[[quoteright:350:[[ComicBook/XMen http://static.tvtropes.org/pmwiki/pub/images/telspam.png]]]]
[[caption-width-right:350:Nightcrawler is a [[GettingCrapPastTheRadar *ba]][[StealthPun mf*]] master.]]

->''"Does he have ATD, Attention Teleportation Disorder?"''
-->-- '''WebVideo/TheNostalgiaCritic''''s review of Ganon from the [[WesternAnimation/TheLegendOfZelda Zelda TV show.]]

A character with the power of teleportation milks it for all it's worth, and, in a fight, uses their power to constantly disappear and appear at will, hitting, running, and flanking without any effort at all and barely any threat of counterattack.

Usually, a character like this is defeated in one of three ways. [[PowerNullifier Disable their teleportation ability]], [[HoistByHisOwnPetard trick them into trapping themselves]], or give them a well-placed OffhandBackhand just as they come out of their teleport.

A common tactic of video game bosses. Very likely to cause a SnapToTheSide. InertiaIsACruelMistress could put a stop to it.

Sometimes only antagonists can do this, largely because of VillainTeleportation. If made possible by FasterThanLightTravel and performed only once or twice, it is a HyperspeedAmbush. If a character teleports over and over, not to fight someone but to travel long distances, they're probably a MultistageTeleport.

Compare SpeedBlitz, a similar effect that is achieved by spamming FlashStep, and thus a form of SuperSpeed rather than actual teleportation.



[[folder:Anime & Manga]]
* Any character who is described as being incredibly fast in ''Franchise/DragonBall'' is generally going to be able to do this, though with SuperSpeed rather than teleportation, and this especially comes up with Cell, whose speed is a plot point several times. In most cases this is done by both combatants at the same time -- when it is taken [[NoIAmBehindYou particularly far]], the result looks like nothing more than [[KungFuSonicBoom random shockwaves]] in the air.
** Movie 6 is a more appropriate example, with Goku and Metal Cooler spamming the Instantaneous Movement technique against each other.
** Spamming the instant transmission is the only tactic that's successful in Goku's fight with Beerus, albeit temporarily. (Beerus targets the Earth instead, forcing Goku to take the blast.)
* Aoi in ''Manga/ZettaiKarenChildren''. It's amazing how often her ability gets neutralized ''somehow'', whether through [=anti-ESPer=] devices or her opponents "predicting" her next move.
* In ''Manga/{{Naruto}}'', Haku does a variation of this, summoning a set of ice mirrors which allow him to instantly travel from one reflection to another.
** The Fourth Hokage was revealed in ''Kakashi Gaiden'' to have developed a specialized version of the [[FlashStep Body Flicker]] called the "Flying Thunder God Technique". Using it, he could instantly teleport himself to any spot he had marked with a seal. By spreading the seals across a battlefield, he could destroy entire squads of enemy shinobi in an instant. Due to the speed of his technique he was nicknamed the "Yellow Flash". This technique was so powerful that during the 3rd Ninja War, enemy combatants were [[TheDreaded ordered to ''flee-on-sight'' if he appeared on the battlefield]].
** Tobi has a unique defense that makes him [[{{Intangibility}} completely untouchable]]. By utilizing [[spoiler:his Sharingan]] he can temporarily teleport any part of his body that overlaps with an attack to a safe location ([[spoiler:namely, another dimension]]). This also limits his ability to attack, as he must be fully tangible to do so.
*** In the anime, Tobi does a more typical sort of TeleportSpam (though it might have involve more burrowing than teleporting) to hold back Team Kakashi+Team 8, except he only faked like he was attacking. He quickly makes up the name "Whac-A-Mole Jutsu".
** Minato and Tobi together take it UpToEleven during [[spoiler: Tobi/Kyuubi's attack on Konoha]] as they TeleportSpam each other repeatedly.
* ''Anime/DarkerThanBlack'': The "catch the air" touch-attack battle between Hei and a teleporter Contractor is pretty fascinating. Although it helps that she could only teleport ''people'', and [[{{Fanservice}} not her clothes]].
* In ''Anime/{{Pokemon}}'', Ash went to the Saffron gym and the Gym Leader Sabrina had an Abra that just kept doing this... [[IAmNotLeftHanded until it evolved seconds later.]] The (re-)rematch had Kadabra use a flurry of Teleports yet again to dodge Pikachu's Thundershocks.
** It's also the primary defensive move of the Kalos champion Diantha and her Gardevior.
* In ''LightNovel/{{Slayers}}'', Mazoku sometimes use this technique, particularly Seigram (more so in the novels than the anime) and Kanzeil (more so in the anime than the novels). In the novels, it is noted that Seigram is a low-ranking mazoku, and would be easily destroyed by any high-level spell if any of them could actually ''hit'' him. In the anime, Kanzeil goes OneWingedAngel and starts giving out some absolutely ridiculous teleport spam, including [[CoolGate sticking out of the gates]] separate parts of his body in different locations simultaneously.
** This also seems to be Xellos's favorite way of fighting, too.
** Let's not forget Vrumugund, a human wizard with a penchant for popping up from thin air, spamming ice attacks, and counterspelling some of Lina's bigger attacks. [[spoiler:It helps to have cloned bodies and pop up whenever you're killed too...]]
* Shiner's main ability in ''Manga/{{Psyren}}''. He pretty much crushes the Drifters by teleporting around, only to be stopped by [[spoiler:Shao]], who catches him mid-warp not once, but twice.
* In ''Manga/MahouSenseiNegima'', [[spoiler:Chao]] uses a time machine to teleport, making her one of the most dangerous combatants, as even expert fighters are incapable of hitting her. In order to counter it, Negi has to rig his own time machine in a similar fashion and pull a NoIAmBehindYou.
* Played with in ''Manga/JoJosBizarreAdventure'' in the villain Dio Brando. He ''appears'' to appear and disappear at will, but it turns out his power is far worse than that -- he's ''stopping time'' for a few moments, an ability that makes him nearly invincible.
** Diavolo also gets this trope in a sense, but only because he is erasing time for everyone else but him, which has the effect of causing every other natural matter to "teleport" too.
* Deville of Hückebein from ''Manga/MagicalRecordLyricalNanohaForce''. While the ''Nanoha'' series had teleport spells before, their casting time usually took too long for this trope to apply. Deville, however, is able to teleport in the heat of combat, letting him keep up with [[FastestThingAlive Fate]].
* [[spoiler:[[AntiHero Homura Akemi]]]] from ''Anime/PuellaMagiMadokaMagica'', which she uses to make lots of BigDamnHeroes moments. It's part of her power as a [[spoiler:TimeMaster]].
* Aries Mu and Papillon Myu engage in this during their fight in ''Manga/SaintSeiya''.
* Much like the ''Dragon Ball'' example above, Soujiro Seta from ''Manga/RurouniKenshin'' is so unbelievably fast that no one can follow his movements, though part of the trick is that his lack of emotions prevent his enemies from "sensing" his movements and position. In his top speed, he literally becomes invisible to the naked eye.
* Sideways uses this in ''Anime/TransformersCybertron''. In one episode, the Autobots manage to beat it by attaching the Mini-Con Safeguard to Sideways' back, allowing them to track Sideways and blast him on appearance. In another episode, his reliance on this bites him in the aft. He sets the Atlantis' security system to block warping in order to prevent the humans and the Recon Mini-Con team from warp-dodging him. However, the group tricks him to a trash dump chute and drop him out... and since he set up the anti-warp field, he can't get back aboard.
* In the ''Anime/TigerAndBunny movie'', the main villain is an international thief with the ability to switch position with anyone in sight. Cue him gleefully using it to evade the heroes in a crowded amusement park and becoming virtually uncatchable, to the point he even switches position with them so they end up in sticky situations.
* When Guile finally throws down with Bison in ''Anime/StreetFighterIITheAnimatedMovie'', Bison completely dominates him and makes him look like a complete joke by teleporting all around him faster than he can keep up with and [[VictoryByEndurance allowing him to wear himself out trying to hit him]]. Once Guile is too tired to fight back, Bison [[OneHitKill one-shots him]].

[[folder:Card Games]]
* [[http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=212240 The Planeswalker Venser]] of ''TabletopGame/MagicTheGathering'' has this as his specialty. The [[http://www.wizards.com/Magic/Multiverse/planeswalkers.aspx?x=mtg/multiverse/webcomics/main official webcomic]] even has him doing ye olde "teleport to a really high place in the sky with his captors then teleport back to the ground without them" trick to get rid of some [[OurZombiesAreDifferent Nims]].

[[folder:Comic Books]]
* The ''ComicBook/XMen'' character ComicBook/{{Nightcrawler}} is fond of this tactic.
** In the comics, he could deck several opponents before the first hit the ground.
** In the second movie, he [[CrowningMomentOfAwesome uses this technique to take out at least a dozen Secret Service agents]], [[CrowningMusicOfAwesome while scored to Mozart's Dies Irae]].
** In ''VideoGame/MarvelUltimateAlliance'', one cut scene has Nightcrawler use this to defeat a bunch of Doom Bots. In fact, because of the somewhat stressful nature of his teleport, it's a viable tactic for him to simply grab an enemy and port a few times, leaving them exhausted or unconscious.
** He leaves a layer of gas from the dimension he teleports to each time he does. In the movie example, one off-screen fight has him take out a moderate-sized room filled with agents. When the door to that room is opened, it is seen that he had teleported so much that the midday, open window-shade room is now pitch black from the gas.
** For several early story arcs of ''ComicBook/{{Excalibur}}'', Nightcrawler was unable to use this tactic due to an injury he sustained prior to leaving the X-Men, which left him just as vulnerable to the strain of teleporting as a normal human would be. He could only handle about 1-2 teleports a day, and had to rely on his less famous powers ({{Spider-Man}}-like wallcrawling and agility)... until a fight with Doctor Doom accidentally cured him. Then it was back to teleport-spamming.
* ComicBook/WonderMan faced off against an opponent who, instead of simply teleporting, switched places with someone else. At the beginning of Operation: Galactic Storm, Wonder Man was assigned to protect Rick Jones. Captain Atlas, having just stolen Captain Marvel's Nega-Bands, accidentally discovered that knocking the bands together caused him to switch places with Rick. Atlas used this trick to keep Wonder Man from being able to attack at all, for fear of killing Rick. Wonder Man was able to figure out Atlas's timing.
* ComicBook/AmbushBug, an otherwise pathetic fighter, has this as his main ability. [[BewareTheSillyOnes And he's very, very good at it]].
%%* [[spoiler:Charles]] in ''ComicBook/{{PS238}}''.

[[folder:Fan Works]]
* Piedmon in the ''FanFic/TamersForeverSeries'' is a serial abuser of this trope.
* ''Fanfic/{{Equestrylvania}}'': Twilight does this during her fight with [[DealWithTheDevil Dirt]] [[KillItWithFire Nap]], and later during her first [[TrainingFromHell training bout]] with Sypha Belnades. During the former, she actually refers to it as teleport spamming.
* ''WebVideo/SuperPowerBeatDown'': ''Both'' the White Ranger and Scorpion liberally uses teleportation during their fight, mostly to avoid attacks but also to get a cheap blow from behind.

[[folder:Films -- Animation]]
* In ''Disney/WreckItRalph'', Vanellope's glitching gives her the ability to teleport short distances when distressed. [[spoiler:She learns to control it and converts it into a GoodBadBug that the players love.]]

[[folder:Films -- Live-Action]]
* Kirigi did this in ''Film/{{Elektra}}''.
* In ''Film/{{Jumper}}'', they do this a lot, sometimes to the point of knowing that they are just showing off.
* ''Film/XMen'':
** Nightcrawler's attack on the White House in ''Film/X2XMenUnited'', where he's kicking, throwing, punching, and just beating the crap out of every agent from every angle, with the last one in glorious slow motion.
** ''Film/XMenOriginsWolverine'': Deadpool. As well as John Wraith. Deadpool did [[PowersAsPrograms borrow it from him]], after all. [[spoiler:Which didn't help much when Victor figured out that he teleported in a predictable pattern, and got him to teleport into roughly the same area as Victor's claws, with predictable results.]]
** Azazel's power in ''Film/XMenFirstClass''. [[spoiler:He's particularly fond of teleporting with someone several hundred feet into the air and then letting go... It also doesn't hurt that it runs in the family since Azazel is Nightcrawler's biological father.]]
** Blink's main tactic in fight scenes in ''Film/XMenDaysOfFuturePast''. Opening portals in the paths of projectiles, BeamSpam, and even blades to make Sentinels injure each other or themselves.
* The Lord Marshal uses a variation of this technique during the final duel in ''Film/TheChroniclesOfRiddick''. He splits in two, one being in the original spot, the other being wherever he wants to go, and then chooses on one or the other. In this case, he dies because he's caught by surprise mid-teleport and would be killed in either of the two locations.
* The [[Literature/HarryPotterAndTheOrderOfThePhoenix fifth]], [[Literature/HarryPotterAndTheHalfBloodPrince sixth]], and [[Literature/HarryPotterAndTheDeathlyHallows seventh]] [[Film/HarryPotter Harry Potter films]] have each featured fight sequences like this. In each case, it's the Death Eaters who do it, with their [[DarkIsEvil trademark black smoke]].
* Jason Voorhees does this to Eva in ''Film/FridayThe13thPartVIIIJasonTakesManhattan'', appearing in and out of her sight, making her unable to escape, and in the end appears before her and strangles her.

* Short story ''Not a Prison Make'' by Joseph P. Martino. The natives of an alien planet have the ability to teleport at will. They use it to make guerrilla attacks against invading Earth troops, including suddenly appearing and attacking without warning.
* In Brian Lumley's ''Literature/{{Necroscope}}'' novels, Harry Keogh tends to do this once he's learned now to access the Moebius Continuum.
* In ''Reflex'', the sequel to ''Literature/{{Jumper}}'', David discovers he can teleport between two locations hundreds of times per second, a process he calls "Twinning" because he's essentially in two places at once.
* Ghost!Dresden pulls this in [[Literature/TheDresdenFiles Ghost Story]] on several occasions, beating up (temporarily, until like Victor above, they work out his timing). Since he is a PopCulturedBadass, he yells "BAMF!"
* In a subversion, during one scene in ''Literature/TheWheelOfTime'', Demandred and Cyndane realize they're being painted for bombardment as soon as they teleport onto the battlefield and are forced to teleport several more times before they're able to stand and fight.
** [[spoiler:Perrin]] and [[spoiler:Slayer]] have a battle like this in Telaran'rhiod.
* In ''Literature/SecondApocalypse'', Kellhus devises a method of teleportation, likely [[SuperIntelligence impossible for lesser minds]], and uses it in this way to [[CurbStompBattle curb stomp]] five [[TheArchmage Archmages]] of the Cishaurim.
* Fletcher from ''Literature/SkulduggeryPleasant'' (said to be the last living Teleporter) has this as his favoured tactic once he's able to teleport more than a few feet. Typically, he'll teleport in increasingly effective weapons to strike an opponent with, before just teleporting away with them when they're sufficiently battered. Ironically, this arguably makes him the most effective combatant in the series despite being the least capable fighter, the weakest, and probably the most cowardly (which all also mean that a sufficiently prepared and powerful opponent doesn't have much trouble with him).
* The characters in ''Literature/HarryPotter'' don't tend to Apparate in the midst of battle quite as often as do the other examples on this page. However, [[ThoseTwoGuys Fred and George]] take advantage of the spell as soon as they're legally able to. Contrasting them with an older brother, their mother says "Bill didn't feel the need to Apparate every few feet!" (Amusingly, two books previously, they complained when their next oldest brother, Percy, also apparated down the stairs and the like just to show he could.)
* In ''Literature/TheGrimnoirChronicles'', Faye is the most powerful Traveler that anyone has seen, and she has a knock-down, drag-out teleport fight with an Imperium ninja.
* In ''Literature/ShadowOps'', Oscar Britton's ability to use portal magic allows him to combine this with PortalCut to become a terrifyingly efficient OneManArmy.
* In the ''Literature/WildCards'' short story "Comes a Hunter", BadassNormal archer Daniel "Yeoman" Brennan faces off against a hit man who can instantaneously teleport... and likes to use a straight razor as a weapon. Yeoman takes some serious cuts before he manages to get a hit in... and ends up killing the hit man by crushing the man's larynx... something he can't teleport away from.
* In ''Literature/StarCarrier: Deep Space'', the [[spoiler:Slan]] are able to ignore the NoWarpingZone of a large gravity well as well as perform micro-FTL jumps without accelerating to near-light speeds. This allows them to do this during battle, dodging missiles and appearing next to enemy ships and gutting them with BeamSpam.

[[folder:Live-Action TV]]
* ''Series/{{Heroes}}'': Hiro Nakamura tends to fight like this on the (rare) occasions when he's not holding the IdiotBall.
* Kamen Rider Odin in ''Series/KamenRiderRyuki'' favors this tactic above all else. Same for his counterpart Wrath in ''Series/KamenRiderDragonKnight''.
* The Gold Ranger in ''Series/PowerRangersZeo''.
** Ziggy tries this in ''Series/PowerRangersRPM'', but soon runs out of juice.
** Many a MonsterOfTheWeek can do this, too, though since the FirstInstallmentWins, the Slippery Shark is the one everyone knows.
* In ''Series/{{Sanctuary}}'' Adam Worth uses this against Magnus. Over the course of their battle she becomes much better at dealing with it and eventually manages to turn the power against him by damaging his protective gear just before he jumps.
* Shawna Baez (AKA Peek-a-Boo) does this against the [[Series/TheFlash2014 Flash]] in the 2014 series. Then he remembers that she can only teleport where she can see and smashes all the lights in the area, rendering her harmless. She is finally trapped in a TailorMadePrison with the glass being only one-way (i.e. people outside can see in, but she can't see out).
* Gordon does this in ''Series/AgentsOfSHIELD''. He can teleport anywhere he wants and in combat this makes him nigh unhittable, save for surprise attacks. When Coulson and co manage to confine him to a single room (via quantum disruptors) he still teleports around, but the limited space also wrecks his precision, as he slowly becomes more predictable and the agents lay on the beatdown. It culminates in a [[spoiler:TeleFrag moment when he impales himself on Fitz's pole after coming out of a teleport.]]
* [[SufficientlyAdvancedAlien Q]] does this all the time on ''Series/StarTrekTheNextGeneration''.
* In ''Series/HeroCorp'', Neil Mac Kormack's power is {{Teleportation}}. If pushed, he can go in full Teleport-Spam mode to avoid being captured. Unfortunately for him, he's no longer that young and such an effort tires him considerably.
* In ''Series/StarTrekDiscovery'', the titular ship does this to General Kol's flagship using its experimental spore drive, making 133 microjumps all around the ''Sarcophagus'', while firing torpedoes. [[spoiler:However, the purpose isn't to destroy the Klingons, at least not right away. After Tyler and Burnham have placed two sensors aboard the Klingon ship, the ''Discovery''[='s=] jumps are meant to get a 3D scan of the cloaked enemy ship in order to figure out a way to pierce the cloak with sensors. The torpedo blasts are meant to be nonlethal. It's only after the data is compiled that [[TheCaptain Lorca]] orders a barrage of torpedoes straight at the now-detectable cloaked ship]].

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** Blink dogs and thus the ''Blink'' spell, especially when uncontrollability was buffed away in ''D&D'' 3rd edition.
** Phase spiders, in another style -- pop on the Prime behind someone, bite, dive back into [[LayeredWorld Border Ethereal]], maneuver, repeat.
** D&D 3.5: Totemists and Swordsages.
** Conjurer Wizards gain the ability to make short distance teleportations in response to anything even when it's not their turn.
** 4th Edition: Teleportation has become much more abundant, arcanists gaining a whole host of options (such as the Arcane Wayfarer paragon path). However, Swordmages, who [[MagicKnight specialize more in front-line combat]], fit the trope best.
** Inconstant Location psionic power from ''Complete Psionic'', 3.5 edition.
** Just about every fiend in 2nd Edition can ''teleport without error,'' including the endlessly-warring baatezu and tanar'ri. Some interesting articles were written about how these races build and defend fortresses from opponents who teleport at will.
** There are two Prestige Classes and a feat in 3.5 that give you free attacks after you teleport, and teleportation powers that use all three major types of action each turn. Combine them, and you have TeleportSpam (usually referred to as "shadowpouncing").
** While not quite as good at the offensive aspects of it (depending on reading they might need to gain shadowpouncing from somewhere else to able to take any action until their next turn including attacking ''after'' teleporting, and shadowcasters are not in any case martial types), Shadowcasters (from 3.5) can gain access to the Flicker mystery, which unlike almost any other teleportation effect allows teleportation as an immediate action while in effect. This means they can teleport whenever they want during a round -- including on enemies' turns (though attacks can only be avoided with a 50% chance).
* A feat in ''TabletopGame/{{Pathfinder}}'' allows a character who can cast the Dimension Door spell to do this, flanking with himself by teleporting around the target he's attacking.
* One of the examples in the corebook of indie RPG ''TabletopGame/DontRestYourHead'' described a character exploiting this tactic to win a gunfight. He ended up suffering temporary insanity due to using the power.
* Most were-creatures from ''TabletopGame/WerewolfTheApocalypse'' can enter the [[SpiritWorld Umbra]] nearly at will and usually enter combat with non-spiritual enemies by just popping into existence right next to them. Wererats in particular have adapted a few spirit gifts that let them enter the Umbra, step behind their enemy, and exit it, allowing them to attack him from behind whenever they choose to. It's a little expensive to use for a whole combat, but a high-Gnosis high-Rage Ratkin can keep it up for a few attacks.
* ''TabletopGame/WerewolfTheForsaken'' limits crossing the Gauntlet to whenever the characters are near a [[PlaceOfPower locus]]. However, certain werewolves (like Ithaeurs) have access to Gifts that allow them to jump across at will -- and bring the rest of their pack along with them.
* The ''TabletopGame/LegendSystem'''s Shadow Blink feat enables this in exchange for a penalty to move speed.
* In ''[[TabletopGame/{{PoniesAndParasprites}} Ponies and Parasprites]]'', just like in the show, a Unicorn with a decent Body and Mind scores can use the ''Teleport'' ritual every round with almost no risk of failure.

[[folder:Video Games]]
* In ''VideoGame/{{Achron}}'', Vecgir units tend to do this once they've been upgraded, which occurs automatically once you get Gate Tech.
* The second boss battle against Bowser in ''VideoGame/SuperMario64'' involves this.
* ''VideoGame/FinalFantasy'':
** In ''VideoGame/FinalFantasyXII'', there are the nightmares that teleport regularly, but the teleportation takes a long time. Due to the game's mechanics, this means that they will automatically not be affected by any attacks that had set up on them during this teleportation.
** Noctis, the main character of ''VideoGame/FinalFantasyXV'' is specialized in this trope. He can instantly teleport to the location of any weapon he has thrown. Additionally, he has short-range rapid teleport abilities in close-quarters combat, serving as an in-game dodge mechanic.
** In ''VideoGame/DissidiaFinalFantasy'' (and the sequel ''Dissidia 012''), a few characters have teleporting as part of their moveset. [[VideoGame/FinalFantasyV Exdeath]] has one where he sends a circular beacon to where he will teleport, which will always be towards the opponent. Upon teleporting, he releases a burst of energy which guard crushes, and it can be spammed. [[VideoGame/FinalFantasyIV Golbez]] is almost always teleporting, he even has one as a ''jump''. Probably the most notorious example is the endboss Chaos, who has two Brave attacks that have him teleport directly at the opponent's position regardless of obstacles and THREE HP attacks, one of which is a whopping total of five individual HP attacks crammed into a teleport fest where he drags your ass around the air in a crazy dance.
** Played straight in ''VideoGame/FinalFantasyTactics'' where party members can equip a Move ability from the Time Mage called "Teleport", and the Ghost monsters come equipped with this. Teleporting means blinking across the battlefield while ignoring obstacles and elevation along the way (assuming you don't move too far, or else it fails and you waste that turn's Move). Then there's ThatOneBoss that has an upgraded variety that lets him teleport ANYWHERE without fail.
** ''VideoGame/FinalFantasyTacticsA2'' has Magick Frenzy, which allows the user to cast any spell, then teleport to and attack every target hit by that spell. [[GameBreaker Lots of fun]] when combined with spells that hit every enemy target on the field.
*** Doubly so when combined with Dual Wield, giving each and every enemy two attacks in addition to the spell.
*** Triply so when you use it with a healing spell and dual wield weapons of an element that your entire team absorbs, healing them with the spell and then [[HealingShiv bashing them in the face for more healing]].
* A monster in ''VideoGame/{{Minecraft}}'' called the [[Franchise/TheSlenderManMythos Enderman]] has the ability to do this. Once it becomes aggressive, it can teleport away from your melee attacks, often appearing directly behind you. An extreme (and amusing) example happens when it rains; as water damages them, they will teleport madly around until they either die or happen upon a sheltered location. On the good side, this also renders them harmless as they will not attack. They behave similarly in sunlight (which damaged them when they were first introduced but doesn't anymore).
* A defining characteristic of Masahiro Sakurai's videogame endbosses:
** Nightmare in ''VideoGame/KirbysAdventure''
** Marx in ''VideoGame/KirbySuperStar''
** Dark Mind in ''VideoGame/KirbyAndTheAmazingMirror''
** Daroach [[spoiler:and his dark form]] in ''VideoGame/KirbySqueakSquad''
** Drawcia in ''VideoGame/KirbyCanvasCurse''
** The Grand Doomer, Ice Sphere Doomers, [[spoiler:Magolor, and their EX forms]] in ''VideoGame/KirbysReturnToDreamLand''.
** [[spoiler:Queen Sectonia]] in ''VideoGame/KirbyTripleDeluxe''.
** Tabuu from ''VideoGame/SuperSmashBros Brawl''. Occasionally he'll leave explosions after teleporting, making following him around the stage a poor decision.
** Meta Knight could exploit his Dimensional Cape move for an infinitely long duration; a tactic deemed so completely broken that it has been banned in tournament play.
* From ''StreetFighter'', Dhalsim could teleport at will in all of his appearances after Classic and M.Bison could do the same in most of his.
** Seth's teleport is copied from Dhalsim, with the mechanics of Bison's, which means there's 0 recovery time or lag once he reaches his destination, and he's completely invincible during it and just before he lands.
** And then there's Pyron from [[VideoGame/{{Darkstalkers}} some other fighting game]] that Capcom [[DemotedToExtra seems to have forgotten]].
* A proud tradition of Wily Capsule from ''VideoGame/MegaMan 4'' and onwards.
* Boomer Kuwanger from the original ''VideoGame/MegaManX'' likes to do this.
** Cyber Peacock from ''Mega Man X4'' is a fan of this tactic, though he's rather predictable with it, choosing to try to teleport onto your current position most of the time.
* Noob/Smoke in ''VideoGame/MortalKombatDeception'' can Teleport/Flank Attack as part of their combos, and are sometimes able to do this several times per combo as well as juggle the player back and forth for several hits, which make them, as a midboss, occasionally harder than even the [[BigBad final boss]] if the player isn't observant or good as avoiding combos, or just let themselves get hit at the wrong time.
** Scorpion is also quite fond of teleport spamming.
** In ''Ultimate VideoGame/MortalKombat3'', Noob Saibot's teleport, alongside his smoke ball, is pretty much why he's a total GameBreaker.
** And [[ThatOneBoss Motaro]] in ''Mortal Kombat 3''.
** Not to forget his predecesor, Kintaro in ''VideoGame/MortalKombat2'', who really loves to go around with his Teleport Stomp.
** And Kung Lao, whose teleportation power (at least in tool-assisted play) has proven to be quite a GameBreaker.
** And in ''VideoGame/MortalKombat9'', roughly 1/3 of the entire cast have some form of teleportation. Expect to see this trope come into play '''a lot''' if you play online.
* The Stalker of ''VideoGame/BloodlineChampions'' has two abilities that may more be FlashStep (it's hard to tell), but when they use their ultimate, causing their Deviate teleport ability to have its {{Cooldown}} removed everytime you land a basic close-range attack, you're pretty much open to TeleportSpam.
* ''VideoGame/{{MUGEN}}'' obviously has some of these, but the most ridiculous is a ''Manga/{{Naruto}}'' build who will use his teleport counter ''incessantly'', making him impossible to pin down.
* Spinal from the ''VideoGame/KillerInstinct'' series has this, called the ''[[JustForPun Skeleport]]''.
* Used in the first Oracle fight of ''VideoGame/{{Fahrenheit}}''.
* ''VideoGame/TheWorldEndsWithYou'' "So zetta slow! So zetta slow! So zetta-- So zetta slow!" Or, if you prefer, Sho Minamimoto.
** Konishi does a lot of this when you fight her, too. It's less annoying with her, though, despite being combined with DoppelgangerSpin -- she's not Taboo'd up and so goes down quicker, and her movements are fairly predictable: her shadow will always point out her location.
** Neku can pull this off as well -- there are several pins that grant teleportation abilities, and a few of them are even rechargeable.
** Uzuki teleports around quite a bit, as well.
* Gigan in the ''Franchise/{{Godzilla}}'' fighting games.
* A certain [[SunglassesAtNight bespectacled]] boss in ''VideoGame/ResidentEvil5'' enjoys doing this at short distances. Technically he's [[FlashStep just dashing from spot to spot extremely fast]], but it's functionally the same thing.
** In ''VideoGame/MarvelVsCapcom3'', it's the base of his '''entire moveset'''.
* The [[GoddamnedBats much-reviled]] Chozo Ghosts in ''VideoGame/MetroidPrime'' pull this trick. Of course, with the X-Ray visor, you can catch them while they're teleporting... they're ''still'' only vulnerable to the weakest Beam, and they still all attack you at once.
** At least the Power Beam's missile combo, the Super Missile, still counts as the same energy type as the weak Power Beam. One Super Missile and a charged shot is enough to finish off each ghost, and with the X-Ray visor you don't even need to change your aim between each hit.
** Pirate Commandos tend to fill the same role, as do Warp Hounds, who can also scramble the visor. The Pirate Commander abuses his personal teleporter as much as possible, stopping only long enough to fire a couple shots or call in more Commandos who, as noted above, also teleport.
** Chozo ghosts and Pirate Commandos (in Corruption) aren't actually teleporting, they're just making themselves invisible while moving around, which you can actually see them doing with the X-Ray Visor. Dark Pirate Commandos, however, are actually going into another dimension and then coming back out after moving, which, like the former two enemies, can be monitored except with the Dark Visor. Since the latter are actually moving into another dimension, though, I think it may count as teleportation in their case.
** Several bosses do this as well. Dark Samus, most notably, zips around the room more and more as it takes damage. Gets very frustrating at the end, when you can't even lock onto it except when it's attacking, which also renders it invulnerable.
* The Assassins in ''VideoGame/{{Iji}}''.
** VERY especially Assassin Asha; when you fight with him, the screen is full of little flashes because of this. He teleports about 10 times a second. What's more, he teleports plasma pistols into his hand so he can rapid-fire at you.
* In ''VideoGame/SeikenDensetsu3'', Koren uses this to mess with Duran's head both at the beginning of Duran's story, and later when Koren attacks Forcena again.
* Ganon in ''VideoGame/TheLegendOfZelda'', which carried over into the Zelda cartoon.
** In ''VideoGame/ZeldaIITheAdventureOfLink'', the Wizzrobe Boss is EASY, if you have the Mirror spell: Cast before entering, stand on the left side, crouch, and wait.
** Ganon also does this in ''VideoGame/TheLegendOfZeldaALinkToThePast'', only with a set pattern. Midway through the fight he'll begin a 'teleporting season' where he doesn't stop, even to attack.
** The main battle tactic of Wizzrobes is pop up (on one of many teleport pads) and throw a fireball at Link.
** Zant from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has this property. He uses attacks that wouldn't be troublesome, except that he always uses them after teleporting ''right behind you''.
*** Zant's TeleportSpam becomes more and more frantic as the fight progresses. He starts off without even using TeleportSpam, but by teleporting himself and Link to previous boss arenas to [[FinalExamBoss replicate those boss' tactics (and weaknesses)]]. The TeleportSpam begins when Zant attempts his own crude fighting style and starts off teleporting fairly liberally, which allows Link to usually get a hit in before Zant vanishes. By the end of the fight, Zant is on full-on VillainousBreakdown, basically wildly swinging his sword and warping away before Link can react.
** Ghirahim does the same in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', though because he's going easy on you in the first fight, he'll stand around looking smug for a few seconds before attacking. In later fights, he seems to sacrifice speed for strength and doesn't teleport as often.
** Yuga in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' tends to do this on the first phase of the final fight against him, which isn't surprising, given that the fight itself is a reference to the final battle of ''VideoGame/TheLegendOfZeldaALinkToThePast'' and Yuga is [[spoiler:merged with Ganon]].
** The [[{{Ninja}} Yiga Clan]] enemies in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' frequently teleport when attacking Link, at times teleporting above him to slam down in an attack.
* Anubis from ''VideoGame/ZoneOfTheEnders'' is nearly invincible because his Zero Shift technique can move him out of the way of almost any of your attacks. A good chunk of the second game has you getting Jehuty's equivalent just so you can fight on even terms.
** [[spoiler:For the last boss fight, you can ''both'' do this. Since ''Zone of the Enders'' is already a seizure-inducingly fast-paced game, adding TeleportSpam makes the entire final battle a frantic, chaotic slugfest that can sometimes be very difficult to follow.]]
* The second boss, Screamer, in ''VideoGame/TheHouseOfTheDeadOverkill''. Infuriatingly, you only get a shot at her every few seconds, and she either Teleport Spams or does a DoppelgangerSpin each time. If you don't do enough damage to her during that short time, it won't "take," and you'll have to shake her off to keep her from hurting you.
* Several Psychic- and Ghost-type Pokemon from the ''VideoGame/PokemonRanger'' games do this, making it harder for you to capture them.
* ''Franchise/KingdomHearts'':
** A good number of Organization XIII members can do this, but [[SpaceMaster Xigbar]] and [[PsychoElectro Larxene]] are among those that really makes an art of it. The former'll fly all over the arena and fire at you, making it almost impossible to see where he's attacking from, while the latter has "Teleport Rush." as one of her sleights in the original ''Chain of Memories''.
** Aqua's Ghost Drive style in ''VideoGame/KingdomHeartsBirthBySleep'' has tons of afterimages, but they're magically generated illusions rather than pure speed or teleportation. There's also the Time Splicer technique she and Ventus can use, in which they cast Stop on enemies before warping around the field and doing a series of slashes. It ends with a Delayed Effect after Stop wears off.
** Braig likes to do this as well. Depending on what attacks you equip, this can lead to what seems like a Teleport Duel between him and Aqua.
*** [[Disney/{{Hercules}} Hades]] does this a lot too. Combined with being invincible half the time, it's pretty annoying.
** Sora himself does an interesting version of this when performing [[ThrowingYourSwordAlwaysWorks Strike Raid]]. Instead of teleporting himself, he repeatedly teleports his [[ClingyMacguffin Keyblade]] after throwing it, allowing him to throw again very rapidly.
** The two [[BonusBoss Bonus Bosses]] of ''Birth By Sleep'', Vanitas Sentiment and the Unknown, abuse this to all it's worth.
** Part of what makes Riku's [[SignatureMove Dark Aura]] so frighteningly effective.
** Young Xehanort in ''VideoGame/KingdomHearts3DDreamDropDistance'' does this before practically all of his attacks. However, the number of times he teleports can provide a clue as to how he's going to attack. For player examples, Sora's Decussation link attack has him and the involved dream eater unleash a flurry of strikes from every angle using this, and Riku's version of the Ghost Drive link style has him teleport with every swing and unleash what's essentially Dark Aura on steroids for the combo finisher.
*** Thanks to Dark Aura, Dark Splicer, Ghost Drive, Dark Roll, etc, the entire Riku vs. Young Xehanort battle can result in the two trying to out-spam each other.
** [[VideoGame/FinalFantasyVII Yuffie]] ''embodies'' this trope in ''VideoGame/KingdomHeartsII'', as she spends most of her time teleporting during battle. She'll teleport next to you to perform a close-ranged slash and occasionally, she'll float in the air to perform "[[LimitBreak Doom of The Living]]", a SpinAttack. Other than that, she'll ''never'' run, walk, or jump. She originally averted this in the original ''VideoGame/KingdomHearts'', where she would run, [[SheFu somersault, cartwheel, and jump all over the place]], but ''couldn't'' teleport.
* Tsoo Sorcerers in ''VideoGame/CityOfHeroes'', with the additional nuisance of being able to heal their allies. Rikti Headmen and Malta Gunslingers can also teleport, and are very annoying about it. The teleport's long animation makes it somewhat less of a danger though.
** Don't forget the [[PrivateMilitaryContractors Sky Raider]] Porters.
** Thankfully, even after they teleport, your target stays on them, so it becomes more a game of hide and seek than a threat.
* D'sparil, the final boss of ''{{Heretic}}'', does this when heavily damaged. Moreover, when he teleports, he summons a few of his disciples. He even plays the sounds at full volume without stereo, so you can't tell where he teleported.
* The Patriarch in ''VideoGame/KillingFloor'' has a variation of this. When he's injured enough, he will kneel down, turn invisible, and run away to heal. This lasts about a minute, and as your squadron is nervously waiting out the eye of the storm, he will almost certainly appear directly behind you, minigun a-blazing.
* In the ''VideoGame/{{Unreal}}'' series, in game modes where players get the Translocator, all the players can do this. Players who manage to master the sequence of "launch translocator, teleport to it, repeat" can move across the map much faster.
** This was abused so much with "telespamming" teams using a one-button macro to launch, teleport and re-aim with no downside that from 2003 onwards a cooldown was added to the Translocator. It's still spammable, but you actually have to ''exist'' for a couple of seconds before teleporting again.
* Phoenix Magnion in ''VideoGame/MegaManZero 2''. Attack him when he's not attacking, and he'll teleport and proceed to attack swiftly. That and a few other factors make him a [[ThatOneBoss real pain]].
* Nightcrawler in ''VideoGame/XMenLegends'' 1 and 2 and other video games, and Deadpool in ''Legends'' 2 and ''VideoGame/MarvelUltimateAlliance''.
** In ''Legends 2'', there is a glitch that allows Nightcrawler to use Teleport Frenzy -- the embodiment of this trope -- with an energy cost of ZERO, provided that absolutely no points are put into the weaker Teleport Attack whatsoever. This is a great way to clear the room while conserving energy (as well as embody this trope even further).
** In ''VideoGame/XMenNextDimension'', Nightcrawler can do this to set up throws and combos with his tail or rapier.
** Deadpool, being, well, Deadpool, does it with ''[[KatanasAreJustBetter katanas]]''.
*** And in the sequel, ''with grenades.''
* Averted in the case of Deadpool in ''VideoGame/MarvelVsCapcom3''. If he successfully teleports twice and tries to do it a third time, it will fail. Instead, his [[TeleportersAndTransporters Teleporter device]] will malfunction, causing a small electrical explosion which will ''[[CastFromLifespan damage him]]''.
* The Keepers of the Sphere in ''VVideoGame/Prey2006'' use this tactic, ThinkingUpPortals and using them to flank you all the time. Coupled with their DeflectorShields and MindOverMatter abilities, they can get ''very'' annoying.
* In ''VideoGame/StarControlII'', the Arilou Lalee'lay Skiff can randomly teleport around the battle space. Unfortunately, it's random, so there's a chance of it putting you right in the enemies' sights. [[TeleFrag Or inside a planet.]]
* ''VideoGame/CastlevaniaOrderOfEcclesia'' has [[spoiler:Barlowe]] pull one as a desperation attack: he'll teleport, throwing a flaming punch at you which sends you flying. Then he uses another from the opposite direction while you're still recovering. It can hit up to five times, and it hurts. It also doubles as a PunctuatedPounding.
** Albus is also able to pull this off as a SecretCharacter.
** ''[[BigBad Dracula]]'' constantly teleports around and throws fireballs simultaneously. It doesn't matter which ''Franchise/{{Castlevania}}'' you're playing.
** In the [[VideoGame/{{Castlevania|I}} original NES game]], Dracula had the habit of teleporting right over you. CollisionDamage, anyone?
*** He also does this in ''VideoGame/IWannaBeTheGuy''. Makes his [[LuckBasedMission boss battle]] one of the most frustrating parts of the game.
** Alucard in ''VideoGame/CastlevaniaSymphonyOfTheNight'' inherits the exact same move.
* ''Anime/BrainPowerd'': Brain Powerds and Antibodies do this as a matter of regular movement in both ''VideoGame/AnotherCenturysEpisode'' and ''VideoGame/SuperRobotWars''. This can make them infuriating to hit.
* Kasumi and Ryu Hayabusa in the ''VideoGame/DeadOrAlive'' series.
** Alpha-152 from ''VideoGame/DeadOrAlive 4'' onwards. [[SNKBoss Goddamn]].
* ''[[VideoGame/{{Diablo}} Diablo II]]''. In the most extreme cases, a player controlled Sorceress may be teleporting about 3.5 times per second in combat (3.1 being the norm).
** Don't forget the Act V imps. Sure, they were easy meat for your [[GameBreaker Hammerdin]], but god forbid you tried to go through as a melee spec.
** And with the addition of the Enigma runeword, ANYONE, not just Sorceresses, can use Teleport. Yes, even Hammerdins.
** ''VideoGame/{{Diablo}} 1'' has those wacky teleporting mages.
** And Diablo himself picks up this trick in the final battle of ''VideoGame/DiabloIII''.
* In ''VideoGame/WarcraftIII'', the Night Elven Warden hero can do this once her Blink spell is sufficiently leveled (it has a 1 second cooldown).
* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' had a LimitBreak power that made him look as if he was doing this. It was TooCoolToLive, however, as it disappeared from his repertoire in the subsequent installments.
** In the SNES version of ''VideoGame/PrinceOfPersia1'', the FinalBoss teleports back and forth while in mage mode.
* ''VideoGame/BlazBlue'''s insane EldritchAbomination, Arakune, has a teleport instead of a dash. Expect lots of teleport spam fighting him in online versus. ''[[TierInducedScrappy Hatred]]''.
** GameBreaker Nu and her nerfed sister Lambda also have a teleport move.
* ''VideoGame/DevilMayCry 4'' features Blitz, one of those enemies that routinely provides more challenge than any other non-boss enemy. Made of lightning, constantly zapping around the arena, only vulnerable to attack when attacking, and worst of all, the fact that it's electrified means it's immune to all of your melee attacks. Great fun.
* Most of [[VideoGame/GuiltyGear Chipp's]] moveset, especially his super.
* A SNES game by the name of ''Videogame/SuperGodzilla'' had Mechagodzilla use this as his melee attack; get too close to him, and he'd do a sort of teleporting body slam to hit you three times, back to the far corner of the screen.
* Karai in TeenageMutantNinjaTurtlesOutOfTheShadows teleports all over the place during the construction battle, usually while you're in the middle of getting a hit combo on her.
* ''VideoGame/TalesSeries'':
** Yggdrasil in ''VideoGame/TalesOfSymphonia'', HOLD STILL, DAMMIT!!!
** ''VideoGame/TalesOfHearts'': [[http://www.youtube.com/watch?v=cfjj4D5O-j0 Shine, my spiria!]]
* Jasper Batt Jr. of ''VideoGame/NoMoreHeroes2DesperateStruggle'' will use this [[ThatOneBoss to make your life hell]].
** In the first ''VideoGame/NoMoreHeroes'', Shinobu does this if she scores a hit with the "super" Gentoken (seen when she TurnsRed); likely resulting in death for Travis.
* In ''VideoGame/NinjaGaiden II'', the 360 one, some of Ryu's SpamAttack [[LimitBreak Ultimate Techniques]] have been upgraded to have him teleport during the executions.
** Later on, in ''Ninja Gaiden III: Razor's Edge'', the player can do it at will at the cost of some [[{{Mana}} Ninpo gauge]]. It's also one of the main aspects of [[CanonImmigrant Kasumi]]'s fighting style.
** The Mages throughout the modern trilogy can teleport several times a second to dodge Ryu's attacks.
* Most ''VideoGame/{{Descent}}'' bosses do this. Sometimes they will momentarily teleport near you, launch a MacrossMissileMassacre, then instantly teleport away.
* In ''VideoGame/AlienSoldier'', the main character has this ability. At full health, he turns into a phoenix that burns through everything in his path.
* Shaco in ''VideoGame/LeagueOfLegends'' has a combination of teleport and invisibility that empowers his next attack to do bonus damage and an additional bonus on a backstab. It has a very short cooldown and the enemy player ''will'' use it when you're about to kill him, only to reappear behind you and shove a dagger into your back.
** Kassadin, whose teleport does damage if he appears near the target and has a four second cooldown on maximum level.
** Ezreal as well. After teleporting a short distance, he fires energy at the nearest enemy (within a short range, at least)
** Fiora's old ultimate in ''VideoGame/LeagueOfLegends'' and Juggernaut's ultimate in ''VideoGame/DefenseOfTheAncients''. They teleport to random targets and hit them with their sword for very average damage per hit, but if there is only one target around, it gets sliced to ribbons. Also, Master Yi in ''League'', though it can only hit each target once - and he is invulnerable while teleporting around.
** [[http://www.youtube.com/watch?v=W4b9CzmDxeY&feature=player_embedded This example]] of hacking the game takes it UpToEleven, with totally awesome [[GameBreaker and dickish]] results.
* As mentioned in the Tabletop Games section above, Phase Spiders in the old SSI VideoGame/GoldBox series did this; after attacking, they were untouchable for the remainder of the round.
* When you fight [[spoiler:[[BigBad The Doctor]]]] in ''VideoGame/CaveStory'', he will teleport after every attack. Plus, his attacks also absorb your own attacks, making him more annoying.
* Being a VideoGame/{{Diablo}}like, ''VideoGame/{{Torchlight}}'' lets the resident magic caster teleport. and since it also does damage, spamming Ember Phase is good for either getting in or out of mobs.
* Blackhorn, the BigBad of ''VideoGame/{{Astyanax}}'', teleports frequently. Whether he follows up with a sword attack or a magic spell depends on how far he is from you when he reappears.
* The ''MightyMorphinPowerRangers'' SNES game featured the second boss doing this for his second phase.
* Darm, the BigBad and FinalBoss of ''VideoGame/{{Ys}} Book I and II'', does this, making hitting him and dodging the BulletHell fireballs even more difficult.
** [[spoiler:[[ThatOneBoss Chester]]]] in ''Videogame/YsTheOathInFelghana'', accompanied by the [[MostAnnoyingSound "Whoosh!"]], and boy does he ''love'' spamming that move when he TurnsRed, especially the 2nd time you fight him.
* TheBigBad in ''VideoGame/BeyondGoodAndEvil'' does this as the final phase of his attacks. It's not helped by the fact that the movement controls are all back to front, as a result of his MindControl.
* TheDragon Ninja in ''VideoGame/AnUntitledStory'' moves around ''only'' by teleporting. The second encounter with him spices this UpToEleven.
* In ''VideoGame/{{Egoboo}}'', this is a favored strategy of warlocks and liches.
* Liches do this in ''VideoGame/NetHack'', as well as the various Demon Princes, and the Wizard of Yendor. Asmodeus is probably the worst about it, everyone else will hang around to beat on you for a little bit, but he'll run like hell after 1 shot.
* In ''VideoGame/{{Touhou}}'':
** Reimu Hakurei and Yukari Yakumo, as seen in the FightingGame spin-offs where both of them have attacks that cause them to disappear and then reappear attacking their opponent. Reimu is a standard teleporter, while Yukari uses portals.
** More common and straighter example is Sakuya in the fighting games, as her teleport is easier and less energy expensive.
** Come ''Hopeless Masquerade'' and its overhaul, Reimu still has a teleport attack, but it's unlikely to be spammed, Miko has a standard teleport, Futo has a move that ''acts'' like (situational) teleporting, and Byakuren straight up blinks instead of dashing. Yukari and Sakuya aren't in the game.
* In ''VideoGame/CustomRobo'', the "Strike Vanisher" line has a special ability that it vanishes during an airdash. Most AI fighters can't figure out how to deal with spaming this, but careless use is a good way to die against human players.
* In the ''Manga/{{Bleach}}'' fighting games on UsefulNotes/NintendoDS, everyone has a FlashStep, and some characters have special moves that allow them to teleport. The most prominent example of this is Kenpachi, who has an attack that allows him to quickly close the distance between him and his opponent. As a bonus, [[GameBreaker the move has an invincibility frame that ends after the teleport animation is finished, which can be cancelled into a Flash Step or another teleport attack over and over for near-complete invulnerability.]]
* The final boss of ''VideoGame/{{Killzone}} 2'' does this. Teleportation doesn't actually exist in the game's "gritty" sci-fi setting, so story-wise he's actually using a cloaking device to run between positions unseen, but the speed at which he does it is so insane that really it's just teleporting by another name.
* The [[OurElvesAreBetter Eldar]] Warp Spiders in ''VideoGame/DawnOfWar 2'' teleport around like crazy. They have to, [[GlassCannon having high damage output and piss poor defense.]] For once the intro movie is not an example of CutscenePowerToTheMax.
* Silitha, one of the bosses of ''VideoGame/{{Darksiders}}'', keeps teleporting around the arena as you fight her, attack by either teleporting right next to you for a quick, surprise swipe of her massive claws, or simply teleporting her even more massive bulk [[GroundPound right above you]]. She's defeated when she stops to taunt you to stop dodging, [[TooStupidToLive underestimating your newfound ability to quickly close range.]] [[TacticalSuicideBoss Repeatedly.]]
** In the sequel, the second-to-last boss, [[spoiler:Samael]], fights this way.
* Kannagisai from ''VideoGame/BushidoBlade 2'', the FinalBoss of the Shainto campaign (or at least [[AnticlimaxBoss the one that counts]]). He teleports away every time the player connects a strike, with the main catch being that he appears closer and closer to the player with each hit, with his defense open for a short moment after each teleport.
* The Liir's stutterwarp drive in ''VideoGame/SwordOfTheStars'' works by teleporting millimeters at a time, extremely rapidly. They need it because there's no inertia and their ships are filled with water. They can use it to their advantage after enhancing the drive by temporarily "not being there", allowing shots to pass through the ship.
* In ''VideoGame/TheDishwasher'', you gain the ability to do this when you have the Shift Blade equipped. Unlike your normal dodge roll, it can be used indefinitely without a cooldown penalty.
* In ''VideoGame/TheKingOfDragons'', there's one wizard MiniBoss whose entire moveset consists of teleporting around and attacking with long [[ShockAndAwe electric beams]].
* Lord Mei-Oh in the original ''VideoGame/{{Tenchu}}'' has this as one of his attacks. He readies himself for a rushing stab, ''then'' teleports and suddenly attacks from another angle. It gets worse if the player is caught from the back, since he'll quickly repeat the trick, and there's virtually no time to turn around and block, leading to a quick cheap death.
* In ''VideoGame/KungFuMaster'', 4th boss Magician teleports after either attacking or being hit, making him into a rather tricky boss. In the sequel ''Spartan X 2'', [[YellowPeril Chin Gensai]] takes his mantle, teleporting around before launching his paralyzing attack.
* Black Color/Ninja from ''VideoGame/MetalGear2'' uses this as his strategy, teleporting around and throwing shurikens at Snake.
** Screaming Mantis in ''VideoGame/MetalGearSolid4'', who uses it mainly to avoid bullets, but sometimes makes a quick attack with it.
** The Skulls in ''VideoGame/MetalGearSolidV'' appear to use this as well.
* Grandmaster Meio in ''VideoGame/{{Strider}} 2'' just loves this technique, moving all over the screen and unleashing his many attacks upon Hiryu.
* Cannons from ''VideoGame/CannonDancer'' does this cosntantly, while leaving his HumongousMecha to do the fighting.
* While technically nonmagical, in ''VideoGame/WorldOfWarcraft'' the rogue talent Killing Spree has a similar effect, teleporting the rogue between nearby enemies, or constantly behind the same lone enemy if it tries to turn to face the rogue, and striking them at a rate of two times a second. It only lasts for a while, though.
* Houdini Splicers from the ''VideoGame/BioShock'' games use this as a battle tactic. Luckily, you can stop them from teleporting by stunning them, as well as setting them on fire, which does not go out when they teleport. In the second game, the unstable Teleport plasmid teleports all over the place whenever you try to touch it, and finally teleports ''you'' all over the place for a while.
* ''VideoGame/{{Rift}}'' features the Riftstalker class, which allows players to fill their hotbar with no less than six teleport skills, plus one that teleports enemies. These are used for ''tanking'' of all things.
* VideoGame/ShadowTheHedgehog does this in the opening of his game. [[CutscenePowerToTheMax He can't do anything remotely like this in actual]] [[GameplayAndStorySegregation gameplay.]]
** You do get to do it in ''VideoGame/SonicTheHedgehog2006'', where it is called Chaos Snap, as well as in Shadow/Lancelot's Soul Surge in Sonic and the Black Knight.
* ''Franchise/RatchetAndClank'':
** Subverted in ''VideoGame/RatchetAndClankUpYourArsenal''. In the fight against Nefarious, it seems like has an uncanny ability of hopping around the field, but no actual teleportation is involved, just a lot of attacks which distract you.
** Flint Vorselon does in ''VideoGame/RatchetAndClankFutureACrackInTime'' as well. He'll turn invisible, and all weapons will fail to target him, Cryomines will not target him until he comes out of his cloaking device (though Proximity Constructo Bombs still activate, oddly enough) and Mr. Zurkon will be unable to fire at him. While it may not seem like teleportation at first, considering he's using a cloaking device to just sneak away, you'll notice that he has an uncanny ability to get away from you if he ISN'T teleporting. Even using a weapon with a large radius seconds after he's gone invisible will reveal he's nowhere around. A few seconds after ''that''? He's probably right behind you.
*** [[LargeHam "LORD VORSELOOOON!!"]]
* In ''VideoGame/GuruminAMonstrousAdventure'' -- [[spoiler:Puku:]] Avenging Prince will do this during the entire fight. The best part? He's immune to all attacks that don't explicitly involve getting hit with the edge of Parin's drill [[spoiler:or Popon's sword]]. Most of HIS attacks are long range, though.
* The final boss of ''VideoGame/InFamous'' plays this differently than most examples. Rather than teleporting towards you to attack, he teleports away and launches long range attacks, or sets down field hazards such as bombs, shockwaves (which are surprisingly hard to jump over), and giant, white-outlined glowing clones of himself. This gets increasingly annoying considering there is a giant obstacle in the middle of the stage, which he loves to teleport to the other side of, making it hard to tell what he's about to do. ([[TheComputerIsACheatingBastard He also has a lovely attack which can shoot THROUGH the pillar!]]) There is one attack in which he'll teleport (in a zigzagging pattern) towards you and launch a Shockwave, which will probably hit the first few times he does this, as that zigzagging pattern can really catch you off guard if you don't know what he's about to do.
** Remember that (Good Side Only) upgrade to the Megawatt Hammer that causes your attack to home in on the next enemy you shock? Teleportation problem solved, right? Just a few homing attacks that become (near) impossible to dodge and you've got him! Yeah, no. That doesn't work on him.
* Dimentio from ''VideoGame/SuperPaperMario'' is quite fond of doing this while you fight him, and even when you aren't.
** This is also how Mario and Luigi's most powerful attack in ''VideoGame/MarioAndLuigiBowsersInsideStory'' works. It's called the "Magic Window", and they jump into... Well, a floating window, which then proceeds to teleport randomly around the battle arena, with Mario and/or Luigi jumping out of it. As long as you press the right button as they land on their enemies, the attack can go on ''forever''.
* In ''VideoGame/TheTowerOfDruaga'', all the Magician-type enemies (Mage, Sorcerer, Druid, Wizard) do this.
* It's possible to do this in ''VideoGame/RuneScape'', as a way to level grind for Magic experience. Unfortunately, aside from the LevelGrinding, there isn't a real practical combat use for it. Opinions on the use vary from player to player; some see it as a legitimate way to gain Mage xp, others see it as a dreadful waste of runes.
* In the remake of ''VideoGame/{{Syndicate}}'', Agent Tatsuo does this against you.
* The FinalBoss of ''VideoGame/{{Ristar}}'' would teleport around the top half of the room during one of his opening attacks while he sat back and flung minions at you. His final phase sped up his teleporting so that it no longer had a fade-in animation and he'd just ''abruptly appear right in your face to nuke you with lightning'' -- the only way to beat him was to grab and hit him in the three or four frames before he got his shot off.
* In ''VideoGame/KingdomsOfAmalurReckoning'', enemy mages teleport frequently while blasting you with magic, making it hard to get a bead on them.
* In ''VideoGame/{{Doom}}'', it is possible to make an invisible teleporter which works only for monsters. At least one map -- "The Death Domain" from ''The Plutonia Experiment'' -- puts you in a cramped space with two [[BossInMookClothing Barons of Hells]] and liberally spread monster-only teleporters. Result? Twin teleport-spamming Barons.
* Some enemies in ''VideoGame/{{PN 03}}'', such as the Eichels, do this, [[GoddamnedBats to the irritation of the player]].
* Pretty much anyone who played as Diablo from ''VideoGame/PrimalRage'' did this as a matter of course.
* Great Tiger does this upon TKO in ''VideoGame/PunchOut Wii''.
* A well-built Vanguard in ''VideoGame/MassEffect3'' can reduce the effective cooldown of the Charge ability to nearly zero and take out large groups of enemies by teleporting and hitting them until all of them are dead.
* The Arcane Horrors in the ''Franchise/DragonAge'' series have the nasty habit of repeatedly teleporting away from the attackers to buy themselves time to cast devastating area-of-effect spells.
** In ''VideoGame/DragonAgeOriginsAwakening'', high-level rogues can learn an ability that allows them to select a circle on the battlefield, then "teleport" (it's actually a FlashStep) behind every enemy in the radius and deliver a swift BackStab. A character who's built for maximum [[BuffySpeak back-stabbitiness]] can quickly clear a room this way.
* Inverted with the final boss of ''VideoGame/TaskMaker'', who can teleport-spam ''you''. Played straight with the final boss of the sequel, ''VideoGame/TheTombOfTheTaskMaker''.
* Swablu on the ''{{Pokemon}}'' Dream Radar. They shoot all over the place, disappear, pop up who knows where, and are a real pain to catch. Especially when they decide to re-appear behind you, not fun with an AR shooter app that forces you to twist or spin around quickly for real. The Therian Formes will do this to a point, but Swablu are much worse.
** In the actual games, it's also rather familiar to most players. "The wild Abra/Kirlia used TELEPORT!"
* DoubleSubverted in ''VideoGame/RadiantHistoria''. [[spoiler:Heiss]] appears to be doing this... only for Stocke to [[AwesomenessByAnalysis copy it]], revealing it's actually invisibility. However, near the end of the game, he starts doing it again, and the circumstances are such that either he [[IHaveTheHighGround can climb insanely fast]] or he actually ''is'' teleporting some of the time.
* The thrid installment of VideoGame/DragonBallZBudokai allows the player to do this. Countering a move with a teleport takes three out of seven chargeable ki meters, but following up on a move with a teleport (which essentially means play tennis with your opponent as the ball) only takes one ki meter. That's not so much TeleportSpam as when a FusionDance'd character does it, though -- these characters have [[HourOfPower time limits]] but ''unlimited'' ki. It's entirely possible for two fused characters to counter teleport with teleport untill one of them runs out of time or the player slips up the button press.
* Bagular in the VideoGame/{{Bomberman}} series has a penchant for doing this, ''especially'' in VideoGame/BombermanHero.
** Altair from ''VideoGame/{{Bomberman 64}}'' does it as well, but only in his second form.
* The Chaos Elementals in ''VideoGame/{{Terraria}}'' can do this. They have the Rod of Discord as a RareRandomDrop, which lets you do it too.
* ''VideoGame/PathOfExile'' has the Flicker Strike skill, which teleports the user next to a target and executes a melee attack with bonus damage. It normally has a 2-second cooldown, but this can be bypassed by spending a Frenzy charge. Another skill, Blood Rage, grants Frenzy charges for each enemy killed while it's active, creating a rather obvious combination. There is also the spell Lighting Warp, which warps you to the desired location with a burst of electricity upon departure and arrival. One can use this to get into an advantageous position in battle while doing damage form the teleport itself.
* S-Kill from ''VideoGame/DiveKick'' moves around the battlefield by teleporting. In one of his special moves, he blocks your attack and then follows it up with a teleport at a higher angle to land an uncontested headshot, dizzying your character for the next round.
* Skullmageddon from ''VideoGame/DoubleDragonNeon'' is especially fond of this in his [[OneWingedAngel Giga form]], increasing in frequency as he TurnsRed, and including [[ThatOneAttack a completely dick move]] that [[CycleOfHurting teleport juggles you]].
* ''VideoGame/{{Dishonored}}'''s Assassins have the same Blink teleport ability as the player, and don't hesitate to spam it in combat.
* Frequently utilized as a means of getting around in ''VideoGame/RagnarokOnline''. Any character is capable of using the Teleport skill, either with the inexpensive, but consumable Fly Wing item or the Creamy monster card which allows it to be performed as long as you can afford its measly 10 SP cost. However, as the teleport places you in a random spot on a map, it can sometimes take a ''lot'' of uses before you end up where you want to go. While not necessarily faster then walking, it's definitely safer then braving hordes of aggressive monsters.
* An unlockable ability in ''VideoGame/MiddleEarthShadowOfMordor'' allows the player to chain together Shadow Strike attacks. Rather than having to aim the bow at an enemy to teleport to them, you can instantly teleport to a different enemy the instant your current Shadow Strike move completes. This results in the player teleporting all over the battlefield, one-hit killing Orcs far too fast to be hit back.
* In ''VideoGame/MegaPony'', this is Magic Mare(Twilight Sparkle)'s signature move, as in the show.
* ''Videogame/PlanetSide 1'''s notoriously terrible netcode allowed people to exploit player synchronization bugs to teleport wildly back and forth ("ADADA strafing"). By properly timing their usage of the strafe keys, on the enemy's screen they would start to move one direction, then teleport a few feet and move in the other direction. The ability to ADADA strafe varied by class, with Agile armor being able to become nigh-impossible to hit through sheer teleport spam. Players generally paired the stafing with a [[ShortRangeShotgun Jackhammer]] or a [[GatlingGood Minichain Gun]], both extremely high DPS weapons. Early versions of ''Planetside 2'' had a similar issue though far less pronouned, and it has been almost completely eradicated since.
* [[FinalBoss Ken]] from ''VideoGame/KensLabyrinth'' does this when he's close to dying.
* ''VideoGame/DustAnElysianTail'': In the Sorrowing Meadow, there are zombie-summoning flying wizards that teleport away every single time you'd get close enough to hit them. This means you have to use the ranged attack instead.
* ''VideoGame/TalesOfMajEyal'' has the Temporal Warden class. One passive talent grants increased evasion and resistance to all types of damage for a short time after a teleport, another removes debuffs after a teleport, and a third has a chance of inflicting debuffs on enemies around both ends of a teleport. With three skills that allow teleportation and several types of items that do the same, a well-built Warden is TeleportSpam incarnate.
* ''VideoGame/SuperMarioWorldPiranhaIsland'': the Magipiranhas, like their Koopa counterparts, frequently teleport when they're attacking Mario. The Green Magipiranhas specialize in this as they can poof away when Mario attempts to go near them.
* ''Videogame/StarCraftII:'' Stalkers can teleport frequently (and in the co-op missions get various buffs immediately after a teleport), but some dark templar, including their boss Vorazun can do a "dark frenzy" attack where they teleport up to 11 times and slice up their foes upon each teleport. In Nova Cover Ops, Nova herself can get a suit that allows her to teleport every 8 seconds (with each teleport letting her cloak for ''ten'' seconds), and an Easter egg weapon that can replicate Vorazun's special attack. You can (and should) get both the suit and the weapon. Some zerg units can "deep burrow" to do something similar, but can rarely do so this quickly.
* [[TrueFinalBoss Divine Rampart]] does this [[TurnsRed when it's close to dying]] in ''VideoGame/RaidenV''.
* In ''VideoGame/LowGMan'', the bosses of Chapters 4-1 and 5-1 are fond of teleporting all over the place and pelting you with fireballs. They do this more frequently [[TurnsRed when their health gets low]].
* ''Franchise/TheElderScrolls''
** In series' lore, this is an ability of the Montalion [[OurVampiresAreDifferent vampire]] clan in the Iliac Bay region.
** In the spin-off game ''The Elder Scrolls Adventures: Redguard'', the Sload {{Necromancer}} N'Gasta uses this in combat with the protagonist. Defeating him requires [[AttackReflector reflecting]] his spells back at him, which is all the more challenging due to the teleporting.
** In ''[[VideoGame/TheElderScrollsOnline Online]]'', Grievous Twilights are [[BatOutOfHell Winged]] [[HarpingOnAboutHarpies Twilights]] which have been corrupted by BigBad [[OurGodsAreDifferent Daedric Prince]] [[TheCorrupter Molag Bal]]. They are much more bestial looking and use Teleport Spam when attacking.

[[folder:Web Animation]]
* In ''WebAnimation/DeadFantasy'' part one, Kasumi does this to dodge and attack Yuna and Rikku.
* Mecha Sonic in ''WebAnimation/SuperMarioBrosZ'' does this to Axem Pink to disorient her before hitting her from behind.
* The [[http://www.newgrounds.com/portal/view/377529 MK vs. SF 3]] extravaganza by Proxicide features Chameleon teleporting like mad in his fight against Akuma.
* One of Frollo's core abilities in ''TheFrolloShow'', although he rarely uses it for combat purposes.

[[folder:Web Comics]]
* ''Webcomic/{{Homestuck}}'':
** Bro is so good at this that Dave (who's already fairly proficient at {{Flash Step}}ping to begin with) winds up fighting his ''afterimage'' during their duel.
** In the first round of that fight, Bro also makes a ventriloquist's doll fight ''and win'' [[CherryTapping against an armed opponent.]] Yes, he uses '''stop-motion animation''' as a [[CrazyAwesome fighting technique.]]
** [[spoiler: When Bec prototypes himself]] all of the [[{{Mooks}} Underlings]] and [[spoiler: Jack Noir]] get this power as well. [[GameBreakingBug This is about as hard to fight as it sounds like.]] Fortunately, they aren't immune to being [[TimeStandsStill frozen in time.]]
* As the first installment of ''Scarred'' shows in the ''TbletopGame/MagicTheGathering'' webcomics, Venser (already known to be handy with teleportation magic) seems to use this as his primary means of combat. To summarize: [[spoiler: Problem: 2 zombies at his throat. Solution: Grab zombies, teleport with them a few hundred feet into the air, teleport back to ground without them. ''Splat''.]]
* In ''Webcomic/SluggyFreelance'', an alternative Riff (with technology even more advanced than our usual Riff) uses this in a more tactical way (ie. not so fast) when returning to a dimension that turns out to be hostile to him. "Of course it's ''real'' hard to corner someone who can move through time, space, and dimensions."
* In ''Webcomic/SchlockMercenary'', a robot evacuates a building in seconds by teleporting to, and out with, each inhabitant. Starships use Teleport Spam to cover their tracks when they escape. In combat it's not possible while the enemy has an area denial system up, and redundant once the system comes down, an occasion generally marked with a warhead to the bridge.
* ''Webcomic/TheOrderOfTheStick''. How Tarquin manages to capture a fleeing Order of the Stick with the help of a psion ally, Laurin Shattersmith.
* ''Webcomic/GunnerkriggCourt''. Parley eventually learns to pull this off after training with Sir Eglamore.


[[folder:Web Original]]
* In the fan film of ''Film/MegaMan'', the eponymous robot gets his own teleporter and does this against Wily and Copy Robot. Odd, since in the games it's Wily, not Mega Man, who tends to do this.
* In ''WebVideo/{{Kickassia}}'', this and a CoolSword are Kevin Baugh's main fighting traits.
* Oni Lee's favorite tactic in ''{{Literature/Worm}}'', his version is rendered even more lethal by the fact that he ''also'' has temporary SelfDuplication.
** Also demonstrated by the aptly named Trickster, leader of the Travellers [[spoiler:who are similar to the protagonist villains and eventually come to be their allies.]] His version allows him to swap anything he can see, the more the size and weight match the faster he can do it. His creativity with it makes fighting his group a nightmare and [[BewareTheNiceOnes when his team]] [[WhyDontYouJustShootHim has cause to go for blood]]...
** Butcher combines this with HavingABlast. Her teleports include an explosion centered around her as a secondary effect.
* In the ''[[https://www.youtube.com/watch?v=ap8r3AA0PIk White Ranger VS Scorpion]]'' episode of ''Super Power Beat Down'', both fighters make liberal use of this tactic.
* In ''Literature/VoidDomain'', this technique sets Genoa apart as a phenomenally talented MagicKnight, since Blinking around a battlefield requires some serious situational awareness to avoid getting [[TeleFrag Tele-Fragged]] by debris.

[[folder:Western Animation]]
* As per the quote, [[WesternAnimation/TheLegendOfZelda Ganon from the Legend of Zelda cartoon ]] liked to do this, using it as the teleportation version of [[PunctuatedPounding punctuated pounding]] while monologuing.
* ''WesternAnimation/{{Wakfu}}'' has Yugo, and all Eliatropes by proxy ([[spoiler:not that there's any left to compare]]), who uses this as his main strategy.
** So would we call TeleportSpam a common [=EliaTrope=]?
** [[CollectiveGroan Oh, boy.]]
** [[BigBad Nox]] has the same tactic (along with TimeStandsStill), using standard teleportation while Eliatropes use portals.
** In season 2, [[spoiler:Qilby, another Eliatrope, appears. When he reveals himself as the BigBad, he displays teleport spamming even better than Yugo's.]]
* Kyd Wykkyd did this against Kid Flash in ''WesternAnimation/TeenTitans''. Impressive, considering it was done against someone with SuperSpeed.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** When Twilight confronts Applejack in [[Recap/MyLittlePonyFriendshipIsMagicS1E4ApplebuckSeason "Applebuck Season"]], rather than simply following her as she carries her apple baskets from tree to tree, she repeatedly teleports right in front of her face.
** Discord is also [[VillainTeleportation quite a fan of this.]]
** Twilight does it again throughout "Lesson Zero". Note that in both that episode and "Applebuck Season", she's using it to actually spam. Well, talk a lot, anyway. (She also uses a tactical version in "Luna Eclipsed" to block a panicking Pinkie.)
** In "Secret of My Excess" she uses it externally on a fleeing Spike, repeatedly teleporting him to her as he tries to run; it ends when Pinkie Pie is teleported unexpectedly.
** Seems to have all but perfected the technique by "The Crystal Empire". Winking several times in and out in sequence to a musical number while striking different poses. Would she ever actually ''need'' to fight somepony directly...
** In [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 "Twilight's Kingdom Part 2"]], Twilight makes good use of this during her fight with Tirek. Whenever he tries to attack her, she often just teleports to safety.
* Played with for an episode of ''WesternAnimation/PhineasAndFerb''. During a fight with Dr. Doofenschmirtz, Perry is repeatedly hit by a teleportation ray that Doof says is supposed to send him to a random location anywhere on the planet. With Perry, however, said location is always right next to him, at perfect striking range.

[[folder:Real Life]]
* Quantum mechanics, the real-life MindScrew. At quantum level, ''all'' particles do this.