History Main / TacticalSuicideBoss

9th May '17 3:37:53 PM ReaderAt2046
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* In the fourth book of the ''Literature/YoungWizards'' series, the heroes are fighting the demon Balor, who is invincible unless he opens his eye to use his EyeBeam attack. The problem is that he doesn't need to use that attack to win, so it looks like the world is doomed... until the SpoonyBard taunts Balor into using his EyeBeam, at which point the hero throws the Spear of Fire into Balor's eye and kills him.
7th May '17 8:38:26 AM SolidSonicTH
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* This trope is the reason the "Bottles Revenge" mode (a normally DummiedOut feature where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.

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* This trope is the reason the "Bottles Revenge" mode (a normally DummiedOut feature where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.
7th May '17 8:37:53 AM SolidSonicTH
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* This trope is the reason the "Bottles Revenge" mode (where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.

to:

* This trope is the reason the "Bottles Revenge" mode (where (a normally DummiedOut feature where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.
7th May '17 8:36:04 AM SolidSonicTH
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to:

* This trope is the reason the "Bottles Revenge" mode (where the second player can play as the ghost of Bottles and possess enemies to accost the first player) in ''VideoGame/BanjoTooie'' is disabled against bosses, as a player controlling a boss character could make it {{Unwinnable}} as long as they manage to avoid using anything that would expose the boss's weakness.
3rd May '17 10:26:19 AM Triscon42
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** Though Ivy's behavior can probably be hand-waved by the fact that [[spoiler: she was high on [[PsychoSerum Titan serum]]]] and thus, [[WithGreatPowerComesGreatInsanity not all there anymore]].
19th Mar '17 10:37:38 AM Schismatism
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* In ''VideoGame/{{Terranigma}}'', the final boss' second form uses ''only'' ranged attacks, including a screen-filling beam which can take a non-blocking player down in less time than it takes to read this sentence. If the player hangs around the bottom of the screen, though, [[spoiler:Dark Gaea]] responds by getting close enough for Ark to slash. [[spoiler:That may be intentional, though: the boss does, at the beginning of said combat, explicitly say that it's taking a physical form to make the fight fairer.]]
13th Mar '17 11:46:06 PM SenorCornholio
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** ''Hyrule Warriors Legends'' doesn't have much smarter bosses; [[VideoGame/TheLegendOfZeldaTheWindWaker the Helmaroc King]] must be smashed with the hammer after it pecks into the ground just like the game he came from.
** And of course, Phantom Ganon; his first phase has you deflecting magic like so many bosses before him, even [[VideoGame/TheLegendOfZeldaOcarinaOfTime him]][[VideoGame/TheLegendOfZeldaTheWindWaker self]], and thus you have to deflect it with your sword like usual. The second phase [[AvertedTrope averts this]], forcing you to go behind him to attack instead.
15th Feb '17 6:34:00 PM bt8257
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There's a variant of this where the boss ''does'' stop using a particular move that leaves it open to attack... only to then use a ''different'' move that ''also'' leaves it open to attack.

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There's a variant variation of this where the boss ''does'' stop using a particular move that leaves it open to attack... only to then use a ''different'' move that ''also'' leaves it open to attack.
11th Feb '17 11:16:09 PM Spanks
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** ''VideoGame/SuperMarioBros2'': It was bad enough that Wart keeps a machine in his room that constantly provides his weakness, he has to keep opening his mouth to shoot bubbles, providing a very easy weak spot to be exploited.
30th Jan '17 8:15:21 PM CountDorku
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** When doing a ranged attack, Blight throws ''all'' his swords at you, including the one that the Blight entity is actually within, and it's very visually distinct from the rest because it is glowing blue. If Blight stuck to just melee and dash attacks, it wouldn't be ''fine'' - Amaterasu has Blight's KryptoniteFactor, namely time-slow - but it'd certainly reduce the number of opportunities to power-slash the sword out of the sky and wail on it.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TacticalSuicideBoss