History Main / TacticalSuicideBoss

23rd Sep '16 1:39:31 PM SolidSonicTH
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** The TrueFinalBoss of ''VideoGame/Sonic3DFlickiesIsland'' can only be hit when he enters the platform Sonic is standing on, which he does on ever phase. This includes one phase where the boss ship is not even present at the platform ''until'' Sonic has to hit him.

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** The TrueFinalBoss of ''VideoGame/Sonic3DFlickiesIsland'' can only be hit when he enters the platform Sonic is standing on, which he does on ever phase.every phase (hitting him is how you move between phases). This includes one phase where the boss ship is not even present at the platform ''until'' Sonic has to hit him.
23rd Sep '16 1:22:28 PM SolidSonicTH
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** The TrueFinalBoss of ''VideoGame/Sonic3DFlickiesIsland'' can only be hit when he enters the platform Sonic is standing on, which he does on ever phase. This includes one phase where the boss ship is not even present at the platform ''until'' Sonic has to hit him.
29th Aug '16 1:19:59 AM Zeke
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* ''VideoGame/{{WarioLand}}'' bosses tend to spend a lot of time invulnerable, so when you get an opening, it's usually this trope at work. Some bosses, including the final bosses of the first and fourth games, even give you throwable objects without which they would be unbeatable.

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* ''VideoGame/{{WarioLand}}'' ''VideoGame/WarioLand'' bosses tend to spend a lot of time invulnerable, so when you get an opening, it's usually this trope at work. Some bosses, including the final bosses of the first and fourth games, even give you throwable objects without which they would be unbeatable.
29th Jul '16 1:13:21 PM Ferot_Dreadnaught
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** In ''VideoGame/NewSuperMarioBros'', it's played straight in about half of his fights against Bowser Jr. In most of the later fights, he becomes aware of the fact that he's vulnerable when not inside his shell, so [[DangerouslyGenreSavvy he retreats into it whenever it seems like Mario might jump on him.]] (You can tell when he's doing this when his bandanna is over his mouth) Unfortunately, he throws Koopa shells at you after every time he does this, which you can throw back at him to flip him over helplessly. ''Not'' the best compensation for a new tactic.

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** In ''VideoGame/NewSuperMarioBros'', it's played straight in about half of his fights against Bowser Jr. In most of the later fights, he becomes aware of the fact that he's vulnerable when not inside his shell, so [[DangerouslyGenreSavvy he retreats into it whenever it seems like Mario might jump on him.]] him. (You can tell when he's doing this when his bandanna is over his mouth) Unfortunately, he throws Koopa shells at you after every time he does this, which you can throw back at him to flip him over helplessly. ''Not'' the best compensation for a new tactic.
29th Jul '16 12:52:22 PM Morgenthaler
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** Fraaz in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' becomes one of these after he [[DangerouslyGenreSavvy breaks the torches you use to stun him]]. If he only stuck to one element -- fire or ice -- he'd be invincible, but you can use the residue of one attack as a "torch" while he's charging the other one.

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** Fraaz in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' becomes one of these after he [[DangerouslyGenreSavvy breaks the torches you use to stun him]].him. If he only stuck to one element -- fire or ice -- he'd be invincible, but you can use the residue of one attack as a "torch" while he's charging the other one.
27th Jul '16 5:23:33 AM Vir
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** In ''Arkham Knight'', the titular Arkham Knight has serious problems noticing patterns.

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** In ''Arkham Knight'', ''[[VideoGame/BatmanArkhamKnight Arkham Knight]]'', the titular Arkham Knight has serious problems noticing patterns.
27th Jul '16 5:22:23 AM Vir
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** In Arkham Knight, the titular Arkham Knight has serious problems noticing patterns.
*** [[spoiler:When Batman fights his tank, he needs to destroy the 4 coolant reserves located outside the tank, while Knight uses a slow 360 degree check to look around. While Batman will be forced to flee after destroying one, the Knight could just guard the last remaining weak point, but he still keeps on looking around him, allowing Batman to destroy the last one.]]
*** [[spoiler:In the second fight, he chases the Batmobile to tunnels which are filled with explosives, heavily damaging his excavator in progress. This happens 4 times.]]
*** [[spoiler:And finally, he fails to realize that Batman is attacking from directly below his vantage points; He seems to check there every now and then, but he does control a drone, which he could just position to guard the area below the vantage point.]]

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** In Arkham Knight, ''Arkham Knight'', the titular Arkham Knight has serious problems noticing patterns.
*** [[spoiler:When When Batman fights his tank, he needs to destroy the 4 four coolant reserves located outside the tank, while Knight uses a slow 360 degree check to look around. While Batman will be forced to flee after destroying one, the Knight could just guard the last remaining weak point, but he still keeps on looking around him, allowing Batman to destroy the last one.]]
one.
*** [[spoiler:In In the second fight, he chases the Batmobile to tunnels which are filled with explosives, heavily damaging his excavator in progress. This happens 4 times.]]
four times.
*** [[spoiler:And And finally, he fails to realize that Batman is attacking from directly below his vantage points; He seems to check there every now and then, but he does control a drone, which he could just position to guard the area below the vantage point.]]
11th Jul '16 7:34:43 PM Zeke
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** In ''VideoGame/MegaManX5'', if you take too long fighting Maverick Zero, he'll pull out his most notorious move: Genmu Zero, a slash that covers the whole screen, kills you on impact, and will be repeated endlessly until it connects. There's no obvious reason he bothers using anything else.


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* ''VideoGame/{{WarioLand}}'' bosses tend to spend a lot of time invulnerable, so when you get an opening, it's usually this trope at work. Some bosses, including the final bosses of the first and fourth games, even give you throwable objects without which they would be unbeatable.
9th Jun '16 11:33:12 AM erforce
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-->-- '''Sun Tzu'''

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-->-- '''Sun Tzu'''
'''Creator/SunTzu'''



** In ''DarkSoulsIII'', one of the bosses actually keeps a weapon right in their chamber that turns the fight into a CurbStompBattle in the player's favor. Somewhat of a subversion in that [[spoiler: he actually ''wants'' to be defeated.]]

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** In ''DarkSoulsIII'', ''VideoGame/DarkSoulsIII'', one of the bosses actually keeps a weapon right in their chamber that turns the fight into a CurbStompBattle in the player's favor. Somewhat of a subversion in that [[spoiler: he actually ''wants'' to be defeated.]]



* ''[[VideoGame/GearsOfWar Gears of War 3]]'':

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* ''[[VideoGame/GearsOfWar Gears of War 3]]'':''VideoGame/GearsOfWar3'':



* ''VideoGame/GodOfWar 2'': Subverted in the Zeus battle. First, Zeus is giant and you can't directly attack him. However, he summons sirens that release a deadly shockwave when you kill them, which damages him. The other stage is Zeus shrinking and fighting Kratos straight up. After awhile, Zeus remembers that he's the freakin' king of the gods, and starts bombarding Kratos with an endless stream of lightning. Kratos has to trick him to beat him.

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* ''VideoGame/GodOfWar 2'': ''VideoGame/GodOfWarII'': Subverted in the Zeus battle. First, Zeus is giant and you can't directly attack him. However, he summons sirens that release a deadly shockwave when you kill them, which damages him. The other stage is Zeus shrinking and fighting Kratos straight up. After awhile, Zeus remembers that he's the freakin' king of the gods, and starts bombarding Kratos with an endless stream of lightning. Kratos has to trick him to beat him.
27th May '16 8:47:33 AM LuciaMoore
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Added DiffLines:

** In ''DarkSoulsIII'', one of the bosses actually keeps a weapon right in their chamber that turns the fight into a CurbStompBattle in the player's favor. Somewhat of a subversion in that [[spoiler: he actually ''wants'' to be defeated.]]
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