History Main / TacticalSuicideBoss

29th Oct '16 7:50:50 PM Vir
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** Ganon has attacks from all the previous bosses. The very same attacks that made weakpoints vulnerable on said bosses. In his second phase he [[GameplayAndStorySegregation ''should'']] be vulnerable all the time. And yet, he's only vulnerable to the arrows after he tries to rush you down, which is only one of his attacks.

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** Ganon has attacks from all the previous bosses. The very same attacks that made weakpoints vulnerable on said bosses. In his second phase he [[GameplayAndStorySegregation ''should'']] ''[[GameplayAndStorySegregation should]]'' be vulnerable all the time. And yet, he's only vulnerable to the arrows after he tries to rush you down, which is only one of his attacks.
26th Oct '16 11:34:00 AM SolidSonicTH
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* ''Franchise/SonicTheHedgehog'':
** Many of Robotnik/Eggman's machines are like this, especially in the later games, where he has attacks that can hurt Sonic without going into harm's way, but he does so anyway. [[GameplayAndStorySegregation He has an IQ of 300]].
** ''VideoGame/SonicTheHedgehog1'': The Star Light Zone boss would probably be a lot more effective if he didn't fight Sonic in an area covered with seesaws that Sonic can either throw his spike bombs back with or use as counterweights to launch himself for a direct assault.

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* ''Franchise/SonicTheHedgehog'':
**
''Franchise/SonicTheHedgehog'': Many of Robotnik/Eggman's machines are like this, especially in the later games, where he has attacks that can hurt Sonic without going into harm's way, but he does so anyway. [[GameplayAndStorySegregation He has an IQ of 300]].
** ''VideoGame/SonicTheHedgehog1'': The Star Light Zone boss would probably be a lot more effective if he didn't fight Sonic in an area covered with seesaws that Sonic can either throw his spike bombs back with or use as counterweights to launch himself for a direct assault.
300]].
26th Oct '16 11:29:15 AM SolidSonicTH
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** The final boss of ''Sonic 2'' is a huge mecha with a small hit area, and a claw that completely covers it. If Robotnik just walked, he would be invincible (or at least extremely hard - he has a minuscule hit zone during his walk animation and everything else kills Sonic). Instead, he jumps, making his claw sway to regain his balance.

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** The final boss of ''Sonic 2'' ''VideoGame/SonicTheHedgehog2'' is a huge mecha with a small hit area, and a claw that completely covers it. If Robotnik just walked, he would be invincible (or at least extremely hard - he has a minuscule hit zone during his walk animation and everything else kills Sonic). Instead, he jumps, making his claw sway to regain his balance.
26th Oct '16 11:28:49 AM SolidSonicTH
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** ''VideoGame/SonicTheHedgehog1'': The Star Light Zone boss would probably be a lot more effective if he didn't fight Sonic in an area covered with seesaws that Sonic can either throw his spike bombs back with or use as counterweights to launch himself for a direct assault.


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*** The Oil Ocean boss has no reason to surface during the fight because Eggman's craft doesn't have any weapons directly attached to it. He attacks by launching a snake-like weapon with a sharp point on the end and a laser cannon that emerges from the oil. Yet he does and gets smacked.
17th Oct '16 11:48:41 AM SolidSonicTH
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* One of Wrestling/{{Ric Flair}}'s signature spots is going up to the top rope then being hurled off. He did this ''all the time'', despite the fact it doesn't lead to anything except getting thrown off by anyone he squares off with.
17th Oct '16 1:48:00 AM DienShihGeng
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* If the Snagglebeast had figured out that it was too heavy to cross the bridge in ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'', it would have successfully finished off the duo.
8th Oct '16 4:54:57 PM billybobfred
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*** The "Death Ball" boss in Death Egg act 2 can only be damaged by making it hit itself with the little weird spiked things it drops occasionally. Worse, there's only two ways to actually do that, and they both rely on a GravityScrew device Eggman installed in the arena for no apparent reason.
23rd Sep '16 1:39:31 PM SolidSonicTH
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** The TrueFinalBoss of ''VideoGame/Sonic3DFlickiesIsland'' can only be hit when he enters the platform Sonic is standing on, which he does on ever phase. This includes one phase where the boss ship is not even present at the platform ''until'' Sonic has to hit him.

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** The TrueFinalBoss of ''VideoGame/Sonic3DFlickiesIsland'' can only be hit when he enters the platform Sonic is standing on, which he does on ever phase.every phase (hitting him is how you move between phases). This includes one phase where the boss ship is not even present at the platform ''until'' Sonic has to hit him.
23rd Sep '16 1:22:28 PM SolidSonicTH
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Added DiffLines:

** The TrueFinalBoss of ''VideoGame/Sonic3DFlickiesIsland'' can only be hit when he enters the platform Sonic is standing on, which he does on ever phase. This includes one phase where the boss ship is not even present at the platform ''until'' Sonic has to hit him.
29th Aug '16 1:19:59 AM Zeke
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* ''VideoGame/{{WarioLand}}'' bosses tend to spend a lot of time invulnerable, so when you get an opening, it's usually this trope at work. Some bosses, including the final bosses of the first and fourth games, even give you throwable objects without which they would be unbeatable.

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* ''VideoGame/{{WarioLand}}'' ''VideoGame/WarioLand'' bosses tend to spend a lot of time invulnerable, so when you get an opening, it's usually this trope at work. Some bosses, including the final bosses of the first and fourth games, even give you throwable objects without which they would be unbeatable.
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