History Main / TeleportSpam

12th Aug '16 7:54:06 PM nombretomado
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* In ''{{Achron}}'', Vecgir units tend to do this once they've been upgraded, which occurs automatically once you get Gate Tech.

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* In ''{{Achron}}'', ''VideoGame/{{Achron}}'', Vecgir units tend to do this once they've been upgraded, which occurs automatically once you get Gate Tech.
9th Jul '16 4:01:23 PM StFan
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** In ''MarvelUltimateAlliance'', one cut scene has Nightcrawler use this to defeat a bunch of Doom Bots. In fact, because of the somewhat stressful nature of his teleport, it's a viable tactic for him to simply grab an enemy and port a few times, leaving them exhausted or unconscious.
** He leaves a layer of gas from the dimension he teleports to each time he does. In the movie example, one off-screen fight has him take out a moderate sized room filled with agents. When the door to that room is opened, it is seen that he had teleported so much that the midday, open window-shade room is now pitch black from the gas.

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** In ''MarvelUltimateAlliance'', ''VideoGame/MarvelUltimateAlliance'', one cut scene has Nightcrawler use this to defeat a bunch of Doom Bots. In fact, because of the somewhat stressful nature of his teleport, it's a viable tactic for him to simply grab an enemy and port a few times, leaving them exhausted or unconscious.
** He leaves a layer of gas from the dimension he teleports to each time he does. In the movie example, one off-screen fight has him take out a moderate sized moderate-sized room filled with agents. When the door to that room is opened, it is seen that he had teleported so much that the midday, open window-shade room is now pitch black from the gas.



* WonderMan faced off against an opponent who, instead of simply teleporting, switched places with someone else. At the beginning of Operation: Galactic Storm, Wonder Man was assigned to protect Rick Jones. Captain Atlas, having just stolen Captain Marvel's Nega-Bands, accidentally discovered that knocking the bands together caused him to switch places with Rick. Atlas used this trick to keep Wonder Man from being able to attack at all, for fear of killing Rick. Wonder Man was able to figure out Atlas's timing.

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* WonderMan ComicBook/WonderMan faced off against an opponent who, instead of simply teleporting, switched places with someone else. At the beginning of Operation: Galactic Storm, Wonder Man was assigned to protect Rick Jones. Captain Atlas, having just stolen Captain Marvel's Nega-Bands, accidentally discovered that knocking the bands together caused him to switch places with Rick. Atlas used this trick to keep Wonder Man from being able to attack at all, for fear of killing Rick. Wonder Man was able to figure out Atlas's timing.



* [[spoiler:Charles]] in ''ComicBook/{{PS238}}''.

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* %%* [[spoiler:Charles]] in ''ComicBook/{{PS238}}''.



* [[Series/{{Heroes}} Hiro Nakamura]] tends to fight like this on the (rare) occasions when he's not holding the IdiotBall.

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* [[Series/{{Heroes}} ''Series/{{Heroes}}'': Hiro Nakamura]] Nakamura tends to fight like this on the (rare) occasions when he's not holding the IdiotBall.



* In ''Series/{{Sanctuary}}'' Adam Worth uses this against Magnus. Over the course of their battle she becomes much better at dealing with it and eventually manages to turn the power against him by damaging his protective gear just before he jumped.

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* In ''Series/{{Sanctuary}}'' Adam Worth uses this against Magnus. Over the course of their battle she becomes much better at dealing with it and eventually manages to turn the power against him by damaging his protective gear just before he jumped.jumps.



* Gordon does this in ''Series/AgentsOfSHIELD''. He can teleport anywhere he wants and in combat makes him nigh unhittable, save for surprise attacks. When Coulson and co manage to confine him to a single room (via quantum disruptors) he still teleports around, but the limited space also wrecks his precision, as he slowly becomes more predictable and the agents lay on the beatdown. It culminates in a [[spoiler:TeleFrag moment when he impales himself on Fitz's pole after coming out of a teleport.]]

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* Gordon does this in ''Series/AgentsOfSHIELD''. He can teleport anywhere he wants and in combat this makes him nigh unhittable, save for surprise attacks. When Coulson and co manage to confine him to a single room (via quantum disruptors) he still teleports around, but the limited space also wrecks his precision, as he slowly becomes more predictable and the agents lay on the beatdown. It culminates in a [[spoiler:TeleFrag moment when he impales himself on Fitz's pole after coming out of a teleport.]]



* In ''Series/HeroCorp'', Neil Mac Kormack's power is {{Teleportation}}. If pushed, he can go in full Teleport-Spam mode to avoid being captured. Unfortunately for him, he's no longer that young and such an effort tires him considerably.



** Just about every fiend in 2nd Edition could ''teleport without error,'' including the endlessly-warring baatezu and tanar'ri. Some interesting articles were written about how these races build and defend fortresses from opponents who teleport at will.

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** Just about every fiend in 2nd Edition could can ''teleport without error,'' including the endlessly-warring baatezu and tanar'ri. Some interesting articles were written about how these races build and defend fortresses from opponents who teleport at will.



* The Stalker of ''BloodlineChampions'' has two abilities that may more be FlashStep (it's hard to tell), but when they use their ultimate, causing their Deviate teleport ability to have its {{Cooldown}} removed everytime you land a basic close-range attack, you're pretty much open to TeleportSpam.
* {{MUGEN}} obviously has some of these, but the most ridiculous is a ''{{Naruto}}'' build who will use his teleport counter ''incessantly'', making him impossible to pin down.

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* The Stalker of ''BloodlineChampions'' ''VideoGame/BloodlineChampions'' has two abilities that may more be FlashStep (it's hard to tell), but when they use their ultimate, causing their Deviate teleport ability to have its {{Cooldown}} removed everytime you land a basic close-range attack, you're pretty much open to TeleportSpam.
* {{MUGEN}} ''VideoGame/{{MUGEN}}'' obviously has some of these, but the most ridiculous is a ''{{Naruto}}'' ''Manga/{{Naruto}}'' build who will use his teleport counter ''incessantly'', making him impossible to pin down.



* As the first installment of ''Scarred'' shows in the MagicTheGathering webcomics, Venser (already known to be handy with teleportation magic) seems to use this as his primary means of combat. To summarize: [[spoiler: Problem: 2 zombies at his throat. Solution: Grab zombies, teleport with them a few hundred feet into the air, teleport back to ground without them. ''Splat''.]]

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* As the first installment of ''Scarred'' shows in the MagicTheGathering ''TbletopGame/MagicTheGathering'' webcomics, Venser (already known to be handy with teleportation magic) seems to use this as his primary means of combat. To summarize: [[spoiler: Problem: 2 zombies at his throat. Solution: Grab zombies, teleport with them a few hundred feet into the air, teleport back to ground without them. ''Splat''.]]
4th Jul '16 9:26:17 AM nighttrainfm
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** Spamming the instant transmission is the only tactic that's successful in Goku's fight with Beerus, all be it temporarily. (Beerus targets the Earth instead, forcing Goku to take the blast.)

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** Spamming the instant transmission is the only tactic that's successful in Goku's fight with Beerus, all be it albeit temporarily. (Beerus targets the Earth instead, forcing Goku to take the blast.)
22nd Jun '16 2:11:52 PM Willbyr
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* Aoi in ''ZettaiKarenChildren''. It's amazing how often her ability gets neutralized ''somehow'', whether through [=anti-ESPer=] devices or her opponents "predicting" her next move.

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* Aoi in ''ZettaiKarenChildren''.''Manga/ZettaiKarenChildren''. It's amazing how often her ability gets neutralized ''somehow'', whether through [=anti-ESPer=] devices or her opponents "predicting" her next move.
13th Jun '16 1:09:03 AM jormis29
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* The Keepers of the Sphere in ''VideoGame/{{Prey}}'' use this tactic, ThinkingUpPortals and using them to flank you all the time. Coupled with their DeflectorShields and MindOverMatter abilities, they can get ''very'' annoying.

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* The Keepers of the Sphere in ''VideoGame/{{Prey}}'' ''VVideoGame/Prey2006'' use this tactic, ThinkingUpPortals and using them to flank you all the time. Coupled with their DeflectorShields and MindOverMatter abilities, they can get ''very'' annoying.
25th May '16 10:13:51 AM Willbyr
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* Shiner's main ability in ''{{Psyren}}''. He pretty much crushes the Drifters by teleporting around, only to be stopped by [[spoiler:Shao]], who catches him mid-warp not once, but twice.
* In ''MahouSenseiNegima'', [[spoiler:Chao]] uses a time machine to teleport, making her one of the most dangerous combatants, as even expert fighters are incapable of hitting her. In order to counter it, Negi has to rig his own time machine in a similar fashion and pull a NoIAmBehindYou.

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* Shiner's main ability in ''{{Psyren}}''.''Manga/{{Psyren}}''. He pretty much crushes the Drifters by teleporting around, only to be stopped by [[spoiler:Shao]], who catches him mid-warp not once, but twice.
* In ''MahouSenseiNegima'', ''Manga/MahouSenseiNegima'', [[spoiler:Chao]] uses a time machine to teleport, making her one of the most dangerous combatants, as even expert fighters are incapable of hitting her. In order to counter it, Negi has to rig his own time machine in a similar fashion and pull a NoIAmBehindYou.



* Deville of Hückebein from ''[[MagicalGirlLyricalNanoha Magical Record Lyrical Nanoha Force]]''. While the ''Nanoha'' series had teleport spells before, their casting time usually took too long for this trope to apply. Deville, however, is able to teleport in the heat of combat, letting him keep up with [[SuperSpeed Fate]].

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* Deville of Hückebein from ''[[MagicalGirlLyricalNanoha ''[[Franchise/LyricalNanoha Magical Record Girl Lyrical Nanoha Force]]''. While the ''Nanoha'' series had teleport spells before, their casting time usually took too long for this trope to apply. Deville, however, is able to teleport in the heat of combat, letting him keep up with [[SuperSpeed Fate]].



* Sideways uses this in ''TransformersCybertron''. In one episode, the Autobots manage to beat it by attaching the Mini-Con Safeguard to Sideways' back, allowing them to track Sideways and blast him on appearance. In another episode, his reliance on this bites him in the aft. He sets the Atlantis' security system to block warping in order to prevent the humans and the Recon Mini-Con team from warp-dodging him. However, the group tricks him to a trash dump chute and drop him out... and since he set up the anti-warp field, he can't get back aboard.

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* Sideways uses this in ''TransformersCybertron''.''Anime/TransformersCybertron''. In one episode, the Autobots manage to beat it by attaching the Mini-Con Safeguard to Sideways' back, allowing them to track Sideways and blast him on appearance. In another episode, his reliance on this bites him in the aft. He sets the Atlantis' security system to block warping in order to prevent the humans and the Recon Mini-Con team from warp-dodging him. However, the group tricks him to a trash dump chute and drop him out... and since he set up the anti-warp field, he can't get back aboard.
12th May '16 8:17:25 AM LordInsane
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Added DiffLines:

** While not quite as good at the offensive aspects of it (depending on reading they might need to gain shadowpouncing from somewhere else to able to take any action until their next turn including attacking ''after'' teleporting, and shadowcasters are not in any case martial types), Shadowcasters (from 3.5) can gain access to the Flicker mystery, which unlike almost any other teleportation effect allows teleportation as an immediate action while in effect. This means they can teleport whenever they want during a round -- including on enemies' turns (though attacks can only be avoided with a 50% chance).
28th Apr '16 9:45:04 PM Loekman3
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* A good number of [[KingdomHearts Organization XIII]] members can do this, but [[SpaceMaster Xigbar]] and [[PsychoElectro Larxene]] are among those that really makes an art of it. The former'll fly all over the arena and fire at you, making it almost impossible to see where he's attacking from, while the latter has "Teleport Rush." as one of her sleights in the original ''Chain of Memories''.

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* ''Franchise/KingdomHearts'':
**
A good number of [[KingdomHearts Organization XIII]] XIII members can do this, but [[SpaceMaster Xigbar]] and [[PsychoElectro Larxene]] are among those that really makes an art of it. The former'll fly all over the arena and fire at you, making it almost impossible to see where he's attacking from, while the latter has "Teleport Rush." as one of her sleights in the original ''Chain of Memories''.
12th Mar '16 6:18:34 PM StFan
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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



[[folder:Fan Fics]]

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[[folder:Fan Fics]]Works]]



* ''WebVideo/SuperPowerBeatDown'': ''Both'' the White Ranger and Scorpion liberally uses teleportation during their fight, mostly to avoid attacks but also to get a cheap blow from behind.



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Animation]]
* In ''Disney/WreckItRalph'', Vanellope's glitching gives her the ability to teleport short distances when distressed. [[spoiler:She learns to control it and converts it into a GoodBadBug that the players love.]]
[[/folder]]

[[folder:Films -- Live-Action]]



* In ''Film/WreckItRalph'', Vanellope's glitching gives her the ability to teleport short distances when distressed. [[spoiler:She learns to control it and converts it into a GoodBadBug that the players love.]]



* The characters in ''Literature/HarryPotter'' don't tend to Apparate in the midst of battle quite as often as do the other examples on this page. However, [[ThoseTwoGuys Fred and George]] take advantage of the spell as soon as they're legally able to. Contrasting them with an older brother, their mother says "Bill didnít feel the need to Apparate every few feet!" (Amusingly, two books previously, they complained when their next oldest brother, Percy, also apparated down the stairs and the like just to show he could.)
* In TheGrimnoirChronicles, Faye is the most powerful Traveler that anyone has seen, and she has a knock-down, drag-out teleport fight with an Imperium ninja.

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* The characters in ''Literature/HarryPotter'' don't tend to Apparate in the midst of battle quite as often as do the other examples on this page. However, [[ThoseTwoGuys Fred and George]] take advantage of the spell as soon as they're legally able to. Contrasting them with an older brother, their mother says "Bill didnít didn't feel the need to Apparate every few feet!" (Amusingly, two books previously, they complained when their next oldest brother, Percy, also apparated down the stairs and the like just to show he could.)
* In TheGrimnoirChronicles, ''Literature/TheGrimnoirChronicles'', Faye is the most powerful Traveler that anyone has seen, and she has a knock-down, drag-out teleport fight with an Imperium ninja.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



[[folder:Tabletop RPG]]
* Blink dogs in ''TabletopGame/DungeonsAndDragons''. Phase spiders, in another style -- pop on the Prime behind someone, bite, dive back into [[LayeredWorld Border Ethereal]], maneuver, repeat.
** And thus the ''Blink'' spell, especially when uncontrollability was buffed away in D&D 3.

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[[folder:Tabletop RPG]]
*
Games]]
* ''TabletopGame/DungeonsAndDragons'':
**
Blink dogs and thus the ''Blink'' spell, especially when uncontrollability was buffed away in ''TabletopGame/DungeonsAndDragons''. ''D&D'' 3rd edition.
**
Phase spiders, in another style -- pop on the Prime behind someone, bite, dive back into [[LayeredWorld Border Ethereal]], maneuver, repeat.
** And thus the ''Blink'' spell, especially when uncontrollability was buffed away in D&D 3.
repeat.



*** Conjurer Wizards gain the ability to make short distance teleportations in response to anything even when it's not their turn.
*** 4th Edition: Teleportation has become much more abundant, arcanists gaining a whole host of options (such as the Arcane Wayfarer paragon path). However, Swordmages, who [[MagicKnight specialize more in front-line combat]], fit the trope best.
** Inconstant Location psionic power from Complete Psionic, 3.5 edition.

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*** ** Conjurer Wizards gain the ability to make short distance teleportations in response to anything even when it's not their turn.
*** ** 4th Edition: Teleportation has become much more abundant, arcanists gaining a whole host of options (such as the Arcane Wayfarer paragon path). However, Swordmages, who [[MagicKnight specialize more in front-line combat]], fit the trope best.
** Inconstant Location psionic power from Complete Psionic, ''Complete Psionic'', 3.5 edition.



14th Feb '16 3:53:03 PM DarkHunter
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** Spamming the instant transmission is the only tactic that's successful in Goku's fight with Bills, all be it temporarily. (Bills targets the Earth instead, forcing Goku to take the blast.)

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** Spamming the instant transmission is the only tactic that's successful in Goku's fight with Bills, Beerus, all be it temporarily. (Bills (Beerus targets the Earth instead, forcing Goku to take the blast.)
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