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** Various spells such as Scare and Cause Fear (the reversed form of Remove Fear) can temporarily frighten an opponent.
** The Phantasmal Killer spell forces the target to save, or immediately die of fright.
** The 1st Edition psionic power Telempathic Projection allowed the user to implant fear in an opponent's mind.

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** Spells
***
Various spells such as Scare and Cause Fear (the reversed form of Remove Fear) can temporarily frighten an opponent.
** *** The Phantasmal Killer spell forces the target to save, or immediately die of fright.
** The 1st Edition psionic power Telempathic Projection allowed allows the user to implant fear in an opponent's mind.mind.
** The Wand of Fear has the effect of a Cause Fear spell on the target, causing it to turn and run away for six minutes.
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** Beholders can use one of their 10 small eyes to cast the Cause Fear on other creatures.

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** Beholders can use one of their 10 small eyes to cast the Cause Fear spell on other creatures.

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* In ''TabletopGame/DungeonsAndDragons'', starting with 1st edition, quite a few AD&D monsters have the ability to cause fear as an innate power:

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* In ''TabletopGame/DungeonsAndDragons'', starting with 1st edition, quite a few AD&D monsters have the ability to cause fear as an innate power:''TabletopGame/DungeonsAndDragons''



** The Phantasmal Killer spell forces the target to save, or immediately die of fright.



** Certain creatures have the ability to cause fear in opponents, such as androsphinxes (roar), beholders (from one of their 10 small eyes), some demons, devils, dragonnes (roar), mummies and satyrs (by playing their pipes).
** ''All'' dragons in some editions are constantly surrounded by an aura of fear that sends any low-level character into panic. They can, however, turn it off for a brief time. A few other monsters also have fear auras, such as liches.

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** Certain creatures have the ability to cause fear The roar of an androsphinx can create fright in opponents, such as androsphinxes (roar), beholders (from any creature within 120 yards, making them flee in panic for 30 minutes.
** Beholders can use
one of their 10 small eyes), some demons, devils, dragonnes (roar), mummies and satyrs (by playing their pipes).
eyes to cast the Cause Fear on other creatures.
** ''All'' dragons in some editions are constantly surrounded by an aura of fear that sends any low-level character into panic. They can, however, turn it off for a brief time. A few other monsters also have fear auras, such as liches.



*** Arch devils inflict fear by looking at others. Asmodeus with his gaze, Baalzebul with his glance, Dispater by staring, Geryon by glaring, Amon, Mammon and Mephisto by gaze and Belial by stare.

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*** Arch devils inflict fear by looking at others. others: Asmodeus with his gaze, Baalzebul with his glance, Dispater by staring, Geryon by glaring, Amon, Mammon and Mephisto by gaze and Belial by stare.



** The roar of an androsphinx can create fright in any creature within 120 yards, making them flee in panic for 30 minutes.



** The Phantasmal Killer spell forces the target to save, or immediately die of fright.
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*** In 1st and 2nd Edition, All dragons of adult age (51 years) and older radiate fear by flying overhead or charging. Depending on how many hit dice the victim has, it can cause them to flee in panic, be paralyzed with fear or just take a penalty to hit.

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*** In 1st and 2nd Edition, All all dragons of adult age (51 years) and older radiate fear by flying overhead or charging. Depending on how many hit dice the victim has, it can cause them to flee in panic, be paralyzed with fear or just take a penalty to hit.
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** Certain creatures have the ability to cause fear in opponents, such as androsphinxes (roar), beholders (a GazeAttack from one of their 10 small eyes), some demons, devils, dragonnes (roar), mummies and satyrs (by playing their pipes).
*** ''All'' dragons in some editions are constantly surrounded by an aura of fear that sends any low-level character into panic. They can, however, turn it off for a brief time. A few other monsters also have fear auras, such as liches.

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** Certain creatures have the ability to cause fear in opponents, such as androsphinxes (roar), beholders (a GazeAttack from (from one of their 10 small eyes), some demons, devils, dragonnes (roar), mummies and satyrs (by playing their pipes).
*** ** ''All'' dragons in some editions are constantly surrounded by an aura of fear that sends any low-level character into panic. They can, however, turn it off for a brief time. A few other monsters also have fear auras, such as liches.

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** Certain creatures have the ability to cause fear in opponents, such as androsphinxes (roar), beholders (one of their eyes), some demons, devils, dragonnes (roar), mummies and satyr (by playing their pipes).

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** Certain creatures have the ability to cause fear in opponents, such as androsphinxes (roar), beholders (one (a GazeAttack from one of their 10 small eyes), some demons, devils, dragonnes (roar), mummies and satyr satyrs (by playing their pipes).



*** In 1st and 2nd Edition, All dragons of adult age (51 years) and older radiate fear by flying overhead or charging. Depending on how many hit dice the victim has, it can cause them to flee in panic, be paralyzed with fear or just take a penalty to hit.



** One of the beholder's ten small eyes can cause fear in the victim it looks at.



** All dragons of adult age (51 years) and older radiate fear by flying overhead or charging. Depending on how many hit dice the victim has, it can cause them to flee in panic, be paralyzed with fear or just take a penalty to hit.


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* ''TabletopGame/DCHeroes''. The Mental power Aura of Fear causes extreme fear in other creatures. If the effect is strong enough the victim flees in terror; otherwise the target just sits there quivering.
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* The cursed bridge from ''Literature/TheGirlFromTheMiraclesDistrict'' induces fear and manifests the greatest terrors of all who try to cross it in an attempt to get them to [[DrivenToSuicide jump off it]] into the river below.
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Compare/contrast TheDreaded who scares you with his reputation. For characters who use a person's pre-existing fears against them, see IKnowWhatYouFear. A hero who uses this power is a TerrorHero. Compare EmpathicShapeshifter (beings who transforms as a response to another's emotions) and KillingIntent (which may cause fear and thrilling effect). Subtrope of EmotionControl.

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Compare/contrast TheDreaded who scares you with his reputation. For characters who use a person's pre-existing fears against them, see IKnowWhatYouFear. A hero who uses this power is a TerrorHero. Compare EmpathicShapeshifter (beings who transforms as a response to another's emotions) and KillingIntent (which may cause fear and thrilling effect). Subtrope of EmotionControl.
EmotionBomb.
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Compare/contrast TheDreaded who scares you with his reputation. For characters who use a person's pre-existing fears against them, see IKnowWhatYouFear. A hero who uses this power is a TerrorHero. Compare EmpathicShapeshifter (beings who transforms as a response to another's emotions) and KillingIntent (which may cause fear and thrilling effect). Subtrope of EmotionBomb.

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Compare/contrast TheDreaded who scares you with his reputation. For characters who use a person's pre-existing fears against them, see IKnowWhatYouFear. A hero who uses this power is a TerrorHero. Compare EmpathicShapeshifter (beings who transforms as a response to another's emotions) and KillingIntent (which may cause fear and thrilling effect). Subtrope of EmotionBomb.
EmotionControl.
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Emotion Bomb is a subtrope of Emotion Control.


Compare/contrast TheDreaded who scares you with his reputation. For characters who use a person's pre-existing fears against them, see IKnowWhatYouFear. A hero who uses this power is a TerrorHero. Compare EmpathicShapeshifter (beings who transforms as a response to another's emotions) and KillingIntent (which may cause fear and thrilling effect). Subtrope of EmotionControl and/or EmotionBomb.

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Compare/contrast TheDreaded who scares you with his reputation. For characters who use a person's pre-existing fears against them, see IKnowWhatYouFear. A hero who uses this power is a TerrorHero. Compare EmpathicShapeshifter (beings who transforms as a response to another's emotions) and KillingIntent (which may cause fear and thrilling effect). Subtrope of EmotionControl and/or EmotionBomb.
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* In Post-Crisis DCComics, there was a villain named Phobia who could induce fear.

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* In Post-Crisis DCComics, Creator/DCComics, there was a villain named Phobia who could induce fear.
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[[folder:Other Sites]]
* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-1346 SCP-1346 ("Phobia Induction Corridor")]]. Anyone who tries to go down the SCP-1346 corridor starts becoming afraid at around the 50 meter mark. The fear becomes stronger the longer they stay in the corridor and the farther they go down the corridor. The Foundation's tests indicate that there's a creature beyond the door at the end of the corridor, presumably the source of the fear effect.
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* ''Franchise/{{BIONICLE}}'' has Turahk, the Rakshi of Fear, who can induce anything from slight unease to unrelenting terror in those he strikes with his staff. In especially strong doses he can even use his fear to kill.

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* ''Franchise/{{BIONICLE}}'' ''Toys/{{BIONICLE}}'' has Turahk, the Rakshi of Fear, who can induce anything from slight unease to unrelenting terror in those he strikes with his staff. In especially strong doses he can even use his fear to kill.
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* ''TabletopGame/GammaWorld'': The mutation Fear Generation instills complete terror in a creature, causing it to run away for an entire minute. If the target can't run away it will collapse into unconsciousness.

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[[folder:Other]]
* ''Franchise/{{BIONICLE}}'' has Turahk, the Rakshi of Fear, who can induce anything from slight unease to unrelenting terror in those he strikes with his staff. In especially strong doses he can even use his fear to kill.
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* ''Franchise/{{BIONICLE}}'' has Turahk, the Rakshi of Fear, who can induce anything from slight unease to unrelenting terror in those he strikes with his staff. In especially strong doses he can even use his fear to kill.
[[/folder]]
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Grammar.


This tends to a villainous power for [[BadPowersBadPeople obvious reasons]]. Having your hero stand up to someone who can literally transform his enemies into {{Dirty Coward}}s makes for good drama. Many of those who possess it will, accordingly, be {{sadist}}s of one stripe or another, reveling in the terror they cause. It isn't impossible, though, for a hero to harness this power to a better purpose, scaring off people they might otherwise have to hurt. Regardless of the side they're on, characters with this sort of control over the fears of others are unlikely to be mentally well-adjusted.

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This tends to be a villainous power for [[BadPowersBadPeople obvious reasons]]. Having your hero stand up to someone who can literally transform his enemies into {{Dirty Coward}}s makes for good drama. Many of those who possess it will, accordingly, be {{sadist}}s of one stripe or another, reveling in the terror they cause. It isn't impossible, though, for a hero to harness this power to a better purpose, scaring off people they might otherwise have to hurt. Regardless of the side they're on, characters with this sort of control over the fears of others are unlikely to be mentally well-adjusted.
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* ''Anime/{{Bleach}}'': Nodt's power is to throw thorns that [[EmotionBomb instil a crippling, irrational fear in his opponents if they touch them]]. His [[SuperMode Vollstandig]] transports his opponents into a dimension where giant eyes everywhere paralyse the opponent with terror.

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* ''Anime/{{Bleach}}'': As Nodt's power is to throw thorns that [[EmotionBomb instil a crippling, irrational fear in his opponents if they touch them]]. His [[SuperMode Vollstandig]] transports his opponents into a dimension where giant eyes everywhere paralyse the opponent with terror.

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Duplicate example.


* As Nodt's power in ''Anime/{{Bleach}}'' is to throw thorns that [[EmotionBomb instil a crippling, irrational fear in his opponents if they touch them]]. His [[SuperMode Vollstandig]] transports his opponents into a dimension where giant eyes everywhere paralyse the opponent with terror.

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* As ''Anime/{{Bleach}}'': Nodt's power in ''Anime/{{Bleach}}'' is to throw thorns that [[EmotionBomb instil a crippling, irrational fear in his opponents if they touch them]]. His [[SuperMode Vollstandig]] transports his opponents into a dimension where giant eyes everywhere paralyse the opponent with terror.



* The main method of MindRape used by [[spoiler: As Nodt]] in ''Manga/{{Bleach}}''. Said character's arrows inject his opponents with fear, causing them to be literally ''scared to death''. It's so effective that it sends [[spoiler: [[TheStoic Byakuya Kuchiki]] ]] ''totally over the edge.''

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* A ''very'' popular ability in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' is the ability to inflict fear (or, worse yet, ''terror'') on the enemy.
** Necron pariahs have this effect on people, due to the inherent wrongness of their lacking souls entirely. Some human blanks have this ability, but whether or not this is because they don't have souls seems to vary ([[CiaphasCain Jurgen]] is generally repulsive to everyone around him, but this is generally because of his poor hygiene and appearance rather than his being a blank).

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* A ''very'' popular ability in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' is the ability to inflict fear (or, worse yet, ''terror'') on the enemy.
**
enemy. Necron pariahs have this effect on people, due to the inherent wrongness of their lacking souls entirely. Some human blanks have this ability, but whether or not this is because they don't have souls seems to vary ([[CiaphasCain Jurgen]] is generally repulsive to everyone around him, but this is generally because of his poor hygiene and appearance rather than his being a blank).
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* One of these was used in the ''Series/DoctorWho'' serial ''The Sun Makers'' by the evil tax-gathering government to control the human populace. The Doctor inverts the technology to make people angry instead.

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* One of these was used in the ''Series/DoctorWho'' serial ''The "[[Recap/DoctorWhoS15E4TheSunMakers The Sun Makers'' Makers]]" by the evil tax-gathering government to control the human populace. The Doctor inverts the technology to make people angry instead.

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* ''Series/{{Charmed}}'' gives us Barbas, the Demon of Fear, who is able to read the worst fear of his targets, and make them believe they are living it through illusions. He's even able to kill his victims his way.
** His flipped-universe counterpart is a hippie who lives in a beautiful garden and inspires the emotion of [[CareBearStare hope]].

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* ''Series/{{Charmed}}'' gives us ''Series/{{Charmed}}'':
**
Barbas, the Demon of Fear, who is able to read the worst fear of his targets, and make them believe they are living it through illusions. He's even able to kill his victims his way.
** His Inverted by Barbas's flipped-universe counterpart counterpart, who is a hippie who lives in a beautiful garden and inspires the emotion of [[CareBearStare hope]].
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* In ''VideoGame/FateGrandOrder'', Demons have an ability called "Fear" that inflicts a [[CriticalHit critical damage]] debuff on a target for three turns.

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* The Ringwraiths in ''LordOfTheRings'' are constantly surrounded by an "aura" of this. Hardened soldiers break and run in their presence, and it's strongly implied that [[ActionGirl Éowyn]] is only able to stand up to the Witch-King because she's been [[BrokenBird living in constant despair for years]]. She's ''used'' to it.

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* ''Literature/TheLordOfTheRings'':
**
The Ringwraiths in ''LordOfTheRings'' are constantly surrounded by an "aura" of this. Hardened soldiers break and run in their presence, and it's strongly implied that [[ActionGirl Éowyn]] Éowyn]] is only able to stand up to the Witch-King because she's been [[BrokenBird living in constant despair for years]]. She's ''used'' to it.
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* Causing paralytic fear is a common effect of very powerful Ki auras in many manga and anime, particularly auras of powerful KillingIntent. In some series, it can get so bad that the weaker person actually suffers a hallucination of taking a killing blow for a split second... assuming that they don't actually die from the pressure of the aura.
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* In ''TabletopGames/CallOfCthulhu'', the King in Yellow has an attack that literally causes those who look into his eyes to be paralyzed with fear... and generally, causes the character to lose Sanity in the process.

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* In ''TabletopGames/CallOfCthulhu'', ''TabletopGame/CallOfCthulhu'', the King in Yellow has an attack that literally causes those who look into his eyes to be paralyzed with fear... and generally, causes the character to lose Sanity in the process.



* The ''{{Mortasheen}}'' monster Doomboros is a CowardlyLion which can generate a psychic empathy field that makes its enemies just as fearful as it is.

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* ''TabletopGame/{{Mortasheen}}'': The ''{{Mortasheen}}'' monster Doomboros is a CowardlyLion which can generate a psychic empathy field that makes its enemies just as fearful as it is.
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* Phobius, one of Malestrom's Minions in the MarvelUniverse, also has psychic fear powers.

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* ''ComicBook/{{Quasar}}'': Phobius, one of Malestrom's Minions in the MarvelUniverse, Maelstrom's minions, also has psychic fear powers.

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[[AC:AnimeAndManga]]
* As Nodt's power in ''{{Bleach}}'' is to throw thorns that [[EmotionBomb instil a crippling, irrational fear in his opponents if they touch them]]. His [[SuperMode Vollstandig]] transports his opponents into a dimension where giant eyes everywhere paralyse the opponent with terror.

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\n[[AC:AnimeAndManga]]\n!!Examples:

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* As Nodt's power in ''{{Bleach}}'' ''Anime/{{Bleach}}'' is to throw thorns that [[EmotionBomb instil a crippling, irrational fear in his opponents if they touch them]]. His [[SuperMode Vollstandig]] transports his opponents into a dimension where giant eyes everywhere paralyse the opponent with terror.




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* In the animated web series ''WebAnimation/BrokenSaints'', this is the form [[SuperpoweredEvilSide angry Shandala's]] empathic powers take towards any hostiles.

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* In the animated web series ''WebAnimation/BrokenSaints'', this is the form [[SuperpoweredEvilSide angry Shandala's]] empathic powers take towards any hostiles.hostiles.
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''DAN004 wuz ere takin over ur druft''

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Created from YKTTW

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''DAN004 wuz ere takin over ur druft''

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It has often been said that fear is the best weapon. So this is an ability that induces fear on people.

The person who has this may be psychic and can alter your emotional state. Maybe he's got magic powers, that can do the same. Maybe he gives off a pheromone that attacks the amygdala and induces terror. Maybe there is no obvious explanation. However he does it, it isn't natural, and now anybody who wants to fight him will have to do so while struggling to avoid wetting their pants.

This tends to a villainous power for [[BadPowersBadPeople obvious reasons]]. Having your hero stand up to someone who can literally transform his enemies into {{Dirty Coward}}s makes for good drama. Many of those who possess it will, accordingly, be {{sadist}}s of one stripe or another, reveling in the terror they cause. It isn't impossible, though, for a hero to harness this power to a better purpose, scaring off people they might otherwise have to hurt. Regardless of the side they're on, characters with this sort of control over the fears of others are unlikely to be mentally well-adjusted.

This kind of ability can also appear in inanimate objects, particularly [[ArtifactOfDoom Artifacts of Doom]], and if anyone uses it, they can induce fear on others with it. (But it leads to a FridgeLogic: How could the user themselves not be affected? There might be reasons to HandWave it.)

Compare/contrast TheDreaded who scares you with his reputation. For characters who use a person's pre-existing fears against them, see IKnowWhatYouFear. A hero who uses this power is a TerrorHero. Compare EmpathicShapeshifter (beings who transforms as a response to another's emotions) and KillingIntent (which may cause fear and thrilling effect). Subtrope of EmotionControl and/or EmotionBomb.
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[[AC:AnimeAndManga]]
* As Nodt's power in ''{{Bleach}}'' is to throw thorns that [[EmotionBomb instil a crippling, irrational fear in his opponents if they touch them]]. His [[SuperMode Vollstandig]] transports his opponents into a dimension where giant eyes everywhere paralyse the opponent with terror.
* Alucard from ''Manga/{{Hellsing}}'' can cause this effect through his supernatural presence, as best seen in the hotel scene.
* Causing paralytic fear is a common effect of very powerful Ki auras in many manga and anime, particularly auras of powerful KillingIntent. In some series, it can get so bad that the weaker person actually suffers a hallucination of taking a killing blow for a split second... assuming that they don't actually die from the pressure of the aura.
* Zophise, the BigBad of a story arc of ''Manga/ZatchBell'', is able to manipulate the demons of a thousand years ago into fighting for them by making them believe that, after being freed of their stone curse, that Zophise can ''return them to stone at will''. After spending 1000 years utterly immobile, that fear is enough to get them to do anything for him.
* In a rare heroic example, this appears to be what Dhienalia of ''Anime/HeroicAge'' does to Phaeto when she psychically attacks him. His mind is flooded with images of terrified humans, he retreats ''very'' quickly, and for the rest of the series has a crippling fear of humanity that causes him to act irrationally. (Unfortunately for Dhienalia, serving as the conduit for all that fear is [[HeroicBSOD not healthy for a person's psyche]] either.)
* In ''Manga/{{Naruto}}'' when confronted by Orochimaru in The Forest of Death during the Chuunin Exams, Sasuke and Sakura are paralyzed by fear from just one of his Evil Glares. Sasuke had to stab himself in the leg with a kunai in order to "wake up", grab Sakura, and escape before Orochimaru's kunai could finish them off (right in the forehead!).
* The main method of MindRape used by [[spoiler: As Nodt]] in ''Manga/{{Bleach}}''. Said character's arrows inject his opponents with fear, causing them to be literally ''scared to death''. It's so effective that it sends [[spoiler: [[TheStoic Byakuya Kuchiki]] ]] ''totally over the edge.''
* Being a [[spoiler:HumanoidAbomination]] ''LightNovel/{{Baccano}}'''s Ronnie Schiatto has managed to employ this technique to scare literally everything in a room (except for [[FearlessFool Isaac and Miria]]) stiff - including the ''air''.
-->The air didn't grow cold -- it just stopped. Completely.

[[AC:ComicBooks]]
* ''ComicBook/{{Daredevil}}'' foe Mister Fear is able to use his fear gas to instill unrelenting terror in his victims. In lesser doses, he can induce a constant feeling of paranoia (as opposed to all-out screaming terror) which can be far more deadly in the long run.
* ''ComicBook/{{Batman}}'' enemy Scarecrow uses fear gas to cause hallucinations, paranoia, and even full on panic-induced heart attacks in his victims. Sometimes this overlaps with IKnowWhatYouFear, while other times it's just straight up irrational terror.
* In the ''ComicBook/{{X-Men Legends}}'' series, Emma Frost can do this to every enemy in her range, making all of them bolt. This only makes it so that you have to run after them to take care of them before the effect wears off.
* In ''ComicBook/SonicTheComic'', [[spoiler:Chaos]] did this. It was, however, resistable, as two characters were able to get close to it this way (Sonic achieved it by concentrating on rage).
* In Post-Crisis DCComics, there was a villain named Phobia who could induce fear.
* In ''Comicbook/{{Sleeper}}'', Peter Grimm has the ability to trap someone in a mental loop reliving their greatest fear until they die.
* Phobia, a minor enemy of the Comicbook/TeenTitans and sometime member of the Brotherhood of Evil, has this power [[ExactlyWhatItSaysOnTheTin as her codename indicates.]]
* Phobius, one of Malestrom's Minions in the MarvelUniverse, also has psychic fear powers.
* In the ''Comicbook/JudgeDredd'' universe, the Dark Judges include Judge Fear, who can compel anyone to stare at his unmasked face and see their greatest fear, usually inducing a lethal heart attack. It didn't work so well on [[{{Determinator}} Dredd himself]], though:
-->'''Judge Fear:''' Gaze into the face of fear!
-->'''Judge Dredd:''' Gaze into the fist of Dredd!
* Subverted in the Franchise/{{Batman}} prose short story "The Origin of the Polarizer." An unnamed man who works at a radio parts store notices all the electronics ordered by Bruce Wayne and realizes that Wayne is Batman, so decides to become a supervillain to capitalize on this knowledge. In their first encounter the Polarizer claims he has a "fear ray," but all it does is fry the electronics in Batman & Robin's utility belt paraphernalia, rendering their assorted devices inoperable. "Well, it's more of a 'consternation ray,' but that just doesn't have as much of a ring to it."

[[AC:Fan Fiction]]
* In "PokemonMysteryDungeonJournal" Jaroda and Lady Christine have access to an Aura technique called Fear Aura, which Jaroda uses to force Heath to take a job for him.
* The Morrigi's favorite trick in the ''Franchise/MassEffect''/''VideoGame/SwordOfTheStars'' FusionFic ''FanFic/ShepherdOfTheStars'', because of their affinity for EmotionControl. The Asari are rapidly learning how to do it too. Thane gets hit by a particularly nasty one midway through the story and has yet to fully recover.

[[AC:Literature]]
* In ''Literature/TheSwordOfShannara'' the Warlock Lord, Brona, attacks Shea's mind with fear, nearly shattering the young man's psyche with vision after vision of Brona breaking or killing him.
* In the ''Mithgar'' books, Gargons/Ghaths cast fear into anyone who comes near them, freezing their enemies in place.
* In ''Literature/CodexAlera'', [[PlayingWithFire firecrafters]] can project a directed aura of fear. In one of the later books, [[AuthorityEqualsAsskicking Gaius Sextus]] hits an army with such a powerful fearcrafting that the front ranks actually ''die of fear'', complete with {{Psychic Nosebleed}}s.
* The Literature/HarryPotter universe has two creatures with this kind of power (both introduced in ''Literature/HarryPotterAndThePrisonerOfAzkaban''):
** The Dementors are creatures who make people re-live their worst (including scariest) memories to remove all happiness from their victims.
** The Boggart is a ShapeShifter who can sense what people are the most afraid of, and takes that form. It can be defeated by the power of laughter. For Harry, the Boggart turns into a Dementor, implying that he's the most afraid of fear itself.
* The Ringwraiths in ''LordOfTheRings'' are constantly surrounded by an "aura" of this. Hardened soldiers break and run in their presence, and it's strongly implied that [[ActionGirl Éowyn]] is only able to stand up to the Witch-King because she's been [[BrokenBird living in constant despair for years]]. She's ''used'' to it.
** The ArmyOfTheDead has the same effect, either because of inherent magic or just the natural reaction to seeing a huge horde of nasty ghosts. In the book it's left ambiguous whether they can actually hurt people, but they don't need to because the fear is enough. In the film, because this sort of subtlety is hard to express in a visual medium, they kill people by more direct means, but their appearance still sparks a MassOhCrap from the enemy.
** Tolkien's worldbuilding establishes that an aura of fear and terror is an innate trait to the undead, from ghosts to wraiths and anything else. The Ringwraiths are just particularly potent with it because they've got the power of the Nine Rings backing them up.
* The Fury Twins Phobos and Deimos of the ''Literature/WhateleyUniverse.'' Each has a fear aura. When they merge into a single creature, the fear aura gets so bad they [[RealityWarper warp reality in the vicinity]]. Unlike most characters in this category, they're not evil, and in fact they are receptive empaths so they have to feel the fear of everyone around them, which they don't like.
* A side effect of the drug used to commit the murders in Literature/SherlockHolmes in the Adventure of the Devil's Foot was that it caused a paralyzingly intense sense of fear.
* Many of the more powerful monsters in ''Literature/{{Fablehaven}}'' had fear auras that paralyzed any mortal that came too close to them.
* Myrddraal in ''Literature/TheWheelOfTime'' have a "fear gaze", despite [[EyelessFace having no eyes]], that can freeze a man in place if he's not used to it. This power becomes a lot less effective over the series as the main characters [[TookALevelInBadass take levels in badass]], and is seldom mentioned in later books.
* The non-fiction book of the same title on which ''Film/TheMothmanProphecies'' is based supposes that Mothman's [[RedEyesTakeWarning glowing eyes]] emit a particular frequency of infrared light that causes terror in the mammalian brain. This is based on accounts of witnesses who reported being frozen with fear while they saw Mothman looking at them.

[[AC:LiveActionTV]]
* Gachnar, the Fear Demon from the fourth season Halloween episode of ''Series/BuffyTheVampireSlayer''.
* One of these was used in the ''Series/DoctorWho'' serial ''The Sun Makers'' by the evil tax-gathering government to control the human populace. The Doctor inverts the technology to make people angry instead.
* ''Series/{{Charmed}}'' gives us Barbas, the Demon of Fear, who is able to read the worst fear of his targets, and make them believe they are living it through illusions. He's even able to kill his victims his way.
** His flipped-universe counterpart is a hippie who lives in a beautiful garden and inspires the emotion of [[CareBearStare hope]].
* ''Series/KamenRiderDouble'''s BigBad, Ryuube Sonozaki AKA the Terror Dopant, is able to generate a field that causes anyone caught within it to suffer from intense fear (as in, curled up in the fetal position and screaming like a madman). He can also turn his [[NiceHat Nice Headdress]] into a {{Kaijuu}} dubbed the Terror Dragon. Even without transforming, Ryuube himself can instill a degree of degree of terror in those around him.
* In the ''Series/SpaceAboveAndBeyond'' episode "The Enemy", US troops on a desolate planet the 58th have been sent to resupply are reported to be stuck in a meat grinder of a battle. It turns out that there aren't actually any Chigs on-planet, but they left behind a panic-inducing weapon that's causing the troopers to turn on each other or blunder into minefields.

[[AC:Mythology and Religion]]

* In Myth/ClassicalMythology, {{Trickster}} god Pan likes to sneak up on people and then let out a bloodcurdling scream, causing them to flee in mindless terror. This is the origin of the word 'panic'.

[[AC:Other]]
* ''Franchise/{{BIONICLE}}'' has Turahk, the Rakshi of Fear, who can induce anything from slight unease to unrelenting terror in those he strikes with his staff. In especially strong doses he can even use his fear to kill.

[[AC:TabletopGames]]
* In ''TabletopGames/CallOfCthulhu'', the King in Yellow has an attack that literally causes those who look into his eyes to be paralyzed with fear... and generally, causes the character to lose Sanity in the process.
* In ''TabletopGame/DungeonsAndDragons'', starting with 1st edition, quite a few AD&D monsters have the ability to cause fear as an innate power:
** Various spells such as Scare and Cause Fear (the reversed form of Remove Fear) can temporarily frighten an opponent.
** The 1st Edition psionic power Telempathic Projection allowed the user to implant fear in an opponent's mind.
** Certain creatures have the ability to cause fear in opponents, such as androsphinxes (roar), beholders (one of their eyes), some demons, devils, dragonnes (roar), mummies and satyr (by playing their pipes).
*** ''All'' dragons in some editions are constantly surrounded by an aura of fear that sends any low-level character into panic. They can, however, turn it off for a brief time. A few other monsters also have fear auras, such as liches.
*** In 3.5 and TableTopGame/PathFinder, it's not a magical or psionic effect: dragons are just plain scary. Mechanically, if a dragon with greater hit dice than you does anything threatening, you have to roll your save.
** One of the beholder's ten small eyes can cause fear in the victim it looks at.
** Demons
*** The demon princes Demogorgon, Juiblex, Orcus and Yeenoghu can instill fear in a target as one of their innate abilities.
*** The demon prince Graz'zt causes fear in all within 60 feet who see and hear his displeasure.
*** The Type II, Type III, Type IV and Type VI demons can act on other creatures as if using a Wand of Fear on them.
*** Babau, Bar-Igura, Baron and Marquis cambions, chasme, and rutterkin can cause fear by touch.
** All devils have the ability to engender fear in living things. The exact details are different for each devil.
*** Arch devils inflict fear by looking at others. Asmodeus with his gaze, Baalzebul with his glance, Dispater by staring, Geryon by glaring, Amon, Mammon and Mephisto by gaze and Belial by stare.
*** Other named devils: Bael in a 20 foot radius, bearded devils and Titivilus by touch, Glasya and Hutijin by speaking to victims, and Moloch with a BreathWeapon.
*** Barbed devils cause fear by striking an opponent, bone devils generate fear in a five foot radius, erinyes affect anyone who looks at them, ice devils radiate fear in a ten foot radius, malebranche exude fear in a five foot radius, and pit fiends shed fear in a 20 foot radius.
** All dragons of adult age (51 years) and older radiate fear by flying overhead or charging. Depending on how many hit dice the victim has, it can cause them to flee in panic, be paralyzed with fear or just take a penalty to hit.
** Brass dragons have a breath weapon that consists of a gas that causes fear in anyone who breathes it.
** When a dragonne roars the sound can inflict fear on anyone who hears it, which will sap 50% of their strength.
** Just seeing a lich causes any creature with less than 5 {{Character Level}}s or hit dice to flee in panic.
** The sight of a mummy can make any creature paralyzed with terror.
** A satyr can play music with its pipes to inflict fear on any opponent that hears it.
** The roar of an androsphinx can create fright in any creature within 120 yards, making them flee in panic for 30 minutes.
** Any being that looks into a yeti's eyes is rigid with fright for the next three combat rounds.
** The Phantasmal Killer spell forces the target to save, or immediately die of fright.
* The ''{{Mortasheen}}'' monster Doomboros is a CowardlyLion which can generate a psychic empathy field that makes its enemies just as fearful as it is.
* A ''very'' popular ability in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' is the ability to inflict fear (or, worse yet, ''terror'') on the enemy.
** Necron pariahs have this effect on people, due to the inherent wrongness of their lacking souls entirely. Some human blanks have this ability, but whether or not this is because they don't have souls seems to vary ([[CiaphasCain Jurgen]] is generally repulsive to everyone around him, but this is generally because of his poor hygiene and appearance rather than his being a blank).

[[AC:VideoGames]]
* ''VideoGame/DawnOfWar'':
** The SpaceMarine Chaplain can break an enemy squad with a Demoralizing Shout, while the Librarian prevents it from rising with his Weaken Resolve spell.
** Chaos buildings project an aura that increases their units' morale and decreases enemy morale when nearby.
** The Imperial Guard commissar inverts this: he instantly restores his squad's morale (even from zero) by [[YouHaveFailedMe executing one member.]]
--> "Fear ensures loyalty!"
** Necron Flayed Ones cause nearby enemy morale to drop steadily. The Necron Lord can take an ability that causes all units to run like hell away from him.
** Eldar Howling Banshees can use their War Shout to demoralize all nearby enemies.
** Dark Eldar: this might take a while. Terrorfex and Horrorfex grenades are squad and vehicle versions of a grenade that does morale damage; the Haemonculus can broadcast the sound of a tortured slave across the battlefield, causing enemies to fire slower; Slave Chambers can be upgraded to deal continuous morale damage and attack enemy units' souls for more morale damage; and then there's their Soul Powers: Rend Soul causes morale damage to enemy leaders, while Screams of the Damned instantly reduces the morale of ''every'' enemy on the map at once.
* The Terrifying Presence perk from ''VideoGame/FalloutNewVegas'' allows the Courier to pick dialogue options that intimdate foes enough that many will run instead of fight you.
* The ''VideoGame/{{Persona}}'' series has the Fear status, which makes those afflicted by it so afraid that they either skip a turn or withdraw from battle. ''VideoGame/Persona3'' has Fear make characters more vulnerable to critical hits, while in ''VideoGame/Persona4'' they become vulnerable to the [[OneHitKO Ghastly Wail]] skill.
* In ''VideoGame/NeverwinterNights'', most dragons are continuously surrounded by a magical aura of fear that makes any attacker flee unless they make a Will save.
* The power set of the champion Nocturne from VideoGame/LeagueOfLegends. Of course, you can't ''actually'' replicate "pure undiluted fear" in players, but his ultimate ability is pretty scary- he blankets the enemy team in darkness, making them incapable of seeing enemies ''or'' allies for a few seconds, while Nocturne surges forward to attack. Apparently, the in-game characters see the world as a dark hellscape as he does so.
* In ''VideoGame/MiddleEarthShadowOfMordor'', Talion can acquire various upgrades and runes that scare Uruks and cause them to run if he murders Uruks in particularly brutal ways. This, alongside his other supernatural powers and guerilla campaign against the forces of Sauron, quickly makes him TheDreaded to his enemies.
* The Dread Masters in ''VideoGame/StarWarsTheOldRepublic'' are a cabal of powerful Sith Lords, who draw on the power of TheDarkSide of TheForce to induce panic in entire Republican armies and fleets at once.
* In ''Videogame/{{Mother 3}}'', the Pigmasks use their Frighbots to interrogate [[spoiler: the Mister Saturns]]; however, when you fight them, [[HarmlessVillain they have no offensive or status-affecting abilities at all.]] Instead, [[InformedAbility you're simply told that their stories are really scary as you smash them to pieces.]]
* ''Videogame/ElSword'': Fury Guardian's skill "Pandemonium: Fear" can induce this (specifically, as a status effect) on enemies. They will take more damage from attacks and be unable.to.use skills for a duration.
* Fear effects are a common game mechanic in ''VideoGame/WorldOfWarcraft'' and other MMORPGS, with afflicted players and monsters running randomly around the place. Many a player has cursed this when feared right into the ''next'' bunch of monsters, and it used to be that you could be scared right off a cliff!
* ''VideoGame/WarcraftIII'':
** Banshees scream to attack, with their basic spell cursing enemies to miss a third of the time in combat.
** The Howl of Terror ability reduces nearby enemies' attack.
* Befitting his status as the Lord of Terror, ''Videogame/{{Diablo}}'' is able to sow panic among his enemies and, as a bonus, is utterly incapable of feeling fear himself.
* The Fear Point in ''VideoGame/ImmortalDefense'' may count. It slows down enemy targets, but represents the player character's own anxieties and its effect is probably just caused by its environment's metaphor tangibility. If fully upgraded, it "panics" and fires blindly.
* ''Franchise/TheElderScrolls''
** The aptly named "Fear" spell makes the target flee from anything hostile to them.
** The Battle Cry racial ability held by Nords makes anyone targeted flee for 30 seconds.
** The Dismay Shout in ''VideoGame/{{Skyrim}} can make enemies flee in terror, its power increase with each word obtained.
* The Daunt skill in the ''VideoGame/FireEmblem'' series causes fear, which manifests by lowering the hit% and critical hit% of all opposing units by 5. When it was introduced in ''Path of Radiance'', it was exclusive to a pair of bosses, but in ''Radiant Dawn'' it can be equipped to one of your units--[[GameplayAndStorySegregation even ones that wouldn't make much sense to have this ability,]] like the ActualPacifist herons or the [[SquishyWizard fragile]] [[WhiteMage bishops]], who probably benefit from it more than anyone.
* A ''Franchise/{{Pokemon}}'' using the ability "Intimidate" scares the opponent so badly it lowers its Attack just by showing up. Naturally Gyarados has this ability.
** There's another ability called "Unnerve", which prevents enemies from using their held Berry, and can be used by Pokemon like [[OlympusMons Mewtwo]], [[TyrannosaurusRex Tyranitar]], [[ArsonMurderAndJaywalking and]] [[RidiculouslyCuteCritter Joltik.]]
** A weaponized version is used in the attack [[CastingAShadow Dark Pulse]], an attack in which an aura filled with horrible thoughts and emotions is fired, which may cause the target to flinch and not attack for a turn.
** In the VideoGame/PokemonMysteryDungeon series, there's an IQ skill called Intimidator(not to be confused with the above Intimidate), which can scare enemies so badly that they won't attack for their turn. High-end bosses and certain enemies in later dungeons use this, which can be frustrating for the player. But if the player picks the right Pokemon and is patient enough to raise its own IQ level, you can also use it, in a rare heroic version. However, this skill doesn't work if the enemy uses a long-range attack, even if they're right next to the the user.
* ''VideoGame/TheWitcher'' has a literal example in the King and Queen TrickBomb, which evokes terror in those affected.
* In ''VideoGame/EmpireEarth'' Strategist heroes can use their Battle Cry to demoralize enemy troops, making them take more damage.
* In ''VideoGame/RatchetAndClankIntoTheNexus'', one of the weapons you can get is the Nightmare Box, which summons the nightmares of your enemies. In gameplay, this causes them to stop attacking for a moment and try to kill the box instead.

[[AC:Webcomics]]
* This is one of [[http://www.flipsidecomics.com/comic.php?i=436 Bloody Mary's powers]] in ''Webcomic/{{Flipside}}''.

[[AC:WebOriginal]]
* ''Wiki/SCPFoundation'':
** [[http://www.scp-wiki.net/scp-1233 SCP-1233 ("Mammal Terraformer")]]. Any mammal within 7 meters of SCP-1233 feels fear and revulsion. In addition, any human that close feels a desire to flee the area.
** ''[[http://www.scp-wiki.net/scp-303 SCP-303 ("The Doorman")]]. When SCP-303 materializes behind a door, anyone trying to open the door from the other side will feel a paralyzing fear that lasts until SCP-303 de-materializes again.
* In the animated web series ''WebAnimation/BrokenSaints'', this is the form [[SuperpoweredEvilSide angry Shandala's]] empathic powers take towards any hostiles.

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