who aren't either used to it or have SuperToughness will often be knocked if Nightcrawler drags them along for a single teleport, let alone multiple ones.
** ComicBook/{{Apocalypse}} and ComicBook/{{Deadpool}} use portable devices to affect this ability. Apocalypse's device is a Celestial matter-transporter and is fairly reliable, but Deadpool's jury-rigged device is... rather less so.
** The female mutant Blink from ''ComicBook/AgeOfApocalypse'' and ''ComicBook/{{Exiles}}'' can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting ''[[PortalCut part]]'' of her targets.
** ComicBook/{{Cable}} has his trademarked bodyslide. Like Apocalypse and Deadpool above, he effects it through technology rather than wielding it as a mutant power.
** Exodus has teleportation as one of the grab bag of powers at his disposal. He can use it for anything from interplanetary teleportation to combat-focused TeleportSpam.
** One of [[ComicBook/LegionMarvelComics Legion]]'s multiple personalities, Compass Rose, wields the ability to locate any person and teleport to their location. Unfortunately, this being [[WithGreatPowerComesGreatInsanity Legion]], the power is "kind of brutal" and somewhat less than reliable.
** There's also Lila Cheney, who can't teleport less than intergalactic distances (she crosses most of the universe just to go half a mile).
** Mutant villain Siena Blaze of the Upstarts was a teleporter with an interesting gimmick -- not only could she teleport, she could also interfere with the electromagnetic energy spectrum in such a way as to hamper other teleporters. She forced Nightcrawler above
able to teleport into solid rock in this way, very nearly killing him.
** Trevor Fitzroy's mutant power combines this with LifeDrinker and TimeTravel for a truly confusing case of ComboPlatterPowers. Like Blink above, he's rather fond of using
the PortalCut trick to deal with enemies, though unlike Blink he requires stolen life energy to power his portals.
** ''ComicBook/XForce'': U-Go Girl was a teleporter, but she wasn't a very good one - even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the
titular mercenary team changed around, but needs time to X-Statix, and was a marked improvement who even had other powers besides.
** Voght of Magneto's Acolytes has the ability to transmute herself and other people/objects into a mist state that she can teleport anywhere on the planet (and even off-planet, as she typically transported
charge up her team to and from [[SpaceBase Avalon]]).
* The ''Franchise/MarvelUniverse'' has so many forms of teleportation as well as so many ways to block it that the conflicting advancements are explicitly compared to the ongoing battle between [[TheCracker hackers]] and encryption teams.
* ''ComicBook/TheNewUniverse'':
** Blow Out has the paranormal ability to teleport, but the place he's in ''blows up'' immediately after he teleports out. This creates problems when he goes homicidally insane.
** Sedara Bakut, a character from later issues of ''Psi-Force'', can create door-like portals in space.
powers.



* Greyhound from ''ComicBook/PS238'' is a high-level teleporter, capable of teleporting himself plus at least one passenger in physical contact to any place he has previously physically visited in an instant, regardless of distance (he can even teleport across [[AnotherDimension dimensional boundaries]]). He, as well as anyone teleporting with him, [[InertiaIsACruelMistress keeps momentum between jumps]].
* In the ''ComicBook/TeenageMutantNinjaTurtlesMirage'' series, teleportation technology, due to its obvious wartime applications, is a goal for nearly every space-faring race. When Professor Honeycutt appears to have reached a breakthrough, he is hunted by two different cultures. Only one culture, the usually-benign Utroms, have achieved it, and other groups theorize that they actively, if covertly, prevent other people from obtaining it.
* ''ComicBook/{{Watchmen}}'':
** The universe has teleportation tech - with a major drawback that things teleported tend to explode upon arrival. This effect turns out to be a major part of [[spoiler: Ozymandias' BatmanGambit]]
** Also Jon Osterman's nauseating (for Laurie at least) [[IncrediblyLamePun Manhattan Transfer]].
* John Stone of ''ComicBook/{{Planetary}}'' has his [[SharpDressedMan Blitzen Suit]] which enables [[http://img.photobucket.com/albums/v418/Wonderfullabs/junque/blitz1.jpg short-range teleportation]].
* ComicBook/DoctorStrange has at least one teleportation spell, though it's implied to be a considerable magical effort and also [[MagicIsAMonsterMagnet very noticeable]] -- he's happy to take ordinary transportation if he's not certain the destination is safe, or in cases where time is not of the essence.



* In ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', Sonic got to experience teleportation first hand when Mega Man brings him to Light Labs. He promptly wants to toss his chili dogs.

to:

* In ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', Sonic got to experience ComicBook/DoctorStrange has at least one teleportation first hand when Mega Man brings him spell, though it's implied to Light Labs. He promptly wants be a considerable magical effort and also [[MagicIsAMonsterMagnet very noticeable]] -- he's happy to toss his chili dogs.take ordinary transportation if he's not certain the destination is safe, or in cases where time is not of the essence.
* The ''Franchise/MarvelUniverse'' has so many forms of teleportation as well as so many ways to block it that the conflicting advancements are explicitly compared to the ongoing battle between [[TheCracker hackers]] and encryption teams.



* In ''ComicBook/{{Bloodstrike}}'', Roam is able to teleport the titular mercenary team around, but needs time to charge up her powers.

to:

* ''ComicBook/TheNewUniverse'':
** Blow Out has the paranormal ability to teleport, but the place he's in ''blows up'' immediately after he teleports out. This creates problems when he goes homicidally insane.
** Sedara Bakut, a character from later issues of ''Psi-Force'', can create door-like portals in space.
* John Stone of ''ComicBook/{{Planetary}}'' has his [[SharpDressedMan Blitzen Suit]] which enables [[http://img.photobucket.com/albums/v418/Wonderfullabs/junque/blitz1.jpg short-range teleportation]].
* Greyhound from ''ComicBook/PS238'' is a high-level teleporter, capable of teleporting himself plus at least one passenger in physical contact to any place he has previously physically visited in an instant, regardless of distance (he can even teleport across [[AnotherDimension dimensional boundaries]]). He, as well as anyone teleporting with him, [[InertiaIsACruelMistress keeps momentum between jumps]].
* In ''ComicBook/{{Bloodstrike}}'', Roam ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', Sonic got to experience teleportation first hand when Mega Man brings him to Light Labs. He promptly wants to toss his chili dogs.
* In the ''ComicBook/TeenageMutantNinjaTurtlesMirage'' series, teleportation technology, due to its obvious wartime applications,
is able a goal for nearly every space-faring race. When Professor Honeycutt appears to have reached a breakthrough, he is hunted by two different cultures. Only one culture, the usually-benign Utroms, have achieved it, and other groups theorize that they actively, if covertly, prevent other people from obtaining it.
* ''ComicBook/{{Watchmen}}'':
** The universe has teleportation tech -- with a major drawback that things teleported tend to explode upon arrival. This effect turns out to be a major part of [[spoiler: Ozymandias' BatmanGambit]]
** Also Jon Osterman's nauseating (for Laurie at least) [[IncrediblyLamePun Manhattan Transfer]].
* Many mutants from the ''ComicBook/XMen'' comics have this ability:
** The most famous Tekeporter in Comics would be ComicBook/{{Nightcrawler}}, long time member of the X-Men. It's his primary power and acompanied by black smoke that smells of brimstone, because he travels trought a hell-like dimension when he teleports. This way of teleporting puts considerable strain on things, but fortunately for Nightcrawler (and unfortunately for his foes), his body is tougher than the average human's, making TeleportSpam a viable strategy for him. People who aren't either used to it or have SuperToughness will often be knocked if Nightcrawler drags them along for a single teleport, let alone multiple ones.
** ComicBook/{{Apocalypse}} and ComicBook/{{Deadpool}} use portable devices to affect this ability. Apocalypse's device is a Celestial matter-transporter and is fairly reliable, but Deadpool's jury-rigged device is... rather less so.
** The female mutant Blink from ''ComicBook/AgeOfApocalypse'' and ''ComicBook/{{Exiles}}'' can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting ''[[PortalCut part]]'' of her targets.
** ComicBook/{{Cable}} has his trademarked bodyslide. Like Apocalypse and Deadpool above, he effects it through technology rather than wielding it as a mutant power.
** Exodus has teleportation as one of the grab bag of powers at his disposal. He can use it for anything from interplanetary teleportation to combat-focused TeleportSpam.
** One of [[ComicBook/LegionMarvelComics Legion]]'s multiple personalities, Compass Rose, wields the ability to locate any person and teleport to their location. Unfortunately, this being [[WithGreatPowerComesGreatInsanity Legion]], the power is "kind of brutal" and somewhat less than reliable.
** There's also Lila Cheney, who can't teleport less than intergalactic distances (she crosses most of the universe just to go half a mile).
** Mutant villain Siena Blaze of the Upstarts was a teleporter with an interesting gimmick -- not only could she teleport, she could also interfere with the electromagnetic energy spectrum in such a way as to hamper other teleporters. She forced Nightcrawler above
to teleport into solid rock in this way, very nearly killing him.
** Trevor Fitzroy's mutant power combines this with LifeDrinker and TimeTravel for a truly confusing case of ComboPlatterPowers. Like Blink above, he's rather fond of using
the titular mercenary PortalCut trick to deal with enemies, though unlike Blink he requires stolen life energy to power his portals.
** ''ComicBook/XForce'': U-Go Girl was a teleporter, but she wasn't a very good one - even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the
team around, but needs time changed to charge up X-Statix, and was a marked improvement who even had other powers besides.
** Voght of Magneto's Acolytes has the ability to transmute herself and other people/objects into a mist state that she can teleport anywhere on the planet (and even off-planet, as she typically transported
her powers.team to and from [[SpaceBase Avalon]]).



* ''Film/{{Spaceballs}}'' deliberately parodies ''Franchise/StarTrek'''s transporters, down to "Shall I have Snotty beam you down, sir?" It does not go well, as the victim, President Skroob, ends with his body twisted around. It wasn't particularly necessary, as he was one room over.

to:

* ''Film/{{Spaceballs}}'' deliberately parodies ''Franchise/StarTrek'''s transporters, down Members of ''Film/TheAdjustmentBureau'' can fast travel to "Shall I anywhere that is connected to a door, provided the person who opens the door must have Snotty beam you down, sir?" It does not go well, as a special hat to fulfill this condition.
* The titular ship in ''Film/EventHorizon'' used
the victim, President Skroob, ends with his body twisted around. It wasn't particularly necessary, as he AnotherDimension version of this to achieve FasterThanLightTravel. [[HyperspaceIsAScaryPlace Unfortun]][[ToHellAndBack ately]][[GhostShip ...]]
* One early, well-known example of teleportation in film is ''Film/TheFly1958'', which
was one room over.successful enough to lead to several sequels and [[Film/TheFly1986 a big budget 1986 remake]] (which had a sequel of its own). The entire franchise is based on the results of [[PhlebotinumBreakdown teleportation experiments]] GoneHorriblyWrong.



* One early, well-known example of teleportation in film is ''Film/TheFly1958'', which was successful enough to lead to several sequels and [[Film/TheFly1986 a big budget 1986 remake]] (which had a sequel of its own). The entire franchise is based on the results of [[PhlebotinumBreakdown teleportation experiments]] GoneHorriblyWrong.

to:

* One early, well-known example The Sonic Transducer in ''Film/TheRockyHorrorPictureShow''. It's implied to be able to send people to other planets and through time.
* ''Film/{{Jumper}}'', [[InNameOnly loosely based]] on [[FilmOfTheBook the book]] ''Literature/{{Jumper}}'', largely preserves the main characters abilities, including the hole in space temporarily made when teleporting and restriction
of jump-along objects to man portable objects (loosened as the film goes on for RuleOfCool and dramatic effect). Significantly adds a backstory of other jumpers and a cult that hunts them down as abominations.
* In ''Film/KissMeQuick'', Sterliox is sent from the Buttless Galaxy to Earth via teleportation, and carries a
teleportation in gun that allows him to teleport himself and Dr. Breedlove all around Dr. Breedlove's castle. Breedlove is extremely impressed by this, despite the fact that earlier he himself had seemingly teleported his {{Sexbot}}s from his lab to the pool. (Yes, this film is ''Film/TheFly1958'', somehow manages to have NegativeContinuity within itself.)
* In ''Film/TheLastWitchHunter'', Belial uses some sort of tree-roots-like teleporter,
which was successful enough to lead to several sequels works by emerging from a wall or floor, pulling the transported in and [[Film/TheFly1986 a big budget 1986 remake]] (which had a sequel of its own). dropping them off by another wall or floor in similar manner.
* ''Film/MarsNeedsWomen'' starts with three women vanishing abruptly in bad jump cuts.
The entire franchise is based on Martian later states that: "We attempted to seize three women by transponder." Their failure probably has something to do with the results of [[PhlebotinumBreakdown teleportation experiments]] GoneHorriblyWrong.fact that a [[https://en.wikipedia.org/wiki/Transponder transponder]] is an entirely different device from a transporter.



* The titular ship in ''Film/EventHorizon'' used the AnotherDimension version of this to achieve FasterThanLightTravel. [[HyperspaceIsAScaryPlace Unfortun]][[ToHellAndBack ately]][[GhostShip ...]]
* Let us not forget the ''Franchise/StarTrek'' films themselves (ST:I - VI TOS cast, VII - X TNG cast, newest one a "reboot" of TOS cast). Interestingly, the ''Film/StarTrek2009'' film by Creator/JJAbrams uses a different visual effect for the transporter beam, to try to differentiate it from all pre-existing versions, it uses a swirling pattern as the molecules are dissolved. Also interesting to note that in this film, [[spoiler:they have problems locking on to some people, and at one point Scotty uses a new method he developed to beam on to a ship that is far beyond normal transporter range]].

to:

* The titular ship in ''Film/EventHorizon'' used ''Film/{{Spaceballs}}'' deliberately parodies ''Franchise/StarTrek'''s transporters, down to "Shall I have Snotty beam you down, sir?" It does not go well, as the AnotherDimension version of this to achieve FasterThanLightTravel. [[HyperspaceIsAScaryPlace Unfortun]][[ToHellAndBack ately]][[GhostShip ...]]
victim, President Skroob, ends with his body twisted around. It wasn't particularly necessary, as he was one room over.
* Let us not forget the ''Franchise/StarTrek'' films themselves (ST:I - -- VI TOS cast, VII - -- X TNG cast, newest one a "reboot" of TOS cast). Interestingly, the ''Film/StarTrek2009'' film by Creator/JJAbrams uses a different visual effect for the transporter beam, to try to differentiate it from all pre-existing versions, it uses a swirling pattern as the molecules are dissolved. Also interesting to note that in this film, [[spoiler:they have problems locking on to some people, and at one point Scotty uses a new method he developed to beam on to a ship that is far beyond normal transporter range]].



* In ''Film/StarWars'' Luke makes a suggestion about being teleported off Tatooine, but no further examples of this are given.



* ''Film/MarsNeedsWomen'' starts with three women vanishing abruptly in bad jump cuts. The Martian later states that: "We attempted to seize three women by transponder." Their failure probably has something to do with the fact that a [[https://en.wikipedia.org/wiki/Transponder transponder]] is an entirely different device from a transporter.
* Members of ''Film/TheAdjustmentBureau'' can fast travel to anywhere that is connected to a door, provided the person who opens the door must have a special hat to fulfill this condition.



* In ''Film/TheLastWitchHunter'', Belial uses some sort of tree-roots-like teleporter, which works by emerging from a wall or floor, pulling the transported in and dropping them off by another wall or floor in similar manner.
* The Sonic Transducer in ''Film/TheRockyHorrorPictureShow''. It's implied to be able to send people to other planets and through time.
* ''Film/{{Jumper}}'', [[InNameOnly loosely based]] on [[FilmOfTheBook the book]] ''Literature/{{Jumper}}'', largely preserves the main characters abilities, including the hole in space temporarily made when teleporting and restriction of jump-along objects to man portable objects (loosened as the film goes on for RuleOfCool and dramatic effect). Significantly adds a backstory of other jumpers and a cult that hunts them down as abominations.
* In ''Film/KissMeQuick'', Sterliox is sent from the Buttless Galaxy to Earth via teleportation, and carries a teleportation gun that allows him to teleport himself and Dr. Breedlove all around Dr. Breedlove's castle. Breedlove is extremely impressed by this, despite the fact that earlier he himself had seemingly teleported his {{Sexbot}}s from his lab to the pool. (Yes, this film somehow manages to have NegativeContinuity within itself.)
* In ''Film/StarWars'' Luke makes a suggestion about being teleported off Tatooine, but no further examples of this are given.



* ''Literature/LegendOfZagor'':Players who assumed the role of Sallazar the Wizard can gain access to the Teleport Spell, which can be used in conjunction with magic portals that occasionally shows up in Castle Argent. By doing so players can skip from one random location to another, avoiding most major confrontations while going directly for the boss. However this method is ''not'' recommended -- players can miss essential items necessary for battling Zagor and his War Dragon in the final battle in the process.
* ''Literature/LoneWolf'' featured a teleporting staff as early as the third book. Later, readers got to see why it was so special, when they unlock a teleporting spell that hurts them and works only by line of sight.



* ''Literature/LoneWolf'' featured a teleporting staff as early as the third book. Later, readers got to see why it was so special, when they unlock a teleporting spell that hurts them and works only by line of sight.
* ''Literature/LegendOfZagor'':Players who assumed the role of Sallazar the Wizard can gain access to the Teleport Spell, which can be used in conjunction with magic portals that occasionally shows up in Castle Argent. By doing so players can skip from one random location to another, avoiding most major confrontations while going directly for the boss. However this method is ''not'' recommended - players can miss essential items necessary for battling Zagor and his War Dragon in the final battle in the process.



* ''Literature/{{Below}}'': Mages can teleport to anywhere they've been, but anyone else needs an item like a one-shot scroll to do the same. Hoping to empty one of the otherwise impractical treasure pits in the [[DungeonCrawling underground ruins]], Brenish has the novel idea of using a teleportation orb that can carry multiple people ''and'' all the treasure near them. An orb is incredibly expensive, which is why no one has ever tried it. The orb is one-shot too, but unlike a scroll using it merely depletes rather than destroys it.
* In ''Literature/CaptainFrenchOrTheQuestForParadise'', the function of the Ramsden relativistic drive is describe in a manner that is eerily reminiscent of long-range teleportation. Effectively, the drive converts the ship and its contents into energy and sends it light years away, where it is converted back into matter. Since the ship is moving at near-light speeds, the entire trip takes mere moments for the crew, while decades or centuries pass on the outside (roughly equal to the distance between the start and end points).
* In ''Literature/CharlieAndTheChocolateFactory'', Willy Wonka has figured out how to send an actual bar of chocolate directly into the homes of TV viewers via an advanced television camera setup and intends to use it as a new way to advertise his products. Television-obsessed kid Mike Teavee decides he wants to be "sent by television", even pointing out in the 2005 film adaptation that Mr. Wonka's invented a teleporter yet isn't using it for anything more exciting and world-changing than candy. He defies Mr. Wonka's warnings not to mess with the setup and manages to teleport himself into a monitor...forgetting that anything transported by television always comes out smaller than it was before...
* In ''Omega Rising'', first in the ''Codename Omega'' series, Nuke's team have the ability to teleport. The technology requires something to lock on to, so the team have transmitters fitted into their armour. This means if they take their armour off, they're stuck. Teleporting to another place is tricky and requires confirmation, usually visual, that the space is clear. Teleporting could result in someone appearing half-way through a solid object, so using it to get inside buildings is extremely dangerous.
* Teleportation devices known as displacers are common in ''Literature/TheCulture''. Most of the large ships have them and they can be used for things like transporting cargo and putting an anti-matter nuke in you opponents back pocket. However, it is noted that there is an average failure rate of one in seventy eight million displacements, usually with undesirable results.
** This is a nice comment on acceptable risk. For The Culture all other methods of transport/emergency evacuation are essentially perfect, thus displacement is rarely used.
** It should also be noted that teleportation in the Culture is not done by the disassembly/reassembly mechanism, but by the use of some vaguely described short-lived wormhole technology.
* Creator/MarionZimmerBradley used this in some of her ''Literature/{{Darkover}}'' novels. Towers full of powerful psychics could send people or objects from tower to tower instantaneously.
* In ''Literature/DarkShores'' there are the xenthier stems, which instantly transport anything that touches them over large distance. The problem is, they are one-directional only, so a genesis stem always leads to a terminus stem and not the other way round. The Celendrial Empire spends quite a lot of money on discovering and mapping new stems to improve communication around its considerable area.
* The Luggage in ''Literature/{{Discworld}}'' can be considered to be a transporter, since it can return previously dirty clothes washed and ironed. It can also make people disappear (by 'eating' them), and can teleport 'itself'.
** Magical teleportation is known. Known to be a pain, anyway. Teleport mishaps are not unknown as a concept, and are very unwelcome.
** The Nac Mac Feegle have a famous ability to get into anywhere, including AnotherDimension, which is eventually explained as a form of teleportation called the "crawstep". They rarely use it to travel ''within'' a dimension; for that they have "feets".
* Teleportation via sorcery is commonplace in the ''Literature/{{Dragaera}}'' 'Verse, where all that is needed to do so at will is Imperial citizenship and the proper training. Steven Brust makes teleporting the basis for a running gag in the Vlad Taltos novels: while Dragaerans suffer no side effects, humans become extremely nauseated by the sensations of spatial displacement and usually puke afterwards.



* Creator/KirBulychev's "Efforts of Love". A teleportation device is being tested, which requires one giant machine at one end (Earth) and one at the other (Titan, one of Saturn's moons). The test also involves simultaneous teleportation from both ends. On the night before the test, the man chosen for the test is visited by a strange guy, who keeps talking about love in an odd way, explaining that the love of his life is on Titan (apparently, it takes a ''long'' time to get there using conventional means). He's finally decided to marry her but has changed his mind so many times that she's decided that she was done and was about to leave Titan for Pluto, where another suitor awaited her. He drugs his host and takes his place as the test subject. As he's teleported, the original test subject walks in, but it's too late. Then a woman steps out of the Earth teleporter, who doesn't appear to be the Titan test subject. She explains that she got the Titan test subject to switch places with her, as the woman wanted to find a certain man on Earth. She is told that his current address is "Titan, Solar System". As she turns back to the teleporter, one of the engineers tells her that the next teleportation test isn't for another six months.
* In the novel ''Literature/GoodOmens'', apparently demons can transport themselves over the telephone network. When Crowley escapes a Lord of Hell, he traps the aforementioned Lord in his answering machine's tape.
* ''Literature/TheGrimnoirChronicles'': Travelers from the Grimnoir books.
* Literature/{{The Guardians|MeljeanBrook}} each have a unique [[PersonalityPowers Gift]] related to what they were in life. Teleportation is common among those who yearned to see the world but were trapped in their hometowns. Currently only three Guardians have this Gift, Michael, Selah and [[spoiler: Jake Hawkins]].



** It is also possible for wizards to learn to 'apparate', that being the ability to disappear from one place and appear in another at will (with some restrictions--[[Literature/HarryPotterAndTheDeathlyHallows the last book specifies]] that there's a distance limit for travel by Apparition.). This, however, is difficult, highly uncomfortable and quite dangerous if done badly (failed apparition can result in the wizard getting 'splinched', i.e. [[PortalCut leaving parts of themselves behind]]). For this reason, a license is required in order to legally apparate. One of the interesting non-plot tidbits we got in ''Half-Blood Prince'' was being able to see the Apparition classes held at Hogwarts.

to:

** It is also possible for wizards to learn to 'apparate', that being the ability to disappear from one place and appear in another at will (with some restrictions--[[Literature/HarryPotterAndTheDeathlyHallows restrictions -- [[Literature/HarryPotterAndTheDeathlyHallows the last book specifies]] that there's a distance limit for travel by Apparition.). This, however, is difficult, highly uncomfortable and quite dangerous if done badly (failed apparition can result in the wizard getting 'splinched', i.e. [[PortalCut leaving parts of themselves behind]]). For this reason, a license is required in order to legally apparate. One of the interesting non-plot tidbits we got in ''Half-Blood Prince'' was being able to see the Apparition classes held at Hogwarts.



* In the ''Literature/HeraldsOfValdemar'' books, this falls within the [[MindOverMatter telekinetic skill]] called "Fetching." A skilled Fetcher can move living things without harming them; under duress they can even move themselves. [[BondCreatures Companions]] and other magical beings (Firecats most notably) can move themselves and a passenger this way, though it's [[TeleportationSickness somewhat unpleasant]], especially if they make a number of "Jumps" in a row. Also, mages of high enough skill and power, or working in concert with other mages, can create [[CoolGate Gates]], which allows people to travel long distances instantly.
* Dan Simmons's novel ''Literature/{{Illium}}'' has some of its cast living in the aftermath of TheSingularity. Most transportation on Earth now involves "neutrino faxing" through faxnodes, which achieve instantaneous travel from any node to another by transmitting only the ''data'' of the traveler's composition from node to node, breaking down the original into raw matter, stored for the reconstruction of other travelers. Faxing is technically death and instant cloning at the other side, complete with memories. When they find out, this bothers the main characters for all of 5 seconds. Hinted at to the reader who recalls that "fax" is a shortening of "facsimile," or ''exact copy''...
** There is also [[QuantumMechanicsCanDoAnything "quantum teleportation'']], which is used by the post-humans and the Olympian Gods. It actually transports the user rather than disintegrating and recreating them, as well as allowing [[TimeTravel time travel]] and travel between {{alternate universe}}s.
** Simmons does extremely high technology in his science fiction as a matter of course. His somewhat more famous ''Hyperion'' series had galactic society linked by wormhole-like portals on countless worlds. The absurdly super-rich had houses with doors built out of these portals, meaning their house could technically be on a dozen or more different planets. Of course, when the [[PhlebotinumBreakdown portal network crashes]]...



* The time travel of Creator/MichaelCrichton's ''Literature/{{Timeline}}'' involved a mix of "turn you into data, transmit, retranslate back into matter" (accomplished via super-powerful quantum computers) teleportation and alternate universes.
* Creator/RobertAHeinlein's book ''Literature/TunnelInTheSky'' has a "Ramsbotham Gate" that requires equipment only at one end.
* In the novel ''Literature/GoodOmens'', apparently demons can transport themselves over the telephone network. When Crowley escapes a Lord of Hell, he traps the aforementioned Lord in his answering machine's tape.
* ''Literature/TunnelThroughTime'' by Creator/LesterDelRey has some characters going back to the time of the dinosaurs, the AppliedPhlebotinum breaks down and they are stranded, then later, one of the scientists comes back to get them after developing some improvements that allow him to summon the gateway with a device like a remote control.

to:

* Creator/AnneMcCaffrey uses this in two of her series, ''Literature/DragonridersOfPern'' and [[Literature/TowerAndTheHive The time travel of Creator/MichaelCrichton's ''Literature/{{Timeline}}'' involved a mix of "turn you into data, transmit, retranslate back into matter" (accomplished via super-powerful quantum computers) teleportation Tower/Rowan]] series. In both PsychicPower is used to move people and alternate universes.
* Creator/RobertAHeinlein's book ''Literature/TunnelInTheSky'' has a "Ramsbotham Gate" that requires equipment only at one end.
*
things through space (and we find out later, time). In the novel ''Literature/GoodOmens'', Tower books, range is limited to the Talent's personal strength, though they can use purpose-built power generators to boost their powers (both range and "lifting" capacity) massively. The Dragons are apparently demons can transport themselves over only limited by the telephone network. When Crowley escapes a Lord lack of Hell, he traps accurate reference points. (Riders have accidentally time-traveled by visualizing their desired location at the aforementioned Lord in his answering machine's tape.
* ''Literature/TunnelThroughTime'' by Creator/LesterDelRey has some characters going back to the
wrong time of the dinosaurs, the AppliedPhlebotinum breaks down and they are stranded, then later, one day.)
* ''Literature/TheNewHumans'' Arnold is an external teleporter, he lacks many
of the scientists comes back to get them after developing some improvements that allow him to summon the gateway with a device like a remote control.conventional limits on range or familiarity, but cannot teleport himself, only other people/objects.



** He explored the problems of teleportation in "Exercise in Speculation: The Theory and Practice of Teleportation" , an essay in ''Literature/AllTheMyriadWays''
* In the ''Literature/WildCards'' universe all teleportation works the same way, by making the teleporter cross the [[EldritchLocation Short Cut]], although most of the time the trip is so short that even the wild carder himself isn't aware of what is happening.
** Jay Acroyd is an interesting case of teleporter: he cannot teleport himself, but by shaping his hand like a gun and pointing it at something he can teleport that. He can teleport things as large as trucks and has ''virtually unlimited range'', even teleporting [[spoiler: Ti Malice directly into the Short Cut]] or [[spoiler: Bradley Finn from Earth to Takis, several galaxies away.]]
* Dan Simmons's novel ''Literature/{{Illium}}'' has some of its cast living in the aftermath of TheSingularity. Most transportation on Earth now involves "neutrino faxing" through faxnodes, which achieve instantaneous travel from any node to another by transmitting only the ''data'' of the traveler's composition from node to node, breaking down the original into raw matter, stored for the reconstruction of other travelers. Faxing is technically death and instant cloning at the other side, complete with memories. When they find out, this bothers the main characters for all of 5 seconds. Hinted at to the reader who recalls that "fax" is a shortening of "facsimile," or ''exact copy''...
** There is also [[QuantumMechanicsCanDoAnything "quantum teleportation'']], which is used by the post-humans and the Olympian Gods. It actually transports the user rather than disintegrating and recreating them, as well as allowing [[TimeTravel time travel]] and travel between {{alternate universe}}s.
** Simmons does extremely high technology in his science fiction as a matter of course. His somewhat more famous ''Hyperion'' series had galactic society linked by wormhole-like portals on countless worlds. The absurdly super-rich had houses with doors built out of these portals, meaning their house could technically be on a dozen or more different planets. Of course, when the [[PhlebotinumBreakdown portal network crashes]]...
* Explored heavily in ''The Resurrected Man'' by Creator/SeanWilliams. Also includes neat spin-offs, like saving brain backups and teleport surgery.
* Creator/AnneMcCaffrey uses this in two of her series, ''Literature/DragonridersOfPern'' and [[Literature/TowerAndTheHive The Tower/Rowan]] series. In both PsychicPower is used to move people and things through space (and we find out later, time). In the Tower books, range is limited to the Talent's personal strength, though they can use purpose-built power generators to boost their powers (both range and "lifting" capacity) massively. The Dragons are apparently only limited by the lack of accurate reference points. (Riders have accidentally time-traveled by visualizing their desired location at the wrong time of day.)
* Creator/MarionZimmerBradley used this in some of her Literature/{{Darkover}} novels. Towers full of powerful psychics could send people or objects from tower to tower instantaneously.
* The wizards in the Literature/YoungWizards series can use a transit spell (a.k.a private gating) to move around the world, to another planet, or even to another star system. Even though the spell is easy to learn and safe to use it does tire out the wizard, especially for long trips, so most wizards use it for short trips to naturally occurring world gates and then use the world gates for long distance travel, since world gate travel takes much less energy. On planets with very advanced technology non-wizards can use the world gates for inter-stellar travel.

to:

** He explored the problems of teleportation in "Exercise in Speculation: The Theory and Practice of Teleportation" , an essay in ''Literature/AllTheMyriadWays''
''Literature/AllTheMyriadWays''.
* In Creator/IsaacAsimov and Creator/JanetAsimov's ''Literature/TheNorbyChronicles'': Humanity has invented matter transmitters, or the ''Literature/WildCards'' universe all transmit for short. It takes enormous power and complex equipment, but can send people from one location to another at around half the speed of light. Jeff is surprised to find that [[RobotBuddy the used robot he purchased]], Norby, has a built-in [[SubspaceOrHyperspace hyperspace teleportation works device]].
* In Creator/AndreNorton's ''Literature/StormOverWarlock'' and ''Literature/OrdealInOtherwhere'', a major Wyvern power. In ''Literature/ForerunnerForay'', Ziantha is driven by an ArtifactOfAttraction to try to apport it, and succeeds.
* Harry Harrison's short story collection ''One Step From Earth'' posited the idea of a teleportation system that involved taking two objects and connecting them across any distance by allowing them to share
the same way, by making the teleporter cross the [[EldritchLocation Short Cut]], although most of the time the trip is so short that even the wild carder himself isn't aware of what is happening.
** Jay Acroyd is an interesting case of teleporter: he cannot teleport himself, but by shaping his hand like a gun and pointing it at something he can teleport that. He can teleport things as large as trucks and has ''virtually unlimited range'', even teleporting [[spoiler: Ti Malice directly into the Short Cut]] or [[spoiler: Bradley Finn from Earth to Takis, several galaxies away.]]
* Dan Simmons's novel ''Literature/{{Illium}}'' has some of its cast living
spot in the aftermath of TheSingularity. Most transportation on Earth now involves "neutrino faxing" through faxnodes, which achieve instantaneous travel from any node to another by transmitting only the ''data'' of the traveler's composition from node to node, breaking down the original into raw matter, stored for the reconstruction of other travelers. Faxing is technically death and instant cloning at the other side, complete with memories. When they find out, this bothers the main characters for all of 5 seconds. Hinted at to the reader who recalls that "fax" is a shortening of "facsimile," or ''exact copy''...
** There is also [[QuantumMechanicsCanDoAnything "quantum teleportation'']], which is used by the post-humans and the Olympian Gods. It actually transports the user rather than disintegrating and recreating them, as well as allowing [[TimeTravel
continuum (where, conveniently enough, time travel]] and travel between {{alternate universe}}s.
** Simmons does extremely high technology
doesn't exist). As one character puts it: "What goes in his science fiction as a matter of course. His somewhat more famous ''Hyperion'' series had galactic society linked by wormhole-like portals on countless worlds. The absurdly super-rich had houses with doors built out of these portals, meaning their house could technically be on a dozen or more different planets. Of course, when the [[PhlebotinumBreakdown portal network crashes]]...
* Explored heavily in ''The Resurrected Man'' by Creator/SeanWilliams. Also includes neat spin-offs, like saving brain backups and teleport surgery.
* Creator/AnneMcCaffrey uses this in two of her series, ''Literature/DragonridersOfPern'' and [[Literature/TowerAndTheHive The Tower/Rowan]] series. In both PsychicPower is used to move people and things through space (and we find out later, time). In the Tower books, range is limited to the Talent's personal strength, though they can use purpose-built power generators to boost their powers (both range and "lifting" capacity) massively. The Dragons are apparently only limited by the lack of accurate reference points. (Riders have accidentally time-traveled by visualizing their desired location at the wrong time of day.)
* Creator/MarionZimmerBradley used this in some of her Literature/{{Darkover}} novels. Towers full of powerful psychics could send people or objects from tower to tower instantaneously.
* The wizards in the Literature/YoungWizards series can use a transit spell (a.k.a private gating) to move around the world, to another planet, or even to another star system. Even though the spell is easy to learn and safe to use it does tire
one comes out the wizard, especially for long trips, so most wizards use it for short trips to naturally occurring world gates and other." The book then use goes on to explore the world gates for long distance travel, since world gate travel takes much less energy. On planets with very advanced technology non-wizards can use the world gates for inter-stellar travel.impact of such a thing on everything: warfare, romance, colonization, medicine, crime and punishment, and mankind's ultimate destiny as a species.



* Teleportation devices known as displacers are common in Literature/TheCulture. Most of the large ships have them and they can be used for things like transporting cargo and putting an anti-matter nuke in you opponents back pocket. However, it is noted that there is an average failure rate of one in seventy eight million displacements, usually with undesirable results.
** This is a nice comment on acceptable risk. For The Culture all other methods of transport/emergency evacuation are essentially perfect, thus displacement is rarely used.
** It should also be noted that teleportation in the Culture is not done by the disassembly/reassembly mechanism, but by the use of some vaguely described short-lived wormhole technology
* Teleportation via sorcery is commonplace in the Literature/{{Dragaera}} 'Verse, where all that is needed to do so at will is Imperial citizenship and the proper training. Steven Brust makes teleporting the basis for a running gag in the Vlad Taltos novels: while Dragaerans suffer no side effects, humans become extremely nauseated by the sensations of spatial displacement and usually puke afterwards.
* The Luggage in Literature/{{Discworld}} can be considered to be a transporter, since it can return previously dirty clothes washed and ironed. It can also make people disappear (by 'eating' them), and can teleport 'itself'.
** Magical teleportation is known. Known to be a pain, anyway. Teleport mishaps are not unknown as a concept, and are very unwelcome.
** The Nac Mac Feegle have a famous ability to get into anywhere, including AnotherDimension, which is eventually explained as a form of teleportation called the "crawstep". They rarely use it to travel ''within'' a dimension; for that they have "feets".
* In Creator/GeorgeRRMartin's shared world series, ''Literature/WildCards'': "Lilith" is an assassin who teleports herself and can teleport others she grabs.
* Alfred Bester's novel ''Literature/TheStarsMyDestination'' posits a future in which people have learned to teleport ("jaunte"), but only over moderate distances (up to a few hundred miles, depending on the jaunter's skill). Jaunting through space is believed impossible, until the ActionSurvivor protagonist somehow jaunts several hundred thousand miles to escape from his doomed spaceship. [[spoiler:[[CursedWithAwesome It doesn't improve his life.]]]]

to:

* Teleportation devices known as displacers are common Ruahks in Literature/TheCulture. Most of A.L. Phillips's Literature/TheQuestOfTheUnaligned get the large ships have them and they can be used for things like transporting cargo and putting an anti-matter nuke in you opponents back pocket. However, it is noted that there is an average failure rate of one in seventy eight million displacements, usually with undesirable results.
** This is a nice comment on acceptable risk. For The Culture all other methods of transport/emergency evacuation are essentially perfect, thus displacement is rarely used.
** It should also be noted that teleportation in the Culture is not done by the disassembly/reassembly mechanism, but by the use of some vaguely described short-lived wormhole technology
* Teleportation via sorcery is commonplace in the Literature/{{Dragaera}} 'Verse, where all that is needed to do so at will is Imperial citizenship and the proper training. Steven Brust makes teleporting the basis for a running gag in the Vlad Taltos novels: while Dragaerans suffer no side effects, humans become extremely nauseated by the sensations of spatial displacement and usually puke afterwards.
* The Luggage in Literature/{{Discworld}} can be considered to be a transporter, since it can return previously dirty clothes washed and ironed. It can also make people disappear (by 'eating' them), and can teleport 'itself'.
** Magical teleportation is known. Known to be a pain, anyway. Teleport mishaps are not unknown as a concept, and are very unwelcome.
** The Nac Mac Feegle have a famous
ability to get into anywhere, including AnotherDimension, which is eventually explained "pop" things from place to place as one of the secondary aspects of their wind magic. This power appears to have some limitations, as a form ruahk in one of teleportation called the "crawstep". They rarely use it to travel ''within'' a dimension; for preview stories explains that they have "feets".
* In Creator/GeorgeRRMartin's shared world series, ''Literature/WildCards'': "Lilith" is an assassin who teleports herself and can teleport others she grabs.
* Alfred Bester's novel ''Literature/TheStarsMyDestination'' posits a future in which people have learned
trying to teleport ("jaunte"), but only over moderate distances (up five greased pigs (ItMakesSenseInContext) would require that he either chase them down and touch-pop them one at a time, which would take a while, or that he try and pop all five at range, which would wipe him out for hours.
* Raymond E. Bank's "Rabbits
to a few hundred miles, depending on the jaunter's skill). Jaunting through space is believed impossible, until Moon" has an experimental matter transmission device that has the ActionSurvivor protagonist somehow jaunts several hundred thousand miles to escape from his doomed spaceship. [[spoiler:[[CursedWithAwesome It doesn't improve his life.]]]]unfortunate side effect the bones are not transported.



* Literature/{{The Guardians|MeljeanBrook}} each have a unique [[PersonalityPowers Gift]] related to what they were in life. Teleportation is common among those who yearned to see the world but were trapped in their hometowns. Currently only three Guardians have this Gift, Michael, Selah and [[spoiler: Jake Hawkins]].
* ''Literature/TheGrimnoirChronicles'': Travelers from the Grimnoir books.
* Harry Harrison's short story collection ''One Step From Earth'' posited the idea of a teleportation system that involved taking two objects and connecting them across any distance by allowing them to share the same spot in another continuum (where, conveniently enough, time doesn't exist). As one character puts it: "What goes in one comes out the other." The book then goes on to explore the impact of such a thing on everything: warfare, romance, colonization, medicine, crime and punishment, and mankind's ultimate destiny as a species.
* In the ''Literature/HeraldsOfValdemar'' books, this falls within the [[MindOverMatter telekinetic skill]] called "Fetching." A skilled Fetcher can move living things without harming them; under duress they can even move themselves. [[BondCreatures Companions]] and other magical beings (Firecats most notably) can move themselves and a passenger this way, though it's [[TeleportationSickness somewhat unpleasant]], especially if they make a number of "Jumps" in a row. Also, mages of high enough skill and power, or working in concert with other mages, can create [[CoolGate Gates]], which allows people to travel long distances instantly.

to:

* Literature/{{The Guardians|MeljeanBrook}} each have a unique [[PersonalityPowers Gift]] related to what they were Explored heavily in life. Teleportation is ''The Resurrected Man'' by Creator/SeanWilliams. Also includes neat spin-offs, like saving brain backups and teleport surgery.
* In the ''Literature/SchooledInMagic'' series, there are two means of teleportation. The first and most
common among those who yearned to see the world but were trapped in their hometowns. Currently only three Guardians have this Gift, Michael, Selah means is a gate which has a set location and [[spoiler: Jake Hawkins]].
* ''Literature/TheGrimnoirChronicles'': Travelers from the Grimnoir books.
* Harry Harrison's short story collection ''One Step From Earth'' posited the idea of
can be used by anyone with or without magical talent. The second is a complicated and draining teleportation system that involved taking two objects and connecting them across any distance by allowing them to share the same spot in another continuum (where, conveniently enough, time doesn't exist). As one character puts it: "What goes in one comes out the other." The book then goes on to explore the impact of such a thing on everything: warfare, romance, colonization, medicine, crime and punishment, and mankind's ultimate destiny as a species.
* In the ''Literature/HeraldsOfValdemar'' books, this falls within the [[MindOverMatter telekinetic skill]] called "Fetching." A skilled Fetcher can move living things without harming them; under duress they can even move themselves. [[BondCreatures Companions]] and other magical beings (Firecats most notably) can move themselves and a passenger this way, though it's [[TeleportationSickness somewhat unpleasant]], especially if they make a number of "Jumps" in a row. Also, mages of high enough skill and power, or working in concert with other mages, can create [[CoolGate Gates]],
spell which allows people to travel long distances instantly.only the most powerful and skillful of wizards can use.



* In ''Omega Rising'', first in the ''Codename Omega'' series, Nuke's team have the ability to teleport. The technology requires something to lock on to, so the team have transmitters fitted into their armour. This means if they take their armour off, they're stuck. Teleporting to another place is tricky and requires confirmation, usually visual, that the space is clear. Teleporting could result in someone appearing half-way through a solid object, so using it to get inside buildings is extremely dangerous.
* In Creator/AndreNorton's ''Literature/StormOverWarlock'' and ''Literature/OrdealInOtherwhere'', a major Wyvern power. In ''Literature/ForerunnerForay'', Ziantha is driven by an ArtifactOfAttraction to try to apport it, and succeeds.
* Ruahks in A.L. Phillips's Literature/TheQuestOfTheUnaligned get the ability to "pop" things from place to place as one of the secondary aspects of their wind magic. This power appears to have some limitations, as a ruahk in one of the preview stories explains that trying to teleport five greased pigs (ItMakesSenseInContext) would require that he either chase them down and touch-pop them one at a time, which would take a while, or that he try and pop all five at range, which would wipe him out for hours.
* In ''Literature/CharlieAndTheChocolateFactory'', Willy Wonka has figured out how to send an actual bar of chocolate directly into the homes of TV viewers via an advanced television camera setup and intends to use it as a new way to advertise his products. Television-obsessed kid Mike Teavee decides he wants to be "sent by television", even pointing out in the 2005 film adaptation that Mr. Wonka's invented a teleporter yet isn't using it for anything more exciting and world-changing than candy. He defies Mr. Wonka's warnings not to mess with the setup and manages to teleport himself into a monitor...forgetting that anything transported by television always comes out smaller than it was before...

to:

* In ''Omega Rising'', first Alfred Bester's novel ''Literature/TheStarsMyDestination'' posits a future in the ''Codename Omega'' series, Nuke's team which people have the ability to teleport. The technology requires something to lock on to, so the team have transmitters fitted into their armour. This means if they take their armour off, they're stuck. Teleporting to another place is tricky and requires confirmation, usually visual, that the space is clear. Teleporting could result in someone appearing half-way through a solid object, so using it to get inside buildings is extremely dangerous.
* In Creator/AndreNorton's ''Literature/StormOverWarlock'' and ''Literature/OrdealInOtherwhere'', a major Wyvern power. In ''Literature/ForerunnerForay'', Ziantha is driven by an ArtifactOfAttraction to try to apport it, and succeeds.
* Ruahks in A.L. Phillips's Literature/TheQuestOfTheUnaligned get the ability to "pop" things from place to place as one of the secondary aspects of their wind magic. This power appears to have some limitations, as a ruahk in one of the preview stories explains that trying
learned to teleport five greased pigs (ItMakesSenseInContext) would require ("jaunte"), but only over moderate distances (up to a few hundred miles, depending on the jaunter's skill). Jaunting through space is believed impossible, until the ActionSurvivor protagonist somehow jaunts several hundred thousand miles to escape from his doomed spaceship. [[spoiler:[[CursedWithAwesome It doesn't improve his life.]]]]
* The time travel of Creator/MichaelCrichton's ''Literature/{{Timeline}}'' involved a mix of "turn you into data, transmit, retranslate back into matter" (accomplished via super-powerful quantum computers) teleportation and alternate universes.
* Creator/RobertAHeinlein's book ''Literature/TunnelInTheSky'' has a "Ramsbotham Gate"
that he either chase them requires equipment only at one end.
* ''Literature/TunnelThroughTime'' by Creator/LesterDelRey has some characters going back to the time of the dinosaurs, the AppliedPhlebotinum breaks
down and touch-pop them they are stranded, then later, one at a time, which would take a while, or that he try and pop all five at range, which would wipe him out for hours.
* In ''Literature/CharlieAndTheChocolateFactory'', Willy Wonka has figured out how to send an actual bar
of chocolate directly into the homes of TV viewers via an advanced television camera setup and intends to use it as a new way to advertise his products. Television-obsessed kid Mike Teavee decides he wants to be "sent by television", even pointing out in the 2005 film adaptation that Mr. Wonka's invented a teleporter yet isn't using it for anything more exciting and world-changing than candy. He defies Mr. Wonka's warnings not to mess with the setup and manages to teleport himself into a monitor...forgetting that anything transported by television always scientists comes out smaller than it was before...back to get them after developing some improvements that allow him to summon the gateway with a device like a remote control.



* In the ''Literature/SchooledInMagic'' series, there are two means of teleportation. The first and most common means is a gate which has a set location and can be used by anyone with or without magical talent. The second is a complicated and draining teleportation spell which only the most powerful and skillful of wizards can use.
* Creator/KirBulychev's "Efforts of Love". A teleportation device is being tested, which requires one giant machine at one end (Earth) and one at the other (Titan, one of Saturn's moons). The test also involves simultaneous teleportation from both ends. On the night before the test, the man chosen for the test is visited by a strange guy, who keeps talking about love in an odd way, explaining that the love of his life is on Titan (apparently, it takes a ''long'' time to get there using conventional means). He's finally decided to marry her but has changed his mind so many times that she's decided that she was done and was about to leave Titan for Pluto, where another suitor awaited her. He drugs his host and takes his place as the test subject. As he's teleported, the original test subject walks in, but it's too late. Then a woman steps out of the Earth teleporter, who doesn't appear to be the Titan test subject. She explains that she got the Titan test subject to switch places with her, as the woman wanted to find a certain man on Earth. She is told that his current address is "Titan, Solar System". As she turns back to the teleporter, one of the engineers tells her that the next teleportation test isn't for another six months.
* In ''Literature/CaptainFrenchOrTheQuestForParadise'', the function of the Ramsden relativistic drive is describe in a manner that is eerily reminiscent of long-range teleportation. Effectively, the drive converts the ship and its contents into energy and sends it light years away, where it is converted back into matter. Since the ship is moving at near-light speeds, the entire trip takes mere moments for the crew, while decades or centuries pass on the outside (roughly equal to the distance between the start and end points).
* ''Literature/{{Below}}'': Mages can teleport to anywhere they've been, but anyone else needs an item like a one-shot scroll to do the same. Hoping to empty one of the otherwise impractical treasure pits in the [[DungeonCrawling underground ruins]], Brenish has the novel idea of using a teleportation orb that can carry multiple people ''and'' all the treasure near them. An orb is incredibly expensive, which is why no one has ever tried it. The orb is one-shot too, but unlike a scroll using it merely depletes rather than destroys it.
* ''Literature/TheNewHumans'' Arnold is an external teleporter, he lacks many of the conventional limits on range or familiarity, but cannot teleport himself, only other people/objects.
* In ''Literature/DarkShores'' there are the xenthier stems, which instantly transport anything that touches them over large distance. The problem is, they are one-directional only, so a genesis stem always leads to a terminus stem and not the other way round. The Celendrial Empire spends quite a lot of money on discovering and mapping new stems to improve communication around its considerable area.
* Creator/IsaacAsimov and Creator/JanetAsimov's ''Literature/TheNorbyChronicles'': Humanity has invented matter transmitters, or the transmit for short. It takes enormous power and complex equipment, but can send people from one location to another at around half the speed of light. Jeff is surprised to find that [[RobotBuddy the used robot he purchased]], Norby, has a built-in [[SubspaceOrHyperspace hyperspace teleportation device]].
* Raymond E. Bank's "Rabbits to the Moon" has an experimental matter transmission device that has the unfortunate side effect the bones are not transported.

to:

* In Creator/GeorgeRRMartin's shared world series, ''Literature/WildCards'': "Lilith" is an assassin who teleports herself and can teleport others she grabs.
* In the ''Literature/SchooledInMagic'' series, there are two means of teleportation. The first and most common means is a gate which has a set location and can be used by anyone with or without magical talent. The second is a complicated and draining ''Literature/WildCards'' universe, all teleportation spell which only works the same way, by making the teleporter cross the [[EldritchLocation Short Cut]], although most powerful and skillful of wizards can use.
* Creator/KirBulychev's "Efforts of Love". A teleportation device is being tested, which requires one giant machine at one end (Earth) and one at the other (Titan, one of Saturn's moons). The test also involves simultaneous teleportation from both ends. On the night before the test, the man chosen for the test is visited by a strange guy, who keeps talking about love in an odd way, explaining that the love of his life is on Titan (apparently, it takes a ''long'' time to get there using conventional means). He's finally decided to marry her but has changed his mind so many times that she's decided that she was done and was about to leave Titan for Pluto, where another suitor awaited her. He drugs his host and takes his place as the test subject. As he's teleported, the original test subject walks in, but it's too late. Then a woman steps out
of the Earth teleporter, who doesn't appear to be time the Titan test subject. She explains trip is so short that she got even the Titan test subject to switch places with her, as the woman wanted to find a certain man on Earth. She is told that his current address is "Titan, Solar System". As she turns back to the teleporter, one of the engineers tells her that the next teleportation test wild carder himself isn't for another six months.
* In ''Literature/CaptainFrenchOrTheQuestForParadise'', the function
aware of the Ramsden relativistic drive what is describe in a manner that is eerily reminiscent of long-range teleportation. Effectively, the drive converts the ship and its contents into energy and sends it light years away, where it is converted back into matter. Since the ship is moving at near-light speeds, the entire trip takes mere moments for the crew, while decades or centuries pass on the outside (roughly equal to the distance between the start and end points).
* ''Literature/{{Below}}'': Mages can teleport to anywhere they've been, but anyone else needs an item like a one-shot scroll to do the same. Hoping to empty one of the otherwise impractical treasure pits in the [[DungeonCrawling underground ruins]], Brenish has the novel idea of using a teleportation orb that can carry multiple people ''and'' all the treasure near them. An orb is incredibly expensive, which is why no one has ever tried it. The orb is one-shot too, but unlike a scroll using it merely depletes rather than destroys it.
* ''Literature/TheNewHumans'' Arnold
happening.
** Jay Acroyd
is an external teleporter, interesting case of teleporter: he lacks many of the conventional limits on range or familiarity, but cannot teleport himself, only other people/objects.
* In ''Literature/DarkShores'' there are the xenthier stems, which instantly transport anything that touches them over
but by shaping his hand like a gun and pointing it at something he can teleport that. He can teleport things as large distance. as trucks and has ''virtually unlimited range'', even teleporting [[spoiler: Ti Malice directly into the Short Cut]] or [[spoiler: Bradley Finn from Earth to Takis, several galaxies away.]]
*
The problem is, they are one-directional only, so a genesis stem always leads to a terminus stem and not wizards in the other way round. The Celendrial Empire spends quite ''Literature/YoungWizards'' series can use a lot of money on discovering and mapping new stems transit spell (a.k.a private gating) to improve communication move around its considerable area.
* Creator/IsaacAsimov and Creator/JanetAsimov's ''Literature/TheNorbyChronicles'': Humanity has invented matter transmitters, or
the transmit for short. It takes enormous power and complex equipment, but can send people from one location world, to another at around half planet, or even to another star system. Even though the speed of light. Jeff spell is surprised easy to find that [[RobotBuddy learn and safe to use it does tire out the used robot he purchased]], Norby, has a built-in [[SubspaceOrHyperspace hyperspace teleportation device]].
* Raymond E. Bank's "Rabbits
wizard, especially for long trips, so most wizards use it for short trips to naturally occurring world gates and then use the Moon" has an experimental matter transmission device that has world gates for long distance travel, since world gate travel takes much less energy. On planets with very advanced technology non-wizards can use the unfortunate side effect the bones are not transported.world gates for inter-stellar travel.



* In the Creator/PeterSellers episode of ''Series/TheMuppetShow'', Bunsen fries Kermit's nerves by causing various things - usually Beaker - to pop in and out near him. When he demonstrates it on the Muppet Labs portion, Kermit confronts him, only to be transported to Africa.

to:

* In the Creator/PeterSellers episode of ''Series/TheMuppetShow'', Bunsen fries Kermit's nerves by causing various things - -- usually Beaker - -- to pop in and out near him. When he demonstrates it on the Muppet Labs portion, Kermit confronts him, only to be transported to Africa.



** In "The Mice", aliens from the planet Chromo send human scientists the instructions to build a "Teleportation Agency" so that one of their people can be "transmitted" from Chromo to Earth--and, eventually, vice versa.

to:

** In "The Mice", aliens from the planet Chromo send human scientists the instructions to build a "Teleportation Agency" so that one of their people can be "transmitted" from Chromo to Earth--and, Earth -- and, eventually, vice versa.



** There's some interesting logic to Star Trek prisons-- since almost every race has, or can obtain, transporters, prisoners are kept in with force fields to prevent transporter escapes. The fatal flaw with their system is they forgot to put bars on the doors in case the power goes out (which it almost invariably does.)

to:

** There's some interesting logic to Star Trek prisons-- prisons -- since almost every race has, or can obtain, transporters, prisoners are kept in with force fields to prevent transporter escapes. The fatal flaw with their system is they forgot to put bars on the doors in case the power goes out (which it almost invariably does.)



* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''. The Ninthla is a pea-sized {{mutant}} spider that can teleport up to one mile three times per day. Its favorite tactic is to teleport inside its target's clothing/armor and inflict a bite that injects a poison that either kills or renders the victim catatonic.
* ''TabletopGame/DungeonsAndDragons'':
** Early editions featured spells that let you be this, namely "Teleport". Note that a higher-level spell was "Teleport Without Error". All translocation methods require access to some or other plane and since strategical implications are very clear, there were [[TeleportInterdiction several ways to block it]]. ([[http://www.d20srd.org/srd/spells/teleport.htm teleport]] and [[http://www.d20srd.org/srd/spells/teleportGreater.htm greater teleport]])
** So many Demons and Devils have the ability to teleport at will, in fact, that it is surprising most of them still have legs and/or wings.
** Blink dogs can teleport to a position right behind opponents, allowing a surprise back attack.
** 4th edition appears to limit this to "set" teleport circles, and a special ritual to try to beam yourself to one. This had the overall goal of balancing increased access to utility spells (rituals can be cast by any character) against the ridiculously powerful nature of the 3rd edition spells.
** 5th edition has [[http://5e.d20srd.org/srd/spells/teleport.htm teleport]], as well as [[http://5e.d20srd.org/srd/spells/dimensionDoor.htm dimension door]], and [[http://5e.d20srd.org/srd/spells/teleportationCircle.htm teleportation circle]]. [[http://5e.d20srd.org/srd/spells/wordOfRecall.htm word of recall]] acts as teleportation, but only to one place strong linked to the character deity.



* ''TabletopGame/{{Traveller}}'' has a set of rules worked out for psychic teleporters based on energy limitations, changes in momentum and altitude, and numerous other [[MohsScaleOfSciFiHardness hard-physics]] factors.



** In ''GURPS Ultra-Tech,'' the available teleporters are of the translocator variety - it is explicitly stated, for example, that attempting to teleport someone into a mountain would result in a 2 cubic meter cylinder being teleported into the teleporter chamber and the person being placed in a 2 cubic meter [[BuriedAlive air-filled cylinder inside the mountain]].
* ''TabletopGame/DungeonsAndDragons'':
** Early editions featured spells that let you be this, namely "Teleport". Note that a higher-level spell was "Teleport Without Error". All translocation methods require access to some or other plane and since strategical implications are very clear, there were [[TeleportInterdiction several ways to block it]]. ([[http://www.d20srd.org/srd/spells/teleport.htm teleport]] and [[http://www.d20srd.org/srd/spells/teleportGreater.htm greater teleport]])
** So many Demons and Devils have the ability to teleport at will, in fact, that it is surprising most of them still have legs and/or wings.
** Blink dogs can teleport to a position right behind opponents, allowing a surprise back attack.
** 4th edition appears to limit this to "set" teleport circles, and a special ritual to try to beam yourself to one. This had the overall goal of balancing increased access to utility spells (rituals can be cast by any character) against the ridiculously powerful nature of the 3rd edition spells.
** 5th edition has [[http://5e.d20srd.org/srd/spells/teleport.htm teleport]], as well as [[http://5e.d20srd.org/srd/spells/dimensionDoor.htm dimension door]], and [[http://5e.d20srd.org/srd/spells/teleportationCircle.htm teleportation circle]]. [[http://5e.d20srd.org/srd/spells/wordOfRecall.htm word of recall]] acts as teleportation, but only to one place strong linked to the character deity.
* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''. The Ninthla is a pea-sized {{mutant}} spider that can teleport up to one mile three times per day. Its favorite tactic is to teleport inside its target's clothing/armor and inflict a bite that injects a poison that either kills or renders the victim catatonic.

to:

** In ''GURPS Ultra-Tech,'' the available teleporters are of the translocator variety - -- it is explicitly stated, for example, that attempting to teleport someone into a mountain would result in a 2 cubic meter cylinder being teleported into the teleporter chamber and the person being placed in a 2 cubic meter [[BuriedAlive air-filled cylinder inside the mountain]].
* ''TabletopGame/DungeonsAndDragons'':
** Early editions featured spells that let you be this, namely "Teleport". Note that a higher-level spell was "Teleport Without Error". All translocation methods require access to some or other plane and since strategical implications are very clear, there were [[TeleportInterdiction several ways to block it]]. ([[http://www.d20srd.org/srd/spells/teleport.htm teleport]] and [[http://www.d20srd.org/srd/spells/teleportGreater.htm greater teleport]])
** So many Demons and Devils have the ability to teleport at will, in fact, that it is surprising most of them still have legs and/or wings.
** Blink dogs can teleport to a position right behind opponents, allowing a surprise back attack.
** 4th edition appears to limit this to "set" teleport circles, and a special ritual to try to beam yourself to one. This had the overall goal of balancing increased access to utility spells (rituals can be cast by any character) against the ridiculously powerful nature of the 3rd edition spells.
** 5th edition has [[http://5e.d20srd.org/srd/spells/teleport.htm teleport]], as well as [[http://5e.d20srd.org/srd/spells/dimensionDoor.htm dimension door]], and [[http://5e.d20srd.org/srd/spells/teleportationCircle.htm teleportation circle]]. [[http://5e.d20srd.org/srd/spells/wordOfRecall.htm word of recall]] acts as teleportation, but only to one place strong linked to the character deity.
* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''. The Ninthla is a pea-sized {{mutant}} spider that can teleport up to one mile three times per day. Its favorite tactic is to teleport inside its target's clothing/armor and inflict a bite that injects a poison that either kills or renders the victim catatonic.
mountain]].


Added DiffLines:

* ''TabletopGame/{{Traveller}}'' has a set of rules worked out for psychic teleporters based on energy limitations, changes in momentum and altitude, and numerous other [[MohsScaleOfSciFiHardness hard-physics]] factors.
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* ''Anime/DragonBallZ'':
** Since the Cell Saga, Goku has used the Instant Transmission technique, which allows him to lock onto another's ki signature and shunt himself to that spot.
** The Supreme Kais have access to their own version of teleportation known as Kai-Kai, and it has no limits: they can instantly appear anywhere in the universe they desire, and can even travel to higher realms, such as the TopGod Zen'O's palace.

to:

* ''Anime/DragonBallZ'':
''Franchise/DragonBall'':
** ''Anime/DragonBallZ'': Since the Cell Saga, Goku has used the Instant Transmission technique, which allows him to lock onto another's ki signature and shunt himself to that spot.
** ''Anime/DragonBallSuper'': The Supreme Kais have access to their own version of teleportation known as Kai-Kai, and it has no limits: they can instantly appear anywhere in the universe they desire, and can even travel to higher realms, such as the TopGod Zen'O's palace.



** The female mutant Blink from ''ComicBook/AgeOfApocalypse'' and ''ComicBook/{{Exiles}}'' is also an example. She can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting ''[[PortalCut part]]'' of her targets.

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** The female mutant Blink from ''ComicBook/AgeOfApocalypse'' and ''ComicBook/{{Exiles}}'' is also an example. She can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting ''[[PortalCut part]]'' of her targets.



** U-Go Girl from ''ComicBook/XForce'' was a teleporter, but she wasn't a very good one - even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the team changed to X-Statix, and was a marked improvement who even had other powers besides.

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** ''ComicBook/XForce'': U-Go Girl from ''ComicBook/XForce'' was a teleporter, but she wasn't a very good one - even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the team changed to X-Statix, and was a marked improvement who even had other powers besides.



*** In ''ComicBook/TheSupergirlFromKrypton'', Superman, Batman and Wonder Woman use Big Barda's Mother Box to travel to and from Apokolips when ComicBook/{{Darkseid}} kidnaps Kara.

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*** In ''ComicBook/TheSupergirlFromKrypton'', ''ComicBook/TheSupergirlFromKrypton2004'', Superman, Batman and Wonder Woman use Big Barda's Mother Box to travel to and from Apokolips when ComicBook/{{Darkseid}} kidnaps Kara.
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** The female mutant ComicBook/{{Blink}} from ''ComicBook/AgeOfApocalypse'' and ''ComicBook/{{Exiles}}'' is also an example. She can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting ''[[PortalCut part]]'' of her targets.

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** The female mutant ComicBook/{{Blink}} Blink from ''ComicBook/AgeOfApocalypse'' and ''ComicBook/{{Exiles}}'' is also an example. She can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting ''[[PortalCut part]]'' of her targets.
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* In the ''Literature/WildCards'' universe all teleportation works the same way, by making the teleporter cross the [[EldritchLocation Short Cut]], although most of the time the trip is so short that even the wild carder himself isn't aware of what is happening.
** Jay Acroyd is an interesting case of teleporter: he cannot teleport himself, but by shaping his hand like a gun and pointing it at something he can teleport that. He can teleport things as large as trucks and has ''virtually unlimited range'', even teleporting [[spoiler: Ti Malice directly into the Short Cut]] or [[spoiler: Bradley Finn from Earth to Takis, several galaxies away.]]
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* In ''Film/StarWars'' Luke makes a suggestion about being teleported off Tatooine, but no further examples of this are given.
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The ability to accomplish the same thing without technological means also crops up from time to time, either by "magic", or as a kind of [[StockSuperPowers superpower]]. Non-technological teleportation accomplished by {{psychic power|s}} is often called "Jaunting", [[ShoutOut after]] Alfred Bester's science fiction classic, ''Literature/TheStarsMyDestination''.

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The ability to accomplish the same thing without technological means also crops up from time to time, either by "magic", or as a kind of [[StockSuperPowers [[StockSuperPowersIndex superpower]]. Non-technological teleportation accomplished by {{psychic power|s}} is often called "Jaunting", [[ShoutOut after]] Alfred Bester's science fiction classic, ''Literature/TheStarsMyDestination''.



* One of the [[StockSuperpowers Power Pools]] in ''VideoGame/CityOfHeroes'' is Teleportation, containing powers that allow you to teleport allies, enemies, yourself, and everything around you, in that order. With the open profiles of the game, you can justify it however you want. (or not at all)

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* One of the [[StockSuperpowers [[StockSuperpowersIndex Power Pools]] in ''VideoGame/CityOfHeroes'' is Teleportation, containing powers that allow you to teleport allies, enemies, yourself, and everything around you, in that order. With the open profiles of the game, you can justify it however you want. (or not at all)
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Used offensively to kill or incapacitate, it's WeaponizedTeleportation.

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Used offensively to kill or incapacitate, it's WeaponizedTeleportation.
WeaponizedTeleportation. Used to transport characters through different locations as they fight or chase each other, it's FightingAcrossTimeAndSpace.
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Grammar fix. Good point nonetheless.


* Jack-Jack in ''WesternAnimation/Incredibles2'' is shown to be able to disappear and reappear in another location several feet away. He is also shown to be a DimensionalTraveler and the movie leaves it unclear if his teleportation separate power or just an example of a short-distance dimensional shift.

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* Jack-Jack in ''WesternAnimation/Incredibles2'' is shown to be able to disappear and reappear in another location several feet away. He is also shown to be a DimensionalTraveler and the movie leaves it unclear if his teleportation is a separate power or just an example of a short-distance dimensional shift.
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It's never made clear if he has a separate teleportation power.


* Jack-Jack in ''WesternAnimation/Incredibles2'' is shown to be able to disappear and mysteriously reappear in another location several feet away.

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* Jack-Jack in ''WesternAnimation/Incredibles2'' is shown to be able to disappear and mysteriously reappear in another location several feet away.away. He is also shown to be a DimensionalTraveler and the movie leaves it unclear if his teleportation separate power or just an example of a short-distance dimensional shift.
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[[folder:Film — Animated]]
* Jack-Jack in ''WesternAnimation/Incredibles2'' is shown to be able to disappear and mysteriously reappear in another location several feet away.
[[/folder]]
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** ''Series/PowerRangersSPD'': The eponymous character in the two-part episode "Sam", is a little boy with the power to teleport other objects and people.
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* Creator/{{Bally}}'s ''Pinball/DungeonsAndDragons'' has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.

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* Creator/{{Bally}}'s ''Pinball/DungeonsAndDragons'' ''Pinball/DungeonsAndDragons1987'' has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.

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This trope is for when there's no hint as to which kind it is, a.k.a usually just DiscussedTrope-type examples of teleportation.

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This trope is for when there's no hint as to which kind it is, a.k.a usually just DiscussedTrope-type examples of teleportation.
teleportation, and are not TeleportationWithDrawbacks, because teleportation has a lot of possible drawbacks.



* ''LightNovel/ACertainMagicalIndex'':
** Kuroko Shirai can teleport herself or anything she comes in contact with. She has a weight limit of 130.7 kilograms and a distance limit of 81.5 meters. The higher concentration required relative to other types of powers (it involves eleven-dimensional vector calculations) prevents her from using it if she can't stay focused.
** Awaki Musujime has the ability "Move Point" which is basically a stronger version of Kuroko's Teleport: while Kuroko can only teleport things she touches, Awaki's ability boils down to "everything from point A to point B" as long as both are within 800 meters and the target doesn't weigh more than 4.5 tons. Unlike Kuroko, she has several issues teleporting herself due to a TeleporterAccident when she was younger.
** Saraku, a minor villain also nicknamed Kill Point, is only able to teleport directly behind someone, so his main fighting style is to teleport behind them and stab them in the back. However, this makes him predictable, so opponents who can block his attempts to stab them in the back can easily defeat him.
** Fiamma of the Right, by drawing on the power of ArchangelMichael with The Holy Right, can teleport, but only along a horizontal plane.
** Both Othinus and Thor have an ability that looks similar to teleportation, but works in the opposite way: rather than moving themselves, they stay still and ''the entire world'' moves around them. Thor can do this via a very advanced spell borrowing from the legend of Thor as an almighty god (which he was considered at first, prior to later Norse myth relegating him to god of lightning instead), Othinus can do it because she actually ''is'' a god. They don't like using this ability too much though, as reckless use can throw the Earth's orbit out of whack, and nobody wants that.

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