History Main / TacticalSuicideBoss

19th Mar '17 10:37:38 AM Schismatism
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* In ''VideoGame/{{Terranigma}}'', the final boss' second form uses ''only'' ranged attacks, including a screen-filling beam which can take a non-blocking player down in less time than it takes to read this sentence. If the player hangs around the bottom of the screen, though, [[spoiler:Dark Gaea]] responds by getting close enough for Ark to slash. [[spoiler:That may be intentional, though: the boss does, at the beginning of said combat, explicitly say that it's taking a physical form to make the fight fairer.]]
13th Mar '17 11:46:06 PM SenorCornholio
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** ''Hyrule Warriors Legends'' doesn't have much smarter bosses; [[VideoGame/TheLegendOfZeldaTheWindWaker the Helmaroc King]] must be smashed with the hammer after it pecks into the ground just like the game he came from.
** And of course, Phantom Ganon; his first phase has you deflecting magic like so many bosses before him, even [[VideoGame/TheLegendOfZeldaOcarinaOfTime him]][[VideoGame/TheLegendOfZeldaTheWindWaker self]], and thus you have to deflect it with your sword like usual. The second phase [[AvertedTrope averts this]], forcing you to go behind him to attack instead.
15th Feb '17 6:34:00 PM bt8257
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There's a variant of this where the boss ''does'' stop using a particular move that leaves it open to attack... only to then use a ''different'' move that ''also'' leaves it open to attack.

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There's a variant variation of this where the boss ''does'' stop using a particular move that leaves it open to attack... only to then use a ''different'' move that ''also'' leaves it open to attack.
11th Feb '17 11:16:09 PM Spanks
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** ''VideoGame/SuperMarioBros2'': It was bad enough that Wart keeps a machine in his room that constantly provides his weakness, he has to keep opening his mouth to shoot bubbles, providing a very easy weak spot to be exploited.
30th Jan '17 8:15:21 PM CountDorku
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** When doing a ranged attack, Blight throws ''all'' his swords at you, including the one that the Blight entity is actually within, and it's very visually distinct from the rest because it is glowing blue. If Blight stuck to just melee and dash attacks, it wouldn't be ''fine'' - Amaterasu has Blight's KryptoniteFactor, namely time-slow - but it'd certainly reduce the number of opportunities to power-slash the sword out of the sky and wail on it.
17th Jan '17 7:57:21 PM Kotomikun
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*** Koume and Kotake could stay on opposite sides of Link when he's reflecting their magic spells; alternatively, they could aim at the ground next to him for SplashDamageAbuse.

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*** Koume and Kotake are a tandem TennisBoss--each witch's reflected spells can only hurt the ''other'' one. If one of them simply left the room, the remaining one would be invincible. Or they could stay on opposite sides of Link when he's reflecting their magic spells; alternatively, they could aim at the ground next to him for SplashDamageAbuse.spells.
4th Jan '17 12:57:19 AM TitaniumDragon
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Hopefully, sooner or later there will be a variant of this where the boss ''does'' stop using a particular move that leaves it open to attack... only to then use a ''different'' move that ''also'' leaves it open to attack.

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Hopefully, sooner or later there will be There's a variant of this where the boss ''does'' stop using a particular move that leaves it open to attack... only to then use a ''different'' move that ''also'' leaves it open to attack.
16th Dec '16 11:45:34 PM TheSinful
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** Talixae Flamewreath, the second boss of the Court of Stars has a council of three demons with her and for each one nearby she and the demons have their health and damage doubled. At the start, she has raid boss level health and can easily crush even a tank. But each time the players take out a fel enforcer, she sends one of her demons away to investigate.
13th Dec '16 2:45:07 PM Midna
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** The Gray, which normally will harden in reaction to your attack. Its main attack, a steel-like tendril, leaves it unprotected until it is retracted.

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** The Gray, which normally will harden in reaction to your attack. Its main attack, a steel-like steely tendril, leaves it unprotected until it is retracted.



** In ''[[VideoGame/BatmanArkhamKnight Arkham Knight]]'', the titular Arkham Knight has serious problems noticing patterns.

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** In ''[[VideoGame/BatmanArkhamKnight Arkham Knight]]'', the titular eponymous Arkham Knight has serious problems noticing patterns.



* ''VideoGame/{{Bayonetta}}'': Though Golem's core can be attacked any time the boss itself is attacking, only a few of its forms allow you to activate [[BulletTime Witch Time]]. This is not usually a problem, except during a timed challenge mission where the boss can only be hurt during Witch Time. During that mission, you are entirely at the mercy of fate whether it decides to use the two attacks that leave it vulnerable.
* Almost all of the bosses in ''VideoGame/BillyHatcherAndTheGiantEgg'' do this. With most of the bosses, all you have to do is dodge everything until they mess up and become vulnerable; sometimes the bosses do the dumbest or just clumsiest things to allow them to be harmed.

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* ''VideoGame/{{Bayonetta}}'': Though Golem's core can be attacked any time the boss itself is attacking, only a few of its forms allow you to activate [[BulletTime Witch Time]]. This is not usually a problem, except during a timed challenge mission where the boss can only be hurt during Witch Time. During that mission, you are entirely at the mercy of fate whether it decides to use the two attacks that leave it vulnerable.
* Almost all of the bosses in ''VideoGame/BillyHatcherAndTheGiantEgg'' do this. With most of the bosses, all you have to do is dodge everything until they mess up and become vulnerable; sometimes the bosses do the dumbest or just clumsiest things to allow them to be harmed.



* Six out of eight bosses in ''VideoGame/ChipNDaleRescueRangers 2'' are this, providing you with the projectiles needed to defeat them (the others are victims of BossArenaIdiocy.) The final boss takes the cake: he drops bombs on the ground every time he flies into the air, which the player is then supposed to throw at him at the precise moment ... or they can just not touch the bomb at all and wait for him to land back on the bomb.

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* Six out of eight bosses in ''VideoGame/ChipNDaleRescueRangers 2'' are this, providing you with the projectiles needed to defeat them (the others are victims of BossArenaIdiocy.) The final boss takes the cake: he drops bombs on the ground every time he flies into the air, which the player is then supposed to throw at him at the precise moment ...moment... or they can just not touch the bomb at all and wait for him to land back on the bomb.



*** That's not the end of it, although [[BigBad Cortex]] is the only one who [[ArtificialStupidity purposely uses it.]] Koala Kong throws rocks at you, but he gets so tired that the third one lands in front of you, where you could spin it back. Then we have [[MeaningfulName N. Brio]], who eventually drinks a SuperSerum that turns him into a powerful mutant. However, while attacking you, hitting the ground with his hands causes a block to fall from the ceiling, letting you jump on his head.
** The Komodo Bros. in [[VideoGame/CrashBandicoot2CortexStrikesBack the second game]]. Had Moe just kept throwing his swords at Crash instead of sending Joe spinning around after him, the latter wouldn't get himself dizzy for Crash to send him bouncing back into Moe.

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*** That's not the end of it, although [[BigBad Cortex]] is the only one who [[ArtificialStupidity purposely uses it.]] Koala Kong throws rocks at you, but he gets so tired that the third one lands in front of you, where you could can spin it back. Then we have [[MeaningfulName N. Brio]], who eventually drinks a SuperSerum that turns him into a powerful mutant. However, while attacking you, hitting the ground with his hands causes a block to fall from the ceiling, letting you jump on his head.
** The Komodo Bros. in [[VideoGame/CrashBandicoot2CortexStrikesBack the second game]]. Had Moe just kept throwing his swords at Crash instead of sending Joe spinning around after him, the latter wouldn't get himself dizzy for so Crash to can send him bouncing back into Moe.



*** K. Rool shoots spiked cannonballs at the player, but will sometimes shoot out an ordinary cannon-ball which can be thrown back at him to jam his gun. ''Nine times''. (Ten if you count the TrueFinalBoss).

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*** K. Rool shoots spiked cannonballs at the player, but will sometimes shoot out an ordinary cannon-ball cannonball which can be thrown back at him to jam his gun. ''Nine times''. (Ten if you count the TrueFinalBoss).



*** If Barbos didn't send out minions or launch homing missiles at you, you'd have no way to damage his shield.

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*** If Barbos didn't send out minions or launch homing missiles at you, you'd have no way to damage his her shield.



** The Lambent Berserker would be all but invincible if her ribcage didn't open and expose her glowing imulsion core whenever she charges, which she does a lot.

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** The Lambent Berserker would be all but invincible if her ribcage didn't open and expose her glowing imulsion impulsion core whenever she charges, which she does a lot.lot.
%% is impulsion core right? it looked like a typo



* ''Franchise/JakAndDaxter'': Bosses in this franchise have used strategies including summoning giant pillars of rock that you can climb to drop explosives on its head (the Precursor robot in ''3''), hurling timed explosives that you can throw right back at him (Baron Praxis, Tomb of Mar, ''2''), spawning little explosive droids that can be sent into the air with enough hits to explode on contact with him (Erol, War Factory, ''3''), venting both Light and Dark Eco from their backs so you can recharge in seconds (Erol's giant mech, ''3''), and there's even one that goes so far as to spawn little mooks that, when killed, make it ''open its leaves so you can stand on them, while presenting you with its weak point'' (Dark Eco plant, ''1'').

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* ''Franchise/JakAndDaxter'': Bosses in this franchise have used ''Franchise/JakAndDaxter'' bosses use strategies including summoning giant pillars of rock that you can climb to drop explosives on its head (the Precursor robot in ''3''), hurling timed explosives that you can throw right back at him (Baron Praxis, Tomb of Mar, ''2''), spawning little explosive droids that can be sent into the air with enough hits to explode on contact with him (Erol, War Factory, ''3''), venting both Light and Dark Eco from their backs so you can recharge in seconds (Erol's giant mech, ''3''), and there's even one that goes so far as to spawn little mooks that, when killed, make it ''open its leaves so you can stand on them, while presenting you with its weak point'' (Dark Eco plant, ''1'').



* ''Videogame/KingdomHeartsI'': A variation; in your first boss battle with [[Disney/{{Aladdin}} Jafar]], Jafar forces Genie to attack Sora and his party. Genie's attacks are weak (and usually preceded by Genie saying, "I'm sorry, Al!" or "Get out of the way!") and also frequently produce health points for your party to collect, thus replenishing health as needed.

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* ''Videogame/KingdomHeartsI'': A ''Videogame/KingdomHeartsI'' features a variation; in your first boss battle with [[Disney/{{Aladdin}} Jafar]], Jafar forces Genie to attack Sora and his party. Genie's attacks are weak (and usually preceded by Genie saying, "I'm sorry, Al!" or "Get out of the way!") and also frequently produce health points for your party to collect, thus replenishing health as needed.



* The only way [[note]]technically subverted as the pistol can pierce it's armor, but the ammo is so expensive and the weapon so powerful it's usually ignored.[[/note]] to hit Sakit's first form in ''VideoGame/LaMulana'' is when he extends his arm to the ground so you can climb on it and attack his face plate. The second form has his face plate break, and a jet of flame burst from the arm otherwise used for climbing.
** Viy does this when he opens his eye for either of his attacks. To be fair, it's actually the demons opening his eye, so the trope zigzagged when he fires the laser as it not only destroys said demons, but also hurts his own tentectles.

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* The only way [[note]]technically subverted as the pistol can pierce it's its armor, but the ammo is so expensive and the weapon so powerful it's usually ignored.[[/note]] to hit Sakit's first form in ''VideoGame/LaMulana'' is when he extends his arm to the ground so you can climb on it and attack his face plate. The second form has his face plate break, and a jet of flame burst from the arm otherwise used for climbing.
** Viy does this when he opens his eye for either of his attacks. To be fair, it's It's actually the demons opening his eye, so the trope is zigzagged when he fires the laser as it not only destroys said demons, but also hurts his own tentectles.tentactles.



*** The Agahnim clone can be killed by deflecting his projectiles just like before, but since he's vulnerable to the sword directly this time, it's not the most efficient method.

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*** The Agahnim clone can be killed by deflecting his projectiles just like before, but since he's vulnerable to the sword directly this time, it's not the most efficient method.



** Dodongo must be fed bombs to expose the weakpoint, but only when it's charging up his mega fire ball attack.

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** King Dodongo must be fed bombs to expose the weakpoint, but only when it's charging up his mega fire ball attack.



** Manhandla's stalks must be cut off with the boomerange, but only once its shot seeds out of its mouths.

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** Manhandla's stalks must be cut off with the boomerange, boomerang, but only once its it's shot seeds out of its mouths.



** The Duramboros occasionally does a huge spinning leap into the air and comes smashing down (Which hurts about as much as you'd expect from having a 18 foot tall dino the size of a hill landing on you), but it takes several seconds to get up, leaving you free to attack its tail, which is a weak point and usually too high in the air to get a clear shot at otherwise.

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** The Duramboros occasionally does a huge spinning leap into the air and comes smashing down (Which (which hurts about as much as you'd expect from having a 18 foot tall dino the size of a hill landing dinosaur land on you), but it takes several seconds to get up, leaving you free to attack its tail, which is a weak point and usually too high in the air to get a clear shot at otherwise.



* ''VideoGame/NieR'''s [[AIIsACrapshoot Defense System]] [[ThemeNaming Gepetto]], robotic guardian of the Junkyard, has the following attacks: fire a continuous laser stream from each fingertip, fire homing missiles, slam [[GiantHandsOfDoom its floating hands]] on the arena, spawn endless robot drones with lightning and magic bullet attacks, a ''gigantic'' mouth laser, and... spawn bombs. Not ''armed'' bombs, just bombs. Which just sit there until you grab one and toss it. And it spawns them immediately before ''opening its mouth to charge up for the giant laser''. Even [[DeadpanSnarker Grimoire Weiss]] cracks [[IncrediblyLamePun wise]] at "such an obvious weak point."

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* ''VideoGame/NieR'''s [[AIIsACrapshoot Defense System]] [[ThemeNaming Gepetto]], robotic guardian of the Junkyard, has the following attacks: fire a continuous laser stream from each fingertip, fire homing missiles, slam [[GiantHandsOfDoom its floating hands]] on the arena, spawn endless robot drones with lightning and magic bullet attacks, a ''gigantic'' mouth laser, and... spawn bombs. Not ''armed'' bombs, just bombs. Which just sit there until you grab one and toss it. And it spawns them immediately before ''opening its mouth to charge up for the giant laser''. Even [[DeadpanSnarker Grimoire Weiss]] cracks [[IncrediblyLamePun [[{{Pun}} wise]] at "such an obvious weak point."



** Armoured Dokuro from ''VideoGame/{{Okamiden}}'', an enemy which isn't technically a boss but functions very much like one, was ''supposed'' to be this. Its main vulnerability was that upon spitting a fire, ice or lightning ball at you, you could power slash it back into the big skeleton's face and knock it unconscious for a short time, letting you shred its normally concealed health gem. The downside is that it randomly selects attacks, so it can take an agonisingly long time to get around to spitting the actual fireball - and the first one goes to removing its helmet. The end result is usually the player shouting at the DS to demand it commit tactical suicide sometime today.

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** Armoured Dokuro from ''VideoGame/{{Okamiden}}'', an enemy which isn't technically a boss but functions very much like one, was is ''supposed'' to be this. Its main vulnerability was is that upon spitting a fire, ice or lightning ball at you, you could can power slash it back into the big skeleton's face and knock it unconscious for a short time, letting you shred its normally concealed health gem. The downside is that it randomly selects attacks, so it can take an agonisingly long time to get around to spitting the actual fireball - and the first one goes to removing its helmet. The end result is usually the player shouting at the DS to demand it commit tactical suicide sometime today.



* ''VideoGame/{{Portal}}'' [[JustifiedTrope justifies]]/[[LampshadeHanging lampshades]] this trope. [[TimeLimitBoss The boss fight]] starts once you [[StupidityIsTheOnlyOption destroy GLaDOS's]] [[RestrainingBolt morality core]], which prevented her from trying to kill you with [[DeadlyGas neurotoxin]]. [=GLaDOS=] notes that a side effect of the destruction is that she can't turn her self-defense rocket turret off anymore. The turret, of course, is necessary to beat her, by redirecting the rockets through portals.

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* ''VideoGame/{{Portal}}'' [[JustifiedTrope justifies]]/[[LampshadeHanging lampshades]] this trope. [[TimeLimitBoss The boss fight]] starts once you [[StupidityIsTheOnlyOption destroy GLaDOS's]] [[RestrainingBolt morality core]], which prevented prevents her from trying to kill you with [[DeadlyGas neurotoxin]]. [=GLaDOS=] notes that a side effect of the destruction is that she can't turn her self-defense rocket turret off anymore. The turret, of course, is necessary to beat her, by redirecting the rockets through portals.



** At the start of the final battle, [[spoiler:Wheatly]] informs you that he has analyzed the first game's climax and set up an arena with no portal surfaces and thus no way to fight him while the neurotoxin kills you. However, he took the extra step of equipping himself with bombs (and reconfigurable shields so you can't hit it with the bombs), but [[BossArenaIdiocy forgot about the tube of Conversion Gel running through the room]]. One broken tube later and you gain the means with which to defeat him. What's more, after you hit him with a bomb for the first time, he tries to stop using them but discovers that the mechanism for doing so has been damaged.

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** At the start of the final battle, [[spoiler:Wheatly]] [[spoiler:Wheatley]] informs you that he has analyzed the first game's climax and set up an arena with no portal surfaces surfaces, and thus no way to fight him while the neurotoxin kills you. However, he took the extra step of equipping himself with bombs (and reconfigurable shields so you can't hit it him with the bombs), but [[BossArenaIdiocy forgot about the tube of Conversion Gel running through the room]]. One broken tube later later, and you gain the means with which to defeat him. What's more, after you hit him with a bomb for the first time, he tries to stop using them but discovers that the mechanism for doing so has been damaged.



** If Von Frog II didn't spawn his toad minions when you fought him in Something, fighting him when his saucer rises higher into the air would be impossible.

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** If Von Frog II didn't spawn his toad minions when you fought him in Something, ''Something'', fighting him when his saucer rises higher into the air would be impossible.



** Von Frog II's machine in Something Else shoots stompable ball projectiles at Luigi. Like the toads the saucer spawns in Something, Luigi can use them to reach the cockpit of the machine. If the projectiles weren't there, Von Toad II would be harder to beat.

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** Von Frog II's machine in Something Else ''Something Else'' shoots stompable ball projectiles at Luigi. Like the toads the saucer spawns in Something, ''Something'', Luigi can use them to reach the cockpit of the machine. If the projectiles weren't there, Von Toad II would be harder to beat.



*** The Oil Ocean boss has no reason to surface during the fight because Eggman's craft doesn't have any weapons directly attached to it. He attacks by launching a snake-like weapon with a sharp point on the end and a laser cannon that emerges from the oil. Yet he does and gets smacked.

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*** The Oil Ocean boss has no reason to surface during the fight because Eggman's craft doesn't have any weapons directly attached to it. He attacks by launching a snake-like weapon with a sharp point on the end and a laser cannon that emerges from the oil. Yet he does does, and gets smacked.



*** Chaos 6 has this problem as well, though to be fair it's not Chaos's fault this time but rather Eggman's, if he wasn't flying around dropping bombs then Chaos would have been impossible to beat, if only Eggman had the sense to stay out of the fight.
** Iblis from ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]''. Silver had to kill it by reflecting its thrown rocks back at it, preferably before it managed to close the distance and [[BossArenaUrgency slam the platform three times and drop you to your death.]] Unfortunately, his AIRoulette made it possible to reflect every rock he threw, and still die at the end because he spent so much time throwing shockwaves that you couldn't do anything with. This actually happened to [[{{Determinator}} Pokecapn]] in the infamous LetsPlay of the game.

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*** Chaos 6 has this problem as well, though to be fair it's not Chaos's fault this time but rather Eggman's, if he well. If Eggman had stayed out of the fight and wasn't flying around dropping bombs then bombs, Chaos would have been impossible to beat, if only Eggman had the sense to stay out of the fight.
beat.
** Iblis from ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]''. Silver had has to kill it by reflecting its thrown rocks back at it, preferably before it managed manages to close the distance and distance, [[BossArenaUrgency slam the platform three times and drop you to your death.]] Unfortunately, his AIRoulette made makes it possible to reflect every rock he threw, and still die at the end because he spent so much time throwing shockwaves that you couldn't do anything with. This actually happened to [[{{Determinator}} Pokecapn]] in the infamous LetsPlay of the game.



*** It has bosses like this that use AIRoulette. The programmers were considerate enough to actually adjust the time bonus based on when the boss made itself vulnerable. If it did another move, the time it used up didn't hurt your time bonus.
*** While the [[FinalBoss Ghost Titan]] is already one of the most frustrating bosses in all of Sonic history, this ''Sonic Rush Adventure'' boss would be literally invincible if he'd just stop shooting and only punched.

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*** It has Certain bosses like this that use an AIRoulette. The programmers were considerate enough to actually adjust the time bonus based on when the boss made itself vulnerable. If it did does another move, the time it used uses up didn't doesn't hurt your time bonus.
*** While the [[FinalBoss Ghost Titan]] from ''Sonic Rush Adventure'' is already one of the most frustrating bosses in all of Sonic history, this ''Sonic Rush Adventure'' boss he would literally be literally invincible if he'd just stop shooting and only punched.



* Two of the {{Bonus Boss}}es in the flash RPG ''VideoGame/{{Sonny}}'' do this. Omen has a move that makes both his next attack and yours much more deadly; if you already have a shield in place, you can hit him for massive damage while absorbing his attack. Dr. Herregods is even more egregious; he has one million hit points, and once you've knocked off a thousand or so he will heal himself for ''two million'' hit points. [[spoiler: Too bad you have a move that reverses damage and healing.]]
* The final boss of ''VideoGame/{{Splatoon}}'', [[spoiler: DJ Octavio]] can only be damaged by [[TennisBoss shooting his fists or missiles back at him]]. Naturally, he never considers forgoing those attacks and sticking with the weapons in his arsenal that ''can't'' be used against him.
* In the ''WesternAnimation/SpongeBobSquarePants'' video games ''Battle for Bikini Bottom'', ''The [=SpongeBob=] [=SquarePants=] Movie'' and ''Truth or Square'' there is at least one boss that does this. In [=BFBB=] every single boss does it except for the final boss's second form. Sandy Robot should stop using her GroundPound move, and kick the player's ass with the "clothesline" move. And Patrick Robot is a real idiot in spinning around until he gets dizzy. King Neptune should stop using his easy to dodge sniper move. Also the giant Plankton in ''Creature from the Krusty Krab'' deserves a mention. He just stands there with his HANDS on the buildings waiting for you to hit them.
* ''Franchise/SpyroTheDragon'' is full of this. In the first game, Doctor Shemp would have lived if he didn't expose his back when he attacked, and Metalhead combines this with BossArenaIdiocy; he could have easily stayed in the first area after you destroyed his power poles and would have been invincible. Second game, to defeat Crush, you need to attack him, then let him bring the ceiling on himself. It's somewhat subverted, as the rocks can hurt you also. Halfway subverted when he uses that against you, chasing you for a bit before smashing the ground. Third game, ALL THE BOSSES. The first four deserve special mention, as your ally helps you to hurt the boss. Of course the boss doesn't pay attention to the powerful kangaroo, the flying penguin, the yeti or the laser-gun armed monkey. The true final battle gives you a UFO, while the boss is just waiting for you to get on it. Mind you, the entire area is filled with purple acid, save for a small platform.

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* Two of the {{Bonus Boss}}es in the flash Flash RPG ''VideoGame/{{Sonny}}'' do this. Omen has a move that makes both his next attack and yours much more deadly; if you already have a shield in place, you can hit him for massive damage while absorbing his attack. Dr. Herregods is even more egregious; he has one million hit points, and once you've knocked off a thousand or so he will heal himself for ''two million'' hit points. [[spoiler: Too bad you have a move that reverses damage and healing.]]
* The final boss of ''VideoGame/{{Splatoon}}'', [[spoiler: DJ Octavio]] Octavio, can only be damaged by [[TennisBoss shooting his fists or missiles back at him]]. Naturally, he never considers forgoing those attacks and sticking with the weapons in his arsenal that ''can't'' be used against him.
%% not much point in spoilering the boss's name, since he lacks any real plot relevance outside of that
* In the ''WesternAnimation/SpongeBobSquarePants'' video games ''Battle for Bikini Bottom'', ''The [=SpongeBob=] [=SquarePants=] Movie'' and ''Truth or Square'' there is at least one boss that does this. In [=BFBB=] [=BFBB=], every single boss does it except for the final boss's second form. Sandy Robot should stop using her GroundPound move, and kick the player's ass with the "clothesline" move. And move, and Patrick Robot is a real idiot in spinning around until he gets dizzy. King Neptune should stop using his easy to dodge sniper move. Also the The giant Plankton in ''Creature from the Krusty Krab'' deserves a mention. He special mention; he just stands there with his HANDS hands on the buildings buildings, waiting for you to hit them.
* ''Franchise/SpyroTheDragon'' is full of this. In the first game, Doctor Shemp would have lived if he didn't expose his back when he attacked, and Metalhead combines this with BossArenaIdiocy; he could have easily stayed in the first area after you destroyed his power poles and would have been invincible. Second In the second game, to defeat Crush, you need to attack him, then let him bring the ceiling down on himself. It's somewhat subverted, as the rocks can hurt you also. Halfway subverted when he uses that against you, chasing you for a bit before smashing the ground. Third In the third game, ALL THE BOSSES.BOSSES are like this. The first four deserve special mention, as your ally helps you to hurt the boss. Of course the boss doesn't pay attention to the powerful kangaroo, the flying penguin, the yeti or the laser-gun armed monkey. The true final battle gives you a UFO, while the boss is just waiting for you to get on it. Mind you, the entire area is filled with purple acid, save for a small platform.



** The battle with Ursula in ''[[VideoGame/SpyroAHerosTail A Hero's Tail]]'' is a prime example of this. Ursula's only weakness is being rammed by Spyro after she either, looks down after missing a shot at him, or, laughs after hitting him. Neither of these tactics serve any benefit to her.
** The two battles with Red are the embodiment of this trope. The first battle, Red repeatedly conjures up exploding boxes which almost never hurt Spyro and are the ONLY way to hurt Red. The second battle, he turns into Mecha Red, a robot version of himself, and decides that the best place to fight Spyro is in a room FULL of weaponry that he designed, all of which is capable of hurting him, and his former captive is outside in the control room making this weaponry available to Spyro CONSTANTLY.

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** The battle with Ursula in ''[[VideoGame/SpyroAHerosTail A Hero's Tail]]'' is a prime example of this. Ursula's only weakness is being rammed by Spyro after she either, either looks down after missing a shot at him, or, or laughs after hitting him. Neither of these tactics serve any benefit to her.
** The two battles with Red are the embodiment of this trope. The In the first battle, Red repeatedly conjures up exploding boxes which almost never hurt Spyro and are the ONLY way to hurt Red. The In the second battle, he turns into Mecha Red, a robot version of himself, and decides that the best place to fight Spyro is in a room FULL of weaponry that he designed, all of which is capable of hurting him, and his former captive is outside in the control room making this weaponry available to Spyro CONSTANTLY.



** In addition, ''Star Fox 64'' has the boss of Sector Y. He's quick and maneuverable, and since he's one of the few bosses that can be hurt without attacking a weak point, those are its greatest strengths. And every so often it flies to a platform in the middle of the arena and just stands there shooting at you, making it an easy target.

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** In addition, ''Star Fox 64'' has the boss of Sector Y. He's quick and maneuverable, and since he's one of the few bosses that can be hurt without attacking a weak point, those are its greatest strengths. And every so often it he flies to a platform in the middle of the arena and just stands there shooting at you, making it him an easy target.



** ''VideoGame/NewSuperMarioBrosWii'': If Bowser just restricted himself to smashing the foundations of his castle and not fire breathing, blowing out passages, he would have killed you.

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** ''VideoGame/NewSuperMarioBrosWii'': If Bowser just restricted himself to smashing the foundations of his castle and not fire breathing, breathing fire, blowing out passages, he would have killed you.



** Another from ''VideoGame/SuperMarioGalaxy2''. If Megahammer never fired Bullet Bills at you, to be licked up by Yoshi and shot back at its [[AttackItsWeakPoint weak points]], it'd be untouchable ''in spite'' of the BossArenaIdiocy inherent in having both [[PowerupMount Yoshi]] eggs and Sling Stars sitting around.

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** Another from ''VideoGame/SuperMarioGalaxy2''. If Megahammer never fired Bullet Bills at you, you to be licked up by Yoshi and shot back at its [[AttackItsWeakPoint weak points]], it'd be untouchable ''in spite'' of the BossArenaIdiocy inherent in having both [[PowerupMount Yoshi]] eggs and Sling Stars sitting around.



** A couple of bosses in ''VideoGame/SuperMario3DWorld'' played this straight:

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** A couple of bosses in ''VideoGame/SuperMario3DWorld'' played play this straight:



*** [[spoiler: Meowser]] somehow felt the need to go onto pow blocks at certain points of his fight. Said pow blocks are the only thing that can hurt him.
** The PostFinalBoss of ''VideoGame/MarioAndLuigiPartnersInTime'' is a very ''special'' example. [[spoiler:Shrowser fires some fireballs and counters others in an absolutely horrible way. He ends up attacking his new power source: the ghost of the Elder Princess Shroob.]] This is ''[[EnforcedTrope necessary]]'' for a winnable encounter as this particular boss won't give you the opportunity to attack or use items; the ''only'' way to win is to dodge and counter.
** Pretty much all ''VideoGame/SuperMarioWorld'' GameMod boss battles are one of the first two, with the ones in games like ''VideoGame/BrutalMario'', Scarlet Devil Mario and Super Mario LD being set pattern types and the ones in certain other hacks being the AI roulette types.

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*** [[spoiler: Meowser]] somehow felt the need to go onto pow POW blocks at certain points of his fight. Said pow POW blocks are the only thing that can hurt him.
** The PostFinalBoss of ''VideoGame/MarioAndLuigiPartnersInTime'' is a very ''special'' example. [[spoiler:Shrowser fires some fireballs and counters others in an absolutely horrible way. He ends up attacking his new power source: the ghost of the Elder Princess Shroob.]] This is ''[[EnforcedTrope necessary]]'' for a winnable encounter encounter, as this particular boss won't give you the opportunity to attack or use items; the ''only'' way to win is to dodge and counter.
** Pretty much all ''VideoGame/SuperMarioWorld'' GameMod boss battles are one of the first two, either work off an AIRoulette or follow a set pattern, with the ones in games like ''VideoGame/BrutalMario'', Scarlet ''Scarlet Devil Mario'' and ''Super Mario and Super Mario LD LD'' being set pattern types and the ones in certain other hacks being the AI roulette types.



* In ''Super VideoGame/MeatBoy'', many bosses do this. For example, the boss of Chapter 1: The Forest, Lil' Slugger, will chase you through a sea of sawblades, and ultimately commit suicide in a sawblade trap. [[spoiler: Little Horn in Chapter 4: Hell, will smash his head into the small platform you stand on. If you dodge it, Little Horn gets a bump on his head and is damaged. Two more times and he's dead. And, as a reference to Super Mario Bros, in the final boss fight with [[FetusTerrible Dr. Fetus]], you get to press a button and watch the floor collapse under him as he falls to his death(?).]]

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** In ''VideoGame/NewSuperMarioBrosU'', during the fight with him in The Mighty Cannonship, Bowser Jr. would be completely invincible if he didn't feel the need to fire homing Torpedo Teds at you that can be easily redirected into him.
* In ''Super VideoGame/MeatBoy'', many bosses do this. For example, the boss of Chapter 1: The Forest, Lil' Slugger, will chase you through a sea of sawblades, and ultimately commit suicide in a sawblade trap. [[spoiler: Little Horn in Chapter 4: Hell, Hell will smash his head into the small platform you stand on. If you dodge it, Little Horn gets a bump on his head and is damaged. Two more times and he's dead. And, as a reference to Super ''Super Mario Bros, Bros.'', in the final boss fight with [[FetusTerrible Dr. Fetus]], you get to press a button and watch the floor collapse under him as he falls to his death(?).]]



* It would be easier to list ''VideoGame/AnUntitledStory'' bosses that don't stop in their tracks and practically yell "HIT ME! HIT ME!". Well, there are two such bosses.

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* It would be easier to list ''VideoGame/AnUntitledStory'' bosses that don't stop in their tracks and practically yell "HIT ME! HIT ME!". Well, there There are two such bosses.two.



** Sargas Ruk, the final boss of Saturn, is completely invulnerable until he begins to launch his most deadly attacks, after which various parts of his armor open up (presumably to vent heat), leaving him wide-open to attack.

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** Sargas Ruk, the final boss of Saturn, is completely invulnerable until he begins to launch his most deadly deadliest attacks, after which various parts of his armor open up (presumably to vent heat), leaving him wide-open to attack.



** Icehowl in the Crusader's Coliseum, is a BullfightBoss who literally charges into walls and stuns himself. Justified, as yetis aren't all that smart.
*** Crush of the Brawler's Guild has a similar strategy.

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** Icehowl in the Crusader's Coliseum, Coliseum is a BullfightBoss who literally charges into walls and stuns himself. Justified, as yetis aren't all that smart.
*** Crush of the Brawler's Guild has a similar strategy.strategy to Icehowl.



** Millie Watt in the Brawler's Guild has the ability to put void zones on the ground and one that incapacitates you unless you're damaged. By running into the void zones before the latter is used, you can free yourself.
** A somewhat [[DownplayedTrope downplayed]] example is Ahoo'ru, who protects himself with an impenetrable barrier[[note]]If you take longer than two minutes to defeat a Brawler's Guild opponent, a rain of fire sweeps across the arena and kills you[[/note]], which can be removed by tricking the Avenging Angels into charging him. However, not only do you have to reduce the angels to half health before they charge, but you also have to navigate the shifting lights to reach the orbs that spawn them.

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** Millie Watt in the Brawler's Guild has the ability to put void zones on the ground ground, and one that type incapacitates you unless you're damaged. By running into the void zones before the latter is used, you can free yourself.
** A somewhat [[DownplayedTrope downplayed]] example is Ahoo'ru, who protects himself with an impenetrable barrier[[note]]If you take longer than two minutes to defeat a Brawler's Guild opponent, a rain of fire sweeps across the arena and kills you[[/note]], which you[[/note]]. The barrier can be removed by tricking the Avenging Angels into charging him. However, not only do you have to reduce the angels to half health before they charge, but you also have to navigate the shifting lights to reach the orbs that spawn them.
29th Oct '16 7:50:50 PM Vir
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** Ganon has attacks from all the previous bosses. The very same attacks that made weakpoints vulnerable on said bosses. In his second phase he [[GameplayAndStorySegregation ''should'']] be vulnerable all the time. And yet, he's only vulnerable to the arrows after he tries to rush you down, which is only one of his attacks.

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** Ganon has attacks from all the previous bosses. The very same attacks that made weakpoints vulnerable on said bosses. In his second phase he [[GameplayAndStorySegregation ''should'']] ''[[GameplayAndStorySegregation should]]'' be vulnerable all the time. And yet, he's only vulnerable to the arrows after he tries to rush you down, which is only one of his attacks.
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