History Main / SuperSoldier

15th Oct '17 7:28:04 PM PaulA
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* The Sauron Supermen and Motie warrior caste in ''[[Literature/CoDominium The Mote in God's Eye]]'' and [[Literature/CoDominium related stories]].

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* ''Literature/CoDominium'' setting:
**
The Sauron Supermen and Supermen.
** The
Motie warrior caste in ''[[Literature/CoDominium The Mote in God's Eye]]'' and [[Literature/CoDominium related stories]].''Literature/TheMoteInGodsEye''.
29th Sep '17 5:06:55 AM ChronoLegion
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** The Zuul were made by giving a race of flesh-eating marsupials a human-like intelligence, PsychicPowers (including the ability to MindRape knowledge out of their victims), a HiveMind, and a natural lust for exploration and conquest, the Zuul were created for exterminating any race that wouldn't be subjugated; cargoes of them were simply dumped onto any old planet whose inhabitants needed a good genocide. They became more wildly successful than their creators could ever have dreamed of, insofar they went on to [[ScaryDogmaticAliens voluntarily worship their creators as gods and view their genocidal purpose as a holy war against the unworthy]].

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** The Zuul were made by giving a race of flesh-eating marsupials a human-like intelligence, PsychicPowers (including the ability to MindRape knowledge out of their victims), a HiveMind, and a natural lust for exploration and conquest, the Zuul were created for exterminating any race that wouldn't be subjugated; cargoes of them were simply dumped onto any old planet whose inhabitants needed a good genocide. They became more wildly successful than their creators could ever have dreamed of, insofar they went on to [[ScaryDogmaticAliens voluntarily worship their creators as gods and view their genocidal purpose as a holy war against the unworthy]]. In the sequel, a [[DefectorFromDecadence Zuul splinter faction]] joins their former enemies the Liir in fighting the rest of the Zuul and their creators.
29th Sep '17 4:57:09 AM ChronoLegion
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* The second season opener of ''Series/SeaQuestDSV'' centered around the "Daggers" (the official term is GELF - genetically engineered life form. "Dagger" is an insult), genetically engineered warriors whose very existence was outlawed before they were a year old, and are exiled to life on a prison island. They are freed by the end of the episode.

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* The second season opener of ''Series/SeaQuestDSV'' centered around the "Daggers" (the official term is GELF - genetically engineered life form. "Dagger" is an insult), genetically engineered warriors whose very existence was outlawed before they were a year old, and are exiled to life on a prison island. They are freed by the end of the episode.episode, while one of them (Dagwood) joins the main cast.
29th Sep '17 4:56:04 AM ChronoLegion
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*** The IDW ''Star Trek Khan'' comics have Creator/BenedictCumberbatch's version of the character stand trial after the events of ''Film/StarTrekIntoDarkness'' and retell the story of the Eugenics Wars and why he looks nothing like Ricardo Montalban. A powerful corporation kidnapped a whole bunch of kids from slums all over the world in 1970s and, with backing by various governments, set out to train an army of Super Soldiers, genetically-enhancing them using tech unheard of outside the company, giving them a HealingFactor, among other things. Noonien Singh became the leader of the "enhanced" at the Indian compound. Eventually, all the enhanced all over the world coordinated their actions and escaped, deciding to plot a global takeover in order to keep the foolish humans from destroying the world. In 1992, they make their move by nuking Washington and Moscow and announcing their intentions. Their takeover takes a few weeks. After capturing India, Noonien Singh takes the name/title Khan and becomes the ruler of the Central Asian territory. According to him, he's the only ruler who tries to make the lives of his people better, while the others use their ambition to fight among themselves, which, in the end, allows humans to fight back and push the "enhanced" to Australia. Khan and his followers escape on the SS ''Bottany Bay''. He then gets EasyAmnesia and is tricked by Admiral Marcus that he really is John Harrison, agent of Section 31. His memories return when he blows up Praxis as part of his mission.

to:

*** The IDW ''Star Trek Khan'' comics have Creator/BenedictCumberbatch's version of the character stand trial after the events of ''Film/StarTrekIntoDarkness'' and retell the story of the Eugenics Wars and why he looks nothing like Ricardo Montalban. A powerful corporation kidnapped a whole bunch of kids from slums all over the world in 1970s and, with backing by various governments, set out to train an army of Super Soldiers, genetically-enhancing them using tech unheard of outside the company, giving them a HealingFactor, among other things. Noonien Singh became the leader of the "enhanced" at the Indian compound. Eventually, all the enhanced all over the world coordinated their actions and escaped, deciding to plot a global takeover in order to keep the foolish humans from destroying the world. In 1992, they make their move by nuking Washington and Moscow and announcing their intentions. Their takeover takes a few weeks. After capturing India, Noonien Singh takes the name/title Khan and becomes the ruler of the Central Asian territory. According to him, he's the only ruler who tries to make the lives of his people better, while the others use their ambition to fight among themselves, which, in the end, allows humans to fight back and push the "enhanced" to Australia. Khan and his followers escape on the SS ''Bottany Bay''. He then gets EasyAmnesia (and plastic surgery) and is tricked by Admiral Marcus that he really is John Harrison, agent of Section 31. His memories return when he blows up Praxis as part of his mission.
29th Sep '17 1:36:13 AM MagiMecha
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* ComicBook/IronMan dealt with, and was subjected to, the Extremis virus, a serum developed that grants various super powers. Tony Stark modified one version to grant him technopathy, super strength and a healing factor. Tony's brother Arno modified another to heal brain damage done to [[ComicBook/TheIncredibleHulk Bruce Banner]], who in turn, used it to make the Hulk smarter, creating the Doc Green persona.



* The [[Franchise/{{Batman}} Venom]] compound was a synthetic high-grade steroid developed for a rogue general. Combined with hypnotherapy and subcutaneous Kevlar implants, it was used to create a set of six super-soldiers on the tropical island of Santa Prisca. It also nearly drove Batman mad with addiction, before he kicked the habit and shut down the project. Unfortunately the criminal government of Santa Prisca acquired samples of the drug, which led to testing on convicted criminals, which led to ''Bane''...

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* The [[Franchise/{{Batman}} Venom]] compound was a synthetic high-grade steroid developed for a rogue general. Combined with hypnotherapy and subcutaneous Kevlar implants, it was used to create a set of six super-soldiers on the tropical island of Santa Prisca. It also nearly drove Batman mad with addiction, before he kicked the habit and shut down the project. Unfortunately the criminal government of Santa Prisca acquired samples of the drug, which led to testing on convicted criminals, which led to ''Bane''... Later stories revealed that Venom is actually a derivative of Miraclo, a special drug used by the ComicBook/JusticeSocietyOfAmerica member Hourman.
20th Sep '17 3:41:31 PM VutherA
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** Space Marines (Imperium of Man): Fanatically dedicated, comprehensively superhuman, bio-engineered giants selected through decades of religious indoctrination and a form of TheSpartanWay that only one of a hundred aspirants even ''survive'', who carry fully automatic armor-piercing rocket-propelled grenade launchers as their basic gun, are strong enough to rip a man apart and can survive having a tank dropped on them. They are made by implanting a young male human with bioengineered organs that radically alters their development on top of giving them superhuman capabilities; this includes a second heart, a third lung, a second stomach, an organ that causes bones to coat in naturally occurring ceramite and fuses the rib cage that is solidified into one large chunk of bone, the can spit acid, and a tremendously enhanced sensory apparatus. On top of their high intelligence they also have the ability to eat the brains of enemies to incorporate their knowledge. They are also "hypno-indoctrinated" to make them fanatically loyal and to give them a very narrow focus, so that all they think about is war and how to do it better, and possibly to impart knowledge on how to do just that. [[DependingOnTheAuthor Depending on who you ask]], they may also get genetic enhancements on top of their bodies being reworked from the ground up. Some chapters's have had the genome of their bioaugmentations corrupted for some reason or another, in some cases losing out on some abilities, but just as often it gives them something like giving them razor sharp bone spurs or perfect recall. Whatever the case, every Marine has muscles so thick that they are immune to any weapon smaller than a 9mm handgun, they can breathe water, they are immune to most diseases, and they require only four hours of sleep though they can go days on end without it. If they are not killed, they will live forever. And Chaos Marines are ''even deadlier'', possessing thousands of years of combat experience over their loyalist brethren as well as various boons and mutations granted to them by the Chaos gods to make them even stronger, tougher, faster or give them whole new abilities altogether.

to:

** Space Marines (Imperium of Man): Fanatically dedicated, comprehensively superhuman, bio-engineered giants selected through decades of religious indoctrination and a form of TheSpartanWay that only one of a hundred aspirants even ''survive'', who carry fully automatic armor-piercing rocket-propelled grenade launchers as their basic gun, are strong enough to rip a man apart and can survive having a tank dropped on them. They are made by implanting a young male human with bioengineered organs that radically alters their development on top of giving them superhuman capabilities; this includes a second heart, a third lung, a second stomach, an organ that causes bones to coat in naturally occurring ceramite and fuses the rib cage that is solidified into one large chunk of bone, bone ([[ArtMajorBiology yes, we know that wouldn't work very well]]), the can spit acid, and a tremendously enhanced sensory apparatus. On top of their high intelligence they also have the ability to eat the brains of enemies to incorporate their knowledge. They are also "hypno-indoctrinated" to make them fanatically loyal and to give them a very narrow focus, so that all they think about is war and how to do it better, and possibly to impart knowledge on how to do just that. [[DependingOnTheAuthor Depending on who you ask]], they may also get genetic enhancements on top of their bodies being reworked from the ground up. Some chapters's have had the genome of their bioaugmentations corrupted for some reason or another, in some cases losing out on some abilities, but just as often it gives them something like giving them razor sharp bone spurs or perfect recall. Whatever the case, every Marine has muscles so thick that they are immune to any weapon smaller than a 9mm handgun, they can breathe water, they are immune to most diseases, and they require only four hours of sleep though they can go days on end without it. If they are not killed, they will live forever.forever, with the oldest existing one having lived over a millenium being generally no worse for wear aside from WhoWantsToLiveForever biting at him a bit. And Chaos Marines are ''even deadlier'', possessing thousands of years of combat experience over their loyalist brethren as well as various boons and mutations granted to them by the Chaos gods to make them even stronger, tougher, faster or give them whole new abilities altogether.
4th Sep '17 2:24:46 PM Ferot_Dreadnaught
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*** And let's not forget the various {{Badass}} kinds of Space Marine. The Ultramarines, the go-to Space Marine, are {{Badass Bookworm}}s and absolute masters of logistics and organisation, good not only for winning control of planets but [[ReasonableAuthorityFigure also keeping them under control]]. Space Wolves are [[BoisterousBruiser boisterous]] superhuman Vikings seemingly immune to Chaos corruption; back in the pre-Heresy days they were known as "the Rout" because they were the legion the Emperor called when he wanted an opponent [[CurbStompBattle completely crushed]]. The Iron Warriors are badass siege specialists, back in ''their'' pre-Heresy days a mere ''ten'' of them could control a planet with a disgruntled population of ''130 million''. The Alpha Legion meanwhile are effectively an entire army of Franchise/JamesBond[=/=][[VideoGame/JustCause Rico Rodriguez]][=/=][[Franchise/MetalGear Solid Snake]] hybrids, masters of stealth and deception and launching confusing and terrifying attacks that leave their enemies scrambling to react.

to:

*** And let's not forget the various {{Badass}} badass kinds of Space Marine. The Ultramarines, the go-to Space Marine, are {{Badass Bookworm}}s and absolute masters of logistics and organisation, good not only for winning control of planets but [[ReasonableAuthorityFigure also keeping them under control]]. Space Wolves are [[BoisterousBruiser boisterous]] superhuman Vikings seemingly immune to Chaos corruption; back in the pre-Heresy days they were known as "the Rout" because they were the legion the Emperor called when he wanted an opponent [[CurbStompBattle completely crushed]]. The Iron Warriors are badass siege specialists, back in ''their'' pre-Heresy days a mere ''ten'' of them could control a planet with a disgruntled population of ''130 million''. The Alpha Legion meanwhile are effectively an entire army of Franchise/JamesBond[=/=][[VideoGame/JustCause Rico Rodriguez]][=/=][[Franchise/MetalGear Solid Snake]] hybrids, masters of stealth and deception and launching confusing and terrifying attacks that leave their enemies scrambling to react.
4th Sep '17 8:25:05 AM Morgenthaler
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* The Brotherhood of Nod in the ''VideoGame/CommandAndConquerTiberianSeries'' series likes to experiment with Tiberium on humans (and weapons) attempting to create Super Soldiers. This is especially relevant for Renegade, which features several mutant mooks in the later levels (which tend to be immune to Tiberium weapons, or are healed by it), as well as a boss.
** Which is somewhat of a parody of the original, the smallest character in the game. Havoc notes that "at least he's taller".

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* ''VideoGame/CommandAndConquerTiberianSeries'':
**
The Brotherhood of Nod in the ''VideoGame/CommandAndConquerTiberianSeries'' series likes to experiment with Tiberium on humans (and weapons) attempting to create Super Soldiers. This is especially relevant for Renegade, ''[[VideoGame/CommandAndConquerRenegade Renegade]]'', which features several mutant mooks in the later levels (which tend to be immune to Tiberium weapons, or are healed by it), as well as a boss.
**
boss. Which is somewhat of a parody of the original, the smallest character in the game. Havoc notes that "at least he's taller".



** In ''VideoGame/CommandAndConquerRedAlert'' the Soviets created Volkov, the precursor to Nod's Divination and Cyborg program. Volkov is suppose to be an answer to Tanya, the Allies' mercenary commando, but far exceeds expectations since he can devastate ''tanks'' in addition to infantry and buildings. His metal endoskeleton also make him impervious to being crushed and can take a lot of punishment, far more than the human Tanya can. However, only one was ever made as the process was exceedingly expensive (and it's implied everyone else they tried this on did not survive the skeleton transplant).


Added DiffLines:

* In ''VideoGame/CommandAndConquerRedAlert'' the Soviets created Volkov, the precursor to Nod's Divination and Cyborg program. Volkov is suppose to be an answer to Tanya, the Allies' mercenary commando, but far exceeds expectations since he can devastate ''tanks'' in addition to infantry and buildings. His metal endoskeleton also make him impervious to being crushed and can take a lot of punishment, far more than the human Tanya can. However, only one was ever made as the process was exceedingly expensive (and it's implied everyone else they tried this on did not survive the skeleton transplant).
4th Sep '17 1:49:29 AM thatmadork
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Added DiffLines:

*** And let's not forget the various {{Badass}} kinds of Space Marine. The Ultramarines, the go-to Space Marine, are {{Badass Bookworm}}s and absolute masters of logistics and organisation, good not only for winning control of planets but [[ReasonableAuthorityFigure also keeping them under control]]. Space Wolves are [[BoisterousBruiser boisterous]] superhuman Vikings seemingly immune to Chaos corruption; back in the pre-Heresy days they were known as "the Rout" because they were the legion the Emperor called when he wanted an opponent [[CurbStompBattle completely crushed]]. The Iron Warriors are badass siege specialists, back in ''their'' pre-Heresy days a mere ''ten'' of them could control a planet with a disgruntled population of ''130 million''. The Alpha Legion meanwhile are effectively an entire army of Franchise/JamesBond[=/=][[VideoGame/JustCause Rico Rodriguez]][=/=][[Franchise/MetalGear Solid Snake]] hybrids, masters of stealth and deception and launching confusing and terrifying attacks that leave their enemies scrambling to react.
24th Aug '17 3:54:40 PM Theriocephalus
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* ''VideoGame/{{Fallout}}'' has the Super Mutants [[spoiler: created by The Master as a new, superior version humanity better suited to the nuclear wasteland of the post-apocalyptic future. They didn't come out quite as expected.]]
** [[spoiler: Half points. The supermutants are the product of a pre-war super soldier research project. The Master just started implementing it]].
*** Notably, the two big flaws [[spoiler: for the Master wouldn't have been an issue for the pre-War super soldier project: almost every human back then were, effectively, pristine Vault material, so no need to go hunting for subjects that turn into ''smart'' mutants rather than dumb ones, and the fertility issue is a perk rather than a flaw if you want supersoldiers rather than a race intended to replace baseline humanity]].
*** As seen in ''VideoGame/{{Fallout 3}}'', Vault-Tec performed similar experiments on the residents of Vault 87 with a modified strain of the FEV, and the resulting Mutants turned out even dumber than their West Coast counterparts, as well as having the side effect of [[MiracleGroMonster increasing in size with age]]. Only [[GeniusBruiser Fawkes]] retained his human intelligence.
** Even by the standards of Super Mutants, Frank Horrigan from ''Videogame/{{Fallout 2}}'' is a beast. Clad in the finest Enclave PoweredArmor which doubles as life support, Frank Horrigan is one of the deadliest beings to ever walk the wastelands. That is, until he met TheChosenOne, of course.
** The [[NamesToRunAwayFromReallyFast somewhat aptly-named]] [[DemonicSpiders Deathclaws]] were created by the pre-Great War government using genetic engineering to replace human troops in battle, [[spoiler:and further refined by The Master using the same FEV virus which created the Super Mutants]]. The end result is a ten-foot tall reptilian monstrosity with twelve-inch long claws which are capable of shredding through all but the heaviest body armour, and a thick hide which is impervious to small-arms fire and explosives. [[spoiler:In ''3'', the Enclave seem to be weaponizing them]]. Deathclaws are ShroudedInMyth and few people have even encountered them, but the ones that have invariably describe them as tanks with legs.
** In ''VideoGame/{{Fallout 4}}'', Institute Coursers are Franchise/{{Terminator}} expies designed to look exactly like humans but be superior to them in every way and tasked with hunting down wayward Synths. At one point in the game, you have to track down one of these murder-machines. You know the Gunners, those ruthless mercenary types who serve as {{Elite Mook|s}} versions of Raiders? The Courser you're looking for is inflicting a CurbStompBattle on an entire platoon of them when you find him, and no, it's ''not'' GameplayAndStorySegregation: he's a hell of a fight, even with a companion and power armour. [[spoiler:X6-88, who is a Courser you can recruit, has a SPECIAL stat total of ''98 points'', almost twice as much as your other companions' sums]].

to:

* ''VideoGame/{{Fallout}}'' has the ''VideoGame/{{Fallout}}'':
** The
Super Mutants [[spoiler: created are the product of a pre-war super soldier research project meant to create strong, aggressive soldiers resistant to injury, radiation and environmental extremes. [[spoiler:They were later adopted by The the Master as a new, superior version of humanity better suited to the nuclear wasteland of the post-apocalyptic future. future, meant to be able to easily overrun and replace regular humanity. They didn't come out quite as expected.expected -- their transformation makes them sterile as mules, and thus not viable as a self-sustaining species.]]
** [[spoiler: Half points. The supermutants are the product of a pre-war super soldier research project. The Master just started implementing it]].
*** Notably, the two big flaws [[spoiler: for the Master wouldn't have been an issue for the pre-War super soldier project: almost every human back then were, was, effectively, pristine Vault material, so no need to go hunting for subjects that turn into ''smart'' mutants rather than dumb ones, and the fertility issue is a perk rather than a flaw if you want supersoldiers rather than a race intended to replace baseline humanity]].
*** As seen in ''VideoGame/{{Fallout 3}}'', ''VideoGame/Fallout3'', Vault-Tec performed similar experiments on the residents of Vault 87 with a modified strain of the FEV, and the resulting Mutants turned out even dumber than their West Coast counterparts, as well as having the side effect of [[MiracleGroMonster increasing in size with age]]. Only [[GeniusBruiser Fawkes]] retained his human intelligence.
** *** Even by the standards of Super Mutants, Frank Horrigan from ''Videogame/{{Fallout 2}}'' ''Videogame/Fallout2'' is a beast. Clad in the finest Enclave PoweredArmor which doubles as life support, Frank Horrigan is one of the deadliest beings to ever walk the wastelands. That is, until he met TheChosenOne, of course.
** The [[NamesToRunAwayFromReallyFast somewhat rather aptly-named]] [[DemonicSpiders Deathclaws]] were created by the pre-Great War government using genetic engineering to replace human troops in battle, [[spoiler:and further refined by The the Master using the same FEV virus which created the Super Mutants]]. The end result is a ten-foot tall reptilian monstrosity with twelve-inch long claws which are capable of shredding through all but the heaviest body armour, and a thick hide which is impervious to small-arms fire and explosives. [[spoiler:In ''3'', the Enclave seem tried to be weaponizing them]]. weaponize them for use as shock troops]]. Deathclaws are ShroudedInMyth and few people in-universe have even encountered them, but the ones that have invariably describe them as tanks with legs.
** In ''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', Institute Coursers are Franchise/{{Terminator}} expies designed to look exactly like humans but be superior to them in every way and tasked with hunting down wayward Synths. At one point in the game, you have to track down one of these murder-machines. You know the Gunners, those ruthless mercenary types who serve as {{Elite Mook|s}} versions of Raiders? The Courser you're looking for is inflicting a CurbStompBattle on an entire platoon of them when you find him, and no, it's ''not'' GameplayAndStorySegregation: he's a hell of a fight, even with a companion and power armour. [[spoiler:X6-88, who is a Courser you can recruit, has a SPECIAL stat total of ''98 points'', almost twice as much as your other companions' sums]].
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