History Main / TacticalSuicideBoss

14th Aug '17 10:10:43 AM SullenFrog
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* Hysteria from ''VideoGame/{{Sundered}}'' is a gigantic SpiderTank whose three weak points are too high up for Eshe to reach, and {{Colossus Climb}}ing is not an option. He’d be impossible to harm if not for the fact that one of his attacks (in which he merges his front legs into a giant hammer with which to smash Eshe) has two baffling side effects: if Eshe is on the ground and doesn’t get hit by the attack, it launches Eshe high up into the air, allowing her to attack his highest weak point; and it throws some of the metal debris covering the floor into the air, which inexplicably hangs there to create temporary platforms Eshe can use to get up to his other weak points.
10th Aug '17 3:52:24 PM Vir
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* Happens a lot in [[VideoGame/AbsoluteDespairGirls DanganRonpa Another Episode: Ultra Despair Girls]]. Granted, most of the bosses are little kids who might not be that smart about fighting.

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* Happens a lot in [[VideoGame/AbsoluteDespairGirls ''[[VideoGame/AbsoluteDespairGirls DanganRonpa Another Episode: Ultra Despair Girls]].Girls]]''. Granted, most of the bosses are little kids who might not be that smart about fighting.
18th Jul '17 4:23:19 PM Someoneman
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* In ''VideoGame/CryptOfTheNecrodancer Amplified'', The Conductor creates five batteries during her second phase. These batteries have wires that electrify your attacks, causing them to [[ChainLightning zap any enemies adjacent to the one you attacked]]. Doing this also drains the batteries' power, meaning she would have been invincible if she didn't constantly summon enemies that you could attack.
13th Jul '17 7:47:28 PM SolidSonicTH
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** ''VideoGame/Sonic3AndKnuckles''

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** ''VideoGame/Sonic3AndKnuckles''''VideoGame/Sonic3AndKnuckles'' has a ton of these.


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*** The only way to defeat the Sandopolis midboss is to coax it to jump in after you into the quicksand pit at the far end of the area. It's otherwise impervious to any sort of damage the heroes can dish.
13th Jul '17 7:41:40 PM SolidSonicTH
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*** The last boss in Flying Battery will hang below the girder Sonic is standing on and slowly sidle side to side, igniting its flamethrower whenever Sonic is standing above it. The only time you can damage it is when he arbitrarily swings his machine above the girder for no reason other than to get hit.
13th Jun '17 4:47:49 PM Vir
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** Tropy's mistake from the third game is repeated again at the end of the GameBoyAdvance game ''Crash Bandicoot 2: N-Tranced''.

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** Tropy's mistake from the third game is repeated again at the end of the GameBoyAdvance UsefulNotes/GameBoyAdvance game ''Crash Bandicoot 2: N-Tranced''.
9th May '17 3:37:53 PM ReaderAt2046
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* In the fourth book of the ''Literature/YoungWizards'' series, the heroes are fighting the demon Balor, who is invincible unless he opens his eye to use his EyeBeam attack. The problem is that he doesn't need to use that attack to win, so it looks like the world is doomed... until the SpoonyBard taunts Balor into using his EyeBeam, at which point the hero throws the Spear of Fire into Balor's eye and kills him.
7th May '17 8:38:26 AM SolidSonicTH
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* This trope is the reason the "Bottles Revenge" mode (a normally DummiedOut feature where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.

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* This trope is the reason the "Bottles Revenge" mode (a normally DummiedOut feature where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.
7th May '17 8:37:53 AM SolidSonicTH
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* This trope is the reason the "Bottles Revenge" mode (where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.

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* This trope is the reason the "Bottles Revenge" mode (where (a normally DummiedOut feature where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.
7th May '17 8:36:04 AM SolidSonicTH
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* This trope is the reason the "Bottles Revenge" mode (where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.
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