History Main / TeleportSpam

11th Dec '16 9:38:14 AM TomS98
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** Fiora's ultimate in ''VideoGame/LeagueOfLegends'' and Juggernaut's ultimate in ''VideoGame/DefenseOfTheAncients''. They teleport to random targets and hit them with their sword for very average damage per hit, but if there is only one target around, it gets sliced to ribbons. Also, Master Yi in ''League'', though it can only hit each target once - and he is invulnerable while teleporting around.

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** Fiora's old ultimate in ''VideoGame/LeagueOfLegends'' and Juggernaut's ultimate in ''VideoGame/DefenseOfTheAncients''. They teleport to random targets and hit them with their sword for very average damage per hit, but if there is only one target around, it gets sliced to ribbons. Also, Master Yi in ''League'', though it can only hit each target once - and he is invulnerable while teleporting around.
30th Nov '16 8:21:12 AM Kimera128
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* ''Videogame/StarCraftII:'' Stalkers can teleport frequently (and in the co-op missions get various buffs immediately after a teleport), but some dark templar, including their boss Vorazun can do a "dark frenzy" attack where they teleport up to 11 times and slice up their foes upon each teleport. In Nova Cover Ops, Nova herself can get a suit that allows her to teleport every 8 seconds (with each teleport letting her cloak for ''ten'' seconds), and an Easter egg weapon that can replicate Vorazun's special attack. You can (and should) get both the suit and the weapon. Some zerg units can "deep burrow" to do something similar, but can rarely do so this quickly.
20th Nov '16 9:44:36 AM Gamermaster
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* Deville of Hückebein from ''Manga/MagicalRecordLyricalNanohaForce''. While the ''Nanoha'' series had teleport spells before, their casting time usually took too long for this trope to apply. Deville, however, is able to teleport in the heat of combat, letting him keep up with [[SuperSpeed Fate]].

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* Deville of Hückebein from ''Manga/MagicalRecordLyricalNanohaForce''. While the ''Nanoha'' series had teleport spells before, their casting time usually took too long for this trope to apply. Deville, however, is able to teleport in the heat of combat, letting him keep up with [[SuperSpeed [[FastestThingAlive Fate]].
16th Oct '16 11:15:49 AM nombretomado
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** Played straight in ''FinalFantasyTactics'' where party members can equip a Move ability from the Time Mage called "Teleport", and the Ghost monsters come equipped with this. Teleporting means blinking across the battlefield while ignoring obstacles and elevation along the way (assuming you don't move too far, or else it fails and you waste that turn's Move). Then there's ThatOneBoss that has an upgraded variety that lets him teleport ANYWHERE without fail.
** ''FinalFantasyTacticsA2'' has Magick Frenzy, which allows the user to cast any spell, then teleport to and attack every target hit by that spell. [[GameBreaker Lots of fun]] when combined with spells that hit every enemy target on the field.

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** Played straight in ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' where party members can equip a Move ability from the Time Mage called "Teleport", and the Ghost monsters come equipped with this. Teleporting means blinking across the battlefield while ignoring obstacles and elevation along the way (assuming you don't move too far, or else it fails and you waste that turn's Move). Then there's ThatOneBoss that has an upgraded variety that lets him teleport ANYWHERE without fail.
** ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' has Magick Frenzy, which allows the user to cast any spell, then teleport to and attack every target hit by that spell. [[GameBreaker Lots of fun]] when combined with spells that hit every enemy target on the field.
6th Oct '16 2:27:09 PM Gamermaster
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* Deville of Hückebein from ''[[Franchise/LyricalNanoha Magical Girl Lyrical Nanoha Force]]''. While the ''Nanoha'' series had teleport spells before, their casting time usually took too long for this trope to apply. Deville, however, is able to teleport in the heat of combat, letting him keep up with [[SuperSpeed Fate]].

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* Deville of Hückebein from ''[[Franchise/LyricalNanoha Magical Girl Lyrical Nanoha Force]]''.''Manga/MagicalRecordLyricalNanohaForce''. While the ''Nanoha'' series had teleport spells before, their casting time usually took too long for this trope to apply. Deville, however, is able to teleport in the heat of combat, letting him keep up with [[SuperSpeed Fate]].
12th Aug '16 7:54:06 PM nombretomado
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* In ''{{Achron}}'', Vecgir units tend to do this once they've been upgraded, which occurs automatically once you get Gate Tech.

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* In ''{{Achron}}'', ''VideoGame/{{Achron}}'', Vecgir units tend to do this once they've been upgraded, which occurs automatically once you get Gate Tech.
9th Jul '16 4:01:23 PM StFan
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** In ''MarvelUltimateAlliance'', one cut scene has Nightcrawler use this to defeat a bunch of Doom Bots. In fact, because of the somewhat stressful nature of his teleport, it's a viable tactic for him to simply grab an enemy and port a few times, leaving them exhausted or unconscious.
** He leaves a layer of gas from the dimension he teleports to each time he does. In the movie example, one off-screen fight has him take out a moderate sized room filled with agents. When the door to that room is opened, it is seen that he had teleported so much that the midday, open window-shade room is now pitch black from the gas.

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** In ''MarvelUltimateAlliance'', ''VideoGame/MarvelUltimateAlliance'', one cut scene has Nightcrawler use this to defeat a bunch of Doom Bots. In fact, because of the somewhat stressful nature of his teleport, it's a viable tactic for him to simply grab an enemy and port a few times, leaving them exhausted or unconscious.
** He leaves a layer of gas from the dimension he teleports to each time he does. In the movie example, one off-screen fight has him take out a moderate sized moderate-sized room filled with agents. When the door to that room is opened, it is seen that he had teleported so much that the midday, open window-shade room is now pitch black from the gas.



* WonderMan faced off against an opponent who, instead of simply teleporting, switched places with someone else. At the beginning of Operation: Galactic Storm, Wonder Man was assigned to protect Rick Jones. Captain Atlas, having just stolen Captain Marvel's Nega-Bands, accidentally discovered that knocking the bands together caused him to switch places with Rick. Atlas used this trick to keep Wonder Man from being able to attack at all, for fear of killing Rick. Wonder Man was able to figure out Atlas's timing.

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* WonderMan ComicBook/WonderMan faced off against an opponent who, instead of simply teleporting, switched places with someone else. At the beginning of Operation: Galactic Storm, Wonder Man was assigned to protect Rick Jones. Captain Atlas, having just stolen Captain Marvel's Nega-Bands, accidentally discovered that knocking the bands together caused him to switch places with Rick. Atlas used this trick to keep Wonder Man from being able to attack at all, for fear of killing Rick. Wonder Man was able to figure out Atlas's timing.



* [[spoiler:Charles]] in ''ComicBook/{{PS238}}''.

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* %%* [[spoiler:Charles]] in ''ComicBook/{{PS238}}''.



* [[Series/{{Heroes}} Hiro Nakamura]] tends to fight like this on the (rare) occasions when he's not holding the IdiotBall.

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* [[Series/{{Heroes}} ''Series/{{Heroes}}'': Hiro Nakamura]] Nakamura tends to fight like this on the (rare) occasions when he's not holding the IdiotBall.



* In ''Series/{{Sanctuary}}'' Adam Worth uses this against Magnus. Over the course of their battle she becomes much better at dealing with it and eventually manages to turn the power against him by damaging his protective gear just before he jumped.

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* In ''Series/{{Sanctuary}}'' Adam Worth uses this against Magnus. Over the course of their battle she becomes much better at dealing with it and eventually manages to turn the power against him by damaging his protective gear just before he jumped.jumps.



* Gordon does this in ''Series/AgentsOfSHIELD''. He can teleport anywhere he wants and in combat makes him nigh unhittable, save for surprise attacks. When Coulson and co manage to confine him to a single room (via quantum disruptors) he still teleports around, but the limited space also wrecks his precision, as he slowly becomes more predictable and the agents lay on the beatdown. It culminates in a [[spoiler:TeleFrag moment when he impales himself on Fitz's pole after coming out of a teleport.]]

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* Gordon does this in ''Series/AgentsOfSHIELD''. He can teleport anywhere he wants and in combat this makes him nigh unhittable, save for surprise attacks. When Coulson and co manage to confine him to a single room (via quantum disruptors) he still teleports around, but the limited space also wrecks his precision, as he slowly becomes more predictable and the agents lay on the beatdown. It culminates in a [[spoiler:TeleFrag moment when he impales himself on Fitz's pole after coming out of a teleport.]]



* In ''Series/HeroCorp'', Neil Mac Kormack's power is {{Teleportation}}. If pushed, he can go in full Teleport-Spam mode to avoid being captured. Unfortunately for him, he's no longer that young and such an effort tires him considerably.



** Just about every fiend in 2nd Edition could ''teleport without error,'' including the endlessly-warring baatezu and tanar'ri. Some interesting articles were written about how these races build and defend fortresses from opponents who teleport at will.

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** Just about every fiend in 2nd Edition could can ''teleport without error,'' including the endlessly-warring baatezu and tanar'ri. Some interesting articles were written about how these races build and defend fortresses from opponents who teleport at will.



* The Stalker of ''BloodlineChampions'' has two abilities that may more be FlashStep (it's hard to tell), but when they use their ultimate, causing their Deviate teleport ability to have its {{Cooldown}} removed everytime you land a basic close-range attack, you're pretty much open to TeleportSpam.
* {{MUGEN}} obviously has some of these, but the most ridiculous is a ''{{Naruto}}'' build who will use his teleport counter ''incessantly'', making him impossible to pin down.

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* The Stalker of ''BloodlineChampions'' ''VideoGame/BloodlineChampions'' has two abilities that may more be FlashStep (it's hard to tell), but when they use their ultimate, causing their Deviate teleport ability to have its {{Cooldown}} removed everytime you land a basic close-range attack, you're pretty much open to TeleportSpam.
* {{MUGEN}} ''VideoGame/{{MUGEN}}'' obviously has some of these, but the most ridiculous is a ''{{Naruto}}'' ''Manga/{{Naruto}}'' build who will use his teleport counter ''incessantly'', making him impossible to pin down.



* As the first installment of ''Scarred'' shows in the MagicTheGathering webcomics, Venser (already known to be handy with teleportation magic) seems to use this as his primary means of combat. To summarize: [[spoiler: Problem: 2 zombies at his throat. Solution: Grab zombies, teleport with them a few hundred feet into the air, teleport back to ground without them. ''Splat''.]]

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* As the first installment of ''Scarred'' shows in the MagicTheGathering ''TbletopGame/MagicTheGathering'' webcomics, Venser (already known to be handy with teleportation magic) seems to use this as his primary means of combat. To summarize: [[spoiler: Problem: 2 zombies at his throat. Solution: Grab zombies, teleport with them a few hundred feet into the air, teleport back to ground without them. ''Splat''.]]
4th Jul '16 9:26:17 AM nighttrainfm
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** Spamming the instant transmission is the only tactic that's successful in Goku's fight with Beerus, all be it temporarily. (Beerus targets the Earth instead, forcing Goku to take the blast.)

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** Spamming the instant transmission is the only tactic that's successful in Goku's fight with Beerus, all be it albeit temporarily. (Beerus targets the Earth instead, forcing Goku to take the blast.)
22nd Jun '16 2:11:52 PM Willbyr
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* Aoi in ''ZettaiKarenChildren''. It's amazing how often her ability gets neutralized ''somehow'', whether through [=anti-ESPer=] devices or her opponents "predicting" her next move.

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* Aoi in ''ZettaiKarenChildren''.''Manga/ZettaiKarenChildren''. It's amazing how often her ability gets neutralized ''somehow'', whether through [=anti-ESPer=] devices or her opponents "predicting" her next move.
13th Jun '16 1:09:03 AM jormis29
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* The Keepers of the Sphere in ''VideoGame/{{Prey}}'' use this tactic, ThinkingUpPortals and using them to flank you all the time. Coupled with their DeflectorShields and MindOverMatter abilities, they can get ''very'' annoying.

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* The Keepers of the Sphere in ''VideoGame/{{Prey}}'' ''VVideoGame/Prey2006'' use this tactic, ThinkingUpPortals and using them to flank you all the time. Coupled with their DeflectorShields and MindOverMatter abilities, they can get ''very'' annoying.
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